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-rw-r--r--src/core/hle/service/cfg/cfg.cpp6
-rw-r--r--src/core/hle/service/cfg/cfg.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index abc2480f3..161aa8531 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -13,7 +13,7 @@ namespace CFG {
const u64 CFG_SAVE_ID = 0x00010017;
const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
-const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
+const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
const char CONSOLE_USERNAME[0x14] = "CITRA";
/// This will be initialized in CFGInit, and will be used when creating the block
@@ -22,7 +22,7 @@ UsernameBlock CONSOLE_USERNAME_BLOCK;
const u8 SOUND_OUTPUT_MODE = 2;
const u8 UNITED_STATES_COUNTRY_ID = 49;
/// TODO(Subv): Find what the other bytes are
-const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
+const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
/**
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
@@ -62,7 +62,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
return RESULT_SUCCESS;
}
-ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
return ResultCode(-1); // TODO(Subv): Find the right error code
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index 38db5a5ec..c74527ca4 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -114,7 +114,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
-ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data);
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected