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-rw-r--r--src/video_core/vertex_shader.cpp144
1 files changed, 121 insertions, 23 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index ff825e2e1..48977380e 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -348,13 +348,114 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
+
+ case Instruction::OpCodeType::MultiplyAdd:
+ {
+ if (instr.opcode.EffectiveOpCode() == Instruction::OpCode::MAD) {
+ const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
+
+ const float24* src1_ = LookupSourceRegister(instr.mad.src1);
+ const float24* src2_ = LookupSourceRegister(instr.mad.src2);
+ const float24* src3_ = LookupSourceRegister(instr.mad.src3);
+
+ const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
+ const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
+ const bool negate_src3 = ((bool)swizzle.negate_src3 != false);
+
+ float24 src1[4] = {
+ src1_[(int)swizzle.GetSelectorSrc1(0)],
+ src1_[(int)swizzle.GetSelectorSrc1(1)],
+ src1_[(int)swizzle.GetSelectorSrc1(2)],
+ src1_[(int)swizzle.GetSelectorSrc1(3)],
+ };
+ if (negate_src1) {
+ src1[0] = src1[0] * float24::FromFloat32(-1);
+ src1[1] = src1[1] * float24::FromFloat32(-1);
+ src1[2] = src1[2] * float24::FromFloat32(-1);
+ src1[3] = src1[3] * float24::FromFloat32(-1);
+ }
+ float24 src2[4] = {
+ src2_[(int)swizzle.GetSelectorSrc2(0)],
+ src2_[(int)swizzle.GetSelectorSrc2(1)],
+ src2_[(int)swizzle.GetSelectorSrc2(2)],
+ src2_[(int)swizzle.GetSelectorSrc2(3)],
+ };
+ if (negate_src2) {
+ src2[0] = src2[0] * float24::FromFloat32(-1);
+ src2[1] = src2[1] * float24::FromFloat32(-1);
+ src2[2] = src2[2] * float24::FromFloat32(-1);
+ src2[3] = src2[3] * float24::FromFloat32(-1);
+ }
+ float24 src3[4] = {
+ src3_[(int)swizzle.GetSelectorSrc3(0)],
+ src3_[(int)swizzle.GetSelectorSrc3(1)],
+ src3_[(int)swizzle.GetSelectorSrc3(2)],
+ src3_[(int)swizzle.GetSelectorSrc3(3)],
+ };
+ if (negate_src3) {
+ src3[0] = src3[0] * float24::FromFloat32(-1);
+ src3[1] = src3[1] * float24::FromFloat32(-1);
+ src3[2] = src3[2] * float24::FromFloat32(-1);
+ src3[3] = src3[3] * float24::FromFloat32(-1);
+ }
+
+ float24* dest = (instr.mad.dest < 0x08) ? state.output_register_table[4*instr.mad.dest.GetIndex()]
+ : (instr.mad.dest < 0x10) ? dummy_vec4_float24
+ : (instr.mad.dest < 0x20) ? &state.temporary_registers[instr.mad.dest.GetIndex()][0]
+ : dummy_vec4_float24;
+
+ for (int i = 0; i < 4; ++i) {
+ if (!swizzle.DestComponentEnabled(i))
+ continue;
+
+ dest[i] = src1[i] * src2[i] + src3[i];
+ }
+ } else {
+ LOG_ERROR(HW_GPU, "Unhandled multiply-add instruction: 0x%02x (%s): 0x%08x",
+ (int)instr.opcode.Value(), instr.opcode.GetInfo().name, instr.hex);
+ }
+ break;
+ }
+
default:
+ {
+ static auto evaluate_condition = [](const VertexShaderState& state, bool refx, bool refy, Instruction::FlowControlType flow_control) {
+ bool results[2] = { refx == state.conditional_code[0],
+ refy == state.conditional_code[1] };
+
+ switch (flow_control.op) {
+ case flow_control.Or:
+ return results[0] || results[1];
+
+ case flow_control.And:
+ return results[0] && results[1];
+
+ case flow_control.JustX:
+ return results[0];
+
+ case flow_control.JustY:
+ return results[1];
+ }
+ };
+
// Handle each instruction on its own
switch (instr.opcode) {
case Instruction::OpCode::END:
exit_loop = true;
break;
+ case Instruction::OpCode::JMPC:
+ if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
+ state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
+ }
+ break;
+
+ case Instruction::OpCode::JMPU:
+ if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
+ state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
+ }
+ break;
+
case Instruction::OpCode::CALL:
call(state,
instr.flow_control.dest_offset,
@@ -362,6 +463,24 @@ static void ProcessShaderCode(VertexShaderState& state) {
binary_offset + 1);
break;
+ case Instruction::OpCode::CALLU:
+ if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
+ call(state,
+ instr.flow_control.dest_offset,
+ instr.flow_control.num_instructions,
+ binary_offset + 1);
+ }
+ break;
+
+ case Instruction::OpCode::CALLC:
+ if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
+ call(state,
+ instr.flow_control.dest_offset,
+ instr.flow_control.num_instructions,
+ binary_offset + 1);
+ }
+ break;
+
case Instruction::OpCode::NOP:
break;
@@ -384,29 +503,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
{
// TODO: Do we need to consider swizzlers here?
- auto flow_control = instr.flow_control;
- bool results[3] = { (bool)flow_control.refx == state.conditional_code[0],
- (bool)flow_control.refy == state.conditional_code[1] };
-
- switch (flow_control.op) {
- case flow_control.Or:
- results[2] = results[0] || results[1];
- break;
-
- case flow_control.And:
- results[2] = results[0] && results[1];
- break;
-
- case flow_control.JustX:
- results[2] = results[0];
- break;
-
- case flow_control.JustY:
- results[2] = results[1];
- break;
- }
-
- if (results[2]) {
+ if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
call(state,
binary_offset + 1,
instr.flow_control.dest_offset - binary_offset - 1,
@@ -429,6 +526,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
break;
}
+ }
++state.program_counter;