diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/common/string_util.cpp | 6 | ||||
-rw-r--r-- | src/core/core_timing.cpp | 10 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 4 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.h | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/timer.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/cfg/cfg_u.cpp | 2 | ||||
-rw-r--r-- | src/core/hle/service/fs/archive.cpp | 8 | ||||
-rw-r--r-- | src/core/hle/service/gsp_gpu.cpp | 78 | ||||
-rw-r--r-- | src/core/loader/loader.cpp | 4 | ||||
-rw-r--r-- | src/video_core/gpu_debugger.h | 2 | ||||
-rw-r--r-- | src/video_core/vertex_shader.cpp | 4 |
11 files changed, 70 insertions, 52 deletions
diff --git a/src/common/string_util.cpp b/src/common/string_util.cpp index b3b772bd9..3264dd51a 100644 --- a/src/common/string_util.cpp +++ b/src/common/string_util.cpp @@ -426,7 +426,7 @@ std::u16string UTF8ToUTF16(const std::string& input) static std::string UTF16ToUTF8(const std::wstring& input) { - auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), input.size(), nullptr, 0, nullptr, nullptr); + auto const size = WideCharToMultiByte(CP_UTF8, 0, input.data(), static_cast<int>(input.size()), nullptr, 0, nullptr, nullptr); std::string output; output.resize(size); @@ -439,12 +439,12 @@ static std::string UTF16ToUTF8(const std::wstring& input) static std::wstring CPToUTF16(u32 code_page, const std::string& input) { - auto const size = MultiByteToWideChar(code_page, 0, input.data(), input.size(), nullptr, 0); + auto const size = MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), nullptr, 0); std::wstring output; output.resize(size); - if (size == 0 || size != MultiByteToWideChar(code_page, 0, input.data(), input.size(), &output[0], output.size())) + if (size == 0 || size != MultiByteToWideChar(code_page, 0, input.data(), static_cast<int>(input.size()), &output[0], static_cast<int>(output.size()))) output.clear(); return output; diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp index 12ea3ff19..604875160 100644 --- a/src/core/core_timing.cpp +++ b/src/core/core_timing.cpp @@ -459,7 +459,7 @@ void MoveEvents() { } void ForceCheck() { - int cycles_executed = g_slice_length - Core::g_app_core->down_count; + s64 cycles_executed = g_slice_length - Core::g_app_core->down_count; global_timer += cycles_executed; // This will cause us to check for new events immediately. Core::g_app_core->down_count = 0; @@ -468,7 +468,7 @@ void ForceCheck() { } void Advance() { - int cycles_executed = g_slice_length - Core::g_app_core->down_count; + s64 cycles_executed = g_slice_length - Core::g_app_core->down_count; global_timer += cycles_executed; Core::g_app_core->down_count = g_slice_length; @@ -504,13 +504,13 @@ void LogPendingEvents() { } void Idle(int max_idle) { - int cycles_down = Core::g_app_core->down_count; + s64 cycles_down = Core::g_app_core->down_count; if (max_idle != 0 && cycles_down > max_idle) cycles_down = max_idle; if (first && cycles_down > 0) { - int cycles_executed = g_slice_length - Core::g_app_core->down_count; - int cycles_next_event = (int)(first->time - global_timer); + s64 cycles_executed = g_slice_length - Core::g_app_core->down_count; + s64 cycles_next_event = first->time - global_timer; if (cycles_next_event < cycles_executed + cycles_down) { cycles_down = cycles_next_event - cycles_executed; diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index eb61d8ef3..498b2ec98 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -96,7 +96,7 @@ ResultCode HandleTable::Close(Handle handle) { if (!IsValid(handle)) return ERR_INVALID_HANDLE; - size_t slot = GetSlot(handle); + u16 slot = GetSlot(handle); objects[slot] = nullptr; @@ -127,7 +127,7 @@ SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const { } void HandleTable::Clear() { - for (size_t i = 0; i < MAX_COUNT; ++i) { + for (u16 i = 0; i < MAX_COUNT; ++i) { generations[i] = i + 1; objects[i] = nullptr; } diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 4d8e388b6..2d295ea00 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -253,7 +253,7 @@ private: */ static const size_t MAX_COUNT = 4096; - static size_t GetSlot(Handle handle) { return handle >> 15; } + static u16 GetSlot(Handle handle) { return handle >> 15; } static u16 GetGeneration(Handle handle) { return handle & 0x7FFF; } /// Stores the Object referenced by the handle or null if the slot is empty. diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp index aa0afb796..610e26a3c 100644 --- a/src/core/hle/kernel/timer.cpp +++ b/src/core/hle/kernel/timer.cpp @@ -63,7 +63,7 @@ void Timer::Clear() { /// The timer callback event, called when a timer is fired static void TimerCallback(u64 timer_handle, int cycles_late) { - SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(timer_handle); + SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle)); if (timer == nullptr) { LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle); diff --git a/src/core/hle/service/cfg/cfg_u.cpp b/src/core/hle/service/cfg/cfg_u.cpp index 4c5eac382..a65da90c5 100644 --- a/src/core/hle/service/cfg/cfg_u.cpp +++ b/src/core/hle/service/cfg/cfg_u.cpp @@ -85,7 +85,7 @@ static void GetCountryCodeID(Service::Interface* self) { // The following algorithm will fail if the first country code isn't 0. DEBUG_ASSERT(country_codes[0] == 0); - for (size_t id = 0; id < country_codes.size(); ++id) { + for (u16 id = 0; id < country_codes.size(); ++id) { if (country_codes[id] == country_code) { country_code_id = id; break; diff --git a/src/core/hle/service/fs/archive.cpp b/src/core/hle/service/fs/archive.cpp index 37bcec219..a69c4f25b 100644 --- a/src/core/hle/service/fs/archive.cpp +++ b/src/core/hle/service/fs/archive.cpp @@ -87,8 +87,8 @@ ResultVal<bool> File::SyncRequest() { u32 length = cmd_buff[3]; u32 address = cmd_buff[5]; LOG_TRACE(Service_FS, "Read %s %s: offset=0x%llx length=%d address=0x%x", - GetTypeName().c_str(), GetName().c_str(), offset, length, address); - cmd_buff[2] = backend->Read(offset, length, Memory::GetPointer(address)); + GetTypeName().c_str(), GetName().c_str(), offset, length, address); + cmd_buff[2] = static_cast<u32>(backend->Read(offset, length, Memory::GetPointer(address))); break; } @@ -100,8 +100,8 @@ ResultVal<bool> File::SyncRequest() { u32 flush = cmd_buff[4]; u32 address = cmd_buff[6]; LOG_TRACE(Service_FS, "Write %s %s: offset=0x%llx length=%d address=0x%x, flush=0x%x", - GetTypeName().c_str(), GetName().c_str(), offset, length, address, flush); - cmd_buff[2] = backend->Write(offset, length, flush, Memory::GetPointer(address)); + GetTypeName().c_str(), GetName().c_str(), offset, length, address, flush); + cmd_buff[2] = static_cast<u32>(backend->Write(offset, length, flush, Memory::GetPointer(address))); break; } diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp index dcc1b6942..31e61391f 100644 --- a/src/core/hle/service/gsp_gpu.cpp +++ b/src/core/hle/service/gsp_gpu.cpp @@ -199,15 +199,22 @@ static void ReadHWRegs(Service::Interface* self) { static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) { u32 base_address = 0x400000; if (info.active_fb == 0) { - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left1), 4, &info.address_left); - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right1), 4, &info.address_right); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4, + &info.address_left); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4, + &info.address_right); } else { - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left2), 4, &info.address_left); - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right2), 4, &info.address_right); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4, + &info.address_left); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4, + &info.address_right); } - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].stride), 4, &info.stride); - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].color_format), 4, &info.format); - WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].active_fb), 4, &info.shown_fb); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4, + &info.stride); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].color_format)), 4, + &info.format); + WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)), 4, + &info.shown_fb); } /** @@ -346,11 +353,12 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { { auto& params = command.set_command_list_last; - WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3); - WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)), + Memory::VirtualToPhysicalAddress(params.address) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)), params.size); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though - WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1); break; } @@ -360,27 +368,33 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { case CommandId::SET_MEMORY_FILL: { auto& params = command.memory_fill; - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), Memory::VirtualToPhysicalAddress(params.start1) >> 3); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), Memory::VirtualToPhysicalAddress(params.end1) >> 3); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1); - - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), Memory::VirtualToPhysicalAddress(params.start2) >> 3); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2); - WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)), + Memory::VirtualToPhysicalAddress(params.start1) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)), + Memory::VirtualToPhysicalAddress(params.end1) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].size)), params.end1 - params.start1); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value)), params.value1); + + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)), + Memory::VirtualToPhysicalAddress(params.start2) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)), + Memory::VirtualToPhysicalAddress(params.end2) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].size)), params.end2 - params.start2); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value)), params.value2); break; } case CommandId::SET_DISPLAY_TRANSFER: { auto& params = command.image_copy; - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)), + Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)), + Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1); break; } @@ -388,14 +402,16 @@ static void ExecuteCommand(const Command& command, u32 thread_id) { case CommandId::SET_TEXTURE_COPY: { auto& params = command.image_copy; - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size); - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)), + Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)), + Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)), params.in_buffer_size); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)), params.out_buffer_size); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)), params.flags); // TODO: Should this register be set to 1 or should instead its value be OR-ed with 1? - WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1); + WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1); break; } diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp index 94dcc50f9..aca09b374 100644 --- a/src/core/loader/loader.cpp +++ b/src/core/loader/loader.cpp @@ -86,8 +86,10 @@ static const char* GetFileTypeString(FileType type) { return "raw"; case FileType::Error: case FileType::Unknown: - return "unknown"; + break; } + + return "unknown"; } ResultStatus LoadFile(const std::string& filename) { diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h index c2c898992..03641d93b 100644 --- a/src/video_core/gpu_debugger.h +++ b/src/video_core/gpu_debugger.h @@ -64,7 +64,7 @@ public: memcpy(&cmd, command_data, sizeof(GSP_GPU::Command)); ForEachObserver([this](DebuggerObserver* observer) { - observer->GXCommandProcessed(this->gx_command_history.size()); + observer->GXCommandProcessed(static_cast<int>(this->gx_command_history.size())); } ); } diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 0bd52231b..80935a50a 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32()); + dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); } break; @@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32())); + dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); } break; |