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-rw-r--r--src/core/file_sys/system_archive/system_version.cpp14
-rw-r--r--src/core/hle/service/nifm/nifm.cpp3
-rw-r--r--src/core/settings.cpp1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp1
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h227
-rw-r--r--src/video_core/buffer_cache/map_interval.cpp33
-rw-r--r--src/video_core/buffer_cache/map_interval.h133
-rw-r--r--src/video_core/rasterizer_cache.h58
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_fence_manager.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp100
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h16
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp9
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h16
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp101
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h15
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp27
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp106
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h56
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp16
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_fence_manager.h1
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp30
-rw-r--r--src/video_core/shader/decode/memory.cpp3
-rw-r--r--src/video_core/shader/decode/other.cpp21
-rw-r--r--src/video_core/shader/node.h5
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu/discord_impl.cpp2
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
39 files changed, 735 insertions, 314 deletions
diff --git a/src/core/file_sys/system_archive/system_version.cpp b/src/core/file_sys/system_archive/system_version.cpp
index 6e22f97b0..aa313de66 100644
--- a/src/core/file_sys/system_archive/system_version.cpp
+++ b/src/core/file_sys/system_archive/system_version.cpp
@@ -12,17 +12,17 @@ namespace SystemVersionData {
// This section should reflect the best system version to describe yuzu's HLE api.
// TODO(DarkLordZach): Update when HLE gets better.
-constexpr u8 VERSION_MAJOR = 5;
-constexpr u8 VERSION_MINOR = 1;
-constexpr u8 VERSION_MICRO = 0;
+constexpr u8 VERSION_MAJOR = 10;
+constexpr u8 VERSION_MINOR = 0;
+constexpr u8 VERSION_MICRO = 2;
-constexpr u8 REVISION_MAJOR = 3;
+constexpr u8 REVISION_MAJOR = 1;
constexpr u8 REVISION_MINOR = 0;
constexpr char PLATFORM_STRING[] = "NX";
-constexpr char VERSION_HASH[] = "23f9df53e25709d756e0c76effcb2473bd3447dd";
-constexpr char DISPLAY_VERSION[] = "5.1.0";
-constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 5.1.0-3.0";
+constexpr char VERSION_HASH[] = "f90143fa8bbc061d4f68c35f95f04f8080c0ecdc";
+constexpr char DISPLAY_VERSION[] = "10.0.2";
+constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 10.0.2-1.0";
} // namespace SystemVersionData
diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp
index 767158444..01ddcdbd6 100644
--- a/src/core/hle/service/nifm/nifm.cpp
+++ b/src/core/hle/service/nifm/nifm.cpp
@@ -177,7 +177,8 @@ private:
void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NIFM, "called");
- ASSERT_MSG(ctx.GetReadBufferSize() == 0x17c, "NetworkProfileData is not the correct size");
+ ASSERT_MSG(ctx.GetReadBufferSize() == 0x17c,
+ "SfNetworkProfileData is not the correct size");
u128 uuid{};
auto buffer = ctx.ReadBuffer();
std::memcpy(&uuid, buffer.data() + 8, sizeof(u128));
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index da53cde05..4edff9cd8 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -112,6 +112,7 @@ void LogSettings() {
LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
+ LogSetting("Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
LogSetting("Renderer_AnisotropicFilteringLevel", Settings::values.max_anisotropy);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
diff --git a/src/core/settings.h b/src/core/settings.h
index c1266b341..78eb33737 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -446,6 +446,7 @@ struct Values {
GPUAccuracy gpu_accuracy;
bool use_asynchronous_gpu_emulation;
bool use_vsync;
+ bool use_assembly_shaders;
bool force_30fps_mode;
bool use_fast_gpu_time;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 1c3b03a1c..c781b3cfc 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -201,6 +201,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation);
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
+ AddField(field_type, "Renderer_UseAssemblyShaders", Settings::values.use_assembly_shaders);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index d23c53843..f00c71dae 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -1,6 +1,7 @@
add_library(video_core STATIC
buffer_cache/buffer_block.h
buffer_cache/buffer_cache.h
+ buffer_cache/map_interval.cpp
buffer_cache/map_interval.h
dirty_flags.cpp
dirty_flags.h
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 56e570994..d9a4a1b4d 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -12,11 +12,12 @@
#include <utility>
#include <vector>
-#include <boost/icl/interval_map.hpp>
+#include <boost/container/small_vector.hpp>
#include <boost/icl/interval_set.hpp>
-#include <boost/range/iterator_range.hpp>
+#include <boost/intrusive/set.hpp>
#include "common/alignment.h"
+#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
@@ -29,10 +30,12 @@
namespace VideoCommon {
-using MapInterval = std::shared_ptr<MapIntervalBase>;
-
template <typename OwnerBuffer, typename BufferType, typename StreamBuffer>
class BufferCache {
+ using IntervalSet = boost::icl::interval_set<VAddr>;
+ using IntervalType = typename IntervalSet::interval_type;
+ using VectorMapInterval = boost::container::small_vector<MapInterval*, 1>;
+
public:
using BufferInfo = std::pair<BufferType, u64>;
@@ -40,14 +43,12 @@ public:
bool is_written = false, bool use_fast_cbuf = false) {
std::lock_guard lock{mutex};
- const std::optional<VAddr> cpu_addr_opt =
- system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
-
+ const auto& memory_manager = system.GPU().MemoryManager();
+ const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr);
if (!cpu_addr_opt) {
return {GetEmptyBuffer(size), 0};
}
-
- VAddr cpu_addr = *cpu_addr_opt;
+ const VAddr cpu_addr = *cpu_addr_opt;
// Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games.
@@ -77,16 +78,19 @@ public:
}
}
- auto block = GetBlock(cpu_addr, size);
- auto map = MapAddress(block, gpu_addr, cpu_addr, size);
+ OwnerBuffer block = GetBlock(cpu_addr, size);
+ MapInterval* const map = MapAddress(block, gpu_addr, cpu_addr, size);
+ if (!map) {
+ return {GetEmptyBuffer(size), 0};
+ }
if (is_written) {
map->MarkAsModified(true, GetModifiedTicks());
if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) {
MarkForAsyncFlush(map);
}
- if (!map->IsWritten()) {
- map->MarkAsWritten(true);
- MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
+ if (!map->is_written) {
+ map->is_written = true;
+ MarkRegionAsWritten(map->start, map->end - 1);
}
}
@@ -132,12 +136,11 @@ public:
void FlushRegion(VAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
- std::vector<MapInterval> objects = GetMapsInRange(addr, size);
- std::sort(objects.begin(), objects.end(), [](const MapInterval& a, const MapInterval& b) {
- return a->GetModificationTick() < b->GetModificationTick();
- });
- for (auto& object : objects) {
- if (object->IsModified() && object->IsRegistered()) {
+ VectorMapInterval objects = GetMapsInRange(addr, size);
+ std::sort(objects.begin(), objects.end(),
+ [](MapInterval* lhs, MapInterval* rhs) { return lhs->ticks < rhs->ticks; });
+ for (MapInterval* object : objects) {
+ if (object->is_modified && object->is_registered) {
mutex.unlock();
FlushMap(object);
mutex.lock();
@@ -148,9 +151,9 @@ public:
bool MustFlushRegion(VAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
- const std::vector<MapInterval> objects = GetMapsInRange(addr, size);
- return std::any_of(objects.cbegin(), objects.cend(), [](const MapInterval& map) {
- return map->IsModified() && map->IsRegistered();
+ const VectorMapInterval objects = GetMapsInRange(addr, size);
+ return std::any_of(objects.cbegin(), objects.cend(), [](const MapInterval* map) {
+ return map->is_modified && map->is_registered;
});
}
@@ -158,9 +161,8 @@ public:
void InvalidateRegion(VAddr addr, u64 size) {
std::lock_guard lock{mutex};
- std::vector<MapInterval> objects = GetMapsInRange(addr, size);
- for (auto& object : objects) {
- if (object->IsRegistered()) {
+ for (auto& object : GetMapsInRange(addr, size)) {
+ if (object->is_registered) {
Unregister(object);
}
}
@@ -169,10 +171,10 @@ public:
void OnCPUWrite(VAddr addr, std::size_t size) {
std::lock_guard lock{mutex};
- for (const auto& object : GetMapsInRange(addr, size)) {
- if (object->IsMemoryMarked() && object->IsRegistered()) {
+ for (MapInterval* object : GetMapsInRange(addr, size)) {
+ if (object->is_memory_marked && object->is_registered) {
UnmarkMemory(object);
- object->SetSyncPending(true);
+ object->is_sync_pending = true;
marked_for_unregister.emplace_back(object);
}
}
@@ -181,9 +183,9 @@ public:
void SyncGuestHost() {
std::lock_guard lock{mutex};
- for (const auto& object : marked_for_unregister) {
- if (object->IsRegistered()) {
- object->SetSyncPending(false);
+ for (auto& object : marked_for_unregister) {
+ if (object->is_registered) {
+ object->is_sync_pending = false;
Unregister(object);
}
}
@@ -192,9 +194,9 @@ public:
void CommitAsyncFlushes() {
if (uncommitted_flushes) {
- auto commit_list = std::make_shared<std::list<MapInterval>>();
- for (auto& map : *uncommitted_flushes) {
- if (map->IsRegistered() && map->IsModified()) {
+ auto commit_list = std::make_shared<std::list<MapInterval*>>();
+ for (MapInterval* map : *uncommitted_flushes) {
+ if (map->is_registered && map->is_modified) {
// TODO(Blinkhawk): Implement backend asynchronous flushing
// AsyncFlushMap(map)
commit_list->push_back(map);
@@ -228,8 +230,8 @@ public:
committed_flushes.pop_front();
return;
}
- for (MapInterval& map : *flush_list) {
- if (map->IsRegistered()) {
+ for (MapInterval* map : *flush_list) {
+ if (map->is_registered) {
// TODO(Blinkhawk): Replace this for reading the asynchronous flush
FlushMap(map);
}
@@ -265,61 +267,60 @@ protected:
}
/// Register an object into the cache
- void Register(const MapInterval& new_map, bool inherit_written = false) {
- const VAddr cpu_addr = new_map->GetStart();
+ MapInterval* Register(MapInterval new_map, bool inherit_written = false) {
+ const VAddr cpu_addr = new_map.start;
if (!cpu_addr) {
LOG_CRITICAL(HW_GPU, "Failed to register buffer with unmapped gpu_address 0x{:016x}",
- new_map->GetGpuAddress());
- return;
+ new_map.gpu_addr);
+ return nullptr;
}
- const std::size_t size = new_map->GetEnd() - new_map->GetStart();
- new_map->MarkAsRegistered(true);
- const IntervalType interval{new_map->GetStart(), new_map->GetEnd()};
- mapped_addresses.insert({interval, new_map});
+ const std::size_t size = new_map.end - new_map.start;
+ new_map.is_registered = true;
rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
- new_map->SetMemoryMarked(true);
+ new_map.is_memory_marked = true;
if (inherit_written) {
- MarkRegionAsWritten(new_map->GetStart(), new_map->GetEnd() - 1);
- new_map->MarkAsWritten(true);
+ MarkRegionAsWritten(new_map.start, new_map.end - 1);
+ new_map.is_written = true;
}
+ MapInterval* const storage = mapped_addresses_allocator.Allocate();
+ *storage = new_map;
+ mapped_addresses.insert(*storage);
+ return storage;
}
- void UnmarkMemory(const MapInterval& map) {
- if (!map->IsMemoryMarked()) {
+ void UnmarkMemory(MapInterval* map) {
+ if (!map->is_memory_marked) {
return;
}
- const std::size_t size = map->GetEnd() - map->GetStart();
- rasterizer.UpdatePagesCachedCount(map->GetStart(), size, -1);
- map->SetMemoryMarked(false);
+ const std::size_t size = map->end - map->start;
+ rasterizer.UpdatePagesCachedCount(map->start, size, -1);
+ map->is_memory_marked = false;
}
/// Unregisters an object from the cache
- void Unregister(const MapInterval& map) {
+ void Unregister(MapInterval* map) {
UnmarkMemory(map);
- map->MarkAsRegistered(false);
- if (map->IsSyncPending()) {
+ map->is_registered = false;
+ if (map->is_sync_pending) {
+ map->is_sync_pending = false;
marked_for_unregister.remove(map);
- map->SetSyncPending(false);
}
- if (map->IsWritten()) {
- UnmarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
+ if (map->is_written) {
+ UnmarkRegionAsWritten(map->start, map->end - 1);
}
- const IntervalType delete_interval{map->GetStart(), map->GetEnd()};
- mapped_addresses.erase(delete_interval);
+ const auto it = mapped_addresses.find(*map);
+ ASSERT(it != mapped_addresses.end());
+ mapped_addresses.erase(it);
+ mapped_addresses_allocator.Release(map);
}
private:
- MapInterval CreateMap(const VAddr start, const VAddr end, const GPUVAddr gpu_addr) {
- return std::make_shared<MapIntervalBase>(start, end, gpu_addr);
- }
-
- MapInterval MapAddress(const OwnerBuffer& block, const GPUVAddr gpu_addr, const VAddr cpu_addr,
- const std::size_t size) {
- std::vector<MapInterval> overlaps = GetMapsInRange(cpu_addr, size);
+ MapInterval* MapAddress(const OwnerBuffer& block, GPUVAddr gpu_addr, VAddr cpu_addr,
+ std::size_t size) {
+ const VectorMapInterval overlaps = GetMapsInRange(cpu_addr, size);
if (overlaps.empty()) {
auto& memory_manager = system.GPU().MemoryManager();
const VAddr cpu_addr_end = cpu_addr + size;
- MapInterval new_map = CreateMap(cpu_addr, cpu_addr_end, gpu_addr);
if (memory_manager.IsGranularRange(gpu_addr, size)) {
u8* host_ptr = memory_manager.GetPointer(gpu_addr);
UploadBlockData(block, block->GetOffset(cpu_addr), size, host_ptr);
@@ -328,13 +329,12 @@ private:
memory_manager.ReadBlockUnsafe(gpu_addr, staging_buffer.data(), size);
UploadBlockData(block, block->GetOffset(cpu_addr), size, staging_buffer.data());
}
- Register(new_map);
- return new_map;
+ return Register(MapInterval(cpu_addr, cpu_addr_end, gpu_addr));
}
const VAddr cpu_addr_end = cpu_addr + size;
if (overlaps.size() == 1) {
- MapInterval& current_map = overlaps[0];
+ MapInterval* const current_map = overlaps[0];
if (current_map->IsInside(cpu_addr, cpu_addr_end)) {
return current_map;
}
@@ -344,35 +344,39 @@ private:
bool write_inheritance = false;
bool modified_inheritance = false;
// Calculate new buffer parameters
- for (auto& overlap : overlaps) {
- new_start = std::min(overlap->GetStart(), new_start);
- new_end = std::max(overlap->GetEnd(), new_end);
- write_inheritance |= overlap->IsWritten();
- modified_inheritance |= overlap->IsModified();
+ for (MapInterval* overlap : overlaps) {
+ new_start = std::min(overlap->start, new_start);
+ new_end = std::max(overlap->end, new_end);
+ write_inheritance |= overlap->is_written;
+ modified_inheritance |= overlap->is_modified;
}
GPUVAddr new_gpu_addr = gpu_addr + new_start - cpu_addr;
for (auto& overlap : overlaps) {
Unregister(overlap);
}
UpdateBlock(block, new_start, new_end, overlaps);
- MapInterval new_map = CreateMap(new_start, new_end, new_gpu_addr);
+
+ const MapInterval new_map{new_start, new_end, new_gpu_addr};
+ MapInterval* const map = Register(new_map, write_inheritance);
+ if (!map) {
+ return nullptr;
+ }
if (modified_inheritance) {
- new_map->MarkAsModified(true, GetModifiedTicks());
+ map->MarkAsModified(true, GetModifiedTicks());
if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) {
- MarkForAsyncFlush(new_map);
+ MarkForAsyncFlush(map);
}
}
- Register(new_map, write_inheritance);
- return new_map;
+ return map;
}
void UpdateBlock(const OwnerBuffer& block, VAddr start, VAddr end,
- std::vector<MapInterval>& overlaps) {
+ const VectorMapInterval& overlaps) {
const IntervalType base_interval{start, end};
IntervalSet interval_set{};
interval_set.add(base_interval);
for (auto& overlap : overlaps) {
- const IntervalType subtract{overlap->GetStart(), overlap->GetEnd()};
+ const IntervalType subtract{overlap->start, overlap->end};
interval_set.subtract(subtract);
}
for (auto& interval : interval_set) {
@@ -386,18 +390,24 @@ private:
}
}
- std::vector<MapInterval> GetMapsInRange(VAddr addr, std::size_t size) {
+ VectorMapInterval GetMapsInRange(VAddr addr, std::size_t size) {
+ VectorMapInterval result;
if (size == 0) {
- return {};
+ return result;
}
- std::vector<MapInterval> objects{};
- const IntervalType interval{addr, addr + size};
- for (auto& pair : boost::make_iterator_range(mapped_addresses.equal_range(interval))) {
- objects.push_back(pair.second);
+ const VAddr addr_end = addr + size;
+ auto it = mapped_addresses.lower_bound(addr);
+ if (it != mapped_addresses.begin()) {
+ --it;
}
-
- return objects;
+ while (it != mapped_addresses.end() && it->start < addr_end) {
+ if (it->Overlaps(addr, addr_end)) {
+ result.push_back(&*it);
+ }
+ ++it;
+ }
+ return result;
}
/// Returns a ticks counter used for tracking when cached objects were last modified
@@ -405,12 +415,12 @@ private:
return ++modified_ticks;
}
- void FlushMap(MapInterval map) {
- std::size_t size = map->GetEnd() - map->GetStart();
- OwnerBuffer block = blocks[map->GetStart() >> block_page_bits];
+ void FlushMap(MapInterval* map) {
+ const std::size_t size = map->end - map->start;
+ OwnerBuffer block = blocks[map->start >> block_page_bits];
staging_buffer.resize(size);
- DownloadBlockData(block, block->GetOffset(map->GetStart()), size, staging_buffer.data());
- system.Memory().WriteBlockUnsafe(map->GetStart(), staging_buffer.data(), size);
+ DownloadBlockData(block, block->GetOffset(map->start), size, staging_buffer.data());
+ system.Memory().WriteBlockUnsafe(map->start, staging_buffer.data(), size);
map->MarkAsModified(false, 0);
}
@@ -515,7 +525,7 @@ private:
} else {
written_pages[page_start] = 1;
}
- page_start++;
+ ++page_start;
}
}
@@ -531,7 +541,7 @@ private:
written_pages.erase(it);
}
}
- page_start++;
+ ++page_start;
}
}
@@ -542,14 +552,14 @@ private:
if (written_pages.count(page_start) > 0) {
return true;
}
- page_start++;
+ ++page_start;
}
return false;
}
- void MarkForAsyncFlush(MapInterval& map) {
+ void MarkForAsyncFlush(MapInterval* map) {
if (!uncommitted_flushes) {
- uncommitted_flushes = std::make_shared<std::unordered_set<MapInterval>>();
+ uncommitted_flushes = std::make_shared<std::unordered_set<MapInterval*>>();
}
uncommitted_flushes->insert(map);
}
@@ -566,10 +576,9 @@ private:
u64 buffer_offset = 0;
u64 buffer_offset_base = 0;
- using IntervalSet = boost::icl::interval_set<VAddr>;
- using IntervalCache = boost::icl::interval_map<VAddr, MapInterval>;
- using IntervalType = typename IntervalCache::interval_type;
- IntervalCache mapped_addresses;
+ MapIntervalAllocator mapped_addresses_allocator;
+ boost::intrusive::set<MapInterval, boost::intrusive::compare<MapIntervalCompare>>
+ mapped_addresses;
static constexpr u64 write_page_bit = 11;
std::unordered_map<u64, u32> written_pages;
@@ -583,10 +592,10 @@ private:
u64 modified_ticks = 0;
std::vector<u8> staging_buffer;
- std::list<MapInterval> marked_for_unregister;
+ std::list<MapInterval*> marked_for_unregister;
- std::shared_ptr<std::unordered_set<MapInterval>> uncommitted_flushes{};
- std::list<std::shared_ptr<std::list<MapInterval>>> committed_flushes;
+ std::shared_ptr<std::unordered_set<MapInterval*>> uncommitted_flushes;
+ std::list<std::shared_ptr<std::list<MapInterval*>>> committed_flushes;
std::recursive_mutex mutex;
};
diff --git a/src/video_core/buffer_cache/map_interval.cpp b/src/video_core/buffer_cache/map_interval.cpp
new file mode 100644
index 000000000..62587e18a
--- /dev/null
+++ b/src/video_core/buffer_cache/map_interval.cpp
@@ -0,0 +1,33 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <cstddef>
+#include <memory>
+
+#include "video_core/buffer_cache/map_interval.h"
+
+namespace VideoCommon {
+
+MapIntervalAllocator::MapIntervalAllocator() {
+ FillFreeList(first_chunk);
+}
+
+MapIntervalAllocator::~MapIntervalAllocator() = default;
+
+void MapIntervalAllocator::AllocateNewChunk() {
+ *new_chunk = std::make_unique<Chunk>();
+ FillFreeList(**new_chunk);
+ new_chunk = &(*new_chunk)->next;
+}
+
+void MapIntervalAllocator::FillFreeList(Chunk& chunk) {
+ const std::size_t old_size = free_list.size();
+ free_list.resize(old_size + chunk.data.size());
+ std::transform(chunk.data.rbegin(), chunk.data.rend(), free_list.begin() + old_size,
+ [](MapInterval& interval) { return &interval; });
+}
+
+} // namespace VideoCommon
diff --git a/src/video_core/buffer_cache/map_interval.h b/src/video_core/buffer_cache/map_interval.h
index 29d8b26f3..fe0bcd1d8 100644
--- a/src/video_core/buffer_cache/map_interval.h
+++ b/src/video_core/buffer_cache/map_interval.h
@@ -4,104 +4,89 @@
#pragma once
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <vector>
+
+#include <boost/intrusive/set_hook.hpp>
+
#include "common/common_types.h"
#include "video_core/gpu.h"
namespace VideoCommon {
-class MapIntervalBase {
-public:
- MapIntervalBase(const VAddr start, const VAddr end, const GPUVAddr gpu_addr)
- : start{start}, end{end}, gpu_addr{gpu_addr} {}
-
- void SetCpuAddress(VAddr new_cpu_addr) {
- cpu_addr = new_cpu_addr;
- }
-
- VAddr GetCpuAddress() const {
- return cpu_addr;
- }
-
- GPUVAddr GetGpuAddress() const {
- return gpu_addr;
- }
-
- bool IsInside(const VAddr other_start, const VAddr other_end) const {
- return (start <= other_start && other_end <= end);
- }
-
- bool operator==(const MapIntervalBase& rhs) const {
- return std::tie(start, end) == std::tie(rhs.start, rhs.end);
- }
-
- bool operator!=(const MapIntervalBase& rhs) const {
- return !operator==(rhs);
- }
+struct MapInterval : public boost::intrusive::set_base_hook<boost::intrusive::optimize_size<true>> {
+ MapInterval() = default;
- void MarkAsRegistered(const bool registered) {
- is_registered = registered;
- }
+ /*implicit*/ MapInterval(VAddr start_) noexcept : start{start_} {}
- bool IsRegistered() const {
- return is_registered;
- }
+ explicit MapInterval(VAddr start_, VAddr end_, GPUVAddr gpu_addr_) noexcept
+ : start{start_}, end{end_}, gpu_addr{gpu_addr_} {}
- void SetMemoryMarked(bool is_memory_marked_) {
- is_memory_marked = is_memory_marked_;
+ bool IsInside(VAddr other_start, VAddr other_end) const noexcept {
+ return start <= other_start && other_end <= end;
}
- bool IsMemoryMarked() const {
- return is_memory_marked;
+ bool Overlaps(VAddr other_start, VAddr other_end) const noexcept {
+ return start < other_end && other_start < end;
}
- void SetSyncPending(bool is_sync_pending_) {
- is_sync_pending = is_sync_pending_;
- }
+ void MarkAsModified(bool is_modified_, u64 ticks_) noexcept {
+ is_modified = is_modified_;
+ ticks = ticks_;
+ }
+
+ boost::intrusive::set_member_hook<> member_hook_;
+ VAddr start = 0;
+ VAddr end = 0;
+ GPUVAddr gpu_addr = 0;
+ u64 ticks = 0;
+ bool is_written = false;
+ bool is_modified = false;
+ bool is_registered = false;
+ bool is_memory_marked = false;
+ bool is_sync_pending = false;
+};
- bool IsSyncPending() const {
- return is_sync_pending;
+struct MapIntervalCompare {
+ constexpr bool operator()(const MapInterval& lhs, const MapInterval& rhs) const noexcept {
+ return lhs.start < rhs.start;
}
+};
- VAddr GetStart() const {
- return start;
- }
+class MapIntervalAllocator {
+public:
+ MapIntervalAllocator();
+ ~MapIntervalAllocator();
- VAddr GetEnd() const {
- return end;
+ MapInterval* Allocate() {
+ if (free_list.empty()) {
+ AllocateNewChunk();
+ }
+ MapInterval* const interval = free_list.back();
+ free_list.pop_back();
+ return interval;
}
- void MarkAsModified(const bool is_modified_, const u64 tick) {
- is_modified = is_modified_;
- ticks = tick;
+ void Release(MapInterval* interval) {
+ free_list.push_back(interval);
}
- bool IsModified() const {
- return is_modified;
- }
+private:
+ struct Chunk {
+ std::unique_ptr<Chunk> next;
+ std::array<MapInterval, 0x8000> data;
+ };
- u64 GetModificationTick() const {
- return ticks;
- }
+ void AllocateNewChunk();
- void MarkAsWritten(const bool is_written_) {
- is_written = is_written_;
- }
+ void FillFreeList(Chunk& chunk);
- bool IsWritten() const {
- return is_written;
- }
+ std::vector<MapInterval*> free_list;
+ std::unique_ptr<Chunk>* new_chunk = &first_chunk.next;
-private:
- VAddr start;
- VAddr end;
- GPUVAddr gpu_addr;
- VAddr cpu_addr{};
- bool is_written{};
- bool is_modified{};
- bool is_registered{};
- bool is_memory_marked{};
- bool is_sync_pending{};
- u64 ticks{};
+ Chunk first_chunk;
};
} // namespace VideoCommon
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 22987751e..096ee337c 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -56,9 +56,27 @@ public:
last_modified_ticks = cache.GetModifiedTicks();
}
+ void SetMemoryMarked(bool is_memory_marked_) {
+ is_memory_marked = is_memory_marked_;
+ }
+
+ bool IsMemoryMarked() const {
+ return is_memory_marked;
+ }
+
+ void SetSyncPending(bool is_sync_pending_) {
+ is_sync_pending = is_sync_pending_;
+ }
+
+ bool IsSyncPending() const {
+ return is_sync_pending;
+ }
+
private:
bool is_registered{}; ///< Whether the object is currently registered with the cache
bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
+ bool is_memory_marked{}; ///< Whether the object is marking rasterizer memory.
+ bool is_sync_pending{}; ///< Whether the object is pending deletion.
u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
VAddr cpu_addr{}; ///< Cpu address memory, unique from emulated virtual address space
};
@@ -94,6 +112,30 @@ public:
}
}
+ void OnCPUWrite(VAddr addr, std::size_t size) {
+ std::lock_guard lock{mutex};
+
+ for (const auto& object : GetSortedObjectsFromRegion(addr, size)) {
+ if (object->IsRegistered()) {
+ UnmarkMemory(object);
+ object->SetSyncPending(true);
+ marked_for_unregister.emplace_back(object);
+ }
+ }
+ }
+
+ void SyncGuestHost() {
+ std::lock_guard lock{mutex};
+
+ for (const auto& object : marked_for_unregister) {
+ if (object->IsRegistered()) {
+ object->SetSyncPending(false);
+ Unregister(object);
+ }
+ }
+ marked_for_unregister.clear();
+ }
+
/// Invalidates everything in the cache
void InvalidateAll() {
std::lock_guard lock{mutex};
@@ -120,19 +162,32 @@ protected:
interval_cache.add({GetInterval(object), ObjectSet{object}});
map_cache.insert({object->GetCpuAddr(), object});
rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
+ object->SetMemoryMarked(true);
}
/// Unregisters an object from the cache
virtual void Unregister(const T& object) {
std::lock_guard lock{mutex};
+ UnmarkMemory(object);
object->SetIsRegistered(false);
- rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
+ if (object->IsSyncPending()) {
+ marked_for_unregister.remove(object);
+ object->SetSyncPending(false);
+ }
const VAddr addr = object->GetCpuAddr();
interval_cache.subtract({GetInterval(object), ObjectSet{object}});
map_cache.erase(addr);
}
+ void UnmarkMemory(const T& object) {
+ if (!object->IsMemoryMarked()) {
+ return;
+ }
+ rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
+ object->SetMemoryMarked(false);
+ }
+
/// Returns a ticks counter used for tracking when cached objects were last modified
u64 GetModifiedTicks() {
std::lock_guard lock{mutex};
@@ -194,4 +249,5 @@ private:
IntervalCache interval_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
VideoCore::RasterizerInterface& rasterizer;
+ std::list<T> marked_for_unregister;
};
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index d2cab50bd..9964ea894 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -8,6 +8,7 @@
#include "common/assert.h"
#include "common/microprofile.h"
+#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index d83dca25a..466a911db 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -13,6 +13,7 @@
#include "common/logging/log.h"
#include "common/scope_exit.h"
+#include "core/settings.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -183,10 +184,16 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
has_precise_bug = TestPreciseBug();
has_broken_compute = is_intel_proprietary;
has_fast_buffer_sub_data = is_nvidia;
+ use_assembly_shaders = Settings::values.use_assembly_shaders && GLAD_GL_NV_gpu_program5 &&
+ GLAD_GL_NV_compute_program5;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
+
+ if (Settings::values.use_assembly_shaders && !use_assembly_shaders) {
+ LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
+ }
}
Device::Device(std::nullptr_t) {
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index a55050cb5..e915dbd86 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -88,6 +88,10 @@ public:
return has_fast_buffer_sub_data;
}
+ bool UseAssemblyShaders() const {
+ return use_assembly_shaders;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
@@ -107,6 +111,7 @@ private:
bool has_precise_bug{};
bool has_broken_compute{};
bool has_fast_buffer_sub_data{};
+ bool use_assembly_shaders{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_fence_manager.cpp b/src/video_core/renderer_opengl/gl_fence_manager.cpp
index 99ddcb3f8..ec5421afa 100644
--- a/src/video_core/renderer_opengl/gl_fence_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_fence_manager.cpp
@@ -4,6 +4,7 @@
#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 69dcf952f..8116a5daa 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -94,17 +94,30 @@ void oglEnable(GLenum cap, bool state) {
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
- ScreenInfo& info, GLShader::ProgramManager& program_manager,
- StateTracker& state_tracker)
- : RasterizerAccelerated{system.Memory()}, texture_cache{system, *this, device, state_tracker},
+ const Device& device, ScreenInfo& info,
+ ProgramManager& program_manager, StateTracker& state_tracker)
+ : RasterizerAccelerated{system.Memory()}, device{device}, texture_cache{system, *this, device,
+ state_tracker},
shader_cache{*this, system, emu_window, device}, query_cache{system, *this},
buffer_cache{*this, system, device, STREAM_BUFFER_SIZE},
fence_manager{system, *this, texture_cache, buffer_cache, query_cache}, system{system},
screen_info{info}, program_manager{program_manager}, state_tracker{state_tracker} {
CheckExtensions();
+
+ if (device.UseAssemblyShaders()) {
+ glCreateBuffers(static_cast<GLsizei>(staging_cbufs.size()), staging_cbufs.data());
+ for (const GLuint cbuf : staging_cbufs) {
+ glNamedBufferStorage(cbuf, static_cast<GLsizeiptr>(Maxwell::MaxConstBufferSize),
+ nullptr, 0);
+ }
+ }
}
-RasterizerOpenGL::~RasterizerOpenGL() {}
+RasterizerOpenGL::~RasterizerOpenGL() {
+ if (device.UseAssemblyShaders()) {
+ glDeleteBuffers(static_cast<GLsizei>(staging_cbufs.size()), staging_cbufs.data());
+ }
+}
void RasterizerOpenGL::CheckExtensions() {
if (!GLAD_GL_ARB_texture_filter_anisotropic && !GLAD_GL_EXT_texture_filter_anisotropic) {
@@ -230,6 +243,7 @@ GLintptr RasterizerOpenGL::SetupIndexBuffer() {
void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
+ std::size_t num_ssbos = 0;
u32 clip_distances = 0;
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
@@ -261,6 +275,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)};
+ if (device.UseAssemblyShaders()) {
+ // Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this
+ // all stages share the same bindings.
+ const std::size_t num_stage_ssbos = shader->GetEntries().global_memory_entries.size();
+ ASSERT_MSG(num_stage_ssbos == 0 || num_ssbos == 0, "SSBOs on more than one stage");
+ num_ssbos += num_stage_ssbos;
+ }
+
// Stage indices are 0 - 5
const std::size_t stage = index == 0 ? 0 : index - 1;
SetupDrawConstBuffers(stage, shader);
@@ -526,6 +548,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncFramebufferSRGB();
buffer_cache.Acquire();
+ current_cbuf = 0;
std::size_t buffer_size = CalculateVertexArraysSize();
@@ -535,9 +558,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
}
// Uniform space for the 5 shader stages
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
- (sizeof(GLShader::MaxwellUniformData) + device.GetUniformBufferAlignment()) *
- Maxwell::MaxShaderStage;
+ buffer_size =
+ Common::AlignUp<std::size_t>(buffer_size, 4) +
+ (sizeof(MaxwellUniformData) + device.GetUniformBufferAlignment()) * Maxwell::MaxShaderStage;
// Add space for at least 18 constant buffers
buffer_size += Maxwell::MaxConstBuffers *
@@ -558,12 +581,14 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
}
// Setup emulation uniform buffer.
- GLShader::MaxwellUniformData ubo;
- ubo.SetFromRegs(gpu);
- const auto [buffer, offset] =
- buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
- glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, buffer, offset,
- static_cast<GLsizeiptr>(sizeof(ubo)));
+ if (!device.UseAssemblyShaders()) {
+ MaxwellUniformData ubo;
+ ubo.SetFromRegs(gpu);
+ const auto [buffer, offset] =
+ buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
+ glBindBufferRange(GL_UNIFORM_BUFFER, EmulationUniformBlockBinding, buffer, offset,
+ static_cast<GLsizeiptr>(sizeof(ubo)));
+ }
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
@@ -635,11 +660,11 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
}
buffer_cache.Acquire();
+ current_cbuf = 0;
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
- program_manager.BindComputeShader(kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@@ -652,6 +677,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
buffer_cache.Unmap();
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ program_manager.BindCompute(kernel->GetHandle());
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
++num_queued_commands;
}
@@ -701,15 +727,15 @@ void RasterizerOpenGL::OnCPUWrite(VAddr addr, u64 size) {
return;
}
texture_cache.OnCPUWrite(addr, size);
- shader_cache.InvalidateRegion(addr, size);
+ shader_cache.OnCPUWrite(addr, size);
buffer_cache.OnCPUWrite(addr, size);
- query_cache.InvalidateRegion(addr, size);
}
void RasterizerOpenGL::SyncGuestHost() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
texture_cache.SyncGuestHost();
buffer_cache.SyncGuestHost();
+ shader_cache.SyncGuestHost();
}
void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
@@ -812,14 +838,20 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
}
void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
+ static constexpr std::array PARAMETER_LUT = {
+ GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
+ GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV,
+ GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV};
+
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
const auto& shader_stage = stages[stage_index];
- u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
+ u32 binding =
+ device.UseAssemblyShaders() ? 0 : device.GetBaseBindings(stage_index).uniform_buffer;
for (const auto& entry : shader->GetEntries().const_buffers) {
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
- SetupConstBuffer(binding++, buffer, entry);
+ SetupConstBuffer(PARAMETER_LUT[stage_index], binding++, buffer, entry);
}
}
@@ -835,16 +867,21 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
buffer.address = config.Address();
buffer.size = config.size;
buffer.enabled = mask[entry.GetIndex()];
- SetupConstBuffer(binding++, buffer, entry);
+ SetupConstBuffer(GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, binding++, buffer, entry);
}
}
-void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
+void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding,
+ const Tegra::Engines::ConstBufferInfo& buffer,
const ConstBufferEntry& entry) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
- glBindBufferRange(GL_UNIFORM_BUFFER, binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
- sizeof(float));
+ if (device.UseAssemblyShaders()) {
+ glBindBufferRangeNV(stage, entry.GetIndex(), 0, 0, 0);
+ } else {
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding,
+ buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
+ }
return;
}
@@ -853,9 +890,19 @@ void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::Const
const std::size_t size = Common::AlignUp(GetConstBufferSize(buffer, entry), sizeof(GLvec4));
const auto alignment = device.GetUniformBufferAlignment();
- const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
- device.HasFastBufferSubData());
- glBindBufferRange(GL_UNIFORM_BUFFER, binding, cbuf, offset, size);
+ auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
+ device.HasFastBufferSubData());
+ if (!device.UseAssemblyShaders()) {
+ glBindBufferRange(GL_UNIFORM_BUFFER, binding, cbuf, offset, size);
+ return;
+ }
+ if (offset != 0) {
+ const GLuint staging_cbuf = staging_cbufs[current_cbuf++];
+ glCopyNamedBufferSubData(cbuf, staging_cbuf, offset, 0, size);
+ cbuf = staging_cbuf;
+ offset = 0;
+ }
+ glBindBufferRangeNV(stage, binding, cbuf, offset, size);
}
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
@@ -863,7 +910,8 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
- u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
+ u32 binding =
+ device.UseAssemblyShaders() ? 0 : device.GetBaseBindings(stage_index).shader_storage_buffer;
for (const auto& entry : shader->GetEntries().global_memory_entries) {
const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b94c65907..87f7fe159 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -56,8 +56,8 @@ struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
- ScreenInfo& info, GLShader::ProgramManager& program_manager,
- StateTracker& state_tracker);
+ const Device& device, ScreenInfo& info,
+ ProgramManager& program_manager, StateTracker& state_tracker);
~RasterizerOpenGL() override;
void Draw(bool is_indexed, bool is_instanced) override;
@@ -106,7 +106,7 @@ private:
void SetupComputeConstBuffers(const Shader& kernel);
/// Configures a constant buffer.
- void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
+ void SetupConstBuffer(GLenum stage, u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
const ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
@@ -224,7 +224,7 @@ private:
void SetupShaders(GLenum primitive_mode);
- const Device device;
+ const Device& device;
TextureCacheOpenGL texture_cache;
ShaderCacheOpenGL shader_cache;
@@ -236,7 +236,7 @@ private:
Core::System& system;
ScreenInfo& screen_info;
- GLShader::ProgramManager& program_manager;
+ ProgramManager& program_manager;
StateTracker& state_tracker;
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
@@ -248,6 +248,12 @@ private:
std::bitset<Tegra::Engines::Maxwell3D::Regs::NumTransformFeedbackBuffers>
enabled_transform_feedback_buffers;
+ static constexpr std::size_t NUM_CONSTANT_BUFFERS =
+ Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers *
+ Tegra::Engines::Maxwell3D::Regs::MaxShaderProgram;
+ std::array<GLuint, NUM_CONSTANT_BUFFERS> staging_cbufs{};
+ std::size_t current_cbuf = 0;
+
/// Number of commands queued to the OpenGL driver. Reseted on flush.
std::size_t num_queued_commands = 0;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index 97803d480..a787e27d2 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -125,6 +125,15 @@ void OGLProgram::Release() {
handle = 0;
}
+void OGLAssemblyProgram::Release() {
+ if (handle == 0) {
+ return;
+ }
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteProgramsARB(1, &handle);
+ handle = 0;
+}
+
void OGLPipeline::Create() {
if (handle != 0)
return;
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index de93f4212..f8b322227 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -167,6 +167,22 @@ public:
GLuint handle = 0;
};
+class OGLAssemblyProgram : private NonCopyable {
+public:
+ OGLAssemblyProgram() = default;
+
+ OGLAssemblyProgram(OGLAssemblyProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
+
+ ~OGLAssemblyProgram() {
+ Release();
+ }
+
+ /// Deletes the internal OpenGL resource
+ void Release();
+
+ GLuint handle = 0;
+};
+
class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 9759a7078..4cd0f36cf 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -97,6 +97,24 @@ constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
return {};
}
+constexpr GLenum AssemblyEnum(ShaderType shader_type) {
+ switch (shader_type) {
+ case ShaderType::Vertex:
+ return GL_VERTEX_PROGRAM_NV;
+ case ShaderType::TesselationControl:
+ return GL_TESS_CONTROL_PROGRAM_NV;
+ case ShaderType::TesselationEval:
+ return GL_TESS_EVALUATION_PROGRAM_NV;
+ case ShaderType::Geometry:
+ return GL_GEOMETRY_PROGRAM_NV;
+ case ShaderType::Fragment:
+ return GL_FRAGMENT_PROGRAM_NV;
+ case ShaderType::Compute:
+ return GL_COMPUTE_PROGRAM_NV;
+ }
+ return {};
+}
+
std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
}
@@ -120,18 +138,43 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
return registry;
}
-std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
- u64 unique_identifier, const ShaderIR& ir,
- const Registry& registry, bool hint_retrievable = false) {
+ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
+ const ShaderIR& ir, const Registry& registry,
+ bool hint_retrievable = false) {
const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
LOG_INFO(Render_OpenGL, "{}", shader_id);
- const std::string glsl = DecompileShader(device, ir, registry, shader_type, shader_id);
- OGLShader shader;
- shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
+ auto program = std::make_shared<ProgramHandle>();
+
+ if (device.UseAssemblyShaders()) {
+ const std::string arb = "Not implemented";
+
+ GLuint& arb_prog = program->assembly_program.handle;
+
+// Commented out functions signal OpenGL errors but are compatible with apitrace.
+// Use them only to capture and replay on apitrace.
+#if 0
+ glGenProgramsNV(1, &arb_prog);
+ glLoadProgramNV(AssemblyEnum(shader_type), arb_prog, static_cast<GLsizei>(arb.size()),
+ reinterpret_cast<const GLubyte*>(arb.data()));
+#else
+ glGenProgramsARB(1, &arb_prog);
+ glNamedProgramStringEXT(arb_prog, AssemblyEnum(shader_type), GL_PROGRAM_FORMAT_ASCII_ARB,
+ static_cast<GLsizei>(arb.size()), arb.data());
+#endif
+ const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
+ if (err && *err) {
+ LOG_CRITICAL(Render_OpenGL, "{}", err);
+ LOG_INFO(Render_OpenGL, "\n{}", arb);
+ }
+ } else {
+ const std::string glsl = DecompileShader(device, ir, registry, shader_type, shader_id);
+ OGLShader shader;
+ shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
+
+ program->source_program.Create(true, hint_retrievable, shader.handle);
+ }
- auto program = std::make_shared<OGLProgram>();
- program->Create(true, hint_retrievable, shader.handle);
return program;
}
@@ -153,15 +196,22 @@ std::unordered_set<GLenum> GetSupportedFormats() {
CachedShader::CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
std::shared_ptr<VideoCommon::Shader::Registry> registry,
- ShaderEntries entries, std::shared_ptr<OGLProgram> program)
+ ShaderEntries entries, ProgramSharedPtr program_)
: RasterizerCacheObject{cpu_addr}, registry{std::move(registry)}, entries{std::move(entries)},
- size_in_bytes{size_in_bytes}, program{std::move(program)} {}
+ size_in_bytes{size_in_bytes}, program{std::move(program_)} {
+ // Assign either the assembly program or source program. We can't have both.
+ handle = program->assembly_program.handle;
+ if (handle == 0) {
+ handle = program->source_program.handle;
+ }
+ ASSERT(handle != 0);
+}
CachedShader::~CachedShader() = default;
GLuint CachedShader::GetHandle() const {
DEBUG_ASSERT(registry->IsConsistent());
- return program->handle;
+ return handle;
}
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
@@ -239,7 +289,11 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
- const std::vector gl_cache = disk_cache.LoadPrecompiled();
+ std::vector<ShaderDiskCachePrecompiled> gl_cache;
+ if (!device.UseAssemblyShaders()) {
+ // Only load precompiled cache when we are not using assembly shaders
+ gl_cache = disk_cache.LoadPrecompiled();
+ }
const auto supported_formats = GetSupportedFormats();
// Track if precompiled cache was altered during loading to know if we have to
@@ -278,7 +332,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
auto registry = MakeRegistry(entry);
const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
- std::shared_ptr<OGLProgram> program;
+ ProgramSharedPtr program;
if (precompiled_entry) {
// If the shader is precompiled, attempt to load it with
program = GeneratePrecompiledProgram(entry, *precompiled_entry, supported_formats);
@@ -332,6 +386,11 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
return;
}
+ if (device.UseAssemblyShaders()) {
+ // Don't store precompiled binaries for assembly shaders.
+ return;
+ }
+
// TODO(Rodrigo): Do state tracking for transferable shaders and do a dummy draw
// before precompiling them
@@ -339,7 +398,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const u64 id = (*transferable)[i].unique_identifier;
const auto it = find_precompiled(id);
if (it == gl_cache.end()) {
- const GLuint program = runtime_cache.at(id).program->handle;
+ const GLuint program = runtime_cache.at(id).program->source_program.handle;
disk_cache.SavePrecompiled(id, program);
precompiled_cache_altered = true;
}
@@ -350,7 +409,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
-std::shared_ptr<OGLProgram> ShaderCacheOpenGL::GeneratePrecompiledProgram(
+ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
const std::unordered_set<GLenum>& supported_formats) {
if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
@@ -358,15 +417,15 @@ std::shared_ptr<OGLProgram> ShaderCacheOpenGL::GeneratePrecompiledProgram(
return {};
}
- auto program = std::make_shared<OGLProgram>();
- program->handle = glCreateProgram();
- glProgramParameteri(program->handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
- glProgramBinary(program->handle, precompiled_entry.binary_format,
- precompiled_entry.binary.data(),
+ auto program = std::make_shared<ProgramHandle>();
+ GLuint& handle = program->source_program.handle;
+ handle = glCreateProgram();
+ glProgramParameteri(handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
+ glProgramBinary(handle, precompiled_entry.binary_format, precompiled_entry.binary.data(),
static_cast<GLsizei>(precompiled_entry.binary.size()));
GLint link_status;
- glGetProgramiv(program->handle, GL_LINK_STATUS, &link_status);
+ glGetProgramiv(handle, GL_LINK_STATUS, &link_status);
if (link_status == GL_FALSE) {
LOG_INFO(Render_OpenGL, "Precompiled cache rejected by the driver, removing");
return {};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 91690b470..b2ae8d7f9 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -43,8 +43,14 @@ struct UnspecializedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+struct ProgramHandle {
+ OGLProgram source_program;
+ OGLAssemblyProgram assembly_program;
+};
+using ProgramSharedPtr = std::shared_ptr<ProgramHandle>;
+
struct PrecompiledShader {
- std::shared_ptr<OGLProgram> program;
+ ProgramSharedPtr program;
std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries;
};
@@ -87,12 +93,13 @@ public:
private:
explicit CachedShader(VAddr cpu_addr, std::size_t size_in_bytes,
std::shared_ptr<VideoCommon::Shader::Registry> registry,
- ShaderEntries entries, std::shared_ptr<OGLProgram> program);
+ ShaderEntries entries, ProgramSharedPtr program);
std::shared_ptr<VideoCommon::Shader::Registry> registry;
ShaderEntries entries;
std::size_t size_in_bytes = 0;
- std::shared_ptr<OGLProgram> program;
+ ProgramSharedPtr program;
+ GLuint handle = 0;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
@@ -115,7 +122,7 @@ protected:
void FlushObjectInner(const Shader& object) override {}
private:
- std::shared_ptr<OGLProgram> GeneratePrecompiledProgram(
+ ProgramSharedPtr GeneratePrecompiledProgram(
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
const std::unordered_set<GLenum>& supported_formats);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 6804758f7..253484968 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1538,7 +1538,9 @@ private:
Expression target;
if (const auto gpr = std::get_if<GprNode>(&*dest)) {
if (gpr->GetIndex() == Register::ZeroIndex) {
- // Writing to Register::ZeroIndex is a no op
+ // Writing to Register::ZeroIndex is a no op but we still have to visit the source
+ // as it might have side effects.
+ code.AddLine("{};", Visit(src).GetCode());
return {};
}
target = {GetRegister(gpr->GetIndex()), Type::Float};
@@ -2309,6 +2311,18 @@ private:
return {"gl_SubGroupInvocationARB", Type::Uint};
}
+ template <const std::string_view& comparison>
+ Expression ThreadMask(Operation) {
+ if (device.HasWarpIntrinsics()) {
+ return {fmt::format("gl_Thread{}MaskNV", comparison), Type::Uint};
+ }
+ if (device.HasShaderBallot()) {
+ return {fmt::format("uint(gl_SubGroup{}MaskARB)", comparison), Type::Uint};
+ }
+ LOG_ERROR(Render_OpenGL, "Thread mask intrinsics are required by the shader");
+ return {"0U", Type::Uint};
+ }
+
Expression ShuffleIndexed(Operation operation) {
std::string value = VisitOperand(operation, 0).AsFloat();
@@ -2346,6 +2360,12 @@ private:
static constexpr std::string_view NotEqual = "!=";
static constexpr std::string_view GreaterEqual = ">=";
+ static constexpr std::string_view Eq = "Eq";
+ static constexpr std::string_view Ge = "Ge";
+ static constexpr std::string_view Gt = "Gt";
+ static constexpr std::string_view Le = "Le";
+ static constexpr std::string_view Lt = "Lt";
+
static constexpr std::string_view Add = "Add";
static constexpr std::string_view Min = "Min";
static constexpr std::string_view Max = "Max";
@@ -2563,6 +2583,11 @@ private:
&GLSLDecompiler::VoteEqual,
&GLSLDecompiler::ThreadId,
+ &GLSLDecompiler::ThreadMask<Func::Eq>,
+ &GLSLDecompiler::ThreadMask<Func::Ge>,
+ &GLSLDecompiler::ThreadMask<Func::Gt>,
+ &GLSLDecompiler::ThreadMask<Func::Le>,
+ &GLSLDecompiler::ThreadMask<Func::Lt>,
&GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::Barrier,
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 9c7b0adbd..96605db84 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -6,45 +6,105 @@
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
-namespace OpenGL::GLShader {
+namespace OpenGL {
-ProgramManager::ProgramManager() = default;
+ProgramManager::ProgramManager(const Device& device) {
+ use_assembly_programs = device.UseAssemblyShaders();
+ if (use_assembly_programs) {
+ glEnable(GL_COMPUTE_PROGRAM_NV);
+ } else {
+ graphics_pipeline.Create();
+ glBindProgramPipeline(graphics_pipeline.handle);
+ }
+}
ProgramManager::~ProgramManager() = default;
-void ProgramManager::Create() {
- graphics_pipeline.Create();
- glBindProgramPipeline(graphics_pipeline.handle);
+void ProgramManager::BindCompute(GLuint program) {
+ if (use_assembly_programs) {
+ glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
+ } else {
+ is_graphics_bound = false;
+ glUseProgram(program);
+ }
}
void ProgramManager::BindGraphicsPipeline() {
- if (!is_graphics_bound) {
- is_graphics_bound = true;
- glUseProgram(0);
+ if (use_assembly_programs) {
+ UpdateAssemblyPrograms();
+ } else {
+ UpdateSourcePrograms();
}
+}
- // Avoid updating the pipeline when values have no changed
- if (old_state == current_state) {
- return;
+void ProgramManager::BindHostPipeline(GLuint pipeline) {
+ if (use_assembly_programs) {
+ if (geometry_enabled) {
+ geometry_enabled = false;
+ old_state.geometry = 0;
+ glDisable(GL_GEOMETRY_PROGRAM_NV);
+ }
}
+ glBindProgramPipeline(pipeline);
+}
- // Workaround for AMD bug
- static constexpr GLenum all_used_stages{GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
- GL_FRAGMENT_SHADER_BIT};
- const GLuint handle = graphics_pipeline.handle;
- glUseProgramStages(handle, all_used_stages, 0);
- glUseProgramStages(handle, GL_VERTEX_SHADER_BIT, current_state.vertex_shader);
- glUseProgramStages(handle, GL_GEOMETRY_SHADER_BIT, current_state.geometry_shader);
- glUseProgramStages(handle, GL_FRAGMENT_SHADER_BIT, current_state.fragment_shader);
+void ProgramManager::RestoreGuestPipeline() {
+ if (use_assembly_programs) {
+ glBindProgramPipeline(0);
+ } else {
+ glBindProgramPipeline(graphics_pipeline.handle);
+ }
+}
+
+void ProgramManager::UpdateAssemblyPrograms() {
+ const auto update_state = [](GLenum stage, bool& enabled, GLuint current, GLuint old) {
+ if (current == old) {
+ return;
+ }
+ if (current == 0) {
+ if (enabled) {
+ enabled = false;
+ glDisable(stage);
+ }
+ return;
+ }
+ if (!enabled) {
+ enabled = true;
+ glEnable(stage);
+ }
+ glBindProgramARB(stage, current);
+ };
+
+ update_state(GL_VERTEX_PROGRAM_NV, vertex_enabled, current_state.vertex, old_state.vertex);
+ update_state(GL_GEOMETRY_PROGRAM_NV, geometry_enabled, current_state.geometry,
+ old_state.geometry);
+ update_state(GL_FRAGMENT_PROGRAM_NV, fragment_enabled, current_state.fragment,
+ old_state.fragment);
old_state = current_state;
}
-void ProgramManager::BindComputeShader(GLuint program) {
- is_graphics_bound = false;
- glUseProgram(program);
+void ProgramManager::UpdateSourcePrograms() {
+ if (!is_graphics_bound) {
+ is_graphics_bound = true;
+ glUseProgram(0);
+ }
+
+ const GLuint handle = graphics_pipeline.handle;
+ const auto update_state = [handle](GLenum stage, GLuint current, GLuint old) {
+ if (current == old) {
+ return;
+ }
+ glUseProgramStages(handle, stage, current);
+ };
+ update_state(GL_VERTEX_SHADER_BIT, current_state.vertex, old_state.vertex);
+ update_state(GL_GEOMETRY_SHADER_BIT, current_state.geometry, old_state.geometry);
+ update_state(GL_FRAGMENT_SHADER_BIT, current_state.fragment, old_state.fragment);
+
+ old_state = current_state;
}
void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
@@ -54,4 +114,4 @@ void MaxwellUniformData::SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell) {
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
}
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index d2e47f2a9..0f03b4f12 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -11,7 +11,9 @@
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
-namespace OpenGL::GLShader {
+namespace OpenGL {
+
+class Device;
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
@@ -28,50 +30,58 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
class ProgramManager {
public:
- explicit ProgramManager();
+ explicit ProgramManager(const Device& device);
~ProgramManager();
- void Create();
+ /// Binds a compute program
+ void BindCompute(GLuint program);
- /// Updates the graphics pipeline and binds it.
+ /// Updates bound programs.
void BindGraphicsPipeline();
- /// Binds a compute shader.
- void BindComputeShader(GLuint program);
+ /// Binds an OpenGL pipeline object unsynchronized with the guest state.
+ void BindHostPipeline(GLuint pipeline);
+
+ /// Rewinds BindHostPipeline state changes.
+ void RestoreGuestPipeline();
void UseVertexShader(GLuint program) {
- current_state.vertex_shader = program;
+ current_state.vertex = program;
}
void UseGeometryShader(GLuint program) {
- current_state.geometry_shader = program;
+ current_state.geometry = program;
}
void UseFragmentShader(GLuint program) {
- current_state.fragment_shader = program;
+ current_state.fragment = program;
}
private:
struct PipelineState {
- bool operator==(const PipelineState& rhs) const noexcept {
- return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
- geometry_shader == rhs.geometry_shader;
- }
-
- bool operator!=(const PipelineState& rhs) const noexcept {
- return !operator==(rhs);
- }
-
- GLuint vertex_shader = 0;
- GLuint fragment_shader = 0;
- GLuint geometry_shader = 0;
+ GLuint vertex = 0;
+ GLuint geometry = 0;
+ GLuint fragment = 0;
};
+ /// Update NV_gpu_program5 programs.
+ void UpdateAssemblyPrograms();
+
+ /// Update GLSL programs.
+ void UpdateSourcePrograms();
+
OGLPipeline graphics_pipeline;
- OGLPipeline compute_pipeline;
+
PipelineState current_state;
PipelineState old_state;
+
+ bool use_assembly_programs = false;
+
bool is_graphics_bound = true;
+
+ bool vertex_enabled = false;
+ bool geometry_enabled = false;
+ bool fragment_enabled = false;
};
-} // namespace OpenGL::GLShader
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index b2a179746..6b489e6db 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -316,7 +316,7 @@ public:
RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system,
Core::Frontend::GraphicsContext& context)
: RendererBase{emu_window}, emu_window{emu_window}, system{system}, context{context},
- has_debug_tool{HasDebugTool()} {}
+ program_manager{device}, has_debug_tool{HasDebugTool()} {}
RendererOpenGL::~RendererOpenGL() = default;
@@ -468,8 +468,9 @@ void RendererOpenGL::InitOpenGLObjects() {
vertex_program.Create(true, false, vertex_shader.handle);
fragment_program.Create(true, false, fragment_shader.handle);
- // Create program pipeline
- program_manager.Create();
+ pipeline.Create();
+ glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex_program.handle);
+ glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment_program.handle);
// Generate VBO handle for drawing
vertex_buffer.Create();
@@ -508,7 +509,7 @@ void RendererOpenGL::CreateRasterizer() {
if (rasterizer) {
return;
}
- rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info,
+ rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, device, screen_info,
program_manager, state_tracker);
}
@@ -620,10 +621,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
state_tracker.NotifyClipControl();
state_tracker.NotifyAlphaTest();
- program_manager.UseVertexShader(vertex_program.handle);
- program_manager.UseGeometryShader(0);
- program_manager.UseFragmentShader(fragment_program.handle);
- program_manager.BindGraphicsPipeline();
+ program_manager.BindHostPipeline(pipeline.handle);
glEnable(GL_CULL_FACE);
if (screen_info.display_srgb) {
@@ -665,6 +663,8 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ program_manager.RestoreGuestPipeline();
}
bool RendererOpenGL::TryPresent(int timeout_ms) {
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 50b647661..61bf507f4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_base.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_state_tracker.h"
@@ -95,6 +96,7 @@ private:
Core::Frontend::EmuWindow& emu_window;
Core::System& system;
Core::Frontend::GraphicsContext& context;
+ const Device device;
StateTracker state_tracker{system};
@@ -102,13 +104,14 @@ private:
OGLBuffer vertex_buffer;
OGLProgram vertex_program;
OGLProgram fragment_program;
+ OGLPipeline pipeline;
OGLFramebuffer screenshot_framebuffer;
/// Display information for Switch screen
ScreenInfo screen_info;
/// Global dummy shader pipeline
- GLShader::ProgramManager program_manager;
+ ProgramManager program_manager;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index 5b494da8c..5f33d9e40 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -7,6 +7,7 @@
#include <memory>
#include "core/core.h"
+#include "video_core/buffer_cache/buffer_cache.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h
index 04d07fe6a..043fe7947 100644
--- a/src/video_core/renderer_vulkan/vk_fence_manager.h
+++ b/src/video_core/renderer_vulkan/vk_fence_manager.h
@@ -7,6 +7,7 @@
#include <memory>
#include "video_core/fence_manager.h"
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Core {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index fe45ed269..a5c7b7945 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -329,8 +329,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
- ASSERT(cpu_addr);
- const auto shader = TryGet(*cpu_addr);
+ const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
ASSERT(shader);
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 17a2efe8e..be5b77fae 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -532,14 +532,14 @@ void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
return;
}
texture_cache.OnCPUWrite(addr, size);
- pipeline_cache.InvalidateRegion(addr, size);
+ pipeline_cache.OnCPUWrite(addr, size);
buffer_cache.OnCPUWrite(addr, size);
- query_cache.InvalidateRegion(addr, size);
}
void RasterizerVulkan::SyncGuestHost() {
texture_cache.SyncGuestHost();
buffer_cache.SyncGuestHost();
+ pipeline_cache.SyncGuestHost();
}
void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 78963901c..890f34a2c 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -515,6 +515,16 @@ private:
void DeclareCommon() {
thread_id =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupLocalInvocationId, t_in_uint, "thread_id");
+ thread_masks[0] =
+ DeclareInputBuiltIn(spv::BuiltIn::SubgroupEqMask, t_in_uint4, "thread_eq_mask");
+ thread_masks[1] =
+ DeclareInputBuiltIn(spv::BuiltIn::SubgroupGeMask, t_in_uint4, "thread_ge_mask");
+ thread_masks[2] =
+ DeclareInputBuiltIn(spv::BuiltIn::SubgroupGtMask, t_in_uint4, "thread_gt_mask");
+ thread_masks[3] =
+ DeclareInputBuiltIn(spv::BuiltIn::SubgroupLeMask, t_in_uint4, "thread_le_mask");
+ thread_masks[4] =
+ DeclareInputBuiltIn(spv::BuiltIn::SubgroupLtMask, t_in_uint4, "thread_lt_mask");
}
void DeclareVertex() {
@@ -1071,8 +1081,7 @@ private:
void VisitBasicBlock(const NodeBlock& bb) {
for (const auto& node : bb) {
- [[maybe_unused]] const Type type = Visit(node).type;
- ASSERT(type == Type::Void);
+ Visit(node);
}
}
@@ -1362,7 +1371,9 @@ private:
Expression target{};
if (const auto gpr = std::get_if<GprNode>(&*dest)) {
if (gpr->GetIndex() == Register::ZeroIndex) {
- // Writing to Register::ZeroIndex is a no op
+ // Writing to Register::ZeroIndex is a no op but we still have to visit its source
+ // because it might have side effects.
+ Visit(src);
return {};
}
target = {registers.at(gpr->GetIndex()), Type::Float};
@@ -2175,6 +2186,13 @@ private:
return {OpLoad(t_uint, thread_id), Type::Uint};
}
+ template <std::size_t index>
+ Expression ThreadMask(Operation) {
+ // TODO(Rodrigo): Handle devices with different warp sizes
+ const Id mask = thread_masks[index];
+ return {OpLoad(t_uint, AccessElement(t_in_uint, mask, 0)), Type::Uint};
+ }
+
Expression ShuffleIndexed(Operation operation) {
const Id value = AsFloat(Visit(operation[0]));
const Id index = AsUint(Visit(operation[1]));
@@ -2655,6 +2673,11 @@ private:
&SPIRVDecompiler::Vote<&Module::OpSubgroupAllEqualKHR>,
&SPIRVDecompiler::ThreadId,
+ &SPIRVDecompiler::ThreadMask<0>, // Eq
+ &SPIRVDecompiler::ThreadMask<1>, // Ge
+ &SPIRVDecompiler::ThreadMask<2>, // Gt
+ &SPIRVDecompiler::ThreadMask<3>, // Le
+ &SPIRVDecompiler::ThreadMask<4>, // Lt
&SPIRVDecompiler::ShuffleIndexed,
&SPIRVDecompiler::Barrier,
@@ -2780,6 +2803,7 @@ private:
Id workgroup_id{};
Id local_invocation_id{};
Id thread_id{};
+ std::array<Id, 5> thread_masks{}; // eq, ge, gt, le, lt
VertexIndices in_indices;
VertexIndices out_indices;
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 9392f065b..63adbc4a3 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -387,7 +387,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
case OpCode::Id::RED: {
UNIMPLEMENTED_IF_MSG(instr.red.type != GlobalAtomicType::U32);
- UNIMPLEMENTED_IF_MSG(instr.red.operation != AtomicOp::Add);
const auto [real_address, base_address, descriptor] =
TrackGlobalMemory(bb, instr, true, true);
if (!real_address || !base_address) {
@@ -396,7 +395,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
}
Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
Node value = GetRegister(instr.gpr0);
- bb.push_back(Operation(OperationCode::ReduceIAdd, move(gmem), move(value)));
+ bb.push_back(Operation(GetAtomOperation(instr.red.operation), move(gmem), move(value)));
break;
}
case OpCode::Id::ATOM: {
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index 82ec7bb6f..694b325e1 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -109,6 +109,27 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
return Operation(OperationCode::WorkGroupIdY);
case SystemVariable::CtaIdZ:
return Operation(OperationCode::WorkGroupIdZ);
+ case SystemVariable::EqMask:
+ case SystemVariable::LtMask:
+ case SystemVariable::LeMask:
+ case SystemVariable::GtMask:
+ case SystemVariable::GeMask:
+ uses_warps = true;
+ switch (instr.sys20) {
+ case SystemVariable::EqMask:
+ return Operation(OperationCode::ThreadEqMask);
+ case SystemVariable::LtMask:
+ return Operation(OperationCode::ThreadLtMask);
+ case SystemVariable::LeMask:
+ return Operation(OperationCode::ThreadLeMask);
+ case SystemVariable::GtMask:
+ return Operation(OperationCode::ThreadGtMask);
+ case SystemVariable::GeMask:
+ return Operation(OperationCode::ThreadGeMask);
+ default:
+ UNREACHABLE();
+ return Immediate(0u);
+ }
default:
UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value()));
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 80aa69295..c06512413 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -226,6 +226,11 @@ enum class OperationCode {
VoteEqual, /// (bool) -> bool
ThreadId, /// () -> uint
+ ThreadEqMask, /// () -> uint
+ ThreadGeMask, /// () -> uint
+ ThreadGtMask, /// () -> uint
+ ThreadLeMask, /// () -> uint
+ ThreadLtMask, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint
Barrier, /// () -> void
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 27775701d..b08b87426 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -643,6 +643,8 @@ void Config::ReadRendererValues() {
Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
+ Settings::values.use_assembly_shaders =
+ ReadSetting(QStringLiteral("use_assembly_shaders"), false).toBool();
Settings::values.use_fast_gpu_time =
ReadSetting(QStringLiteral("use_fast_gpu_time"), true).toBool();
Settings::values.force_30fps_mode =
@@ -1090,6 +1092,8 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
+ WriteSetting(QStringLiteral("use_assembly_shaders"), Settings::values.use_assembly_shaders,
+ false);
WriteSetting(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 5bb2ae555..37aadf7f8 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -12,6 +12,9 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent)
ui->setupUi(this);
+ // TODO: Remove this after assembly shaders are fully integrated
+ ui->use_assembly_shaders->setVisible(false);
+
SetConfiguration();
}
@@ -22,6 +25,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy));
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
+ ui->use_assembly_shaders->setEnabled(runtime_lock);
+ ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders);
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
@@ -33,6 +38,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex());
Settings::values.gpu_accuracy = gpu_accuracy;
Settings::values.use_vsync = ui->use_vsync->isChecked();
+ Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked();
Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex();
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 770b80c50..0021607ac 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -63,6 +63,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_assembly_shaders">
+ <property name="toolTip">
+ <string>Enabling this reduces shader stutter. Enables OpenGL assembly shaders on supported Nvidia devices (NV_gpu_program5 is required). This feature is experimental.</string>
+ </property>
+ <property name="text">
+ <string>Use assembly shaders (experimental, Nvidia OpenGL only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index ea0079353..a93733b26 100644
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -18,7 +18,7 @@ DiscordImpl::DiscordImpl() {
// The number is the client ID for yuzu, it's used for images and the
// application name
- Discord_Initialize("471872241299226636", &handlers, 1, nullptr);
+ Discord_Initialize("712465656758665259", &handlers, 1, nullptr);
}
DiscordImpl::~DiscordImpl() {
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2348e6e0d..c20d48c42 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -397,6 +397,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.use_vsync =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
+ Settings::values.use_assembly_shaders =
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false);
Settings::values.use_fast_gpu_time =
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ae94b51c4..abc6e6e65 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -134,6 +134,10 @@ max_anisotropy =
# 0 (default): Off, 1: On
use_vsync =
+# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
+# 0 (default): Off, 1: On
+use_assembly_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =