diff options
Diffstat (limited to 'src')
50 files changed, 787 insertions, 374 deletions
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt index 0a1f3bf18..8e3a8f5a8 100644 --- a/src/audio_core/CMakeLists.txt +++ b/src/audio_core/CMakeLists.txt @@ -217,7 +217,7 @@ else() endif() target_link_libraries(audio_core PUBLIC common core) -if (ARCHITECTURE_x86_64) +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_link_libraries(audio_core PRIVATE dynarmic) endif() diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h index e1e2a90fc..0dad9338a 100644 --- a/src/common/common_funcs.h +++ b/src/common/common_funcs.h @@ -31,8 +31,10 @@ #ifndef _MSC_VER -#ifdef ARCHITECTURE_x86_64 +#if defined(ARCHITECTURE_x86_64) #define Crash() __asm__ __volatile__("int $3") +#elif defined(ARCHITECTURE_arm64) +#define Crash() __asm__ __volatile__("brk #0") #else #define Crash() exit(1) #endif diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp index 7f9659612..909f6cf3f 100644 --- a/src/common/host_memory.cpp +++ b/src/common/host_memory.cpp @@ -359,6 +359,12 @@ public: } }); + long page_size = sysconf(_SC_PAGESIZE); + if (page_size != 0x1000) { + LOG_CRITICAL(HW_Memory, "page size {:#x} is incompatible with 4K paging", page_size); + throw std::bad_alloc{}; + } + // Backing memory initialization #if defined(__FreeBSD__) && __FreeBSD__ < 13 // XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30 diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 0a560ebb7..8173462cb 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -151,6 +151,7 @@ void UpdateRescalingInfo() { ASSERT(false); info.up_scale = 1; info.down_shift = 0; + break; } info.up_factor = static_cast<f32>(info.up_scale) / (1U << info.down_shift); info.down_factor = static_cast<f32>(1U << info.down_shift) / info.up_scale; diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 1a27532d4..e54383a4a 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -4,14 +4,27 @@ #include <array> #include <cstring> +#include <fstream> #include <iterator> +#include <optional> #include <string_view> +#include <thread> +#include <vector> #include "common/bit_util.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "common/x64/cpu_detect.h" +#ifdef _WIN32 +#include <windows.h> +#endif + #ifdef _MSC_VER #include <intrin.h> + +static inline u64 xgetbv(u32 index) { + return _xgetbv(index); +} #else #if defined(__DragonFly__) || defined(__FreeBSD__) @@ -39,12 +52,11 @@ static inline void __cpuid(int info[4], u32 function_id) { } #define _XCR_XFEATURE_ENABLED_MASK 0 -static inline u64 _xgetbv(u32 index) { +static inline u64 xgetbv(u32 index) { u32 eax, edx; __asm__ __volatile__("xgetbv" : "=a"(eax), "=d"(edx) : "c"(index)); return ((u64)edx << 32) | eax; } - #endif // _MSC_VER namespace Common { @@ -107,7 +119,7 @@ static CPUCaps Detect() { // - Is the XSAVE bit set in CPUID? // - XGETBV result has the XCR bit set. if (Common::Bit<28>(cpu_id[2]) && Common::Bit<27>(cpu_id[2])) { - if ((_xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6) { + if ((xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6) { caps.avx = true; if (Common::Bit<12>(cpu_id[2])) caps.fma = true; @@ -192,4 +204,45 @@ const CPUCaps& GetCPUCaps() { return caps; } +std::optional<int> GetProcessorCount() { +#if defined(_WIN32) + // Get the buffer length. + DWORD length = 0; + GetLogicalProcessorInformation(nullptr, &length); + if (GetLastError() != ERROR_INSUFFICIENT_BUFFER) { + LOG_ERROR(Frontend, "Failed to query core count."); + return std::nullopt; + } + std::vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> buffer( + length / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION)); + // Now query the core count. + if (!GetLogicalProcessorInformation(buffer.data(), &length)) { + LOG_ERROR(Frontend, "Failed to query core count."); + return std::nullopt; + } + return static_cast<int>( + std::count_if(buffer.cbegin(), buffer.cend(), [](const auto& proc_info) { + return proc_info.Relationship == RelationProcessorCore; + })); +#elif defined(__unix__) + const int thread_count = std::thread::hardware_concurrency(); + std::ifstream smt("/sys/devices/system/cpu/smt/active"); + char state = '0'; + if (smt) { + smt.read(&state, sizeof(state)); + } + switch (state) { + case '0': + return thread_count; + case '1': + return thread_count / 2; + default: + return std::nullopt; + } +#else + // Shame on you + return std::nullopt; +#endif +} + } // namespace Common diff --git a/src/common/x64/cpu_detect.h b/src/common/x64/cpu_detect.h index 6830f3795..ca8db19d6 100644 --- a/src/common/x64/cpu_detect.h +++ b/src/common/x64/cpu_detect.h @@ -4,6 +4,7 @@ #pragma once +#include <optional> #include <string_view> #include "common/common_types.h" @@ -74,4 +75,7 @@ struct CPUCaps { */ const CPUCaps& GetCPUCaps(); +/// Detects CPU core count +std::optional<int> GetProcessorCount(); + } // namespace Common diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index f6e082c36..f67f1ce92 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -497,10 +497,6 @@ add_library(core STATIC hle/service/hid/irsensor/processor_base.h hle/service/hid/irsensor/tera_plugin_processor.cpp hle/service/hid/irsensor/tera_plugin_processor.h - hle/service/jit/jit_context.cpp - hle/service/jit/jit_context.h - hle/service/jit/jit.cpp - hle/service/jit/jit.h hle/service/lbl/lbl.cpp hle/service/lbl/lbl.h hle/service/ldn/lan_discovery.cpp @@ -805,14 +801,18 @@ if (ENABLE_WEB_SERVICE) target_link_libraries(core PRIVATE web_service) endif() -if (ARCHITECTURE_x86_64) +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_sources(core PRIVATE - arm/dynarmic/arm_dynarmic_32.cpp - arm/dynarmic/arm_dynarmic_32.h arm/dynarmic/arm_dynarmic_64.cpp arm/dynarmic/arm_dynarmic_64.h + arm/dynarmic/arm_dynarmic_32.cpp + arm/dynarmic/arm_dynarmic_32.h arm/dynarmic/arm_dynarmic_cp15.cpp arm/dynarmic/arm_dynarmic_cp15.h + hle/service/jit/jit_context.cpp + hle/service/jit/jit_context.h + hle/service/jit/jit.cpp + hle/service/jit/jit.h ) target_link_libraries(core PRIVATE dynarmic) endif() diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp index 287ba102e..227e06ea1 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp @@ -301,6 +301,11 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable* } } +#ifdef ARCHITECTURE_arm64 + // TODO: remove when fixed in dynarmic + config.optimizations &= ~Dynarmic::OptimizationFlag::BlockLinking; +#endif + return std::make_unique<Dynarmic::A32::Jit>(config); } diff --git a/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp index 200efe4db..5a4eba3eb 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp @@ -52,12 +52,16 @@ CallbackOrAccessOneWord DynarmicCP15::CompileSendOneWord(bool two, unsigned opc1 case 4: // CP15_DATA_SYNC_BARRIER return Callback{ - [](Dynarmic::A32::Jit*, void*, std::uint32_t, std::uint32_t) -> std::uint64_t { -#ifdef _MSC_VER + [](void*, std::uint32_t, std::uint32_t) -> std::uint64_t { +#if defined(_MSC_VER) && defined(ARCHITECTURE_x86_64) _mm_mfence(); _mm_lfence(); -#else +#elif defined(ARCHITECTURE_x86_64) asm volatile("mfence\n\tlfence\n\t" : : : "memory"); +#elif defined(ARCHITECTURE_arm64) + asm volatile("dsb sy\n\t" : : : "memory"); +#else +#error Unsupported architecture #endif return 0; }, @@ -66,11 +70,15 @@ CallbackOrAccessOneWord DynarmicCP15::CompileSendOneWord(bool two, unsigned opc1 case 5: // CP15_DATA_MEMORY_BARRIER return Callback{ - [](Dynarmic::A32::Jit*, void*, std::uint32_t, std::uint32_t) -> std::uint64_t { -#ifdef _MSC_VER + [](void*, std::uint32_t, std::uint32_t) -> std::uint64_t { +#if defined(_MSC_VER) && defined(ARCHITECTURE_x86_64) _mm_mfence(); -#else +#elif defined(ARCHITECTURE_x86_64) asm volatile("mfence\n\t" : : : "memory"); +#elif defined(ARCHITECTURE_arm64) + asm volatile("dmb sy\n\t" : : : "memory"); +#else +#error Unsupported architecture #endif return 0; }, @@ -115,7 +123,7 @@ CallbackOrAccessOneWord DynarmicCP15::CompileGetOneWord(bool two, unsigned opc1, CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc, CoprocReg CRm) { if (!two && opc == 0 && CRm == CoprocReg::C14) { // CNTPCT - const auto callback = [](Dynarmic::A32::Jit*, void* arg, u32, u32) -> u64 { + const auto callback = [](void* arg, u32, u32) -> u64 { const auto& parent_arg = *static_cast<ARM_Dynarmic_32*>(arg); return parent_arg.system.CoreTiming().GetClockTicks(); }; diff --git a/src/core/arm/exclusive_monitor.cpp b/src/core/arm/exclusive_monitor.cpp index 2db0b035d..20550faeb 100644 --- a/src/core/arm/exclusive_monitor.cpp +++ b/src/core/arm/exclusive_monitor.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#ifdef ARCHITECTURE_x86_64 +#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64) #include "core/arm/dynarmic/arm_exclusive_monitor.h" #endif #include "core/arm/exclusive_monitor.h" @@ -13,7 +13,7 @@ ExclusiveMonitor::~ExclusiveMonitor() = default; std::unique_ptr<Core::ExclusiveMonitor> MakeExclusiveMonitor(Memory::Memory& memory, std::size_t num_cores) { -#ifdef ARCHITECTURE_x86_64 +#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64) return std::make_unique<Core::DynarmicExclusiveMonitor>(memory, num_cores); #else // TODO(merry): Passthrough exclusive monitor diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp index d4375962f..3044922ac 100644 --- a/src/core/hle/kernel/physical_core.cpp +++ b/src/core/hle/kernel/physical_core.cpp @@ -12,7 +12,7 @@ namespace Kernel { PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_) : core_index{core_index_}, system{system_}, scheduler{scheduler_} { -#ifdef ARCHITECTURE_x86_64 +#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64) // TODO(bunnei): Initialization relies on a core being available. We may later replace this with // a 32-bit instance of Dynarmic. This should be abstracted out to a CPU manager. auto& kernel = system.Kernel(); @@ -26,7 +26,7 @@ PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KSche PhysicalCore::~PhysicalCore() = default; void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) { -#ifdef ARCHITECTURE_x86_64 +#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64) auto& kernel = system.Kernel(); if (!is_64_bit) { // We already initialized a 64-bit core, replace with a 32-bit one. diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 0a7d42dda..d6562c842 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.Add("MOV.S {}.x,0x00ff0000;", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index d645fd532..eaaf9ba39 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 89603c1c4..333a91cc5 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (info.uses_invocation_id) { Add("ATTRIB primitive_invocation=primitive.invocation;"); } + if (info.uses_invocation_info && + (stage == Stage::TessellationControl || stage == Stage::TessellationEval)) { + Add("ATTRIB primitive_vertexcount = primitive.vertexcount;"); + } if (info.stores_tess_level_outer) { Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index d7c845469..c1671c37b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_InvocationID);", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.AddU32("{}=uint(0x00ff0000);", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SampleID);", inst); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 96e683b5e..4151c89de 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index a4751b42d..5b3b5d1f3 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.invocation_id); } +Id EmitInvocationInfo(EmitContext& ctx) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), + ctx.Const(16u)); + default: + LOG_WARNING(Shader, "(STUBBED) called"); + return ctx.Const(0x00ff0000u); + } +} + Id EmitSampleId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.sample_id); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 7070c8fda..e31cdc5e8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx); Id EmitWorkgroupId(EmitContext& ctx); Id EmitLocalInvocationId(EmitContext& ctx); Id EmitInvocationId(EmitContext& ctx); +Id EmitInvocationInfo(EmitContext& ctx); Id EmitSampleId(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index c26ad8f93..0bfc2dd89 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (info.uses_invocation_id) { invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId); } + if (info.uses_invocation_info && + (stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) { + patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices); + } if (info.uses_sample_id) { sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId); } diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index c86e50911..dde45b4bc 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -204,6 +204,7 @@ public: Id workgroup_id{}; Id local_invocation_id{}; Id invocation_id{}; + Id patch_vertices_in{}; Id sample_id{}; Id is_helper_invocation{}; Id subgroup_local_invocation_id{}; diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index d4425f06d..0cdac0eff 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() { return Inst<U32>(Opcode::InvocationId); } +U32 IREmitter::InvocationInfo() { + return Inst<U32>(Opcode::InvocationInfo); +} + U32 IREmitter::SampleId() { return Inst<U32>(Opcode::SampleId); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index f163c18d9..2df992feb 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -97,6 +97,7 @@ public: [[nodiscard]] U32 LocalInvocationIdZ(); [[nodiscard]] U32 InvocationId(); + [[nodiscard]] U32 InvocationInfo(); [[nodiscard]] U32 SampleId(); [[nodiscard]] U1 IsHelperInvocation(); [[nodiscard]] F32 YDirection(); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 88aa077ee..1fe3749cc 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1, OPCODE(WorkgroupId, U32x3, ) OPCODE(LocalInvocationId, U32x3, ) OPCODE(InvocationId, U32, ) +OPCODE(InvocationInfo, U32, ) OPCODE(SampleId, U32, ) OPCODE(IsHelperInvocation, U1, ) OPCODE(YDirection, F32, ) diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h index 1e37c8eb6..5077e56c2 100644 --- a/src/shader_recompiler/frontend/ir/patch.h +++ b/src/shader_recompiler/frontend/ir/patch.h @@ -14,8 +14,6 @@ enum class Patch : u64 { TessellationLodBottom, TessellationLodInteriorU, TessellationLodInteriorV, - ComponentPadding0, - ComponentPadding1, Component0, Component1, Component2, @@ -137,7 +135,7 @@ enum class Patch : u64 { Component118, Component119, }; -static_assert(static_cast<u64>(Patch::Component119) == 127); +static_assert(static_cast<u64>(Patch::Component119) == 125); [[nodiscard]] bool IsGeneric(Patch patch) noexcept; diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp index 52be12f9c..753c62098 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp @@ -117,8 +117,7 @@ enum class SpecialRegister : u64 { case SpecialRegister::SR_THREAD_KILL: return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))}; case SpecialRegister::SR_INVOCATION_INFO: - LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO"); - return ir.Imm32(0x00ff'0000); + return ir.InvocationInfo(); case SpecialRegister::SR_TID: { const IR::Value tid{ir.LocalInvocationId()}; return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)}, diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index b7162f719..376aae0ea 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -223,7 +223,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo Optimization::PositionPass(env, program); Optimization::GlobalMemoryToStorageBufferPass(program); - Optimization::TexturePass(env, program); + Optimization::TexturePass(env, program, host_info); if (Settings::values.resolution_info.active) { Optimization::RescalingPass(program); diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index 881874310..cc1500690 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -13,6 +13,7 @@ struct HostTranslateInfo { bool support_float16{}; ///< True when the device supports 16-bit floats bool support_int64{}; ///< True when the device supports 64-bit integers bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered + bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers }; } // namespace Shader diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 7cff8ecdc..5a4195217 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::InvocationId: info.uses_invocation_id = true; break; + case IR::Opcode::InvocationInfo: + info.uses_invocation_info = true; + break; case IR::Opcode::SampleId: info.uses_sample_id = true; break; diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 24f609d69..586a0668f 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -6,6 +6,10 @@ #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/program.h" +namespace Shader { +struct HostTranslateInfo; +} + namespace Shader::Optimization { void CollectShaderInfoPass(Environment& env, IR::Program& program); @@ -18,7 +22,7 @@ void LowerInt64ToInt32(IR::Program& program); void RescalingPass(IR::Program& program); void SsaRewritePass(IR::Program& program); void PositionPass(Environment& env, IR::Program& program); -void TexturePass(Environment& env, IR::Program& program); +void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info); void VerificationPass(const IR::Program& program); // Dual Vertex diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp index 9eff84a3d..f5c86fcb1 100644 --- a/src/shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/shader_recompiler/ir_opt/texture_pass.cpp @@ -7,11 +7,11 @@ #include <boost/container/small_vector.hpp> -#include "common/settings.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/breadth_first_search.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/shader_info.h" @@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) { ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1)))))); } -void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) { +void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) { const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; auto get_max_value = [pixel_format]() -> float { @@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f } } // Anonymous namespace -void TexturePass(Environment& env, IR::Program& program) { +void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) { TextureInstVector to_replace; for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { @@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) { inst->SetArg(0, IR::Value{}); } - if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL && - inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) { + if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch && + flags.type == TextureType::Buffer) { const auto pixel_format = ReadTexturePixelFormat(env, cbuf); if (pixel_format != TexturePixelFormat::OTHER) { - PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format); + PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format); } } } diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index f31e1f821..ee6252bb5 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -127,6 +127,7 @@ struct Info { bool uses_workgroup_id{}; bool uses_local_invocation_id{}; bool uses_invocation_id{}; + bool uses_invocation_info{}; bool uses_sample_id{}; bool uses_is_helper_invocation{}; bool uses_subgroup_invocation_id{}; diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 106991969..d7f7d336c 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -73,8 +73,6 @@ add_library(video_core STATIC macro/macro_hle.h macro/macro_interpreter.cpp macro/macro_interpreter.h - macro/macro_jit_x64.cpp - macro/macro_jit_x64.h fence_manager.h gpu.cpp gpu.h @@ -245,7 +243,7 @@ add_library(video_core STATIC create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC common core) -target_link_libraries(video_core PUBLIC glad shader_recompiler xbyak) +target_link_libraries(video_core PUBLIC glad shader_recompiler) if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32) add_dependencies(video_core ffmpeg-build) @@ -282,8 +280,19 @@ else() -Wno-sign-conversion ) + + # xbyak + set_source_files_properties(macro/macro_jit_x64.cpp PROPERTIES COMPILE_OPTIONS "-Wno-conversion;-Wno-shadow") endif() if (ARCHITECTURE_x86_64) + target_sources(video_core PRIVATE + macro/macro_jit_x64.cpp + macro/macro_jit_x64.h + ) + target_link_libraries(video_core PUBLIC xbyak) +endif() + +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_link_libraries(video_core PRIVATE dynarmic) endif() diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index a948fcb14..910ab213a 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -2970,7 +2970,7 @@ public: CullFace gl_cull_face; ///< 0x1920 Viewport::PixelCenter viewport_pixel_center; ///< 0x1924 INSERT_PADDING_BYTES_NOINIT(0x4); - u32 viewport_scale_offset_enbled; ///< 0x192C + u32 viewport_scale_offset_enabled; ///< 0x192C INSERT_PADDING_BYTES_NOINIT(0xC); ViewportClipControl viewport_clip_control; ///< 0x193C UserClip::Op user_clip_op; ///< 0x1940 @@ -3482,7 +3482,7 @@ ASSERT_REG_POSITION(gl_cull_test_enabled, 0x1918); ASSERT_REG_POSITION(gl_front_face, 0x191C); ASSERT_REG_POSITION(gl_cull_face, 0x1920); ASSERT_REG_POSITION(viewport_pixel_center, 0x1924); -ASSERT_REG_POSITION(viewport_scale_offset_enbled, 0x192C); +ASSERT_REG_POSITION(viewport_scale_offset_enabled, 0x192C); ASSERT_REG_POSITION(viewport_clip_control, 0x193C); ASSERT_REG_POSITION(user_clip_op, 0x1940); ASSERT_REG_POSITION(render_enable_override, 0x1944); diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 4eb7a100d..54523a4b2 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -102,26 +102,29 @@ void MaxwellDMA::Launch() { const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind)); const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind)); if (!is_src_pitch && is_dst_pitch) { - std::vector<u8> tmp_buffer(regs.line_length_in); - std::vector<u8> dst_buffer(regs.line_length_in); - memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), - regs.line_length_in); - for (u32 offset = 0; offset < regs.line_length_in; ++offset) { - dst_buffer[offset] = - tmp_buffer[convert_linear_2_blocklinear_addr(regs.offset_in + offset) - - regs.offset_in]; + UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); + std::vector<u8> tmp_buffer(16); + for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { + memory_manager.ReadBlockUnsafe( + convert_linear_2_blocklinear_addr(regs.offset_in + offset), + tmp_buffer.data(), tmp_buffer.size()); + memory_manager.WriteBlock(regs.offset_out + offset, tmp_buffer.data(), + tmp_buffer.size()); } - memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); } else if (is_src_pitch && !is_dst_pitch) { - std::vector<u8> tmp_buffer(regs.line_length_in); - std::vector<u8> dst_buffer(regs.line_length_in); - memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), - regs.line_length_in); - for (u32 offset = 0; offset < regs.line_length_in; ++offset) { - dst_buffer[convert_linear_2_blocklinear_addr(regs.offset_out + offset) - - regs.offset_out] = tmp_buffer[offset]; + UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); + std::vector<u8> tmp_buffer(16); + for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { + memory_manager.ReadBlockUnsafe(regs.offset_in + offset, tmp_buffer.data(), + tmp_buffer.size()); + memory_manager.WriteBlock( + convert_linear_2_blocklinear_addr(regs.offset_out + offset), + tmp_buffer.data(), tmp_buffer.size()); } - memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); } else { if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) { std::vector<u8> tmp_buffer(regs.line_length_in); diff --git a/src/video_core/macro/macro.cpp b/src/video_core/macro/macro.cpp index f61d5998e..505d81c1e 100644 --- a/src/video_core/macro/macro.cpp +++ b/src/video_core/macro/macro.cpp @@ -16,7 +16,10 @@ #include "video_core/macro/macro.h" #include "video_core/macro/macro_hle.h" #include "video_core/macro/macro_interpreter.h" + +#ifdef ARCHITECTURE_x86_64 #include "video_core/macro/macro_jit_x64.h" +#endif namespace Tegra { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 72e314d39..8a8b5ce54 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -618,7 +618,7 @@ void RasterizerOpenGL::SyncViewport() { } flags[Dirty::Viewport0 + index] = false; - if (!regs.viewport_scale_offset_enbled) { + if (!regs.viewport_scale_offset_enabled) { const auto x = static_cast<GLfloat>(regs.surface_clip.x); const auto y = static_cast<GLfloat>(regs.surface_clip.y); const auto width = static_cast<GLfloat>(regs.surface_clip.width); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 977709518..3fe04a115 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, } break; case Shader::Stage::TessellationEval: - info.tess_clockwise = key.tessellation_clockwise != 0; + // Flip the face, as OpenGL's drawing is flipped. + info.tess_clockwise = key.tessellation_clockwise == 0; info.tess_primitive = [&key] { switch (key.tessellation_primitive) { case Maxwell::Tessellation::DomainType::Isolines: @@ -218,6 +219,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo .support_float16 = false, .support_int64 = device.HasShaderInt64(), .needs_demote_reorder = device.IsAmd(), + .support_snorm_render_buffer = false, } { if (use_asynchronous_shaders) { workers = CreateWorkers(); diff --git a/src/video_core/renderer_opengl/gl_state_tracker.cpp b/src/video_core/renderer_opengl/gl_state_tracker.cpp index a359f96f1..d53b422ca 100644 --- a/src/video_core/renderer_opengl/gl_state_tracker.cpp +++ b/src/video_core/renderer_opengl/gl_state_tracker.cpp @@ -70,8 +70,8 @@ void SetupDirtyViewports(Tables& tables) { FillBlock(tables[1], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[1], OFF(viewports), NUM(viewports), Viewports); - tables[0][OFF(viewport_scale_offset_enbled)] = ViewportTransform; - tables[1][OFF(viewport_scale_offset_enbled)] = Viewports; + tables[0][OFF(viewport_scale_offset_enabled)] = ViewportTransform; + tables[1][OFF(viewport_scale_offset_enabled)] = Viewports; } void SetupDirtyScissors(Tables& tables) { diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index b42e5be1e..d4b0a542a 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -166,6 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program } break; case Shader::Stage::TessellationEval: + info.tess_clockwise = key.state.tessellation_clockwise != 0; info.tess_primitive = [&key] { const u32 raw{key.state.tessellation_primitive.Value()}; switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) { @@ -325,6 +326,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device .support_int64 = device.IsShaderInt64Supported(), .needs_demote_reorder = driver_id == VK_DRIVER_ID_AMD_PROPRIETARY_KHR || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE_KHR, + .support_snorm_render_buffer = true, }; } diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index f79fa8313..f69c0c50f 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -683,7 +683,7 @@ void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& reg if (!state_tracker.TouchViewports()) { return; } - if (!regs.viewport_scale_offset_enbled) { + if (!regs.viewport_scale_offset_enabled) { const auto x = static_cast<float>(regs.surface_clip.x); const auto y = static_cast<float>(regs.surface_clip.y); const auto width = static_cast<float>(regs.surface_clip.width); diff --git a/src/video_core/renderer_vulkan/vk_state_tracker.cpp b/src/video_core/renderer_vulkan/vk_state_tracker.cpp index b87c3be66..edb41b171 100644 --- a/src/video_core/renderer_vulkan/vk_state_tracker.cpp +++ b/src/video_core/renderer_vulkan/vk_state_tracker.cpp @@ -51,7 +51,7 @@ Flags MakeInvalidationFlags() { void SetupDirtyViewports(Tables& tables) { FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports); FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports); - tables[0][OFF(viewport_scale_offset_enbled)] = Viewports; + tables[0][OFF(viewport_scale_offset_enabled)] = Viewports; tables[1][OFF(window_origin)] = Viewports; } diff --git a/src/video_core/shader_environment.cpp b/src/video_core/shader_environment.cpp index 37bb76b72..f24f320b6 100644 --- a/src/video_core/shader_environment.cpp +++ b/src/video_core/shader_environment.cpp @@ -352,7 +352,7 @@ Shader::TexturePixelFormat GraphicsEnvironment::ReadTexturePixelFormat(u32 handl u32 GraphicsEnvironment::ReadViewportTransformState() { const auto& regs{maxwell3d->regs}; - viewport_transform_state = regs.viewport_scale_offset_enbled; + viewport_transform_state = regs.viewport_scale_offset_enabled; return viewport_transform_state; } diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index 239f12382..5cc1fbf32 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -385,6 +385,6 @@ if (NOT APPLE) target_compile_definitions(yuzu PRIVATE HAS_OPENGL) endif() -if (ARCHITECTURE_x86_64) +if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) target_link_libraries(yuzu PRIVATE dynarmic) endif() diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 6acfb7b06..d88efacd7 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -401,224 +401,127 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { } int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { - switch (qt_key) { - case Qt::Key_A: - return Settings::NativeKeyboard::A; - case Qt::Key_B: - return Settings::NativeKeyboard::B; - case Qt::Key_C: - return Settings::NativeKeyboard::C; - case Qt::Key_D: - return Settings::NativeKeyboard::D; - case Qt::Key_E: - return Settings::NativeKeyboard::E; - case Qt::Key_F: - return Settings::NativeKeyboard::F; - case Qt::Key_G: - return Settings::NativeKeyboard::G; - case Qt::Key_H: - return Settings::NativeKeyboard::H; - case Qt::Key_I: - return Settings::NativeKeyboard::I; - case Qt::Key_J: - return Settings::NativeKeyboard::J; - case Qt::Key_K: - return Settings::NativeKeyboard::K; - case Qt::Key_L: - return Settings::NativeKeyboard::L; - case Qt::Key_M: - return Settings::NativeKeyboard::M; - case Qt::Key_N: - return Settings::NativeKeyboard::N; - case Qt::Key_O: - return Settings::NativeKeyboard::O; - case Qt::Key_P: - return Settings::NativeKeyboard::P; - case Qt::Key_Q: - return Settings::NativeKeyboard::Q; - case Qt::Key_R: - return Settings::NativeKeyboard::R; - case Qt::Key_S: - return Settings::NativeKeyboard::S; - case Qt::Key_T: - return Settings::NativeKeyboard::T; - case Qt::Key_U: - return Settings::NativeKeyboard::U; - case Qt::Key_V: - return Settings::NativeKeyboard::V; - case Qt::Key_W: - return Settings::NativeKeyboard::W; - case Qt::Key_X: - return Settings::NativeKeyboard::X; - case Qt::Key_Y: - return Settings::NativeKeyboard::Y; - case Qt::Key_Z: - return Settings::NativeKeyboard::Z; - case Qt::Key_1: - return Settings::NativeKeyboard::N1; - case Qt::Key_2: - return Settings::NativeKeyboard::N2; - case Qt::Key_3: - return Settings::NativeKeyboard::N3; - case Qt::Key_4: - return Settings::NativeKeyboard::N4; - case Qt::Key_5: - return Settings::NativeKeyboard::N5; - case Qt::Key_6: - return Settings::NativeKeyboard::N6; - case Qt::Key_7: - return Settings::NativeKeyboard::N7; - case Qt::Key_8: - return Settings::NativeKeyboard::N8; - case Qt::Key_9: - return Settings::NativeKeyboard::N9; - case Qt::Key_0: - return Settings::NativeKeyboard::N0; - case Qt::Key_Return: - return Settings::NativeKeyboard::Return; - case Qt::Key_Escape: - return Settings::NativeKeyboard::Escape; - case Qt::Key_Backspace: - return Settings::NativeKeyboard::Backspace; - case Qt::Key_Tab: - return Settings::NativeKeyboard::Tab; - case Qt::Key_Space: - return Settings::NativeKeyboard::Space; - case Qt::Key_Minus: - return Settings::NativeKeyboard::Minus; - case Qt::Key_Plus: - case Qt::Key_questiondown: - return Settings::NativeKeyboard::Plus; - case Qt::Key_BracketLeft: - case Qt::Key_BraceLeft: - return Settings::NativeKeyboard::OpenBracket; - case Qt::Key_BracketRight: - case Qt::Key_BraceRight: - return Settings::NativeKeyboard::CloseBracket; - case Qt::Key_Bar: - return Settings::NativeKeyboard::Pipe; - case Qt::Key_Dead_Tilde: - return Settings::NativeKeyboard::Tilde; - case Qt::Key_Ntilde: - case Qt::Key_Semicolon: - return Settings::NativeKeyboard::Semicolon; - case Qt::Key_Apostrophe: - return Settings::NativeKeyboard::Quote; - case Qt::Key_Dead_Grave: - return Settings::NativeKeyboard::Backquote; - case Qt::Key_Comma: - return Settings::NativeKeyboard::Comma; - case Qt::Key_Period: - return Settings::NativeKeyboard::Period; - case Qt::Key_Slash: - return Settings::NativeKeyboard::Slash; - case Qt::Key_CapsLock: - return Settings::NativeKeyboard::CapsLock; - case Qt::Key_F1: - return Settings::NativeKeyboard::F1; - case Qt::Key_F2: - return Settings::NativeKeyboard::F2; - case Qt::Key_F3: - return Settings::NativeKeyboard::F3; - case Qt::Key_F4: - return Settings::NativeKeyboard::F4; - case Qt::Key_F5: - return Settings::NativeKeyboard::F5; - case Qt::Key_F6: - return Settings::NativeKeyboard::F6; - case Qt::Key_F7: - return Settings::NativeKeyboard::F7; - case Qt::Key_F8: - return Settings::NativeKeyboard::F8; - case Qt::Key_F9: - return Settings::NativeKeyboard::F9; - case Qt::Key_F10: - return Settings::NativeKeyboard::F10; - case Qt::Key_F11: - return Settings::NativeKeyboard::F11; - case Qt::Key_F12: - return Settings::NativeKeyboard::F12; - case Qt::Key_Print: - return Settings::NativeKeyboard::PrintScreen; - case Qt::Key_ScrollLock: - return Settings::NativeKeyboard::ScrollLock; - case Qt::Key_Pause: - return Settings::NativeKeyboard::Pause; - case Qt::Key_Insert: - return Settings::NativeKeyboard::Insert; - case Qt::Key_Home: - return Settings::NativeKeyboard::Home; - case Qt::Key_PageUp: - return Settings::NativeKeyboard::PageUp; - case Qt::Key_Delete: - return Settings::NativeKeyboard::Delete; - case Qt::Key_End: - return Settings::NativeKeyboard::End; - case Qt::Key_PageDown: - return Settings::NativeKeyboard::PageDown; - case Qt::Key_Right: - return Settings::NativeKeyboard::Right; - case Qt::Key_Left: - return Settings::NativeKeyboard::Left; - case Qt::Key_Down: - return Settings::NativeKeyboard::Down; - case Qt::Key_Up: - return Settings::NativeKeyboard::Up; - case Qt::Key_NumLock: - return Settings::NativeKeyboard::NumLock; - // Numpad keys are missing here - case Qt::Key_F13: - return Settings::NativeKeyboard::F13; - case Qt::Key_F14: - return Settings::NativeKeyboard::F14; - case Qt::Key_F15: - return Settings::NativeKeyboard::F15; - case Qt::Key_F16: - return Settings::NativeKeyboard::F16; - case Qt::Key_F17: - return Settings::NativeKeyboard::F17; - case Qt::Key_F18: - return Settings::NativeKeyboard::F18; - case Qt::Key_F19: - return Settings::NativeKeyboard::F19; - case Qt::Key_F20: - return Settings::NativeKeyboard::F20; - case Qt::Key_F21: - return Settings::NativeKeyboard::F21; - case Qt::Key_F22: - return Settings::NativeKeyboard::F22; - case Qt::Key_F23: - return Settings::NativeKeyboard::F23; - case Qt::Key_F24: - return Settings::NativeKeyboard::F24; - // case Qt::: - // return Settings::NativeKeyboard::KPComma; - // case Qt::: - // return Settings::NativeKeyboard::Ro; - case Qt::Key_Hiragana_Katakana: - return Settings::NativeKeyboard::KatakanaHiragana; - case Qt::Key_yen: - return Settings::NativeKeyboard::Yen; - case Qt::Key_Henkan: - return Settings::NativeKeyboard::Henkan; - case Qt::Key_Muhenkan: - return Settings::NativeKeyboard::Muhenkan; - // case Qt::: - // return Settings::NativeKeyboard::NumPadCommaPc98; - case Qt::Key_Hangul: - return Settings::NativeKeyboard::HangulEnglish; - case Qt::Key_Hangul_Hanja: - return Settings::NativeKeyboard::Hanja; - case Qt::Key_Katakana: - return Settings::NativeKeyboard::KatakanaKey; - case Qt::Key_Hiragana: - return Settings::NativeKeyboard::HiraganaKey; - case Qt::Key_Zenkaku_Hankaku: - return Settings::NativeKeyboard::ZenkakuHankaku; - // Modifier keys are handled by the modifier property - default: - return Settings::NativeKeyboard::None; + static constexpr std::array<std::pair<Qt::Key, Settings::NativeKeyboard::Keys>, 106> key_map = { + std::pair<Qt::Key, Settings::NativeKeyboard::Keys>{Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_A, Settings::NativeKeyboard::A}, + {Qt::Key_B, Settings::NativeKeyboard::B}, + {Qt::Key_C, Settings::NativeKeyboard::C}, + {Qt::Key_D, Settings::NativeKeyboard::D}, + {Qt::Key_E, Settings::NativeKeyboard::E}, + {Qt::Key_F, Settings::NativeKeyboard::F}, + {Qt::Key_G, Settings::NativeKeyboard::G}, + {Qt::Key_H, Settings::NativeKeyboard::H}, + {Qt::Key_I, Settings::NativeKeyboard::I}, + {Qt::Key_J, Settings::NativeKeyboard::J}, + {Qt::Key_K, Settings::NativeKeyboard::K}, + {Qt::Key_L, Settings::NativeKeyboard::L}, + {Qt::Key_M, Settings::NativeKeyboard::M}, + {Qt::Key_N, Settings::NativeKeyboard::N}, + {Qt::Key_O, Settings::NativeKeyboard::O}, + {Qt::Key_P, Settings::NativeKeyboard::P}, + {Qt::Key_Q, Settings::NativeKeyboard::Q}, + {Qt::Key_R, Settings::NativeKeyboard::R}, + {Qt::Key_S, Settings::NativeKeyboard::S}, + {Qt::Key_T, Settings::NativeKeyboard::T}, + {Qt::Key_U, Settings::NativeKeyboard::U}, + {Qt::Key_V, Settings::NativeKeyboard::V}, + {Qt::Key_W, Settings::NativeKeyboard::W}, + {Qt::Key_X, Settings::NativeKeyboard::X}, + {Qt::Key_Y, Settings::NativeKeyboard::Y}, + {Qt::Key_Z, Settings::NativeKeyboard::Z}, + {Qt::Key_1, Settings::NativeKeyboard::N1}, + {Qt::Key_2, Settings::NativeKeyboard::N2}, + {Qt::Key_3, Settings::NativeKeyboard::N3}, + {Qt::Key_4, Settings::NativeKeyboard::N4}, + {Qt::Key_5, Settings::NativeKeyboard::N5}, + {Qt::Key_6, Settings::NativeKeyboard::N6}, + {Qt::Key_7, Settings::NativeKeyboard::N7}, + {Qt::Key_8, Settings::NativeKeyboard::N8}, + {Qt::Key_9, Settings::NativeKeyboard::N9}, + {Qt::Key_0, Settings::NativeKeyboard::N0}, + {Qt::Key_Return, Settings::NativeKeyboard::Return}, + {Qt::Key_Escape, Settings::NativeKeyboard::Escape}, + {Qt::Key_Backspace, Settings::NativeKeyboard::Backspace}, + {Qt::Key_Tab, Settings::NativeKeyboard::Tab}, + {Qt::Key_Space, Settings::NativeKeyboard::Space}, + {Qt::Key_Minus, Settings::NativeKeyboard::Minus}, + {Qt::Key_Plus, Settings::NativeKeyboard::Plus}, + {Qt::Key_questiondown, Settings::NativeKeyboard::Plus}, + {Qt::Key_BracketLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BraceLeft, Settings::NativeKeyboard::OpenBracket}, + {Qt::Key_BracketRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_BraceRight, Settings::NativeKeyboard::CloseBracket}, + {Qt::Key_Bar, Settings::NativeKeyboard::Pipe}, + {Qt::Key_Dead_Tilde, Settings::NativeKeyboard::Tilde}, + {Qt::Key_Ntilde, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Semicolon, Settings::NativeKeyboard::Semicolon}, + {Qt::Key_Apostrophe, Settings::NativeKeyboard::Quote}, + {Qt::Key_Dead_Grave, Settings::NativeKeyboard::Backquote}, + {Qt::Key_Comma, Settings::NativeKeyboard::Comma}, + {Qt::Key_Period, Settings::NativeKeyboard::Period}, + {Qt::Key_Slash, Settings::NativeKeyboard::Slash}, + {Qt::Key_CapsLock, Settings::NativeKeyboard::CapsLockKey}, + {Qt::Key_F1, Settings::NativeKeyboard::F1}, + {Qt::Key_F2, Settings::NativeKeyboard::F2}, + {Qt::Key_F3, Settings::NativeKeyboard::F3}, + {Qt::Key_F4, Settings::NativeKeyboard::F4}, + {Qt::Key_F5, Settings::NativeKeyboard::F5}, + {Qt::Key_F6, Settings::NativeKeyboard::F6}, + {Qt::Key_F7, Settings::NativeKeyboard::F7}, + {Qt::Key_F8, Settings::NativeKeyboard::F8}, + {Qt::Key_F9, Settings::NativeKeyboard::F9}, + {Qt::Key_F10, Settings::NativeKeyboard::F10}, + {Qt::Key_F11, Settings::NativeKeyboard::F11}, + {Qt::Key_F12, Settings::NativeKeyboard::F12}, + {Qt::Key_Print, Settings::NativeKeyboard::PrintScreen}, + {Qt::Key_ScrollLock, Settings::NativeKeyboard::ScrollLockKey}, + {Qt::Key_Pause, Settings::NativeKeyboard::Pause}, + {Qt::Key_Insert, Settings::NativeKeyboard::Insert}, + {Qt::Key_Home, Settings::NativeKeyboard::Home}, + {Qt::Key_PageUp, Settings::NativeKeyboard::PageUp}, + {Qt::Key_Delete, Settings::NativeKeyboard::Delete}, + {Qt::Key_End, Settings::NativeKeyboard::End}, + {Qt::Key_PageDown, Settings::NativeKeyboard::PageDown}, + {Qt::Key_Right, Settings::NativeKeyboard::Right}, + {Qt::Key_Left, Settings::NativeKeyboard::Left}, + {Qt::Key_Down, Settings::NativeKeyboard::Down}, + {Qt::Key_Up, Settings::NativeKeyboard::Up}, + {Qt::Key_NumLock, Settings::NativeKeyboard::NumLockKey}, + // Numpad keys are missing here + {Qt::Key_F13, Settings::NativeKeyboard::F13}, + {Qt::Key_F14, Settings::NativeKeyboard::F14}, + {Qt::Key_F15, Settings::NativeKeyboard::F15}, + {Qt::Key_F16, Settings::NativeKeyboard::F16}, + {Qt::Key_F17, Settings::NativeKeyboard::F17}, + {Qt::Key_F18, Settings::NativeKeyboard::F18}, + {Qt::Key_F19, Settings::NativeKeyboard::F19}, + {Qt::Key_F20, Settings::NativeKeyboard::F20}, + {Qt::Key_F21, Settings::NativeKeyboard::F21}, + {Qt::Key_F22, Settings::NativeKeyboard::F22}, + {Qt::Key_F23, Settings::NativeKeyboard::F23}, + {Qt::Key_F24, Settings::NativeKeyboard::F24}, + // {Qt::..., Settings::NativeKeyboard::KPComma}, + // {Qt::..., Settings::NativeKeyboard::Ro}, + {Qt::Key_Hiragana_Katakana, Settings::NativeKeyboard::KatakanaHiragana}, + {Qt::Key_yen, Settings::NativeKeyboard::Yen}, + {Qt::Key_Henkan, Settings::NativeKeyboard::Henkan}, + {Qt::Key_Muhenkan, Settings::NativeKeyboard::Muhenkan}, + // {Qt::..., Settings::NativeKeyboard::NumPadCommaPc98}, + {Qt::Key_Hangul, Settings::NativeKeyboard::HangulEnglish}, + {Qt::Key_Hangul_Hanja, Settings::NativeKeyboard::Hanja}, + {Qt::Key_Katakana, Settings::NativeKeyboard::KatakanaKey}, + {Qt::Key_Hiragana, Settings::NativeKeyboard::HiraganaKey}, + {Qt::Key_Zenkaku_Hankaku, Settings::NativeKeyboard::ZenkakuHankaku}, + // Modifier keys are handled by the modifier property + }; + + for (const auto& [qkey, nkey] : key_map) { + if (qt_key == qkey) { + return nkey; + } } + + return Settings::NativeKeyboard::None; } int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..b03e71248 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -66,6 +129,66 @@ void CompatDB::Submit() { } } +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); + } +} + +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h index 3252fc47a..37e11278b 100644 --- a/src/yuzu/compatdb.h +++ b/src/yuzu/compatdb.h @@ -12,12 +12,22 @@ namespace Ui { class CompatDB; } +enum class CompatibilityStatus { + Perfect = 0, + Playable = 1, + // Unused: Okay = 2, + Ingame = 3, + IntroMenu = 4, + WontBoot = 5, +}; + class CompatDB : public QWizard { Q_OBJECT public: explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); ~CompatDB(); + int nextId() const override; private: QFutureWatcher<bool> testcase_watcher; @@ -25,6 +35,7 @@ private: std::unique_ptr<Ui::CompatDB> ui; void Submit(); + CompatibilityStatus CalculateCompatibility() const; void OnTestcaseSubmitted(); void EnableNext(); diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui index 3ca55eda6..d11669df2 100644 --- a/src/yuzu/compatdb.ui +++ b/src/yuzu/compatdb.ui @@ -58,128 +58,311 @@ </item> </layout> </widget> - <widget class="QWizardPage" name="wizard_Report"> + <widget class="QWizardPage" name="wizard_GameBoot"> <property name="title"> <string>Report Game Compatibility</string> </property> <attribute name="pageId"> <string notr="true">1</string> </attribute> - <layout class="QFormLayout" name="formLayout"> + <layout class="QFormLayout" name="formLayout1"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent1"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> + <property name="text"> + <string><html><head/><body><p>Does the game boot?</p></body></html></string> + </property> + <property name="wordWrap"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer1"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> <item row="2" column="0"> - <widget class="QRadioButton" name="radioButton_Perfect"> + <widget class="QRadioButton" name="radioButton_GameBoot_Yes"> <property name="text"> - <string>Perfect</string> + <string>Yes The game starts to output video or audio</string> </property> </widget> </item> - <item row="2" column="1"> - <widget class="QLabel" name="lbl_Perfect"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_GameBoot_No"> <property name="text"> - <string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string> + <string>No The game doesn't get past the "Launching..." screen</string> </property> - <property name="wordWrap"> - <bool>true</bool> + </widget> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_GamePlay"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">2</string> + </attribute> + <layout class="QFormLayout" name="formLayout2"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Gameplay_Yes"> + <property name="text"> + <string>Yes The game gets past the intro/menu and into gameplay</string> </property> </widget> </item> <item row="4" column="0"> - <widget class="QRadioButton" name="radioButton_Great"> + <widget class="QRadioButton" name="radioButton_Gameplay_No"> <property name="text"> - <string>Great</string> + <string>No The game crashes or freezes while loading or using the menu</string> </property> </widget> </item> - <item row="4" column="1"> - <widget class="QLabel" name="lbl_Great"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent2"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="5" column="0"> - <widget class="QRadioButton" name="radioButton_Okay"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer2"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_NoFreeze"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">3</string> + </attribute> + <layout class="QFormLayout" name="formLayout3"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_Yes"> <property name="text"> - <string>Okay</string> + <string>Yes The game works without crashes</string> </property> </widget> </item> - <item row="5" column="1"> - <widget class="QLabel" name="lbl_Okay"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_No"> + <property name="text"> + <string>No The game crashes or freezes during gameplay</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent3"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="6" column="0"> - <widget class="QRadioButton" name="radioButton_Bad"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer3"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Complete"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">4</string> + </attribute> + <layout class="QFormLayout" name="formLayout4"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_Yes"> <property name="text"> - <string>Bad</string> + <string>Yes The game can be finished without any workarounds</string> </property> </widget> </item> - <item row="6" column="1"> - <widget class="QLabel" name="lbl_Bad"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_No"> + <property name="text"> + <string>No The game can't progress past a certain area</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent4"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string> + <string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="7" column="0"> - <widget class="QRadioButton" name="radioButton_IntroMenu"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer4"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Graphical"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">5</string> + </attribute> + <layout class="QFormLayout" name="formLayout5"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Major"> + <property name="text"> + <string>Major The game has major graphical errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Minor"> <property name="text"> - <string>Intro/Menu</string> + <string>Minor The game has minor graphical errors</string> </property> </widget> </item> - <item row="7" column="1"> - <widget class="QLabel" name="lbl_IntroMenu"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_No"> + <property name="text"> + <string>None Everything is rendered as it looks on the Nintendo Switch</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent5"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string> + <string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="8" column="0"> - <widget class="QRadioButton" name="radioButton_WontBoot"> - <property name="text"> - <string>Won't Boot</string> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer5"> + <property name="orientation"> + <enum>Qt::Vertical</enum> </property> - <property name="checkable"> - <bool>true</bool> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> </property> - <property name="checked"> - <bool>false</bool> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Audio"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">6</string> + </attribute> + <layout class="QFormLayout" name="formLayout6"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Major"> + <property name="text"> + <string>Major The game has major audio errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Minor"> + <property name="text"> + <string>Minor The game has minor audio errors</string> </property> </widget> </item> - <item row="8" column="1"> - <widget class="QLabel" name="lbl_WontBoot"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_No"> <property name="text"> - <string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string> + <string>None Audio is played perfectly</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> - <widget class="QLabel" name="lbl_Independent"> + <widget class="QLabel" name="lbl_Independent6"> <property name="font"> <font> <pointsize>10</pointsize> </font> </property> <property name="text"> - <string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string> + <string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> @@ -187,7 +370,7 @@ </widget> </item> <item row="1" column="0" colspan="2"> - <spacer name="verticalSpacer"> + <spacer name="verticalSpacer6"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> @@ -206,7 +389,7 @@ <string>Thank you for your submission!</string> </property> <attribute name="pageId"> - <string notr="true">2</string> + <string notr="true">7</string> </attribute> </widget> </widget> diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 6198d1e4e..1800f090f 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -145,12 +145,14 @@ public: const char* tooltip; }; // clang-format off + const auto ingame_status = + CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")}; static const std::map<QString, CompatStatus> status_data = { - {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}}, + {QStringLiteral("2"), ingame_status}, + {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 59e56633a..032ff1cbc 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -342,6 +342,7 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan const auto override_build = fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id); const auto yuzu_build_version = override_build.empty() ? yuzu_build : override_build; + const auto processor_count = std::thread::hardware_concurrency(); LOG_INFO(Frontend, "yuzu Version: {}", yuzu_build_version); LogRuntimes(); @@ -361,6 +362,11 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif + + if (std::optional<int> processor_core = Common::GetProcessorCount()) { + LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); + } + LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); @@ -2018,38 +2024,50 @@ static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src return true; } +QString GMainWindow::GetGameListErrorRemoving(InstalledEntryType type) const { + switch (type) { + case InstalledEntryType::Game: + return tr("Error Removing Contents"); + case InstalledEntryType::Update: + return tr("Error Removing Update"); + case InstalledEntryType::AddOnContent: + return tr("Error Removing DLC"); + default: + return QStringLiteral("Error Removing <Invalid Type>"); + } +} void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type) { - const QString entry_type = [type] { + const QString entry_question = [type] { switch (type) { case InstalledEntryType::Game: - return tr("Contents"); + return tr("Remove Installed Game Contents?"); case InstalledEntryType::Update: - return tr("Update"); + return tr("Remove Installed Game Update?"); case InstalledEntryType::AddOnContent: - return tr("DLC"); + return tr("Remove Installed Game DLC?"); default: - return QString{}; + return QStringLiteral("Remove Installed Game <Invalid Type>?"); } }(); - if (QMessageBox::question( - this, tr("Remove Entry"), tr("Remove Installed Game %1?").arg(entry_type), - QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes) { + if (QMessageBox::question(this, tr("Remove Entry"), entry_question, + QMessageBox::Yes | QMessageBox::No, + QMessageBox::No) != QMessageBox::Yes) { return; } switch (type) { case InstalledEntryType::Game: - RemoveBaseContent(program_id, entry_type); + RemoveBaseContent(program_id, type); [[fallthrough]]; case InstalledEntryType::Update: - RemoveUpdateContent(program_id, entry_type); + RemoveUpdateContent(program_id, type); if (type != InstalledEntryType::Game) { break; } [[fallthrough]]; case InstalledEntryType::AddOnContent: - RemoveAddOnContent(program_id, entry_type); + RemoveAddOnContent(program_id, type); break; } Common::FS::RemoveDirRecursively(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / @@ -2057,7 +2075,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT game_list->PopulateAsync(UISettings::values.game_dirs); } -void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveBaseContent(u64 program_id, InstalledEntryType type) { const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) || fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id); @@ -2067,12 +2085,12 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) { tr("Successfully removed the installed base game.")); } else { QMessageBox::warning( - this, tr("Error Removing %1").arg(entry_type), + this, GetGameListErrorRemoving(type), tr("The base game is not installed in the NAND and cannot be removed.")); } } -void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveUpdateContent(u64 program_id, InstalledEntryType type) { const auto update_id = program_id | 0x800; const auto& fs_controller = system->GetFileSystemController(); const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) || @@ -2082,12 +2100,12 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) QMessageBox::information(this, tr("Successfully Removed"), tr("Successfully removed the installed update.")); } else { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There is no update installed for this title.")); } } -void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) { +void GMainWindow::RemoveAddOnContent(u64 program_id, InstalledEntryType type) { u32 count{}; const auto& fs_controller = system->GetFileSystemController(); const auto dlc_entries = system->GetContentProvider().ListEntriesFilter( @@ -2105,7 +2123,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) } if (count == 0) { - QMessageBox::warning(this, tr("Error Removing %1").arg(entry_type), + QMessageBox::warning(this, GetGameListErrorRemoving(type), tr("There are no DLC installed for this title.")); return; } @@ -2803,6 +2821,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 150ada84c..b73f550dd 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -324,9 +324,10 @@ private slots: void OnMouseActivity(); private: - void RemoveBaseContent(u64 program_id, const QString& entry_type); - void RemoveUpdateContent(u64 program_id, const QString& entry_type); - void RemoveAddOnContent(u64 program_id, const QString& entry_type); + QString GetGameListErrorRemoving(InstalledEntryType type) const; + void RemoveBaseContent(u64 program_id, InstalledEntryType type); + void RemoveUpdateContent(u64 program_id, InstalledEntryType type); + void RemoveAddOnContent(u64 program_id, InstalledEntryType type); void RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target); void RemoveAllTransferableShaderCaches(u64 program_id); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); |