diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 12 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 30 |
2 files changed, 25 insertions, 17 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5f4cdd119..7ea07631a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -101,8 +101,18 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, params.srgb_conversion = config.tic.IsSrgbConversionEnabled(); params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), params.srgb_conversion); + + if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) { + // Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled, + // then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also + // causes GetFormatType to properly return 'Depth' below). + params.pixel_format = PixelFormat::Z16; + } + params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value()); params.type = GetFormatType(params.pixel_format); + UNIMPLEMENTED_IF(params.type == SurfaceType::ColorTexture && config.tsc.depth_compare_enabled); + params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format)); params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); params.unaligned_height = config.tic.Height(); @@ -257,7 +267,7 @@ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U - {GL_RGBA16UI, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI + {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float, false}, // R11FG11FB10F {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 68c591316..4e685fa2c 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1593,23 +1593,21 @@ private: process_mode == Tegra::Shader::TextureProcessMode::LL || process_mode == Tegra::Shader::TextureProcessMode::LLA; + // LOD selection (either via bias or explicit textureLod) not supported in GL for + // sampler2DArrayShadow and samplerCubeArrayShadow. const bool gl_lod_supported = !( (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || - (texture_type == Tegra::Shader::TextureType::TextureCube && !is_array && - depth_compare)); + (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture("; std::string texture = read_method + sampler + ", coord"; - if (process_mode != Tegra::Shader::TextureProcessMode::None) { + UNIMPLEMENTED_IF(process_mode != Tegra::Shader::TextureProcessMode::None && + !gl_lod_supported); + + if (process_mode != Tegra::Shader::TextureProcessMode::None && gl_lod_supported) { if (process_mode == Tegra::Shader::TextureProcessMode::LZ) { - if (gl_lod_supported) { - texture += ", 0"; - } else { - // Lod 0 is emulated by a big negative bias - // in scenarios that are not supported by glsl - texture += ", -1000"; - } + texture += ", 0.0"; } else { // If present, lod or bias are always stored in the register indexed by the // gpr20 @@ -1647,15 +1645,15 @@ private: if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) { coord += ",0.0"; } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } if (depth_compare) { // Depth is always stored in the register signaled by gpr20 // or in the next register if lod or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); coord += ',' + regs.GetRegisterAsFloat(depth_register); } - if (is_array) { - coord += ',' + regs.GetRegisterAsInteger(array_register); - } coord += ");"; return std::make_pair( coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0)); @@ -1688,15 +1686,15 @@ private: } } + if (is_array) { + coord += ',' + regs.GetRegisterAsInteger(array_register); + } if (depth_compare) { // Depth is always stored in the register signaled by gpr20 // or in the next register if lod or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); coord += ',' + regs.GetRegisterAsFloat(depth_register); } - if (is_array) { - coord += ',' + regs.GetRegisterAsInteger(array_register); - } coord += ");"; return std::make_pair(coord, |