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-rw-r--r--src/video_core/command_processor.cpp8
-rw-r--r--src/video_core/command_processor.h3
-rw-r--r--src/video_core/engines/maxwell_3d.cpp17
-rw-r--r--src/video_core/engines/maxwell_3d.h28
-rw-r--r--src/video_core/engines/shader_bytecode.h53
-rw-r--r--src/video_core/gpu.cpp51
-rw-r--r--src/video_core/gpu.h26
-rw-r--r--src/video_core/renderer_base.cpp19
-rw-r--r--src/video_core/renderer_base.h30
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp220
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h32
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp188
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h308
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp174
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp15
-rw-r--r--src/video_core/renderer_opengl/gl_state.h10
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp201
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.h42
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h29
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp10
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h8
-rw-r--r--src/video_core/textures/decoders.cpp86
-rw-r--r--src/video_core/textures/decoders.h4
-rw-r--r--src/video_core/video_core.cpp4
-rw-r--r--src/video_core/video_core.h11
25 files changed, 914 insertions, 663 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 31ea3adad..dc485e811 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -29,10 +29,10 @@ enum class BufferMethods {
};
void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) {
- LOG_WARNING(HW_GPU,
- "Processing method {:08X} on subchannel {} value "
- "{:08X} remaining params {}",
- method, subchannel, value, remaining_params);
+ LOG_TRACE(HW_GPU,
+ "Processing method {:08X} on subchannel {} value "
+ "{:08X} remaining params {}",
+ method, subchannel, value, remaining_params);
if (method == static_cast<u32>(BufferMethods::BindObject)) {
// Bind the current subchannel to the desired engine id.
diff --git a/src/video_core/command_processor.h b/src/video_core/command_processor.h
index f7214ffec..a01153e0b 100644
--- a/src/video_core/command_processor.h
+++ b/src/video_core/command_processor.h
@@ -30,8 +30,7 @@ union CommandHeader {
BitField<29, 3, SubmissionMode> mode;
};
-static_assert(std::is_standard_layout<CommandHeader>::value == true,
- "CommandHeader does not use standard layout");
+static_assert(std::is_standard_layout_v<CommandHeader>, "CommandHeader is not standard layout");
static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
} // namespace Tegra
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index a235b543e..a46ed4bd7 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -23,12 +23,17 @@ Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager&
: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
- auto macro_code = uploaded_macros.find(method);
+ // Reset the current macro.
+ executing_macro = 0;
+
// The requested macro must have been uploaded already.
- ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
+ auto macro_code = uploaded_macros.find(method);
+ if (macro_code == uploaded_macros.end()) {
+ LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method);
+ return;
+ }
- // Reset the current macro and execute it.
- executing_macro = 0;
+ // Execute the current macro.
macro_interpreter.Execute(macro_code->second, std::move(parameters));
}
@@ -238,6 +243,8 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
auto& buffer = shader.const_buffers[bind_data.index];
+ ASSERT(bind_data.index < Regs::MaxConstBuffers);
+
buffer.enabled = bind_data.valid.Value() != 0;
buffer.index = bind_data.index;
buffer.address = regs.const_buffer.BufferAddress();
@@ -285,8 +292,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
- // TODO(Subv): Only UNORM formats are supported for now.
- ASSERT(r_type == Texture::ComponentType::UNORM);
return tic_entry;
}
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 4d0ff96a5..1b30ce018 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -44,7 +44,7 @@ public:
static constexpr size_t MaxShaderProgram = 6;
static constexpr size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
- static constexpr size_t MaxConstBuffers = 16;
+ static constexpr size_t MaxConstBuffers = 18;
enum class QueryMode : u32 {
Write = 0,
@@ -93,6 +93,7 @@ public:
struct VertexAttribute {
enum class Size : u32 {
+ Invalid = 0x0,
Size_32_32_32_32 = 0x01,
Size_32_32_32 = 0x02,
Size_16_16_16_16 = 0x03,
@@ -257,6 +258,10 @@ public:
bool IsNormalized() const {
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
}
+
+ bool IsValid() const {
+ return size != Size::Invalid;
+ }
};
enum class PrimitiveTopology : u32 {
@@ -352,6 +357,27 @@ public:
OneMinusConstantColor = 0x62,
ConstantAlpha = 0x63,
OneMinusConstantAlpha = 0x64,
+
+ // These values are used by Nouveau and some games.
+ ZeroGL = 0x4000,
+ OneGL = 0x4001,
+ SourceColorGL = 0x4300,
+ OneMinusSourceColorGL = 0x4301,
+ SourceAlphaGL = 0x4302,
+ OneMinusSourceAlphaGL = 0x4303,
+ DestAlphaGL = 0x4304,
+ OneMinusDestAlphaGL = 0x4305,
+ DestColorGL = 0x4306,
+ OneMinusDestColorGL = 0x4307,
+ SourceAlphaSaturateGL = 0x4308,
+ ConstantColorGL = 0xc001,
+ OneMinusConstantColorGL = 0xc002,
+ ConstantAlphaGL = 0xc003,
+ OneMinusConstantAlphaGL = 0xc004,
+ Source1ColorGL = 0xc900,
+ OneMinusSource1ColorGL = 0xc901,
+ Source1AlphaGL = 0xc902,
+ OneMinusSource1AlphaGL = 0xc903,
};
u32 separate_alpha;
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index c7e3fb4b1..2526ebf28 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -74,6 +74,7 @@ union Attribute {
enum class Index : u64 {
Position = 7,
Attribute_0 = 8,
+ Attribute_31 = 39,
// This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
@@ -199,6 +200,14 @@ enum class IMinMaxExchange : u64 {
XHi = 3,
};
+enum class XmadMode : u64 {
+ None = 0,
+ CLo = 1,
+ CHi = 2,
+ CSfu = 3,
+ CBcc = 4,
+};
+
enum class FlowCondition : u64 {
Always = 0xF,
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
@@ -254,20 +263,15 @@ union Instruction {
BitField<56, 1, u64> invert_b;
} lop32i;
- float GetImm20_19() const {
- float result{};
+ u32 GetImm20_19() const {
u32 imm{static_cast<u32>(imm20_19)};
imm <<= 12;
imm |= negate_imm ? 0x80000000 : 0;
- std::memcpy(&result, &imm, sizeof(imm));
- return result;
+ return imm;
}
- float GetImm20_32() const {
- float result{};
- s32 imm{static_cast<s32>(imm20_32)};
- std::memcpy(&result, &imm, sizeof(imm));
- return result;
+ u32 GetImm20_32() const {
+ return static_cast<u32>(imm20_32);
}
s32 GetSignedImm20_20() const {
@@ -461,6 +465,18 @@ union Instruction {
} bra;
union {
+ BitField<20, 16, u64> imm20_16;
+ BitField<36, 1, u64> product_shift_left;
+ BitField<37, 1, u64> merge_37;
+ BitField<48, 1, u64> sign_a;
+ BitField<49, 1, u64> sign_b;
+ BitField<50, 3, XmadMode> mode;
+ BitField<52, 1, u64> high_b;
+ BitField<53, 1, u64> high_a;
+ BitField<56, 1, u64> merge_56;
+ } xmad;
+
+ union {
BitField<20, 14, u64> offset;
BitField<34, 5, u64> index;
} cbuf34;
@@ -480,8 +496,7 @@ union Instruction {
u64 value;
};
static_assert(sizeof(Instruction) == 0x8, "Incorrect structure size");
-static_assert(std::is_standard_layout<Instruction>::value,
- "Structure does not have standard layout");
+static_assert(std::is_standard_layout_v<Instruction>, "Instruction is not standard layout");
class OpCode {
public:
@@ -598,9 +613,17 @@ public:
IntegerSetPredicate,
PredicateSetPredicate,
Conversion,
+ Xmad,
Unknown,
};
+ /// Returns whether an opcode has an execution predicate field or not (ie, whether it can be
+ /// conditionally executed).
+ static bool IsPredicatedInstruction(Id opcode) {
+ // TODO(Subv): Add the rest of unpredicated instructions.
+ return opcode != Id::SSY;
+ }
+
class Matcher {
public:
Matcher(const char* const name, u16 mask, u16 expected, OpCode::Id id, OpCode::Type type)
@@ -780,10 +803,10 @@ private:
INST("010010110101----", Id::ISET_C, Type::IntegerSet, "ISET_C"),
INST("0011011-0101----", Id::ISET_IMM, Type::IntegerSet, "ISET_IMM"),
INST("0101000010010---", Id::PSETP, Type::PredicateSetPredicate, "PSETP"),
- INST("0011011-00------", Id::XMAD_IMM, Type::Arithmetic, "XMAD_IMM"),
- INST("0100111---------", Id::XMAD_CR, Type::Arithmetic, "XMAD_CR"),
- INST("010100010-------", Id::XMAD_RC, Type::Arithmetic, "XMAD_RC"),
- INST("0101101100------", Id::XMAD_RR, Type::Arithmetic, "XMAD_RR"),
+ INST("0011011-00------", Id::XMAD_IMM, Type::Xmad, "XMAD_IMM"),
+ INST("0100111---------", Id::XMAD_CR, Type::Xmad, "XMAD_CR"),
+ INST("010100010-------", Id::XMAD_RC, Type::Xmad, "XMAD_RC"),
+ INST("0101101100------", Id::XMAD_RR, Type::Xmad, "XMAD_RR"),
};
#undef INST
std::stable_sort(table.begin(), table.end(), [](const auto& a, const auto& b) {
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index b2a83ce0b..5a593c1f7 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "common/assert.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_compute.h"
@@ -11,6 +12,15 @@
namespace Tegra {
+u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ABGR8:
+ return 4;
+ }
+
+ UNREACHABLE();
+}
+
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
@@ -34,18 +44,59 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
switch (format) {
case RenderTargetFormat::RGBA32_FLOAT:
+ case RenderTargetFormat::RGBA32_UINT:
return 16;
+ case RenderTargetFormat::RGBA16_UINT:
+ case RenderTargetFormat::RGBA16_UNORM:
case RenderTargetFormat::RGBA16_FLOAT:
case RenderTargetFormat::RG32_FLOAT:
+ case RenderTargetFormat::RG32_UINT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
+ case RenderTargetFormat::RGBA8_SNORM:
+ case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
+ case RenderTargetFormat::RG16_UNORM:
+ case RenderTargetFormat::RG16_SNORM:
+ case RenderTargetFormat::RG16_UINT:
+ case RenderTargetFormat::RG16_SINT:
+ case RenderTargetFormat::RG16_FLOAT:
case RenderTargetFormat::R32_FLOAT:
+ case RenderTargetFormat::R11G11B10_FLOAT:
+ case RenderTargetFormat::R32_UINT:
return 4;
+ case RenderTargetFormat::R16_UNORM:
+ case RenderTargetFormat::R16_SNORM:
+ case RenderTargetFormat::R16_UINT:
+ case RenderTargetFormat::R16_SINT:
+ case RenderTargetFormat::R16_FLOAT:
+ case RenderTargetFormat::RG8_UNORM:
+ case RenderTargetFormat::RG8_SNORM:
+ return 2;
+ case RenderTargetFormat::R8_UNORM:
+ case RenderTargetFormat::R8_UINT:
+ return 1;
default:
UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));
}
}
+u32 DepthFormatBytesPerPixel(DepthFormat format) {
+ switch (format) {
+ case DepthFormat::Z32_S8_X24_FLOAT:
+ return 8;
+ case DepthFormat::Z32_FLOAT:
+ case DepthFormat::S8_Z24_UNORM:
+ case DepthFormat::Z24_X8_UNORM:
+ case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z24_C8_UNORM:
+ return 4;
+ case DepthFormat::Z16_UNORM:
+ return 2;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented Depth format {}", static_cast<u32>(format));
+ }
+}
+
} // namespace Tegra
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 440505c9d..97dcccb92 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -6,7 +6,6 @@
#include <memory>
#include <unordered_map>
-#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/memory_manager.h"
@@ -21,21 +20,34 @@ enum class RenderTargetFormat : u32 {
NONE = 0x0,
RGBA32_FLOAT = 0xC0,
RGBA32_UINT = 0xC2,
+ RGBA16_UNORM = 0xC6,
+ RGBA16_UINT = 0xC9,
RGBA16_FLOAT = 0xCA,
RG32_FLOAT = 0xCB,
+ RG32_UINT = 0xCD,
BGRA8_UNORM = 0xCF,
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
+ RGBA8_SNORM = 0xD7,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,
RG16_UINT = 0xDD,
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
+ R32_UINT = 0xE4,
R32_FLOAT = 0xE5,
+ B5G6R5_UNORM = 0xE8,
+ RG8_UNORM = 0xEA,
+ RG8_SNORM = 0xEB,
+ R16_UNORM = 0xEE,
+ R16_SNORM = 0xEF,
+ R16_SINT = 0xF0,
+ R16_UINT = 0xF1,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
+ R8_UINT = 0xF6,
};
enum class DepthFormat : u32 {
@@ -51,6 +63,9 @@ enum class DepthFormat : u32 {
/// Returns the number of bytes per pixel of each rendertarget format.
u32 RenderTargetBytesPerPixel(RenderTargetFormat format);
+/// Returns the number of bytes per pixel of each depth format.
+u32 DepthFormatBytesPerPixel(DepthFormat format);
+
class DebugContext;
/**
@@ -64,14 +79,7 @@ struct FramebufferConfig {
/**
* Returns the number of bytes per pixel.
*/
- static u32 BytesPerPixel(PixelFormat format) {
- switch (format) {
- case PixelFormat::ABGR8:
- return 4;
- }
-
- UNREACHABLE();
- }
+ static u32 BytesPerPixel(PixelFormat format);
VAddr address;
u32 offset;
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 3ca350243..afd86a83a 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -4,18 +4,23 @@
#include <memory>
#include "core/frontend/emu_window.h"
+#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace VideoCore {
-RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
+RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} {
+ RefreshBaseSettings();
+}
+
RendererBase::~RendererBase() = default;
-void RendererBase::UpdateCurrentFramebufferLayout() {
- const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
+void RendererBase::RefreshBaseSettings() {
+ RefreshRasterizerSetting();
+ UpdateCurrentFramebufferLayout();
- render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
+ renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
}
void RendererBase::RefreshRasterizerSetting() {
@@ -24,4 +29,10 @@ void RendererBase::RefreshRasterizerSetting() {
}
}
+void RendererBase::UpdateCurrentFramebufferLayout() {
+ const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
+
+ render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height);
+}
+
} // namespace VideoCore
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 235de23a1..d9f16b8e6 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -4,23 +4,26 @@
#pragma once
+#include <atomic>
#include <memory>
#include <boost/optional.hpp>
-#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
+namespace Core::Frontend {
class EmuWindow;
+}
namespace VideoCore {
+struct RendererSettings {
+ std::atomic_bool use_framelimiter{false};
+};
+
class RendererBase : NonCopyable {
public:
- /// Used to reference a framebuffer
- enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
-
- explicit RendererBase(EmuWindow& window);
+ explicit RendererBase(Core::Frontend::EmuWindow& window);
virtual ~RendererBase();
/// Swap buffers (render frame)
@@ -32,9 +35,6 @@ public:
/// Shutdown the renderer
virtual void ShutDown() = 0;
- /// Updates the framebuffer layout of the contained render window handle.
- void UpdateCurrentFramebufferLayout();
-
// Getter/setter functions:
// ------------------------
@@ -54,13 +54,23 @@ public:
return *rasterizer;
}
- void RefreshRasterizerSetting();
+ /// Refreshes the settings common to all renderers
+ void RefreshBaseSettings();
protected:
- EmuWindow& render_window; ///< Reference to the render window handle.
+ /// Refreshes settings specific to the rasterizer.
+ void RefreshRasterizerSetting();
+
+ Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
int m_current_frame = 0; ///< Current frame, should be set by the renderer
+
+ RendererSettings renderer_settings;
+
+private:
+ /// Updates the framebuffer layout of the contained render window handle.
+ void UpdateCurrentFramebufferLayout();
};
} // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index c2a931469..52a649e2f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -36,30 +36,21 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
-RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
+RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
+ : emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
- // Create SSBOs
- for (size_t stage = 0; stage < ssbos.size(); ++stage) {
- for (size_t buffer = 0; buffer < ssbos[stage].size(); ++buffer) {
- ssbos[stage][buffer].Create();
- state.draw.const_buffers[stage][buffer].ssbo = ssbos[stage][buffer].handle;
- }
- }
-
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
const std::string_view extension{
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
- if (extension == "GL_ARB_buffer_storage") {
- has_ARB_buffer_storage = true;
- } else if (extension == "GL_ARB_direct_state_access") {
+ if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_separate_shader_objects") {
has_ARB_separate_shader_objects = true;
@@ -86,47 +77,31 @@ RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window) : emu_window{window} {
hw_vao.Create();
- stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
- stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
- state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.draw.vertex_buffer = stream_buffer.GetHandle();
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
-
- for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
- auto& buffer = uniform_buffers[index];
- buffer.Create();
- glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
- GL_STREAM_COPY);
- glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
- }
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer.GetHandle());
glEnable(GL_BLEND);
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
+
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
}
-RasterizerOpenGL::~RasterizerOpenGL() {
- if (stream_buffer != nullptr) {
- state.draw.vertex_buffer = stream_buffer->GetHandle();
- state.Apply();
- stream_buffer->Release();
- }
-}
+RasterizerOpenGL::~RasterizerOpenGL() {}
std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
state.draw.vertex_array = hw_vao.handle;
- state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.draw.vertex_buffer = stream_buffer.GetHandle();
state.Apply();
// Upload all guest vertex arrays sequentially to our buffer
@@ -141,16 +116,15 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
ASSERT(end > start);
u64 size = end - start + 1;
- // Copy vertex array data
- Memory::ReadBlock(*memory_manager->GpuToCpuAddress(start), array_ptr, size);
+ GLintptr vertex_buffer_offset;
+ std::tie(array_ptr, buffer_offset, vertex_buffer_offset) =
+ UploadMemory(array_ptr, buffer_offset, start, size);
// Bind the vertex array to the buffer at the current offset.
- glBindVertexBuffer(index, stream_buffer->GetHandle(), buffer_offset, vertex_array.stride);
+ glBindVertexBuffer(index, stream_buffer.GetHandle(), vertex_buffer_offset,
+ vertex_array.stride);
ASSERT_MSG(vertex_array.divisor == 0, "Vertex buffer divisor unimplemented");
-
- array_ptr += size;
- buffer_offset += size;
}
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
@@ -161,11 +135,16 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr,
// assume every shader uses them all.
for (unsigned index = 0; index < 16; ++index) {
auto& attrib = regs.vertex_attrib_format[index];
- LOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
+
+ // Ignore invalid attributes.
+ if (!attrib.IsValid())
+ continue;
+
+ auto& buffer = regs.vertex_array[attrib.buffer];
+ LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}",
index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(),
attrib.offset.Value(), attrib.IsNormalized());
- auto& buffer = regs.vertex_array[attrib.buffer];
ASSERT(buffer.IsEnabled());
glEnableVertexAttribArray(index);
@@ -196,22 +175,12 @@ static GLShader::ProgramCode GetShaderProgramCode(Maxwell::ShaderProgram program
return program_code;
}
-void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
- // Helper function for uploading uniform data
- const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
- if (has_ARB_direct_state_access) {
- glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
- } else {
- glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
- glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
- }
- };
-
+std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
- u32 current_constbuffer_bindpoint = uniform_buffers.size();
+ u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
u32 current_texture_bindpoint = 0;
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@@ -223,22 +192,21 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
continue;
}
+ std::tie(buffer_ptr, buffer_offset) =
+ AlignBuffer(buffer_ptr, buffer_offset, static_cast<size_t>(uniform_buffer_alignment));
+
const size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
std::memcpy(buffer_ptr, &ubo, sizeof(ubo));
- // Flush the buffer so that the GPU can see the data we just wrote.
- glFlushMappedBufferRange(GL_ARRAY_BUFFER, buffer_offset, sizeof(ubo));
+ // Bind the buffer
+ glBindBufferRange(GL_UNIFORM_BUFFER, stage, stream_buffer.GetHandle(), buffer_offset,
+ sizeof(ubo));
- // Upload uniform data as one UBO per stage
- const GLintptr ubo_offset = buffer_offset;
- copy_buffer(uniform_buffers[stage].handle, ubo_offset,
- sizeof(GLShader::MaxwellUniformData));
-
- buffer_ptr += sizeof(GLShader::MaxwellUniformData);
- buffer_offset += sizeof(GLShader::MaxwellUniformData);
+ buffer_ptr += sizeof(ubo);
+ buffer_offset += sizeof(ubo);
GLShader::ShaderSetup setup{GetShaderProgramCode(program)};
GLShader::ShaderEntries shader_resources;
@@ -277,9 +245,9 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
static_cast<Maxwell::ShaderStage>(stage));
// Configure the const buffers for this shader stage.
- current_constbuffer_bindpoint =
- SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
- current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
+ std::tie(buffer_ptr, buffer_offset, current_constbuffer_bindpoint) = SetupConstBuffers(
+ buffer_ptr, buffer_offset, static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
+ current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
// Configure the textures for this shader stage.
current_texture_bindpoint =
@@ -294,6 +262,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
}
shader_program_manager->UseTrivialGeometryShader();
+
+ return {buffer_ptr, buffer_offset};
}
size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -324,11 +294,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
+ LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
+ using_color_fb = false;
+ }
+
// TODO(bunnei): Implement this
const bool has_stencil = false;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
-
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
@@ -341,9 +314,10 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
Surface depth_surface;
MathUtil::Rectangle<u32> surfaces_rect;
std::tie(color_surface, depth_surface, surfaces_rect) =
- res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
+ res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
- MathUtil::Rectangle<u32> draw_rect{
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
+ const MathUtil::Rectangle<u32> draw_rect{
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
surfaces_rect.left, surfaces_rect.right)), // Left
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
@@ -423,6 +397,31 @@ void RasterizerOpenGL::Clear() {
}
}
+std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
+ size_t alignment) {
+ // Align the offset, not the mapped pointer
+ GLintptr offset_aligned =
+ static_cast<GLintptr>(Common::AlignUp(static_cast<size_t>(buffer_offset), alignment));
+ return {buffer_ptr + (offset_aligned - buffer_offset), offset_aligned};
+}
+
+std::tuple<u8*, GLintptr, GLintptr> RasterizerOpenGL::UploadMemory(u8* buffer_ptr,
+ GLintptr buffer_offset,
+ Tegra::GPUVAddr gpu_addr,
+ size_t size, size_t alignment) {
+ std::tie(buffer_ptr, buffer_offset) = AlignBuffer(buffer_ptr, buffer_offset, alignment);
+ GLintptr uploaded_offset = buffer_offset;
+
+ const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
+ const boost::optional<VAddr> cpu_addr{memory_manager->GpuToCpuAddress(gpu_addr)};
+ Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
+
+ buffer_ptr += size;
+ buffer_offset += size;
+
+ return {buffer_ptr, buffer_offset, uploaded_offset};
+}
+
void RasterizerOpenGL::DrawArrays() {
if (accelerate_draw == AccelDraw::Disabled)
return;
@@ -447,7 +446,7 @@ void RasterizerOpenGL::DrawArrays() {
const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
- state.draw.vertex_buffer = stream_buffer->GetHandle();
+ state.draw.vertex_buffer = stream_buffer.GetHandle();
state.Apply();
size_t buffer_size = CalculateVertexArraysSize();
@@ -457,41 +456,31 @@ void RasterizerOpenGL::DrawArrays() {
}
// Uniform space for the 5 shader stages
- buffer_size = Common::AlignUp<size_t>(buffer_size, 4) +
- sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
+ buffer_size =
+ Common::AlignUp<size_t>(buffer_size, 4) +
+ (sizeof(GLShader::MaxwellUniformData) + uniform_buffer_alignment) * Maxwell::MaxShaderStage;
+
+ // Add space for at least 18 constant buffers
+ buffer_size += Maxwell::MaxConstBuffers * (MaxConstbufferSize + uniform_buffer_alignment);
u8* buffer_ptr;
GLintptr buffer_offset;
- std::tie(buffer_ptr, buffer_offset) =
- stream_buffer->Map(static_cast<GLsizeiptr>(buffer_size), 4);
+ std::tie(buffer_ptr, buffer_offset, std::ignore) =
+ stream_buffer.Map(static_cast<GLsizeiptr>(buffer_size), 4);
+ u8* buffer_ptr_base = buffer_ptr;
- u8* offseted_buffer;
- std::tie(offseted_buffer, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
-
- offseted_buffer =
- reinterpret_cast<u8*>(Common::AlignUp(reinterpret_cast<size_t>(offseted_buffer), 4));
- buffer_offset = Common::AlignUp<size_t>(buffer_offset, 4);
+ std::tie(buffer_ptr, buffer_offset) = SetupVertexArrays(buffer_ptr, buffer_offset);
// If indexed mode, copy the index buffer
GLintptr index_buffer_offset = 0;
if (is_indexed) {
- const auto& memory_manager = Core::System::GetInstance().GPU().memory_manager;
- const boost::optional<VAddr> index_data_addr{
- memory_manager->GpuToCpuAddress(regs.index_array.StartAddress())};
- Memory::ReadBlock(*index_data_addr, offseted_buffer, index_buffer_size);
-
- index_buffer_offset = buffer_offset;
- offseted_buffer += index_buffer_size;
- buffer_offset += index_buffer_size;
+ std::tie(buffer_ptr, buffer_offset, index_buffer_offset) = UploadMemory(
+ buffer_ptr, buffer_offset, regs.index_array.StartAddress(), index_buffer_size);
}
- offseted_buffer =
- reinterpret_cast<u8*>(Common::AlignUp(reinterpret_cast<size_t>(offseted_buffer), 4));
- buffer_offset = Common::AlignUp<size_t>(buffer_offset, 4);
-
- SetupShaders(offseted_buffer, buffer_offset);
+ std::tie(buffer_ptr, buffer_offset) = SetupShaders(buffer_ptr, buffer_offset);
- stream_buffer->Unmap();
+ stream_buffer.Unmap(buffer_ptr - buffer_ptr_base);
shader_program_manager->ApplyTo(state);
state.Apply();
@@ -638,32 +627,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
-u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
- u32 current_bindpoint,
- const std::vector<GLShader::ConstBufferEntry>& entries) {
+std::tuple<u8*, GLintptr, u32> RasterizerOpenGL::SetupConstBuffers(
+ u8* buffer_ptr, GLintptr buffer_offset, Maxwell::ShaderStage stage, GLuint program,
+ u32 current_bindpoint, const std::vector<GLShader::ConstBufferEntry>& entries) {
const auto& gpu = Core::System::GetInstance().GPU();
const auto& maxwell3d = gpu.Maxwell3D();
- // Reset all buffer draw state for this stage.
- for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
- buffer.bindpoint = 0;
- buffer.enabled = false;
- }
-
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()];
- auto& buffer_draw_state =
- state.draw.const_buffers[static_cast<size_t>(stage)][used_buffer.GetIndex()];
-
- ASSERT_MSG(buffer.enabled, "Attempted to upload disabled constbuffer");
- buffer_draw_state.enabled = true;
- buffer_draw_state.bindpoint = current_bindpoint + bindpoint;
- boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
+ if (!buffer.enabled) {
+ continue;
+ }
size_t size = 0;
@@ -686,25 +665,26 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
size = Common::AlignUp(size, sizeof(GLvec4));
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
- std::vector<u8> data(size);
- Memory::ReadBlock(*addr, data.data(), data.size());
+ GLintptr const_buffer_offset;
+ std::tie(buffer_ptr, buffer_offset, const_buffer_offset) =
+ UploadMemory(buffer_ptr, buffer_offset, buffer.address, size,
+ static_cast<size_t>(uniform_buffer_alignment));
- glBindBuffer(GL_UNIFORM_BUFFER, buffer_draw_state.ssbo);
- glBufferData(GL_UNIFORM_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
- glBindBuffer(GL_UNIFORM_BUFFER, 0);
+ glBindBufferRange(GL_UNIFORM_BUFFER, current_bindpoint + bindpoint,
+ stream_buffer.GetHandle(), const_buffer_offset, size);
// Now configure the bindpoint of the buffer inside the shader
const std::string buffer_name = used_buffer.GetName();
const GLuint index =
glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
if (index != GL_INVALID_INDEX) {
- glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
+ glUniformBlockBinding(program, index, current_bindpoint + bindpoint);
}
}
state.Apply();
- return current_bindpoint + static_cast<u32>(entries.size());
+ return {buffer_ptr, buffer_offset, current_bindpoint + static_cast<u32>(entries.size())};
}
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
@@ -804,9 +784,7 @@ void RasterizerOpenGL::SyncClipCoef() {
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(bunnei): Enable the below once more things work - until then, this may hide regressions
- // state.cull.enabled = regs.cull.enabled != 0;
- state.cull.enabled = false;
+ state.cull.enabled = regs.cull.enabled != 0;
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 6d6d85cc1..74307f626 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -7,6 +7,7 @@
#include <array>
#include <cstddef>
#include <memory>
+#include <tuple>
#include <utility>
#include <vector>
#include <glad/glad.h>
@@ -21,12 +22,15 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
-class EmuWindow;
struct ScreenInfo;
+namespace Core::Frontend {
+class EmuWindow;
+}
+
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
- explicit RasterizerOpenGL(EmuWindow& renderer);
+ explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
~RasterizerOpenGL() override;
void DrawArrays() override;
@@ -97,9 +101,10 @@ private:
* @param entries Vector describing the buffers that are actually used in the guest shader.
* @returns The next available bindpoint for use in the next shader stage.
*/
- u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
- u32 current_bindpoint,
- const std::vector<GLShader::ConstBufferEntry>& entries);
+ std::tuple<u8*, GLintptr, u32> SetupConstBuffers(
+ u8* buffer_ptr, GLintptr buffer_offset, Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ GLuint program, u32 current_bindpoint,
+ const std::vector<GLShader::ConstBufferEntry>& entries);
/*
* Configures the current textures to use for the draw command.
@@ -136,7 +141,6 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
- bool has_ARB_buffer_storage = false;
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
@@ -145,29 +149,31 @@ private:
RasterizerCacheOpenGL res_cache;
- EmuWindow& emu_window;
+ Core::Frontend::EmuWindow& emu_window;
std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
- std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
- Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
- ssbos;
static constexpr size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
- std::unique_ptr<OGLStreamBuffer> stream_buffer;
+ OGLStreamBuffer stream_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
+ GLint uniform_buffer_alignment;
size_t CalculateVertexArraysSize() const;
std::pair<u8*, GLintptr> SetupVertexArrays(u8* array_ptr, GLintptr buffer_offset);
- std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
+ std::pair<u8*, GLintptr> SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
+
+ std::pair<u8*, GLintptr> AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset, size_t alignment);
- void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
+ std::tuple<u8*, GLintptr, GLintptr> UploadMemory(u8* buffer_ptr, GLintptr buffer_offset,
+ Tegra::GPUVAddr gpu_addr, size_t size,
+ size_t alignment = 4);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index c8f0c4e28..5d58ebd4f 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -46,6 +46,8 @@ struct FormatTuple {
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
params.unaligned_height = config.tic.Height();
params.size_in_bytes = params.SizeInBytes();
+ params.cache_width = Common::AlignUp(params.width, 16);
+ params.cache_height = Common::AlignUp(params.height, 16);
return params;
}
@@ -63,6 +65,8 @@ struct FormatTuple {
params.height = config.height;
params.unaligned_height = config.height;
params.size_in_bytes = params.SizeInBytes();
+ params.cache_width = Common::AlignUp(params.width, 16);
+ params.cache_height = Common::AlignUp(params.height, 16);
return params;
}
@@ -82,17 +86,23 @@ struct FormatTuple {
params.height = zeta_height;
params.unaligned_height = zeta_height;
params.size_in_bytes = params.SizeInBytes();
+ params.cache_width = Common::AlignUp(params.width, 16);
+ params.cache_height = Common::AlignUp(params.height, 16);
return params;
}
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
- {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
+ {GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
false}, // A2B10G10R10
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8
+ {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
+ {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
+ {GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
false}, // R11FG11FB10F
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
@@ -103,7 +113,10 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
- {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
+ {GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8
@@ -113,6 +126,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
+ {GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
+ {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
+ {GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
@@ -120,6 +136,10 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
+ {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
+ {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
+ {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
+ {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@@ -174,69 +194,121 @@ MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
return {0, actual_height, width, 0};
}
+/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
+static bool IsFormatBCn(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::DXT1:
+ case PixelFormat::DXT23:
+ case PixelFormat::DXT45:
+ case PixelFormat::DXN1:
+ case PixelFormat::DXN2SNORM:
+ case PixelFormat::DXN2UNORM:
+ case PixelFormat::BC7U:
+ return true;
+ }
+ return false;
+}
+
template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, u8* gl_buffer, Tegra::GPUVAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
+ Tegra::GPUVAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
const auto& gpu = Core::System::GetInstance().GPU();
if (morton_to_gl) {
- if (SurfaceParams::GetFormatType(format) == SurfaceType::ColorTexture) {
- auto data = Tegra::Texture::UnswizzleTexture(
- *gpu.memory_manager->GpuToCpuAddress(addr),
- SurfaceParams::TextureFormatFromPixelFormat(format), stride, height, block_height);
- std::memcpy(gl_buffer, data.data(), data.size());
- } else {
- auto data = Tegra::Texture::UnswizzleDepthTexture(
- *gpu.memory_manager->GpuToCpuAddress(addr),
- SurfaceParams::DepthFormatFromPixelFormat(format), stride, height, block_height);
- std::memcpy(gl_buffer, data.data(), data.size());
- }
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+ const std::vector<u8> data =
+ Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
+ bytes_per_pixel, stride, height, block_height);
+ const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
+ gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
} else {
// TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
// check the configuration for this and perform more generic un/swizzle
LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
VideoCore::MortonCopyPixels128(
stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer,
+ Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
morton_to_gl);
}
}
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
- MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
- MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
- MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
- MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
- MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
- MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
- MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
- MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
- MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
- MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
- MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::RG16>,
- MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
- MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
- MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
- MortonCopy<true, PixelFormat::Z24S8>, MortonCopy<true, PixelFormat::S8Z24>,
- MortonCopy<true, PixelFormat::Z32F>, MortonCopy<true, PixelFormat::Z16>,
+ // clang-format off
+ MortonCopy<true, PixelFormat::ABGR8U>,
+ MortonCopy<true, PixelFormat::ABGR8S>,
+ MortonCopy<true, PixelFormat::B5G6R5>,
+ MortonCopy<true, PixelFormat::A2B10G10R10>,
+ MortonCopy<true, PixelFormat::A1B5G5R5>,
+ MortonCopy<true, PixelFormat::R8>,
+ MortonCopy<true, PixelFormat::R8UI>,
+ MortonCopy<true, PixelFormat::RGBA16F>,
+ MortonCopy<true, PixelFormat::RGBA16U>,
+ MortonCopy<true, PixelFormat::RGBA16UI>,
+ MortonCopy<true, PixelFormat::R11FG11FB10F>,
+ MortonCopy<true, PixelFormat::RGBA32UI>,
+ MortonCopy<true, PixelFormat::DXT1>,
+ MortonCopy<true, PixelFormat::DXT23>,
+ MortonCopy<true, PixelFormat::DXT45>,
+ MortonCopy<true, PixelFormat::DXN1>,
+ MortonCopy<true, PixelFormat::DXN2UNORM>,
+ MortonCopy<true, PixelFormat::DXN2SNORM>,
+ MortonCopy<true, PixelFormat::BC7U>,
+ MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
+ MortonCopy<true, PixelFormat::G8R8>,
+ MortonCopy<true, PixelFormat::BGRA8>,
+ MortonCopy<true, PixelFormat::RGBA32F>,
+ MortonCopy<true, PixelFormat::RG32F>,
+ MortonCopy<true, PixelFormat::R32F>,
+ MortonCopy<true, PixelFormat::R16F>,
+ MortonCopy<true, PixelFormat::R16UNORM>,
+ MortonCopy<true, PixelFormat::R16S>,
+ MortonCopy<true, PixelFormat::R16UI>,
+ MortonCopy<true, PixelFormat::R16I>,
+ MortonCopy<true, PixelFormat::RG16>,
+ MortonCopy<true, PixelFormat::RG16F>,
+ MortonCopy<true, PixelFormat::RG16UI>,
+ MortonCopy<true, PixelFormat::RG16I>,
+ MortonCopy<true, PixelFormat::RG16S>,
+ MortonCopy<true, PixelFormat::RGB32F>,
+ MortonCopy<true, PixelFormat::SRGBA8>,
+ MortonCopy<true, PixelFormat::RG8U>,
+ MortonCopy<true, PixelFormat::RG8S>,
+ MortonCopy<true, PixelFormat::RG32UI>,
+ MortonCopy<true, PixelFormat::R32UI>,
+ MortonCopy<true, PixelFormat::Z24S8>,
+ MortonCopy<true, PixelFormat::S8Z24>,
+ MortonCopy<true, PixelFormat::Z32F>,
+ MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z32FS8>,
+ // clang-format on
};
-static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
- MortonCopy<false, PixelFormat::ABGR8>,
+ // clang-format off
+ MortonCopy<false, PixelFormat::ABGR8U>,
+ MortonCopy<false, PixelFormat::ABGR8S>,
MortonCopy<false, PixelFormat::B5G6R5>,
MortonCopy<false, PixelFormat::A2B10G10R10>,
MortonCopy<false, PixelFormat::A1B5G5R5>,
MortonCopy<false, PixelFormat::R8>,
+ MortonCopy<false, PixelFormat::R8UI>,
MortonCopy<false, PixelFormat::RGBA16F>,
+ MortonCopy<false, PixelFormat::RGBA16U>,
+ MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/BC7U/ASTC_2D_4X4 formats is not supported
+ // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
+ // supported
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -250,6 +322,9 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::R32F>,
MortonCopy<false, PixelFormat::R16F>,
MortonCopy<false, PixelFormat::R16UNORM>,
+ MortonCopy<false, PixelFormat::R16S>,
+ MortonCopy<false, PixelFormat::R16UI>,
+ MortonCopy<false, PixelFormat::R16I>,
MortonCopy<false, PixelFormat::RG16>,
MortonCopy<false, PixelFormat::RG16F>,
MortonCopy<false, PixelFormat::RG16UI>,
@@ -257,11 +332,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RG16S>,
MortonCopy<false, PixelFormat::RGB32F>,
MortonCopy<false, PixelFormat::SRGBA8>,
+ MortonCopy<false, PixelFormat::RG8U>,
+ MortonCopy<false, PixelFormat::RG8S>,
+ MortonCopy<false, PixelFormat::RG32UI>,
+ MortonCopy<false, PixelFormat::R32UI>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z32FS8>,
+ // clang-format on
};
// Allocate an uninitialized texture of appropriate size and format for the surface
@@ -441,22 +521,24 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill);
- u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
+ const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
ASSERT(texture_src_data);
- gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
+ const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
+ const u32 copy_size = params.width * params.height * bytes_per_pixel;
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
- if (!params.is_tiled) {
- const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
+ if (params.is_tiled) {
+ gl_buffer.resize(copy_size);
- std::memcpy(gl_buffer.data(), texture_src_data,
- bytes_per_pixel * params.width * params.height);
- } else {
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+ params.width, params.block_height, params.height, gl_buffer, params.addr);
+ } else {
+ const u8* const texture_src_data_end = texture_src_data + copy_size;
+
+ gl_buffer.assign(texture_src_data, texture_src_data_end);
}
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
@@ -479,7 +561,7 @@ void CachedSurface::FlushGLBuffer() {
std::memcpy(dst_buffer, gl_buffer.data(), params.size_in_bytes);
} else {
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+ params.width, params.block_height, params.height, gl_buffer, params.addr);
}
}
@@ -594,8 +676,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu
return GetSurface(SurfaceParams::CreateForTexture(config));
}
-SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
- bool using_color_fb, bool using_depth_fb, const MathUtil::Rectangle<s32>& viewport) {
+SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb,
+ bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
// TODO(bunnei): This is hard corded to use just the first render buffer
@@ -680,12 +762,12 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
// If use_accurate_framebuffers is enabled, always load from memory
FlushSurface(surface);
UnregisterSurface(surface);
- } else if (surface->GetSurfaceParams() != params) {
- // If surface parameters changed, recreate the surface from the old one
- return RecreateSurface(surface, params);
- } else {
+ } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
// Use the cached surface as-is
return surface;
+ } else {
+ // If surface parameters changed, recreate the surface from the old one
+ return RecreateSurface(surface, params);
}
}
@@ -751,10 +833,12 @@ void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr /*addr*/, size_t /*size*
}
void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, size_t size) {
- for (const auto& pair : surface_cache) {
- const auto& surface{pair.second};
+ for (auto iter = surface_cache.cbegin(); iter != surface_cache.cend();) {
+ const auto& surface{iter->second};
const auto& params{surface->GetSurfaceParams()};
+ ++iter;
+
if (params.IsOverlappingRegion(addr, size)) {
UnregisterSurface(surface);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 4e1e18d9c..36a41522b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -9,6 +9,7 @@
#include <memory>
#include <vector>
#include <boost/icl/interval_map.hpp>
+
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/maxwell_3d.h"
@@ -22,43 +23,56 @@ using PageMap = boost::icl::interval_map<u64, int>;
struct SurfaceParams {
enum class PixelFormat {
- ABGR8 = 0,
- B5G6R5 = 1,
- A2B10G10R10 = 2,
- A1B5G5R5 = 3,
- R8 = 4,
- RGBA16F = 5,
- R11FG11FB10F = 6,
- RGBA32UI = 7,
- DXT1 = 8,
- DXT23 = 9,
- DXT45 = 10,
- DXN1 = 11, // This is also known as BC4
- BC7U = 12,
- ASTC_2D_4X4 = 13,
- G8R8 = 14,
- BGRA8 = 15,
- RGBA32F = 16,
- RG32F = 17,
- R32F = 18,
- R16F = 19,
- R16UNORM = 20,
- RG16 = 21,
- RG16F = 22,
- RG16UI = 23,
- RG16I = 24,
- RG16S = 25,
- RGB32F = 26,
- SRGBA8 = 27,
+ ABGR8U = 0,
+ ABGR8S = 1,
+ B5G6R5 = 2,
+ A2B10G10R10 = 3,
+ A1B5G5R5 = 4,
+ R8 = 5,
+ R8UI = 6,
+ RGBA16F = 7,
+ RGBA16U = 8,
+ RGBA16UI = 9,
+ R11FG11FB10F = 10,
+ RGBA32UI = 11,
+ DXT1 = 12,
+ DXT23 = 13,
+ DXT45 = 14,
+ DXN1 = 15, // This is also known as BC4
+ DXN2UNORM = 16,
+ DXN2SNORM = 17,
+ BC7U = 18,
+ ASTC_2D_4X4 = 19,
+ G8R8 = 20,
+ BGRA8 = 21,
+ RGBA32F = 22,
+ RG32F = 23,
+ R32F = 24,
+ R16F = 25,
+ R16UNORM = 26,
+ R16S = 27,
+ R16UI = 28,
+ R16I = 29,
+ RG16 = 30,
+ RG16F = 31,
+ RG16UI = 32,
+ RG16I = 33,
+ RG16S = 34,
+ RGB32F = 35,
+ SRGBA8 = 36,
+ RG8U = 37,
+ RG8S = 38,
+ RG32UI = 39,
+ R32UI = 40,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 28,
- S8Z24 = 29,
- Z32F = 30,
- Z16 = 31,
- Z32FS8 = 32,
+ Z24S8 = 41,
+ S8Z24 = 42,
+ Z32F = 43,
+ Z16 = 44,
+ Z32FS8 = 45,
MaxDepthStencilFormat,
@@ -96,18 +110,24 @@ struct SurfaceParams {
return 0;
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
- 1, // ABGR8
+ 1, // ABGR8U
+ 1, // ABGR8S
1, // B5G6R5
1, // A2B10G10R10
1, // A1B5G5R5
1, // R8
+ 1, // R8UI
1, // RGBA16F
+ 1, // RGBA16U
+ 1, // RGBA16UI
1, // R11FG11FB10F
1, // RGBA32UI
4, // DXT1
4, // DXT23
4, // DXT45
4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
4, // BC7U
4, // ASTC_2D_4X4
1, // G8R8
@@ -117,6 +137,9 @@ struct SurfaceParams {
1, // R32F
1, // R16F
1, // R16UNORM
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
1, // RG16
1, // RG16F
1, // RG16UI
@@ -124,6 +147,10 @@ struct SurfaceParams {
1, // RG16S
1, // RGB32F
1, // SRGBA8
+ 1, // RG8U
+ 1, // RG8S
+ 1, // RG32UI
+ 1, // R32UI
1, // Z24S8
1, // S8Z24
1, // Z32F
@@ -140,18 +167,24 @@ struct SurfaceParams {
return 0;
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
- 32, // ABGR8
+ 32, // ABGR8U
+ 32, // ABGR8S
16, // B5G6R5
32, // A2B10G10R10
16, // A1B5G5R5
8, // R8
+ 8, // R8UI
64, // RGBA16F
+ 64, // RGBA16U
+ 64, // RGBA16UI
32, // R11FG11FB10F
128, // RGBA32UI
64, // DXT1
128, // DXT23
128, // DXT45
64, // DXN1
+ 128, // DXN2UNORM
+ 128, // DXN2SNORM
128, // BC7U
32, // ASTC_2D_4X4
16, // G8R8
@@ -161,6 +194,9 @@ struct SurfaceParams {
32, // R32F
16, // R16F
16, // R16UNORM
+ 16, // R16S
+ 16, // R16UI
+ 16, // R16I
32, // RG16
32, // RG16F
32, // RG16UI
@@ -168,6 +204,10 @@ struct SurfaceParams {
32, // RG16S
96, // RGB32F
32, // SRGBA8
+ 16, // RG8U
+ 16, // RG8S
+ 64, // RG32UI
+ 32, // R32UI
32, // Z24S8
32, // S8Z24
32, // Z32F
@@ -203,26 +243,37 @@ struct SurfaceParams {
static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
switch (format) {
+ // TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
+ // gamma.
case Tegra::RenderTargetFormat::RGBA8_SRGB:
- return PixelFormat::SRGBA8;
case Tegra::RenderTargetFormat::RGBA8_UNORM:
- return PixelFormat::ABGR8;
+ return PixelFormat::ABGR8U;
+ case Tegra::RenderTargetFormat::RGBA8_SNORM:
+ return PixelFormat::ABGR8S;
case Tegra::RenderTargetFormat::BGRA8_UNORM:
return PixelFormat::BGRA8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
return PixelFormat::RGBA16F;
+ case Tegra::RenderTargetFormat::RGBA16_UNORM:
+ return PixelFormat::RGBA16U;
+ case Tegra::RenderTargetFormat::RGBA16_UINT:
+ return PixelFormat::RGBA16UI;
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
return PixelFormat::RGBA32F;
case Tegra::RenderTargetFormat::RG32_FLOAT:
return PixelFormat::RG32F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
+ return PixelFormat::B5G6R5;
case Tegra::RenderTargetFormat::RGBA32_UINT:
return PixelFormat::RGBA32UI;
case Tegra::RenderTargetFormat::R8_UNORM:
return PixelFormat::R8;
+ case Tegra::RenderTargetFormat::R8_UINT:
+ return PixelFormat::R8UI;
case Tegra::RenderTargetFormat::RG16_FLOAT:
return PixelFormat::RG16F;
case Tegra::RenderTargetFormat::RG16_UINT:
@@ -233,10 +284,26 @@ struct SurfaceParams {
return PixelFormat::RG16;
case Tegra::RenderTargetFormat::RG16_SNORM:
return PixelFormat::RG16S;
+ case Tegra::RenderTargetFormat::RG8_UNORM:
+ return PixelFormat::RG8U;
+ case Tegra::RenderTargetFormat::RG8_SNORM:
+ return PixelFormat::RG8S;
case Tegra::RenderTargetFormat::R16_FLOAT:
return PixelFormat::R16F;
+ case Tegra::RenderTargetFormat::R16_UNORM:
+ return PixelFormat::R16UNORM;
+ case Tegra::RenderTargetFormat::R16_SNORM:
+ return PixelFormat::R16S;
+ case Tegra::RenderTargetFormat::R16_UINT:
+ return PixelFormat::R16UI;
+ case Tegra::RenderTargetFormat::R16_SINT:
+ return PixelFormat::R16I;
case Tegra::RenderTargetFormat::R32_FLOAT:
return PixelFormat::R32F;
+ case Tegra::RenderTargetFormat::R32_UINT:
+ return PixelFormat::R32UI;
+ case Tegra::RenderTargetFormat::RG32_UINT:
+ return PixelFormat::RG32UI;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -248,7 +315,15 @@ struct SurfaceParams {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
- return PixelFormat::ABGR8;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::ABGR8U;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::ABGR8S;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::B5G6R5:
return PixelFormat::B5G6R5;
case Tegra::Texture::TextureFormat::A2B10G10R10:
@@ -256,7 +331,15 @@ struct SurfaceParams {
case Tegra::Texture::TextureFormat::A1B5G5R5:
return PixelFormat::A1B5G5R5;
case Tegra::Texture::TextureFormat::R8:
- return PixelFormat::R8;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::R8;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R8UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::G8R8:
return PixelFormat::G8R8;
case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
@@ -274,7 +357,15 @@ struct SurfaceParams {
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32:
- return PixelFormat::RG32F;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RG32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RG32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::R32_G32_B32:
return PixelFormat::RGB32F;
case Tegra::Texture::TextureFormat::R16:
@@ -283,12 +374,26 @@ struct SurfaceParams {
return PixelFormat::R16F;
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::R16UNORM;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::R16S;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R16UI;
+ case Tegra::Texture::ComponentType::SINT:
+ return PixelFormat::R16I;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::R32:
- return PixelFormat::R32F;
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::R32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::ZF32:
return PixelFormat::Z32F;
case Tegra::Texture::TextureFormat::Z24S8:
@@ -301,6 +406,16 @@ struct SurfaceParams {
return PixelFormat::DXT45;
case Tegra::Texture::TextureFormat::DXN1:
return PixelFormat::DXN1;
+ case Tegra::Texture::TextureFormat::DXN2:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::DXN2UNORM;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::DXN2SNORM;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::BC7U:
return PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
@@ -328,89 +443,6 @@ struct SurfaceParams {
}
}
- static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
- // TODO(Subv): Properly implement this
- switch (format) {
- case PixelFormat::ABGR8:
- case PixelFormat::SRGBA8:
- return Tegra::Texture::TextureFormat::A8R8G8B8;
- case PixelFormat::B5G6R5:
- return Tegra::Texture::TextureFormat::B5G6R5;
- case PixelFormat::A2B10G10R10:
- return Tegra::Texture::TextureFormat::A2B10G10R10;
- case PixelFormat::A1B5G5R5:
- return Tegra::Texture::TextureFormat::A1B5G5R5;
- case PixelFormat::R8:
- return Tegra::Texture::TextureFormat::R8;
- case PixelFormat::G8R8:
- return Tegra::Texture::TextureFormat::G8R8;
- case PixelFormat::RGBA16F:
- return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
- case PixelFormat::R11FG11FB10F:
- return Tegra::Texture::TextureFormat::BF10GF11RF11;
- case PixelFormat::RGBA32UI:
- return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
- case PixelFormat::DXT1:
- return Tegra::Texture::TextureFormat::DXT1;
- case PixelFormat::DXT23:
- return Tegra::Texture::TextureFormat::DXT23;
- case PixelFormat::DXT45:
- return Tegra::Texture::TextureFormat::DXT45;
- case PixelFormat::DXN1:
- return Tegra::Texture::TextureFormat::DXN1;
- case PixelFormat::BC7U:
- return Tegra::Texture::TextureFormat::BC7U;
- case PixelFormat::ASTC_2D_4X4:
- return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
- case PixelFormat::BGRA8:
- // TODO(bunnei): This is fine for unswizzling (since we just need the right component
- // sizes), but could be a bug if we used this function in different ways.
- return Tegra::Texture::TextureFormat::A8R8G8B8;
- case PixelFormat::RGBA32F:
- return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
- case PixelFormat::RGB32F:
- return Tegra::Texture::TextureFormat::R32_G32_B32;
- case PixelFormat::RG32F:
- return Tegra::Texture::TextureFormat::R32_G32;
- case PixelFormat::R32F:
- return Tegra::Texture::TextureFormat::R32;
- case PixelFormat::R16F:
- case PixelFormat::R16UNORM:
- return Tegra::Texture::TextureFormat::R16;
- case PixelFormat::Z32F:
- return Tegra::Texture::TextureFormat::ZF32;
- case PixelFormat::Z24S8:
- return Tegra::Texture::TextureFormat::Z24S8;
- case PixelFormat::RG16F:
- case PixelFormat::RG16:
- case PixelFormat::RG16UI:
- case PixelFormat::RG16I:
- case PixelFormat::RG16S:
- return Tegra::Texture::TextureFormat::R16_G16;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
- switch (format) {
- case PixelFormat::S8Z24:
- return Tegra::DepthFormat::S8_Z24_UNORM;
- case PixelFormat::Z24S8:
- return Tegra::DepthFormat::Z24_S8_UNORM;
- case PixelFormat::Z32F:
- return Tegra::DepthFormat::Z32_FLOAT;
- case PixelFormat::Z16:
- return Tegra::DepthFormat::Z16_UNORM;
- case PixelFormat::Z32FS8:
- return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types
switch (type) {
@@ -439,8 +471,15 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
+ case Tegra::RenderTargetFormat::R16_UNORM:
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
+ case Tegra::RenderTargetFormat::RG8_UNORM:
+ case Tegra::RenderTargetFormat::RGBA16_UNORM:
return ComponentType::UNorm;
+ case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
+ case Tegra::RenderTargetFormat::R16_SNORM:
+ case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
@@ -451,9 +490,15 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::R32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
+ case Tegra::RenderTargetFormat::RGBA16_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
+ case Tegra::RenderTargetFormat::R8_UINT:
+ case Tegra::RenderTargetFormat::R16_UINT:
+ case Tegra::RenderTargetFormat::RG32_UINT:
+ case Tegra::RenderTargetFormat::R32_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
+ case Tegra::RenderTargetFormat::R16_SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
@@ -464,7 +509,7 @@ struct SurfaceParams {
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
- return PixelFormat::ABGR8;
+ return PixelFormat::ABGR8U;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
@@ -546,6 +591,12 @@ struct SurfaceParams {
return !operator==(other);
}
+ /// Checks if surfaces are compatible for caching
+ bool IsCompatibleSurface(const SurfaceParams& other) const {
+ return std::tie(pixel_format, type, cache_width, cache_height) ==
+ std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
+ }
+
Tegra::GPUVAddr addr;
bool is_tiled;
u32 block_height;
@@ -556,6 +607,10 @@ struct SurfaceParams {
u32 height;
u32 unaligned_height;
size_t size_in_bytes;
+
+ // Parameters used for caching only
+ u32 cache_width;
+ u32 cache_height;
};
class CachedSurface final {
@@ -600,8 +655,7 @@ public:
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);
/// Get the color and depth surfaces based on the framebuffer configuration
- SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
- const MathUtil::Rectangle<s32>& viewport);
+ SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb);
/// Flushes the surface to Switch memory
void FlushSurface(const Surface& surface);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index e3217db81..6834d7085 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -141,6 +141,15 @@ private:
ExitMethod jmp = Scan(target, end, labels);
return exit_method = ParallelExit(no_jmp, jmp);
}
+ case OpCode::Id::SSY: {
+ // The SSY instruction uses a similar encoding as the BRA instruction.
+ ASSERT_MSG(instr.bra.constant_buffer == 0,
+ "Constant buffer SSY is not supported");
+ u32 target = offset + instr.bra.GetBranchTarget();
+ labels.insert(target);
+ // Continue scanning for an exit method.
+ break;
+ }
}
}
}
@@ -347,9 +356,14 @@ public:
* @param reg The register to use as the source value.
*/
void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
- std::string dest = GetOutputAttribute(attribute) + GetSwizzle(elem);
+ std::string dest = GetOutputAttribute(attribute);
std::string src = GetRegisterAsFloat(reg);
- shader.AddLine(dest + " = " + src + ';');
+
+ if (!dest.empty()) {
+ // Can happen with unknown/unimplemented output attributes, in which case we ignore the
+ // instruction for now.
+ shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ }
}
/// Generates code representing a uniform (C buffer) register, interpreted as the input type.
@@ -362,6 +376,8 @@ public:
return value;
} else if (type == GLSLRegister::Type::Integer) {
return "floatBitsToInt(" + value + ')';
+ } else if (type == GLSLRegister::Type::UnsignedInteger) {
+ return "floatBitsToUint(" + value + ')';
} else {
UNREACHABLE();
}
@@ -507,6 +523,8 @@ private:
/// Build the GLSL register list.
void BuildRegisterList() {
+ regs.reserve(Register::NumRegisters);
+
for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix);
}
@@ -526,14 +544,17 @@ private:
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
- if (attribute >= Attribute::Index::Attribute_0) {
+ if (attribute >= Attribute::Index::Attribute_0 &&
+ attribute <= Attribute::Index::Attribute_31) {
declr_input_attribute.insert(attribute);
return "input_attribute_" + std::to_string(index);
}
- LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", index);
+ LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", static_cast<u32>(attribute));
UNREACHABLE();
}
+
+ return "vec4(0, 0, 0, 0)";
}
/// Generates code representing an output attribute register.
@@ -551,6 +572,7 @@ private:
LOG_CRITICAL(HW_GPU, "Unhandled output attribute: {}", index);
UNREACHABLE();
+ return {};
}
}
@@ -602,12 +624,12 @@ private:
/// Generates code representing a 19-bit immediate value
static std::string GetImmediate19(const Instruction& instr) {
- return std::to_string(instr.alu.GetImm20_19());
+ return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_19());
}
/// Generates code representing a 32-bit immediate value
static std::string GetImmediate32(const Instruction& instr) {
- return std::to_string(instr.alu.GetImm20_32());
+ return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_32());
}
/// Generates code representing a texture sampler.
@@ -650,16 +672,17 @@ private:
* @param instr Instruction to generate the if condition for.
* @returns string containing the predicate condition.
*/
- std::string GetPredicateCondition(u64 index, bool negate) const {
+ std::string GetPredicateCondition(u64 index, bool negate) {
using Tegra::Shader::Pred;
std::string variable;
// Index 7 is used as an 'Always True' condition.
- if (index == static_cast<u64>(Pred::UnusedIndex))
+ if (index == static_cast<u64>(Pred::UnusedIndex)) {
variable = "true";
- else
+ } else {
variable = 'p' + std::to_string(index) + '_' + suffix;
-
+ declr_predicates.insert(variable);
+ }
if (negate) {
return "!(" + variable + ')';
}
@@ -818,7 +841,11 @@ private:
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
"NeverExecute predicate not implemented");
- if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
+ // Some instructions (like SSY) don't have a predicate field, they are always
+ // unconditionally executed.
+ bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->GetId());
+
+ if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
shader.AddLine("if (" +
GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) +
')');
@@ -1605,6 +1632,99 @@ private:
}
break;
}
+ case OpCode::Type::Xmad: {
+ ASSERT_MSG(!instr.xmad.sign_a, "Unimplemented");
+ ASSERT_MSG(!instr.xmad.sign_b, "Unimplemented");
+
+ std::string op_a{regs.GetRegisterAsInteger(instr.gpr8, 0, instr.xmad.sign_a)};
+ std::string op_b;
+ std::string op_c;
+
+ // TODO(bunnei): Needs to be fixed once op_a or op_b is signed
+ ASSERT_MSG(instr.xmad.sign_a == instr.xmad.sign_b, "Unimplemented");
+ const bool is_signed{instr.xmad.sign_a == 1};
+
+ bool is_merge{};
+ switch (opcode->GetId()) {
+ case OpCode::Id::XMAD_CR: {
+ is_merge = instr.xmad.merge_56;
+ op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ instr.xmad.sign_b ? GLSLRegister::Type::Integer
+ : GLSLRegister::Type::UnsignedInteger);
+ op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
+ break;
+ }
+ case OpCode::Id::XMAD_RR: {
+ is_merge = instr.xmad.merge_37;
+ op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.xmad.sign_b);
+ op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
+ break;
+ }
+ case OpCode::Id::XMAD_RC: {
+ op_b += regs.GetRegisterAsInteger(instr.gpr39, 0, instr.xmad.sign_b);
+ op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
+ is_signed ? GLSLRegister::Type::Integer
+ : GLSLRegister::Type::UnsignedInteger);
+ break;
+ }
+ case OpCode::Id::XMAD_IMM: {
+ is_merge = instr.xmad.merge_37;
+ op_b += std::to_string(instr.xmad.imm20_16);
+ op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
+ break;
+ }
+ default: {
+ LOG_CRITICAL(HW_GPU, "Unhandled XMAD instruction: {}", opcode->GetName());
+ UNREACHABLE();
+ }
+ }
+
+ // TODO(bunnei): Ensure this is right with signed operands
+ if (instr.xmad.high_a) {
+ op_a = "((" + op_a + ") >> 16)";
+ } else {
+ op_a = "((" + op_a + ") & 0xFFFF)";
+ }
+
+ std::string src2 = '(' + op_b + ')'; // Preserve original source 2
+ if (instr.xmad.high_b) {
+ op_b = '(' + src2 + " >> 16)";
+ } else {
+ op_b = '(' + src2 + " & 0xFFFF)";
+ }
+
+ std::string product = '(' + op_a + " * " + op_b + ')';
+ if (instr.xmad.product_shift_left) {
+ product = '(' + product + " << 16)";
+ }
+
+ switch (instr.xmad.mode) {
+ case Tegra::Shader::XmadMode::None:
+ break;
+ case Tegra::Shader::XmadMode::CLo:
+ op_c = "((" + op_c + ") & 0xFFFF)";
+ break;
+ case Tegra::Shader::XmadMode::CHi:
+ op_c = "((" + op_c + ") >> 16)";
+ break;
+ case Tegra::Shader::XmadMode::CBcc:
+ op_c = "((" + op_c + ") + (" + src2 + "<< 16))";
+ break;
+ default: {
+ LOG_CRITICAL(HW_GPU, "Unhandled XMAD mode: {}",
+ static_cast<u32>(instr.xmad.mode.Value()));
+ UNREACHABLE();
+ }
+ }
+
+ std::string sum{'(' + product + " + " + op_c + ')'};
+ if (is_merge) {
+ sum = "((" + sum + " & 0xFFFF) | (" + src2 + "<< 16))";
+ }
+
+ regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1);
+ break;
+ }
default: {
switch (opcode->GetId()) {
case OpCode::Id::EXIT: {
@@ -1642,7 +1762,15 @@ private:
}
case OpCode::Id::KIL: {
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+
+ // Enclose "discard" in a conditional, so that GLSL compilation does not complain
+ // about unexecuted instructions that may follow this.
+ shader.AddLine("if (true) {");
+ ++shader.scope;
shader.AddLine("discard;");
+ --shader.scope;
+ shader.AddLine("}");
+
break;
}
case OpCode::Id::BRA: {
@@ -1658,16 +1786,25 @@ private:
break;
}
case OpCode::Id::SSY: {
- // The SSY opcode tells the GPU where to re-converge divergent execution paths, we
- // can ignore this when generating GLSL code.
+ // The SSY opcode tells the GPU where to re-converge divergent execution paths, it
+ // sets the target of the jump that the SYNC instruction will make. The SSY opcode
+ // has a similar structure to the BRA opcode.
+ ASSERT_MSG(instr.bra.constant_buffer == 0, "Constant buffer SSY is not supported");
+
+ u32 target = offset + instr.bra.GetBranchTarget();
+ shader.AddLine("ssy_target = " + std::to_string(target) + "u;");
break;
}
- case OpCode::Id::SYNC:
+ case OpCode::Id::SYNC: {
+ // The SYNC opcode jumps to the address previously set by the SSY opcode
ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ shader.AddLine("{ jmp_to = ssy_target; break; }");
+ break;
+ }
case OpCode::Id::DEPBAR: {
- // TODO(Subv): Find out if we actually have to care about these instructions or if
+ // TODO(Subv): Find out if we actually have to care about this instruction or if
// the GLSL compiler takes care of that for us.
- LOG_WARNING(HW_GPU, "DEPBAR/SYNC instruction is stubbed");
+ LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
break;
}
default: {
@@ -1681,7 +1818,7 @@ private:
}
// Close the predicate condition scope.
- if (instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
+ if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
--shader.scope;
shader.AddLine('}');
}
@@ -1732,6 +1869,7 @@ private:
} else {
labels.insert(subroutine.begin);
shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
+ shader.AddLine("uint ssy_target = 0u;");
shader.AddLine("while (true) {");
++shader.scope;
@@ -1747,7 +1885,7 @@ private:
u32 compile_end = CompileRange(label, next_label);
if (compile_end > next_label && compile_end != PROGRAM_END) {
// This happens only when there is a label inside a IF/LOOP block
- shader.AddLine("{ jmp_to = " + std::to_string(compile_end) + "u; break; }");
+ shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }");
labels.emplace(compile_end);
}
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 68bacd4c5..1d1975179 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -203,21 +203,6 @@ void OpenGLState::Apply() const {
}
}
- // Constbuffers
- for (std::size_t stage = 0; stage < draw.const_buffers.size(); ++stage) {
- for (std::size_t buffer_id = 0; buffer_id < draw.const_buffers[stage].size(); ++buffer_id) {
- const auto& current = cur_state.draw.const_buffers[stage][buffer_id];
- const auto& new_state = draw.const_buffers[stage][buffer_id];
-
- if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
- current.ssbo != new_state.ssbo) {
- if (new_state.enabled) {
- glBindBufferBase(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo);
- }
- }
- }
- }
-
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 24b1d956b..bdb02ba25 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -7,6 +7,10 @@
#include <array>
#include <glad/glad.h>
+#include "video_core/engines/maxwell_3d.h"
+
+using Regs = Tegra::Engines::Maxwell3D::Regs;
+
namespace TextureUnits {
struct TextureUnit {
@@ -115,12 +119,6 @@ public:
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
- struct ConstBufferConfig {
- bool enabled = false;
- GLuint bindpoint;
- GLuint ssbo;
- };
- std::array<std::array<ConstBufferConfig, 16>, 5> const_buffers{};
} draw;
struct {
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index a2713e9f0..03a8ed8b7 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -9,174 +9,91 @@
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
-class OrphanBuffer : public OGLStreamBuffer {
-public:
- explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
- ~OrphanBuffer() override;
-
-private:
- void Create(size_t size, size_t sync_subdivide) override;
- void Release() override;
-
- std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
- void Unmap() override;
-
- std::vector<u8> data;
-};
-
-class StorageBuffer : public OGLStreamBuffer {
-public:
- explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
- ~StorageBuffer() override;
-
-private:
- void Create(size_t size, size_t sync_subdivide) override;
- void Release() override;
-
- std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
- void Unmap() override;
-
- struct Fence {
- OGLSync sync;
- size_t offset;
- };
- std::deque<Fence> head;
- std::deque<Fence> tail;
-
- u8* mapped_ptr;
-};
-
-OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
- gl_target = target;
-}
-
-GLuint OGLStreamBuffer::GetHandle() const {
- return gl_buffer.handle;
-}
+OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
+ : gl_target(target), buffer_size(size) {
+ gl_buffer.Create();
+ glBindBuffer(gl_target, gl_buffer.handle);
-std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
- if (storage_buffer) {
- return std::make_unique<StorageBuffer>(target);
+ GLsizeiptr allocate_size = size;
+ if (target == GL_ARRAY_BUFFER) {
+ // On AMD GPU there is a strange crash in indexed drawing. The crash happens when the buffer
+ // read position is near the end and is an out-of-bound access to the vertex buffer. This is
+ // probably a bug in the driver and is related to the usage of vec3<byte> attributes in the
+ // vertex array. Doubling the allocation size for the vertex buffer seems to avoid the
+ // crash.
+ allocate_size *= 2;
}
- return std::make_unique<OrphanBuffer>(target);
-}
-OrphanBuffer::~OrphanBuffer() {
- Release();
+ if (GLAD_GL_ARB_buffer_storage) {
+ persistent = true;
+ coherent = prefer_coherent;
+ GLbitfield flags =
+ GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | (coherent ? GL_MAP_COHERENT_BIT : 0);
+ glBufferStorage(gl_target, allocate_size, nullptr, flags);
+ mapped_ptr = static_cast<u8*>(glMapBufferRange(
+ gl_target, 0, buffer_size, flags | (coherent ? 0 : GL_MAP_FLUSH_EXPLICIT_BIT)));
+ } else {
+ glBufferData(gl_target, allocate_size, nullptr, GL_STREAM_DRAW);
+ }
}
-void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
- buffer_pos = 0;
- buffer_size = size;
- data.resize(buffer_size);
-
- if (gl_buffer.handle == 0) {
- gl_buffer.Create();
+OGLStreamBuffer::~OGLStreamBuffer() {
+ if (persistent) {
glBindBuffer(gl_target, gl_buffer.handle);
+ glUnmapBuffer(gl_target);
}
-
- glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
-}
-
-void OrphanBuffer::Release() {
gl_buffer.Release();
}
-std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
- buffer_pos = Common::AlignUp(buffer_pos, alignment);
-
- if (buffer_pos + size > buffer_size) {
- Create(std::max(buffer_size, size), 0);
- }
-
- mapped_size = size;
- return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
-}
-
-void OrphanBuffer::Unmap() {
- glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
- static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
- buffer_pos += mapped_size;
-}
-
-StorageBuffer::~StorageBuffer() {
- Release();
+GLuint OGLStreamBuffer::GetHandle() const {
+ return gl_buffer.handle;
}
-void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
- if (gl_buffer.handle != 0)
- return;
-
- buffer_pos = 0;
- buffer_size = size;
- buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
-
- gl_buffer.Create();
- glBindBuffer(gl_target, gl_buffer.handle);
-
- glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
- GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
- mapped_ptr = reinterpret_cast<u8*>(
- glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
- GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
+GLsizeiptr OGLStreamBuffer::GetSize() const {
+ return buffer_size;
}
-void StorageBuffer::Release() {
- if (gl_buffer.handle == 0)
- return;
-
- glUnmapBuffer(gl_target);
-
- gl_buffer.Release();
- head.clear();
- tail.clear();
-}
-
-std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
+std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr alignment) {
ASSERT(size <= buffer_size);
+ ASSERT(alignment <= buffer_size);
+ mapped_size = size;
- OGLSync sync;
-
- buffer_pos = Common::AlignUp(buffer_pos, alignment);
- size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
-
- if (!head.empty() &&
- (effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
- ASSERT(head.back().sync.handle == 0);
- head.back().sync.Create();
+ if (alignment > 0) {
+ buffer_pos = Common::AlignUp<size_t>(buffer_pos, alignment);
}
+ bool invalidate = false;
if (buffer_pos + size > buffer_size) {
- if (!tail.empty()) {
- std::swap(sync, tail.back().sync);
- tail.clear();
- }
- std::swap(tail, head);
buffer_pos = 0;
- effective_offset = 0;
- }
+ invalidate = true;
- while (!tail.empty() && buffer_pos + size > tail.front().offset) {
- std::swap(sync, tail.front().sync);
- tail.pop_front();
+ if (persistent) {
+ glUnmapBuffer(gl_target);
+ }
}
- if (sync.handle != 0) {
- glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
- sync.Release();
+ if (invalidate | !persistent) {
+ GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
+ (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
+ (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
+ mapped_ptr = static_cast<u8*>(
+ glMapBufferRange(gl_target, buffer_pos, buffer_size - buffer_pos, flags));
+ mapped_offset = buffer_pos;
}
- if (head.empty() || effective_offset > head.back().offset) {
- head.emplace_back();
- head.back().offset = effective_offset;
+ return std::make_tuple(mapped_ptr + buffer_pos - mapped_offset, buffer_pos, invalidate);
+}
+
+void OGLStreamBuffer::Unmap(GLsizeiptr size) {
+ ASSERT(size <= mapped_size);
+
+ if (!coherent && size > 0) {
+ glFlushMappedBufferRange(gl_target, buffer_pos - mapped_offset, size);
}
- mapped_size = size;
- return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
-}
+ if (!persistent) {
+ glUnmapBuffer(gl_target);
+ }
-void StorageBuffer::Unmap() {
- glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
- static_cast<GLsizeiptr>(mapped_size));
- buffer_pos += mapped_size;
+ buffer_pos += size;
}
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.h b/src/video_core/renderer_opengl/gl_stream_buffer.h
index e78dc5784..45592daaf 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.h
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.h
@@ -2,35 +2,41 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#pragma once
-
-#include <memory>
+#include <tuple>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
class OGLStreamBuffer : private NonCopyable {
public:
- explicit OGLStreamBuffer(GLenum target);
- virtual ~OGLStreamBuffer() = default;
-
-public:
- static std::unique_ptr<OGLStreamBuffer> MakeBuffer(bool storage_buffer, GLenum target);
-
- virtual void Create(size_t size, size_t sync_subdivide) = 0;
- virtual void Release() {}
+ explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
+ ~OGLStreamBuffer();
GLuint GetHandle() const;
+ GLsizeiptr GetSize() const;
+
+ /*
+ * Allocates a linear chunk of memory in the GPU buffer with at least "size" bytes
+ * and the optional alignment requirement.
+ * If the buffer is full, the whole buffer is reallocated which invalidates old chunks.
+ * The return values are the pointer to the new chunk, the offset within the buffer,
+ * and the invalidation flag for previous chunks.
+ * The actual used size must be specified on unmapping the chunk.
+ */
+ std::tuple<u8*, GLintptr, bool> Map(GLsizeiptr size, GLintptr alignment = 0);
- virtual std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) = 0;
- virtual void Unmap() = 0;
+ void Unmap(GLsizeiptr size);
-protected:
+private:
OGLBuffer gl_buffer;
GLenum gl_target;
- size_t buffer_pos = 0;
- size_t buffer_size = 0;
- size_t buffer_sync_subdivide = 0;
- size_t mapped_size = 0;
+ bool coherent = false;
+ bool persistent = false;
+
+ GLintptr buffer_pos = 0;
+ GLsizeiptr buffer_size = 0;
+ GLintptr mapped_offset = 0;
+ GLsizeiptr mapped_size = 0;
+ u8* mapped_ptr = nullptr;
};
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 16b1bd606..83ea0cfc0 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -27,9 +27,12 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::UnsignedNorm: {
switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_UNSIGNED_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
@@ -43,6 +46,9 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Type::SignedNorm: {
switch (attrib.size) {
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ return GL_INT;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
@@ -84,6 +90,10 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
+ case Maxwell::PrimitiveTopology::Points:
+ return GL_POINTS;
+ case Maxwell::PrimitiveTopology::LineStrip:
+ return GL_LINE_STRIP;
case Maxwell::PrimitiveTopology::Triangles:
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
@@ -149,42 +159,61 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
switch (factor) {
case Maxwell::Blend::Factor::Zero:
+ case Maxwell::Blend::Factor::ZeroGL:
return GL_ZERO;
case Maxwell::Blend::Factor::One:
+ case Maxwell::Blend::Factor::OneGL:
return GL_ONE;
case Maxwell::Blend::Factor::SourceColor:
+ case Maxwell::Blend::Factor::SourceColorGL:
return GL_SRC_COLOR;
case Maxwell::Blend::Factor::OneMinusSourceColor:
+ case Maxwell::Blend::Factor::OneMinusSourceColorGL:
return GL_ONE_MINUS_SRC_COLOR;
case Maxwell::Blend::Factor::SourceAlpha:
+ case Maxwell::Blend::Factor::SourceAlphaGL:
return GL_SRC_ALPHA;
case Maxwell::Blend::Factor::OneMinusSourceAlpha:
+ case Maxwell::Blend::Factor::OneMinusSourceAlphaGL:
return GL_ONE_MINUS_SRC_ALPHA;
case Maxwell::Blend::Factor::DestAlpha:
+ case Maxwell::Blend::Factor::DestAlphaGL:
return GL_DST_ALPHA;
case Maxwell::Blend::Factor::OneMinusDestAlpha:
+ case Maxwell::Blend::Factor::OneMinusDestAlphaGL:
return GL_ONE_MINUS_DST_ALPHA;
case Maxwell::Blend::Factor::DestColor:
+ case Maxwell::Blend::Factor::DestColorGL:
return GL_DST_COLOR;
case Maxwell::Blend::Factor::OneMinusDestColor:
+ case Maxwell::Blend::Factor::OneMinusDestColorGL:
return GL_ONE_MINUS_DST_COLOR;
case Maxwell::Blend::Factor::SourceAlphaSaturate:
+ case Maxwell::Blend::Factor::SourceAlphaSaturateGL:
return GL_SRC_ALPHA_SATURATE;
case Maxwell::Blend::Factor::Source1Color:
+ case Maxwell::Blend::Factor::Source1ColorGL:
return GL_SRC1_COLOR;
case Maxwell::Blend::Factor::OneMinusSource1Color:
+ case Maxwell::Blend::Factor::OneMinusSource1ColorGL:
return GL_ONE_MINUS_SRC1_COLOR;
case Maxwell::Blend::Factor::Source1Alpha:
+ case Maxwell::Blend::Factor::Source1AlphaGL:
return GL_SRC1_ALPHA;
case Maxwell::Blend::Factor::OneMinusSource1Alpha:
+ case Maxwell::Blend::Factor::OneMinusSource1AlphaGL:
return GL_ONE_MINUS_SRC1_ALPHA;
case Maxwell::Blend::Factor::ConstantColor:
+ case Maxwell::Blend::Factor::ConstantColorGL:
return GL_CONSTANT_COLOR;
case Maxwell::Blend::Factor::OneMinusConstantColor:
+ case Maxwell::Blend::Factor::OneMinusConstantColorGL:
return GL_ONE_MINUS_CONSTANT_COLOR;
case Maxwell::Blend::Factor::ConstantAlpha:
+ case Maxwell::Blend::Factor::ConstantAlphaGL:
return GL_CONSTANT_ALPHA;
case Maxwell::Blend::Factor::OneMinusConstantAlpha:
+ case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return GL_ONE_MINUS_CONSTANT_ALPHA;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index bf9131193..95f1aa0fe 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -18,7 +18,6 @@
#include "core/tracer/recorder.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h"
-#include "video_core/video_core.h"
static const char vertex_shader[] = R"(
#version 150 core
@@ -92,7 +91,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
return matrix;
}
-ScopeAcquireGLContext::ScopeAcquireGLContext(EmuWindow& emu_window_) : emu_window{emu_window_} {
+ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_)
+ : emu_window{emu_window_} {
if (Settings::values.use_multi_core) {
emu_window.MakeCurrent();
}
@@ -103,7 +103,9 @@ ScopeAcquireGLContext::~ScopeAcquireGLContext() {
}
}
-RendererOpenGL::RendererOpenGL(EmuWindow& window) : VideoCore::RendererBase{window} {}
+RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
+ : VideoCore::RendererBase{window} {}
+
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
@@ -430,7 +432,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
break;
case GL_DEBUG_SEVERITY_NOTIFICATION:
case GL_DEBUG_SEVERITY_LOW:
- LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
+ LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message);
break;
}
}
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 428afa3b7..a5eab6997 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -12,7 +12,9 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h"
+namespace Core::Frontend {
class EmuWindow;
+}
/// Structure used for storing information about the textures for the Switch screen
struct TextureInfo {
@@ -34,16 +36,16 @@ struct ScreenInfo {
/// Helper class to acquire/release OpenGL context within a given scope
class ScopeAcquireGLContext : NonCopyable {
public:
- explicit ScopeAcquireGLContext(EmuWindow& window);
+ explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window);
~ScopeAcquireGLContext();
private:
- EmuWindow& emu_window;
+ Core::Frontend::EmuWindow& emu_window;
};
class RendererOpenGL : public VideoCore::RendererBase {
public:
- explicit RendererOpenGL(EmuWindow& window);
+ explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
~RendererOpenGL() override;
/// Swap buffers (render frame)
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 65db84ad3..70746a34e 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -54,6 +54,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
+ case TextureFormat::DXN2:
case TextureFormat::BC7U:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
@@ -85,87 +86,11 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
-static u32 DepthBytesPerPixel(DepthFormat format) {
- switch (format) {
- case DepthFormat::Z16_UNORM:
- return 2;
- case DepthFormat::S8_Z24_UNORM:
- case DepthFormat::Z24_S8_UNORM:
- case DepthFormat::Z32_FLOAT:
- return 4;
- case DepthFormat::Z32_S8_X24_FLOAT:
- return 8;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-}
-
-std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
- u32 block_height) {
- u8* data = Memory::GetPointer(address);
- u32 bytes_per_pixel = BytesPerPixel(format);
-
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 block_height) {
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
-
- switch (format) {
- case TextureFormat::DXT1:
- case TextureFormat::DXT23:
- case TextureFormat::DXT45:
- case TextureFormat::DXN1:
- case TextureFormat::BC7U:
- // In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
- // values.
- CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- case TextureFormat::A8R8G8B8:
- case TextureFormat::A2B10G10R10:
- case TextureFormat::A1B5G5R5:
- case TextureFormat::B5G6R5:
- case TextureFormat::R8:
- case TextureFormat::G8R8:
- case TextureFormat::R16_G16_B16_A16:
- case TextureFormat::R32_G32_B32_A32:
- case TextureFormat::R32_G32:
- case TextureFormat::R32:
- case TextureFormat::R16:
- case TextureFormat::R16_G16:
- case TextureFormat::BF10GF11RF11:
- case TextureFormat::ASTC_2D_4X4:
- case TextureFormat::R32_G32_B32:
- CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-
- return unswizzled_data;
-}
-
-std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 width, u32 height,
- u32 block_height) {
- u8* data = Memory::GetPointer(address);
- u32 bytes_per_pixel = DepthBytesPerPixel(format);
-
- std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
-
- switch (format) {
- case DepthFormat::Z16_UNORM:
- case DepthFormat::S8_Z24_UNORM:
- case DepthFormat::Z24_S8_UNORM:
- case DepthFormat::Z32_FLOAT:
- case DepthFormat::Z32_S8_X24_FLOAT:
- CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
- unswizzled_data.data(), true, block_height);
- break;
- default:
- UNIMPLEMENTED_MSG("Format not implemented");
- break;
- }
-
+ CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel,
+ Memory::GetPointer(address), unswizzled_data.data(), true, block_height);
return unswizzled_data;
}
@@ -179,6 +104,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8:
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 73a4924d1..1f7b731be 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -13,8 +13,8 @@ namespace Tegra::Texture {
/**
* Unswizzles a swizzled texture without changing its format.
*/
-std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height,
- u32 block_height = TICEntry::DefaultBlockHeight);
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
+ u32 height, u32 block_height = TICEntry::DefaultBlockHeight);
/**
* Unswizzles a swizzled depth texture without changing its format.
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 5085ef96b..6780d1c16 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -9,9 +9,7 @@
namespace VideoCore {
-std::atomic<bool> g_toggle_framelimit_enabled;
-
-std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window) {
+std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window);
}
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 7c01c0b8d..f79f85dfe 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -4,27 +4,22 @@
#pragma once
-#include <atomic>
#include <memory>
+namespace Core::Frontend {
class EmuWindow;
+}
namespace VideoCore {
class RendererBase;
-enum class Renderer { Software, OpenGL };
-
-// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
-// qt ui)
-extern std::atomic<bool> g_toggle_framelimit_enabled;
-
/**
* Creates a renderer instance.
*
* @note The returned renderer instance is simply allocated. Its Init()
* function still needs to be called to fully complete its setup.
*/
-std::unique_ptr<RendererBase> CreateRenderer(EmuWindow& emu_window);
+std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window);
} // namespace VideoCore