diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/hle/service/filesystem/filesystem.cpp | 7 | ||||
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 15 |
3 files changed, 27 insertions, 2 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp index 881c39e31..a4426af96 100644 --- a/src/core/hle/service/filesystem/filesystem.cpp +++ b/src/core/hle/service/filesystem/filesystem.cpp @@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const { std::string path(FileUtil::SanitizePath(path_)); - auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); if (path.empty()) { // TODO(DarkLordZach): Why do games call this and what should it do? Works as is but... return RESULT_SUCCESS; } - if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) + + auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path)); + if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) { return FileSys::ERROR_PATH_NOT_FOUND; + } if (!dir->DeleteFile(FileUtil::GetFilename(path))) { // TODO(DarkLordZach): Find a better error code for this return ResultCode(-1); } + return RESULT_SUCCESS; } diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index 2707ce3a2..9d604afd5 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -335,6 +335,10 @@ union Instruction { } ipa; union { + BitField<39, 2, u64> tab5cb8_2; + BitField<41, 3, u64> tab5c68_1; + BitField<44, 2, u64> tab5c68_0; + BitField<47, 1, u64> cc; BitField<48, 1, u64> negate_b; } fmul; @@ -402,8 +406,11 @@ union Instruction { } flow; union { + BitField<47, 1, u64> cc; BitField<48, 1, u64> negate_b; BitField<49, 1, u64> negate_c; + BitField<51, 2, u64> tab5980_1; + BitField<53, 2, u64> tab5980_0; } ffma; union { diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index e3a82b0c9..274c2854b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1038,6 +1038,15 @@ private: case OpCode::Id::FMUL_R: case OpCode::Id::FMUL_IMM: { // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit. + ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented", + instr.fmul.tab5cb8_2.Value()); + ASSERT_MSG(instr.fmul.tab5c68_1 == 0, "FMUL tab5cb8_1({}) is not implemented", + instr.fmul.tab5c68_1.Value()); + ASSERT_MSG(instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented", + instr.fmul.tab5c68_0 + .Value()); // SMO typical sends 1 here which seems to be the default + ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented"); + op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b); regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1, instr.alu.saturate_d); @@ -1436,6 +1445,12 @@ private: std::string op_b = instr.ffma.negate_b ? "-" : ""; std::string op_c = instr.ffma.negate_c ? "-" : ""; + ASSERT_MSG(instr.ffma.cc == 0, "FFMA cc not implemented"); + ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", + instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO + ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", + instr.ffma.tab5980_1.Value()); + switch (opcode->GetId()) { case OpCode::Id::FFMA_CR: { op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset, |