diff options
Diffstat (limited to 'src')
334 files changed, 18256 insertions, 12898 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 63dd9febf..19d16147d 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -24,6 +24,7 @@ if (MSVC) # /W3 - Level 3 warnings # /MP - Multi-threaded compilation # /Zi - Output debugging information + # /Zm - Specifies the precompiled header memory allocation limit # /Zo - Enhanced debug info for optimized builds # /permissive- - Enables stricter C++ standards conformance checks # /EHsc - C++-only exception handling semantics @@ -36,6 +37,7 @@ if (MSVC) add_compile_options( /MP /Zi + /Zm200 /Zo /permissive- /EHsc diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp index f4e4dd8d2..2793ed8db 100644 --- a/src/audio_core/delay_line.cpp +++ b/src/audio_core/delay_line.cpp @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #include <cstring> #include "audio_core/delay_line.h" diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h index cafddd432..84f11bc52 100644 --- a/src/audio_core/delay_line.h +++ b/src/audio_core/delay_line.h @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include "common/common_types.h" diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 23d43a394..919da4a53 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -73,6 +73,7 @@ add_library(common STATIC hex_util.h host_memory.cpp host_memory.h + input.h intrusive_red_black_tree.h literals.h logging/backend.cpp diff --git a/src/common/bit_util.h b/src/common/bit_util.h index 64520ca4e..eef8c1c5a 100644 --- a/src/common/bit_util.h +++ b/src/common/bit_util.h @@ -7,6 +7,7 @@ #include <bit> #include <climits> #include <cstddef> +#include <type_traits> #include "common/common_types.h" @@ -44,4 +45,10 @@ template <typename T> return static_cast<u32>(log2_f + static_cast<u64>((value ^ (1ULL << log2_f)) != 0ULL)); } +template <typename T> +requires std::is_integral_v<T> +[[nodiscard]] T NextPow2(T value) { + return static_cast<T>(1ULL << ((8U * sizeof(T)) - std::countl_zero(value - 1U))); +} + } // namespace Common diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp index b44a44949..28949fe5e 100644 --- a/src/common/host_memory.cpp +++ b/src/common/host_memory.cpp @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #ifdef _WIN32 #include <iterator> diff --git a/src/common/input.h b/src/common/input.h new file mode 100644 index 000000000..f775a4c01 --- /dev/null +++ b/src/common/input.h @@ -0,0 +1,366 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <functional> +#include <memory> +#include <string> +#include <unordered_map> +#include <utility> +#include "common/logging/log.h" +#include "common/param_package.h" +#include "common/uuid.h" + +namespace Common::Input { + +// Type of data that is expected to recieve or send +enum class InputType { + None, + Battery, + Button, + Stick, + Analog, + Trigger, + Motion, + Touch, + Color, + Vibration, + Nfc, + Ir, +}; + +// Internal battery charge level +enum class BatteryLevel : u32 { + None, + Empty, + Critical, + Low, + Medium, + Full, + Charging, +}; + +enum class PollingMode { + // Constant polling of buttons, analogs and motion data + Active, + // Only update on button change, digital analogs + Pasive, + // Enable near field communication polling + NFC, + // Enable infrared camera polling + IR, +}; + +// Vibration reply from the controller +enum class VibrationError { + None, + NotSupported, + Disabled, + Unknown, +}; + +// Polling mode reply from the controller +enum class PollingError { + None, + NotSupported, + Unknown, +}; + +// Hint for amplification curve to be used +enum class VibrationAmplificationType { + Linear, + Exponential, +}; + +// Analog properties for calibration +struct AnalogProperties { + // Anything below this value will be detected as zero + float deadzone{}; + // Anyting above this values will be detected as one + float range{1.0f}; + // Minimum value to be detected as active + float threshold{0.5f}; + // Drift correction applied to the raw data + float offset{}; + // Invert direction of the sensor data + bool inverted{}; +}; + +// Single analog sensor data +struct AnalogStatus { + float value{}; + float raw_value{}; + AnalogProperties properties{}; +}; + +// Button data +struct ButtonStatus { + Common::UUID uuid{}; + bool value{}; + bool inverted{}; + bool toggle{}; + bool locked{}; +}; + +// Internal battery data +using BatteryStatus = BatteryLevel; + +// Analog and digital joystick data +struct StickStatus { + Common::UUID uuid{}; + AnalogStatus x{}; + AnalogStatus y{}; + bool left{}; + bool right{}; + bool up{}; + bool down{}; +}; + +// Analog and digital trigger data +struct TriggerStatus { + Common::UUID uuid{}; + AnalogStatus analog{}; + ButtonStatus pressed{}; +}; + +// 3D vector representing motion input +struct MotionSensor { + AnalogStatus x{}; + AnalogStatus y{}; + AnalogStatus z{}; +}; + +// Motion data used to calculate controller orientation +struct MotionStatus { + // Gyroscope vector measurement in radians/s. + MotionSensor gyro{}; + // Acceleration vector measurement in G force + MotionSensor accel{}; + // Time since last measurement in microseconds + u64 delta_timestamp{}; + // Request to update after reading the value + bool force_update{}; +}; + +// Data of a single point on a touch screen +struct TouchStatus { + ButtonStatus pressed{}; + AnalogStatus x{}; + AnalogStatus y{}; + int id{}; +}; + +// Physical controller color in RGB format +struct BodyColorStatus { + u32 body{}; + u32 buttons{}; +}; + +// HD rumble data +struct VibrationStatus { + f32 low_amplitude{}; + f32 low_frequency{}; + f32 high_amplitude{}; + f32 high_frequency{}; + VibrationAmplificationType type; +}; + +// Physical controller LED pattern +struct LedStatus { + bool led_1{}; + bool led_2{}; + bool led_3{}; + bool led_4{}; +}; + +// List of buttons to be passed to Qt that can be translated +enum class ButtonNames { + Undefined, + Invalid, + // This will display the engine name instead of the button name + Engine, + // This will display the button by value instead of the button name + Value, + ButtonLeft, + ButtonRight, + ButtonDown, + ButtonUp, + TriggerZ, + TriggerR, + TriggerL, + ButtonA, + ButtonB, + ButtonX, + ButtonY, + ButtonStart, + + // DS4 button names + L1, + L2, + L3, + R1, + R2, + R3, + Circle, + Cross, + Square, + Triangle, + Share, + Options, +}; + +// Callback data consisting of an input type and the equivalent data status +struct CallbackStatus { + InputType type{InputType::None}; + ButtonStatus button_status{}; + StickStatus stick_status{}; + AnalogStatus analog_status{}; + TriggerStatus trigger_status{}; + MotionStatus motion_status{}; + TouchStatus touch_status{}; + BodyColorStatus color_status{}; + BatteryStatus battery_status{}; + VibrationStatus vibration_status{}; +}; + +// Triggered once every input change +struct InputCallback { + std::function<void(const CallbackStatus&)> on_change; +}; + +/// An abstract class template for an input device (a button, an analog input, etc.). +class InputDevice { +public: + virtual ~InputDevice() = default; + + // Request input device to update if necessary + virtual void SoftUpdate() {} + + // Force input device to update data regardless of the current state + virtual void ForceUpdate() {} + + // Sets the function to be triggered when input changes + void SetCallback(InputCallback callback_) { + callback = std::move(callback_); + } + + // Triggers the function set in the callback + void TriggerOnChange(const CallbackStatus& status) { + if (callback.on_change) { + callback.on_change(status); + } + } + +private: + InputCallback callback; +}; + +/// An abstract class template for an output device (rumble, LED pattern, polling mode). +class OutputDevice { +public: + virtual ~OutputDevice() = default; + + virtual void SetLED([[maybe_unused]] const LedStatus& led_status) {} + + virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) { + return VibrationError::NotSupported; + } + + virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) { + return PollingError::NotSupported; + } +}; + +/// An abstract class template for a factory that can create input devices. +template <typename InputDeviceType> +class Factory { +public: + virtual ~Factory() = default; + virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0; +}; + +namespace Impl { + +template <typename InputDeviceType> +using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>; + +template <typename InputDeviceType> +struct FactoryList { + static FactoryListType<InputDeviceType> list; +}; + +template <typename InputDeviceType> +FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list; + +} // namespace Impl + +/** + * Registers an input device factory. + * @tparam InputDeviceType the type of input devices the factory can create + * @param name the name of the factory. Will be used to match the "engine" parameter when creating + * a device + * @param factory the factory object to register + */ +template <typename InputDeviceType> +void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) { + auto pair = std::make_pair(name, std::move(factory)); + if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) { + LOG_ERROR(Input, "Factory '{}' already registered", name); + } +} + +/** + * Unregisters an input device factory. + * @tparam InputDeviceType the type of input devices the factory can create + * @param name the name of the factory to unregister + */ +template <typename InputDeviceType> +void UnregisterFactory(const std::string& name) { + if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) { + LOG_ERROR(Input, "Factory '{}' not registered", name); + } +} + +/** + * Create an input device from given paramters. + * @tparam InputDeviceType the type of input devices to create + * @param params a serialized ParamPackage string that contains all parameters for creating the + * device + */ +template <typename InputDeviceType> +std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) { + const Common::ParamPackage package(params); + const std::string engine = package.Get("engine", "null"); + const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; + const auto pair = factory_list.find(engine); + if (pair == factory_list.end()) { + if (engine != "null") { + LOG_ERROR(Input, "Unknown engine name: {}", engine); + } + return std::make_unique<InputDeviceType>(); + } + return pair->second->Create(package); +} + +/** + * Create an input device from given paramters. + * @tparam InputDeviceType the type of input devices to create + * @param A ParamPackage that contains all parameters for creating the device + */ +template <typename InputDeviceType> +std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) { + const std::string engine = package.Get("engine", "null"); + const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; + const auto pair = factory_list.find(engine); + if (pair == factory_list.end()) { + if (engine != "null") { + LOG_ERROR(Input, "Unknown engine name: {}", engine); + } + return std::make_unique<InputDeviceType>(); + } + return pair->second->Create(package); +} + +} // namespace Common::Input diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp index 42744c994..b898a652c 100644 --- a/src/common/logging/filter.cpp +++ b/src/common/logging/filter.cpp @@ -114,6 +114,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) { SUB(Service, NGCT) \ SUB(Service, NIFM) \ SUB(Service, NIM) \ + SUB(Service, NOTIF) \ SUB(Service, NPNS) \ SUB(Service, NS) \ SUB(Service, NVDRV) \ diff --git a/src/common/logging/types.h b/src/common/logging/types.h index 2d21fc483..9ed0c7ad6 100644 --- a/src/common/logging/types.h +++ b/src/common/logging/types.h @@ -82,6 +82,7 @@ enum class Class : u8 { Service_NGCT, ///< The NGCT (No Good Content for Terra) service Service_NIFM, ///< The NIFM (Network interface) service Service_NIM, ///< The NIM service + Service_NOTIF, ///< The NOTIF (Notification) service Service_NPNS, ///< The NPNS service Service_NS, ///< The NS services Service_NVDRV, ///< The NVDRV (Nvidia driver) service diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 3bcaa072f..6964a8273 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -183,6 +183,7 @@ void RestoreGlobalState(bool is_powered_on) { values.max_anisotropy.SetGlobal(true); values.use_speed_limit.SetGlobal(true); values.speed_limit.SetGlobal(true); + values.fps_cap.SetGlobal(true); values.use_disk_shader_cache.SetGlobal(true); values.gpu_accuracy.SetGlobal(true); values.use_asynchronous_gpu_emulation.SetGlobal(true); diff --git a/src/common/settings.h b/src/common/settings.h index 42f8b4a7d..313f1fa7f 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -6,7 +6,6 @@ #include <algorithm> #include <array> -#include <atomic> #include <map> #include <optional> #include <string> @@ -525,7 +524,7 @@ struct Values { Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; Setting<bool> accelerate_astc{true, "accelerate_astc"}; Setting<bool> use_vsync{true, "use_vsync"}; - BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; + RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"}; BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"}; RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; @@ -560,25 +559,19 @@ struct Values { Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"}; Setting<bool> motion_enabled{true, "motion_enabled"}; - BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01", - "motion_device"}; BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; + BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"}; BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"}; BasicSetting<bool> tas_enable{false, "tas_enable"}; BasicSetting<bool> tas_loop{false, "tas_loop"}; - BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"}; BasicSetting<bool> mouse_panning{false, "mouse_panning"}; BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; - std::string mouse_device; - MouseButtonsRaw mouse_buttons; BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"}; BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"}; - KeyboardKeysRaw keyboard_keys; - KeyboardModsRaw keyboard_mods; BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; @@ -586,14 +579,11 @@ struct Values { TouchscreenInput touchscreen; - BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"}; BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"}; std::vector<TouchFromButtonMap> touch_from_button_maps; - std::atomic_bool is_device_reload_pending{true}; - // Data Storage BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"}; BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"}; @@ -614,6 +604,7 @@ struct Values { BasicSetting<bool> extended_logging{false, "extended_logging"}; BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"}; BasicSetting<bool> use_auto_stub{false, "use_auto_stub"}; + BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"}; // Miscellaneous BasicSetting<std::string> log_filter{"*:Info", "log_filter"}; diff --git a/src/common/settings_input.h b/src/common/settings_input.h index 609600582..4ff37e186 100644 --- a/src/common/settings_input.h +++ b/src/common/settings_input.h @@ -62,11 +62,22 @@ enum Values : int { constexpr int STICK_HID_BEGIN = LStick; constexpr int STICK_HID_END = NumAnalogs; -constexpr int NUM_STICKS_HID = NumAnalogs; extern const std::array<const char*, NumAnalogs> mapping; } // namespace NativeAnalog +namespace NativeTrigger { +enum Values : int { + LTrigger, + RTrigger, + + NumTriggers, +}; + +constexpr int TRIGGER_HID_BEGIN = LTrigger; +constexpr int TRIGGER_HID_END = NumTriggers; +} // namespace NativeTrigger + namespace NativeVibration { enum Values : int { LeftVibrationDevice, @@ -115,10 +126,20 @@ constexpr int NUM_MOUSE_HID = NumMouseButtons; extern const std::array<const char*, NumMouseButtons> mapping; } // namespace NativeMouseButton +namespace NativeMouseWheel { +enum Values { + X, + Y, + + NumMouseWheels, +}; + +extern const std::array<const char*, NumMouseWheels> mapping; +} // namespace NativeMouseWheel + namespace NativeKeyboard { enum Keys { None, - Error, A = 4, B, @@ -156,22 +177,22 @@ enum Keys { N8, N9, N0, - Enter, + Return, Escape, Backspace, Tab, Space, Minus, - Equal, - LeftBrace, - RightBrace, - Backslash, + Plus, + OpenBracket, + CloseBracket, + Pipe, Tilde, Semicolon, - Apostrophe, - Grave, + Quote, + Backquote, Comma, - Dot, + Period, Slash, CapsLockKey, @@ -188,7 +209,7 @@ enum Keys { F11, F12, - SystemRequest, + PrintScreen, ScrollLockKey, Pause, Insert, @@ -257,8 +278,18 @@ enum Keys { ScrollLockActive, KPComma, - KPLeftParenthesis, - KPRightParenthesis, + Ro = 0x87, + KatakanaHiragana, + Yen, + Henkan, + Muhenkan, + NumPadCommaPc98, + + HangulEnglish = 0x90, + Hanja, + KatakanaKey, + HiraganaKey, + ZenkakuHankaku, LeftControlKey = 0xE0, LeftShiftKey, @@ -307,6 +338,8 @@ enum Modifiers { CapsLock, ScrollLock, NumLock, + Katakana, + Hiragana, NumKeyboardMods, }; @@ -324,11 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods; using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>; using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>; using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>; -using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>; - -using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>; -using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>; -using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>; constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; @@ -342,6 +370,11 @@ enum class ControllerType { RightJoycon, Handheld, GameCube, + Pokeball, + NES, + SNES, + N64, + SegaGenesis, }; struct PlayerInput { @@ -349,7 +382,6 @@ struct PlayerInput { ControllerType controller_type; ButtonsRaw buttons; AnalogsRaw analogs; - VibrationsRaw vibrations; MotionsRaw motions; bool vibration_enabled; diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index fccd2eee5..fbeacc7e2 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -71,9 +71,6 @@ static CPUCaps Detect() { else caps.manufacturer = Manufacturer::Unknown; - u32 family = {}; - u32 model = {}; - __cpuid(cpu_id, 0x80000000); u32 max_ex_fn = cpu_id[0]; @@ -84,15 +81,6 @@ static CPUCaps Detect() { // Detect family and other miscellaneous features if (max_std_fn >= 1) { __cpuid(cpu_id, 0x00000001); - family = (cpu_id[0] >> 8) & 0xf; - model = (cpu_id[0] >> 4) & 0xf; - if (family == 0xf) { - family += (cpu_id[0] >> 20) & 0xff; - } - if (family >= 6) { - model += ((cpu_id[0] >> 16) & 0xf) << 4; - } - if ((cpu_id[3] >> 25) & 1) caps.sse = true; if ((cpu_id[3] >> 26) & 1) diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp index 87de40624..82ee2c8a1 100644 --- a/src/common/x64/native_clock.cpp +++ b/src/common/x64/native_clock.cpp @@ -15,26 +15,26 @@ namespace Common { u64 EstimateRDTSCFrequency() { - const auto milli_10 = std::chrono::milliseconds{10}; - // get current time + // Discard the first result measuring the rdtsc. _mm_mfence(); - const u64 tscStart = __rdtsc(); - const auto startTime = std::chrono::high_resolution_clock::now(); - // wait roughly 3 seconds - while (true) { - auto milli = std::chrono::duration_cast<std::chrono::milliseconds>( - std::chrono::high_resolution_clock::now() - startTime); - if (milli.count() >= 3000) - break; - std::this_thread::sleep_for(milli_10); - } - const auto endTime = std::chrono::high_resolution_clock::now(); + __rdtsc(); + std::this_thread::sleep_for(std::chrono::milliseconds{1}); + _mm_mfence(); + __rdtsc(); + + // Get the current time. + const auto start_time = std::chrono::steady_clock::now(); + _mm_mfence(); + const u64 tsc_start = __rdtsc(); + // Wait for 200 milliseconds. + std::this_thread::sleep_for(std::chrono::milliseconds{200}); + const auto end_time = std::chrono::steady_clock::now(); _mm_mfence(); - const u64 tscEnd = __rdtsc(); - // calculate difference - const u64 timer_diff = - std::chrono::duration_cast<std::chrono::nanoseconds>(endTime - startTime).count(); - const u64 tsc_diff = tscEnd - tscStart; + const u64 tsc_end = __rdtsc(); + // Calculate differences. + const u64 timer_diff = static_cast<u64>( + std::chrono::duration_cast<std::chrono::nanoseconds>(end_time - start_time).count()); + const u64 tsc_diff = tsc_end - tsc_start; const u64 tsc_freq = MultiplyAndDivide64(tsc_diff, 1000000000ULL, timer_diff); return tsc_freq; } diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 9f0fbba2d..49bed614a 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -132,11 +132,23 @@ add_library(core STATIC frontend/emu_window.h frontend/framebuffer_layout.cpp frontend/framebuffer_layout.h - frontend/input_interpreter.cpp - frontend/input_interpreter.h - frontend/input.h hardware_interrupt_manager.cpp hardware_interrupt_manager.h + hid/emulated_console.cpp + hid/emulated_console.h + hid/emulated_controller.cpp + hid/emulated_controller.h + hid/emulated_devices.cpp + hid/emulated_devices.h + hid/hid_core.cpp + hid/hid_core.h + hid/hid_types.h + hid/input_converter.cpp + hid/input_converter.h + hid/input_interpreter.cpp + hid/input_interpreter.h + hid/motion_input.cpp + hid/motion_input.h hle/api_version.h hle/ipc.h hle/ipc_helpers.h @@ -167,12 +179,15 @@ add_library(core STATIC hle/kernel/k_client_port.h hle/kernel/k_client_session.cpp hle/kernel/k_client_session.h + hle/kernel/k_code_memory.cpp + hle/kernel/k_code_memory.h hle/kernel/k_condition_variable.cpp hle/kernel/k_condition_variable.h hle/kernel/k_event.cpp hle/kernel/k_event.h hle/kernel/k_handle_table.cpp hle/kernel/k_handle_table.h + hle/kernel/k_light_condition_variable.cpp hle/kernel/k_light_condition_variable.h hle/kernel/k_light_lock.cpp hle/kernel/k_light_lock.h @@ -225,6 +240,7 @@ add_library(core STATIC hle/kernel/k_system_control.h hle/kernel/k_thread.cpp hle/kernel/k_thread.h + hle/kernel/k_thread_queue.cpp hle/kernel/k_thread_queue.h hle/kernel/k_trace.h hle/kernel/k_transfer_memory.cpp @@ -396,12 +412,15 @@ add_library(core STATIC hle/service/glue/glue.h hle/service/glue/glue_manager.cpp hle/service/glue/glue_manager.h + hle/service/glue/notif.cpp + hle/service/glue/notif.h hle/service/grc/grc.cpp hle/service/grc/grc.h hle/service/hid/hid.cpp hle/service/hid/hid.h hle/service/hid/irs.cpp hle/service/hid/irs.h + hle/service/hid/ring_lifo.h hle/service/hid/xcd.cpp hle/service/hid/xcd.h hle/service/hid/errors.h @@ -466,6 +485,8 @@ add_library(core STATIC hle/service/ns/language.h hle/service/ns/ns.cpp hle/service/ns/ns.h + hle/service/ns/pdm_qry.cpp + hle/service/ns/pdm_qry.h hle/service/ns/pl_u.cpp hle/service/ns/pl_u.h hle/service/nvdrv/devices/nvdevice.h diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp index 4e73cc03a..56836bd05 100644 --- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp +++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp @@ -86,6 +86,26 @@ public: num_instructions, MemoryReadCode(pc)); } + void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op, + VAddr value) override { + switch (op) { + case Dynarmic::A64::InstructionCacheOperation::InvalidateByVAToPoU: { + static constexpr u64 ICACHE_LINE_SIZE = 64; + + const u64 cache_line_start = value & ~(ICACHE_LINE_SIZE - 1); + parent.InvalidateCacheRange(cache_line_start, ICACHE_LINE_SIZE); + break; + } + case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoU: + parent.ClearInstructionCache(); + break; + case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoUInnerSharable: + default: + LOG_DEBUG(Core_ARM, "Unprocesseed instruction cache operation: {}", op); + break; + } + } + void ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) override { switch (exception) { case Dynarmic::A64::Exception::WaitForInterrupt: diff --git a/src/core/core.cpp b/src/core/core.cpp index 07448fd29..aa96f709b 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -27,6 +27,7 @@ #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" #include "core/hardware_interrupt_manager.h" +#include "core/hid/hid_core.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/kernel.h" @@ -126,7 +127,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, struct System::Impl { explicit Impl(System& system) - : kernel{system}, fs_controller{system}, memory{system}, + : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {} SystemResultStatus Run() { @@ -391,6 +392,7 @@ struct System::Impl { std::unique_ptr<Hardware::InterruptManager> interrupt_manager; std::unique_ptr<Core::DeviceMemory> device_memory; Core::Memory::Memory memory; + Core::HID::HIDCore hid_core; CpuManager cpu_manager; std::atomic_bool is_powered_on{}; bool exit_lock = false; @@ -519,12 +521,6 @@ const ARM_Interface& System::CurrentArmInterface() const { return impl->kernel.CurrentPhysicalCore().ArmInterface(); } -std::size_t System::CurrentCoreIndex() const { - std::size_t core = impl->kernel.GetCurrentHostThreadID(); - ASSERT(core < Core::Hardware::NUM_CPU_CORES); - return core; -} - Kernel::PhysicalCore& System::CurrentPhysicalCore() { return impl->kernel.CurrentPhysicalCore(); } @@ -615,6 +611,14 @@ const Kernel::KernelCore& System::Kernel() const { return impl->kernel; } +HID::HIDCore& System::HIDCore() { + return impl->hid_core; +} + +const HID::HIDCore& System::HIDCore() const { + return impl->hid_core; +} + Timing::CoreTiming& System::CoreTiming() { return impl->core_timing; } @@ -825,8 +829,6 @@ void System::ApplySettings() { if (IsPoweredOn()) { Renderer().RefreshBaseSettings(); } - - Service::HID::ReloadInputDevices(); } } // namespace Core diff --git a/src/core/core.h b/src/core/core.h index 01bc0a2c7..52ff90359 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -89,6 +89,10 @@ namespace Core::Hardware { class InterruptManager; } +namespace Core::HID { +class HIDCore; +} + namespace Core { class ARM_Interface; @@ -204,9 +208,6 @@ public: /// Gets an ARM interface to the CPU core that is currently running [[nodiscard]] const ARM_Interface& CurrentArmInterface() const; - /// Gets the index of the currently running CPU core - [[nodiscard]] std::size_t CurrentCoreIndex() const; - /// Gets the physical core for the CPU core that is currently running [[nodiscard]] Kernel::PhysicalCore& CurrentPhysicalCore(); @@ -285,6 +286,12 @@ public: /// Provides a constant reference to the kernel instance. [[nodiscard]] const Kernel::KernelCore& Kernel() const; + /// Gets a mutable reference to the HID interface. + [[nodiscard]] HID::HIDCore& HIDCore(); + + /// Gets an immutable reference to the HID interface. + [[nodiscard]] const HID::HIDCore& HIDCore() const; + /// Provides a reference to the internal PerfStats instance. [[nodiscard]] Core::PerfStats& GetPerfStats(); diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp index 5d43c6e5d..cbcc54891 100644 --- a/src/core/cpu_manager.cpp +++ b/src/core/cpu_manager.cpp @@ -117,17 +117,18 @@ void CpuManager::MultiCoreRunGuestLoop() { physical_core = &kernel.CurrentPhysicalCore(); } system.ExitDynarmicProfile(); - physical_core->ArmInterface().ClearExclusiveState(); - kernel.CurrentScheduler()->RescheduleCurrentCore(); + { + Kernel::KScopedDisableDispatch dd(kernel); + physical_core->ArmInterface().ClearExclusiveState(); + } } } void CpuManager::MultiCoreRunIdleThread() { auto& kernel = system.Kernel(); while (true) { - auto& physical_core = kernel.CurrentPhysicalCore(); - physical_core.Idle(); - kernel.CurrentScheduler()->RescheduleCurrentCore(); + Kernel::KScopedDisableDispatch dd(kernel); + kernel.CurrentPhysicalCore().Idle(); } } @@ -135,12 +136,12 @@ void CpuManager::MultiCoreRunSuspendThread() { auto& kernel = system.Kernel(); kernel.CurrentScheduler()->OnThreadStart(); while (true) { - auto core = kernel.GetCurrentHostThreadID(); + auto core = kernel.CurrentPhysicalCoreIndex(); auto& scheduler = *kernel.CurrentScheduler(); Kernel::KThread* current_thread = scheduler.GetCurrentThread(); Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context); ASSERT(scheduler.ContextSwitchPending()); - ASSERT(core == kernel.GetCurrentHostThreadID()); + ASSERT(core == kernel.CurrentPhysicalCoreIndex()); scheduler.RescheduleCurrentCore(); } } @@ -346,13 +347,9 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) { sc_sync_first_use = false; } - // Abort if emulation was killed before the session really starts - if (!system.IsPoweredOn()) { - return; - } - + // Emulation was stopped if (stop_token.stop_requested()) { - break; + return; } auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread(); diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 03bbedf8b..6dbd38ffa 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -5,16 +5,15 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/frontend/applets/controller.h" -#include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/hid.h" -#include "core/hle/service/sm/sm.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" namespace Core::Frontend { ControllerApplet::~ControllerApplet() = default; -DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_) - : service_manager{service_manager_} {} +DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {} DefaultControllerApplet::~DefaultControllerApplet() = default; @@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb const ControllerParameters& parameters) const { LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); - auto& npad = - service_manager.GetService<Service::HID::Hid>("hid") - ->GetAppletResource() - ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad); - - auto& players = Settings::values.players.GetValue(); - const std::size_t min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; // Disconnect Handheld first. - npad.DisconnectNpadAtIndex(8); + auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + handheld->Disconnect(); // Deduce the best configuration based on the input parameters. - for (std::size_t index = 0; index < players.size() - 2; ++index) { + for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) { + auto* controller = hid_core.GetEmulatedControllerByIndex(index); + // First, disconnect all controllers regardless of the value of keep_controllers_connected. // This makes it easy to connect the desired controllers. - npad.DisconnectNpadAtIndex(index); + controller->Disconnect(); // Only connect the minimum number of required players. if (index >= min_supported_players) { @@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb // Connect controllers based on the following priority list from highest to lowest priority: // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld if (parameters.allow_pro_controller) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); + controller->Connect(); } else if (parameters.allow_dual_joycons) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); + controller->Connect(); } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { // Assign left joycons to even player indices and right joycons to odd player indices. // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and // a right Joycon for Player 2 in 2 Player Assist mode. if (index % 2 == 0) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); + controller->Connect(); } else { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); + controller->Connect(); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && !Settings::values.use_docked_mode.GetValue()) { // We should *never* reach here under any normal circumstances. - npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld), - index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); + controller->Connect(); } else { UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!"); } diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h index b0626a0f9..014bc8901 100644 --- a/src/core/frontend/applets/controller.h +++ b/src/core/frontend/applets/controller.h @@ -8,8 +8,8 @@ #include "common/common_types.h" -namespace Service::SM { -class ServiceManager; +namespace Core::HID { +class HIDCore; } namespace Core::Frontend { @@ -44,14 +44,14 @@ public: class DefaultControllerApplet final : public ControllerApplet { public: - explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_); + explicit DefaultControllerApplet(HID::HIDCore& hid_core_); ~DefaultControllerApplet() override; void ReconfigureControllers(std::function<void()> callback, const ControllerParameters& parameters) const override; private: - Service::SM::ServiceManager& service_manager; + HID::HIDCore& hid_core; }; } // namespace Core::Frontend diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e1f7e5886..57c6ffc43 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -3,87 +3,23 @@ // Refer to the license.txt file included. #include <mutex> -#include "common/settings.h" #include "core/frontend/emu_window.h" -#include "core/frontend/input.h" namespace Core::Frontend { GraphicsContext::~GraphicsContext() = default; -class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, - public std::enable_shared_from_this<TouchState> { -public: - std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override { - return std::make_unique<Device>(shared_from_this()); - } - - std::mutex mutex; - - Input::TouchStatus status; - -private: - class Device : public Input::TouchDevice { - public: - explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {} - Input::TouchStatus GetStatus() const override { - if (auto state = touch_state.lock()) { - std::lock_guard guard{state->mutex}; - return state->status; - } - return {}; - } - - private: - std::weak_ptr<TouchState> touch_state; - }; -}; - EmuWindow::EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height); active_config = config; - touch_state = std::make_shared<TouchState>(); - Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); -} - -EmuWindow::~EmuWindow() { - Input::UnregisterFactory<Input::TouchDevice>("emu_window"); -} - -/** - * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout - * @param layout FramebufferLayout object describing the framebuffer size and screen positions - * @param framebuffer_x Framebuffer x-coordinate to check - * @param framebuffer_y Framebuffer y-coordinate to check - * @return True if the coordinates are within the touchpad, otherwise false - */ -static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x, - u32 framebuffer_y) { - return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom && - framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right); -} - -std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { - new_x = std::max(new_x, framebuffer_layout.screen.left); - new_x = std::min(new_x, framebuffer_layout.screen.right - 1); - - new_y = std::max(new_y, framebuffer_layout.screen.top); - new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); - - return std::make_pair(new_x, new_y); } -void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { - return; - } - if (id >= touch_state->status.size()) { - return; - } +EmuWindow::~EmuWindow() {} - std::lock_guard guard{touch_state->mutex}; +std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const { + std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); const float x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); @@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->status[id] = std::make_tuple(x, y, true); -} - -void EmuWindow::TouchReleased(size_t id) { - if (id >= touch_state->status.size()) { - return; - } - std::lock_guard guard{touch_state->mutex}; - touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); + return std::make_pair(x, y); } -void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) { - if (id >= touch_state->status.size()) { - return; - } - - if (!std::get<2>(touch_state->status[id])) { - return; - } +std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { + new_x = std::max(new_x, framebuffer_layout.screen.left); + new_x = std::min(new_x, framebuffer_layout.screen.right - 1); - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { - std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - } + new_y = std::max(new_y, framebuffer_layout.screen.top); + new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); - TouchPressed(framebuffer_x, framebuffer_y, id); + return std::make_pair(new_x, new_y); } void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) { diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 8a86a1d27..e413a520a 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -113,28 +113,6 @@ public: virtual bool IsShown() const = 0; /** - * Signal that a touch pressed event has occurred (e.g. mouse click pressed) - * @param framebuffer_x Framebuffer x-coordinate that was pressed - * @param framebuffer_y Framebuffer y-coordinate that was pressed - * @param id Touch event ID - */ - void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id); - - /** - * Signal that a touch released event has occurred (e.g. mouse click released) - * @param id Touch event ID - */ - void TouchReleased(size_t id); - - /** - * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) - * @param framebuffer_x Framebuffer x-coordinate - * @param framebuffer_y Framebuffer y-coordinate - * @param id Touch event ID - */ - void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id); - - /** * Returns currently active configuration. * @note Accesses to the returned object need not be consistent because it may be modified in * another thread @@ -212,6 +190,11 @@ protected: client_area_height = size.second; } + /** + * Converts a screen postion into the equivalent touchscreen position. + */ + std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const; + WindowSystemInfo window_info; private: @@ -237,9 +220,6 @@ private: WindowConfig config; ///< Internal configuration (changes pending for being applied in /// ProcessConfigurationChanges) WindowConfig active_config; ///< Internal active configuration - - class TouchState; - std::shared_ptr<TouchState> touch_state; }; } // namespace Core::Frontend diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 4b58b672a..26a5b12aa 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens // so just calculate them both even if the other isn't showing. - FramebufferLayout res{width, height, false, {}}; + FramebufferLayout res{ + .width = width, + .height = height, + .screen = {}, + .is_srgb = false, + }; const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); const float emulation_aspect_ratio = EmulationAspectRatio( diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index 2e36c0163..8e341e4e2 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -35,17 +35,8 @@ enum class AspectRatio { struct FramebufferLayout { u32 width{ScreenUndocked::Width}; u32 height{ScreenUndocked::Height}; - bool is_srgb{}; - Common::Rectangle<u32> screen; - - /** - * Returns the ration of pixel size of the screen, compared to the native size of the undocked - * Switch screen. - */ - float GetScalingRatio() const { - return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width; - } + bool is_srgb{}; }; /** diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h deleted file mode 100644 index f1747c5b2..000000000 --- a/src/core/frontend/input.h +++ /dev/null @@ -1,217 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <functional> -#include <memory> -#include <string> -#include <tuple> -#include <unordered_map> -#include <utility> -#include "common/logging/log.h" -#include "common/param_package.h" -#include "common/quaternion.h" -#include "common/vector_math.h" - -namespace Input { - -enum class AnalogDirection : u8 { - RIGHT, - LEFT, - UP, - DOWN, -}; -struct AnalogProperties { - float deadzone; - float range; - float threshold; -}; -template <typename StatusType> -struct InputCallback { - std::function<void(StatusType)> on_change; -}; - -/// An abstract class template for an input device (a button, an analog input, etc.). -template <typename StatusType> -class InputDevice { -public: - virtual ~InputDevice() = default; - virtual StatusType GetStatus() const { - return {}; - } - virtual StatusType GetRawStatus() const { - return GetStatus(); - } - virtual AnalogProperties GetAnalogProperties() const { - return {}; - } - virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const { - return {}; - } - virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low, - [[maybe_unused]] f32 amp_high, - [[maybe_unused]] f32 freq_high) const { - return {}; - } - void SetCallback(InputCallback<StatusType> callback_) { - callback = std::move(callback_); - } - void TriggerOnChange() { - if (callback.on_change) { - callback.on_change(GetStatus()); - } - } - -private: - InputCallback<StatusType> callback; -}; - -/// An abstract class template for a factory that can create input devices. -template <typename InputDeviceType> -class Factory { -public: - virtual ~Factory() = default; - virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0; -}; - -namespace Impl { - -template <typename InputDeviceType> -using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>; - -template <typename InputDeviceType> -struct FactoryList { - static FactoryListType<InputDeviceType> list; -}; - -template <typename InputDeviceType> -FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list; - -} // namespace Impl - -/** - * Registers an input device factory. - * @tparam InputDeviceType the type of input devices the factory can create - * @param name the name of the factory. Will be used to match the "engine" parameter when creating - * a device - * @param factory the factory object to register - */ -template <typename InputDeviceType> -void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) { - auto pair = std::make_pair(name, std::move(factory)); - if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) { - LOG_ERROR(Input, "Factory '{}' already registered", name); - } -} - -/** - * Unregisters an input device factory. - * @tparam InputDeviceType the type of input devices the factory can create - * @param name the name of the factory to unregister - */ -template <typename InputDeviceType> -void UnregisterFactory(const std::string& name) { - if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) { - LOG_ERROR(Input, "Factory '{}' not registered", name); - } -} - -/** - * Create an input device from given paramters. - * @tparam InputDeviceType the type of input devices to create - * @param params a serialized ParamPackage string contains all parameters for creating the device - */ -template <typename InputDeviceType> -std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) { - const Common::ParamPackage package(params); - const std::string engine = package.Get("engine", "null"); - const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; - const auto pair = factory_list.find(engine); - if (pair == factory_list.end()) { - if (engine != "null") { - LOG_ERROR(Input, "Unknown engine name: {}", engine); - } - return std::make_unique<InputDeviceType>(); - } - return pair->second->Create(package); -} - -/** - * A button device is an input device that returns bool as status. - * true for pressed; false for released. - */ -using ButtonDevice = InputDevice<bool>; - -/** - * An analog device is an input device that returns a tuple of x and y coordinates as status. The - * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up - * direction - */ -using AnalogDevice = InputDevice<std::tuple<float, float>>; - -/** - * A vibration device is an input device that returns an unsigned byte as status. - * It represents whether the vibration device supports vibration or not. - * If the status returns 1, it supports vibration. Otherwise, it does not support vibration. - */ -using VibrationDevice = InputDevice<u8>; - -/** - * A motion status is an object that returns a tuple of accelerometer state vector, - * gyroscope state vector, rotation state vector, orientation state matrix and quaterion state - * vector. - * - * For both 3D vectors: - * x+ is the same direction as RIGHT on D-pad. - * y+ is normal to the touch screen, pointing outward. - * z+ is the same direction as UP on D-pad. - * - * For accelerometer state vector - * Units: g (gravitational acceleration) - * - * For gyroscope state vector: - * Orientation is determined by right-hand rule. - * Units: deg/sec - * - * For rotation state vector - * Units: rotations - * - * For orientation state matrix - * x vector - * y vector - * z vector - * - * For quaternion state vector - * xyz vector - * w float - */ -using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>, - std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>; - -/** - * A motion device is an input device that returns a motion status object - */ -using MotionDevice = InputDevice<MotionStatus>; - -/** - * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. - * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is - * pressed. - */ -using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; - -/** - * A touch device is an input device that returns a touch status object - */ -using TouchDevice = InputDevice<TouchStatus>; - -/** - * A mouse device is an input device that returns a tuple of two floats and four ints. - * The first two floats are X and Y device coordinates of the mouse (from 0-1). - * The s32s are the mouse wheel. - */ -using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>; - -} // namespace Input diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp new file mode 100644 index 000000000..685ec080c --- /dev/null +++ b/src/core/hid/emulated_console.cpp @@ -0,0 +1,232 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/settings.h" +#include "core/hid/emulated_console.h" +#include "core/hid/input_converter.h" + +namespace Core::HID { +EmulatedConsole::EmulatedConsole() = default; + +EmulatedConsole::~EmulatedConsole() = default; + +void EmulatedConsole::ReloadFromSettings() { + // Using first motion device from player 1. No need to assign any unique config at the moment + const auto& player = Settings::values.players.GetValue()[0]; + motion_params = Common::ParamPackage(player.motions[0]); + + ReloadInput(); +} + +void EmulatedConsole::SetTouchParams() { + // TODO(german77): Support any number of fingers + std::size_t index = 0; + + // Hardcode mouse, touchscreen and cemuhook parameters + if (!Settings::values.mouse_enabled) { + // We can't use mouse as touch if native mouse is enabled + touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"}; + } + touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"}; + touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"}; + touch_params[index++] = + Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"}; + touch_params[index++] = + Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"}; + + const auto button_index = + static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue()); + const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons; + + // Map the rest of the fingers from touch from button configuration + for (const auto& config_entry : touch_buttons) { + if (index >= touch_params.size()) { + continue; + } + Common::ParamPackage params{config_entry}; + Common::ParamPackage touch_button_params; + const int x = params.Get("x", 0); + const int y = params.Get("y", 0); + params.Erase("x"); + params.Erase("y"); + touch_button_params.Set("engine", "touch_from_button"); + touch_button_params.Set("button", params.Serialize()); + touch_button_params.Set("x", x); + touch_button_params.Set("y", y); + touch_button_params.Set("touch_id", static_cast<int>(index)); + touch_params[index] = touch_button_params; + index++; + } +} + +void EmulatedConsole::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + SetTouchParams(); + + motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params); + if (motion_devices) { + motion_devices->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); }, + }); + } + + // Unique index for identifying touch device source + std::size_t index = 0; + for (auto& touch_device : touch_devices) { + touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]); + if (!touch_device) { + continue; + } + touch_device->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetTouch(callback, index); + }, + }); + index++; + } +} + +void EmulatedConsole::UnloadInput() { + motion_devices.reset(); + for (auto& touch : touch_devices) { + touch.reset(); + } +} + +void EmulatedConsole::EnableConfiguration() { + is_configuring = true; + SaveCurrentConfig(); +} + +void EmulatedConsole::DisableConfiguration() { + is_configuring = false; +} + +bool EmulatedConsole::IsConfiguring() const { + return is_configuring; +} + +void EmulatedConsole::SaveCurrentConfig() { + if (!is_configuring) { + return; + } +} + +void EmulatedConsole::RestoreConfig() { + if (!is_configuring) { + return; + } + ReloadFromSettings(); +} + +Common::ParamPackage EmulatedConsole::GetMotionParam() const { + return motion_params; +} + +void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { + motion_params = param; + ReloadInput(); +} + +void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) { + std::lock_guard lock{mutex}; + auto& raw_status = console.motion_values.raw_status; + auto& emulated = console.motion_values.emulated; + + raw_status = TransformToMotion(callback); + emulated.SetAcceleration(Common::Vec3f{ + raw_status.accel.x.value, + raw_status.accel.y.value, + raw_status.accel.z.value, + }); + emulated.SetGyroscope(Common::Vec3f{ + raw_status.gyro.x.value, + raw_status.gyro.y.value, + raw_status.gyro.z.value, + }); + emulated.UpdateRotation(raw_status.delta_timestamp); + emulated.UpdateOrientation(raw_status.delta_timestamp); + + if (is_configuring) { + TriggerOnChange(ConsoleTriggerType::Motion); + return; + } + + auto& motion = console.motion_state; + motion.accel = emulated.GetAcceleration(); + motion.gyro = emulated.GetGyroscope(); + motion.rotation = emulated.GetGyroscope(); + motion.orientation = emulated.GetOrientation(); + motion.quaternion = emulated.GetQuaternion(); + motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); + + TriggerOnChange(ConsoleTriggerType::Motion); +} + +void EmulatedConsole::SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index) { + if (index >= console.touch_values.size()) { + return; + } + std::lock_guard lock{mutex}; + + console.touch_values[index] = TransformToTouch(callback); + + if (is_configuring) { + TriggerOnChange(ConsoleTriggerType::Touch); + return; + } + + // TODO(german77): Remap touch id in sequential order + console.touch_state[index] = { + .position = {console.touch_values[index].x.value, console.touch_values[index].y.value}, + .id = static_cast<u32>(console.touch_values[index].id), + .pressed = console.touch_values[index].pressed.value, + }; + + TriggerOnChange(ConsoleTriggerType::Touch); +} + +ConsoleMotionValues EmulatedConsole::GetMotionValues() const { + return console.motion_values; +} + +TouchValues EmulatedConsole::GetTouchValues() const { + return console.touch_values; +} + +ConsoleMotion EmulatedConsole::GetMotion() const { + return console.motion_state; +} + +TouchFingerState EmulatedConsole::GetTouch() const { + return console.touch_state; +} + +void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) { + for (const auto& poller_pair : callback_list) { + const ConsoleUpdateCallback& poller = poller_pair.second; + if (poller.on_change) { + poller.on_change(type); + } + } +} + +int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) { + std::lock_guard lock{mutex}; + callback_list.insert_or_assign(last_callback_key, update_callback); + return last_callback_key++; +} + +void EmulatedConsole::DeleteCallback(int key) { + std::lock_guard lock{mutex}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} +} // namespace Core::HID diff --git a/src/core/hid/emulated_console.h b/src/core/hid/emulated_console.h new file mode 100644 index 000000000..3afd284d5 --- /dev/null +++ b/src/core/hid/emulated_console.h @@ -0,0 +1,190 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <functional> +#include <memory> +#include <mutex> +#include <unordered_map> + +#include "common/common_types.h" +#include "common/input.h" +#include "common/param_package.h" +#include "common/point.h" +#include "common/quaternion.h" +#include "common/vector_math.h" +#include "core/hid/hid_types.h" +#include "core/hid/motion_input.h" + +namespace Core::HID { + +struct ConsoleMotionInfo { + Common::Input::MotionStatus raw_status{}; + MotionInput emulated{}; +}; + +using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>; +using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>; + +using ConsoleMotionParams = Common::ParamPackage; +using TouchParams = std::array<Common::ParamPackage, 16>; + +using ConsoleMotionValues = ConsoleMotionInfo; +using TouchValues = std::array<Common::Input::TouchStatus, 16>; + +struct TouchFinger { + u64 last_touch{}; + Common::Point<float> position{}; + u32 id{}; + TouchAttribute attribute{}; + bool pressed{}; +}; + +// Contains all motion related data that is used on the services +struct ConsoleMotion { + Common::Vec3f accel{}; + Common::Vec3f gyro{}; + Common::Vec3f rotation{}; + std::array<Common::Vec3f, 3> orientation{}; + Common::Quaternion<f32> quaternion{}; + bool is_at_rest{}; +}; + +using TouchFingerState = std::array<TouchFinger, 16>; + +struct ConsoleStatus { + // Data from input_common + ConsoleMotionValues motion_values{}; + TouchValues touch_values{}; + + // Data for HID services + ConsoleMotion motion_state{}; + TouchFingerState touch_state{}; +}; + +enum class ConsoleTriggerType { + Motion, + Touch, + All, +}; + +struct ConsoleUpdateCallback { + std::function<void(ConsoleTriggerType)> on_change; +}; + +class EmulatedConsole { +public: + /** + * Contains all input data within the emulated switch console tablet such as touch and motion + */ + explicit EmulatedConsole(); + ~EmulatedConsole(); + + YUZU_NON_COPYABLE(EmulatedConsole); + YUZU_NON_MOVEABLE(EmulatedConsole); + + /// Removes all callbacks created from input devices + void UnloadInput(); + + /** + * Sets the emulated console into configuring mode + * This prevents the modification of the HID state of the emulated console by input commands + */ + void EnableConfiguration(); + + /// Returns the emulated console into normal mode, allowing the modification of the HID state + void DisableConfiguration(); + + /// Returns true if the emulated console is in configuring mode + bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration + void SaveCurrentConfig(); + + /// Reverts any mapped changes made that weren't saved + void RestoreConfig(); + + // Returns the current mapped motion device + Common::ParamPackage GetMotionParam() const; + + /** + * Updates the current mapped motion device + * @param param ParamPackage with controller data to be mapped + */ + void SetMotionParam(Common::ParamPackage param); + + /// Returns the latest status of motion input from the console with parameters + ConsoleMotionValues GetMotionValues() const; + + /// Returns the latest status of touch input from the console with parameters + TouchValues GetTouchValues() const; + + /// Returns the latest status of motion input from the console + ConsoleMotion GetMotion() const; + + /// Returns the latest status of touch input from the console + TouchFingerState GetTouch() const; + + /** + * Adds a callback to the list of events + * @param update_callback A ConsoleUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ + int SetCallback(ConsoleUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param key Key corresponding to the callback index in the list + */ + void DeleteCallback(int key); + +private: + /// Creates and stores the touch params + void SetTouchParams(); + + /** + * Updates the motion status of the console + * @param callback A CallbackStatus containing gyro and accelerometer data + */ + void SetMotion(const Common::Input::CallbackStatus& callback); + + /** + * Updates the touch status of the console + * @param callback A CallbackStatus containing the touch position + * @param index Finger ID to be updated + */ + void SetTouch(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Triggers a callback that something has changed on the console status + * @param type Input type of the event to trigger + */ + void TriggerOnChange(ConsoleTriggerType type); + + bool is_configuring{false}; + f32 motion_sensitivity{0.01f}; + + ConsoleMotionParams motion_params; + TouchParams touch_params; + + ConsoleMotionDevices motion_devices; + TouchDevices touch_devices; + + mutable std::mutex mutex; + std::unordered_map<int, ConsoleUpdateCallback> callback_list; + int last_callback_key = 0; + + // Stores the current status of all console input + ConsoleStatus console; +}; + +} // namespace Core::HID diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp new file mode 100644 index 000000000..93372445b --- /dev/null +++ b/src/core/hid/emulated_controller.cpp @@ -0,0 +1,1139 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "core/hid/emulated_controller.h" +#include "core/hid/input_converter.h" + +namespace Core::HID { +constexpr s32 HID_JOYSTICK_MAX = 0x7fff; +constexpr s32 HID_TRIGGER_MAX = 0x7fff; + +EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {} + +EmulatedController::~EmulatedController() = default; + +NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) { + switch (type) { + case Settings::ControllerType::ProController: + return NpadStyleIndex::ProController; + case Settings::ControllerType::DualJoyconDetached: + return NpadStyleIndex::JoyconDual; + case Settings::ControllerType::LeftJoycon: + return NpadStyleIndex::JoyconLeft; + case Settings::ControllerType::RightJoycon: + return NpadStyleIndex::JoyconRight; + case Settings::ControllerType::Handheld: + return NpadStyleIndex::Handheld; + case Settings::ControllerType::GameCube: + return NpadStyleIndex::GameCube; + case Settings::ControllerType::Pokeball: + return NpadStyleIndex::Pokeball; + case Settings::ControllerType::NES: + return NpadStyleIndex::NES; + case Settings::ControllerType::SNES: + return NpadStyleIndex::SNES; + case Settings::ControllerType::N64: + return NpadStyleIndex::N64; + case Settings::ControllerType::SegaGenesis: + return NpadStyleIndex::SegaGenesis; + default: + return NpadStyleIndex::ProController; + } +} + +Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) { + switch (type) { + case NpadStyleIndex::ProController: + return Settings::ControllerType::ProController; + case NpadStyleIndex::JoyconDual: + return Settings::ControllerType::DualJoyconDetached; + case NpadStyleIndex::JoyconLeft: + return Settings::ControllerType::LeftJoycon; + case NpadStyleIndex::JoyconRight: + return Settings::ControllerType::RightJoycon; + case NpadStyleIndex::Handheld: + return Settings::ControllerType::Handheld; + case NpadStyleIndex::GameCube: + return Settings::ControllerType::GameCube; + case NpadStyleIndex::Pokeball: + return Settings::ControllerType::Pokeball; + case NpadStyleIndex::NES: + return Settings::ControllerType::NES; + case NpadStyleIndex::SNES: + return Settings::ControllerType::SNES; + case NpadStyleIndex::N64: + return Settings::ControllerType::N64; + case NpadStyleIndex::SegaGenesis: + return Settings::ControllerType::SegaGenesis; + default: + return Settings::ControllerType::ProController; + } +} + +void EmulatedController::ReloadFromSettings() { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + + for (std::size_t index = 0; index < player.buttons.size(); ++index) { + button_params[index] = Common::ParamPackage(player.buttons[index]); + } + for (std::size_t index = 0; index < player.analogs.size(); ++index) { + stick_params[index] = Common::ParamPackage(player.analogs[index]); + } + for (std::size_t index = 0; index < player.motions.size(); ++index) { + motion_params[index] = Common::ParamPackage(player.motions[index]); + } + + controller.colors_state.left = { + .body = player.body_color_left, + .button = player.button_color_left, + }; + + controller.colors_state.right = { + .body = player.body_color_right, + .button = player.button_color_right, + }; + + controller.colors_state.fullkey = controller.colors_state.left; + + // Other or debug controller should always be a pro controller + if (npad_id_type != NpadIdType::Other) { + SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + } else { + SetNpadStyleIndex(NpadStyleIndex::ProController); + } + + if (player.connected) { + Connect(); + } else { + Disconnect(); + } + + ReloadInput(); +} + +void EmulatedController::LoadDevices() { + // TODO(german77): Use more buttons to detect the correct device + const auto left_joycon = button_params[Settings::NativeButton::DRight]; + const auto right_joycon = button_params[Settings::NativeButton::A]; + + // Triggers for GC controllers + trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL]; + trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR]; + + battery_params[LeftIndex] = left_joycon; + battery_params[RightIndex] = right_joycon; + battery_params[LeftIndex].Set("battery", true); + battery_params[RightIndex].Set("battery", true); + + output_params[LeftIndex] = left_joycon; + output_params[RightIndex] = right_joycon; + output_params[LeftIndex].Set("output", true); + output_params[RightIndex].Set("output", true); + + LoadTASParams(); + + std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, + button_params.begin() + Settings::NativeButton::BUTTON_NS_END, + button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, + stick_params.begin() + Settings::NativeAnalog::STICK_HID_END, + stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, + motion_params.begin() + Settings::NativeMotion::MOTION_HID_END, + motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(), + Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(), + Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(output_params.begin(), output_params.end(), output_devices.begin(), + Common::Input::CreateDevice<Common::Input::OutputDevice>); + + // Initialize TAS devices + std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(), + Common::Input::CreateDevice<Common::Input::InputDevice>); + std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(), + Common::Input::CreateDevice<Common::Input::InputDevice>); +} + +void EmulatedController::LoadTASParams() { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + Common::ParamPackage common_params{}; + common_params.Set("engine", "tas"); + common_params.Set("port", static_cast<int>(player_index)); + for (auto& param : tas_button_params) { + param = common_params; + } + for (auto& param : tas_stick_params) { + param = common_params; + } + + // TODO(german77): Replace this with an input profile or something better + tas_button_params[Settings::NativeButton::A].Set("button", 0); + tas_button_params[Settings::NativeButton::B].Set("button", 1); + tas_button_params[Settings::NativeButton::X].Set("button", 2); + tas_button_params[Settings::NativeButton::Y].Set("button", 3); + tas_button_params[Settings::NativeButton::LStick].Set("button", 4); + tas_button_params[Settings::NativeButton::RStick].Set("button", 5); + tas_button_params[Settings::NativeButton::L].Set("button", 6); + tas_button_params[Settings::NativeButton::R].Set("button", 7); + tas_button_params[Settings::NativeButton::ZL].Set("button", 8); + tas_button_params[Settings::NativeButton::ZR].Set("button", 9); + tas_button_params[Settings::NativeButton::Plus].Set("button", 10); + tas_button_params[Settings::NativeButton::Minus].Set("button", 11); + tas_button_params[Settings::NativeButton::DLeft].Set("button", 12); + tas_button_params[Settings::NativeButton::DUp].Set("button", 13); + tas_button_params[Settings::NativeButton::DRight].Set("button", 14); + tas_button_params[Settings::NativeButton::DDown].Set("button", 15); + tas_button_params[Settings::NativeButton::SL].Set("button", 16); + tas_button_params[Settings::NativeButton::SR].Set("button", 17); + tas_button_params[Settings::NativeButton::Home].Set("button", 18); + tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19); + + tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0); + tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); + tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); + tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); +} + +void EmulatedController::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + LoadDevices(); + for (std::size_t index = 0; index < button_devices.size(); ++index) { + if (!button_devices[index]) { + continue; + } + const auto uuid = Common::UUID{button_params[index].Get("guid", "")}; + button_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, uuid); + }, + }); + button_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < stick_devices.size(); ++index) { + if (!stick_devices[index]) { + continue; + } + const auto uuid = Common::UUID{stick_params[index].Get("guid", "")}; + stick_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, uuid); + }, + }); + stick_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < trigger_devices.size(); ++index) { + if (!trigger_devices[index]) { + continue; + } + const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")}; + trigger_devices[index]->SetCallback({ + .on_change = + [this, index, uuid](const Common::Input::CallbackStatus& callback) { + SetTrigger(callback, index, uuid); + }, + }); + trigger_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < battery_devices.size(); ++index) { + if (!battery_devices[index]) { + continue; + } + battery_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetBattery(callback, index); + }, + }); + battery_devices[index]->ForceUpdate(); + } + + for (std::size_t index = 0; index < motion_devices.size(); ++index) { + if (!motion_devices[index]) { + continue; + } + motion_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMotion(callback, index); + }, + }); + motion_devices[index]->ForceUpdate(); + } + + // Use a common UUID for TAS + const auto tas_uuid = Common::UUID{0x0, 0x7A5}; + + // Register TAS devices. No need to force update + for (std::size_t index = 0; index < tas_button_devices.size(); ++index) { + if (!tas_button_devices[index]) { + continue; + } + tas_button_devices[index]->SetCallback({ + .on_change = + [this, index, tas_uuid](const Common::Input::CallbackStatus& callback) { + SetButton(callback, index, tas_uuid); + }, + }); + } + + for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) { + if (!tas_stick_devices[index]) { + continue; + } + tas_stick_devices[index]->SetCallback({ + .on_change = + [this, index, tas_uuid](const Common::Input::CallbackStatus& callback) { + SetStick(callback, index, tas_uuid); + }, + }); + } +} + +void EmulatedController::UnloadInput() { + for (auto& button : button_devices) { + button.reset(); + } + for (auto& stick : stick_devices) { + stick.reset(); + } + for (auto& motion : motion_devices) { + motion.reset(); + } + for (auto& trigger : trigger_devices) { + trigger.reset(); + } + for (auto& battery : battery_devices) { + battery.reset(); + } + for (auto& output : output_devices) { + output.reset(); + } + for (auto& button : tas_button_devices) { + button.reset(); + } + for (auto& stick : tas_stick_devices) { + stick.reset(); + } +} + +void EmulatedController::EnableConfiguration() { + is_configuring = true; + tmp_is_connected = is_connected; + tmp_npad_type = npad_type; +} + +void EmulatedController::DisableConfiguration() { + is_configuring = false; + + // Apply temporary npad type to the real controller + if (tmp_npad_type != npad_type) { + if (is_connected) { + Disconnect(); + } + SetNpadStyleIndex(tmp_npad_type); + } + + // Apply temporary connected status to the real controller + if (tmp_is_connected != is_connected) { + if (tmp_is_connected) { + Connect(); + return; + } + Disconnect(); + } +} + +bool EmulatedController::IsConfiguring() const { + return is_configuring; +} + +void EmulatedController::SaveCurrentConfig() { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + auto& player = Settings::values.players.GetValue()[player_index]; + player.connected = is_connected; + player.controller_type = MapNPadToSettingsType(npad_type); + for (std::size_t index = 0; index < player.buttons.size(); ++index) { + player.buttons[index] = button_params[index].Serialize(); + } + for (std::size_t index = 0; index < player.analogs.size(); ++index) { + player.analogs[index] = stick_params[index].Serialize(); + } + for (std::size_t index = 0; index < player.motions.size(); ++index) { + player.motions[index] = motion_params[index].Serialize(); + } +} + +void EmulatedController::RestoreConfig() { + if (!is_configuring) { + return; + } + ReloadFromSettings(); +} + +std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices( + EmulatedDeviceIndex device_index) const { + std::vector<Common::ParamPackage> devices; + for (const auto& param : button_params) { + if (!param.Has("engine")) { + continue; + } + const auto devices_it = std::find_if( + devices.begin(), devices.end(), [param](const Common::ParamPackage param_) { + return param.Get("engine", "") == param_.Get("engine", "") && + param.Get("guid", "") == param_.Get("guid", "") && + param.Get("port", 0) == param_.Get("port", 0); + }); + if (devices_it != devices.end()) { + continue; + } + Common::ParamPackage device{}; + device.Set("engine", param.Get("engine", "")); + device.Set("guid", param.Get("guid", "")); + device.Set("port", param.Get("port", 0)); + devices.push_back(device); + } + + for (const auto& param : stick_params) { + if (!param.Has("engine")) { + continue; + } + if (param.Get("engine", "") == "analog_from_button") { + continue; + } + const auto devices_it = std::find_if( + devices.begin(), devices.end(), [param](const Common::ParamPackage param_) { + return param.Get("engine", "") == param_.Get("engine", "") && + param.Get("guid", "") == param_.Get("guid", "") && + param.Get("port", 0) == param_.Get("port", 0); + }); + if (devices_it != devices.end()) { + continue; + } + Common::ParamPackage device{}; + device.Set("engine", param.Get("engine", "")); + device.Set("guid", param.Get("guid", "")); + device.Set("port", param.Get("port", 0)); + devices.push_back(device); + } + return devices; +} + +Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const { + if (index >= button_params.size()) { + return {}; + } + return button_params[index]; +} + +Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const { + if (index >= stick_params.size()) { + return {}; + } + return stick_params[index]; +} + +Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const { + if (index >= motion_params.size()) { + return {}; + } + return motion_params[index]; +} + +void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) { + if (index >= button_params.size()) { + return; + } + button_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) { + if (index >= stick_params.size()) { + return; + } + stick_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) { + if (index >= motion_params.size()) { + return; + } + motion_params[index] = std::move(param); + ReloadInput(); +} + +void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid) { + if (index >= controller.button_values.size()) { + return; + } + { + std::lock_guard lock{mutex}; + bool value_changed = false; + const auto new_status = TransformToButton(callback); + auto& current_status = controller.button_values[index]; + + // Only read button values that have the same uuid or are pressed once + if (current_status.uuid != uuid) { + if (!new_status.value) { + return; + } + } + + current_status.toggle = new_status.toggle; + current_status.uuid = uuid; + + // Update button status with current + if (!current_status.toggle) { + current_status.locked = false; + if (current_status.value != new_status.value) { + current_status.value = new_status.value; + value_changed = true; + } + } else { + // Toggle button and lock status + if (new_status.value && !current_status.locked) { + current_status.locked = true; + current_status.value = !current_status.value; + value_changed = true; + } + + // Unlock button ready for next press + if (!new_status.value && current_status.locked) { + current_status.locked = false; + } + } + + if (!value_changed) { + return; + } + + if (is_configuring) { + controller.npad_button_state.raw = NpadButton::None; + controller.debug_pad_button_state.raw = 0; + TriggerOnChange(ControllerTriggerType::Button, false); + return; + } + + switch (index) { + case Settings::NativeButton::A: + controller.npad_button_state.a.Assign(current_status.value); + controller.debug_pad_button_state.a.Assign(current_status.value); + break; + case Settings::NativeButton::B: + controller.npad_button_state.b.Assign(current_status.value); + controller.debug_pad_button_state.b.Assign(current_status.value); + break; + case Settings::NativeButton::X: + controller.npad_button_state.x.Assign(current_status.value); + controller.debug_pad_button_state.x.Assign(current_status.value); + break; + case Settings::NativeButton::Y: + controller.npad_button_state.y.Assign(current_status.value); + controller.debug_pad_button_state.y.Assign(current_status.value); + break; + case Settings::NativeButton::LStick: + controller.npad_button_state.stick_l.Assign(current_status.value); + break; + case Settings::NativeButton::RStick: + controller.npad_button_state.stick_r.Assign(current_status.value); + break; + case Settings::NativeButton::L: + controller.npad_button_state.l.Assign(current_status.value); + controller.debug_pad_button_state.l.Assign(current_status.value); + break; + case Settings::NativeButton::R: + controller.npad_button_state.r.Assign(current_status.value); + controller.debug_pad_button_state.r.Assign(current_status.value); + break; + case Settings::NativeButton::ZL: + controller.npad_button_state.zl.Assign(current_status.value); + controller.debug_pad_button_state.zl.Assign(current_status.value); + break; + case Settings::NativeButton::ZR: + controller.npad_button_state.zr.Assign(current_status.value); + controller.debug_pad_button_state.zr.Assign(current_status.value); + break; + case Settings::NativeButton::Plus: + controller.npad_button_state.plus.Assign(current_status.value); + controller.debug_pad_button_state.plus.Assign(current_status.value); + break; + case Settings::NativeButton::Minus: + controller.npad_button_state.minus.Assign(current_status.value); + controller.debug_pad_button_state.minus.Assign(current_status.value); + break; + case Settings::NativeButton::DLeft: + controller.npad_button_state.left.Assign(current_status.value); + controller.debug_pad_button_state.d_left.Assign(current_status.value); + break; + case Settings::NativeButton::DUp: + controller.npad_button_state.up.Assign(current_status.value); + controller.debug_pad_button_state.d_up.Assign(current_status.value); + break; + case Settings::NativeButton::DRight: + controller.npad_button_state.right.Assign(current_status.value); + controller.debug_pad_button_state.d_right.Assign(current_status.value); + break; + case Settings::NativeButton::DDown: + controller.npad_button_state.down.Assign(current_status.value); + controller.debug_pad_button_state.d_down.Assign(current_status.value); + break; + case Settings::NativeButton::SL: + controller.npad_button_state.left_sl.Assign(current_status.value); + controller.npad_button_state.right_sl.Assign(current_status.value); + break; + case Settings::NativeButton::SR: + controller.npad_button_state.left_sr.Assign(current_status.value); + controller.npad_button_state.right_sr.Assign(current_status.value); + break; + case Settings::NativeButton::Home: + case Settings::NativeButton::Screenshot: + break; + } + } + if (!is_connected) { + if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) { + Connect(); + } + if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) { + Connect(); + } + } + TriggerOnChange(ControllerTriggerType::Button, true); +} + +void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid) { + if (index >= controller.stick_values.size()) { + return; + } + std::lock_guard lock{mutex}; + const auto stick_value = TransformToStick(callback); + + // Only read stick values that have the same uuid or are over the threshold to avoid flapping + if (controller.stick_values[index].uuid != uuid) { + if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) { + return; + } + } + + controller.stick_values[index] = stick_value; + controller.stick_values[index].uuid = uuid; + + if (is_configuring) { + controller.analog_stick_state.left = {}; + controller.analog_stick_state.right = {}; + TriggerOnChange(ControllerTriggerType::Stick, false); + return; + } + + const AnalogStickState stick{ + .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX), + .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX), + }; + + switch (index) { + case Settings::NativeAnalog::LStick: + controller.analog_stick_state.left = stick; + controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left); + controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up); + controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right); + controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down); + break; + case Settings::NativeAnalog::RStick: + controller.analog_stick_state.right = stick; + controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left); + controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up); + controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right); + controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down); + break; + } + + TriggerOnChange(ControllerTriggerType::Stick, true); +} + +void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callback, + std::size_t index, Common::UUID uuid) { + if (index >= controller.trigger_values.size()) { + return; + } + std::lock_guard lock{mutex}; + const auto trigger_value = TransformToTrigger(callback); + + // Only read trigger values that have the same uuid or are pressed once + if (controller.trigger_values[index].uuid != uuid) { + if (!trigger_value.pressed.value) { + return; + } + } + + controller.trigger_values[index] = trigger_value; + controller.trigger_values[index].uuid = uuid; + + if (is_configuring) { + controller.gc_trigger_state.left = 0; + controller.gc_trigger_state.right = 0; + TriggerOnChange(ControllerTriggerType::Trigger, false); + return; + } + + const auto& trigger = controller.trigger_values[index]; + + switch (index) { + case Settings::NativeTrigger::LTrigger: + controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX); + controller.npad_button_state.zl.Assign(trigger.pressed.value); + break; + case Settings::NativeTrigger::RTrigger: + controller.gc_trigger_state.right = + static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX); + controller.npad_button_state.zr.Assign(trigger.pressed.value); + break; + } + + TriggerOnChange(ControllerTriggerType::Trigger, true); +} + +void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= controller.motion_values.size()) { + return; + } + std::lock_guard lock{mutex}; + auto& raw_status = controller.motion_values[index].raw_status; + auto& emulated = controller.motion_values[index].emulated; + + raw_status = TransformToMotion(callback); + emulated.SetAcceleration(Common::Vec3f{ + raw_status.accel.x.value, + raw_status.accel.y.value, + raw_status.accel.z.value, + }); + emulated.SetGyroscope(Common::Vec3f{ + raw_status.gyro.x.value, + raw_status.gyro.y.value, + raw_status.gyro.z.value, + }); + emulated.UpdateRotation(raw_status.delta_timestamp); + emulated.UpdateOrientation(raw_status.delta_timestamp); + force_update_motion = raw_status.force_update; + + if (is_configuring) { + TriggerOnChange(ControllerTriggerType::Motion, false); + return; + } + + auto& motion = controller.motion_state[index]; + motion.accel = emulated.GetAcceleration(); + motion.gyro = emulated.GetGyroscope(); + motion.rotation = emulated.GetRotations(); + motion.orientation = emulated.GetOrientation(); + motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); + + TriggerOnChange(ControllerTriggerType::Motion, true); +} + +void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= controller.battery_values.size()) { + return; + } + std::lock_guard lock{mutex}; + controller.battery_values[index] = TransformToBattery(callback); + + if (is_configuring) { + TriggerOnChange(ControllerTriggerType::Battery, false); + return; + } + + bool is_charging = false; + bool is_powered = false; + NpadBatteryLevel battery_level = 0; + switch (controller.battery_values[index]) { + case Common::Input::BatteryLevel::Charging: + is_charging = true; + is_powered = true; + battery_level = 6; + break; + case Common::Input::BatteryLevel::Medium: + battery_level = 6; + break; + case Common::Input::BatteryLevel::Low: + battery_level = 4; + break; + case Common::Input::BatteryLevel::Critical: + battery_level = 2; + break; + case Common::Input::BatteryLevel::Empty: + battery_level = 0; + break; + case Common::Input::BatteryLevel::None: + case Common::Input::BatteryLevel::Full: + default: + is_powered = true; + battery_level = 8; + break; + } + + switch (index) { + case LeftIndex: + controller.battery_state.left = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + case RightIndex: + controller.battery_state.right = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + case DualIndex: + controller.battery_state.dual = { + .is_powered = is_powered, + .is_charging = is_charging, + .battery_level = battery_level, + }; + break; + } + TriggerOnChange(ControllerTriggerType::Battery, true); +} + +bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) { + if (device_index >= output_devices.size()) { + return false; + } + if (!output_devices[device_index]) { + return false; + } + const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; + + if (!player.vibration_enabled) { + return false; + } + + // Exponential amplification is too strong at low amplitudes. Switch to a linear + // amplification if strength is set below 0.7f + const Common::Input::VibrationAmplificationType type = + strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential + : Common::Input::VibrationAmplificationType::Linear; + + const Common::Input::VibrationStatus status = { + .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f), + .low_frequency = vibration.low_frequency, + .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f), + .high_frequency = vibration.high_frequency, + .type = type, + }; + return output_devices[device_index]->SetVibration(status) == + Common::Input::VibrationError::None; +} + +bool EmulatedController::TestVibration(std::size_t device_index) { + if (device_index >= output_devices.size()) { + return false; + } + if (!output_devices[device_index]) { + return false; + } + + // Send a slight vibration to test for rumble support + constexpr Common::Input::VibrationStatus status = { + .low_amplitude = 0.001f, + .low_frequency = 160.0f, + .high_amplitude = 0.001f, + .high_frequency = 320.0f, + .type = Common::Input::VibrationAmplificationType::Linear, + }; + return output_devices[device_index]->SetVibration(status) == + Common::Input::VibrationError::None; +} + +void EmulatedController::SetLedPattern() { + for (auto& device : output_devices) { + if (!device) { + continue; + } + + const LedPattern pattern = GetLedPattern(); + const Common::Input::LedStatus status = { + .led_1 = pattern.position1 != 0, + .led_2 = pattern.position2 != 0, + .led_3 = pattern.position3 != 0, + .led_4 = pattern.position4 != 0, + }; + device->SetLED(status); + } +} + +void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) { + supported_style_tag = supported_styles; + if (!is_connected) { + return; + } + if (!IsControllerSupported()) { + LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", + npad_type); + Disconnect(); + } +} + +bool EmulatedController::IsControllerSupported() const { + switch (npad_type) { + case NpadStyleIndex::ProController: + return supported_style_tag.fullkey; + case NpadStyleIndex::Handheld: + return supported_style_tag.handheld; + case NpadStyleIndex::JoyconDual: + return supported_style_tag.joycon_dual; + case NpadStyleIndex::JoyconLeft: + return supported_style_tag.joycon_left; + case NpadStyleIndex::JoyconRight: + return supported_style_tag.joycon_right; + case NpadStyleIndex::GameCube: + return supported_style_tag.gamecube; + case NpadStyleIndex::Pokeball: + return supported_style_tag.palma; + case NpadStyleIndex::NES: + return supported_style_tag.lark; + case NpadStyleIndex::SNES: + return supported_style_tag.lucia; + case NpadStyleIndex::N64: + return supported_style_tag.lagoon; + case NpadStyleIndex::SegaGenesis: + return supported_style_tag.lager; + default: + return false; + } +} + +void EmulatedController::Connect() { + if (!IsControllerSupported()) { + LOG_ERROR(Service_HID, "Controller type {} is not supported", npad_type); + return; + } + { + std::lock_guard lock{mutex}; + if (is_configuring) { + tmp_is_connected = true; + TriggerOnChange(ControllerTriggerType::Connected, false); + return; + } + + if (is_connected) { + return; + } + is_connected = true; + } + TriggerOnChange(ControllerTriggerType::Connected, true); +} + +void EmulatedController::Disconnect() { + { + std::lock_guard lock{mutex}; + if (is_configuring) { + tmp_is_connected = false; + TriggerOnChange(ControllerTriggerType::Disconnected, false); + return; + } + + if (!is_connected) { + return; + } + is_connected = false; + } + TriggerOnChange(ControllerTriggerType::Disconnected, true); +} + +bool EmulatedController::IsConnected(bool get_temporary_value) const { + if (get_temporary_value && is_configuring) { + return tmp_is_connected; + } + return is_connected; +} + +bool EmulatedController::IsVibrationEnabled() const { + const auto player_index = NpadIdTypeToIndex(npad_id_type); + const auto& player = Settings::values.players.GetValue()[player_index]; + return player.vibration_enabled; +} + +NpadIdType EmulatedController::GetNpadIdType() const { + return npad_id_type; +} + +NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const { + if (get_temporary_value && is_configuring) { + return tmp_npad_type; + } + return npad_type; +} + +void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) { + { + std::lock_guard lock{mutex}; + + if (is_configuring) { + if (tmp_npad_type == npad_type_) { + return; + } + tmp_npad_type = npad_type_; + TriggerOnChange(ControllerTriggerType::Type, false); + return; + } + + if (npad_type == npad_type_) { + return; + } + if (is_connected) { + LOG_WARNING(Service_HID, "Controller {} type changed while it's connected", + NpadIdTypeToIndex(npad_id_type)); + } + npad_type = npad_type_; + } + TriggerOnChange(ControllerTriggerType::Type, true); +} + +LedPattern EmulatedController::GetLedPattern() const { + switch (npad_id_type) { + case NpadIdType::Player1: + return LedPattern{1, 0, 0, 0}; + case NpadIdType::Player2: + return LedPattern{1, 1, 0, 0}; + case NpadIdType::Player3: + return LedPattern{1, 1, 1, 0}; + case NpadIdType::Player4: + return LedPattern{1, 1, 1, 1}; + case NpadIdType::Player5: + return LedPattern{1, 0, 0, 1}; + case NpadIdType::Player6: + return LedPattern{1, 0, 1, 0}; + case NpadIdType::Player7: + return LedPattern{1, 0, 1, 1}; + case NpadIdType::Player8: + return LedPattern{0, 1, 1, 0}; + default: + return LedPattern{0, 0, 0, 0}; + } +} + +ButtonValues EmulatedController::GetButtonsValues() const { + return controller.button_values; +} + +SticksValues EmulatedController::GetSticksValues() const { + return controller.stick_values; +} + +TriggerValues EmulatedController::GetTriggersValues() const { + return controller.trigger_values; +} + +ControllerMotionValues EmulatedController::GetMotionValues() const { + return controller.motion_values; +} + +ColorValues EmulatedController::GetColorsValues() const { + return controller.color_values; +} + +BatteryValues EmulatedController::GetBatteryValues() const { + return controller.battery_values; +} + +NpadButtonState EmulatedController::GetNpadButtons() const { + if (is_configuring) { + return {}; + } + return controller.npad_button_state; +} + +DebugPadButton EmulatedController::GetDebugPadButtons() const { + if (is_configuring) { + return {}; + } + return controller.debug_pad_button_state; +} + +AnalogSticks EmulatedController::GetSticks() const { + if (is_configuring) { + return {}; + } + // Some drivers like stick from buttons need constant refreshing + for (auto& device : stick_devices) { + if (!device) { + continue; + } + device->SoftUpdate(); + } + return controller.analog_stick_state; +} + +NpadGcTriggerState EmulatedController::GetTriggers() const { + if (is_configuring) { + return {}; + } + return controller.gc_trigger_state; +} + +MotionState EmulatedController::GetMotions() const { + if (force_update_motion) { + for (auto& device : motion_devices) { + if (!device) { + continue; + } + device->ForceUpdate(); + } + } + return controller.motion_state; +} + +ControllerColors EmulatedController::GetColors() const { + return controller.colors_state; +} + +BatteryLevelState EmulatedController::GetBattery() const { + return controller.battery_state; +} + +void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) { + for (const auto& poller_pair : callback_list) { + const ControllerUpdateCallback& poller = poller_pair.second; + if (!is_npad_service_update && poller.is_npad_service) { + continue; + } + if (poller.on_change) { + poller.on_change(type); + } + } +} + +int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) { + std::lock_guard lock{mutex}; + callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); + return last_callback_key++; +} + +void EmulatedController::DeleteCallback(int key) { + std::lock_guard lock{mutex}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} +} // namespace Core::HID diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h new file mode 100644 index 000000000..e42aafebc --- /dev/null +++ b/src/core/hid/emulated_controller.h @@ -0,0 +1,411 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <functional> +#include <memory> +#include <mutex> +#include <unordered_map> + +#include "common/common_types.h" +#include "common/input.h" +#include "common/param_package.h" +#include "common/point.h" +#include "common/quaternion.h" +#include "common/settings.h" +#include "common/vector_math.h" +#include "core/hid/hid_types.h" +#include "core/hid/motion_input.h" + +namespace Core::HID { +const std::size_t max_emulated_controllers = 2; +struct ControllerMotionInfo { + Common::Input::MotionStatus raw_status{}; + MotionInput emulated{}; +}; + +using ButtonDevices = + std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>; +using StickDevices = + std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>; +using ControllerMotionDevices = + std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>; +using TriggerDevices = + std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>; +using BatteryDevices = + std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>; +using OutputDevices = + std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>; + +using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>; +using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>; +using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>; +using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>; +using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>; +using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>; + +using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>; +using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>; +using TriggerValues = + std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>; +using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>; +using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>; +using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>; +using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>; + +struct AnalogSticks { + AnalogStickState left{}; + AnalogStickState right{}; +}; + +struct ControllerColors { + NpadControllerColor fullkey{}; + NpadControllerColor left{}; + NpadControllerColor right{}; +}; + +struct BatteryLevelState { + NpadPowerInfo dual{}; + NpadPowerInfo left{}; + NpadPowerInfo right{}; +}; + +struct ControllerMotion { + Common::Vec3f accel{}; + Common::Vec3f gyro{}; + Common::Vec3f rotation{}; + std::array<Common::Vec3f, 3> orientation{}; + bool is_at_rest{}; +}; + +enum EmulatedDeviceIndex : u8 { + LeftIndex, + RightIndex, + DualIndex, + AllDevices, +}; + +using MotionState = std::array<ControllerMotion, 2>; + +struct ControllerStatus { + // Data from input_common + ButtonValues button_values{}; + SticksValues stick_values{}; + ControllerMotionValues motion_values{}; + TriggerValues trigger_values{}; + ColorValues color_values{}; + BatteryValues battery_values{}; + VibrationValues vibration_values{}; + + // Data for HID serices + NpadButtonState npad_button_state{}; + DebugPadButton debug_pad_button_state{}; + AnalogSticks analog_stick_state{}; + MotionState motion_state{}; + NpadGcTriggerState gc_trigger_state{}; + ControllerColors colors_state{}; + BatteryLevelState battery_state{}; +}; + +enum class ControllerTriggerType { + Button, + Stick, + Trigger, + Motion, + Color, + Battery, + Vibration, + Connected, + Disconnected, + Type, + All, +}; + +struct ControllerUpdateCallback { + std::function<void(ControllerTriggerType)> on_change; + bool is_npad_service; +}; + +class EmulatedController { +public: + /** + * Contains all input data (buttons, joysticks, vibration, and motion) within this controller. + * @param npad_id_type npad id type for this specific controller + */ + explicit EmulatedController(NpadIdType npad_id_type_); + ~EmulatedController(); + + YUZU_NON_COPYABLE(EmulatedController); + YUZU_NON_MOVEABLE(EmulatedController); + + /// Converts the controller type from settings to npad type + static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type); + + /// Converts npad type to the equivalent of controller type from settings + static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type); + + /// Gets the NpadIdType for this controller + NpadIdType GetNpadIdType() const; + + /// Sets the NpadStyleIndex for this controller + void SetNpadStyleIndex(NpadStyleIndex npad_type_); + + /** + * Gets the NpadStyleIndex for this controller + * @param get_temporary_value If true tmp_npad_type will be returned + * @return NpadStyleIndex set on the controller + */ + NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const; + + /** + * Sets the supported controller types. Disconnects the controller if current type is not + * supported + * @param supported_styles bitflag with supported types + */ + void SetSupportedNpadStyleTag(NpadStyleTag supported_styles); + + /// Sets the connected status to true + void Connect(); + + /// Sets the connected status to false + void Disconnect(); + + /** + * Is the emulated connected + * @param get_temporary_value If true tmp_is_connected will be returned + * @return true if the controller has the connected status + */ + bool IsConnected(bool get_temporary_value = false) const; + + /// Returns true if vibration is enabled + bool IsVibrationEnabled() const; + + /// Removes all callbacks created from input devices + void UnloadInput(); + + /** + * Sets the emulated controller into configuring mode + * This prevents the modification of the HID state of the emulated controller by input commands + */ + void EnableConfiguration(); + + /// Returns the emulated controller into normal mode, allowing the modification of the HID state + void DisableConfiguration(); + + /// Returns true if the emulated controller is in configuring mode + bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration + void SaveCurrentConfig(); + + /// Reverts any mapped changes made that weren't saved + void RestoreConfig(); + + /// Returns a vector of mapped devices from the mapped button and stick parameters + std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const; + + // Returns the current mapped button device + Common::ParamPackage GetButtonParam(std::size_t index) const; + + // Returns the current mapped stick device + Common::ParamPackage GetStickParam(std::size_t index) const; + + // Returns the current mapped motion device + Common::ParamPackage GetMotionParam(std::size_t index) const; + + /** + * Updates the current mapped button device + * @param param ParamPackage with controller data to be mapped + */ + void SetButtonParam(std::size_t index, Common::ParamPackage param); + + /** + * Updates the current mapped stick device + * @param param ParamPackage with controller data to be mapped + */ + void SetStickParam(std::size_t index, Common::ParamPackage param); + + /** + * Updates the current mapped motion device + * @param param ParamPackage with controller data to be mapped + */ + void SetMotionParam(std::size_t index, Common::ParamPackage param); + + /// Returns the latest button status from the controller with parameters + ButtonValues GetButtonsValues() const; + + /// Returns the latest analog stick status from the controller with parameters + SticksValues GetSticksValues() const; + + /// Returns the latest trigger status from the controller with parameters + TriggerValues GetTriggersValues() const; + + /// Returns the latest motion status from the controller with parameters + ControllerMotionValues GetMotionValues() const; + + /// Returns the latest color status from the controller with parameters + ColorValues GetColorsValues() const; + + /// Returns the latest battery status from the controller with parameters + BatteryValues GetBatteryValues() const; + + /// Returns the latest status of button input for the npad service + NpadButtonState GetNpadButtons() const; + + /// Returns the latest status of button input for the debug pad service + DebugPadButton GetDebugPadButtons() const; + + /// Returns the latest status of stick input from the mouse + AnalogSticks GetSticks() const; + + /// Returns the latest status of trigger input from the mouse + NpadGcTriggerState GetTriggers() const; + + /// Returns the latest status of motion input from the mouse + MotionState GetMotions() const; + + /// Returns the latest color value from the controller + ControllerColors GetColors() const; + + /// Returns the latest battery status from the controller + BatteryLevelState GetBattery() const; + + /** + * Sends a specific vibration to the output device + * @return returns true if vibration had no errors + */ + bool SetVibration(std::size_t device_index, VibrationValue vibration); + + /** + * Sends a small vibration to the output device + * @return returns true if SetVibration was successfull + */ + bool TestVibration(std::size_t device_index); + + /// Returns the led pattern corresponding to this emulated controller + LedPattern GetLedPattern() const; + + /// Asks the output device to change the player led pattern + void SetLedPattern(); + + /** + * Adds a callback to the list of events + * @param update_callback A ConsoleUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ + int SetCallback(ControllerUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param key Key corresponding to the callback index in the list + */ + void DeleteCallback(int key); + +private: + /// creates input devices from params + void LoadDevices(); + + /// Set the params for TAS devices + void LoadTASParams(); + + /** + * Checks the current controller type against the supported_style_tag + * @return true if the controller is supported + */ + bool IsControllerSupported() const; + + /** + * Updates the button status of the controller + * @param callback A CallbackStatus containing the button status + * @param index Button ID of the to be updated + */ + void SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid); + + /** + * Updates the analog stick status of the controller + * @param callback A CallbackStatus containing the analog stick status + * @param index stick ID of the to be updated + */ + void SetStick(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid); + + /** + * Updates the trigger status of the controller + * @param callback A CallbackStatus containing the trigger status + * @param index trigger ID of the to be updated + */ + void SetTrigger(const Common::Input::CallbackStatus& callback, std::size_t index, + Common::UUID uuid); + + /** + * Updates the motion status of the controller + * @param callback A CallbackStatus containing gyro and accelerometer data + * @param index motion ID of the to be updated + */ + void SetMotion(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Updates the battery status of the controller + * @param callback A CallbackStatus containing the battery status + * @param index Button ID of the to be updated + */ + void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Triggers a callback that something has changed on the controller status + * @param type Input type of the event to trigger + * @param is_service_update indicates if this event should only be sent to HID services + */ + void TriggerOnChange(ControllerTriggerType type, bool is_service_update); + + NpadIdType npad_id_type; + NpadStyleIndex npad_type{NpadStyleIndex::None}; + NpadStyleTag supported_style_tag{NpadStyleSet::All}; + bool is_connected{false}; + bool is_configuring{false}; + f32 motion_sensitivity{0.01f}; + bool force_update_motion{false}; + + // Temporary values to avoid doing changes while the controller is in configuring mode + NpadStyleIndex tmp_npad_type{NpadStyleIndex::None}; + bool tmp_is_connected{false}; + + ButtonParams button_params; + StickParams stick_params; + ControllerMotionParams motion_params; + TriggerParams trigger_params; + BatteryParams battery_params; + OutputParams output_params; + + ButtonDevices button_devices; + StickDevices stick_devices; + ControllerMotionDevices motion_devices; + TriggerDevices trigger_devices; + BatteryDevices battery_devices; + OutputDevices output_devices; + + // TAS related variables + ButtonParams tas_button_params; + StickParams tas_stick_params; + ButtonDevices tas_button_devices; + StickDevices tas_stick_devices; + + mutable std::mutex mutex; + std::unordered_map<int, ControllerUpdateCallback> callback_list; + int last_callback_key = 0; + + // Stores the current status of all controller input + ControllerStatus controller; +}; + +} // namespace Core::HID diff --git a/src/core/hid/emulated_devices.cpp b/src/core/hid/emulated_devices.cpp new file mode 100644 index 000000000..708480f2d --- /dev/null +++ b/src/core/hid/emulated_devices.cpp @@ -0,0 +1,459 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include <algorithm> +#include <fmt/format.h> + +#include "core/hid/emulated_devices.h" +#include "core/hid/input_converter.h" + +namespace Core::HID { + +EmulatedDevices::EmulatedDevices() = default; + +EmulatedDevices::~EmulatedDevices() = default; + +void EmulatedDevices::ReloadFromSettings() { + ReloadInput(); +} + +void EmulatedDevices::ReloadInput() { + // If you load any device here add the equivalent to the UnloadInput() function + std::size_t key_index = 0; + for (auto& mouse_device : mouse_button_devices) { + Common::ParamPackage mouse_params; + mouse_params.Set("engine", "mouse"); + mouse_params.Set("button", static_cast<int>(key_index)); + mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params); + key_index++; + } + + mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + "engine:mouse,axis_x:0,axis_y:1"); + + // First two axis are reserved for mouse position + key_index = 2; + for (auto& mouse_device : mouse_analog_devices) { + Common::ParamPackage mouse_params; + mouse_params.Set("engine", "mouse"); + mouse_params.Set("axis", static_cast<int>(key_index)); + mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params); + key_index++; + } + + key_index = 0; + for (auto& keyboard_device : keyboard_devices) { + // Keyboard keys are only mapped on port 1, pad 0 + Common::ParamPackage keyboard_params; + keyboard_params.Set("engine", "keyboard"); + keyboard_params.Set("button", static_cast<int>(key_index)); + keyboard_params.Set("port", 1); + keyboard_params.Set("pad", 0); + keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params); + key_index++; + } + + key_index = 0; + for (auto& keyboard_device : keyboard_modifier_devices) { + // Keyboard moddifiers are only mapped on port 1, pad 1 + Common::ParamPackage keyboard_params; + keyboard_params.Set("engine", "keyboard"); + keyboard_params.Set("button", static_cast<int>(key_index)); + keyboard_params.Set("port", 1); + keyboard_params.Set("pad", 1); + keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params); + key_index++; + } + + for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) { + if (!mouse_button_devices[index]) { + continue; + } + mouse_button_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMouseButton(callback, index); + }, + }); + } + + for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) { + if (!mouse_analog_devices[index]) { + continue; + } + mouse_analog_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetMouseAnalog(callback, index); + }, + }); + } + + if (mouse_stick_device) { + mouse_stick_device->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback) { SetMouseStick(callback); }, + }); + } + + for (std::size_t index = 0; index < keyboard_devices.size(); ++index) { + if (!keyboard_devices[index]) { + continue; + } + keyboard_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetKeyboardButton(callback, index); + }, + }); + } + + for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) { + if (!keyboard_modifier_devices[index]) { + continue; + } + keyboard_modifier_devices[index]->SetCallback({ + .on_change = + [this, index](const Common::Input::CallbackStatus& callback) { + SetKeyboardModifier(callback, index); + }, + }); + } +} + +void EmulatedDevices::UnloadInput() { + for (auto& button : mouse_button_devices) { + button.reset(); + } + for (auto& analog : mouse_analog_devices) { + analog.reset(); + } + mouse_stick_device.reset(); + for (auto& button : keyboard_devices) { + button.reset(); + } + for (auto& button : keyboard_modifier_devices) { + button.reset(); + } +} + +void EmulatedDevices::EnableConfiguration() { + is_configuring = true; + SaveCurrentConfig(); +} + +void EmulatedDevices::DisableConfiguration() { + is_configuring = false; +} + +bool EmulatedDevices::IsConfiguring() const { + return is_configuring; +} + +void EmulatedDevices::SaveCurrentConfig() { + if (!is_configuring) { + return; + } +} + +void EmulatedDevices::RestoreConfig() { + if (!is_configuring) { + return; + } + ReloadFromSettings(); +} + +void EmulatedDevices::SetKeyboardButton(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= device_status.keyboard_values.size()) { + return; + } + std::lock_guard lock{mutex}; + bool value_changed = false; + const auto new_status = TransformToButton(callback); + auto& current_status = device_status.keyboard_values[index]; + current_status.toggle = new_status.toggle; + + // Update button status with current status + if (!current_status.toggle) { + current_status.locked = false; + if (current_status.value != new_status.value) { + current_status.value = new_status.value; + value_changed = true; + } + } else { + // Toggle button and lock status + if (new_status.value && !current_status.locked) { + current_status.locked = true; + current_status.value = !current_status.value; + value_changed = true; + } + + // Unlock button, ready for next press + if (!new_status.value && current_status.locked) { + current_status.locked = false; + } + } + + if (!value_changed) { + return; + } + + if (is_configuring) { + TriggerOnChange(DeviceTriggerType::Keyboard); + return; + } + + // Index should be converted from NativeKeyboard to KeyboardKeyIndex + UpdateKey(index, current_status.value); + + TriggerOnChange(DeviceTriggerType::Keyboard); +} + +void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) { + constexpr std::size_t KEYS_PER_BYTE = 8; + auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE]; + const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE)); + if (status) { + entry = entry | mask; + } else { + entry = static_cast<u8>(entry & ~mask); + } +} + +void EmulatedDevices::SetKeyboardModifier(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= device_status.keyboard_moddifier_values.size()) { + return; + } + std::lock_guard lock{mutex}; + bool value_changed = false; + const auto new_status = TransformToButton(callback); + auto& current_status = device_status.keyboard_moddifier_values[index]; + current_status.toggle = new_status.toggle; + + // Update button status with current + if (!current_status.toggle) { + current_status.locked = false; + if (current_status.value != new_status.value) { + current_status.value = new_status.value; + value_changed = true; + } + } else { + // Toggle button and lock status + if (new_status.value && !current_status.locked) { + current_status.locked = true; + current_status.value = !current_status.value; + value_changed = true; + } + + // Unlock button ready for next press + if (!new_status.value && current_status.locked) { + current_status.locked = false; + } + } + + if (!value_changed) { + return; + } + + if (is_configuring) { + TriggerOnChange(DeviceTriggerType::KeyboardModdifier); + return; + } + + switch (index) { + case Settings::NativeKeyboard::LeftControl: + case Settings::NativeKeyboard::RightControl: + device_status.keyboard_moddifier_state.control.Assign(current_status.value); + break; + case Settings::NativeKeyboard::LeftShift: + case Settings::NativeKeyboard::RightShift: + device_status.keyboard_moddifier_state.shift.Assign(current_status.value); + break; + case Settings::NativeKeyboard::LeftAlt: + device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value); + break; + case Settings::NativeKeyboard::RightAlt: + device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value); + break; + case Settings::NativeKeyboard::CapsLock: + device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value); + break; + case Settings::NativeKeyboard::ScrollLock: + device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value); + break; + case Settings::NativeKeyboard::NumLock: + device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value); + break; + } + + TriggerOnChange(DeviceTriggerType::KeyboardModdifier); +} + +void EmulatedDevices::SetMouseButton(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= device_status.mouse_button_values.size()) { + return; + } + std::lock_guard lock{mutex}; + bool value_changed = false; + const auto new_status = TransformToButton(callback); + auto& current_status = device_status.mouse_button_values[index]; + current_status.toggle = new_status.toggle; + + // Update button status with current + if (!current_status.toggle) { + current_status.locked = false; + if (current_status.value != new_status.value) { + current_status.value = new_status.value; + value_changed = true; + } + } else { + // Toggle button and lock status + if (new_status.value && !current_status.locked) { + current_status.locked = true; + current_status.value = !current_status.value; + value_changed = true; + } + + // Unlock button ready for next press + if (!new_status.value && current_status.locked) { + current_status.locked = false; + } + } + + if (!value_changed) { + return; + } + + if (is_configuring) { + TriggerOnChange(DeviceTriggerType::Mouse); + return; + } + + switch (index) { + case Settings::NativeMouseButton::Left: + device_status.mouse_button_state.left.Assign(current_status.value); + break; + case Settings::NativeMouseButton::Right: + device_status.mouse_button_state.right.Assign(current_status.value); + break; + case Settings::NativeMouseButton::Middle: + device_status.mouse_button_state.middle.Assign(current_status.value); + break; + case Settings::NativeMouseButton::Forward: + device_status.mouse_button_state.forward.Assign(current_status.value); + break; + case Settings::NativeMouseButton::Back: + device_status.mouse_button_state.back.Assign(current_status.value); + break; + } + + TriggerOnChange(DeviceTriggerType::Mouse); +} + +void EmulatedDevices::SetMouseAnalog(const Common::Input::CallbackStatus& callback, + std::size_t index) { + if (index >= device_status.mouse_analog_values.size()) { + return; + } + std::lock_guard lock{mutex}; + const auto analog_value = TransformToAnalog(callback); + + device_status.mouse_analog_values[index] = analog_value; + + if (is_configuring) { + device_status.mouse_position_state = {}; + TriggerOnChange(DeviceTriggerType::Mouse); + return; + } + + switch (index) { + case Settings::NativeMouseWheel::X: + device_status.mouse_wheel_state.x = static_cast<s32>(analog_value.value); + break; + case Settings::NativeMouseWheel::Y: + device_status.mouse_wheel_state.y = static_cast<s32>(analog_value.value); + break; + } + + TriggerOnChange(DeviceTriggerType::Mouse); +} + +void EmulatedDevices::SetMouseStick(const Common::Input::CallbackStatus& callback) { + std::lock_guard lock{mutex}; + const auto touch_value = TransformToTouch(callback); + + device_status.mouse_stick_value = touch_value; + + if (is_configuring) { + device_status.mouse_position_state = {}; + TriggerOnChange(DeviceTriggerType::Mouse); + return; + } + + device_status.mouse_position_state.x = touch_value.x.value; + device_status.mouse_position_state.y = touch_value.y.value; + + TriggerOnChange(DeviceTriggerType::Mouse); +} + +KeyboardValues EmulatedDevices::GetKeyboardValues() const { + return device_status.keyboard_values; +} + +KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const { + return device_status.keyboard_moddifier_values; +} + +MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const { + return device_status.mouse_button_values; +} + +KeyboardKey EmulatedDevices::GetKeyboard() const { + return device_status.keyboard_state; +} + +KeyboardModifier EmulatedDevices::GetKeyboardModifier() const { + return device_status.keyboard_moddifier_state; +} + +MouseButton EmulatedDevices::GetMouseButtons() const { + return device_status.mouse_button_state; +} + +MousePosition EmulatedDevices::GetMousePosition() const { + return device_status.mouse_position_state; +} + +AnalogStickState EmulatedDevices::GetMouseWheel() const { + return device_status.mouse_wheel_state; +} + +void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) { + for (const auto& poller_pair : callback_list) { + const InterfaceUpdateCallback& poller = poller_pair.second; + if (poller.on_change) { + poller.on_change(type); + } + } +} + +int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) { + std::lock_guard lock{mutex}; + callback_list.insert_or_assign(last_callback_key, std::move(update_callback)); + return last_callback_key++; +} + +void EmulatedDevices::DeleteCallback(int key) { + std::lock_guard lock{mutex}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} +} // namespace Core::HID diff --git a/src/core/hid/emulated_devices.h b/src/core/hid/emulated_devices.h new file mode 100644 index 000000000..790d3b411 --- /dev/null +++ b/src/core/hid/emulated_devices.h @@ -0,0 +1,210 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <functional> +#include <memory> +#include <mutex> +#include <unordered_map> + +#include "common/common_types.h" +#include "common/input.h" +#include "common/param_package.h" +#include "common/settings.h" +#include "core/hid/hid_types.h" + +namespace Core::HID { +using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, + Settings::NativeKeyboard::NumKeyboardKeys>; +using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, + Settings::NativeKeyboard::NumKeyboardMods>; +using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, + Settings::NativeMouseButton::NumMouseButtons>; +using MouseAnalogDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, + Settings::NativeMouseWheel::NumMouseWheels>; +using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>; + +using MouseButtonParams = + std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>; + +using KeyboardValues = + std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>; +using KeyboardModifierValues = + std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>; +using MouseButtonValues = + std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>; +using MouseAnalogValues = + std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>; +using MouseStickValue = Common::Input::TouchStatus; + +struct MousePosition { + f32 x; + f32 y; +}; + +struct DeviceStatus { + // Data from input_common + KeyboardValues keyboard_values{}; + KeyboardModifierValues keyboard_moddifier_values{}; + MouseButtonValues mouse_button_values{}; + MouseAnalogValues mouse_analog_values{}; + MouseStickValue mouse_stick_value{}; + + // Data for HID serices + KeyboardKey keyboard_state{}; + KeyboardModifier keyboard_moddifier_state{}; + MouseButton mouse_button_state{}; + MousePosition mouse_position_state{}; + AnalogStickState mouse_wheel_state{}; +}; + +enum class DeviceTriggerType { + Keyboard, + KeyboardModdifier, + Mouse, +}; + +struct InterfaceUpdateCallback { + std::function<void(DeviceTriggerType)> on_change; +}; + +class EmulatedDevices { +public: + /** + * Contains all input data related to external devices that aren't necesarily a controller + * This includes devices such as the keyboard or mouse + */ + explicit EmulatedDevices(); + ~EmulatedDevices(); + + YUZU_NON_COPYABLE(EmulatedDevices); + YUZU_NON_MOVEABLE(EmulatedDevices); + + /// Removes all callbacks created from input devices + void UnloadInput(); + + /** + * Sets the emulated devices into configuring mode + * This prevents the modification of the HID state of the emulated devices by input commands + */ + void EnableConfiguration(); + + /// Returns the emulated devices into normal mode, allowing the modification of the HID state + void DisableConfiguration(); + + /// Returns true if the emulated device is in configuring mode + bool IsConfiguring() const; + + /// Reload all input devices + void ReloadInput(); + + /// Overrides current mapped devices with the stored configuration and reloads all input devices + void ReloadFromSettings(); + + /// Saves the current mapped configuration + void SaveCurrentConfig(); + + /// Reverts any mapped changes made that weren't saved + void RestoreConfig(); + + /// Returns the latest status of button input from the keyboard with parameters + KeyboardValues GetKeyboardValues() const; + + /// Returns the latest status of button input from the keyboard modifiers with parameters + KeyboardModifierValues GetKeyboardModdifierValues() const; + + /// Returns the latest status of button input from the mouse with parameters + MouseButtonValues GetMouseButtonsValues() const; + + /// Returns the latest status of button input from the keyboard + KeyboardKey GetKeyboard() const; + + /// Returns the latest status of button input from the keyboard modifiers + KeyboardModifier GetKeyboardModifier() const; + + /// Returns the latest status of button input from the mouse + MouseButton GetMouseButtons() const; + + /// Returns the latest mouse coordinates + MousePosition GetMousePosition() const; + + /// Returns the latest mouse wheel change + AnalogStickState GetMouseWheel() const; + + /** + * Adds a callback to the list of events + * @param update_callback InterfaceUpdateCallback that will be triggered + * @return an unique key corresponding to the callback index in the list + */ + int SetCallback(InterfaceUpdateCallback update_callback); + + /** + * Removes a callback from the list stopping any future events to this object + * @param key Key corresponding to the callback index in the list + */ + void DeleteCallback(int key); + +private: + /// Helps assigning a value to keyboard_state + void UpdateKey(std::size_t key_index, bool status); + + /** + * Updates the touch status of the keyboard device + * @param callback A CallbackStatus containing the key status + * @param index key ID to be updated + */ + void SetKeyboardButton(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Updates the keyboard status of the keyboard device + * @param callback A CallbackStatus containing the modifier key status + * @param index modifier key ID to be updated + */ + void SetKeyboardModifier(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Updates the mouse button status of the mouse device + * @param callback A CallbackStatus containing the button status + * @param index Button ID to be updated + */ + void SetMouseButton(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Updates the mouse wheel status of the mouse device + * @param callback A CallbackStatus containing the wheel status + * @param index wheel ID to be updated + */ + void SetMouseAnalog(const Common::Input::CallbackStatus& callback, std::size_t index); + + /** + * Updates the mouse position status of the mouse device + * @param callback A CallbackStatus containing the position status + */ + void SetMouseStick(const Common::Input::CallbackStatus& callback); + + /** + * Triggers a callback that something has changed on the device status + * @param type Input type of the event to trigger + */ + void TriggerOnChange(DeviceTriggerType type); + + bool is_configuring{false}; + + KeyboardDevices keyboard_devices; + KeyboardModifierDevices keyboard_modifier_devices; + MouseButtonDevices mouse_button_devices; + MouseAnalogDevices mouse_analog_devices; + MouseStickDevice mouse_stick_device; + + mutable std::mutex mutex; + std::unordered_map<int, InterfaceUpdateCallback> callback_list; + int last_callback_key = 0; + + // Stores the current status of all external device input + DeviceStatus device_status; +}; + +} // namespace Core::HID diff --git a/src/core/hid/hid_core.cpp b/src/core/hid/hid_core.cpp new file mode 100644 index 000000000..a1c3bbb57 --- /dev/null +++ b/src/core/hid/hid_core.cpp @@ -0,0 +1,214 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "core/hid/emulated_console.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/emulated_devices.h" +#include "core/hid/hid_core.h" + +namespace Core::HID { + +HIDCore::HIDCore() + : player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)}, + player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)}, + player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)}, + player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)}, + player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)}, + player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)}, + player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)}, + player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)}, + other{std::make_unique<EmulatedController>(NpadIdType::Other)}, + handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)}, + console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {} + +HIDCore::~HIDCore() = default; + +EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) { + switch (npad_id_type) { + case NpadIdType::Player1: + return player_1.get(); + case NpadIdType::Player2: + return player_2.get(); + case NpadIdType::Player3: + return player_3.get(); + case NpadIdType::Player4: + return player_4.get(); + case NpadIdType::Player5: + return player_5.get(); + case NpadIdType::Player6: + return player_6.get(); + case NpadIdType::Player7: + return player_7.get(); + case NpadIdType::Player8: + return player_8.get(); + case NpadIdType::Other: + return other.get(); + case NpadIdType::Handheld: + return handheld.get(); + case NpadIdType::Invalid: + default: + UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type); + return nullptr; + } +} + +const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const { + switch (npad_id_type) { + case NpadIdType::Player1: + return player_1.get(); + case NpadIdType::Player2: + return player_2.get(); + case NpadIdType::Player3: + return player_3.get(); + case NpadIdType::Player4: + return player_4.get(); + case NpadIdType::Player5: + return player_5.get(); + case NpadIdType::Player6: + return player_6.get(); + case NpadIdType::Player7: + return player_7.get(); + case NpadIdType::Player8: + return player_8.get(); + case NpadIdType::Other: + return other.get(); + case NpadIdType::Handheld: + return handheld.get(); + case NpadIdType::Invalid: + default: + UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type); + return nullptr; + } +} +EmulatedConsole* HIDCore::GetEmulatedConsole() { + return console.get(); +} + +const EmulatedConsole* HIDCore::GetEmulatedConsole() const { + return console.get(); +} + +EmulatedDevices* HIDCore::GetEmulatedDevices() { + return devices.get(); +} + +const EmulatedDevices* HIDCore::GetEmulatedDevices() const { + return devices.get(); +} + +EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) { + return GetEmulatedController(IndexToNpadIdType(index)); +} + +const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const { + return GetEmulatedController(IndexToNpadIdType(index)); +} + +void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) { + supported_style_tag.raw = style_tag.raw; + player_1->SetSupportedNpadStyleTag(supported_style_tag); + player_2->SetSupportedNpadStyleTag(supported_style_tag); + player_3->SetSupportedNpadStyleTag(supported_style_tag); + player_4->SetSupportedNpadStyleTag(supported_style_tag); + player_5->SetSupportedNpadStyleTag(supported_style_tag); + player_6->SetSupportedNpadStyleTag(supported_style_tag); + player_7->SetSupportedNpadStyleTag(supported_style_tag); + player_8->SetSupportedNpadStyleTag(supported_style_tag); + other->SetSupportedNpadStyleTag(supported_style_tag); + handheld->SetSupportedNpadStyleTag(supported_style_tag); +} + +NpadStyleTag HIDCore::GetSupportedStyleTag() const { + return supported_style_tag; +} + +s8 HIDCore::GetPlayerCount() const { + s8 active_players = 0; + for (std::size_t player_index = 0; player_index < available_controllers - 2; ++player_index) { + const auto* const controller = GetEmulatedControllerByIndex(player_index); + if (controller->IsConnected()) { + active_players++; + } + } + return active_players; +} + +NpadIdType HIDCore::GetFirstNpadId() const { + for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) { + const auto* const controller = GetEmulatedControllerByIndex(player_index); + if (controller->IsConnected()) { + return controller->GetNpadIdType(); + } + } + return NpadIdType::Player1; +} + +NpadIdType HIDCore::GetFirstDisconnectedNpadId() const { + for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) { + const auto* const controller = GetEmulatedControllerByIndex(player_index); + if (!controller->IsConnected()) { + return controller->GetNpadIdType(); + } + } + return NpadIdType::Player1; +} + +void HIDCore::EnableAllControllerConfiguration() { + player_1->EnableConfiguration(); + player_2->EnableConfiguration(); + player_3->EnableConfiguration(); + player_4->EnableConfiguration(); + player_5->EnableConfiguration(); + player_6->EnableConfiguration(); + player_7->EnableConfiguration(); + player_8->EnableConfiguration(); + other->EnableConfiguration(); + handheld->EnableConfiguration(); +} + +void HIDCore::DisableAllControllerConfiguration() { + player_1->DisableConfiguration(); + player_2->DisableConfiguration(); + player_3->DisableConfiguration(); + player_4->DisableConfiguration(); + player_5->DisableConfiguration(); + player_6->DisableConfiguration(); + player_7->DisableConfiguration(); + player_8->DisableConfiguration(); + other->DisableConfiguration(); + handheld->DisableConfiguration(); +} + +void HIDCore::ReloadInputDevices() { + player_1->ReloadFromSettings(); + player_2->ReloadFromSettings(); + player_3->ReloadFromSettings(); + player_4->ReloadFromSettings(); + player_5->ReloadFromSettings(); + player_6->ReloadFromSettings(); + player_7->ReloadFromSettings(); + player_8->ReloadFromSettings(); + other->ReloadFromSettings(); + handheld->ReloadFromSettings(); + console->ReloadFromSettings(); + devices->ReloadFromSettings(); +} + +void HIDCore::UnloadInputDevices() { + player_1->UnloadInput(); + player_2->UnloadInput(); + player_3->UnloadInput(); + player_4->UnloadInput(); + player_5->UnloadInput(); + player_6->UnloadInput(); + player_7->UnloadInput(); + player_8->UnloadInput(); + other->UnloadInput(); + handheld->UnloadInput(); + console->UnloadInput(); + devices->UnloadInput(); +} + +} // namespace Core::HID diff --git a/src/core/hid/hid_core.h b/src/core/hid/hid_core.h new file mode 100644 index 000000000..837f7de49 --- /dev/null +++ b/src/core/hid/hid_core.h @@ -0,0 +1,82 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <memory> + +#include "core/hid/hid_types.h" + +namespace Core::HID { +class EmulatedConsole; +class EmulatedController; +class EmulatedDevices; +} // namespace Core::HID + +namespace Core::HID { + +class HIDCore { +public: + explicit HIDCore(); + ~HIDCore(); + + YUZU_NON_COPYABLE(HIDCore); + YUZU_NON_MOVEABLE(HIDCore); + + EmulatedController* GetEmulatedController(NpadIdType npad_id_type); + const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const; + + EmulatedController* GetEmulatedControllerByIndex(std::size_t index); + const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const; + + EmulatedConsole* GetEmulatedConsole(); + const EmulatedConsole* GetEmulatedConsole() const; + + EmulatedDevices* GetEmulatedDevices(); + const EmulatedDevices* GetEmulatedDevices() const; + + void SetSupportedStyleTag(NpadStyleTag style_tag); + NpadStyleTag GetSupportedStyleTag() const; + + /// Counts the connected players from P1-P8 + s8 GetPlayerCount() const; + + /// Returns the first connected npad id + NpadIdType GetFirstNpadId() const; + + /// Returns the first disconnected npad id + NpadIdType GetFirstDisconnectedNpadId() const; + + /// Sets all emulated controllers into configuring mode. + void EnableAllControllerConfiguration(); + + /// Sets all emulated controllers into normal mode. + void DisableAllControllerConfiguration(); + + /// Reloads all input devices from settings + void ReloadInputDevices(); + + /// Removes all callbacks from input common + void UnloadInputDevices(); + + /// Number of emulated controllers + static constexpr std::size_t available_controllers{10}; + +private: + std::unique_ptr<EmulatedController> player_1; + std::unique_ptr<EmulatedController> player_2; + std::unique_ptr<EmulatedController> player_3; + std::unique_ptr<EmulatedController> player_4; + std::unique_ptr<EmulatedController> player_5; + std::unique_ptr<EmulatedController> player_6; + std::unique_ptr<EmulatedController> player_7; + std::unique_ptr<EmulatedController> player_8; + std::unique_ptr<EmulatedController> other; + std::unique_ptr<EmulatedController> handheld; + std::unique_ptr<EmulatedConsole> console; + std::unique_ptr<EmulatedDevices> devices; + NpadStyleTag supported_style_tag{NpadStyleSet::All}; +}; + +} // namespace Core::HID diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h new file mode 100644 index 000000000..7c12f01fc --- /dev/null +++ b/src/core/hid/hid_types.h @@ -0,0 +1,635 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/bit_field.h" +#include "common/common_funcs.h" +#include "common/common_types.h" +#include "common/point.h" +#include "common/uuid.h" + +namespace Core::HID { + +enum class DeviceIndex : u8 { + Left = 0, + Right = 1, + None = 2, + MaxDeviceIndex = 3, +}; + +// This is nn::hid::NpadButton +enum class NpadButton : u64 { + None = 0, + A = 1U << 0, + B = 1U << 1, + X = 1U << 2, + Y = 1U << 3, + StickL = 1U << 4, + StickR = 1U << 5, + L = 1U << 6, + R = 1U << 7, + ZL = 1U << 8, + ZR = 1U << 9, + Plus = 1U << 10, + Minus = 1U << 11, + + Left = 1U << 12, + Up = 1U << 13, + Right = 1U << 14, + Down = 1U << 15, + + StickLLeft = 1U << 16, + StickLUp = 1U << 17, + StickLRight = 1U << 18, + StickLDown = 1U << 19, + + StickRLeft = 1U << 20, + StickRUp = 1U << 21, + StickRRight = 1U << 22, + StickRDown = 1U << 23, + + LeftSL = 1U << 24, + LeftSR = 1U << 25, + + RightSL = 1U << 26, + RightSR = 1U << 27, + + Palma = 1U << 28, + Verification = 1U << 29, + HandheldLeftB = 1U << 30, + LagonCLeft = 1U << 31, + LagonCUp = 1ULL << 32, + LagonCRight = 1ULL << 33, + LagonCDown = 1ULL << 34, + + All = 0xFFFFFFFFFFFFFFFFULL, +}; +DECLARE_ENUM_FLAG_OPERATORS(NpadButton); + +enum class KeyboardKeyIndex : u32 { + A = 4, + B = 5, + C = 6, + D = 7, + E = 8, + F = 9, + G = 10, + H = 11, + I = 12, + J = 13, + K = 14, + L = 15, + M = 16, + N = 17, + O = 18, + P = 19, + Q = 20, + R = 21, + S = 22, + T = 23, + U = 24, + V = 25, + W = 26, + X = 27, + Y = 28, + Z = 29, + D1 = 30, + D2 = 31, + D3 = 32, + D4 = 33, + D5 = 34, + D6 = 35, + D7 = 36, + D8 = 37, + D9 = 38, + D0 = 39, + Return = 40, + Escape = 41, + Backspace = 42, + Tab = 43, + Space = 44, + Minus = 45, + Plus = 46, + OpenBracket = 47, + CloseBracket = 48, + Pipe = 49, + Tilde = 50, + Semicolon = 51, + Quote = 52, + Backquote = 53, + Comma = 54, + Period = 55, + Slash = 56, + CapsLock = 57, + F1 = 58, + F2 = 59, + F3 = 60, + F4 = 61, + F5 = 62, + F6 = 63, + F7 = 64, + F8 = 65, + F9 = 66, + F10 = 67, + F11 = 68, + F12 = 69, + PrintScreen = 70, + ScrollLock = 71, + Pause = 72, + Insert = 73, + Home = 74, + PageUp = 75, + Delete = 76, + End = 77, + PageDown = 78, + RightArrow = 79, + LeftArrow = 80, + DownArrow = 81, + UpArrow = 82, + NumLock = 83, + NumPadDivide = 84, + NumPadMultiply = 85, + NumPadSubtract = 86, + NumPadAdd = 87, + NumPadEnter = 88, + NumPad1 = 89, + NumPad2 = 90, + NumPad3 = 91, + NumPad4 = 92, + NumPad5 = 93, + NumPad6 = 94, + NumPad7 = 95, + NumPad8 = 96, + NumPad9 = 97, + NumPad0 = 98, + NumPadDot = 99, + Backslash = 100, + Application = 101, + Power = 102, + NumPadEquals = 103, + F13 = 104, + F14 = 105, + F15 = 106, + F16 = 107, + F17 = 108, + F18 = 109, + F19 = 110, + F20 = 111, + F21 = 112, + F22 = 113, + F23 = 114, + F24 = 115, + NumPadComma = 133, + Ro = 135, + KatakanaHiragana = 136, + Yen = 137, + Henkan = 138, + Muhenkan = 139, + NumPadCommaPc98 = 140, + HangulEnglish = 144, + Hanja = 145, + Katakana = 146, + Hiragana = 147, + ZenkakuHankaku = 148, + LeftControl = 224, + LeftShift = 225, + LeftAlt = 226, + LeftGui = 227, + RightControl = 228, + RightShift = 229, + RightAlt = 230, + RightGui = 231, +}; + +// This is nn::hid::NpadIdType +enum class NpadIdType : u32 { + Player1 = 0x0, + Player2 = 0x1, + Player3 = 0x2, + Player4 = 0x3, + Player5 = 0x4, + Player6 = 0x5, + Player7 = 0x6, + Player8 = 0x7, + Other = 0x10, + Handheld = 0x20, + + Invalid = 0xFFFFFFFF, +}; + +// This is nn::hid::NpadStyleIndex +enum class NpadStyleIndex : u8 { + None = 0, + ProController = 3, + Handheld = 4, + HandheldNES = 4, + JoyconDual = 5, + JoyconLeft = 6, + JoyconRight = 7, + GameCube = 8, + Pokeball = 9, + NES = 10, + SNES = 12, + N64 = 13, + SegaGenesis = 14, + SystemExt = 32, + System = 33, + MaxNpadType = 34, +}; + +// This is nn::hid::NpadStyleSet +enum class NpadStyleSet : u32 { + None = 0, + Fullkey = 1U << 0, + Handheld = 1U << 1, + JoyDual = 1U << 2, + JoyLeft = 1U << 3, + JoyRight = 1U << 4, + Gc = 1U << 5, + Palma = 1U << 6, + Lark = 1U << 7, + HandheldLark = 1U << 8, + Lucia = 1U << 9, + Lagoon = 1U << 10, + Lager = 1U << 11, + SystemExt = 1U << 29, + System = 1U << 30, + + All = 0xFFFFFFFFU, +}; +static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size"); + +// This is nn::hid::VibrationDevicePosition +enum class VibrationDevicePosition : u32 { + None = 0, + Left = 1, + Right = 2, +}; + +// This is nn::hid::VibrationDeviceType +enum class VibrationDeviceType : u32 { + Unknown = 0, + LinearResonantActuator = 1, + GcErm = 2, +}; + +// This is nn::hid::VibrationGcErmCommand +enum class VibrationGcErmCommand : u64 { + Stop = 0, + Start = 1, + StopHard = 2, +}; + +// This is nn::hid::NpadStyleTag +struct NpadStyleTag { + union { + NpadStyleSet raw{}; + + BitField<0, 1, u32> fullkey; + BitField<1, 1, u32> handheld; + BitField<2, 1, u32> joycon_dual; + BitField<3, 1, u32> joycon_left; + BitField<4, 1, u32> joycon_right; + BitField<5, 1, u32> gamecube; + BitField<6, 1, u32> palma; + BitField<7, 1, u32> lark; + BitField<8, 1, u32> handheld_lark; + BitField<9, 1, u32> lucia; + BitField<10, 1, u32> lagoon; + BitField<11, 1, u32> lager; + BitField<29, 1, u32> system_ext; + BitField<30, 1, u32> system; + }; +}; +static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size"); + +// This is nn::hid::TouchAttribute +struct TouchAttribute { + union { + u32 raw{}; + BitField<0, 1, u32> start_touch; + BitField<1, 1, u32> end_touch; + }; +}; +static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size"); + +// This is nn::hid::TouchState +struct TouchState { + u64 delta_time; + TouchAttribute attribute; + u32 finger; + Common::Point<u32> position; + u32 diameter_x; + u32 diameter_y; + u32 rotation_angle; +}; +static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size"); + +// This is nn::hid::NpadControllerColor +struct NpadControllerColor { + u32 body; + u32 button; +}; +static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size"); + +// This is nn::hid::AnalogStickState +struct AnalogStickState { + s32 x; + s32 y; +}; +static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size"); + +// This is nn::hid::server::NpadGcTriggerState +struct NpadGcTriggerState { + s64 sampling_number{}; + s32 left{}; + s32 right{}; +}; +static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size"); + +// This is nn::hid::system::NpadBatteryLevel +using NpadBatteryLevel = u32; +static_assert(sizeof(NpadBatteryLevel) == 0x4, "NpadBatteryLevel is an invalid size"); + +// This is nn::hid::system::NpadPowerInfo +struct NpadPowerInfo { + bool is_powered; + bool is_charging; + INSERT_PADDING_BYTES(0x6); + NpadBatteryLevel battery_level; +}; +static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size"); + +struct LedPattern { + explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) { + position1.Assign(light1); + position2.Assign(light2); + position3.Assign(light3); + position4.Assign(light4); + } + union { + u64 raw{}; + BitField<0, 1, u64> position1; + BitField<1, 1, u64> position2; + BitField<2, 1, u64> position3; + BitField<3, 1, u64> position4; + }; +}; + +struct NpadButtonState { + union { + NpadButton raw{}; + + // Buttons + BitField<0, 1, u64> a; + BitField<1, 1, u64> b; + BitField<2, 1, u64> x; + BitField<3, 1, u64> y; + BitField<4, 1, u64> stick_l; + BitField<5, 1, u64> stick_r; + BitField<6, 1, u64> l; + BitField<7, 1, u64> r; + BitField<8, 1, u64> zl; + BitField<9, 1, u64> zr; + BitField<10, 1, u64> plus; + BitField<11, 1, u64> minus; + + // D-Pad + BitField<12, 1, u64> left; + BitField<13, 1, u64> up; + BitField<14, 1, u64> right; + BitField<15, 1, u64> down; + + // Left JoyStick + BitField<16, 1, u64> stick_l_left; + BitField<17, 1, u64> stick_l_up; + BitField<18, 1, u64> stick_l_right; + BitField<19, 1, u64> stick_l_down; + + // Right JoyStick + BitField<20, 1, u64> stick_r_left; + BitField<21, 1, u64> stick_r_up; + BitField<22, 1, u64> stick_r_right; + BitField<23, 1, u64> stick_r_down; + + BitField<24, 1, u64> left_sl; + BitField<25, 1, u64> left_sr; + + BitField<26, 1, u64> right_sl; + BitField<27, 1, u64> right_sr; + + BitField<28, 1, u64> palma; + BitField<29, 1, u64> verification; + BitField<30, 1, u64> handheld_left_b; + BitField<31, 1, u64> lagon_c_left; + BitField<32, 1, u64> lagon_c_up; + BitField<33, 1, u64> lagon_c_right; + BitField<34, 1, u64> lagon_c_down; + }; +}; +static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size."); + +// This is nn::hid::DebugPadButton +struct DebugPadButton { + union { + u32 raw{}; + BitField<0, 1, u32> a; + BitField<1, 1, u32> b; + BitField<2, 1, u32> x; + BitField<3, 1, u32> y; + BitField<4, 1, u32> l; + BitField<5, 1, u32> r; + BitField<6, 1, u32> zl; + BitField<7, 1, u32> zr; + BitField<8, 1, u32> plus; + BitField<9, 1, u32> minus; + BitField<10, 1, u32> d_left; + BitField<11, 1, u32> d_up; + BitField<12, 1, u32> d_right; + BitField<13, 1, u32> d_down; + }; +}; +static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size"); + +// This is nn::hid::ConsoleSixAxisSensorHandle +struct ConsoleSixAxisSensorHandle { + u8 unknown_1; + u8 unknown_2; + INSERT_PADDING_BYTES_NOINIT(2); +}; +static_assert(sizeof(ConsoleSixAxisSensorHandle) == 4, + "ConsoleSixAxisSensorHandle is an invalid size"); + +// This is nn::hid::SixAxisSensorHandle +struct SixAxisSensorHandle { + NpadStyleIndex npad_type; + u8 npad_id; + DeviceIndex device_index; + INSERT_PADDING_BYTES_NOINIT(1); +}; +static_assert(sizeof(SixAxisSensorHandle) == 4, "SixAxisSensorHandle is an invalid size"); + +struct SixAxisSensorFusionParameters { + f32 parameter1; + f32 parameter2; +}; +static_assert(sizeof(SixAxisSensorFusionParameters) == 8, + "SixAxisSensorFusionParameters is an invalid size"); + +// This is nn::hid::VibrationDeviceHandle +struct VibrationDeviceHandle { + NpadStyleIndex npad_type; + u8 npad_id; + DeviceIndex device_index; + INSERT_PADDING_BYTES_NOINIT(1); +}; +static_assert(sizeof(VibrationDeviceHandle) == 4, "SixAxisSensorHandle is an invalid size"); + +// This is nn::hid::VibrationValue +struct VibrationValue { + f32 low_amplitude; + f32 low_frequency; + f32 high_amplitude; + f32 high_frequency; +}; +static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size."); + +// This is nn::hid::VibrationDeviceInfo +struct VibrationDeviceInfo { + VibrationDeviceType type{}; + VibrationDevicePosition position{}; +}; +static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size."); + +// This is nn::hid::KeyboardModifier +struct KeyboardModifier { + union { + u32 raw{}; + BitField<0, 1, u32> control; + BitField<1, 1, u32> shift; + BitField<2, 1, u32> left_alt; + BitField<3, 1, u32> right_alt; + BitField<4, 1, u32> gui; + BitField<8, 1, u32> caps_lock; + BitField<9, 1, u32> scroll_lock; + BitField<10, 1, u32> num_lock; + BitField<11, 1, u32> katakana; + BitField<12, 1, u32> hiragana; + }; +}; + +static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size"); + +// This is nn::hid::KeyboardAttribute +struct KeyboardAttribute { + union { + u32 raw{}; + BitField<0, 1, u32> is_connected; + }; +}; +static_assert(sizeof(KeyboardAttribute) == 0x4, "KeyboardAttribute is an invalid size"); + +// This is nn::hid::KeyboardKey +struct KeyboardKey { + // This should be a 256 bit flag + std::array<u8, 32> key; +}; +static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size"); + +// This is nn::hid::MouseButton +struct MouseButton { + union { + u32_le raw{}; + BitField<0, 1, u32> left; + BitField<1, 1, u32> right; + BitField<2, 1, u32> middle; + BitField<3, 1, u32> forward; + BitField<4, 1, u32> back; + }; +}; +static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size"); + +// This is nn::hid::MouseAttribute +struct MouseAttribute { + union { + u32 raw{}; + BitField<0, 1, u32> transferable; + BitField<1, 1, u32> is_connected; + }; +}; +static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size"); + +// This is nn::hid::detail::MouseState +struct MouseState { + s64 sampling_number; + s32 x; + s32 y; + s32 delta_x; + s32 delta_y; + // Axis Order in HW is switched for the wheel + s32 delta_wheel_y; + s32 delta_wheel_x; + MouseButton button; + MouseAttribute attribute; +}; +static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size"); + +/// Converts a NpadIdType to an array index. +constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) { + switch (npad_id_type) { + case NpadIdType::Player1: + return 0; + case NpadIdType::Player2: + return 1; + case NpadIdType::Player3: + return 2; + case NpadIdType::Player4: + return 3; + case NpadIdType::Player5: + return 4; + case NpadIdType::Player6: + return 5; + case NpadIdType::Player7: + return 6; + case NpadIdType::Player8: + return 7; + case NpadIdType::Handheld: + return 8; + case NpadIdType::Other: + return 9; + default: + return 0; + } +} + +/// Converts an array index to a NpadIdType +constexpr NpadIdType IndexToNpadIdType(size_t index) { + switch (index) { + case 0: + return NpadIdType::Player1; + case 1: + return NpadIdType::Player2; + case 2: + return NpadIdType::Player3; + case 3: + return NpadIdType::Player4; + case 4: + return NpadIdType::Player5; + case 5: + return NpadIdType::Player6; + case 6: + return NpadIdType::Player7; + case 7: + return NpadIdType::Player8; + case 8: + return NpadIdType::Handheld; + case 9: + return NpadIdType::Other; + default: + return NpadIdType::Invalid; + } +} + +} // namespace Core::HID diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp new file mode 100644 index 000000000..f5acff6e0 --- /dev/null +++ b/src/core/hid/input_converter.cpp @@ -0,0 +1,383 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include <random> + +#include "common/input.h" +#include "core/hid/input_converter.h" + +namespace Core::HID { + +Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) { + Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None}; + switch (callback.type) { + case Common::Input::InputType::Analog: + case Common::Input::InputType::Trigger: { + const auto value = TransformToTrigger(callback).analog.value; + battery = Common::Input::BatteryLevel::Empty; + if (value > 0.2f) { + battery = Common::Input::BatteryLevel::Critical; + } + if (value > 0.4f) { + battery = Common::Input::BatteryLevel::Low; + } + if (value > 0.6f) { + battery = Common::Input::BatteryLevel::Medium; + } + if (value > 0.8f) { + battery = Common::Input::BatteryLevel::Full; + } + if (value >= 1.0f) { + battery = Common::Input::BatteryLevel::Charging; + } + break; + } + case Common::Input::InputType::Button: + battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging + : Common::Input::BatteryLevel::Critical; + break; + case Common::Input::InputType::Battery: + battery = callback.battery_status; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type); + break; + } + + return battery; +} + +Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) { + Common::Input::ButtonStatus status{}; + switch (callback.type) { + case Common::Input::InputType::Analog: + case Common::Input::InputType::Trigger: + status.value = TransformToTrigger(callback).pressed.value; + break; + case Common::Input::InputType::Button: + status = callback.button_status; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type); + break; + } + + if (status.inverted) { + status.value = !status.value; + } + + return status; +} + +Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) { + Common::Input::MotionStatus status{}; + switch (callback.type) { + case Common::Input::InputType::Button: { + Common::Input::AnalogProperties properties{ + .deadzone = 0.0f, + .range = 1.0f, + .offset = 0.0f, + }; + status.delta_timestamp = 5000; + status.force_update = true; + status.accel.x = { + .value = 0.0f, + .raw_value = 0.0f, + .properties = properties, + }; + status.accel.y = { + .value = 0.0f, + .raw_value = 0.0f, + .properties = properties, + }; + status.accel.z = { + .value = 0.0f, + .raw_value = -1.0f, + .properties = properties, + }; + status.gyro.x = { + .value = 0.0f, + .raw_value = 0.0f, + .properties = properties, + }; + status.gyro.y = { + .value = 0.0f, + .raw_value = 0.0f, + .properties = properties, + }; + status.gyro.z = { + .value = 0.0f, + .raw_value = 0.0f, + .properties = properties, + }; + if (TransformToButton(callback).value) { + std::random_device device; + std::mt19937 gen(device()); + std::uniform_int_distribution<s16> distribution(-1000, 1000); + status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f; + } + break; + } + case Common::Input::InputType::Motion: + status = callback.motion_status; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type); + break; + } + SanitizeAnalog(status.accel.x, false); + SanitizeAnalog(status.accel.y, false); + SanitizeAnalog(status.accel.z, false); + SanitizeAnalog(status.gyro.x, false); + SanitizeAnalog(status.gyro.y, false); + SanitizeAnalog(status.gyro.z, false); + + return status; +} + +Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) { + Common::Input::StickStatus status{}; + + switch (callback.type) { + case Common::Input::InputType::Stick: + status = callback.stick_status; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type); + break; + } + + SanitizeStick(status.x, status.y, true); + const auto& properties_x = status.x.properties; + const auto& properties_y = status.y.properties; + const float x = status.x.value; + const float y = status.y.value; + + // Set directional buttons + status.right = x > properties_x.threshold; + status.left = x < -properties_x.threshold; + status.up = y > properties_y.threshold; + status.down = y < -properties_y.threshold; + + return status; +} + +Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) { + Common::Input::TouchStatus status{}; + + switch (callback.type) { + case Common::Input::InputType::Touch: + status = callback.touch_status; + break; + case Common::Input::InputType::Stick: + status.x = callback.stick_status.x; + status.y = callback.stick_status.y; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type); + break; + } + + SanitizeAnalog(status.x, true); + SanitizeAnalog(status.y, true); + float& x = status.x.value; + float& y = status.y.value; + + // Adjust if value is inverted + x = status.x.properties.inverted ? 1.0f + x : x; + y = status.y.properties.inverted ? 1.0f + y : y; + + // clamp value + x = std::clamp(x, 0.0f, 1.0f); + y = std::clamp(y, 0.0f, 1.0f); + + if (status.pressed.inverted) { + status.pressed.value = !status.pressed.value; + } + + return status; +} + +Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) { + Common::Input::TriggerStatus status{}; + float& raw_value = status.analog.raw_value; + bool calculate_button_value = true; + + switch (callback.type) { + case Common::Input::InputType::Analog: + status.analog.properties = callback.analog_status.properties; + raw_value = callback.analog_status.raw_value; + break; + case Common::Input::InputType::Button: + status.analog.properties.range = 1.0f; + status.analog.properties.inverted = callback.button_status.inverted; + raw_value = callback.button_status.value ? 1.0f : 0.0f; + break; + case Common::Input::InputType::Trigger: + status = callback.trigger_status; + calculate_button_value = false; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type); + break; + } + + SanitizeAnalog(status.analog, true); + const auto& properties = status.analog.properties; + float& value = status.analog.value; + + // Set button status + if (calculate_button_value) { + status.pressed.value = value > properties.threshold; + } + + // Adjust if value is inverted + value = properties.inverted ? 1.0f + value : value; + + // clamp value + value = std::clamp(value, 0.0f, 1.0f); + + return status; +} + +Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) { + Common::Input::AnalogStatus status{}; + + switch (callback.type) { + case Common::Input::InputType::Analog: + status.properties = callback.analog_status.properties; + status.raw_value = callback.analog_status.raw_value; + break; + default: + LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type); + break; + } + + SanitizeAnalog(status, false); + + // Adjust if value is inverted + status.value = status.properties.inverted ? -status.value : status.value; + + return status; +} + +void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) { + const auto& properties = analog.properties; + float& raw_value = analog.raw_value; + float& value = analog.value; + + if (!std::isnormal(raw_value)) { + raw_value = 0; + } + + // Apply center offset + raw_value -= properties.offset; + + // Set initial values to be formated + value = raw_value; + + // Calculate vector size + const float r = std::abs(value); + + // Return zero if value is smaller than the deadzone + if (r <= properties.deadzone || properties.deadzone == 1.0f) { + analog.value = 0; + return; + } + + // Adjust range of value + const float deadzone_factor = + 1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone); + value = value * deadzone_factor / properties.range; + + // Invert direction if needed + if (properties.inverted) { + value = -value; + } + + // Clamp value + if (clamp_value) { + value = std::clamp(value, -1.0f, 1.0f); + } +} + +void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, + bool clamp_value) { + const auto& properties_x = analog_x.properties; + const auto& properties_y = analog_y.properties; + float& raw_x = analog_x.raw_value; + float& raw_y = analog_y.raw_value; + float& x = analog_x.value; + float& y = analog_y.value; + + if (!std::isnormal(raw_x)) { + raw_x = 0; + } + if (!std::isnormal(raw_y)) { + raw_y = 0; + } + + // Apply center offset + raw_x += properties_x.offset; + raw_y += properties_y.offset; + + // Apply X scale correction from offset + if (std::abs(properties_x.offset) < 0.5f) { + if (raw_x > 0) { + raw_x /= 1 + properties_x.offset; + } else { + raw_x /= 1 - properties_x.offset; + } + } + + // Apply Y scale correction from offset + if (std::abs(properties_y.offset) < 0.5f) { + if (raw_y > 0) { + raw_y /= 1 + properties_y.offset; + } else { + raw_y /= 1 - properties_y.offset; + } + } + + // Invert direction if needed + raw_x = properties_x.inverted ? -raw_x : raw_x; + raw_y = properties_y.inverted ? -raw_y : raw_y; + + // Set initial values to be formated + x = raw_x; + y = raw_y; + + // Calculate vector size + float r = x * x + y * y; + r = std::sqrt(r); + + // TODO(German77): Use deadzone and range of both axis + + // Return zero if values are smaller than the deadzone + if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) { + x = 0; + y = 0; + return; + } + + // Adjust range of joystick + const float deadzone_factor = + 1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone); + x = x * deadzone_factor / properties_x.range; + y = y * deadzone_factor / properties_x.range; + r = r * deadzone_factor / properties_x.range; + + // Normalize joystick + if (clamp_value && r > 1.0f) { + x /= r; + y /= r; + } +} + +} // namespace Core::HID diff --git a/src/core/hid/input_converter.h b/src/core/hid/input_converter.h new file mode 100644 index 000000000..d24582226 --- /dev/null +++ b/src/core/hid/input_converter.h @@ -0,0 +1,96 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +namespace Common::Input { +struct CallbackStatus; +enum class BatteryLevel : u32; +using BatteryStatus = BatteryLevel; +struct AnalogStatus; +struct ButtonStatus; +struct MotionStatus; +struct StickStatus; +struct TouchStatus; +struct TriggerStatus; +}; // namespace Common::Input + +namespace Core::HID { + +/** + * Converts raw input data into a valid battery status. + * + * @param callback Supported callbacks: Analog, Battery, Trigger. + * @return A valid BatteryStatus object. + */ +Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid button status. Applies invert properties to the output. + * + * @param callback Supported callbacks: Analog, Button, Trigger. + * @return A valid TouchStatus object. + */ +Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid motion status. + * + * @param callback Supported callbacks: Motion. + * @return A valid TouchStatus object. + */ +Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert + * properties to the output. + * + * @param callback Supported callbacks: Stick. + * @return A valid StickStatus object. + */ +Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid touch status. + * + * @param callback Supported callbacks: Touch. + * @return A valid TouchStatus object. + */ +Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and + * invert properties to the output. Button status uses the threshold property if necessary. + * + * @param callback Supported callbacks: Analog, Button, Trigger. + * @return A valid TriggerStatus object. + */ +Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw input data into a valid analog status. Applies offset, deadzone, range and + * invert properties to the output. + * + * @param callback Supported callbacks: Analog. + * @return A valid AnalogStatus object. + */ +Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback); + +/** + * Converts raw analog data into a valid analog value + * @param analog An analog object containing raw data and properties + * @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f. + */ +void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value); + +/** + * Converts raw stick data into a valid stick value + * @param analog_x raw analog data and properties for the x-axis + * @param analog_y raw analog data and properties for the y-axis + * @param clamp_value bool that determines if the value needs to be clamped into the unit circle. + */ +void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, + bool clamp_value); + +} // namespace Core::HID diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/hid/input_interpreter.cpp index 9f6a90e8f..2dbda8814 100644 --- a/src/core/frontend/input_interpreter.cpp +++ b/src/core/hid/input_interpreter.cpp @@ -3,7 +3,8 @@ // Refer to the license.txt file included. #include "core/core.h" -#include "core/frontend/input_interpreter.h" +#include "core/hid/hid_types.h" +#include "core/hid/input_interpreter.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" @@ -19,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system) InputInterpreter::~InputInterpreter() = default; void InputInterpreter::PollInput() { - const u32 button_state = npad.GetAndResetPressState(); + const auto button_state = npad.GetAndResetPressState(); previous_index = current_index; current_index = (current_index + 1) % button_states.size(); @@ -31,32 +32,30 @@ void InputInterpreter::ResetButtonStates() { previous_index = 0; current_index = 0; - button_states[0] = 0xFFFFFFFF; + button_states[0] = Core::HID::NpadButton::All; for (std::size_t i = 1; i < button_states.size(); ++i) { - button_states[i] = 0; + button_states[i] = Core::HID::NpadButton::None; } } -bool InputInterpreter::IsButtonPressed(HIDButton button) const { - return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0; +bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const { + return True(button_states[current_index] & button); } -bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const { - const bool current_press = - (button_states[current_index] & (1U << static_cast<u8>(button))) != 0; - const bool previous_press = - (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0; +bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const { + const bool current_press = True(button_states[current_index] & button); + const bool previous_press = True(button_states[previous_index] & button); return current_press && !previous_press; } -bool InputInterpreter::IsButtonHeld(HIDButton button) const { - u32 held_buttons{button_states[0]}; +bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const { + Core::HID::NpadButton held_buttons{button_states[0]}; for (std::size_t i = 1; i < button_states.size(); ++i) { held_buttons &= button_states[i]; } - return (held_buttons & (1U << static_cast<u8>(button))) != 0; + return True(held_buttons & button); } diff --git a/src/core/frontend/input_interpreter.h b/src/core/hid/input_interpreter.h index 9495e3daf..70c34d474 100644 --- a/src/core/frontend/input_interpreter.h +++ b/src/core/hid/input_interpreter.h @@ -12,46 +12,14 @@ namespace Core { class System; } +namespace Core::HID { +enum class NpadButton : u64; +} + namespace Service::HID { class Controller_NPad; } -enum class HIDButton : u8 { - A, - B, - X, - Y, - LStick, - RStick, - L, - R, - ZL, - ZR, - Plus, - Minus, - - DLeft, - DUp, - DRight, - DDown, - - LStickLeft, - LStickUp, - LStickRight, - LStickDown, - - RStickLeft, - RStickUp, - RStickRight, - RStickDown, - - LeftSL, - LeftSR, - - RightSL, - RightSR, -}; - /** * The InputInterpreter class interfaces with HID to retrieve button press states. * Input is intended to be polled every 50ms so that a button is considered to be @@ -76,7 +44,7 @@ public: * * @returns True when the button is pressed. */ - [[nodiscard]] bool IsButtonPressed(HIDButton button) const; + [[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const; /** * Checks whether any of the buttons in the parameter list is pressed. @@ -85,7 +53,7 @@ public: * * @returns True when at least one of the buttons is pressed. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> [[nodiscard]] bool IsAnyButtonPressed() { return (IsButtonPressed(T) || ...); } @@ -98,7 +66,7 @@ public: * * @returns True when the button is pressed once. */ - [[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const; + [[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const; /** * Checks whether any of the buttons in the parameter list is pressed once. @@ -107,7 +75,7 @@ public: * * @returns True when at least one of the buttons is pressed once. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> [[nodiscard]] bool IsAnyButtonPressedOnce() const { return (IsButtonPressedOnce(T) || ...); } @@ -119,7 +87,7 @@ public: * * @returns True when the button is held down. */ - [[nodiscard]] bool IsButtonHeld(HIDButton button) const; + [[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const; /** * Checks whether any of the buttons in the parameter list is held down. @@ -128,7 +96,7 @@ public: * * @returns True when at least one of the buttons is held down. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> [[nodiscard]] bool IsAnyButtonHeld() const { return (IsButtonHeld(T) || ...); } @@ -137,7 +105,7 @@ private: Service::HID::Controller_NPad& npad; /// Stores 9 consecutive button states polled from HID. - std::array<u32, 9> button_states{}; + std::array<Core::HID::NpadButton, 9> button_states{}; std::size_t previous_index{}; std::size_t current_index{}; diff --git a/src/input_common/motion_input.cpp b/src/core/hid/motion_input.cpp index 1c9d561c0..c25fea966 100644 --- a/src/input_common/motion_input.cpp +++ b/src/core/hid/motion_input.cpp @@ -2,13 +2,21 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included -#include <random> #include "common/math_util.h" -#include "input_common/motion_input.h" +#include "core/hid/motion_input.h" -namespace InputCommon { +namespace Core::HID { -MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {} +MotionInput::MotionInput() { + // Initialize PID constants with default values + SetPID(0.3f, 0.005f, 0.0f); +} + +void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) { + kp = new_kp; + ki = new_ki; + kd = new_kd; +} void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { accel = acceleration; @@ -65,6 +73,8 @@ void MotionInput::UpdateRotation(u64 elapsed_time) { rotations += gyro * sample_period; } +// Based on Madgwick's implementation of Mayhony's AHRS algorithm. +// https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs void MotionInput::UpdateOrientation(u64 elapsed_time) { if (!IsCalibrated(0.1f)) { ResetOrientation(); @@ -190,43 +200,6 @@ Common::Vec3f MotionInput::GetRotations() const { return rotations; } -Input::MotionStatus MotionInput::GetMotion() const { - const Common::Vec3f gyroscope = GetGyroscope(); - const Common::Vec3f accelerometer = GetAcceleration(); - const Common::Vec3f rotation = GetRotations(); - const std::array<Common::Vec3f, 3> orientation = GetOrientation(); - const Common::Quaternion<f32> quaternion = GetQuaternion(); - return {accelerometer, gyroscope, rotation, orientation, quaternion}; -} - -Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const { - std::random_device device; - std::mt19937 gen(device()); - std::uniform_int_distribution<s16> distribution(-1000, 1000); - const Common::Vec3f gyroscope{ - static_cast<f32>(distribution(gen)) * 0.001f, - static_cast<f32>(distribution(gen)) * 0.001f, - static_cast<f32>(distribution(gen)) * 0.001f, - }; - const Common::Vec3f accelerometer{ - static_cast<f32>(distribution(gen)) * 0.001f, - static_cast<f32>(distribution(gen)) * 0.001f, - static_cast<f32>(distribution(gen)) * 0.001f, - }; - constexpr Common::Vec3f rotation; - constexpr std::array orientation{ - Common::Vec3f{1.0f, 0.0f, 0.0f}, - Common::Vec3f{0.0f, 1.0f, 0.0f}, - Common::Vec3f{0.0f, 0.0f, 1.0f}, - }; - constexpr Common::Quaternion<f32> quaternion{ - {0.0f, 0.0f, 0.0f}, - 1.0f, - }; - return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation, - quaternion}; -} - void MotionInput::ResetOrientation() { if (!reset_enabled || only_accelerometer) { return; @@ -304,4 +277,4 @@ void MotionInput::SetOrientationFromAccelerometer() { quat = quat.Normalized(); } } -} // namespace InputCommon +} // namespace Core::HID diff --git a/src/input_common/motion_input.h b/src/core/hid/motion_input.h index efe74cf19..5b5b420bb 100644 --- a/src/input_common/motion_input.h +++ b/src/core/hid/motion_input.h @@ -7,13 +7,12 @@ #include "common/common_types.h" #include "common/quaternion.h" #include "common/vector_math.h" -#include "core/frontend/input.h" -namespace InputCommon { +namespace Core::HID { class MotionInput { public: - explicit MotionInput(f32 new_kp, f32 new_ki, f32 new_kd); + explicit MotionInput(); MotionInput(const MotionInput&) = default; MotionInput& operator=(const MotionInput&) = default; @@ -21,6 +20,7 @@ public: MotionInput(MotionInput&&) = default; MotionInput& operator=(MotionInput&&) = default; + void SetPID(f32 new_kp, f32 new_ki, f32 new_kd); void SetAcceleration(const Common::Vec3f& acceleration); void SetGyroscope(const Common::Vec3f& gyroscope); void SetQuaternion(const Common::Quaternion<f32>& quaternion); @@ -38,9 +38,6 @@ public: [[nodiscard]] Common::Vec3f GetGyroscope() const; [[nodiscard]] Common::Vec3f GetRotations() const; [[nodiscard]] Common::Quaternion<f32> GetQuaternion() const; - [[nodiscard]] Input::MotionStatus GetMotion() const; - [[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude, - int gyro_magnitude) const; [[nodiscard]] bool IsMoving(f32 sensitivity) const; [[nodiscard]] bool IsCalibrated(f32 sensitivity) const; @@ -59,16 +56,32 @@ private: Common::Vec3f integral_error; Common::Vec3f derivative_error; + // Quaternion containing the device orientation Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f}; + + // Number of full rotations in each axis Common::Vec3f rotations; + + // Acceleration vector measurement in G force Common::Vec3f accel; + + // Gyroscope vector measurement in radians/s. Common::Vec3f gyro; + + // Vector to be substracted from gyro measurements Common::Vec3f gyro_drift; + // Minimum gyro amplitude to detect if the device is moving f32 gyro_threshold = 0.0f; + + // Number of invalid sequential data u32 reset_counter = 0; + + // If the provided data is invalid the device will be autocalibrated bool reset_enabled = true; + + // Use accelerometer values to calculate position bool only_accelerometer = true; }; -} // namespace InputCommon +} // namespace Core::HID diff --git a/src/core/hle/kernel/init/init_slab_setup.cpp b/src/core/hle/kernel/init/init_slab_setup.cpp index 8ff0f695d..36fc0944a 100644 --- a/src/core/hle/kernel/init/init_slab_setup.cpp +++ b/src/core/hle/kernel/init/init_slab_setup.cpp @@ -9,6 +9,7 @@ #include "core/core.h" #include "core/hardware_properties.h" #include "core/hle/kernel/init/init_slab_setup.h" +#include "core/hle/kernel/k_code_memory.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_memory_layout.h" #include "core/hle/kernel/k_memory_manager.h" @@ -32,6 +33,7 @@ namespace Kernel::Init { HANDLER(KPort, (SLAB_COUNT(KPort)), ##__VA_ARGS__) \ HANDLER(KSharedMemory, (SLAB_COUNT(KSharedMemory)), ##__VA_ARGS__) \ HANDLER(KTransferMemory, (SLAB_COUNT(KTransferMemory)), ##__VA_ARGS__) \ + HANDLER(KCodeMemory, (SLAB_COUNT(KCodeMemory)), ##__VA_ARGS__) \ HANDLER(KSession, (SLAB_COUNT(KSession)), ##__VA_ARGS__) \ HANDLER(KResourceLimit, (SLAB_COUNT(KResourceLimit)), ##__VA_ARGS__) diff --git a/src/core/hle/kernel/k_address_arbiter.cpp b/src/core/hle/kernel/k_address_arbiter.cpp index 1b429bc1e..783c69858 100644 --- a/src/core/hle/kernel/k_address_arbiter.cpp +++ b/src/core/hle/kernel/k_address_arbiter.cpp @@ -8,6 +8,7 @@ #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" #include "core/hle/kernel/k_thread.h" +#include "core/hle/kernel/k_thread_queue.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/svc_results.h" #include "core/hle/kernel/time_manager.h" @@ -28,7 +29,7 @@ bool ReadFromUser(Core::System& system, s32* out, VAddr address) { bool DecrementIfLessThan(Core::System& system, s32* out, VAddr address, s32 value) { auto& monitor = system.Monitor(); - const auto current_core = system.CurrentCoreIndex(); + const auto current_core = system.Kernel().CurrentPhysicalCoreIndex(); // TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable. // TODO(bunnei): We should call CanAccessAtomic(..) here. @@ -58,7 +59,7 @@ bool DecrementIfLessThan(Core::System& system, s32* out, VAddr address, s32 valu bool UpdateIfEqual(Core::System& system, s32* out, VAddr address, s32 value, s32 new_value) { auto& monitor = system.Monitor(); - const auto current_core = system.CurrentCoreIndex(); + const auto current_core = system.Kernel().CurrentPhysicalCoreIndex(); // TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable. // TODO(bunnei): We should call CanAccessAtomic(..) here. @@ -85,6 +86,27 @@ bool UpdateIfEqual(Core::System& system, s32* out, VAddr address, s32 value, s32 return true; } +class ThreadQueueImplForKAddressArbiter final : public KThreadQueue { +public: + explicit ThreadQueueImplForKAddressArbiter(KernelCore& kernel_, KAddressArbiter::ThreadTree* t) + : KThreadQueue(kernel_), m_tree(t) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // If the thread is waiting on an address arbiter, remove it from the tree. + if (waiting_thread->IsWaitingForAddressArbiter()) { + m_tree->erase(m_tree->iterator_to(*waiting_thread)); + waiting_thread->ClearAddressArbiter(); + } + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } + +private: + KAddressArbiter::ThreadTree* m_tree; +}; + } // namespace ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) { @@ -96,14 +118,14 @@ ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) { auto it = thread_tree.nfind_light({addr, -1}); while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) && (it->GetAddressArbiterKey() == addr)) { + // End the thread's wait. KThread* target_thread = std::addressof(*it); - target_thread->SetSyncedObject(nullptr, ResultSuccess); + target_thread->EndWait(ResultSuccess); ASSERT(target_thread->IsWaitingForAddressArbiter()); - target_thread->Wakeup(); + target_thread->ClearAddressArbiter(); it = thread_tree.erase(it); - target_thread->ClearAddressArbiter(); ++num_waiters; } } @@ -129,14 +151,14 @@ ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 auto it = thread_tree.nfind_light({addr, -1}); while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) && (it->GetAddressArbiterKey() == addr)) { + // End the thread's wait. KThread* target_thread = std::addressof(*it); - target_thread->SetSyncedObject(nullptr, ResultSuccess); + target_thread->EndWait(ResultSuccess); ASSERT(target_thread->IsWaitingForAddressArbiter()); - target_thread->Wakeup(); + target_thread->ClearAddressArbiter(); it = thread_tree.erase(it); - target_thread->ClearAddressArbiter(); ++num_waiters; } } @@ -197,14 +219,14 @@ ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) && (it->GetAddressArbiterKey() == addr)) { + // End the thread's wait. KThread* target_thread = std::addressof(*it); - target_thread->SetSyncedObject(nullptr, ResultSuccess); + target_thread->EndWait(ResultSuccess); ASSERT(target_thread->IsWaitingForAddressArbiter()); - target_thread->Wakeup(); + target_thread->ClearAddressArbiter(); it = thread_tree.erase(it); - target_thread->ClearAddressArbiter(); ++num_waiters; } } @@ -214,6 +236,7 @@ ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) { // Prepare to wait. KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); { KScopedSchedulerLockAndSleep slp{kernel, cur_thread, timeout}; @@ -224,9 +247,6 @@ ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement return ResultTerminationRequested; } - // Set the synced object. - cur_thread->SetSyncedObject(nullptr, ResultTimedOut); - // Read the value from userspace. s32 user_value{}; bool succeeded{}; @@ -256,31 +276,20 @@ ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement // Set the arbiter. cur_thread->SetAddressArbiter(&thread_tree, addr); thread_tree.insert(*cur_thread); - cur_thread->SetState(ThreadState::Waiting); - cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Arbitration); - } - - // Cancel the timer wait. - kernel.TimeManager().UnscheduleTimeEvent(cur_thread); - // Remove from the address arbiter. - { - KScopedSchedulerLock sl(kernel); - - if (cur_thread->IsWaitingForAddressArbiter()) { - thread_tree.erase(thread_tree.iterator_to(*cur_thread)); - cur_thread->ClearAddressArbiter(); - } + // Wait for the thread to finish. + cur_thread->BeginWait(std::addressof(wait_queue)); + cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Arbitration); } // Get the result. - KSynchronizationObject* dummy{}; - return cur_thread->GetWaitResult(&dummy); + return cur_thread->GetWaitResult(); } ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { // Prepare to wait. KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree)); { KScopedSchedulerLockAndSleep slp{kernel, cur_thread, timeout}; @@ -291,9 +300,6 @@ ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { return ResultTerminationRequested; } - // Set the synced object. - cur_thread->SetSyncedObject(nullptr, ResultTimedOut); - // Read the value from userspace. s32 user_value{}; if (!ReadFromUser(system, &user_value, addr)) { @@ -316,26 +322,14 @@ ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) { // Set the arbiter. cur_thread->SetAddressArbiter(&thread_tree, addr); thread_tree.insert(*cur_thread); - cur_thread->SetState(ThreadState::Waiting); - cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Arbitration); - } - - // Cancel the timer wait. - kernel.TimeManager().UnscheduleTimeEvent(cur_thread); - // Remove from the address arbiter. - { - KScopedSchedulerLock sl(kernel); - - if (cur_thread->IsWaitingForAddressArbiter()) { - thread_tree.erase(thread_tree.iterator_to(*cur_thread)); - cur_thread->ClearAddressArbiter(); - } + // Wait for the thread to finish. + cur_thread->BeginWait(std::addressof(wait_queue)); + cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Arbitration); } // Get the result. - KSynchronizationObject* dummy{}; - return cur_thread->GetWaitResult(&dummy); + return cur_thread->GetWaitResult(); } } // namespace Kernel diff --git a/src/core/hle/kernel/k_auto_object.h b/src/core/hle/kernel/k_auto_object.h index e4fcdbc67..165b76747 100644 --- a/src/core/hle/kernel/k_auto_object.h +++ b/src/core/hle/kernel/k_auto_object.h @@ -170,6 +170,10 @@ public: } } + const std::string& GetName() const { + return name; + } + private: void RegisterWithKernel(); void UnregisterWithKernel(); diff --git a/src/core/hle/kernel/k_class_token.cpp b/src/core/hle/kernel/k_class_token.cpp index 0be0027be..21e2fe494 100644 --- a/src/core/hle/kernel/k_class_token.cpp +++ b/src/core/hle/kernel/k_class_token.cpp @@ -6,6 +6,7 @@ #include "core/hle/kernel/k_class_token.h" #include "core/hle/kernel/k_client_port.h" #include "core/hle/kernel/k_client_session.h" +#include "core/hle/kernel/k_code_memory.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_port.h" #include "core/hle/kernel/k_process.h" @@ -48,7 +49,7 @@ static_assert(ClassToken<KWritableEvent> == 0b10001001'00000000); static_assert(ClassToken<KTransferMemory> == 0b10010001'00000000); // static_assert(ClassToken<KDeviceAddressSpace> == 0b01100001'00000000); // static_assert(ClassToken<KSessionRequest> == 0b10100001'00000000); -// static_assert(ClassToken<KCodeMemory> == 0b11000001'00000000); +static_assert(ClassToken<KCodeMemory> == 0b11000001'00000000); // Ensure that the token hierarchy is correct. @@ -79,7 +80,7 @@ static_assert(ClassToken<KWritableEvent> == ((0b10001001 << 8) | ClassToken<KAut static_assert(ClassToken<KTransferMemory> == ((0b10010001 << 8) | ClassToken<KAutoObject>)); // static_assert(ClassToken<KDeviceAddressSpace> == ((0b01100001 << 8) | ClassToken<KAutoObject>)); // static_assert(ClassToken<KSessionRequest> == ((0b10100001 << 8) | ClassToken<KAutoObject>)); -// static_assert(ClassToken<KCodeMemory> == ((0b11000001 << 8) | ClassToken<KAutoObject>)); +static_assert(ClassToken<KCodeMemory> == ((0b11000001 << 8) | ClassToken<KAutoObject>)); // Ensure that the token hierarchy reflects the class hierarchy. diff --git a/src/core/hle/kernel/k_code_memory.cpp b/src/core/hle/kernel/k_code_memory.cpp new file mode 100644 index 000000000..d69f7ffb7 --- /dev/null +++ b/src/core/hle/kernel/k_code_memory.cpp @@ -0,0 +1,146 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/common_types.h" +#include "core/device_memory.h" +#include "core/hle/kernel/k_auto_object.h" +#include "core/hle/kernel/k_code_memory.h" +#include "core/hle/kernel/k_light_lock.h" +#include "core/hle/kernel/k_memory_block.h" +#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_page_table.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/slab_helpers.h" +#include "core/hle/kernel/svc_types.h" +#include "core/hle/result.h" + +namespace Kernel { + +KCodeMemory::KCodeMemory(KernelCore& kernel_) + : KAutoObjectWithSlabHeapAndContainer{kernel_}, m_lock(kernel_) {} + +ResultCode KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) { + // Set members. + m_owner = kernel.CurrentProcess(); + + // Get the owner page table. + auto& page_table = m_owner->PageTable(); + + // Construct the page group. + KMemoryInfo kBlockInfo = page_table.QueryInfo(addr); + m_page_group = KPageLinkedList(kBlockInfo.GetAddress(), kBlockInfo.GetNumPages()); + + // Lock the memory. + R_TRY(page_table.LockForCodeMemory(addr, size)) + + // Clear the memory. + for (const auto& block : m_page_group.Nodes()) { + std::memset(device_memory.GetPointer(block.GetAddress()), 0xFF, block.GetSize()); + } + + // Set remaining tracking members. + m_address = addr; + m_is_initialized = true; + m_is_owner_mapped = false; + m_is_mapped = false; + + // We succeeded. + return ResultSuccess; +} + +void KCodeMemory::Finalize() { + // Unlock. + if (!m_is_mapped && !m_is_owner_mapped) { + const size_t size = m_page_group.GetNumPages() * PageSize; + m_owner->PageTable().UnlockForCodeMemory(m_address, size); + } +} + +ResultCode KCodeMemory::Map(VAddr address, size_t size) { + // Validate the size. + R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); + + // Lock ourselves. + KScopedLightLock lk(m_lock); + + // Ensure we're not already mapped. + R_UNLESS(!m_is_mapped, ResultInvalidState); + + // Map the memory. + R_TRY(kernel.CurrentProcess()->PageTable().MapPages( + address, m_page_group, KMemoryState::CodeOut, KMemoryPermission::UserReadWrite)); + + // Mark ourselves as mapped. + m_is_mapped = true; + + return ResultSuccess; +} + +ResultCode KCodeMemory::Unmap(VAddr address, size_t size) { + // Validate the size. + R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); + + // Lock ourselves. + KScopedLightLock lk(m_lock); + + // Unmap the memory. + R_TRY(kernel.CurrentProcess()->PageTable().UnmapPages(address, m_page_group, + KMemoryState::CodeOut)); + + // Mark ourselves as unmapped. + m_is_mapped = false; + + return ResultSuccess; +} + +ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) { + // Validate the size. + R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); + + // Lock ourselves. + KScopedLightLock lk(m_lock); + + // Ensure we're not already mapped. + R_UNLESS(!m_is_owner_mapped, ResultInvalidState); + + // Convert the memory permission. + KMemoryPermission k_perm{}; + switch (perm) { + case Svc::MemoryPermission::Read: + k_perm = KMemoryPermission::UserRead; + break; + case Svc::MemoryPermission::ReadExecute: + k_perm = KMemoryPermission::UserReadExecute; + break; + default: + break; + } + + // Map the memory. + R_TRY( + m_owner->PageTable().MapPages(address, m_page_group, KMemoryState::GeneratedCode, k_perm)); + + // Mark ourselves as mapped. + m_is_owner_mapped = true; + + return ResultSuccess; +} + +ResultCode KCodeMemory::UnmapFromOwner(VAddr address, size_t size) { + // Validate the size. + R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize); + + // Lock ourselves. + KScopedLightLock lk(m_lock); + + // Unmap the memory. + R_TRY(m_owner->PageTable().UnmapPages(address, m_page_group, KMemoryState::GeneratedCode)); + + // Mark ourselves as unmapped. + m_is_owner_mapped = false; + + return ResultSuccess; +} + +} // namespace Kernel
\ No newline at end of file diff --git a/src/core/hle/kernel/k_code_memory.h b/src/core/hle/kernel/k_code_memory.h new file mode 100644 index 000000000..e0ba19a53 --- /dev/null +++ b/src/core/hle/kernel/k_code_memory.h @@ -0,0 +1,66 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" +#include "core/device_memory.h" +#include "core/hle/kernel/k_auto_object.h" +#include "core/hle/kernel/k_light_lock.h" +#include "core/hle/kernel/k_page_linked_list.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/slab_helpers.h" +#include "core/hle/kernel/svc_types.h" +#include "core/hle/result.h" + +namespace Kernel { + +enum class CodeMemoryOperation : u32 { + Map = 0, + MapToOwner = 1, + Unmap = 2, + UnmapFromOwner = 3, +}; + +class KCodeMemory final + : public KAutoObjectWithSlabHeapAndContainer<KCodeMemory, KAutoObjectWithList> { + KERNEL_AUTOOBJECT_TRAITS(KCodeMemory, KAutoObject); + +public: + explicit KCodeMemory(KernelCore& kernel_); + + ResultCode Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size); + void Finalize(); + + ResultCode Map(VAddr address, size_t size); + ResultCode Unmap(VAddr address, size_t size); + ResultCode MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm); + ResultCode UnmapFromOwner(VAddr address, size_t size); + + bool IsInitialized() const { + return m_is_initialized; + } + static void PostDestroy([[maybe_unused]] uintptr_t arg) {} + + KProcess* GetOwner() const { + return m_owner; + } + VAddr GetSourceAddress() const { + return m_address; + } + size_t GetSize() const { + return m_is_initialized ? m_page_group.GetNumPages() * PageSize : 0; + } + +private: + KPageLinkedList m_page_group{}; + KProcess* m_owner{}; + VAddr m_address{}; + KLightLock m_lock; + bool m_is_initialized{}; + bool m_is_owner_mapped{}; + bool m_is_mapped{}; +}; + +} // namespace Kernel diff --git a/src/core/hle/kernel/k_condition_variable.cpp b/src/core/hle/kernel/k_condition_variable.cpp index 7fa9b8cc3..aadcc297a 100644 --- a/src/core/hle/kernel/k_condition_variable.cpp +++ b/src/core/hle/kernel/k_condition_variable.cpp @@ -11,6 +11,7 @@ #include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" #include "core/hle/kernel/k_synchronization_object.h" #include "core/hle/kernel/k_thread.h" +#include "core/hle/kernel/k_thread_queue.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/svc_common.h" #include "core/hle/kernel/svc_results.h" @@ -33,7 +34,7 @@ bool WriteToUser(Core::System& system, VAddr address, const u32* p) { bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero, u32 new_orr_mask) { auto& monitor = system.Monitor(); - const auto current_core = system.CurrentCoreIndex(); + const auto current_core = system.Kernel().CurrentPhysicalCoreIndex(); // Load the value from the address. const auto expected = monitor.ExclusiveRead32(current_core, address); @@ -57,6 +58,48 @@ bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero return true; } +class ThreadQueueImplForKConditionVariableWaitForAddress final : public KThreadQueue { +public: + explicit ThreadQueueImplForKConditionVariableWaitForAddress(KernelCore& kernel_) + : KThreadQueue(kernel_) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Remove the thread as a waiter from its owner. + waiting_thread->GetLockOwner()->RemoveWaiter(waiting_thread); + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } +}; + +class ThreadQueueImplForKConditionVariableWaitConditionVariable final : public KThreadQueue { +private: + KConditionVariable::ThreadTree* m_tree; + +public: + explicit ThreadQueueImplForKConditionVariableWaitConditionVariable( + KernelCore& kernel_, KConditionVariable::ThreadTree* t) + : KThreadQueue(kernel_), m_tree(t) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Remove the thread as a waiter from its owner. + if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) { + owner->RemoveWaiter(waiting_thread); + } + + // If the thread is waiting on a condvar, remove it from the tree. + if (waiting_thread->IsWaitingForConditionVariable()) { + m_tree->erase(m_tree->iterator_to(*waiting_thread)); + waiting_thread->ClearConditionVariable(); + } + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } +}; + } // namespace KConditionVariable::KConditionVariable(Core::System& system_) @@ -78,84 +121,77 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) { // Determine the next tag. u32 next_value{}; - if (next_owner_thread) { + if (next_owner_thread != nullptr) { next_value = next_owner_thread->GetAddressKeyValue(); if (num_waiters > 1) { next_value |= Svc::HandleWaitMask; } - next_owner_thread->SetSyncedObject(nullptr, ResultSuccess); - next_owner_thread->Wakeup(); - } - - // Write the value to userspace. - if (!WriteToUser(system, addr, std::addressof(next_value))) { - if (next_owner_thread) { - next_owner_thread->SetSyncedObject(nullptr, ResultInvalidCurrentMemory); + // Write the value to userspace. + ResultCode result{ResultSuccess}; + if (WriteToUser(system, addr, std::addressof(next_value))) [[likely]] { + result = ResultSuccess; + } else { + result = ResultInvalidCurrentMemory; } - return ResultInvalidCurrentMemory; + // Signal the next owner thread. + next_owner_thread->EndWait(result); + return result; + } else { + // Just write the value to userspace. + R_UNLESS(WriteToUser(system, addr, std::addressof(next_value)), + ResultInvalidCurrentMemory); + + return ResultSuccess; } } - - return ResultSuccess; } ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) { KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + ThreadQueueImplForKConditionVariableWaitForAddress wait_queue(kernel); // Wait for the address. + KThread* owner_thread{}; { - KScopedAutoObject<KThread> owner_thread; - ASSERT(owner_thread.IsNull()); - { - KScopedSchedulerLock sl(kernel); - cur_thread->SetSyncedObject(nullptr, ResultSuccess); + KScopedSchedulerLock sl(kernel); - // Check if the thread should terminate. - R_UNLESS(!cur_thread->IsTerminationRequested(), ResultTerminationRequested); + // Check if the thread should terminate. + R_UNLESS(!cur_thread->IsTerminationRequested(), ResultTerminationRequested); - { - // Read the tag from userspace. - u32 test_tag{}; - R_UNLESS(ReadFromUser(system, std::addressof(test_tag), addr), - ResultInvalidCurrentMemory); - - // If the tag isn't the handle (with wait mask), we're done. - R_UNLESS(test_tag == (handle | Svc::HandleWaitMask), ResultSuccess); - - // Get the lock owner thread. - owner_thread = - kernel.CurrentProcess()->GetHandleTable().GetObjectWithoutPseudoHandle<KThread>( - handle); - R_UNLESS(owner_thread.IsNotNull(), ResultInvalidHandle); - - // Update the lock. - cur_thread->SetAddressKey(addr, value); - owner_thread->AddWaiter(cur_thread); - cur_thread->SetState(ThreadState::Waiting); - cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::ConditionVar); - cur_thread->SetMutexWaitAddressForDebugging(addr); - } - } - ASSERT(owner_thread.IsNotNull()); - } + // Read the tag from userspace. + u32 test_tag{}; + R_UNLESS(ReadFromUser(system, std::addressof(test_tag), addr), ResultInvalidCurrentMemory); - // Remove the thread as a waiter from the lock owner. - { - KScopedSchedulerLock sl(kernel); - KThread* owner_thread = cur_thread->GetLockOwner(); - if (owner_thread != nullptr) { - owner_thread->RemoveWaiter(cur_thread); - } + // If the tag isn't the handle (with wait mask), we're done. + R_SUCCEED_IF(test_tag != (handle | Svc::HandleWaitMask)); + + // Get the lock owner thread. + owner_thread = kernel.CurrentProcess() + ->GetHandleTable() + .GetObjectWithoutPseudoHandle<KThread>(handle) + .ReleasePointerUnsafe(); + R_UNLESS(owner_thread != nullptr, ResultInvalidHandle); + + // Update the lock. + cur_thread->SetAddressKey(addr, value); + owner_thread->AddWaiter(cur_thread); + + // Begin waiting. + cur_thread->BeginWait(std::addressof(wait_queue)); + cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::ConditionVar); + cur_thread->SetMutexWaitAddressForDebugging(addr); } + // Close our reference to the owner thread, now that the wait is over. + owner_thread->Close(); + // Get the wait result. - KSynchronizationObject* dummy{}; - return cur_thread->GetWaitResult(std::addressof(dummy)); + return cur_thread->GetWaitResult(); } -KThread* KConditionVariable::SignalImpl(KThread* thread) { +void KConditionVariable::SignalImpl(KThread* thread) { // Check pre-conditions. ASSERT(kernel.GlobalSchedulerContext().IsLocked()); @@ -169,18 +205,16 @@ KThread* KConditionVariable::SignalImpl(KThread* thread) { // TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable. // TODO(bunnei): We should call CanAccessAtomic(..) here. can_access = true; - if (can_access) { + if (can_access) [[likely]] { UpdateLockAtomic(system, std::addressof(prev_tag), address, own_tag, Svc::HandleWaitMask); } } - KThread* thread_to_close = nullptr; - if (can_access) { + if (can_access) [[likely]] { if (prev_tag == Svc::InvalidHandle) { // If nobody held the lock previously, we're all good. - thread->SetSyncedObject(nullptr, ResultSuccess); - thread->Wakeup(); + thread->EndWait(ResultSuccess); } else { // Get the previous owner. KThread* owner_thread = kernel.CurrentProcess() @@ -189,33 +223,22 @@ KThread* KConditionVariable::SignalImpl(KThread* thread) { static_cast<Handle>(prev_tag & ~Svc::HandleWaitMask)) .ReleasePointerUnsafe(); - if (owner_thread) { + if (owner_thread) [[likely]] { // Add the thread as a waiter on the owner. owner_thread->AddWaiter(thread); - thread_to_close = owner_thread; + owner_thread->Close(); } else { // The lock was tagged with a thread that doesn't exist. - thread->SetSyncedObject(nullptr, ResultInvalidState); - thread->Wakeup(); + thread->EndWait(ResultInvalidState); } } } else { // If the address wasn't accessible, note so. - thread->SetSyncedObject(nullptr, ResultInvalidCurrentMemory); - thread->Wakeup(); + thread->EndWait(ResultInvalidCurrentMemory); } - - return thread_to_close; } void KConditionVariable::Signal(u64 cv_key, s32 count) { - // Prepare for signaling. - constexpr int MaxThreads = 16; - - KLinkedList<KThread> thread_list{kernel}; - std::array<KThread*, MaxThreads> thread_array; - s32 num_to_close{}; - // Perform signaling. s32 num_waiters{}; { @@ -226,14 +249,7 @@ void KConditionVariable::Signal(u64 cv_key, s32 count) { (it->GetConditionVariableKey() == cv_key)) { KThread* target_thread = std::addressof(*it); - if (KThread* thread = SignalImpl(target_thread); thread != nullptr) { - if (num_to_close < MaxThreads) { - thread_array[num_to_close++] = thread; - } else { - thread_list.push_back(*thread); - } - } - + this->SignalImpl(target_thread); it = thread_tree.erase(it); target_thread->ClearConditionVariable(); ++num_waiters; @@ -245,27 +261,16 @@ void KConditionVariable::Signal(u64 cv_key, s32 count) { WriteToUser(system, cv_key, std::addressof(has_waiter_flag)); } } - - // Close threads in the array. - for (auto i = 0; i < num_to_close; ++i) { - thread_array[i]->Close(); - } - - // Close threads in the list. - for (auto it = thread_list.begin(); it != thread_list.end(); it = thread_list.erase(it)) { - (*it).Close(); - } } ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) { // Prepare to wait. - KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread(); + KThread* cur_thread = GetCurrentThreadPointer(kernel); + ThreadQueueImplForKConditionVariableWaitConditionVariable wait_queue( + kernel, std::addressof(thread_tree)); { - KScopedSchedulerLockAndSleep slp{kernel, cur_thread, timeout}; - - // Set the synced object. - cur_thread->SetSyncedObject(nullptr, ResultTimedOut); + KScopedSchedulerLockAndSleep slp(kernel, cur_thread, timeout); // Check that the thread isn't terminating. if (cur_thread->IsTerminationRequested()) { @@ -290,8 +295,7 @@ ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) } // Wake up the next owner. - next_owner_thread->SetSyncedObject(nullptr, ResultSuccess); - next_owner_thread->Wakeup(); + next_owner_thread->EndWait(ResultSuccess); } // Write to the cv key. @@ -308,40 +312,21 @@ ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) } } - // Update condition variable tracking. - { - cur_thread->SetConditionVariable(std::addressof(thread_tree), addr, key, value); - thread_tree.insert(*cur_thread); - } + // If timeout is zero, time out. + R_UNLESS(timeout != 0, ResultTimedOut); - // If the timeout is non-zero, set the thread as waiting. - if (timeout != 0) { - cur_thread->SetState(ThreadState::Waiting); - cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::ConditionVar); - cur_thread->SetMutexWaitAddressForDebugging(addr); - } - } - - // Cancel the timer wait. - kernel.TimeManager().UnscheduleTimeEvent(cur_thread); - - // Remove from the condition variable. - { - KScopedSchedulerLock sl(kernel); - - if (KThread* owner = cur_thread->GetLockOwner(); owner != nullptr) { - owner->RemoveWaiter(cur_thread); - } + // Update condition variable tracking. + cur_thread->SetConditionVariable(std::addressof(thread_tree), addr, key, value); + thread_tree.insert(*cur_thread); - if (cur_thread->IsWaitingForConditionVariable()) { - thread_tree.erase(thread_tree.iterator_to(*cur_thread)); - cur_thread->ClearConditionVariable(); - } + // Begin waiting. + cur_thread->BeginWait(std::addressof(wait_queue)); + cur_thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::ConditionVar); + cur_thread->SetMutexWaitAddressForDebugging(addr); } - // Get the result. - KSynchronizationObject* dummy{}; - return cur_thread->GetWaitResult(std::addressof(dummy)); + // Get the wait result. + return cur_thread->GetWaitResult(); } } // namespace Kernel diff --git a/src/core/hle/kernel/k_condition_variable.h b/src/core/hle/kernel/k_condition_variable.h index 861dbd420..5e4815d08 100644 --- a/src/core/hle/kernel/k_condition_variable.h +++ b/src/core/hle/kernel/k_condition_variable.h @@ -34,7 +34,7 @@ public: [[nodiscard]] ResultCode Wait(VAddr addr, u64 key, u32 value, s64 timeout); private: - [[nodiscard]] KThread* SignalImpl(KThread* thread); + void SignalImpl(KThread* thread); ThreadTree thread_tree; diff --git a/src/core/hle/kernel/k_handle_table.cpp b/src/core/hle/kernel/k_handle_table.cpp index e90fc0628..cf95f0852 100644 --- a/src/core/hle/kernel/k_handle_table.cpp +++ b/src/core/hle/kernel/k_handle_table.cpp @@ -13,6 +13,7 @@ ResultCode KHandleTable::Finalize() { // Get the table and clear our record of it. u16 saved_table_size = 0; { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); std::swap(m_table_size, saved_table_size); @@ -43,6 +44,7 @@ bool KHandleTable::Remove(Handle handle) { // Find the object and free the entry. KAutoObject* obj = nullptr; { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); if (this->IsValidHandle(handle)) { @@ -62,6 +64,7 @@ bool KHandleTable::Remove(Handle handle) { } ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj, u16 type) { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); // Never exceed our capacity. @@ -84,6 +87,7 @@ ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj, u16 type) { } ResultCode KHandleTable::Reserve(Handle* out_handle) { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); // Never exceed our capacity. @@ -94,6 +98,7 @@ ResultCode KHandleTable::Reserve(Handle* out_handle) { } void KHandleTable::Unreserve(Handle handle) { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); // Unpack the handle. @@ -112,6 +117,7 @@ void KHandleTable::Unreserve(Handle handle) { } void KHandleTable::Register(Handle handle, KAutoObject* obj, u16 type) { + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); // Unpack the handle. diff --git a/src/core/hle/kernel/k_handle_table.h b/src/core/hle/kernel/k_handle_table.h index 95ec905ae..4b114ec2f 100644 --- a/src/core/hle/kernel/k_handle_table.h +++ b/src/core/hle/kernel/k_handle_table.h @@ -68,6 +68,7 @@ public: template <typename T = KAutoObject> KScopedAutoObject<T> GetObjectWithoutPseudoHandle(Handle handle) const { // Lock and look up in table. + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); if constexpr (std::is_same_v<T, KAutoObject>) { @@ -122,6 +123,7 @@ public: size_t num_opened; { // Lock the table. + KScopedDisableDispatch dd(kernel); KScopedSpinLock lk(m_lock); for (num_opened = 0; num_opened < num_handles; num_opened++) { // Get the current handle. diff --git a/src/core/hle/kernel/k_light_condition_variable.cpp b/src/core/hle/kernel/k_light_condition_variable.cpp new file mode 100644 index 000000000..a8001fffc --- /dev/null +++ b/src/core/hle/kernel/k_light_condition_variable.cpp @@ -0,0 +1,80 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/hle/kernel/k_light_condition_variable.h" +#include "core/hle/kernel/k_scheduler.h" +#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" +#include "core/hle/kernel/k_thread_queue.h" +#include "core/hle/kernel/svc_results.h" + +namespace Kernel { + +namespace { + +class ThreadQueueImplForKLightConditionVariable final : public KThreadQueue { +public: + ThreadQueueImplForKLightConditionVariable(KernelCore& kernel_, KThread::WaiterList* wl, + bool term) + : KThreadQueue(kernel_), m_wait_list(wl), m_allow_terminating_thread(term) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Only process waits if we're allowed to. + if (ResultTerminationRequested == wait_result && m_allow_terminating_thread) { + return; + } + + // Remove the thread from the waiting thread from the light condition variable. + m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread)); + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } + +private: + KThread::WaiterList* m_wait_list; + bool m_allow_terminating_thread; +}; + +} // namespace + +void KLightConditionVariable::Wait(KLightLock* lock, s64 timeout, bool allow_terminating_thread) { + // Create thread queue. + KThread* owner = GetCurrentThreadPointer(kernel); + + ThreadQueueImplForKLightConditionVariable wait_queue(kernel, std::addressof(wait_list), + allow_terminating_thread); + + // Sleep the thread. + { + KScopedSchedulerLockAndSleep lk(kernel, owner, timeout); + + if (!allow_terminating_thread && owner->IsTerminationRequested()) { + lk.CancelSleep(); + return; + } + + lock->Unlock(); + + // Add the thread to the queue. + wait_list.push_back(*owner); + + // Begin waiting. + owner->BeginWait(std::addressof(wait_queue)); + } + + // Re-acquire the lock. + lock->Lock(); +} + +void KLightConditionVariable::Broadcast() { + KScopedSchedulerLock lk(kernel); + + // Signal all threads. + for (auto it = wait_list.begin(); it != wait_list.end(); it = wait_list.erase(it)) { + it->EndWait(ResultSuccess); + } +} + +} // namespace Kernel diff --git a/src/core/hle/kernel/k_light_condition_variable.h b/src/core/hle/kernel/k_light_condition_variable.h index fb0ad783a..5d6d7f128 100644 --- a/src/core/hle/kernel/k_light_condition_variable.h +++ b/src/core/hle/kernel/k_light_condition_variable.h @@ -2,72 +2,24 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -// This file references various implementation details from Atmosphere, an open-source firmware for -// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. - #pragma once #include "common/common_types.h" -#include "core/hle/kernel/k_scheduler.h" -#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" -#include "core/hle/kernel/time_manager.h" +#include "core/hle/kernel/k_thread.h" namespace Kernel { + class KernelCore; +class KLightLock; class KLightConditionVariable { public: explicit KLightConditionVariable(KernelCore& kernel_) : kernel{kernel_} {} - void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true) { - WaitImpl(lock, timeout, allow_terminating_thread); - } - - void Broadcast() { - KScopedSchedulerLock lk{kernel}; - - // Signal all threads. - for (auto& thread : wait_list) { - thread.SetState(ThreadState::Runnable); - } - } + void Wait(KLightLock* lock, s64 timeout = -1, bool allow_terminating_thread = true); + void Broadcast(); private: - void WaitImpl(KLightLock* lock, s64 timeout, bool allow_terminating_thread) { - KThread* owner = GetCurrentThreadPointer(kernel); - - // Sleep the thread. - { - KScopedSchedulerLockAndSleep lk{kernel, owner, timeout}; - - if (!allow_terminating_thread && owner->IsTerminationRequested()) { - lk.CancelSleep(); - return; - } - - lock->Unlock(); - - // Set the thread as waiting. - GetCurrentThread(kernel).SetState(ThreadState::Waiting); - - // Add the thread to the queue. - wait_list.push_back(GetCurrentThread(kernel)); - } - - // Remove the thread from the wait list. - { - KScopedSchedulerLock sl{kernel}; - - wait_list.erase(wait_list.iterator_to(GetCurrentThread(kernel))); - } - - // Cancel the task that the sleep setup. - kernel.TimeManager().UnscheduleTimeEvent(owner); - - // Re-acquire the lock. - lock->Lock(); - } - KernelCore& kernel; KThread::WaiterList wait_list{}; }; diff --git a/src/core/hle/kernel/k_light_lock.cpp b/src/core/hle/kernel/k_light_lock.cpp index 0896e705f..4620342eb 100644 --- a/src/core/hle/kernel/k_light_lock.cpp +++ b/src/core/hle/kernel/k_light_lock.cpp @@ -5,44 +5,59 @@ #include "core/hle/kernel/k_light_lock.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" +#include "core/hle/kernel/k_thread_queue.h" #include "core/hle/kernel/kernel.h" namespace Kernel { +namespace { + +class ThreadQueueImplForKLightLock final : public KThreadQueue { +public: + explicit ThreadQueueImplForKLightLock(KernelCore& kernel_) : KThreadQueue(kernel_) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Remove the thread as a waiter from its owner. + if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) { + owner->RemoveWaiter(waiting_thread); + } + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } +}; + +} // namespace + void KLightLock::Lock() { const uintptr_t cur_thread = reinterpret_cast<uintptr_t>(GetCurrentThreadPointer(kernel)); - const uintptr_t cur_thread_tag = (cur_thread | 1); while (true) { uintptr_t old_tag = tag.load(std::memory_order_relaxed); - while (!tag.compare_exchange_weak(old_tag, (old_tag == 0) ? cur_thread : old_tag | 1, + while (!tag.compare_exchange_weak(old_tag, (old_tag == 0) ? cur_thread : (old_tag | 1), std::memory_order_acquire)) { - if ((old_tag | 1) == cur_thread_tag) { - return; - } } - if ((old_tag == 0) || ((old_tag | 1) == cur_thread_tag)) { + if (old_tag == 0 || this->LockSlowPath(old_tag | 1, cur_thread)) { break; } - - LockSlowPath(old_tag | 1, cur_thread); } } void KLightLock::Unlock() { const uintptr_t cur_thread = reinterpret_cast<uintptr_t>(GetCurrentThreadPointer(kernel)); + uintptr_t expected = cur_thread; - do { - if (expected != cur_thread) { - return UnlockSlowPath(cur_thread); - } - } while (!tag.compare_exchange_weak(expected, 0, std::memory_order_release)); + if (!tag.compare_exchange_strong(expected, 0, std::memory_order_release)) { + this->UnlockSlowPath(cur_thread); + } } -void KLightLock::LockSlowPath(uintptr_t _owner, uintptr_t _cur_thread) { +bool KLightLock::LockSlowPath(uintptr_t _owner, uintptr_t _cur_thread) { KThread* cur_thread = reinterpret_cast<KThread*>(_cur_thread); + ThreadQueueImplForKLightLock wait_queue(kernel); // Pend the current thread waiting on the owner thread. { @@ -50,7 +65,7 @@ void KLightLock::LockSlowPath(uintptr_t _owner, uintptr_t _cur_thread) { // Ensure we actually have locking to do. if (tag.load(std::memory_order_relaxed) != _owner) { - return; + return false; } // Add the current thread as a waiter on the owner. @@ -58,22 +73,15 @@ void KLightLock::LockSlowPath(uintptr_t _owner, uintptr_t _cur_thread) { cur_thread->SetAddressKey(reinterpret_cast<uintptr_t>(std::addressof(tag))); owner_thread->AddWaiter(cur_thread); - // Set thread states. - cur_thread->SetState(ThreadState::Waiting); + // Begin waiting to hold the lock. + cur_thread->BeginWait(std::addressof(wait_queue)); if (owner_thread->IsSuspended()) { owner_thread->ContinueIfHasKernelWaiters(); } } - // We're no longer waiting on the lock owner. - { - KScopedSchedulerLock sl{kernel}; - - if (KThread* owner_thread = cur_thread->GetLockOwner(); owner_thread != nullptr) { - owner_thread->RemoveWaiter(cur_thread); - } - } + return true; } void KLightLock::UnlockSlowPath(uintptr_t _cur_thread) { @@ -81,22 +89,20 @@ void KLightLock::UnlockSlowPath(uintptr_t _cur_thread) { // Unlock. { - KScopedSchedulerLock sl{kernel}; + KScopedSchedulerLock sl(kernel); // Get the next owner. - s32 num_waiters = 0; + s32 num_waiters; KThread* next_owner = owner_thread->RemoveWaiterByKey( std::addressof(num_waiters), reinterpret_cast<uintptr_t>(std::addressof(tag))); // Pass the lock to the next owner. uintptr_t next_tag = 0; if (next_owner != nullptr) { - next_tag = reinterpret_cast<uintptr_t>(next_owner); - if (num_waiters > 1) { - next_tag |= 0x1; - } + next_tag = + reinterpret_cast<uintptr_t>(next_owner) | static_cast<uintptr_t>(num_waiters > 1); - next_owner->SetState(ThreadState::Runnable); + next_owner->EndWait(ResultSuccess); if (next_owner->IsSuspended()) { next_owner->ContinueIfHasKernelWaiters(); @@ -110,7 +116,7 @@ void KLightLock::UnlockSlowPath(uintptr_t _cur_thread) { } // Write the new tag value. - tag.store(next_tag); + tag.store(next_tag, std::memory_order_release); } } diff --git a/src/core/hle/kernel/k_light_lock.h b/src/core/hle/kernel/k_light_lock.h index ad853661d..4163b8a85 100644 --- a/src/core/hle/kernel/k_light_lock.h +++ b/src/core/hle/kernel/k_light_lock.h @@ -20,7 +20,7 @@ public: void Unlock(); - void LockSlowPath(uintptr_t owner, uintptr_t cur_thread); + bool LockSlowPath(uintptr_t owner, uintptr_t cur_thread); void UnlockSlowPath(uintptr_t cur_thread); diff --git a/src/core/hle/kernel/k_memory_block.h b/src/core/hle/kernel/k_memory_block.h index a7fdb5fb8..fd491146f 100644 --- a/src/core/hle/kernel/k_memory_block.h +++ b/src/core/hle/kernel/k_memory_block.h @@ -131,6 +131,26 @@ enum class KMemoryPermission : u8 { UserMask = static_cast<u8>(Svc::MemoryPermission::Read | Svc::MemoryPermission::Write | Svc::MemoryPermission::Execute), + + KernelShift = 3, + + KernelRead = Read << KernelShift, + KernelWrite = Write << KernelShift, + KernelExecute = Execute << KernelShift, + + NotMapped = (1 << (2 * KernelShift)), + + KernelReadWrite = KernelRead | KernelWrite, + KernelReadExecute = KernelRead | KernelExecute, + + UserRead = Read | KernelRead, + UserWrite = Write | KernelWrite, + UserExecute = Execute, + + UserReadWrite = UserRead | UserWrite, + UserReadExecute = UserRead | UserExecute, + + IpcLockChangeMask = NotMapped | UserReadWrite }; DECLARE_ENUM_FLAG_OPERATORS(KMemoryPermission); diff --git a/src/core/hle/kernel/k_page_linked_list.h b/src/core/hle/kernel/k_page_linked_list.h index 3362fb236..0e2ae582a 100644 --- a/src/core/hle/kernel/k_page_linked_list.h +++ b/src/core/hle/kernel/k_page_linked_list.h @@ -27,6 +27,10 @@ public: return num_pages; } + constexpr std::size_t GetSize() const { + return GetNumPages() * PageSize; + } + private: u64 addr{}; std::size_t num_pages{}; diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp index 526b87241..99982e5a3 100644 --- a/src/core/hle/kernel/k_page_table.cpp +++ b/src/core/hle/kernel/k_page_table.cpp @@ -368,6 +368,33 @@ ResultCode KPageTable::UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, st return ResultSuccess; } +ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size, + KPageTable& src_page_table, VAddr src_addr) { + std::lock_guard lock{page_table_lock}; + + const std::size_t num_pages{size / PageSize}; + + // Check that the memory is mapped in the destination process. + size_t num_allocator_blocks; + R_TRY(CheckMemoryState(&num_allocator_blocks, dst_addr, size, KMemoryState::All, + KMemoryState::SharedCode, KMemoryPermission::UserReadWrite, + KMemoryPermission::UserReadWrite, KMemoryAttribute::All, + KMemoryAttribute::None)); + + // Check that the memory is mapped in the source process. + R_TRY(src_page_table.CheckMemoryState(src_addr, size, KMemoryState::FlagCanMapProcess, + KMemoryState::FlagCanMapProcess, KMemoryPermission::None, + KMemoryPermission::None, KMemoryAttribute::All, + KMemoryAttribute::None)); + + CASCADE_CODE(Operate(dst_addr, num_pages, KMemoryPermission::None, OperationType::Unmap)); + + // Apply the memory block update. + block_manager->Update(dst_addr, num_pages, KMemoryState::Free, KMemoryPermission::None, + KMemoryAttribute::None); + + return ResultSuccess; +} void KPageTable::MapPhysicalMemory(KPageLinkedList& page_linked_list, VAddr start, VAddr end) { auto node{page_linked_list.Nodes().begin()}; PAddr map_addr{node->GetAddress()}; @@ -685,8 +712,8 @@ ResultCode KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, return ResultSuccess; } -ResultCode KPageTable::SetCodeMemoryPermission(VAddr addr, std::size_t size, - KMemoryPermission perm) { +ResultCode KPageTable::SetProcessMemoryPermission(VAddr addr, std::size_t size, + KMemoryPermission perm) { std::lock_guard lock{page_table_lock}; @@ -942,6 +969,60 @@ ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) return ResultSuccess; } +ResultCode KPageTable::LockForCodeMemory(VAddr addr, std::size_t size) { + std::lock_guard lock{page_table_lock}; + + KMemoryPermission new_perm = KMemoryPermission::NotMapped | KMemoryPermission::KernelReadWrite; + + KMemoryPermission old_perm{}; + + if (const ResultCode result{CheckMemoryState( + nullptr, &old_perm, nullptr, addr, size, KMemoryState::FlagCanCodeMemory, + KMemoryState::FlagCanCodeMemory, KMemoryPermission::Mask, + KMemoryPermission::UserReadWrite, KMemoryAttribute::All, KMemoryAttribute::None)}; + result.IsError()) { + return result; + } + + new_perm = (new_perm != KMemoryPermission::None) ? new_perm : old_perm; + + block_manager->UpdateLock( + addr, size / PageSize, + [](KMemoryBlockManager::iterator block, KMemoryPermission permission) { + block->ShareToDevice(permission); + }, + new_perm); + + return ResultSuccess; +} + +ResultCode KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size) { + std::lock_guard lock{page_table_lock}; + + KMemoryPermission new_perm = KMemoryPermission::UserReadWrite; + + KMemoryPermission old_perm{}; + + if (const ResultCode result{CheckMemoryState( + nullptr, &old_perm, nullptr, addr, size, KMemoryState::FlagCanCodeMemory, + KMemoryState::FlagCanCodeMemory, KMemoryPermission::None, KMemoryPermission::None, + KMemoryAttribute::All, KMemoryAttribute::Locked)}; + result.IsError()) { + return result; + } + + new_perm = (new_perm != KMemoryPermission::None) ? new_perm : old_perm; + + block_manager->UpdateLock( + addr, size / PageSize, + [](KMemoryBlockManager::iterator block, KMemoryPermission permission) { + block->UnshareToDevice(permission); + }, + new_perm); + + return ResultSuccess; +} + ResultCode KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) { block_manager = std::make_unique<KMemoryBlockManager>(start, end); @@ -1231,4 +1312,42 @@ ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermissi return ResultSuccess; } +ResultCode KPageTable::CheckMemoryState(size_t* out_blocks_needed, VAddr addr, size_t size, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr) const { + // Get information about the first block. + const VAddr last_addr = addr + size - 1; + KMemoryBlockManager::const_iterator it{block_manager->FindIterator(addr)}; + KMemoryInfo info = it->GetMemoryInfo(); + + // If the start address isn't aligned, we need a block. + const size_t blocks_for_start_align = + (Common::AlignDown(addr, PageSize) != info.GetAddress()) ? 1 : 0; + + while (true) { + // Validate against the provided masks. + R_TRY(CheckMemoryState(info, state_mask, state, perm_mask, perm, attr_mask, attr)); + + // Break once we're done. + if (last_addr <= info.GetLastAddress()) { + break; + } + + // Advance our iterator. + it++; + info = it->GetMemoryInfo(); + } + + // If the end address isn't aligned, we need a block. + const size_t blocks_for_end_align = + (Common::AlignUp(addr + size, PageSize) != info.GetEndAddress()) ? 1 : 0; + + if (out_blocks_needed != nullptr) { + *out_blocks_needed = blocks_for_start_align + blocks_for_end_align; + } + + return ResultSuccess; +} + } // namespace Kernel diff --git a/src/core/hle/kernel/k_page_table.h b/src/core/hle/kernel/k_page_table.h index 770c4841c..d784aa67e 100644 --- a/src/core/hle/kernel/k_page_table.h +++ b/src/core/hle/kernel/k_page_table.h @@ -33,6 +33,8 @@ public: KMemoryPermission perm); ResultCode MapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); ResultCode UnmapProcessCodeMemory(VAddr dst_addr, VAddr src_addr, std::size_t size); + ResultCode UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table, + VAddr src_addr); ResultCode MapPhysicalMemory(VAddr addr, std::size_t size); ResultCode UnmapPhysicalMemory(VAddr addr, std::size_t size); ResultCode UnmapMemory(VAddr addr, std::size_t size); @@ -41,7 +43,7 @@ public: ResultCode MapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state, KMemoryPermission perm); ResultCode UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state); - ResultCode SetCodeMemoryPermission(VAddr addr, std::size_t size, KMemoryPermission perm); + ResultCode SetProcessMemoryPermission(VAddr addr, std::size_t size, KMemoryPermission perm); KMemoryInfo QueryInfo(VAddr addr); ResultCode ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm); ResultCode ResetTransferMemory(VAddr addr, std::size_t size); @@ -55,6 +57,8 @@ public: KMemoryPermission perm, PAddr map_addr = 0); ResultCode LockForDeviceAddressSpace(VAddr addr, std::size_t size); ResultCode UnlockForDeviceAddressSpace(VAddr addr, std::size_t size); + ResultCode LockForCodeMemory(VAddr addr, std::size_t size); + ResultCode UnlockForCodeMemory(VAddr addr, std::size_t size); Common::PageTable& PageTableImpl() { return page_table_impl; @@ -115,6 +119,10 @@ private: return CheckMemoryState(nullptr, nullptr, nullptr, addr, size, state_mask, state, perm_mask, perm, attr_mask, attr, ignore_attr); } + ResultCode CheckMemoryState(size_t* out_blocks_needed, VAddr addr, size_t size, + KMemoryState state_mask, KMemoryState state, + KMemoryPermission perm_mask, KMemoryPermission perm, + KMemoryAttribute attr_mask, KMemoryAttribute attr) const; std::recursive_mutex page_table_lock; std::unique_ptr<KMemoryBlockManager> block_manager; diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp index 76fd8c285..90dda40dc 100644 --- a/src/core/hle/kernel/k_process.cpp +++ b/src/core/hle/kernel/k_process.cpp @@ -60,6 +60,7 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority thread->GetContext64().cpu_registers[0] = 0; thread->GetContext32().cpu_registers[1] = thread_handle; thread->GetContext64().cpu_registers[1] = thread_handle; + thread->DisableDispatch(); auto& kernel = system.Kernel(); // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires @@ -227,12 +228,15 @@ void KProcess::PinCurrentThread() { const s32 core_id = GetCurrentCoreId(kernel); KThread* cur_thread = GetCurrentThreadPointer(kernel); - // Pin it. - PinThread(core_id, cur_thread); - cur_thread->Pin(); + // If the thread isn't terminated, pin it. + if (!cur_thread->IsTerminationRequested()) { + // Pin it. + PinThread(core_id, cur_thread); + cur_thread->Pin(); - // An update is needed. - KScheduler::SetSchedulerUpdateNeeded(kernel); + // An update is needed. + KScheduler::SetSchedulerUpdateNeeded(kernel); + } } void KProcess::UnpinCurrentThread() { @@ -250,6 +254,20 @@ void KProcess::UnpinCurrentThread() { KScheduler::SetSchedulerUpdateNeeded(kernel); } +void KProcess::UnpinThread(KThread* thread) { + ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + + // Get the thread's core id. + const auto core_id = thread->GetActiveCore(); + + // Unpin it. + UnpinThread(core_id, thread); + thread->Unpin(); + + // An update is needed. + KScheduler::SetSchedulerUpdateNeeded(kernel); +} + ResultCode KProcess::AddSharedMemory(KSharedMemory* shmem, [[maybe_unused]] VAddr address, [[maybe_unused]] size_t size) { // Lock ourselves, to prevent concurrent access. @@ -528,7 +546,7 @@ void KProcess::LoadModule(CodeSet code_set, VAddr base_addr) { std::lock_guard lock{HLE::g_hle_lock}; const auto ReprotectSegment = [&](const CodeSet::Segment& segment, KMemoryPermission permission) { - page_table->SetCodeMemoryPermission(segment.addr + base_addr, segment.size, permission); + page_table->SetProcessMemoryPermission(segment.addr + base_addr, segment.size, permission); }; kernel.System().Memory().WriteBlock(*this, base_addr, code_set.memory.data(), diff --git a/src/core/hle/kernel/k_process.h b/src/core/hle/kernel/k_process.h index 8a8c1fcbb..cb93c7e24 100644 --- a/src/core/hle/kernel/k_process.h +++ b/src/core/hle/kernel/k_process.h @@ -347,6 +347,7 @@ public: void PinCurrentThread(); void UnpinCurrentThread(); + void UnpinThread(KThread* thread); KLightLock& GetStateLock() { return state_lock; diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 6a7d80d03..277201de4 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -240,8 +240,8 @@ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s3 // If the thread is runnable, we want to change its priority in the queue. if (thread->GetRawState() == ThreadState::Runnable) { - GetPriorityQueue(kernel).ChangePriority( - old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread); + GetPriorityQueue(kernel).ChangePriority(old_priority, + thread == kernel.GetCurrentEmuThread(), thread); IncrementScheduledCount(thread); SetSchedulerUpdateNeeded(kernel); } @@ -360,7 +360,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) { } bool KScheduler::CanSchedule(KernelCore& kernel) { - return kernel.CurrentScheduler()->GetCurrentThread()->GetDisableDispatchCount() <= 1; + return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() <= 1; } bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) { @@ -376,20 +376,30 @@ void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) { } void KScheduler::DisableScheduling(KernelCore& kernel) { - if (auto* scheduler = kernel.CurrentScheduler(); scheduler) { - ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 0); - scheduler->GetCurrentThread()->DisableDispatch(); + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; } + + ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0); + GetCurrentThreadPointer(kernel)->DisableDispatch(); } void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) { - if (auto* scheduler = kernel.CurrentScheduler(); scheduler) { - ASSERT(scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1); - if (scheduler->GetCurrentThread()->GetDisableDispatchCount() >= 1) { - scheduler->GetCurrentThread()->EnableDispatch(); - } + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; + } + + auto* current_thread = GetCurrentThreadPointer(kernel); + + ASSERT(current_thread->GetDisableDispatchCount() >= 1); + + if (current_thread->GetDisableDispatchCount() > 1) { + current_thread->EnableDispatch(); + } else { + RescheduleCores(kernel, cores_needing_scheduling); } - RescheduleCores(kernel, cores_needing_scheduling); } u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) { @@ -617,13 +627,17 @@ KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, c state.highest_priority_thread = nullptr; } -KScheduler::~KScheduler() { +void KScheduler::Finalize() { if (idle_thread) { idle_thread->Close(); idle_thread = nullptr; } } +KScheduler::~KScheduler() { + ASSERT(!idle_thread); +} + KThread* KScheduler::GetCurrentThread() const { if (auto result = current_thread.load(); result) { return result; @@ -642,10 +656,12 @@ void KScheduler::RescheduleCurrentCore() { if (phys_core.IsInterrupted()) { phys_core.ClearInterrupt(); } + guard.Lock(); if (state.needs_scheduling.load()) { Schedule(); } else { + GetCurrentThread()->EnableDispatch(); guard.Unlock(); } } @@ -655,26 +671,33 @@ void KScheduler::OnThreadStart() { } void KScheduler::Unload(KThread* thread) { + ASSERT(thread); + LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr"); - if (thread) { - if (thread->IsCallingSvc()) { - thread->ClearIsCallingSvc(); - } - if (!thread->IsTerminationRequested()) { - prev_thread = thread; - - Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); - cpu_core.SaveContext(thread->GetContext32()); - cpu_core.SaveContext(thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); - cpu_core.ClearExclusiveState(); - } else { - prev_thread = nullptr; - } - thread->context_guard.Unlock(); + if (thread->IsCallingSvc()) { + thread->ClearIsCallingSvc(); + } + + auto& physical_core = system.Kernel().PhysicalCore(core_id); + if (!physical_core.IsInitialized()) { + return; + } + + Core::ARM_Interface& cpu_core = physical_core.ArmInterface(); + cpu_core.SaveContext(thread->GetContext32()); + cpu_core.SaveContext(thread->GetContext64()); + // Save the TPIDR_EL0 system register in case it was modified. + thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); + cpu_core.ClearExclusiveState(); + + if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) { + prev_thread = thread; + } else { + prev_thread = nullptr; } + + thread->context_guard.Unlock(); } void KScheduler::Reload(KThread* thread) { @@ -683,11 +706,6 @@ void KScheduler::Reload(KThread* thread) { if (thread) { ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable."); - auto* const thread_owner_process = thread->GetOwnerProcess(); - if (thread_owner_process != nullptr) { - system.Kernel().MakeCurrentProcess(thread_owner_process); - } - Core::ARM_Interface& cpu_core = system.ArmInterface(core_id); cpu_core.LoadContext(thread->GetContext32()); cpu_core.LoadContext(thread->GetContext64()); @@ -705,7 +723,7 @@ void KScheduler::SwitchContextStep2() { } void KScheduler::ScheduleImpl() { - KThread* previous_thread = current_thread.load(); + KThread* previous_thread = GetCurrentThread(); KThread* next_thread = state.highest_priority_thread; state.needs_scheduling = false; @@ -717,10 +735,15 @@ void KScheduler::ScheduleImpl() { // If we're not actually switching thread, there's nothing to do. if (next_thread == current_thread.load()) { + previous_thread->EnableDispatch(); guard.Unlock(); return; } + if (next_thread->GetCurrentCore() != core_id) { + next_thread->SetCurrentCore(core_id); + } + current_thread.store(next_thread); KProcess* const previous_process = system.Kernel().CurrentProcess(); @@ -731,11 +754,7 @@ void KScheduler::ScheduleImpl() { Unload(previous_thread); std::shared_ptr<Common::Fiber>* old_context; - if (previous_thread != nullptr) { - old_context = &previous_thread->GetHostContext(); - } else { - old_context = &idle_thread->GetHostContext(); - } + old_context = &previous_thread->GetHostContext(); guard.Unlock(); Common::Fiber::YieldTo(*old_context, *switch_fiber); diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h index 7df288438..82fcd99e7 100644 --- a/src/core/hle/kernel/k_scheduler.h +++ b/src/core/hle/kernel/k_scheduler.h @@ -33,6 +33,8 @@ public: explicit KScheduler(Core::System& system_, s32 core_id_); ~KScheduler(); + void Finalize(); + /// Reschedules to the next available thread (call after current thread is suspended) void RescheduleCurrentCore(); diff --git a/src/core/hle/kernel/k_scheduler_lock.h b/src/core/hle/kernel/k_scheduler_lock.h index c571f2992..93c47f1b1 100644 --- a/src/core/hle/kernel/k_scheduler_lock.h +++ b/src/core/hle/kernel/k_scheduler_lock.h @@ -23,6 +23,11 @@ public: } void Lock() { + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; + } + if (IsLockedByCurrentThread()) { // If we already own the lock, we can just increment the count. ASSERT(lock_count > 0); @@ -43,6 +48,11 @@ public: } void Unlock() { + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; + } + ASSERT(IsLockedByCurrentThread()); ASSERT(lock_count > 0); diff --git a/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h index 61dc2858f..2995c492d 100644 --- a/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h +++ b/src/core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h @@ -8,6 +8,7 @@ #pragma once #include "common/common_types.h" +#include "core/hle/kernel/global_scheduler_context.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/time_manager.h" diff --git a/src/core/hle/kernel/k_server_session.cpp b/src/core/hle/kernel/k_server_session.cpp index 2bd53ccbd..d4e4a6b06 100644 --- a/src/core/hle/kernel/k_server_session.cpp +++ b/src/core/hle/kernel/k_server_session.cpp @@ -175,8 +175,7 @@ ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) { { KScopedSchedulerLock lock(kernel); if (!context.IsThreadWaiting()) { - context.GetThread().Wakeup(); - context.GetThread().SetSyncedObject(nullptr, result); + context.GetThread().EndWait(result); } } diff --git a/src/core/hle/kernel/k_synchronization_object.cpp b/src/core/hle/kernel/k_synchronization_object.cpp index f168b4f21..e4c5eb74f 100644 --- a/src/core/hle/kernel/k_synchronization_object.cpp +++ b/src/core/hle/kernel/k_synchronization_object.cpp @@ -8,11 +8,66 @@ #include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h" #include "core/hle/kernel/k_synchronization_object.h" #include "core/hle/kernel/k_thread.h" +#include "core/hle/kernel/k_thread_queue.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/svc_results.h" namespace Kernel { +namespace { + +class ThreadQueueImplForKSynchronizationObjectWait final : public KThreadQueueWithoutEndWait { +public: + ThreadQueueImplForKSynchronizationObjectWait(KernelCore& kernel_, KSynchronizationObject** o, + KSynchronizationObject::ThreadListNode* n, s32 c) + : KThreadQueueWithoutEndWait(kernel_), m_objects(o), m_nodes(n), m_count(c) {} + + void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object, + ResultCode wait_result) override { + // Determine the sync index, and unlink all nodes. + s32 sync_index = -1; + for (auto i = 0; i < m_count; ++i) { + // Check if this is the signaled object. + if (m_objects[i] == signaled_object && sync_index == -1) { + sync_index = i; + } + + // Unlink the current node from the current object. + m_objects[i]->UnlinkNode(std::addressof(m_nodes[i])); + } + + // Set the waiting thread's sync index. + waiting_thread->SetSyncedIndex(sync_index); + + // Set the waiting thread as not cancellable. + waiting_thread->ClearCancellable(); + + // Invoke the base end wait handler. + KThreadQueue::EndWait(waiting_thread, wait_result); + } + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Remove all nodes from our list. + for (auto i = 0; i < m_count; ++i) { + m_objects[i]->UnlinkNode(std::addressof(m_nodes[i])); + } + + // Set the waiting thread as not cancellable. + waiting_thread->ClearCancellable(); + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } + +private: + KSynchronizationObject** m_objects; + KSynchronizationObject::ThreadListNode* m_nodes; + s32 m_count; +}; + +} // namespace + void KSynchronizationObject::Finalize() { this->OnFinalizeSynchronizationObject(); KAutoObject::Finalize(); @@ -25,11 +80,19 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index, std::vector<ThreadListNode> thread_nodes(num_objects); // Prepare for wait. - KThread* thread = kernel_ctx.CurrentScheduler()->GetCurrentThread(); + KThread* thread = GetCurrentThreadPointer(kernel_ctx); + ThreadQueueImplForKSynchronizationObjectWait wait_queue(kernel_ctx, objects, + thread_nodes.data(), num_objects); { // Setup the scheduling lock and sleep. - KScopedSchedulerLockAndSleep slp{kernel_ctx, thread, timeout}; + KScopedSchedulerLockAndSleep slp(kernel_ctx, thread, timeout); + + // Check if the thread should terminate. + if (thread->IsTerminationRequested()) { + slp.CancelSleep(); + return ResultTerminationRequested; + } // Check if any of the objects are already signaled. for (auto i = 0; i < num_objects; ++i) { @@ -48,12 +111,6 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index, return ResultTimedOut; } - // Check if the thread should terminate. - if (thread->IsTerminationRequested()) { - slp.CancelSleep(); - return ResultTerminationRequested; - } - // Check if waiting was canceled. if (thread->IsWaitCancelled()) { slp.CancelSleep(); @@ -66,73 +123,25 @@ ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index, thread_nodes[i].thread = thread; thread_nodes[i].next = nullptr; - if (objects[i]->thread_list_tail == nullptr) { - objects[i]->thread_list_head = std::addressof(thread_nodes[i]); - } else { - objects[i]->thread_list_tail->next = std::addressof(thread_nodes[i]); - } - - objects[i]->thread_list_tail = std::addressof(thread_nodes[i]); + objects[i]->LinkNode(std::addressof(thread_nodes[i])); } - // For debugging only - thread->SetWaitObjectsForDebugging({objects, static_cast<std::size_t>(num_objects)}); - - // Mark the thread as waiting. + // Mark the thread as cancellable. thread->SetCancellable(); - thread->SetSyncedObject(nullptr, ResultTimedOut); - thread->SetState(ThreadState::Waiting); - thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Synchronization); - } - // The lock/sleep is done, so we should be able to get our result. + // Clear the thread's synced index. + thread->SetSyncedIndex(-1); - // Thread is no longer cancellable. - thread->ClearCancellable(); - - // For debugging only - thread->SetWaitObjectsForDebugging({}); + // Wait for an object to be signaled. + thread->BeginWait(std::addressof(wait_queue)); + thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Synchronization); + } - // Cancel the timer as needed. - kernel_ctx.TimeManager().UnscheduleTimeEvent(thread); + // Set the output index. + *out_index = thread->GetSyncedIndex(); // Get the wait result. - ResultCode wait_result{ResultSuccess}; - s32 sync_index = -1; - { - KScopedSchedulerLock lock(kernel_ctx); - KSynchronizationObject* synced_obj; - wait_result = thread->GetWaitResult(std::addressof(synced_obj)); - - for (auto i = 0; i < num_objects; ++i) { - // Unlink the object from the list. - ThreadListNode* prev_ptr = - reinterpret_cast<ThreadListNode*>(std::addressof(objects[i]->thread_list_head)); - ThreadListNode* prev_val = nullptr; - ThreadListNode *prev, *tail_prev; - - do { - prev = prev_ptr; - prev_ptr = prev_ptr->next; - tail_prev = prev_val; - prev_val = prev_ptr; - } while (prev_ptr != std::addressof(thread_nodes[i])); - - if (objects[i]->thread_list_tail == std::addressof(thread_nodes[i])) { - objects[i]->thread_list_tail = tail_prev; - } - - prev->next = thread_nodes[i].next; - - if (objects[i] == synced_obj) { - sync_index = i; - } - } - } - - // Set output. - *out_index = sync_index; - return wait_result; + return thread->GetWaitResult(); } KSynchronizationObject::KSynchronizationObject(KernelCore& kernel_) @@ -141,7 +150,7 @@ KSynchronizationObject::KSynchronizationObject(KernelCore& kernel_) KSynchronizationObject::~KSynchronizationObject() = default; void KSynchronizationObject::NotifyAvailable(ResultCode result) { - KScopedSchedulerLock lock(kernel); + KScopedSchedulerLock sl(kernel); // If we're not signaled, we've nothing to notify. if (!this->IsSignaled()) { @@ -150,11 +159,7 @@ void KSynchronizationObject::NotifyAvailable(ResultCode result) { // Iterate over each thread. for (auto* cur_node = thread_list_head; cur_node != nullptr; cur_node = cur_node->next) { - KThread* thread = cur_node->thread; - if (thread->GetState() == ThreadState::Waiting) { - thread->SetSyncedObject(this, result); - thread->SetState(ThreadState::Runnable); - } + cur_node->thread->NotifyAvailable(this, result); } } diff --git a/src/core/hle/kernel/k_synchronization_object.h b/src/core/hle/kernel/k_synchronization_object.h index 898e58e16..ec235437b 100644 --- a/src/core/hle/kernel/k_synchronization_object.h +++ b/src/core/hle/kernel/k_synchronization_object.h @@ -35,6 +35,38 @@ public: [[nodiscard]] std::vector<KThread*> GetWaitingThreadsForDebugging() const; + void LinkNode(ThreadListNode* node_) { + // Link the node to the list. + if (thread_list_tail == nullptr) { + thread_list_head = node_; + } else { + thread_list_tail->next = node_; + } + + thread_list_tail = node_; + } + + void UnlinkNode(ThreadListNode* node_) { + // Unlink the node from the list. + ThreadListNode* prev_ptr = + reinterpret_cast<ThreadListNode*>(std::addressof(thread_list_head)); + ThreadListNode* prev_val = nullptr; + ThreadListNode *prev, *tail_prev; + + do { + prev = prev_ptr; + prev_ptr = prev_ptr->next; + tail_prev = prev_val; + prev_val = prev_ptr; + } while (prev_ptr != node_); + + if (thread_list_tail == node_) { + thread_list_tail = tail_prev; + } + + prev->next = node_->next; + } + protected: explicit KSynchronizationObject(KernelCore& kernel); ~KSynchronizationObject() override; diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index db65ce79a..752592e2e 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -13,6 +13,9 @@ #include "common/common_types.h" #include "common/fiber.h" #include "common/logging/log.h" +#include "common/scope_exit.h" +#include "common/settings.h" +#include "common/thread_queue_list.h" #include "core/core.h" #include "core/cpu_manager.h" #include "core/hardware_properties.h" @@ -56,6 +59,34 @@ static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, namespace Kernel { +namespace { + +class ThreadQueueImplForKThreadSleep final : public KThreadQueueWithoutEndWait { +public: + explicit ThreadQueueImplForKThreadSleep(KernelCore& kernel_) + : KThreadQueueWithoutEndWait(kernel_) {} +}; + +class ThreadQueueImplForKThreadSetProperty final : public KThreadQueue { +public: + explicit ThreadQueueImplForKThreadSetProperty(KernelCore& kernel_, KThread::WaiterList* wl) + : KThreadQueue(kernel_), m_wait_list(wl) {} + + void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) override { + // Remove the thread from the wait list. + m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread)); + + // Invoke the base cancel wait handler. + KThreadQueue::CancelWait(waiting_thread, wait_result, cancel_timer_task); + } + +private: + KThread::WaiterList* m_wait_list; +}; + +} // namespace + KThread::KThread(KernelCore& kernel_) : KAutoObjectWithSlabHeapAndContainer{kernel_}, activity_pause_lock{kernel_} {} KThread::~KThread() = default; @@ -82,6 +113,8 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s [[fallthrough]]; case ThreadType::HighPriority: [[fallthrough]]; + case ThreadType::Dummy: + [[fallthrough]]; case ThreadType::User: ASSERT(((owner == nullptr) || (owner->GetCoreMask() | (1ULL << virt_core)) == owner->GetCoreMask())); @@ -127,11 +160,8 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s priority = prio; base_priority = prio; - // Set sync object and waiting lock to null. - synced_object = nullptr; - // Initialize sleeping queue. - sleeping_queue = nullptr; + wait_queue = nullptr; // Set suspend flags. suspend_request_flags = 0; @@ -184,7 +214,7 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s // Setup the stack parameters. StackParameters& sp = GetStackParameters(); sp.cur_thread = this; - sp.disable_count = 1; + sp.disable_count = 0; SetInExceptionHandler(); // Set thread ID. @@ -211,15 +241,16 @@ ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uint // Initialize the thread. R_TRY(thread->Initialize(func, arg, user_stack_top, prio, core, owner, type)); - // Initialize host context. + // Initialize emulation parameters. thread->host_context = std::make_shared<Common::Fiber>(std::move(init_func), init_func_parameter); + thread->is_single_core = !Settings::values.use_multi_core.GetValue(); return ResultSuccess; } ResultCode KThread::InitializeDummyThread(KThread* thread) { - return thread->Initialize({}, {}, {}, DefaultThreadPriority, 3, {}, ThreadType::Main); + return thread->Initialize({}, {}, {}, DefaultThreadPriority, 3, {}, ThreadType::Dummy); } ResultCode KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { @@ -273,11 +304,14 @@ void KThread::Finalize() { auto it = waiter_list.begin(); while (it != waiter_list.end()) { - // The thread shouldn't be a kernel waiter. + // Clear the lock owner it->SetLockOwner(nullptr); - it->SetSyncedObject(nullptr, ResultInvalidState); - it->Wakeup(); + + // Erase the waiter from our list. it = waiter_list.erase(it); + + // Cancel the thread's wait. + it->CancelWait(ResultInvalidState, true); } } @@ -294,15 +328,12 @@ bool KThread::IsSignaled() const { return signaled; } -void KThread::Wakeup() { - KScopedSchedulerLock sl{kernel}; +void KThread::OnTimer() { + ASSERT(kernel.GlobalSchedulerContext().IsLocked()); + // If we're waiting, cancel the wait. if (GetState() == ThreadState::Waiting) { - if (sleeping_queue != nullptr) { - sleeping_queue->WakeupThread(this); - } else { - SetState(ThreadState::Runnable); - } + wait_queue->CancelWait(this, ResultTimedOut, false); } } @@ -327,7 +358,7 @@ void KThread::StartTermination() { // Signal. signaled = true; - NotifyAvailable(); + KSynchronizationObject::NotifyAvailable(); // Clear previous thread in KScheduler. KScheduler::ClearPreviousThread(kernel, this); @@ -475,30 +506,32 @@ ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_m return ResultSuccess; } -ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) { +ResultCode KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) { ASSERT(parent != nullptr); ASSERT(v_affinity_mask != 0); - KScopedLightLock lk{activity_pause_lock}; + KScopedLightLock lk(activity_pause_lock); // Set the core mask. u64 p_affinity_mask = 0; { - KScopedSchedulerLock sl{kernel}; + KScopedSchedulerLock sl(kernel); ASSERT(num_core_migration_disables >= 0); - // If the core id is no-update magic, preserve the ideal core id. - if (cpu_core_id == Svc::IdealCoreNoUpdate) { - cpu_core_id = virtual_ideal_core_id; - R_UNLESS(((1ULL << cpu_core_id) & v_affinity_mask) != 0, ResultInvalidCombination); + // If we're updating, set our ideal virtual core. + if (core_id_ != Svc::IdealCoreNoUpdate) { + virtual_ideal_core_id = core_id_; + } else { + // Preserve our ideal core id. + core_id_ = virtual_ideal_core_id; + R_UNLESS(((1ULL << core_id_) & v_affinity_mask) != 0, ResultInvalidCombination); } - // Set the virtual core/affinity mask. - virtual_ideal_core_id = cpu_core_id; + // Set our affinity mask. virtual_affinity_mask = v_affinity_mask; // Translate the virtual core to a physical core. - if (cpu_core_id >= 0) { - cpu_core_id = Core::Hardware::VirtualToPhysicalCoreMap[cpu_core_id]; + if (core_id_ >= 0) { + core_id_ = Core::Hardware::VirtualToPhysicalCoreMap[core_id_]; } // Translate the virtual affinity mask to a physical one. @@ -513,7 +546,7 @@ ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) { const KAffinityMask old_mask = physical_affinity_mask; // Set our new ideals. - physical_ideal_core_id = cpu_core_id; + physical_ideal_core_id = core_id_; physical_affinity_mask.SetAffinityMask(p_affinity_mask); if (physical_affinity_mask.GetAffinityMask() != old_mask.GetAffinityMask()) { @@ -531,18 +564,18 @@ ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) { } } else { // Otherwise, we edit the original affinity for restoration later. - original_physical_ideal_core_id = cpu_core_id; + original_physical_ideal_core_id = core_id_; original_physical_affinity_mask.SetAffinityMask(p_affinity_mask); } } // Update the pinned waiter list. + ThreadQueueImplForKThreadSetProperty wait_queue_(kernel, std::addressof(pinned_waiter_list)); { bool retry_update{}; - bool thread_is_pinned{}; do { // Lock the scheduler. - KScopedSchedulerLock sl{kernel}; + KScopedSchedulerLock sl(kernel); // Don't do any further management if our termination has been requested. R_SUCCEED_IF(IsTerminationRequested()); @@ -570,12 +603,9 @@ ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) { R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(), ResultTerminationRequested); - // Note that the thread was pinned. - thread_is_pinned = true; - // Wait until the thread isn't pinned any more. pinned_waiter_list.push_back(GetCurrentThread(kernel)); - GetCurrentThread(kernel).SetState(ThreadState::Waiting); + GetCurrentThread(kernel).BeginWait(std::addressof(wait_queue_)); } else { // If the thread isn't pinned, release the scheduler lock and retry until it's // not current. @@ -583,16 +613,6 @@ ResultCode KThread::SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask) { } } } while (retry_update); - - // If the thread was pinned, it no longer is, and we should remove the current thread from - // our waiter list. - if (thread_is_pinned) { - // Lock the scheduler. - KScopedSchedulerLock sl{kernel}; - - // Remove from the list. - pinned_waiter_list.erase(pinned_waiter_list.iterator_to(GetCurrentThread(kernel))); - } } return ResultSuccess; @@ -641,15 +661,9 @@ void KThread::WaitCancel() { KScopedSchedulerLock sl{kernel}; // Check if we're waiting and cancellable. - if (GetState() == ThreadState::Waiting && cancellable) { - if (sleeping_queue != nullptr) { - sleeping_queue->WakeupThread(this); - wait_cancelled = true; - } else { - SetSyncedObject(nullptr, ResultCancelled); - SetState(ThreadState::Runnable); - wait_cancelled = false; - } + if (this->GetState() == ThreadState::Waiting && cancellable) { + wait_cancelled = false; + wait_queue->CancelWait(this, ResultCancelled, true); } else { // Otherwise, note that we cancelled a wait. wait_cancelled = true; @@ -700,60 +714,59 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { // Set the activity. { // Lock the scheduler. - KScopedSchedulerLock sl{kernel}; + KScopedSchedulerLock sl(kernel); // Verify our state. - const auto cur_state = GetState(); + const auto cur_state = this->GetState(); R_UNLESS((cur_state == ThreadState::Waiting || cur_state == ThreadState::Runnable), ResultInvalidState); // Either pause or resume. if (activity == Svc::ThreadActivity::Paused) { // Verify that we're not suspended. - R_UNLESS(!IsSuspendRequested(SuspendType::Thread), ResultInvalidState); + R_UNLESS(!this->IsSuspendRequested(SuspendType::Thread), ResultInvalidState); // Suspend. - RequestSuspend(SuspendType::Thread); + this->RequestSuspend(SuspendType::Thread); } else { ASSERT(activity == Svc::ThreadActivity::Runnable); // Verify that we're suspended. - R_UNLESS(IsSuspendRequested(SuspendType::Thread), ResultInvalidState); + R_UNLESS(this->IsSuspendRequested(SuspendType::Thread), ResultInvalidState); // Resume. - Resume(SuspendType::Thread); + this->Resume(SuspendType::Thread); } } // If the thread is now paused, update the pinned waiter list. if (activity == Svc::ThreadActivity::Paused) { - bool thread_is_pinned{}; - bool thread_is_current{}; + ThreadQueueImplForKThreadSetProperty wait_queue_(kernel, + std::addressof(pinned_waiter_list)); + + bool thread_is_current; do { // Lock the scheduler. - KScopedSchedulerLock sl{kernel}; + KScopedSchedulerLock sl(kernel); // Don't do any further management if our termination has been requested. - R_SUCCEED_IF(IsTerminationRequested()); + R_SUCCEED_IF(this->IsTerminationRequested()); + + // By default, treat the thread as not current. + thread_is_current = false; // Check whether the thread is pinned. - if (GetStackParameters().is_pinned) { + if (this->GetStackParameters().is_pinned) { // Verify that the current thread isn't terminating. R_UNLESS(!GetCurrentThread(kernel).IsTerminationRequested(), ResultTerminationRequested); - // Note that the thread was pinned and not current. - thread_is_pinned = true; - thread_is_current = false; - // Wait until the thread isn't pinned any more. pinned_waiter_list.push_back(GetCurrentThread(kernel)); - GetCurrentThread(kernel).SetState(ThreadState::Waiting); + GetCurrentThread(kernel).BeginWait(std::addressof(wait_queue_)); } else { // Check if the thread is currently running. // If it is, we'll need to retry. - thread_is_current = false; - for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) { if (kernel.Scheduler(i).GetCurrentThread() == this) { thread_is_current = true; @@ -762,16 +775,6 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) { } } } while (thread_is_current); - - // If the thread was pinned, it no longer is, and we should remove the current thread from - // our waiter list. - if (thread_is_pinned) { - // Lock the scheduler. - KScopedSchedulerLock sl{kernel}; - - // Remove from the list. - pinned_waiter_list.erase(pinned_waiter_list.iterator_to(GetCurrentThread(kernel))); - } } return ResultSuccess; @@ -966,6 +969,9 @@ ResultCode KThread::Run() { // Set our state and finish. SetState(ThreadState::Runnable); + + DisableDispatch(); + return ResultSuccess; } } @@ -996,27 +1002,61 @@ ResultCode KThread::Sleep(s64 timeout) { ASSERT(this == GetCurrentThreadPointer(kernel)); ASSERT(timeout > 0); + ThreadQueueImplForKThreadSleep wait_queue_(kernel); { // Setup the scheduling lock and sleep. - KScopedSchedulerLockAndSleep slp{kernel, this, timeout}; + KScopedSchedulerLockAndSleep slp(kernel, this, timeout); // Check if the thread should terminate. - if (IsTerminationRequested()) { + if (this->IsTerminationRequested()) { slp.CancelSleep(); return ResultTerminationRequested; } - // Mark the thread as waiting. - SetState(ThreadState::Waiting); + // Wait for the sleep to end. + this->BeginWait(std::addressof(wait_queue_)); SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::Sleep); } - // The lock/sleep is done. + return ResultSuccess; +} - // Cancel the timer. - kernel.TimeManager().UnscheduleTimeEvent(this); +void KThread::BeginWait(KThreadQueue* queue) { + // Set our state as waiting. + SetState(ThreadState::Waiting); - return ResultSuccess; + // Set our wait queue. + wait_queue = queue; +} + +void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) { + // Lock the scheduler. + KScopedSchedulerLock sl(kernel); + + // If we're waiting, notify our queue that we're available. + if (GetState() == ThreadState::Waiting) { + wait_queue->NotifyAvailable(this, signaled_object, wait_result_); + } +} + +void KThread::EndWait(ResultCode wait_result_) { + // Lock the scheduler. + KScopedSchedulerLock sl(kernel); + + // If we're waiting, notify our queue that we're available. + if (GetState() == ThreadState::Waiting) { + wait_queue->EndWait(this, wait_result_); + } +} + +void KThread::CancelWait(ResultCode wait_result_, bool cancel_timer_task) { + // Lock the scheduler. + KScopedSchedulerLock sl(kernel); + + // If we're waiting, notify our queue that we're available. + if (GetState() == ThreadState::Waiting) { + wait_queue->CancelWait(this, wait_result_, cancel_timer_task); + } } void KThread::SetState(ThreadState state) { @@ -1050,4 +1090,26 @@ s32 GetCurrentCoreId(KernelCore& kernel) { return GetCurrentThread(kernel).GetCurrentCore(); } +KScopedDisableDispatch::~KScopedDisableDispatch() { + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; + } + + // Skip the reschedule if single-core, as dispatch tracking is disabled here. + if (!Settings::values.use_multi_core.GetValue()) { + return; + } + + if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) { + auto scheduler = kernel.CurrentScheduler(); + + if (scheduler) { + scheduler->RescheduleCurrentCore(); + } + } else { + GetCurrentThread(kernel).EnableDispatch(); + } +} + } // namespace Kernel diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index c77f44ad4..c8a08bd71 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -48,6 +48,7 @@ enum class ThreadType : u32 { Kernel = 1, HighPriority = 2, User = 3, + Dummy = 100, // Special thread type for emulation purposes only }; DECLARE_ENUM_FLAG_OPERATORS(ThreadType); @@ -161,8 +162,6 @@ public: } } - void Wakeup(); - void SetBasePriority(s32 value); [[nodiscard]] ResultCode Run(); @@ -197,13 +196,19 @@ public: void Suspend(); - void SetSyncedObject(KSynchronizationObject* obj, ResultCode wait_res) { - synced_object = obj; + constexpr void SetSyncedIndex(s32 index) { + synced_index = index; + } + + [[nodiscard]] constexpr s32 GetSyncedIndex() const { + return synced_index; + } + + constexpr void SetWaitResult(ResultCode wait_res) { wait_result = wait_res; } - [[nodiscard]] ResultCode GetWaitResult(KSynchronizationObject** out) const { - *out = synced_object; + [[nodiscard]] constexpr ResultCode GetWaitResult() const { return wait_result; } @@ -374,6 +379,8 @@ public: [[nodiscard]] bool IsSignaled() const override; + void OnTimer(); + static void PostDestroy(uintptr_t arg); [[nodiscard]] static ResultCode InitializeDummyThread(KThread* thread); @@ -446,20 +453,39 @@ public: return per_core_priority_queue_entry[core]; } - void SetSleepingQueue(KThreadQueue* q) { - sleeping_queue = q; + [[nodiscard]] bool IsKernelThread() const { + return GetActiveCore() == 3; + } + + [[nodiscard]] bool IsDispatchTrackingDisabled() const { + return is_single_core || IsKernelThread(); } [[nodiscard]] s32 GetDisableDispatchCount() const { + if (IsDispatchTrackingDisabled()) { + // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. + return 1; + } + return this->GetStackParameters().disable_count; } void DisableDispatch() { + if (IsDispatchTrackingDisabled()) { + // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. + return; + } + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0); this->GetStackParameters().disable_count++; } void EnableDispatch() { + if (IsDispatchTrackingDisabled()) { + // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch. + return; + } + ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0); this->GetStackParameters().disable_count--; } @@ -573,6 +599,15 @@ public: address_key_value = val; } + void ClearWaitQueue() { + wait_queue = nullptr; + } + + void BeginWait(KThreadQueue* queue); + void NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_); + void EndWait(ResultCode wait_result_); + void CancelWait(ResultCode wait_result_, bool cancel_timer_task); + [[nodiscard]] bool HasWaiters() const { return !waiter_list.empty(); } @@ -667,7 +702,6 @@ private: KAffinityMask physical_affinity_mask{}; u64 thread_id{}; std::atomic<s64> cpu_time{}; - KSynchronizationObject* synced_object{}; VAddr address_key{}; KProcess* parent{}; VAddr kernel_stack_top{}; @@ -677,13 +711,14 @@ private: s64 schedule_count{}; s64 last_scheduled_tick{}; std::array<QueueEntry, Core::Hardware::NUM_CPU_CORES> per_core_priority_queue_entry{}; - KThreadQueue* sleeping_queue{}; + KThreadQueue* wait_queue{}; WaiterList waiter_list{}; WaiterList pinned_waiter_list{}; KThread* lock_owner{}; u32 address_key_value{}; u32 suspend_request_flags{}; u32 suspend_allowed_flags{}; + s32 synced_index{}; ResultCode wait_result{ResultSuccess}; s32 base_priority{}; s32 physical_ideal_core_id{}; @@ -708,6 +743,7 @@ private: // For emulation std::shared_ptr<Common::Fiber> host_context{}; + bool is_single_core{}; // For debugging std::vector<KSynchronizationObject*> wait_objects_for_debugging; @@ -752,4 +788,20 @@ public: } }; +class KScopedDisableDispatch { +public: + [[nodiscard]] explicit KScopedDisableDispatch(KernelCore& kernel_) : kernel{kernel_} { + // If we are shutting down the kernel, none of this is relevant anymore. + if (kernel.IsShuttingDown()) { + return; + } + GetCurrentThread(kernel).DisableDispatch(); + } + + ~KScopedDisableDispatch(); + +private: + KernelCore& kernel; +}; + } // namespace Kernel diff --git a/src/core/hle/kernel/k_thread_queue.cpp b/src/core/hle/kernel/k_thread_queue.cpp new file mode 100644 index 000000000..d5248b547 --- /dev/null +++ b/src/core/hle/kernel/k_thread_queue.cpp @@ -0,0 +1,49 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/hle/kernel/k_thread_queue.h" +#include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/time_manager.h" + +namespace Kernel { + +void KThreadQueue::NotifyAvailable([[maybe_unused]] KThread* waiting_thread, + [[maybe_unused]] KSynchronizationObject* signaled_object, + [[maybe_unused]] ResultCode wait_result) {} + +void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) { + // Set the thread's wait result. + waiting_thread->SetWaitResult(wait_result); + + // Set the thread as runnable. + waiting_thread->SetState(ThreadState::Runnable); + + // Clear the thread's wait queue. + waiting_thread->ClearWaitQueue(); + + // Cancel the thread task. + kernel.TimeManager().UnscheduleTimeEvent(waiting_thread); +} + +void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task) { + // Set the thread's wait result. + waiting_thread->SetWaitResult(wait_result); + + // Set the thread as runnable. + waiting_thread->SetState(ThreadState::Runnable); + + // Clear the thread's wait queue. + waiting_thread->ClearWaitQueue(); + + // Cancel the thread task. + if (cancel_timer_task) { + kernel.TimeManager().UnscheduleTimeEvent(waiting_thread); + } +} + +void KThreadQueueWithoutEndWait::EndWait([[maybe_unused]] KThread* waiting_thread, + [[maybe_unused]] ResultCode wait_result) {} + +} // namespace Kernel diff --git a/src/core/hle/kernel/k_thread_queue.h b/src/core/hle/kernel/k_thread_queue.h index 35d471dc5..ccb718e49 100644 --- a/src/core/hle/kernel/k_thread_queue.h +++ b/src/core/hle/kernel/k_thread_queue.h @@ -4,6 +4,7 @@ #pragma once +#include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" namespace Kernel { @@ -11,71 +12,24 @@ namespace Kernel { class KThreadQueue { public: explicit KThreadQueue(KernelCore& kernel_) : kernel{kernel_} {} + virtual ~KThreadQueue() = default; - bool IsEmpty() const { - return wait_list.empty(); - } - - KThread::WaiterList::iterator begin() { - return wait_list.begin(); - } - KThread::WaiterList::iterator end() { - return wait_list.end(); - } - - bool SleepThread(KThread* t) { - KScopedSchedulerLock sl{kernel}; - - // If the thread needs terminating, don't enqueue it. - if (t->IsTerminationRequested()) { - return false; - } - - // Set the thread's queue and mark it as waiting. - t->SetSleepingQueue(this); - t->SetState(ThreadState::Waiting); - - // Add the thread to the queue. - wait_list.push_back(*t); - - return true; - } - - void WakeupThread(KThread* t) { - KScopedSchedulerLock sl{kernel}; - - // Remove the thread from the queue. - wait_list.erase(wait_list.iterator_to(*t)); - - // Mark the thread as no longer sleeping. - t->SetState(ThreadState::Runnable); - t->SetSleepingQueue(nullptr); - } - - KThread* WakeupFrontThread() { - KScopedSchedulerLock sl{kernel}; - - if (wait_list.empty()) { - return nullptr; - } else { - // Remove the thread from the queue. - auto it = wait_list.begin(); - KThread* thread = std::addressof(*it); - wait_list.erase(it); - - ASSERT(thread->GetState() == ThreadState::Waiting); - - // Mark the thread as no longer sleeping. - thread->SetState(ThreadState::Runnable); - thread->SetSleepingQueue(nullptr); - - return thread; - } - } + virtual void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object, + ResultCode wait_result); + virtual void EndWait(KThread* waiting_thread, ResultCode wait_result); + virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result, + bool cancel_timer_task); private: KernelCore& kernel; KThread::WaiterList wait_list{}; }; +class KThreadQueueWithoutEndWait : public KThreadQueue { +public: + explicit KThreadQueueWithoutEndWait(KernelCore& kernel_) : KThreadQueue(kernel_) {} + + void EndWait(KThread* waiting_thread, ResultCode wait_result) override final; +}; + } // namespace Kernel diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index e42a6d36f..2e4e4cb1c 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -14,6 +14,7 @@ #include "common/assert.h" #include "common/logging/log.h" #include "common/microprofile.h" +#include "common/scope_exit.h" #include "common/thread.h" #include "common/thread_worker.h" #include "core/arm/arm_interface.h" @@ -83,12 +84,16 @@ struct KernelCore::Impl { } void InitializeCores() { - for (auto& core : cores) { - core.Initialize(current_process->Is64BitProcess()); + for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { + cores[core_id].Initialize(current_process->Is64BitProcess()); + system.Memory().SetCurrentPageTable(*current_process, core_id); } } void Shutdown() { + is_shutting_down.store(true, std::memory_order_relaxed); + SCOPE_EXIT({ is_shutting_down.store(false, std::memory_order_relaxed); }); + process_list.clear(); // Close all open server ports. @@ -123,15 +128,6 @@ struct KernelCore::Impl { next_user_process_id = KProcess::ProcessIDMin; next_thread_id = 1; - for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { - if (suspend_threads[core_id]) { - suspend_threads[core_id]->Close(); - suspend_threads[core_id] = nullptr; - } - - schedulers[core_id].reset(); - } - cores.clear(); global_handle_table->Finalize(); @@ -159,6 +155,16 @@ struct KernelCore::Impl { CleanupObject(time_shared_mem); CleanupObject(system_resource_limit); + for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { + if (suspend_threads[core_id]) { + suspend_threads[core_id]->Close(); + suspend_threads[core_id] = nullptr; + } + + schedulers[core_id]->Finalize(); + schedulers[core_id].reset(); + } + // Next host thead ID to use, 0-3 IDs represent core threads, >3 represent others next_host_thread_id = Core::Hardware::NUM_CPU_CORES; @@ -245,13 +251,11 @@ struct KernelCore::Impl { KScopedSchedulerLock lock(kernel); global_scheduler_context->PreemptThreads(); } - const auto time_interval = std::chrono::nanoseconds{ - Core::Timing::msToCycles(std::chrono::milliseconds(10))}; + const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)}; system.CoreTiming().ScheduleEvent(time_interval, preemption_event); }); - const auto time_interval = - std::chrono::nanoseconds{Core::Timing::msToCycles(std::chrono::milliseconds(10))}; + const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)}; system.CoreTiming().ScheduleEvent(time_interval, preemption_event); } @@ -267,14 +271,6 @@ struct KernelCore::Impl { void MakeCurrentProcess(KProcess* process) { current_process = process; - if (process == nullptr) { - return; - } - - const u32 core_id = GetCurrentHostThreadID(); - if (core_id < Core::Hardware::NUM_CPU_CORES) { - system.Memory().SetCurrentPageTable(*process, core_id); - } } static inline thread_local u32 host_thread_id = UINT32_MAX; @@ -300,15 +296,16 @@ struct KernelCore::Impl { // Gets the dummy KThread for the caller, allocating a new one if this is the first time KThread* GetHostDummyThread() { auto make_thread = [this]() { - std::unique_ptr<KThread> thread = std::make_unique<KThread>(system.Kernel()); + std::lock_guard lk(dummy_thread_lock); + auto& thread = dummy_threads.emplace_back(std::make_unique<KThread>(system.Kernel())); KAutoObject::Create(thread.get()); ASSERT(KThread::InitializeDummyThread(thread.get()).IsSuccess()); thread->SetName(fmt::format("DummyThread:{}", GetHostThreadId())); - return thread; + return thread.get(); }; - thread_local auto thread = make_thread(); - return thread.get(); + thread_local KThread* saved_thread = make_thread(); + return saved_thread; } /// Registers a CPU core thread by allocating a host thread ID for it @@ -343,7 +340,16 @@ struct KernelCore::Impl { is_phantom_mode_for_singlecore = value; } + bool IsShuttingDown() const { + return is_shutting_down.load(std::memory_order_relaxed); + } + KThread* GetCurrentEmuThread() { + // If we are shutting down the kernel, none of this is relevant anymore. + if (IsShuttingDown()) { + return {}; + } + const auto thread_id = GetCurrentHostThreadID(); if (thread_id >= Core::Hardware::NUM_CPU_CORES) { return GetHostDummyThread(); @@ -695,6 +701,12 @@ struct KernelCore::Impl { return port; } + std::mutex server_ports_lock; + std::mutex server_sessions_lock; + std::mutex registered_objects_lock; + std::mutex registered_in_use_objects_lock; + std::mutex dummy_thread_lock; + std::atomic<u32> next_object_id{0}; std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin}; std::atomic<u64> next_user_process_id{KProcess::ProcessIDMin}; @@ -725,10 +737,6 @@ struct KernelCore::Impl { std::unordered_set<KServerSession*> server_sessions; std::unordered_set<KAutoObject*> registered_objects; std::unordered_set<KAutoObject*> registered_in_use_objects; - std::mutex server_ports_lock; - std::mutex server_sessions_lock; - std::mutex registered_objects_lock; - std::mutex registered_in_use_objects_lock; std::unique_ptr<Core::ExclusiveMonitor> exclusive_monitor; std::vector<Kernel::PhysicalCore> cores; @@ -753,7 +761,11 @@ struct KernelCore::Impl { std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{}; std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{}; + // Specifically tracked to be automatically destroyed with kernel + std::vector<std::unique_ptr<KThread>> dummy_threads; + bool is_multicore{}; + std::atomic_bool is_shutting_down{}; bool is_phantom_mode_for_singlecore{}; u32 single_core_thread_id{}; @@ -839,16 +851,20 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const { return impl->cores[id]; } +size_t KernelCore::CurrentPhysicalCoreIndex() const { + const u32 core_id = impl->GetCurrentHostThreadID(); + if (core_id >= Core::Hardware::NUM_CPU_CORES) { + return Core::Hardware::NUM_CPU_CORES - 1; + } + return core_id; +} + Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() { - u32 core_id = impl->GetCurrentHostThreadID(); - ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); - return impl->cores[core_id]; + return impl->cores[CurrentPhysicalCoreIndex()]; } const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const { - u32 core_id = impl->GetCurrentHostThreadID(); - ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); - return impl->cores[core_id]; + return impl->cores[CurrentPhysicalCoreIndex()]; } Kernel::KScheduler* KernelCore::CurrentScheduler() { @@ -1051,6 +1067,9 @@ void KernelCore::Suspend(bool in_suspention) { impl->suspend_threads[core_id]->SetState(state); impl->suspend_threads[core_id]->SetWaitReasonForDebugging( ThreadWaitReasonForDebugging::Suspended); + if (!should_suspend) { + impl->suspend_threads[core_id]->DisableDispatch(); + } } } } @@ -1059,19 +1078,21 @@ bool KernelCore::IsMulticore() const { return impl->is_multicore; } +bool KernelCore::IsShuttingDown() const { + return impl->IsShuttingDown(); +} + void KernelCore::ExceptionalExit() { exception_exited = true; Suspend(true); } void KernelCore::EnterSVCProfile() { - std::size_t core = impl->GetCurrentHostThreadID(); - impl->svc_ticks[core] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC)); + impl->svc_ticks[CurrentPhysicalCoreIndex()] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC)); } void KernelCore::ExitSVCProfile() { - std::size_t core = impl->GetCurrentHostThreadID(); - MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]); + MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[CurrentPhysicalCoreIndex()]); } std::weak_ptr<Kernel::ServiceThread> KernelCore::CreateServiceThread(const std::string& name) { diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index d2ceae950..b9b423908 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -53,6 +53,7 @@ class KSharedMemoryInfo; class KThread; class KTransferMemory; class KWritableEvent; +class KCodeMemory; class PhysicalCore; class ServiceThread; class Synchronization; @@ -148,6 +149,9 @@ public: /// Gets the an instance of the respective physical CPU core. const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const; + /// Gets the current physical core index for the running host thread. + std::size_t CurrentPhysicalCoreIndex() const; + /// Gets the sole instance of the Scheduler at the current running core. Kernel::KScheduler* CurrentScheduler(); @@ -271,6 +275,8 @@ public: bool IsMulticore() const; + bool IsShuttingDown() const; + void EnterSVCProfile(); void ExitSVCProfile(); @@ -326,6 +332,8 @@ public: return slab_heap_container->transfer_memory; } else if constexpr (std::is_same_v<T, KWritableEvent>) { return slab_heap_container->writeable_event; + } else if constexpr (std::is_same_v<T, KCodeMemory>) { + return slab_heap_container->code_memory; } } @@ -377,6 +385,7 @@ private: KSlabHeap<KThread> thread; KSlabHeap<KTransferMemory> transfer_memory; KSlabHeap<KWritableEvent> writeable_event; + KSlabHeap<KCodeMemory> code_memory; }; std::unique_ptr<SlabHeapContainer> slab_heap_container; diff --git a/src/core/hle/kernel/service_thread.cpp b/src/core/hle/kernel/service_thread.cpp index 6721b6276..03f3dec10 100644 --- a/src/core/hle/kernel/service_thread.cpp +++ b/src/core/hle/kernel/service_thread.cpp @@ -25,24 +25,27 @@ public: void QueueSyncRequest(KSession& session, std::shared_ptr<HLERequestContext>&& context); private: - std::vector<std::thread> threads; + std::vector<std::jthread> threads; std::queue<std::function<void()>> requests; std::mutex queue_mutex; - std::condition_variable condition; + std::condition_variable_any condition; const std::string service_name; - bool stop{}; }; ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name) : service_name{name} { - for (std::size_t i = 0; i < num_threads; ++i) - threads.emplace_back([this, &kernel] { + for (std::size_t i = 0; i < num_threads; ++i) { + threads.emplace_back([this, &kernel](std::stop_token stop_token) { Common::SetCurrentThreadName(std::string{"yuzu:HleService:" + service_name}.c_str()); // Wait for first request before trying to acquire a render context { std::unique_lock lock{queue_mutex}; - condition.wait(lock, [this] { return stop || !requests.empty(); }); + condition.wait(lock, stop_token, [this] { return !requests.empty(); }); + } + + if (stop_token.stop_requested()) { + return; } kernel.RegisterHostThread(); @@ -52,10 +55,16 @@ ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std { std::unique_lock lock{queue_mutex}; - condition.wait(lock, [this] { return stop || !requests.empty(); }); - if (stop || requests.empty()) { + condition.wait(lock, stop_token, [this] { return !requests.empty(); }); + + if (stop_token.stop_requested()) { return; } + + if (requests.empty()) { + continue; + } + task = std::move(requests.front()); requests.pop(); } @@ -63,6 +72,7 @@ ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std task(); } }); + } } void ServiceThread::Impl::QueueSyncRequest(KSession& session, @@ -88,12 +98,9 @@ void ServiceThread::Impl::QueueSyncRequest(KSession& session, } ServiceThread::Impl::~Impl() { - { - std::unique_lock lock{queue_mutex}; - stop = true; - } condition.notify_all(); - for (std::thread& thread : threads) { + for (auto& thread : threads) { + thread.request_stop(); thread.join(); } } diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index f9d99bc51..a9f7438ea 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -18,6 +18,7 @@ #include "core/core_timing.h" #include "core/hle/kernel/k_client_port.h" #include "core/hle/kernel/k_client_session.h" +#include "core/hle/kernel/k_code_memory.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_handle_table.h" #include "core/hle/kernel/k_memory_block.h" @@ -31,6 +32,7 @@ #include "core/hle/kernel/k_shared_memory.h" #include "core/hle/kernel/k_synchronization_object.h" #include "core/hle/kernel/k_thread.h" +#include "core/hle/kernel/k_thread_queue.h" #include "core/hle/kernel/k_transfer_memory.h" #include "core/hle/kernel/k_writable_event.h" #include "core/hle/kernel/kernel.h" @@ -307,26 +309,29 @@ static ResultCode ConnectToNamedPort32(Core::System& system, Handle* out_handle, /// Makes a blocking IPC call to an OS service. static ResultCode SendSyncRequest(Core::System& system, Handle handle) { - auto& kernel = system.Kernel(); + // Create the wait queue. + KThreadQueue wait_queue(kernel); + + // Get the client session from its handle. + KScopedAutoObject session = + kernel.CurrentProcess()->GetHandleTable().GetObject<KClientSession>(handle); + R_UNLESS(session.IsNotNull(), ResultInvalidHandle); + + LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName()); + auto thread = kernel.CurrentScheduler()->GetCurrentThread(); { KScopedSchedulerLock lock(kernel); - thread->SetState(ThreadState::Waiting); - thread->SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::IPC); - - { - KScopedAutoObject session = - kernel.CurrentProcess()->GetHandleTable().GetObject<KClientSession>(handle); - R_UNLESS(session.IsNotNull(), ResultInvalidHandle); - LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName()); - session->SendSyncRequest(thread, system.Memory(), system.CoreTiming()); - } + + // This is a synchronous request, so we should wait for our request to complete. + GetCurrentThread(kernel).BeginWait(std::addressof(wait_queue)); + GetCurrentThread(kernel).SetWaitReasonForDebugging(ThreadWaitReasonForDebugging::IPC); + session->SendSyncRequest(&GetCurrentThread(kernel), system.Memory(), system.CoreTiming()); } - KSynchronizationObject* dummy{}; - return thread->GetWaitResult(std::addressof(dummy)); + return thread->GetWaitResult(); } static ResultCode SendSyncRequest32(Core::System& system, Handle handle) { @@ -873,7 +878,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle const u64 thread_ticks = current_thread->GetCpuTime(); out_ticks = thread_ticks + (core_timing.GetCPUTicks() - prev_ctx_ticks); - } else if (same_thread && info_sub_id == system.CurrentCoreIndex()) { + } else if (same_thread && info_sub_id == system.Kernel().CurrentPhysicalCoreIndex()) { out_ticks = core_timing.GetCPUTicks() - prev_ctx_ticks; } @@ -887,7 +892,8 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle return ResultInvalidHandle; } - if (info_sub_id != 0xFFFFFFFFFFFFFFFF && info_sub_id != system.CurrentCoreIndex()) { + if (info_sub_id != 0xFFFFFFFFFFFFFFFF && + info_sub_id != system.Kernel().CurrentPhysicalCoreIndex()) { LOG_ERROR(Kernel_SVC, "Core is not the current core, got {}", info_sub_id); return ResultInvalidCombination; } @@ -1169,6 +1175,8 @@ static u32 GetCurrentProcessorNumber32(Core::System& system) { return GetCurrentProcessorNumber(system); } +namespace { + constexpr bool IsValidSharedMemoryPermission(Svc::MemoryPermission perm) { switch (perm) { case Svc::MemoryPermission::Read: @@ -1179,10 +1187,40 @@ constexpr bool IsValidSharedMemoryPermission(Svc::MemoryPermission perm) { } } -constexpr bool IsValidRemoteSharedMemoryPermission(Svc::MemoryPermission perm) { +[[maybe_unused]] constexpr bool IsValidRemoteSharedMemoryPermission(Svc::MemoryPermission perm) { return IsValidSharedMemoryPermission(perm) || perm == Svc::MemoryPermission::DontCare; } +constexpr bool IsValidProcessMemoryPermission(Svc::MemoryPermission perm) { + switch (perm) { + case Svc::MemoryPermission::None: + case Svc::MemoryPermission::Read: + case Svc::MemoryPermission::ReadWrite: + case Svc::MemoryPermission::ReadExecute: + return true; + default: + return false; + } +} + +constexpr bool IsValidMapCodeMemoryPermission(Svc::MemoryPermission perm) { + return perm == Svc::MemoryPermission::ReadWrite; +} + +constexpr bool IsValidMapToOwnerCodeMemoryPermission(Svc::MemoryPermission perm) { + return perm == Svc::MemoryPermission::Read || perm == Svc::MemoryPermission::ReadExecute; +} + +constexpr bool IsValidUnmapCodeMemoryPermission(Svc::MemoryPermission perm) { + return perm == Svc::MemoryPermission::None; +} + +constexpr bool IsValidUnmapFromOwnerCodeMemoryPermission(Svc::MemoryPermission perm) { + return perm == Svc::MemoryPermission::None; +} + +} // Anonymous namespace + static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, u64 size, Svc::MemoryPermission map_perm) { LOG_TRACE(Kernel_SVC, @@ -1262,6 +1300,223 @@ static ResultCode UnmapSharedMemory32(Core::System& system, Handle shmem_handle, return UnmapSharedMemory(system, shmem_handle, address, size); } +static ResultCode SetProcessMemoryPermission(Core::System& system, Handle process_handle, + VAddr address, u64 size, Svc::MemoryPermission perm) { + LOG_TRACE(Kernel_SVC, + "called, process_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}", + process_handle, address, size, perm); + + // Validate the address/size. + R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); + R_UNLESS(size > 0, ResultInvalidSize); + R_UNLESS((address < address + size), ResultInvalidCurrentMemory); + + // Validate the memory permission. + R_UNLESS(IsValidProcessMemoryPermission(perm), ResultInvalidNewMemoryPermission); + + // Get the process from its handle. + KScopedAutoObject process = + system.CurrentProcess()->GetHandleTable().GetObject<KProcess>(process_handle); + R_UNLESS(process.IsNotNull(), ResultInvalidHandle); + + // Validate that the address is in range. + auto& page_table = process->PageTable(); + R_UNLESS(page_table.Contains(address, size), ResultInvalidCurrentMemory); + + // Set the memory permission. + return page_table.SetProcessMemoryPermission(address, size, ConvertToKMemoryPermission(perm)); +} + +static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, + VAddr src_address, u64 size) { + LOG_TRACE(Kernel_SVC, + "called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}", + dst_address, process_handle, src_address, size); + + // Validate the address/size. + R_UNLESS(Common::IsAligned(dst_address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(src_address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); + R_UNLESS(size > 0, ResultInvalidSize); + R_UNLESS((dst_address < dst_address + size), ResultInvalidCurrentMemory); + R_UNLESS((src_address < src_address + size), ResultInvalidCurrentMemory); + + // Get the processes. + KProcess* dst_process = system.CurrentProcess(); + KScopedAutoObject src_process = + dst_process->GetHandleTable().GetObjectWithoutPseudoHandle<KProcess>(process_handle); + R_UNLESS(src_process.IsNotNull(), ResultInvalidHandle); + + // Get the page tables. + auto& dst_pt = dst_process->PageTable(); + auto& src_pt = src_process->PageTable(); + + // Validate that the mapping is in range. + R_UNLESS(src_pt.Contains(src_address, size), ResultInvalidCurrentMemory); + R_UNLESS(dst_pt.CanContain(dst_address, size, KMemoryState::SharedCode), + ResultInvalidMemoryRegion); + + // Create a new page group. + KMemoryInfo kBlockInfo = dst_pt.QueryInfo(dst_address); + KPageLinkedList pg(kBlockInfo.GetAddress(), kBlockInfo.GetNumPages()); + + // Map the group. + R_TRY(dst_pt.MapPages(dst_address, pg, KMemoryState::SharedCode, + KMemoryPermission::UserReadWrite)); + + return ResultSuccess; +} + +static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle, + VAddr src_address, u64 size) { + LOG_TRACE(Kernel_SVC, + "called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}", + dst_address, process_handle, src_address, size); + + // Validate the address/size. + R_UNLESS(Common::IsAligned(dst_address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(src_address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); + R_UNLESS(size > 0, ResultInvalidSize); + R_UNLESS((dst_address < dst_address + size), ResultInvalidCurrentMemory); + R_UNLESS((src_address < src_address + size), ResultInvalidCurrentMemory); + + // Get the processes. + KProcess* dst_process = system.CurrentProcess(); + KScopedAutoObject src_process = + dst_process->GetHandleTable().GetObjectWithoutPseudoHandle<KProcess>(process_handle); + R_UNLESS(src_process.IsNotNull(), ResultInvalidHandle); + + // Get the page tables. + auto& dst_pt = dst_process->PageTable(); + auto& src_pt = src_process->PageTable(); + + // Validate that the mapping is in range. + R_UNLESS(src_pt.Contains(src_address, size), ResultInvalidCurrentMemory); + R_UNLESS(dst_pt.CanContain(dst_address, size, KMemoryState::SharedCode), + ResultInvalidMemoryRegion); + + // Unmap the memory. + R_TRY(dst_pt.UnmapProcessMemory(dst_address, size, src_pt, src_address)); + + return ResultSuccess; +} + +static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) { + LOG_TRACE(Kernel_SVC, "called, handle_out=0x{:X}, address=0x{:X}, size=0x{:X}", + static_cast<void*>(out), address, size); + // Get kernel instance. + auto& kernel = system.Kernel(); + + // Validate address / size. + R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); + R_UNLESS(size > 0, ResultInvalidSize); + R_UNLESS((address < address + size), ResultInvalidCurrentMemory); + + // Create the code memory. + + KCodeMemory* code_mem = KCodeMemory::Create(kernel); + R_UNLESS(code_mem != nullptr, ResultOutOfResource); + + // Verify that the region is in range. + R_UNLESS(system.CurrentProcess()->PageTable().Contains(address, size), + ResultInvalidCurrentMemory); + + // Initialize the code memory. + R_TRY(code_mem->Initialize(system.DeviceMemory(), address, size)); + + // Register the code memory. + KCodeMemory::Register(kernel, code_mem); + + // Add the code memory to the handle table. + R_TRY(system.CurrentProcess()->GetHandleTable().Add(out, code_mem)); + + code_mem->Close(); + + return ResultSuccess; +} + +static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation, + VAddr address, size_t size, Svc::MemoryPermission perm) { + + LOG_TRACE(Kernel_SVC, + "called, code_memory_handle=0x{:X}, operation=0x{:X}, address=0x{:X}, size=0x{:X}, " + "permission=0x{:X}", + code_memory_handle, operation, address, size, perm); + + // Validate the address / size. + R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress); + R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize); + R_UNLESS(size > 0, ResultInvalidSize); + R_UNLESS((address < address + size), ResultInvalidCurrentMemory); + + // Get the code memory from its handle. + KScopedAutoObject code_mem = + system.CurrentProcess()->GetHandleTable().GetObject<KCodeMemory>(code_memory_handle); + R_UNLESS(code_mem.IsNotNull(), ResultInvalidHandle); + + // NOTE: Here, Atmosphere extends the SVC to allow code memory operations on one's own process. + // This enables homebrew usage of these SVCs for JIT. + + // Perform the operation. + switch (static_cast<CodeMemoryOperation>(operation)) { + case CodeMemoryOperation::Map: { + // Check that the region is in range. + R_UNLESS( + system.CurrentProcess()->PageTable().CanContain(address, size, KMemoryState::CodeOut), + ResultInvalidMemoryRegion); + + // Check the memory permission. + R_UNLESS(IsValidMapCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission); + + // Map the memory. + R_TRY(code_mem->Map(address, size)); + } break; + case CodeMemoryOperation::Unmap: { + // Check that the region is in range. + R_UNLESS( + system.CurrentProcess()->PageTable().CanContain(address, size, KMemoryState::CodeOut), + ResultInvalidMemoryRegion); + + // Check the memory permission. + R_UNLESS(IsValidUnmapCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission); + + // Unmap the memory. + R_TRY(code_mem->Unmap(address, size)); + } break; + case CodeMemoryOperation::MapToOwner: { + // Check that the region is in range. + R_UNLESS(code_mem->GetOwner()->PageTable().CanContain(address, size, + KMemoryState::GeneratedCode), + ResultInvalidMemoryRegion); + + // Check the memory permission. + R_UNLESS(IsValidMapToOwnerCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission); + + // Map the memory to its owner. + R_TRY(code_mem->MapToOwner(address, size, perm)); + } break; + case CodeMemoryOperation::UnmapFromOwner: { + // Check that the region is in range. + R_UNLESS(code_mem->GetOwner()->PageTable().CanContain(address, size, + KMemoryState::GeneratedCode), + ResultInvalidMemoryRegion); + + // Check the memory permission. + R_UNLESS(IsValidUnmapFromOwnerCodeMemoryPermission(perm), ResultInvalidNewMemoryPermission); + + // Unmap the memory from its owner. + R_TRY(code_mem->UnmapFromOwner(address, size)); + } break; + default: + return ResultInvalidEnumValue; + } + + return ResultSuccess; +} + static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address, VAddr page_info_address, Handle process_handle, VAddr address) { @@ -1459,10 +1714,14 @@ static void ExitProcess32(Core::System& system) { ExitProcess(system); } -static constexpr bool IsValidVirtualCoreId(int32_t core_id) { +namespace { + +constexpr bool IsValidVirtualCoreId(int32_t core_id) { return (0 <= core_id && core_id < static_cast<int32_t>(Core::Hardware::NUM_CPU_CORES)); } +} // Anonymous namespace + /// Creates a new thread static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg, VAddr stack_bottom, u32 priority, s32 core_id) { @@ -1846,7 +2105,9 @@ static ResultCode ResetSignal32(Core::System& system, Handle handle) { return ResetSignal(system, handle); } -static constexpr bool IsValidTransferMemoryPermission(MemoryPermission perm) { +namespace { + +constexpr bool IsValidTransferMemoryPermission(MemoryPermission perm) { switch (perm) { case MemoryPermission::None: case MemoryPermission::Read: @@ -1857,6 +2118,8 @@ static constexpr bool IsValidTransferMemoryPermission(MemoryPermission perm) { } } +} // Anonymous namespace + /// Creates a TransferMemory object static ResultCode CreateTransferMemory(Core::System& system, Handle* out, VAddr address, u64 size, MemoryPermission map_perm) { @@ -2548,8 +2811,8 @@ static const FunctionDef SVC_Table_64[] = { {0x48, nullptr, "MapPhysicalMemoryUnsafe"}, {0x49, nullptr, "UnmapPhysicalMemoryUnsafe"}, {0x4A, nullptr, "SetUnsafeLimit"}, - {0x4B, nullptr, "CreateCodeMemory"}, - {0x4C, nullptr, "ControlCodeMemory"}, + {0x4B, SvcWrap64<CreateCodeMemory>, "CreateCodeMemory"}, + {0x4C, SvcWrap64<ControlCodeMemory>, "ControlCodeMemory"}, {0x4D, nullptr, "SleepSystem"}, {0x4E, nullptr, "ReadWriteRegister"}, {0x4F, nullptr, "SetProcessActivity"}, @@ -2588,9 +2851,9 @@ static const FunctionDef SVC_Table_64[] = { {0x70, nullptr, "CreatePort"}, {0x71, nullptr, "ManageNamedPort"}, {0x72, nullptr, "ConnectToPort"}, - {0x73, nullptr, "SetProcessMemoryPermission"}, - {0x74, nullptr, "MapProcessMemory"}, - {0x75, nullptr, "UnmapProcessMemory"}, + {0x73, SvcWrap64<SetProcessMemoryPermission>, "SetProcessMemoryPermission"}, + {0x74, SvcWrap64<MapProcessMemory>, "MapProcessMemory"}, + {0x75, SvcWrap64<UnmapProcessMemory>, "UnmapProcessMemory"}, {0x76, SvcWrap64<QueryProcessMemory>, "QueryProcessMemory"}, {0x77, SvcWrap64<MapProcessCodeMemory>, "MapProcessCodeMemory"}, {0x78, SvcWrap64<UnmapProcessCodeMemory>, "UnmapProcessCodeMemory"}, diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h index 6e62e656f..86255fe6d 100644 --- a/src/core/hle/kernel/svc_wrap.h +++ b/src/core/hle/kernel/svc_wrap.h @@ -73,6 +73,23 @@ void SvcWrap64(Core::System& system) { .raw); } +// Used by MapProcessMemory and UnmapProcessMemory +template <ResultCode func(Core::System&, u64, u32, u64, u64)> +void SvcWrap64(Core::System& system) { + FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1)), + Param(system, 2), Param(system, 3)) + .raw); +} + +// Used by ControlCodeMemory +template <ResultCode func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)> +void SvcWrap64(Core::System& system) { + FuncReturn(system, func(system, static_cast<Handle>(Param(system, 0)), + static_cast<u32>(Param(system, 1)), Param(system, 2), Param(system, 3), + static_cast<Svc::MemoryPermission>(Param(system, 4))) + .raw); +} + template <ResultCode func(Core::System&, u32*)> void SvcWrap64(Core::System& system) { u32 param = 0; @@ -301,6 +318,16 @@ void SvcWrap64(Core::System& system) { FuncReturn(system, retval); } +// Used by CreateCodeMemory +template <ResultCode func(Core::System&, Handle*, u64, u64)> +void SvcWrap64(Core::System& system) { + u32 param_1 = 0; + const u32 retval = func(system, ¶m_1, Param(system, 1), Param(system, 2)).raw; + + system.CurrentArmInterface().SetReg(1, param_1); + FuncReturn(system, retval); +} + template <ResultCode func(Core::System&, Handle*, u64, u32, u32)> void SvcWrap64(Core::System& system) { u32 param_1 = 0; diff --git a/src/core/hle/kernel/time_manager.cpp b/src/core/hle/kernel/time_manager.cpp index 8cd7279a3..aa985d820 100644 --- a/src/core/hle/kernel/time_manager.cpp +++ b/src/core/hle/kernel/time_manager.cpp @@ -5,6 +5,7 @@ #include "common/assert.h" #include "core/core.h" #include "core/core_timing.h" +#include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/time_manager.h" @@ -15,7 +16,10 @@ TimeManager::TimeManager(Core::System& system_) : system{system_} { Core::Timing::CreateEvent("Kernel::TimeManagerCallback", [this](std::uintptr_t thread_handle, std::chrono::nanoseconds) { KThread* thread = reinterpret_cast<KThread*>(thread_handle); - thread->Wakeup(); + { + KScopedSchedulerLock sl(system.Kernel()); + thread->OnTimer(); + } }); } diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index aee8d4f93..e60661fe1 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -30,6 +30,7 @@ #include "core/hle/service/apm/apm_controller.h" #include "core/hle/service/apm/apm_interface.h" #include "core/hle/service/bcat/backend/backend.h" +#include "core/hle/service/caps/caps.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/ns/ns.h" #include "core/hle/service/nvflinger/nvflinger.h" @@ -298,7 +299,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv {91, &ISelfController::GetAccumulatedSuspendedTickChangedEvent, "GetAccumulatedSuspendedTickChangedEvent"}, {100, &ISelfController::SetAlbumImageTakenNotificationEnabled, "SetAlbumImageTakenNotificationEnabled"}, {110, nullptr, "SetApplicationAlbumUserData"}, - {120, nullptr, "SaveCurrentScreenshot"}, + {120, &ISelfController::SaveCurrentScreenshot, "SaveCurrentScreenshot"}, {130, nullptr, "SetRecordVolumeMuted"}, {1000, nullptr, "GetDebugStorageChannel"}, }; @@ -579,6 +580,17 @@ void ISelfController::SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestCo rb.Push(ResultSuccess); } +void ISelfController::SaveCurrentScreenshot(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + + const auto album_report_option = rp.PopEnum<Capture::AlbumReportOption>(); + + LOG_WARNING(Service_AM, "(STUBBED) called. album_report_option={}", album_report_option); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + AppletMessageQueue::AppletMessageQueue(Core::System& system) : service_context{system, "AppletMessageQueue"} { on_new_message = service_context.CreateEvent("AMMessageQueue:OnMessageReceived"); diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 202d20757..2a578aea5 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -151,6 +151,7 @@ private: void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx); void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx); void SetAlbumImageTakenNotificationEnabled(Kernel::HLERequestContext& ctx); + void SaveCurrentScreenshot(Kernel::HLERequestContext& ctx); enum class ScreenshotPermission : u32 { Inherit = 0, diff --git a/src/core/hle/service/am/applets/applet_controller.cpp b/src/core/hle/service/am/applets/applet_controller.cpp index 2721679c1..d073f2210 100644 --- a/src/core/hle/service/am/applets/applet_controller.cpp +++ b/src/core/hle/service/am/applets/applet_controller.cpp @@ -10,6 +10,9 @@ #include "common/string_util.h" #include "core/core.h" #include "core/frontend/applets/controller.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" #include "core/hle/result.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applets/applet_controller.h" @@ -25,7 +28,7 @@ namespace Service::AM::Applets { static Core::Frontend::ControllerParameters ConvertToFrontendParameters( ControllerSupportArgPrivate private_arg, ControllerSupportArgHeader header, bool enable_text, std::vector<IdentificationColor> identification_colors, std::vector<ExplainText> text) { - HID::Controller_NPad::NpadStyleSet npad_style_set; + Core::HID::NpadStyleTag npad_style_set; npad_style_set.raw = private_arg.style_set; return { @@ -243,19 +246,11 @@ void Controller::Execute() { void Controller::ConfigurationComplete() { ControllerSupportResultInfo result_info{}; - const auto& players = Settings::values.players.GetValue(); - // If enable_single_mode is enabled, player_count is 1 regardless of any other parameters. // Otherwise, only count connected players from P1-P8. - result_info.player_count = - is_single_mode - ? 1 - : static_cast<s8>(std::count_if(players.begin(), players.end() - 2, - [](const auto& player) { return player.connected; })); - - result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance( - players.begin(), std::find_if(players.begin(), players.end(), - [](const auto& player) { return player.connected; }))); + result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount(); + + result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId()); result_info.result = 0; diff --git a/src/core/hle/service/am/applets/applet_controller.h b/src/core/hle/service/am/applets/applet_controller.h index 0a34c4fc0..1a832505e 100644 --- a/src/core/hle/service/am/applets/applet_controller.h +++ b/src/core/hle/service/am/applets/applet_controller.h @@ -16,6 +16,10 @@ namespace Core { class System; } +namespace Core::HID { +enum class NpadStyleSet : u32; +} + namespace Service::AM::Applets { using IdentificationColor = std::array<u8, 4>; @@ -52,7 +56,7 @@ struct ControllerSupportArgPrivate { bool flag_1{}; ControllerSupportMode mode{}; ControllerSupportCaller caller{}; - u32 style_set{}; + Core::HID::NpadStyleSet style_set{}; u32 joy_hold_type{}; }; static_assert(sizeof(ControllerSupportArgPrivate) == 0x14, diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp index 7320b1c0f..134ac1ee2 100644 --- a/src/core/hle/service/am/applets/applets.cpp +++ b/src/core/hle/service/am/applets/applets.cpp @@ -231,7 +231,7 @@ void AppletManager::SetDefaultAppletFrontendSet() { void AppletManager::SetDefaultAppletsIfMissing() { if (frontend.controller == nullptr) { frontend.controller = - std::make_unique<Core::Frontend::DefaultControllerApplet>(system.ServiceManager()); + std::make_unique<Core::Frontend::DefaultControllerApplet>(system.HIDCore()); } if (frontend.error == nullptr) { diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp index 7da1f2969..981b6c996 100644 --- a/src/core/hle/service/audio/hwopus.cpp +++ b/src/core/hle/service/audio/hwopus.cpp @@ -96,7 +96,7 @@ private: bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input, std::vector<opus_int16>& output, u64* out_performance_time) const { - const auto start_time = std::chrono::high_resolution_clock::now(); + const auto start_time = std::chrono::steady_clock::now(); const std::size_t raw_output_sz = output.size() * sizeof(opus_int16); if (sizeof(OpusPacketHeader) > input.size()) { LOG_ERROR(Audio, "Input is smaller than the header size, header_sz={}, input_sz={}", @@ -135,7 +135,7 @@ private: return false; } - const auto end_time = std::chrono::high_resolution_clock::now() - start_time; + const auto end_time = std::chrono::steady_clock::now() - start_time; sample_count = out_sample_count; consumed = static_cast<u32>(sizeof(OpusPacketHeader) + hdr.size); if (out_performance_time != nullptr) { diff --git a/src/core/hle/service/caps/caps.h b/src/core/hle/service/caps/caps.h index b18adcb9d..7254055e6 100644 --- a/src/core/hle/service/caps/caps.h +++ b/src/core/hle/service/caps/caps.h @@ -24,7 +24,7 @@ enum class AlbumImageOrientation { Orientation3 = 3, }; -enum class AlbumReportOption { +enum class AlbumReportOption : s32 { Disable = 0, Enable = 1, }; diff --git a/src/core/hle/service/friend/friend.cpp b/src/core/hle/service/friend/friend.cpp index 68c9240ae..3c36f4085 100644 --- a/src/core/hle/service/friend/friend.cpp +++ b/src/core/hle/service/friend/friend.cpp @@ -17,10 +17,11 @@ namespace Service::Friend { class IFriendService final : public ServiceFramework<IFriendService> { public: - explicit IFriendService(Core::System& system_) : ServiceFramework{system_, "IFriendService"} { + explicit IFriendService(Core::System& system_) + : ServiceFramework{system_, "IFriendService"}, service_context{system, "IFriendService"} { // clang-format off static const FunctionInfo functions[] = { - {0, nullptr, "GetCompletionEvent"}, + {0, &IFriendService::GetCompletionEvent, "GetCompletionEvent"}, {1, nullptr, "Cancel"}, {10100, nullptr, "GetFriendListIds"}, {10101, &IFriendService::GetFriendList, "GetFriendList"}, @@ -109,6 +110,12 @@ public: // clang-format on RegisterHandlers(functions); + + completion_event = service_context.CreateEvent("IFriendService:CompletionEvent"); + } + + ~IFriendService() override { + service_context.CloseEvent(completion_event); } private: @@ -129,6 +136,14 @@ private: }; static_assert(sizeof(SizedFriendFilter) == 0x10, "SizedFriendFilter is an invalid size"); + void GetCompletionEvent(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_Friend, "called"); + + IPC::ResponseBuilder rb{ctx, 2, 1}; + rb.Push(ResultSuccess); + rb.PushCopyObjects(completion_event->GetReadableEvent()); + } + void GetBlockedUserListIds(Kernel::HLERequestContext& ctx) { // This is safe to stub, as there should be no adverse consequences from reporting no // blocked users. @@ -179,6 +194,10 @@ private: rb.Push<u32>(0); // Friend count // TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId" } + + KernelHelpers::ServiceContext service_context; + + Kernel::KEvent* completion_event; }; class INotificationService final : public ServiceFramework<INotificationService> { diff --git a/src/core/hle/service/glue/glue.cpp b/src/core/hle/service/glue/glue.cpp index a08dc9758..b24d469cf 100644 --- a/src/core/hle/service/glue/glue.cpp +++ b/src/core/hle/service/glue/glue.cpp @@ -8,6 +8,7 @@ #include "core/hle/service/glue/bgtc.h" #include "core/hle/service/glue/ectx.h" #include "core/hle/service/glue/glue.h" +#include "core/hle/service/glue/notif.h" namespace Service::Glue { @@ -24,6 +25,9 @@ void InstallInterfaces(Core::System& system) { // Error Context std::make_shared<ECTX_AW>(system)->InstallAsService(system.ServiceManager()); + + // Notification Services for application + std::make_shared<NOTIF_A>(system)->InstallAsService(system.ServiceManager()); } } // namespace Service::Glue diff --git a/src/core/hle/service/glue/notif.cpp b/src/core/hle/service/glue/notif.cpp new file mode 100644 index 000000000..c559ec9df --- /dev/null +++ b/src/core/hle/service/glue/notif.cpp @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/hle/ipc_helpers.h" +#include "core/hle/service/glue/notif.h" + +namespace Service::Glue { + +NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} { + // clang-format off + static const FunctionInfo functions[] = { + {500, nullptr, "RegisterAlarmSetting"}, + {510, nullptr, "UpdateAlarmSetting"}, + {520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"}, + {530, nullptr, "LoadApplicationParameter"}, + {540, nullptr, "DeleteAlarmSetting"}, + {1000, &NOTIF_A::Initialize, "Initialize"}, + }; + // clang-format on + + RegisterHandlers(functions); +} + +NOTIF_A::~NOTIF_A() = default; + +void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) { + // Returns an array of AlarmSetting + constexpr s32 alarm_count = 0; + + LOG_WARNING(Service_NOTIF, "(STUBBED) called"); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(alarm_count); +} + +void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) { + LOG_WARNING(Service_NOTIF, "(STUBBED) called"); + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + +} // namespace Service::Glue diff --git a/src/core/hle/service/glue/notif.h b/src/core/hle/service/glue/notif.h new file mode 100644 index 000000000..6ecf2015c --- /dev/null +++ b/src/core/hle/service/glue/notif.h @@ -0,0 +1,25 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "core/hle/service/service.h" + +namespace Core { +class System; +} + +namespace Service::Glue { + +class NOTIF_A final : public ServiceFramework<NOTIF_A> { +public: + explicit NOTIF_A(Core::System& system_); + ~NOTIF_A() override; + +private: + void ListAlarmSettings(Kernel::HLERequestContext& ctx); + void Initialize(Kernel::HLERequestContext& ctx); +}; + +} // namespace Service::Glue diff --git a/src/core/hle/service/hid/controllers/console_sixaxis.cpp b/src/core/hle/service/hid/controllers/console_sixaxis.cpp index bda6e2557..f0f3105dc 100644 --- a/src/core/hle/service/hid/controllers/console_sixaxis.cpp +++ b/src/core/hle/service/hid/controllers/console_sixaxis.cpp @@ -4,13 +4,18 @@ #include "common/settings.h" #include "core/core_timing.h" +#include "core/hid/emulated_console.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/console_sixaxis.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C200; -Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::System& system_) - : ControllerBase{system_} {} +Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_) + : ControllerBase{hid_core_} { + console = hid_core.GetEmulatedConsole(); +} + Controller_ConsoleSixAxis::~Controller_ConsoleSixAxis() = default; void Controller_ConsoleSixAxis::OnInit() {} @@ -19,44 +24,31 @@ void Controller_ConsoleSixAxis::OnRelease() {} void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - seven_six_axis.header.timestamp = core_timing.GetCPUTicks(); - seven_six_axis.header.total_entry_count = 17; - if (!IsControllerActivated() || !is_transfer_memory_set) { - seven_six_axis.header.entry_count = 0; - seven_six_axis.header.last_entry_index = 0; + seven_sixaxis_lifo.buffer_count = 0; + seven_sixaxis_lifo.buffer_tail = 0; return; } - seven_six_axis.header.entry_count = 16; - - const auto& last_entry = - seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index]; - seven_six_axis.header.last_entry_index = (seven_six_axis.header.last_entry_index + 1) % 17; - auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index]; - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; + const auto& last_entry = seven_sixaxis_lifo.ReadCurrentEntry().state; + next_seven_sixaxis_state.sampling_number = last_entry.sampling_number + 1; // Try to read sixaxis sensor states - MotionDevice motion_device{}; - const auto& device = motions[0]; - if (device) { - std::tie(motion_device.accel, motion_device.gyro, motion_device.rotation, - motion_device.orientation, motion_device.quaternion) = device->GetStatus(); - console_six_axis.is_seven_six_axis_sensor_at_rest = motion_device.gyro.Length2() < 0.0001f; - } + const auto motion_status = console->GetMotion(); + + console_six_axis.is_seven_six_axis_sensor_at_rest = motion_status.is_at_rest; - cur_entry.accel = motion_device.accel; + next_seven_sixaxis_state.accel = motion_status.accel; // Zero gyro values as they just mess up with the camera // Note: Probably a correct sensivity setting must be set - cur_entry.gyro = {}; - cur_entry.quaternion = { + next_seven_sixaxis_state.gyro = {}; + next_seven_sixaxis_state.quaternion = { { - motion_device.quaternion.xyz.y, - motion_device.quaternion.xyz.x, - -motion_device.quaternion.w, + motion_status.quaternion.xyz.y, + motion_status.quaternion.xyz.x, + -motion_status.quaternion.w, }, - -motion_device.quaternion.xyz.z, + -motion_status.quaternion.xyz.z, }; console_six_axis.sampling_number++; @@ -67,14 +59,8 @@ void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_ti // Update console six axis shared memory std::memcpy(data + SHARED_MEMORY_OFFSET, &console_six_axis, sizeof(console_six_axis)); // Update seven six axis transfer memory - std::memcpy(transfer_memory, &seven_six_axis, sizeof(seven_six_axis)); -} - -void Controller_ConsoleSixAxis::OnLoadInputDevices() { - const auto player = Settings::values.players.GetValue()[0]; - std::transform(player.motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, - player.motions.begin() + Settings::NativeMotion::MOTION_HID_END, motions.begin(), - Input::CreateDevice<Input::MotionDevice>); + seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state); + std::memcpy(transfer_memory, &seven_sixaxis_lifo, sizeof(seven_sixaxis_lifo)); } void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) { @@ -83,8 +69,7 @@ void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) { } void Controller_ConsoleSixAxis::ResetTimestamp() { - auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index]; - cur_entry.sampling_number = 0; - cur_entry.sampling_number2 = 0; + seven_sixaxis_lifo.buffer_count = 0; + seven_sixaxis_lifo.buffer_tail = 0; } } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/console_sixaxis.h b/src/core/hle/service/hid/controllers/console_sixaxis.h index fd8a427af..279241858 100644 --- a/src/core/hle/service/hid/controllers/console_sixaxis.h +++ b/src/core/hle/service/hid/controllers/console_sixaxis.h @@ -5,16 +5,21 @@ #pragma once #include <array> -#include "common/bit_field.h" + #include "common/common_types.h" #include "common/quaternion.h" -#include "core/frontend/input.h" +#include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedConsole; +} // namespace Core::HID namespace Service::HID { class Controller_ConsoleSixAxis final : public ControllerBase { public: - explicit Controller_ConsoleSixAxis(Core::System& system_); + explicit Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_); ~Controller_ConsoleSixAxis() override; // Called when the controller is initialized @@ -26,9 +31,6 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - // Called on InitializeSevenSixAxisSensor void SetTransferMemoryPointer(u8* t_mem); @@ -38,43 +40,31 @@ public: private: struct SevenSixAxisState { INSERT_PADDING_WORDS(4); // unused - s64_le sampling_number{}; - s64_le sampling_number2{}; + s64 sampling_number{}; u64 unknown{}; Common::Vec3f accel{}; Common::Vec3f gyro{}; Common::Quaternion<f32> quaternion{}; }; - static_assert(sizeof(SevenSixAxisState) == 0x50, "SevenSixAxisState is an invalid size"); - - struct SevenSixAxisMemory { - CommonHeader header{}; - std::array<SevenSixAxisState, 0x21> sevensixaxis_states{}; - }; - static_assert(sizeof(SevenSixAxisMemory) == 0xA70, "SevenSixAxisMemory is an invalid size"); + static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size"); + // This is nn::hid::detail::ConsoleSixAxisSensorSharedMemoryFormat struct ConsoleSharedMemory { - u64_le sampling_number{}; + u64 sampling_number{}; bool is_seven_six_axis_sensor_at_rest{}; + INSERT_PADDING_BYTES(4); // padding f32 verticalization_error{}; Common::Vec3f gyro_bias{}; }; static_assert(sizeof(ConsoleSharedMemory) == 0x20, "ConsoleSharedMemory is an invalid size"); - struct MotionDevice { - Common::Vec3f accel; - Common::Vec3f gyro; - Common::Vec3f rotation; - std::array<Common::Vec3f, 3> orientation; - Common::Quaternion<f32> quaternion; - }; + Lifo<SevenSixAxisState, 0x21> seven_sixaxis_lifo{}; + static_assert(sizeof(seven_sixaxis_lifo) == 0xA70, "SevenSixAxisState is an invalid size"); - using MotionArray = - std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>; - MotionArray motions; + Core::HID::EmulatedConsole* console; u8* transfer_memory = nullptr; bool is_transfer_memory_set = false; ConsoleSharedMemory console_six_axis{}; - SevenSixAxisMemory seven_six_axis{}; + SevenSixAxisState next_seven_sixaxis_state{}; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/controller_base.cpp b/src/core/hle/service/hid/controllers/controller_base.cpp index 9d1e6db6a..788ae9ae7 100644 --- a/src/core/hle/service/hid/controllers/controller_base.cpp +++ b/src/core/hle/service/hid/controllers/controller_base.cpp @@ -6,12 +6,12 @@ namespace Service::HID { -ControllerBase::ControllerBase(Core::System& system_) : system(system_) {} +ControllerBase::ControllerBase(Core::HID::HIDCore& hid_core_) : hid_core(hid_core_) {} ControllerBase::~ControllerBase() = default; void ControllerBase::ActivateController() { if (is_activated) { - OnRelease(); + return; } is_activated = true; OnInit(); diff --git a/src/core/hle/service/hid/controllers/controller_base.h b/src/core/hle/service/hid/controllers/controller_base.h index 1556fb08e..7450eb20a 100644 --- a/src/core/hle/service/hid/controllers/controller_base.h +++ b/src/core/hle/service/hid/controllers/controller_base.h @@ -11,14 +11,14 @@ namespace Core::Timing { class CoreTiming; } -namespace Core { -class System; +namespace Core::HID { +class HIDCore; } namespace Service::HID { class ControllerBase { public: - explicit ControllerBase(Core::System& system_); + explicit ControllerBase(Core::HID::HIDCore& hid_core_); virtual ~ControllerBase(); // Called when the controller is initialized @@ -35,26 +35,17 @@ public: virtual void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) {} - // Called when input devices should be loaded - virtual void OnLoadInputDevices() = 0; - void ActivateController(); void DeactivateController(); bool IsControllerActivated() const; + static const std::size_t hid_entry_count = 17; + protected: bool is_activated{false}; - struct CommonHeader { - s64_le timestamp; - s64_le total_entry_count; - s64_le last_entry_index; - s64_le entry_count; - }; - static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size"); - - Core::System& system; + Core::HID::HIDCore& hid_core; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/debug_pad.cpp b/src/core/hle/service/hid/controllers/debug_pad.cpp index d439b8fb0..6a6fb9cab 100644 --- a/src/core/hle/service/hid/controllers/debug_pad.cpp +++ b/src/core/hle/service/hid/controllers/debug_pad.cpp @@ -6,15 +6,19 @@ #include "common/common_types.h" #include "common/settings.h" #include "core/core_timing.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/debug_pad.h" namespace Service::HID { +constexpr std::size_t SHARED_MEMORY_OFFSET = 0x00000; -constexpr s32 HID_JOYSTICK_MAX = 0x7fff; -[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff; -enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right }; +Controller_DebugPad::Controller_DebugPad(Core::HID::HIDCore& hid_core_) + : ControllerBase{hid_core_} { + controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Other); +} -Controller_DebugPad::Controller_DebugPad(Core::System& system_) : ControllerBase{system_} {} Controller_DebugPad::~Controller_DebugPad() = default; void Controller_DebugPad::OnInit() {} @@ -23,63 +27,29 @@ void Controller_DebugPad::OnRelease() {} void Controller_DebugPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - shared_memory.header.timestamp = core_timing.GetCPUTicks(); - shared_memory.header.total_entry_count = 17; - if (!IsControllerActivated()) { - shared_memory.header.entry_count = 0; - shared_memory.header.last_entry_index = 0; + debug_pad_lifo.buffer_count = 0; + debug_pad_lifo.buffer_tail = 0; + std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo)); return; } - shared_memory.header.entry_count = 16; - const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; - shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; - auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; - - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; + const auto& last_entry = debug_pad_lifo.ReadCurrentEntry().state; + next_state.sampling_number = last_entry.sampling_number + 1; if (Settings::values.debug_pad_enabled) { - cur_entry.attribute.connected.Assign(1); - auto& pad = cur_entry.pad_state; + next_state.attribute.connected.Assign(1); - using namespace Settings::NativeButton; - pad.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); - pad.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); - pad.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); - pad.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); - pad.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); - pad.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); - pad.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); - pad.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); - pad.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); - pad.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); - pad.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); - pad.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); - pad.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); - pad.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); + const auto& button_state = controller->GetDebugPadButtons(); + const auto& stick_state = controller->GetSticks(); - const auto [stick_l_x_f, stick_l_y_f] = - analogs[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); - const auto [stick_r_x_f, stick_r_y_f] = - analogs[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); - cur_entry.l_stick.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); - cur_entry.l_stick.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); - cur_entry.r_stick.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); - cur_entry.r_stick.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); + next_state.pad_state = button_state; + next_state.l_stick = stick_state.left; + next_state.r_stick = stick_state.right; } - std::memcpy(data, &shared_memory, sizeof(SharedMemory)); + debug_pad_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo)); } -void Controller_DebugPad::OnLoadInputDevices() { - std::transform(Settings::values.debug_pad_buttons.begin(), - Settings::values.debug_pad_buttons.begin() + - Settings::NativeButton::NUM_BUTTONS_HID, - buttons.begin(), Input::CreateDevice<Input::ButtonDevice>); - std::transform(Settings::values.debug_pad_analogs.begin(), - Settings::values.debug_pad_analogs.end(), analogs.begin(), - Input::CreateDevice<Input::AnalogDevice>); -} } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/debug_pad.h b/src/core/hle/service/hid/controllers/debug_pad.h index 1b1645184..afe374fc2 100644 --- a/src/core/hle/service/hid/controllers/debug_pad.h +++ b/src/core/hle/service/hid/controllers/debug_pad.h @@ -8,15 +8,20 @@ #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" -#include "common/settings.h" #include "common/swap.h" -#include "core/frontend/input.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedController; +struct DebugPadButton; +struct AnalogStickState; +} // namespace Core::HID namespace Service::HID { class Controller_DebugPad final : public ControllerBase { public: - explicit Controller_DebugPad(Core::System& system_); + explicit Controller_DebugPad(Core::HID::HIDCore& hid_core_); ~Controller_DebugPad() override; // Called when the controller is initialized @@ -28,66 +33,31 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: - struct AnalogStick { - s32_le x; - s32_le y; - }; - static_assert(sizeof(AnalogStick) == 0x8); - - struct PadState { - union { - u32_le raw{}; - BitField<0, 1, u32> a; - BitField<1, 1, u32> b; - BitField<2, 1, u32> x; - BitField<3, 1, u32> y; - BitField<4, 1, u32> l; - BitField<5, 1, u32> r; - BitField<6, 1, u32> zl; - BitField<7, 1, u32> zr; - BitField<8, 1, u32> plus; - BitField<9, 1, u32> minus; - BitField<10, 1, u32> d_left; - BitField<11, 1, u32> d_up; - BitField<12, 1, u32> d_right; - BitField<13, 1, u32> d_down; - }; - }; - static_assert(sizeof(PadState) == 0x4, "PadState is an invalid size"); - - struct Attributes { + // This is nn::hid::DebugPadAttribute + struct DebugPadAttribute { union { - u32_le raw{}; + u32 raw{}; BitField<0, 1, u32> connected; }; }; - static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size"); - - struct PadStates { - s64_le sampling_number; - s64_le sampling_number2; - Attributes attribute; - PadState pad_state; - AnalogStick r_stick; - AnalogStick l_stick; + static_assert(sizeof(DebugPadAttribute) == 0x4, "DebugPadAttribute is an invalid size"); + + // This is nn::hid::DebugPadState + struct DebugPadState { + s64 sampling_number; + DebugPadAttribute attribute; + Core::HID::DebugPadButton pad_state; + Core::HID::AnalogStickState r_stick; + Core::HID::AnalogStickState l_stick; }; - static_assert(sizeof(PadStates) == 0x28, "PadStates is an invalid state"); + static_assert(sizeof(DebugPadState) == 0x20, "DebugPadState is an invalid state"); - struct SharedMemory { - CommonHeader header; - std::array<PadStates, 17> pad_states; - INSERT_PADDING_BYTES(0x138); - }; - static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size"); - SharedMemory shared_memory{}; + // This is nn::hid::detail::DebugPadLifo + Lifo<DebugPadState, hid_entry_count> debug_pad_lifo{}; + static_assert(sizeof(debug_pad_lifo) == 0x2C8, "debug_pad_lifo is an invalid size"); + DebugPadState next_state{}; - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID> - buttons; - std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID> - analogs; + Core::HID::EmulatedController* controller; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp index 764abb5b6..fe895c4f6 100644 --- a/src/core/hle/service/hid/controllers/gesture.cpp +++ b/src/core/hle/service/hid/controllers/gesture.cpp @@ -7,6 +7,7 @@ #include "common/settings.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/gesture.h" namespace Service::HID { @@ -23,16 +24,14 @@ constexpr f32 Square(s32 num) { return static_cast<f32>(num * num); } -Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase(system_) {} +Controller_Gesture::Controller_Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) { + console = hid_core.GetEmulatedConsole(); +} Controller_Gesture::~Controller_Gesture() = default; void Controller_Gesture::OnInit() { - for (std::size_t id = 0; id < MAX_FINGERS; ++id) { - mouse_finger_id[id] = MAX_POINTS; - keyboard_finger_id[id] = MAX_POINTS; - udp_finger_id[id] = MAX_POINTS; - } - shared_memory.header.entry_count = 0; + gesture_lifo.buffer_count = 0; + gesture_lifo.buffer_tail = 0; force_update = true; } @@ -40,50 +39,38 @@ void Controller_Gesture::OnRelease() {} void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - shared_memory.header.timestamp = core_timing.GetCPUTicks(); - shared_memory.header.total_entry_count = 17; - if (!IsControllerActivated()) { - shared_memory.header.entry_count = 0; - shared_memory.header.last_entry_index = 0; + gesture_lifo.buffer_count = 0; + gesture_lifo.buffer_tail = 0; + std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo)); return; } ReadTouchInput(); GestureProperties gesture = GetGestureProperties(); - f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) / - (1000 * 1000 * 1000); + f32 time_difference = + static_cast<f32>(gesture_lifo.timestamp - last_update_timestamp) / (1000 * 1000 * 1000); // Only update if necesary if (!ShouldUpdateGesture(gesture, time_difference)) { return; } - last_update_timestamp = shared_memory.header.timestamp; + last_update_timestamp = gesture_lifo.timestamp; UpdateGestureSharedMemory(data, size, gesture, time_difference); } void Controller_Gesture::ReadTouchInput() { - const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); - const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); - for (std::size_t id = 0; id < mouse_status.size(); ++id) { - mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); - udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); - } - - if (Settings::values.use_touch_from_button) { - const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); - for (std::size_t id = 0; id < mouse_status.size(); ++id) { - keyboard_finger_id[id] = - UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); - } + const auto touch_status = console->GetTouch(); + for (std::size_t id = 0; id < fingers.size(); ++id) { + fingers[id] = touch_status[id]; } } bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture, f32 time_difference) { - const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; + const auto& last_entry = GetLastGestureEntry(); if (force_update) { force_update = false; return true; @@ -97,7 +84,7 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture, } // Update on press and hold event after 0.5 seconds - if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 && + if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 && time_difference > press_delay) { return enable_press_and_tap; } @@ -108,27 +95,19 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture, void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, GestureProperties& gesture, f32 time_difference) { - TouchType type = TouchType::Idle; - Attribute attributes{}; + GestureType type = GestureType::Idle; + GestureAttribute attributes{}; - const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; - shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; - auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; + const auto& last_entry = gesture_lifo.ReadCurrentEntry().state; - if (shared_memory.header.entry_count < 16) { - shared_memory.header.entry_count++; - } - - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; - - // Reset values to default - cur_entry.delta = {}; - cur_entry.vel_x = 0; - cur_entry.vel_y = 0; - cur_entry.direction = Direction::None; - cur_entry.rotation_angle = 0; - cur_entry.scale = 0; + // Reset next state to default + next_state.sampling_number = last_entry.sampling_number + 1; + next_state.delta = {}; + next_state.vel_x = 0; + next_state.vel_y = 0; + next_state.direction = GestureDirection::None; + next_state.rotation_angle = 0; + next_state.scale = 0; if (gesture.active_points > 0) { if (last_gesture.active_points == 0) { @@ -141,46 +120,47 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size, } // Apply attributes - cur_entry.detection_count = gesture.detection_count; - cur_entry.type = type; - cur_entry.attributes = attributes; - cur_entry.pos = gesture.mid_point; - cur_entry.point_count = static_cast<s32>(gesture.active_points); - cur_entry.points = gesture.points; + next_state.detection_count = gesture.detection_count; + next_state.type = type; + next_state.attributes = attributes; + next_state.pos = gesture.mid_point; + next_state.point_count = static_cast<s32>(gesture.active_points); + next_state.points = gesture.points; last_gesture = gesture; - std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); + gesture_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo)); } -void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type, - Attribute& attributes) { +void Controller_Gesture::NewGesture(GestureProperties& gesture, GestureType& type, + GestureAttribute& attributes) { const auto& last_entry = GetLastGestureEntry(); gesture.detection_count++; - type = TouchType::Touch; + type = GestureType::Touch; // New touch after cancel is not considered new - if (last_entry.type != TouchType::Cancel) { + if (last_entry.type != GestureType::Cancel) { attributes.is_new_touch.Assign(1); enable_press_and_tap = true; } } -void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type, +void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type, f32 time_difference) { const auto& last_entry = GetLastGestureEntry(); // Promote to pan type if touch moved for (size_t id = 0; id < MAX_POINTS; id++) { if (gesture.points[id] != last_gesture.points[id]) { - type = TouchType::Pan; + type = GestureType::Pan; break; } } // Number of fingers changed cancel the last event and clear data if (gesture.active_points != last_gesture.active_points) { - type = TouchType::Cancel; + type = GestureType::Cancel; enable_press_and_tap = false; gesture.active_points = 0; gesture.mid_point = {}; @@ -189,41 +169,41 @@ void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, Touch } // Calculate extra parameters of panning - if (type == TouchType::Pan) { + if (type == GestureType::Pan) { UpdatePanEvent(gesture, last_gesture, type, time_difference); return; } // Promote to press type - if (last_entry.type == TouchType::Touch) { - type = TouchType::Press; + if (last_entry.type == GestureType::Touch) { + type = GestureType::Press; } } void Controller_Gesture::EndGesture(GestureProperties& gesture, - GestureProperties& last_gesture_props, TouchType& type, - Attribute& attributes, f32 time_difference) { + GestureProperties& last_gesture_props, GestureType& type, + GestureAttribute& attributes, f32 time_difference) { const auto& last_entry = GetLastGestureEntry(); if (last_gesture_props.active_points != 0) { switch (last_entry.type) { - case TouchType::Touch: + case GestureType::Touch: if (enable_press_and_tap) { SetTapEvent(gesture, last_gesture_props, type, attributes); return; } - type = TouchType::Cancel; + type = GestureType::Cancel; force_update = true; break; - case TouchType::Press: - case TouchType::Tap: - case TouchType::Swipe: - case TouchType::Pinch: - case TouchType::Rotate: - type = TouchType::Complete; + case GestureType::Press: + case GestureType::Tap: + case GestureType::Swipe: + case GestureType::Pinch: + case GestureType::Rotate: + type = GestureType::Complete; force_update = true; break; - case TouchType::Pan: + case GestureType::Pan: EndPanEvent(gesture, last_gesture_props, type, time_difference); break; default: @@ -231,15 +211,15 @@ void Controller_Gesture::EndGesture(GestureProperties& gesture, } return; } - if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) { + if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) { gesture.detection_count++; } } void Controller_Gesture::SetTapEvent(GestureProperties& gesture, - GestureProperties& last_gesture_props, TouchType& type, - Attribute& attributes) { - type = TouchType::Tap; + GestureProperties& last_gesture_props, GestureType& type, + GestureAttribute& attributes) { + type = GestureType::Tap; gesture = last_gesture_props; force_update = true; f32 tap_time_difference = @@ -251,44 +231,42 @@ void Controller_Gesture::SetTapEvent(GestureProperties& gesture, } void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture, - GestureProperties& last_gesture_props, TouchType& type, + GestureProperties& last_gesture_props, GestureType& type, f32 time_difference) { - auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; const auto& last_entry = GetLastGestureEntry(); - cur_entry.delta = gesture.mid_point - last_entry.pos; - cur_entry.vel_x = static_cast<f32>(cur_entry.delta.x) / time_difference; - cur_entry.vel_y = static_cast<f32>(cur_entry.delta.y) / time_difference; + next_state.delta = gesture.mid_point - last_entry.pos; + next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference; + next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference; last_pan_time_difference = time_difference; // Promote to pinch type if (std::abs(gesture.average_distance - last_gesture_props.average_distance) > pinch_threshold) { - type = TouchType::Pinch; - cur_entry.scale = gesture.average_distance / last_gesture_props.average_distance; + type = GestureType::Pinch; + next_state.scale = gesture.average_distance / last_gesture_props.average_distance; } const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) / (1 + (gesture.angle * last_gesture_props.angle))); // Promote to rotate type if (std::abs(angle_between_two_lines) > angle_threshold) { - type = TouchType::Rotate; - cur_entry.scale = 0; - cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI; + type = GestureType::Rotate; + next_state.scale = 0; + next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI; } } void Controller_Gesture::EndPanEvent(GestureProperties& gesture, - GestureProperties& last_gesture_props, TouchType& type, + GestureProperties& last_gesture_props, GestureType& type, f32 time_difference) { - auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; const auto& last_entry = GetLastGestureEntry(); - cur_entry.vel_x = + next_state.vel_x = static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference); - cur_entry.vel_y = + next_state.vel_y = static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference); const f32 curr_vel = - std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y)); + std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y)); // Set swipe event with parameters if (curr_vel > swipe_threshold) { @@ -297,105 +275,50 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture, } // End panning without swipe - type = TouchType::Complete; - cur_entry.vel_x = 0; - cur_entry.vel_y = 0; + type = GestureType::Complete; + next_state.vel_x = 0; + next_state.vel_y = 0; force_update = true; } void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture, - GestureProperties& last_gesture_props, TouchType& type) { - auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index]; + GestureProperties& last_gesture_props, GestureType& type) { const auto& last_entry = GetLastGestureEntry(); - type = TouchType::Swipe; + type = GestureType::Swipe; gesture = last_gesture_props; force_update = true; - cur_entry.delta = last_entry.delta; + next_state.delta = last_entry.delta; - if (std::abs(cur_entry.delta.x) > std::abs(cur_entry.delta.y)) { - if (cur_entry.delta.x > 0) { - cur_entry.direction = Direction::Right; + if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) { + if (next_state.delta.x > 0) { + next_state.direction = GestureDirection::Right; return; } - cur_entry.direction = Direction::Left; + next_state.direction = GestureDirection::Left; return; } - if (cur_entry.delta.y > 0) { - cur_entry.direction = Direction::Down; + if (next_state.delta.y > 0) { + next_state.direction = GestureDirection::Down; return; } - cur_entry.direction = Direction::Up; -} - -void Controller_Gesture::OnLoadInputDevices() { - touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); - touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); - touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); -} - -std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const { - // Dont assign any touch input to a point if disabled - if (!Settings::values.touchscreen.enabled) { - return std::nullopt; - } - std::size_t first_free_id = 0; - while (first_free_id < MAX_POINTS) { - if (!fingers[first_free_id].pressed) { - return first_free_id; - } else { - first_free_id++; - } - } - return std::nullopt; -} - -Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() { - return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; + next_state.direction = GestureDirection::Up; } const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const { - return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17]; -} - -std::size_t Controller_Gesture::UpdateTouchInputEvent( - const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { - const auto& [x, y, pressed] = touch_input; - if (finger_id > MAX_POINTS) { - LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id); - return MAX_POINTS; - } - if (pressed) { - if (finger_id == MAX_POINTS) { - const auto first_free_id = GetUnusedFingerID(); - if (!first_free_id) { - // Invalid finger id do nothing - return MAX_POINTS; - } - finger_id = first_free_id.value(); - fingers[finger_id].pressed = true; - } - fingers[finger_id].pos = {x, y}; - return finger_id; - } - - if (finger_id != MAX_POINTS) { - fingers[finger_id].pressed = false; - } - - return MAX_POINTS; + return gesture_lifo.ReadCurrentEntry().state; } Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() { GestureProperties gesture; - std::array<Finger, MAX_POINTS> active_fingers; + std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers; const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), [](const auto& finger) { return finger.pressed; }); gesture.active_points = static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); for (size_t id = 0; id < gesture.active_points; ++id) { - const auto& [active_x, active_y] = active_fingers[id].pos; + const auto& [active_x, active_y] = active_fingers[id].position; gesture.points[id] = { .x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width), .y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height), diff --git a/src/core/hle/service/hid/controllers/gesture.h b/src/core/hle/service/hid/controllers/gesture.h index 7e7ae6625..0936a3fa3 100644 --- a/src/core/hle/service/hid/controllers/gesture.h +++ b/src/core/hle/service/hid/controllers/gesture.h @@ -8,13 +8,14 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "common/point.h" -#include "core/frontend/input.h" +#include "core/hid/emulated_console.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" namespace Service::HID { class Controller_Gesture final : public ControllerBase { public: - explicit Controller_Gesture(Core::System& system_); + explicit Controller_Gesture(Core::HID::HIDCore& hid_core_); ~Controller_Gesture() override; // Called when the controller is initialized @@ -26,14 +27,12 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: static constexpr size_t MAX_FINGERS = 16; static constexpr size_t MAX_POINTS = 4; - enum class TouchType : u32 { + // This is nn::hid::GestureType + enum class GestureType : u32 { Idle, // Nothing touching the screen Complete, // Set at the end of a touch event Cancel, // Set when the number of fingers change @@ -46,7 +45,8 @@ private: Rotate, // All points rotating from the midpoint }; - enum class Direction : u32 { + // This is nn::hid::GestureDirection + enum class GestureDirection : u32 { None, Left, Up, @@ -54,51 +54,41 @@ private: Down, }; - struct Attribute { + // This is nn::hid::GestureAttribute + struct GestureAttribute { union { - u32_le raw{}; + u32 raw{}; BitField<4, 1, u32> is_new_touch; BitField<8, 1, u32> is_double_tap; }; }; - static_assert(sizeof(Attribute) == 4, "Attribute is an invalid size"); + static_assert(sizeof(GestureAttribute) == 4, "GestureAttribute is an invalid size"); + // This is nn::hid::GestureState struct GestureState { - s64_le sampling_number; - s64_le sampling_number2; - s64_le detection_count; - TouchType type; - Direction direction; - Common::Point<s32_le> pos; - Common::Point<s32_le> delta; + s64 sampling_number; + s64 detection_count; + GestureType type; + GestureDirection direction; + Common::Point<s32> pos; + Common::Point<s32> delta; f32 vel_x; f32 vel_y; - Attribute attributes; + GestureAttribute attributes; f32 scale; f32 rotation_angle; - s32_le point_count; - std::array<Common::Point<s32_le>, 4> points; - }; - static_assert(sizeof(GestureState) == 0x68, "GestureState is an invalid size"); - - struct SharedMemory { - CommonHeader header; - std::array<GestureState, 17> gesture_states; - }; - static_assert(sizeof(SharedMemory) == 0x708, "SharedMemory is an invalid size"); - - struct Finger { - Common::Point<f32> pos{}; - bool pressed{}; + s32 point_count; + std::array<Common::Point<s32>, 4> points; }; + static_assert(sizeof(GestureState) == 0x60, "GestureState is an invalid size"); struct GestureProperties { - std::array<Common::Point<s32_le>, MAX_POINTS> points{}; + std::array<Common::Point<s32>, MAX_POINTS> points{}; std::size_t active_points{}; - Common::Point<s32_le> mid_point{}; - s64_le detection_count{}; - u64_le delta_time{}; + Common::Point<s32> mid_point{}; + s64 detection_count{}; + u64 delta_time{}; f32 average_distance{}; f32 angle{}; }; @@ -114,61 +104,48 @@ private: f32 time_difference); // Initializes new gesture - void NewGesture(GestureProperties& gesture, TouchType& type, Attribute& attributes); + void NewGesture(GestureProperties& gesture, GestureType& type, GestureAttribute& attributes); // Updates existing gesture state - void UpdateExistingGesture(GestureProperties& gesture, TouchType& type, f32 time_difference); + void UpdateExistingGesture(GestureProperties& gesture, GestureType& type, f32 time_difference); // Terminates exiting gesture void EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props, - TouchType& type, Attribute& attributes, f32 time_difference); + GestureType& type, GestureAttribute& attributes, f32 time_difference); // Set current event to a tap event void SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, - TouchType& type, Attribute& attributes); + GestureType& type, GestureAttribute& attributes); // Calculates and set the extra parameters related to a pan event void UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, - TouchType& type, f32 time_difference); + GestureType& type, f32 time_difference); // Terminates the pan event void EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, - TouchType& type, f32 time_difference); + GestureType& type, f32 time_difference); // Set current event to a swipe event void SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, - TouchType& type); - - // Returns an unused finger id, if there is no fingers available std::nullopt is returned. - [[nodiscard]] std::optional<size_t> GetUnusedFingerID() const; + GestureType& type); // Retrieves the last gesture entry, as indicated by shared memory indices. - [[nodiscard]] GestureState& GetLastGestureEntry(); [[nodiscard]] const GestureState& GetLastGestureEntry() const; - /** - * If the touch is new it tries to assign a new finger id, if there is no fingers available no - * changes will be made. Updates the coordinates if the finger id it's already set. If the touch - * ends delays the output by one frame to set the end_touch flag before finally freeing the - * finger id - */ - size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, - size_t finger_id); - // Returns the average distance, angle and middle point of the active fingers GestureProperties GetGestureProperties(); - SharedMemory shared_memory{}; - std::unique_ptr<Input::TouchDevice> touch_mouse_device; - std::unique_ptr<Input::TouchDevice> touch_udp_device; - std::unique_ptr<Input::TouchDevice> touch_btn_device; - std::array<size_t, MAX_FINGERS> mouse_finger_id{}; - std::array<size_t, MAX_FINGERS> keyboard_finger_id{}; - std::array<size_t, MAX_FINGERS> udp_finger_id{}; - std::array<Finger, MAX_POINTS> fingers{}; + // This is nn::hid::detail::GestureLifo + Lifo<GestureState, hid_entry_count> gesture_lifo{}; + static_assert(sizeof(gesture_lifo) == 0x708, "gesture_lifo is an invalid size"); + GestureState next_state{}; + + Core::HID::EmulatedConsole* console; + + std::array<Core::HID::TouchFinger, MAX_POINTS> fingers{}; GestureProperties last_gesture{}; - s64_le last_update_timestamp{}; - s64_le last_tap_timestamp{}; + s64 last_update_timestamp{}; + s64 last_tap_timestamp{}; f32 last_pan_time_difference{}; bool force_update{false}; bool enable_press_and_tap{false}; diff --git a/src/core/hle/service/hid/controllers/keyboard.cpp b/src/core/hle/service/hid/controllers/keyboard.cpp index c6c620008..9588a6910 100644 --- a/src/core/hle/service/hid/controllers/keyboard.cpp +++ b/src/core/hle/service/hid/controllers/keyboard.cpp @@ -6,13 +6,18 @@ #include "common/common_types.h" #include "common/settings.h" #include "core/core_timing.h" +#include "core/hid/emulated_devices.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/keyboard.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800; -constexpr u8 KEYS_PER_BYTE = 8; -Controller_Keyboard::Controller_Keyboard(Core::System& system_) : ControllerBase{system_} {} +Controller_Keyboard::Controller_Keyboard(Core::HID::HIDCore& hid_core_) + : ControllerBase{hid_core_} { + emulated_devices = hid_core.GetEmulatedDevices(); +} + Controller_Keyboard::~Controller_Keyboard() = default; void Controller_Keyboard::OnInit() {} @@ -21,51 +26,27 @@ void Controller_Keyboard::OnRelease() {} void Controller_Keyboard::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - shared_memory.header.timestamp = core_timing.GetCPUTicks(); - shared_memory.header.total_entry_count = 17; - if (!IsControllerActivated()) { - shared_memory.header.entry_count = 0; - shared_memory.header.last_entry_index = 0; + keyboard_lifo.buffer_count = 0; + keyboard_lifo.buffer_tail = 0; + std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo)); return; } - shared_memory.header.entry_count = 16; - - const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; - shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; - auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index]; - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; + const auto& last_entry = keyboard_lifo.ReadCurrentEntry().state; + next_state.sampling_number = last_entry.sampling_number + 1; - cur_entry.key.fill(0); if (Settings::values.keyboard_enabled) { - for (std::size_t i = 0; i < keyboard_keys.size(); ++i) { - auto& entry = cur_entry.key[i / KEYS_PER_BYTE]; - entry = static_cast<u8>(entry | (keyboard_keys[i]->GetStatus() << (i % KEYS_PER_BYTE))); - } + const auto& keyboard_state = emulated_devices->GetKeyboard(); + const auto& keyboard_modifier_state = emulated_devices->GetKeyboardModifier(); - using namespace Settings::NativeKeyboard; - - // TODO: Assign the correct key to all modifiers - cur_entry.modifier.control.Assign(keyboard_mods[LeftControl]->GetStatus()); - cur_entry.modifier.shift.Assign(keyboard_mods[LeftShift]->GetStatus()); - cur_entry.modifier.left_alt.Assign(keyboard_mods[LeftAlt]->GetStatus()); - cur_entry.modifier.right_alt.Assign(keyboard_mods[RightAlt]->GetStatus()); - cur_entry.modifier.gui.Assign(0); - cur_entry.modifier.caps_lock.Assign(keyboard_mods[CapsLock]->GetStatus()); - cur_entry.modifier.scroll_lock.Assign(keyboard_mods[ScrollLock]->GetStatus()); - cur_entry.modifier.num_lock.Assign(keyboard_mods[NumLock]->GetStatus()); - cur_entry.modifier.katakana.Assign(0); - cur_entry.modifier.hiragana.Assign(0); + next_state.key = keyboard_state; + next_state.modifier = keyboard_modifier_state; + next_state.attribute.is_connected.Assign(1); } - std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); -} -void Controller_Keyboard::OnLoadInputDevices() { - std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(), - keyboard_keys.begin(), Input::CreateDevice<Input::ButtonDevice>); - std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(), - keyboard_mods.begin(), Input::CreateDevice<Input::ButtonDevice>); + keyboard_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo)); } + } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/keyboard.h b/src/core/hle/service/hid/controllers/keyboard.h index 172a80e9c..cf62d3896 100644 --- a/src/core/hle/service/hid/controllers/keyboard.h +++ b/src/core/hle/service/hid/controllers/keyboard.h @@ -8,15 +8,20 @@ #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" -#include "common/settings.h" #include "common/swap.h" -#include "core/frontend/input.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedDevices; +struct KeyboardModifier; +struct KeyboardKey; +} // namespace Core::HID namespace Service::HID { class Controller_Keyboard final : public ControllerBase { public: - explicit Controller_Keyboard(Core::System& system_); + explicit Controller_Keyboard(Core::HID::HIDCore& hid_core_); ~Controller_Keyboard() override; // Called when the controller is initialized @@ -28,47 +33,21 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: - struct Modifiers { - union { - u32_le raw{}; - BitField<0, 1, u32> control; - BitField<1, 1, u32> shift; - BitField<2, 1, u32> left_alt; - BitField<3, 1, u32> right_alt; - BitField<4, 1, u32> gui; - BitField<8, 1, u32> caps_lock; - BitField<9, 1, u32> scroll_lock; - BitField<10, 1, u32> num_lock; - BitField<11, 1, u32> katakana; - BitField<12, 1, u32> hiragana; - }; - }; - static_assert(sizeof(Modifiers) == 0x4, "Modifiers is an invalid size"); - + // This is nn::hid::detail::KeyboardState struct KeyboardState { - s64_le sampling_number; - s64_le sampling_number2; - - Modifiers modifier; - std::array<u8, 32> key; + s64 sampling_number; + Core::HID::KeyboardModifier modifier; + Core::HID::KeyboardAttribute attribute; + Core::HID::KeyboardKey key; }; - static_assert(sizeof(KeyboardState) == 0x38, "KeyboardState is an invalid size"); + static_assert(sizeof(KeyboardState) == 0x30, "KeyboardState is an invalid size"); - struct SharedMemory { - CommonHeader header; - std::array<KeyboardState, 17> pad_states; - INSERT_PADDING_BYTES(0x28); - }; - static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size"); - SharedMemory shared_memory{}; + // This is nn::hid::detail::KeyboardLifo + Lifo<KeyboardState, hid_entry_count> keyboard_lifo{}; + static_assert(sizeof(keyboard_lifo) == 0x3D8, "keyboard_lifo is an invalid size"); + KeyboardState next_state{}; - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys> - keyboard_keys; - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods> - keyboard_mods; + Core::HID::EmulatedDevices* emulated_devices; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/mouse.cpp b/src/core/hle/service/hid/controllers/mouse.cpp index 544a71948..ba79888ae 100644 --- a/src/core/hle/service/hid/controllers/mouse.cpp +++ b/src/core/hle/service/hid/controllers/mouse.cpp @@ -6,12 +6,17 @@ #include "common/common_types.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" +#include "core/hid/emulated_devices.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/mouse.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3400; -Controller_Mouse::Controller_Mouse(Core::System& system_) : ControllerBase{system_} {} +Controller_Mouse::Controller_Mouse(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} { + emulated_devices = hid_core.GetEmulatedDevices(); +} + Controller_Mouse::~Controller_Mouse() = default; void Controller_Mouse::OnInit() {} @@ -19,50 +24,35 @@ void Controller_Mouse::OnRelease() {} void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - shared_memory.header.timestamp = core_timing.GetCPUTicks(); - shared_memory.header.total_entry_count = 17; - if (!IsControllerActivated()) { - shared_memory.header.entry_count = 0; - shared_memory.header.last_entry_index = 0; + mouse_lifo.buffer_count = 0; + mouse_lifo.buffer_tail = 0; + std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo)); return; } - shared_memory.header.entry_count = 16; - auto& last_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index]; - shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; - auto& cur_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index]; + const auto& last_entry = mouse_lifo.ReadCurrentEntry().state; + next_state.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; - - cur_entry.attribute.raw = 0; + next_state.attribute.raw = 0; if (Settings::values.mouse_enabled) { - const auto [px, py, sx, sy] = mouse_device->GetStatus(); - const auto x = static_cast<s32>(px * Layout::ScreenUndocked::Width); - const auto y = static_cast<s32>(py * Layout::ScreenUndocked::Height); - cur_entry.x = x; - cur_entry.y = y; - cur_entry.delta_x = x - last_entry.x; - cur_entry.delta_y = y - last_entry.y; - cur_entry.mouse_wheel_x = sx; - cur_entry.mouse_wheel_y = sy; - cur_entry.attribute.is_connected.Assign(1); - - using namespace Settings::NativeMouseButton; - cur_entry.button.left.Assign(mouse_button_devices[Left]->GetStatus()); - cur_entry.button.right.Assign(mouse_button_devices[Right]->GetStatus()); - cur_entry.button.middle.Assign(mouse_button_devices[Middle]->GetStatus()); - cur_entry.button.forward.Assign(mouse_button_devices[Forward]->GetStatus()); - cur_entry.button.back.Assign(mouse_button_devices[Back]->GetStatus()); + const auto& mouse_button_state = emulated_devices->GetMouseButtons(); + const auto& mouse_position_state = emulated_devices->GetMousePosition(); + const auto& mouse_wheel_state = emulated_devices->GetMouseWheel(); + next_state.attribute.is_connected.Assign(1); + next_state.x = static_cast<s32>(mouse_position_state.x * Layout::ScreenUndocked::Width); + next_state.y = static_cast<s32>(mouse_position_state.y * Layout::ScreenUndocked::Height); + next_state.delta_x = next_state.x - last_entry.x; + next_state.delta_y = next_state.y - last_entry.y; + next_state.delta_wheel_x = mouse_wheel_state.x - last_mouse_wheel_state.x; + next_state.delta_wheel_y = mouse_wheel_state.y - last_mouse_wheel_state.y; + + last_mouse_wheel_state = mouse_wheel_state; + next_state.button = mouse_button_state; } - std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); + mouse_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo)); } -void Controller_Mouse::OnLoadInputDevices() { - mouse_device = Input::CreateDevice<Input::MouseDevice>(Settings::values.mouse_device); - std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(), - mouse_button_devices.begin(), Input::CreateDevice<Input::ButtonDevice>); -} } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/mouse.h b/src/core/hle/service/hid/controllers/mouse.h index 3d391a798..7559fc78d 100644 --- a/src/core/hle/service/hid/controllers/mouse.h +++ b/src/core/hle/service/hid/controllers/mouse.h @@ -7,15 +7,20 @@ #include <array> #include "common/bit_field.h" #include "common/common_types.h" -#include "common/settings.h" #include "common/swap.h" -#include "core/frontend/input.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedDevices; +struct MouseState; +struct AnalogStickState; +} // namespace Core::HID namespace Service::HID { class Controller_Mouse final : public ControllerBase { public: - explicit Controller_Mouse(Core::System& system_); + explicit Controller_Mouse(Core::HID::HIDCore& hid_core_); ~Controller_Mouse() override; // Called when the controller is initialized @@ -27,53 +32,13 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: - struct Buttons { - union { - u32_le raw{}; - BitField<0, 1, u32> left; - BitField<1, 1, u32> right; - BitField<2, 1, u32> middle; - BitField<3, 1, u32> forward; - BitField<4, 1, u32> back; - }; - }; - static_assert(sizeof(Buttons) == 0x4, "Buttons is an invalid size"); - - struct Attributes { - union { - u32_le raw{}; - BitField<0, 1, u32> transferable; - BitField<1, 1, u32> is_connected; - }; - }; - static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size"); - - struct MouseState { - s64_le sampling_number; - s64_le sampling_number2; - s32_le x; - s32_le y; - s32_le delta_x; - s32_le delta_y; - s32_le mouse_wheel_x; - s32_le mouse_wheel_y; - Buttons button; - Attributes attribute; - }; - static_assert(sizeof(MouseState) == 0x30, "MouseState is an invalid size"); - - struct SharedMemory { - CommonHeader header; - std::array<MouseState, 17> mouse_states; - }; - SharedMemory shared_memory{}; + // This is nn::hid::detail::MouseLifo + Lifo<Core::HID::MouseState, hid_entry_count> mouse_lifo{}; + static_assert(sizeof(mouse_lifo) == 0x350, "mouse_lifo is an invalid size"); + Core::HID::MouseState next_state{}; - std::unique_ptr<Input::MouseDevice> mouse_device; - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons> - mouse_button_devices; + Core::HID::AnalogStickState last_mouse_wheel_state; + Core::HID::EmulatedDevices* emulated_devices; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 196876810..2705e9dcb 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -10,9 +10,9 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "common/settings.h" -#include "core/core.h" #include "core/core_timing.h" -#include "core/frontend/input.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" #include "core/hle/kernel/k_event.h" #include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/k_writable_event.h" @@ -20,120 +20,26 @@ #include "core/hle/service/kernel_helpers.h" namespace Service::HID { -constexpr s32 HID_JOYSTICK_MAX = 0x7fff; -constexpr s32 HID_TRIGGER_MAX = 0x7fff; -[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff; constexpr std::size_t NPAD_OFFSET = 0x9A00; -constexpr u32 BATTERY_FULL = 2; -constexpr u32 MAX_NPAD_ID = 7; -constexpr std::size_t HANDHELD_INDEX = 8; -constexpr std::array<u32, 10> npad_id_list{ - 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN, +constexpr std::array<Core::HID::NpadIdType, 10> npad_id_list{ + Core::HID::NpadIdType::Player1, Core::HID::NpadIdType::Player2, Core::HID::NpadIdType::Player3, + Core::HID::NpadIdType::Player4, Core::HID::NpadIdType::Player5, Core::HID::NpadIdType::Player6, + Core::HID::NpadIdType::Player7, Core::HID::NpadIdType::Player8, Core::HID::NpadIdType::Other, + Core::HID::NpadIdType::Handheld, }; -enum class JoystickId : std::size_t { - Joystick_Left, - Joystick_Right, -}; - -Controller_NPad::NPadControllerType Controller_NPad::MapSettingsTypeToNPad( - Settings::ControllerType type) { - switch (type) { - case Settings::ControllerType::ProController: - return NPadControllerType::ProController; - case Settings::ControllerType::DualJoyconDetached: - return NPadControllerType::JoyDual; - case Settings::ControllerType::LeftJoycon: - return NPadControllerType::JoyLeft; - case Settings::ControllerType::RightJoycon: - return NPadControllerType::JoyRight; - case Settings::ControllerType::Handheld: - return NPadControllerType::Handheld; - case Settings::ControllerType::GameCube: - return NPadControllerType::GameCube; - default: - UNREACHABLE(); - return NPadControllerType::ProController; - } -} - -Settings::ControllerType Controller_NPad::MapNPadToSettingsType( - Controller_NPad::NPadControllerType type) { - switch (type) { - case NPadControllerType::ProController: - return Settings::ControllerType::ProController; - case NPadControllerType::JoyDual: - return Settings::ControllerType::DualJoyconDetached; - case NPadControllerType::JoyLeft: - return Settings::ControllerType::LeftJoycon; - case NPadControllerType::JoyRight: - return Settings::ControllerType::RightJoycon; - case NPadControllerType::Handheld: - return Settings::ControllerType::Handheld; - case NPadControllerType::GameCube: - return Settings::ControllerType::GameCube; - default: - UNREACHABLE(); - return Settings::ControllerType::ProController; - } -} - -std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) { +bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) { switch (npad_id) { - case 0: - case 1: - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - return npad_id; - case HANDHELD_INDEX: - case NPAD_HANDHELD: - return HANDHELD_INDEX; - case 9: - case NPAD_UNKNOWN: - return 9; - default: - UNIMPLEMENTED_MSG("Unknown npad id {}", npad_id); - return 0; - } -} - -u32 Controller_NPad::IndexToNPad(std::size_t index) { - switch (index) { - case 0: - case 1: - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - return static_cast<u32>(index); - case HANDHELD_INDEX: - return NPAD_HANDHELD; - case 9: - return NPAD_UNKNOWN; - default: - UNIMPLEMENTED_MSG("Unknown npad index {}", index); - return 0; - } -} - -bool Controller_NPad::IsNpadIdValid(u32 npad_id) { - switch (npad_id) { - case 0: - case 1: - case 2: - case 3: - case 4: - case 5: - case 6: - case 7: - case NPAD_UNKNOWN: - case NPAD_HANDHELD: + case Core::HID::NpadIdType::Player1: + case Core::HID::NpadIdType::Player2: + case Core::HID::NpadIdType::Player3: + case Core::HID::NpadIdType::Player4: + case Core::HID::NpadIdType::Player5: + case Core::HID::NpadIdType::Player6: + case Core::HID::NpadIdType::Player7: + case Core::HID::NpadIdType::Player8: + case Core::HID::NpadIdType::Other: + case Core::HID::NpadIdType::Handheld: return true; default: LOG_ERROR(Service_HID, "Invalid npad id {}", npad_id); @@ -141,305 +47,337 @@ bool Controller_NPad::IsNpadIdValid(u32 npad_id) { } } -bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) { - return IsNpadIdValid(device_handle.npad_id) && - device_handle.npad_type < NpadType::MaxNpadType && - device_handle.device_index < DeviceIndex::MaxDeviceIndex; +bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) { + return IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id)) && + device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType && + device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex; } -Controller_NPad::Controller_NPad(Core::System& system_, +bool Controller_NPad::IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle) { + return IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id)) && + device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType && + device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex; +} + +Controller_NPad::Controller_NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service_context_) - : ControllerBase{system_}, service_context{service_context_} { - latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE}); + : ControllerBase{hid_core_}, service_context{service_context_} { + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; + controller.device = hid_core.GetEmulatedControllerByIndex(i); + controller.vibration[Core::HID::EmulatedDeviceIndex::LeftIndex].latest_vibration_value = + DEFAULT_VIBRATION_VALUE; + controller.vibration[Core::HID::EmulatedDeviceIndex::RightIndex].latest_vibration_value = + DEFAULT_VIBRATION_VALUE; + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this, + i](Core::HID::ControllerTriggerType type) { ControllerUpdate(type, i); }, + .is_npad_service = true, + }; + controller.callback_key = controller.device->SetCallback(engine_callback); + } } Controller_NPad::~Controller_NPad() { + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; + controller.device->DeleteCallback(controller.callback_key); + } OnRelease(); } -void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { - const auto controller_type = connected_controllers[controller_idx].type; - auto& controller = shared_memory_entries[controller_idx]; - if (controller_type == NPadControllerType::None) { - styleset_changed_events[controller_idx]->GetWritableEvent().Signal(); +void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type, + std::size_t controller_idx) { + if (type == Core::HID::ControllerTriggerType::All) { + ControllerUpdate(Core::HID::ControllerTriggerType::Connected, controller_idx); + ControllerUpdate(Core::HID::ControllerTriggerType::Battery, controller_idx); + return; + } + if (controller_idx >= controller_data.size()) { + return; + } + + auto& controller = controller_data[controller_idx]; + const auto is_connected = controller.device->IsConnected(); + const auto npad_type = controller.device->GetNpadStyleIndex(); + const auto npad_id = controller.device->GetNpadIdType(); + switch (type) { + case Core::HID::ControllerTriggerType::Connected: + case Core::HID::ControllerTriggerType::Disconnected: + if (is_connected == controller.is_connected) { + return; + } + UpdateControllerAt(npad_type, npad_id, is_connected); + break; + case Core::HID::ControllerTriggerType::Battery: { + if (!controller.device->IsConnected()) { + return; + } + auto& shared_memory = controller.shared_memory_entry; + const auto& battery_level = controller.device->GetBattery(); + shared_memory.battery_level_dual = battery_level.dual.battery_level; + shared_memory.battery_level_left = battery_level.left.battery_level; + shared_memory.battery_level_right = battery_level.right.battery_level; + break; + } + default: + break; + } +} + +void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) { + auto& controller = GetControllerFromNpadIdType(npad_id); + if (!IsControllerSupported(controller.device->GetNpadStyleIndex())) { return; } - controller.style_set.raw = 0; // Zero out - controller.device_type.raw = 0; - controller.system_properties.raw = 0; + LOG_DEBUG(Service_HID, "Npad connected {}", npad_id); + const auto controller_type = controller.device->GetNpadStyleIndex(); + auto& shared_memory = controller.shared_memory_entry; + if (controller_type == Core::HID::NpadStyleIndex::None) { + controller.styleset_changed_event->GetWritableEvent().Signal(); + return; + } + shared_memory.style_tag.raw = Core::HID::NpadStyleSet::None; + shared_memory.device_type.raw = 0; + shared_memory.system_properties.raw = 0; switch (controller_type) { - case NPadControllerType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case NPadControllerType::ProController: - controller.style_set.fullkey.Assign(1); - controller.device_type.fullkey.Assign(1); - controller.system_properties.is_vertical.Assign(1); - controller.system_properties.use_plus.Assign(1); - controller.system_properties.use_minus.Assign(1); - controller.assignment_mode = NpadAssignments::Single; - controller.footer_type = AppletFooterUiType::SwitchProController; + case Core::HID::NpadStyleIndex::ProController: + shared_memory.style_tag.fullkey.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + shared_memory.system_properties.is_vertical.Assign(1); + shared_memory.system_properties.use_plus.Assign(1); + shared_memory.system_properties.use_minus.Assign(1); + shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController; break; - case NPadControllerType::Handheld: - controller.style_set.handheld.Assign(1); - controller.device_type.handheld_left.Assign(1); - controller.device_type.handheld_right.Assign(1); - controller.system_properties.is_vertical.Assign(1); - controller.system_properties.use_plus.Assign(1); - controller.system_properties.use_minus.Assign(1); - controller.assignment_mode = NpadAssignments::Dual; - controller.footer_type = AppletFooterUiType::HandheldJoyConLeftJoyConRight; + case Core::HID::NpadStyleIndex::Handheld: + shared_memory.style_tag.handheld.Assign(1); + shared_memory.device_type.handheld_left.Assign(1); + shared_memory.device_type.handheld_right.Assign(1); + shared_memory.system_properties.is_vertical.Assign(1); + shared_memory.system_properties.use_plus.Assign(1); + shared_memory.system_properties.use_minus.Assign(1); + shared_memory.system_properties.use_directional_buttons.Assign(1); + shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual; + shared_memory.applet_footer.type = AppletFooterUiType::HandheldJoyConLeftJoyConRight; + break; + case Core::HID::NpadStyleIndex::JoyconDual: + shared_memory.style_tag.joycon_dual.Assign(1); + if (controller.is_dual_left_connected) { + shared_memory.device_type.joycon_left.Assign(1); + shared_memory.system_properties.use_minus.Assign(1); + } + if (controller.is_dual_right_connected) { + shared_memory.device_type.joycon_right.Assign(1); + shared_memory.system_properties.use_plus.Assign(1); + } + shared_memory.system_properties.use_directional_buttons.Assign(1); + shared_memory.system_properties.is_vertical.Assign(1); + shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual; + if (controller.is_dual_left_connected && controller.is_dual_right_connected) { + shared_memory.applet_footer.type = AppletFooterUiType::JoyDual; + } else if (controller.is_dual_left_connected) { + shared_memory.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly; + } else { + shared_memory.applet_footer.type = AppletFooterUiType::JoyDualRightOnly; + } break; - case NPadControllerType::JoyDual: - controller.style_set.joycon_dual.Assign(1); - controller.device_type.joycon_left.Assign(1); - controller.device_type.joycon_right.Assign(1); - controller.system_properties.is_vertical.Assign(1); - controller.system_properties.use_plus.Assign(1); - controller.system_properties.use_minus.Assign(1); - controller.assignment_mode = NpadAssignments::Dual; - controller.footer_type = AppletFooterUiType::JoyDual; + case Core::HID::NpadStyleIndex::JoyconLeft: + shared_memory.style_tag.joycon_left.Assign(1); + shared_memory.device_type.joycon_left.Assign(1); + shared_memory.system_properties.is_horizontal.Assign(1); + shared_memory.system_properties.use_minus.Assign(1); + shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal; break; - case NPadControllerType::JoyLeft: - controller.style_set.joycon_left.Assign(1); - controller.device_type.joycon_left.Assign(1); - controller.system_properties.is_horizontal.Assign(1); - controller.system_properties.use_minus.Assign(1); - controller.assignment_mode = NpadAssignments::Single; - controller.footer_type = AppletFooterUiType::JoyLeftHorizontal; + case Core::HID::NpadStyleIndex::JoyconRight: + shared_memory.style_tag.joycon_right.Assign(1); + shared_memory.device_type.joycon_right.Assign(1); + shared_memory.system_properties.is_horizontal.Assign(1); + shared_memory.system_properties.use_plus.Assign(1); + shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal; break; - case NPadControllerType::JoyRight: - controller.style_set.joycon_right.Assign(1); - controller.device_type.joycon_right.Assign(1); - controller.system_properties.is_horizontal.Assign(1); - controller.system_properties.use_plus.Assign(1); - controller.assignment_mode = NpadAssignments::Single; - controller.footer_type = AppletFooterUiType::JoyRightHorizontal; + case Core::HID::NpadStyleIndex::GameCube: + shared_memory.style_tag.gamecube.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + shared_memory.system_properties.is_vertical.Assign(1); + shared_memory.system_properties.use_plus.Assign(1); break; - case NPadControllerType::GameCube: - controller.style_set.gamecube.Assign(1); - // The GC Controller behaves like a wired Pro Controller - controller.device_type.fullkey.Assign(1); - controller.system_properties.is_vertical.Assign(1); - controller.system_properties.use_plus.Assign(1); + case Core::HID::NpadStyleIndex::Pokeball: + shared_memory.style_tag.palma.Assign(1); + shared_memory.device_type.palma.Assign(1); break; - case NPadControllerType::Pokeball: - controller.style_set.palma.Assign(1); - controller.device_type.palma.Assign(1); - controller.assignment_mode = NpadAssignments::Single; + case Core::HID::NpadStyleIndex::NES: + shared_memory.style_tag.lark.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + break; + case Core::HID::NpadStyleIndex::SNES: + shared_memory.style_tag.lucia.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + shared_memory.applet_footer.type = AppletFooterUiType::Lucia; + break; + case Core::HID::NpadStyleIndex::N64: + shared_memory.style_tag.lagoon.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + shared_memory.applet_footer.type = AppletFooterUiType::Lagon; + break; + case Core::HID::NpadStyleIndex::SegaGenesis: + shared_memory.style_tag.lager.Assign(1); + shared_memory.device_type.fullkey.Assign(1); + break; + default: break; } - controller.fullkey_color.attribute = ColorAttributes::Ok; - controller.fullkey_color.fullkey.body = 0; - controller.fullkey_color.fullkey.button = 0; + const auto& body_colors = controller.device->GetColors(); - controller.joycon_color.attribute = ColorAttributes::Ok; - controller.joycon_color.left.body = - Settings::values.players.GetValue()[controller_idx].body_color_left; - controller.joycon_color.left.button = - Settings::values.players.GetValue()[controller_idx].button_color_left; - controller.joycon_color.right.body = - Settings::values.players.GetValue()[controller_idx].body_color_right; - controller.joycon_color.right.button = - Settings::values.players.GetValue()[controller_idx].button_color_right; + shared_memory.fullkey_color.attribute = ColorAttribute::Ok; + shared_memory.fullkey_color.fullkey = body_colors.fullkey; - // TODO: Investigate when we should report all batery types - controller.battery_level_dual = BATTERY_FULL; - controller.battery_level_left = BATTERY_FULL; - controller.battery_level_right = BATTERY_FULL; + shared_memory.joycon_color.attribute = ColorAttribute::Ok; + shared_memory.joycon_color.left = body_colors.left; + shared_memory.joycon_color.right = body_colors.right; - SignalStyleSetChangedEvent(IndexToNPad(controller_idx)); + // TODO: Investigate when we should report all batery types + const auto& battery_level = controller.device->GetBattery(); + shared_memory.battery_level_dual = battery_level.dual.battery_level; + shared_memory.battery_level_left = battery_level.left.battery_level; + shared_memory.battery_level_right = battery_level.right.battery_level; + + controller.is_connected = true; + controller.device->Connect(); + SignalStyleSetChangedEvent(npad_id); + WriteEmptyEntry(controller.shared_memory_entry); } void Controller_NPad::OnInit() { - for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) { - styleset_changed_events[i] = - service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i)); - } - if (!IsControllerActivated()) { return; } - OnLoadInputDevices(); - - if (style.raw == 0) { - // We want to support all controllers - style.handheld.Assign(1); - style.joycon_left.Assign(1); - style.joycon_right.Assign(1); - style.joycon_dual.Assign(1); - style.fullkey.Assign(1); - style.gamecube.Assign(1); - style.palma.Assign(1); - } - - std::transform(Settings::values.players.GetValue().begin(), - Settings::values.players.GetValue().end(), connected_controllers.begin(), - [](const Settings::PlayerInput& player) { - return ControllerHolder{MapSettingsTypeToNPad(player.controller_type), - player.connected}; - }); - - // Connect the Player 1 or Handheld controller if none are connected. - if (std::none_of(connected_controllers.begin(), connected_controllers.end(), - [](const ControllerHolder& controller) { return controller.is_connected; })) { - const auto controller = - MapSettingsTypeToNPad(Settings::values.players.GetValue()[0].controller_type); - if (controller == NPadControllerType::Handheld) { - Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true; - connected_controllers[HANDHELD_INDEX] = {controller, true}; - } else { - Settings::values.players.GetValue()[0].connected = true; - connected_controllers[0] = {controller, true}; - } + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; + controller.styleset_changed_event = + service_context.CreateEvent(fmt::format("npad:NpadStyleSetChanged_{}", i)); } - // Account for handheld - if (connected_controllers[HANDHELD_INDEX].is_connected) { - connected_controllers[HANDHELD_INDEX].type = NPadControllerType::Handheld; + if (hid_core.GetSupportedStyleTag().raw == Core::HID::NpadStyleSet::None) { + // We want to support all controllers + hid_core.SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); } supported_npad_id_types.resize(npad_id_list.size()); std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), - npad_id_list.size() * sizeof(u32)); + npad_id_list.size() * sizeof(Core::HID::NpadIdType)); + + // Prefill controller buffers + for (auto& controller : controller_data) { + auto& npad = controller.shared_memory_entry; + npad.fullkey_color = { + .attribute = ColorAttribute::NoController, + .fullkey = {}, + }; + npad.joycon_color = { + .attribute = ColorAttribute::NoController, + .left = {}, + .right = {}, + }; + // HW seems to initialize the first 19 entries + for (std::size_t i = 0; i < 19; ++i) { + WriteEmptyEntry(npad); + } + } - for (std::size_t i = 0; i < connected_controllers.size(); ++i) { - const auto& controller = connected_controllers[i]; - if (controller.is_connected) { - AddNewControllerAt(controller.type, i); + // Connect controllers + for (auto& controller : controller_data) { + const auto& device = controller.device; + if (device->IsConnected()) { + AddNewControllerAt(device->GetNpadStyleIndex(), device->GetNpadIdType()); } } } -void Controller_NPad::OnLoadInputDevices() { - const auto& players = Settings::values.players.GetValue(); +void Controller_NPad::WriteEmptyEntry(NpadInternalState& npad) { + NPadGenericState dummy_pad_state{}; + NpadGcTriggerState dummy_gc_state{}; + dummy_pad_state.sampling_number = npad.fullkey_lifo.ReadCurrentEntry().sampling_number + 1; + npad.fullkey_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.handheld_lifo.ReadCurrentEntry().sampling_number + 1; + npad.handheld_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.joy_dual_lifo.ReadCurrentEntry().sampling_number + 1; + npad.joy_dual_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.joy_left_lifo.ReadCurrentEntry().sampling_number + 1; + npad.joy_left_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.joy_right_lifo.ReadCurrentEntry().sampling_number + 1; + npad.joy_right_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.palma_lifo.ReadCurrentEntry().sampling_number + 1; + npad.palma_lifo.WriteNextEntry(dummy_pad_state); + dummy_pad_state.sampling_number = npad.system_ext_lifo.ReadCurrentEntry().sampling_number + 1; + npad.system_ext_lifo.WriteNextEntry(dummy_pad_state); + dummy_gc_state.sampling_number = npad.gc_trigger_lifo.ReadCurrentEntry().sampling_number + 1; + npad.gc_trigger_lifo.WriteNextEntry(dummy_gc_state); +} - std::lock_guard lock{mutex}; - for (std::size_t i = 0; i < players.size(); ++i) { - std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, - players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END, - buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>); - std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, - players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END, - sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>); - std::transform(players[i].vibrations.begin() + - Settings::NativeVibration::VIBRATION_HID_BEGIN, - players[i].vibrations.begin() + Settings::NativeVibration::VIBRATION_HID_END, - vibrations[i].begin(), Input::CreateDevice<Input::VibrationDevice>); - std::transform(players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN, - players[i].motions.begin() + Settings::NativeMotion::MOTION_HID_END, - motions[i].begin(), Input::CreateDevice<Input::MotionDevice>); - for (std::size_t device_idx = 0; device_idx < vibrations[i].size(); ++device_idx) { - InitializeVibrationDeviceAtIndex(i, device_idx); +void Controller_NPad::OnRelease() { + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; + service_context.CloseEvent(controller.styleset_changed_event); + for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) { + VibrateControllerAtIndex(controller.device->GetNpadIdType(), device_idx, {}); } } } -void Controller_NPad::OnRelease() { - for (std::size_t npad_idx = 0; npad_idx < vibrations.size(); ++npad_idx) { - for (std::size_t device_idx = 0; device_idx < vibrations[npad_idx].size(); ++device_idx) { - VibrateControllerAtIndex(npad_idx, device_idx, {}); - } +void Controller_NPad::RequestPadStateUpdate(Core::HID::NpadIdType npad_id) { + std::lock_guard lock{mutex}; + auto& controller = GetControllerFromNpadIdType(npad_id); + const auto controller_type = controller.device->GetNpadStyleIndex(); + if (!controller.device->IsConnected()) { + return; } - for (std::size_t i = 0; i < styleset_changed_events.size(); ++i) { - service_context.CloseEvent(styleset_changed_events[i]); + auto& pad_entry = controller.npad_pad_state; + auto& trigger_entry = controller.npad_trigger_state; + const auto button_state = controller.device->GetNpadButtons(); + const auto stick_state = controller.device->GetSticks(); + + using btn = Core::HID::NpadButton; + pad_entry.npad_buttons.raw = btn::None; + if (controller_type != Core::HID::NpadStyleIndex::JoyconLeft) { + constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R | + btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp | + btn::StickRRight | btn::StickRDown; + pad_entry.npad_buttons.raw = button_state.raw & right_button_mask; + pad_entry.r_stick = stick_state.right; } -} -void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { - std::lock_guard lock{mutex}; + if (controller_type != Core::HID::NpadStyleIndex::JoyconRight) { + constexpr btn left_button_mask = + btn::Left | btn::Up | btn::Right | btn::Down | btn::StickL | btn::L | btn::ZL | + btn::Minus | btn::StickLLeft | btn::StickLUp | btn::StickLRight | btn::StickLDown; + pad_entry.npad_buttons.raw |= button_state.raw & left_button_mask; + pad_entry.l_stick = stick_state.left; + } - const auto controller_idx = NPadIdToIndex(npad_id); - const auto controller_type = connected_controllers[controller_idx].type; - if (!connected_controllers[controller_idx].is_connected) { - return; + if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) { + pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl); + pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr); } - auto& pad_state = npad_pad_states[controller_idx].pad_states; - auto& lstick_entry = npad_pad_states[controller_idx].l_stick; - auto& rstick_entry = npad_pad_states[controller_idx].r_stick; - auto& trigger_entry = npad_trigger_states[controller_idx]; - const auto& button_state = buttons[controller_idx]; - const auto& analog_state = sticks[controller_idx]; - const auto [stick_l_x_f, stick_l_y_f] = - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); - const auto [stick_r_x_f, stick_r_y_f] = - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); - - using namespace Settings::NativeButton; - if (controller_type != NPadControllerType::JoyLeft) { - pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.r_stick_right.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT)); - pad_state.r_stick_left.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT)); - pad_state.r_stick_up.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::UP)); - pad_state.r_stick_down.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN)); - rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); - rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); - } - - if (controller_type != NPadControllerType::JoyRight) { - pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.l_stick_right.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::RIGHT)); - pad_state.l_stick_left.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::LEFT)); - pad_state.l_stick_up.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::UP)); - pad_state.l_stick_down.Assign( - analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)] - ->GetAnalogDirectionStatus(Input::AnalogDirection::DOWN)); - lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); - lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); - } - - if (controller_type == NPadControllerType::JoyLeft) { - pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); - } - - if (controller_type == NPadControllerType::JoyRight) { - pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); - } - - if (controller_type == NPadControllerType::GameCube) { - trigger_entry.l_analog = static_cast<s32>( - button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0); - trigger_entry.r_analog = static_cast<s32>( - button_state[ZR - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0); - pad_state.zl.Assign(false); - pad_state.zr.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus()); + + if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) { + pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl); + pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr); + } + + if (controller_type == Core::HID::NpadStyleIndex::GameCube) { + const auto& trigger_state = controller.device->GetTriggers(); + trigger_entry.l_analog = trigger_state.left; + trigger_entry.r_analog = trigger_state.right; + pad_entry.npad_buttons.zl.Assign(false); + pad_entry.npad_buttons.zr.Assign(button_state.r); + pad_entry.npad_buttons.l.Assign(button_state.zl); + pad_entry.npad_buttons.r.Assign(button_state.zr); } } @@ -448,173 +386,136 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* if (!IsControllerActivated()) { return; } - for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) { - auto& npad = shared_memory_entries[i]; - const std::array<NPadGeneric*, 7> controller_npads{ - &npad.fullkey_states, &npad.handheld_states, &npad.joy_dual_states, - &npad.joy_left_states, &npad.joy_right_states, &npad.palma_states, - &npad.system_ext_states}; - - // There is the posibility to have more controllers with analog triggers - const std::array<TriggerGeneric*, 1> controller_triggers{ - &npad.gc_trigger_states, - }; - - for (auto* main_controller : controller_npads) { - main_controller->common.entry_count = 16; - main_controller->common.total_entry_count = 17; - - const auto& last_entry = - main_controller->npad[main_controller->common.last_entry_index]; - - main_controller->common.timestamp = core_timing.GetCPUTicks(); - main_controller->common.last_entry_index = - (main_controller->common.last_entry_index + 1) % 17; - - auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index]; - - cur_entry.timestamp = last_entry.timestamp + 1; - cur_entry.timestamp2 = cur_entry.timestamp; - } - - for (auto* analog_trigger : controller_triggers) { - analog_trigger->entry_count = 16; - analog_trigger->total_entry_count = 17; - - const auto& last_entry = analog_trigger->trigger[analog_trigger->last_entry_index]; - - analog_trigger->timestamp = core_timing.GetCPUTicks(); - analog_trigger->last_entry_index = (analog_trigger->last_entry_index + 1) % 17; - - auto& cur_entry = analog_trigger->trigger[analog_trigger->last_entry_index]; - cur_entry.timestamp = last_entry.timestamp + 1; - cur_entry.timestamp2 = cur_entry.timestamp; - } + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; + auto& npad = controller.shared_memory_entry; - const auto& controller_type = connected_controllers[i].type; + const auto& controller_type = controller.device->GetNpadStyleIndex(); - if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { + if (controller_type == Core::HID::NpadStyleIndex::None || + !controller.device->IsConnected()) { + // Refresh shared memory + std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)), + &controller.shared_memory_entry, sizeof(NpadInternalState)); continue; } - const u32 npad_index = static_cast<u32>(i); - - RequestPadStateUpdate(npad_index); - auto& pad_state = npad_pad_states[npad_index]; - auto& trigger_state = npad_trigger_states[npad_index]; - - auto& main_controller = - npad.fullkey_states.npad[npad.fullkey_states.common.last_entry_index]; - auto& handheld_entry = - npad.handheld_states.npad[npad.handheld_states.common.last_entry_index]; - auto& dual_entry = npad.joy_dual_states.npad[npad.joy_dual_states.common.last_entry_index]; - auto& left_entry = npad.joy_left_states.npad[npad.joy_left_states.common.last_entry_index]; - auto& right_entry = - npad.joy_right_states.npad[npad.joy_right_states.common.last_entry_index]; - auto& pokeball_entry = npad.palma_states.npad[npad.palma_states.common.last_entry_index]; - auto& libnx_entry = - npad.system_ext_states.npad[npad.system_ext_states.common.last_entry_index]; - auto& trigger_entry = - npad.gc_trigger_states.trigger[npad.gc_trigger_states.last_entry_index]; - - libnx_entry.connection_status.raw = 0; - libnx_entry.connection_status.is_connected.Assign(1); + RequestPadStateUpdate(controller.device->GetNpadIdType()); + auto& pad_state = controller.npad_pad_state; + auto& libnx_state = controller.npad_libnx_state; + auto& trigger_state = controller.npad_trigger_state; + + // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate + // any controllers. + libnx_state.connection_status.raw = 0; + libnx_state.connection_status.is_connected.Assign(1); switch (controller_type) { - case NPadControllerType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case NPadControllerType::ProController: - main_controller.connection_status.raw = 0; - main_controller.connection_status.is_connected.Assign(1); - main_controller.connection_status.is_wired.Assign(1); - main_controller.pad.pad_states.raw = pad_state.pad_states.raw; - main_controller.pad.l_stick = pad_state.l_stick; - main_controller.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.is_wired.Assign(1); + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::NES: + case Core::HID::NpadStyleIndex::SNES: + case Core::HID::NpadStyleIndex::N64: + case Core::HID::NpadStyleIndex::SegaGenesis: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.connection_status.is_wired.Assign(1); + + libnx_state.connection_status.is_wired.Assign(1); + pad_state.sampling_number = + npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.fullkey_lifo.WriteNextEntry(pad_state); break; - case NPadControllerType::Handheld: - handheld_entry.connection_status.raw = 0; - handheld_entry.connection_status.is_connected.Assign(1); - handheld_entry.connection_status.is_wired.Assign(1); - handheld_entry.connection_status.is_left_connected.Assign(1); - handheld_entry.connection_status.is_right_connected.Assign(1); - handheld_entry.connection_status.is_left_wired.Assign(1); - handheld_entry.connection_status.is_right_wired.Assign(1); - handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw; - handheld_entry.pad.l_stick = pad_state.l_stick; - handheld_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.is_wired.Assign(1); - libnx_entry.connection_status.is_left_connected.Assign(1); - libnx_entry.connection_status.is_right_connected.Assign(1); - libnx_entry.connection_status.is_left_wired.Assign(1); - libnx_entry.connection_status.is_right_wired.Assign(1); + case Core::HID::NpadStyleIndex::Handheld: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.connection_status.is_wired.Assign(1); + pad_state.connection_status.is_left_connected.Assign(1); + pad_state.connection_status.is_right_connected.Assign(1); + pad_state.connection_status.is_left_wired.Assign(1); + pad_state.connection_status.is_right_wired.Assign(1); + + libnx_state.connection_status.is_wired.Assign(1); + libnx_state.connection_status.is_left_connected.Assign(1); + libnx_state.connection_status.is_right_connected.Assign(1); + libnx_state.connection_status.is_left_wired.Assign(1); + libnx_state.connection_status.is_right_wired.Assign(1); + pad_state.sampling_number = + npad.handheld_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.handheld_lifo.WriteNextEntry(pad_state); break; - case NPadControllerType::JoyDual: - dual_entry.connection_status.raw = 0; - dual_entry.connection_status.is_connected.Assign(1); - dual_entry.connection_status.is_left_connected.Assign(1); - dual_entry.connection_status.is_right_connected.Assign(1); - dual_entry.pad.pad_states.raw = pad_state.pad_states.raw; - dual_entry.pad.l_stick = pad_state.l_stick; - dual_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.is_left_connected.Assign(1); - libnx_entry.connection_status.is_right_connected.Assign(1); + case Core::HID::NpadStyleIndex::JoyconDual: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + if (controller.is_dual_left_connected) { + pad_state.connection_status.is_left_connected.Assign(1); + libnx_state.connection_status.is_left_connected.Assign(1); + } + if (controller.is_dual_right_connected) { + pad_state.connection_status.is_right_connected.Assign(1); + libnx_state.connection_status.is_right_connected.Assign(1); + } + + pad_state.sampling_number = + npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.joy_dual_lifo.WriteNextEntry(pad_state); break; - case NPadControllerType::JoyLeft: - left_entry.connection_status.raw = 0; - left_entry.connection_status.is_connected.Assign(1); - left_entry.connection_status.is_left_connected.Assign(1); - left_entry.pad.pad_states.raw = pad_state.pad_states.raw; - left_entry.pad.l_stick = pad_state.l_stick; - left_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.is_left_connected.Assign(1); + case Core::HID::NpadStyleIndex::JoyconLeft: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.connection_status.is_left_connected.Assign(1); + + libnx_state.connection_status.is_left_connected.Assign(1); + pad_state.sampling_number = + npad.joy_left_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.joy_left_lifo.WriteNextEntry(pad_state); break; - case NPadControllerType::JoyRight: - right_entry.connection_status.raw = 0; - right_entry.connection_status.is_connected.Assign(1); - right_entry.connection_status.is_right_connected.Assign(1); - right_entry.pad.pad_states.raw = pad_state.pad_states.raw; - right_entry.pad.l_stick = pad_state.l_stick; - right_entry.pad.r_stick = pad_state.r_stick; - - libnx_entry.connection_status.is_right_connected.Assign(1); + case Core::HID::NpadStyleIndex::JoyconRight: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.connection_status.is_right_connected.Assign(1); + + libnx_state.connection_status.is_right_connected.Assign(1); + pad_state.sampling_number = + npad.joy_right_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.joy_right_lifo.WriteNextEntry(pad_state); break; - case NPadControllerType::GameCube: - main_controller.connection_status.raw = 0; - main_controller.connection_status.is_connected.Assign(1); - main_controller.connection_status.is_wired.Assign(1); - main_controller.pad.pad_states.raw = pad_state.pad_states.raw; - main_controller.pad.l_stick = pad_state.l_stick; - main_controller.pad.r_stick = pad_state.r_stick; - trigger_entry.l_analog = trigger_state.l_analog; - trigger_entry.r_analog = trigger_state.r_analog; - - libnx_entry.connection_status.is_wired.Assign(1); + case Core::HID::NpadStyleIndex::GameCube: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.connection_status.is_wired.Assign(1); + + libnx_state.connection_status.is_wired.Assign(1); + pad_state.sampling_number = + npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1; + trigger_state.sampling_number = + npad.gc_trigger_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.fullkey_lifo.WriteNextEntry(pad_state); + npad.gc_trigger_lifo.WriteNextEntry(trigger_state); break; - case NPadControllerType::Pokeball: - pokeball_entry.connection_status.raw = 0; - pokeball_entry.connection_status.is_connected.Assign(1); - pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw; - pokeball_entry.pad.l_stick = pad_state.l_stick; - pokeball_entry.pad.r_stick = pad_state.r_stick; + case Core::HID::NpadStyleIndex::Pokeball: + pad_state.connection_status.raw = 0; + pad_state.connection_status.is_connected.Assign(1); + pad_state.sampling_number = + npad.palma_lifo.ReadCurrentEntry().state.sampling_number + 1; + npad.palma_lifo.WriteNextEntry(pad_state); + break; + default: break; } - // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate - // any controllers. - libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw; - libnx_entry.pad.l_stick = pad_state.l_stick; - libnx_entry.pad.r_stick = pad_state.r_stick; + libnx_state.npad_buttons.raw = pad_state.npad_buttons.raw; + libnx_state.l_stick = pad_state.l_stick; + libnx_state.r_stick = pad_state.r_stick; + npad.system_ext_lifo.WriteNextEntry(pad_state); + + press_state |= static_cast<u64>(pad_state.npad_buttons.raw); - press_state |= static_cast<u32>(pad_state.pad_states.raw); + std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)), + &controller.shared_memory_entry, sizeof(NpadInternalState)); } - std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), - shared_memory_entries.size() * sizeof(NPadEntry)); } void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, @@ -622,145 +523,138 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing if (!IsControllerActivated()) { return; } - for (std::size_t i = 0; i < shared_memory_entries.size(); ++i) { - auto& npad = shared_memory_entries[i]; - - const auto& controller_type = connected_controllers[i].type; - if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { - continue; - } - - const std::array<SixAxisGeneric*, 6> controller_sixaxes{ - &npad.sixaxis_fullkey, &npad.sixaxis_handheld, &npad.sixaxis_dual_left, - &npad.sixaxis_dual_right, &npad.sixaxis_left, &npad.sixaxis_right, - }; - - for (auto* sixaxis_sensor : controller_sixaxes) { - sixaxis_sensor->common.entry_count = 16; - sixaxis_sensor->common.total_entry_count = 17; - - const auto& last_entry = - sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index]; - - sixaxis_sensor->common.timestamp = core_timing.GetCPUTicks(); - sixaxis_sensor->common.last_entry_index = - (sixaxis_sensor->common.last_entry_index + 1) % 17; + for (std::size_t i = 0; i < controller_data.size(); ++i) { + auto& controller = controller_data[i]; - auto& cur_entry = sixaxis_sensor->sixaxis[sixaxis_sensor->common.last_entry_index]; + const auto& controller_type = controller.device->GetNpadStyleIndex(); - cur_entry.timestamp = last_entry.timestamp + 1; - cur_entry.timestamp2 = cur_entry.timestamp; + if (controller_type == Core::HID::NpadStyleIndex::None || + !controller.device->IsConnected()) { + continue; } - // Try to read sixaxis sensor states - std::array<MotionDevice, 2> motion_devices; - - if (sixaxis_sensors_enabled && Settings::values.motion_enabled.GetValue()) { - sixaxis_at_rest = true; - for (std::size_t e = 0; e < motion_devices.size(); ++e) { - const auto& device = motions[i][e]; - if (device) { - std::tie(motion_devices[e].accel, motion_devices[e].gyro, - motion_devices[e].rotation, motion_devices[e].orientation, - motion_devices[e].quaternion) = device->GetStatus(); - sixaxis_at_rest = sixaxis_at_rest && motion_devices[e].gyro.Length2() < 0.0001f; - } + auto& npad = controller.shared_memory_entry; + const auto& motion_state = controller.device->GetMotions(); + auto& sixaxis_fullkey_state = controller.sixaxis_fullkey_state; + auto& sixaxis_handheld_state = controller.sixaxis_handheld_state; + auto& sixaxis_dual_left_state = controller.sixaxis_dual_left_state; + auto& sixaxis_dual_right_state = controller.sixaxis_dual_right_state; + auto& sixaxis_left_lifo_state = controller.sixaxis_left_lifo_state; + auto& sixaxis_right_lifo_state = controller.sixaxis_right_lifo_state; + + if (controller.sixaxis_sensor_enabled && Settings::values.motion_enabled.GetValue()) { + controller.sixaxis_at_rest = true; + for (std::size_t e = 0; e < motion_state.size(); ++e) { + controller.sixaxis_at_rest = + controller.sixaxis_at_rest && motion_state[e].is_at_rest; } } - auto& full_sixaxis_entry = - npad.sixaxis_fullkey.sixaxis[npad.sixaxis_fullkey.common.last_entry_index]; - auto& handheld_sixaxis_entry = - npad.sixaxis_handheld.sixaxis[npad.sixaxis_handheld.common.last_entry_index]; - auto& dual_left_sixaxis_entry = - npad.sixaxis_dual_left.sixaxis[npad.sixaxis_dual_left.common.last_entry_index]; - auto& dual_right_sixaxis_entry = - npad.sixaxis_dual_right.sixaxis[npad.sixaxis_dual_right.common.last_entry_index]; - auto& left_sixaxis_entry = - npad.sixaxis_left.sixaxis[npad.sixaxis_left.common.last_entry_index]; - auto& right_sixaxis_entry = - npad.sixaxis_right.sixaxis[npad.sixaxis_right.common.last_entry_index]; - switch (controller_type) { - case NPadControllerType::None: + case Core::HID::NpadStyleIndex::None: UNREACHABLE(); break; - case NPadControllerType::ProController: - full_sixaxis_entry.attribute.raw = 0; - if (sixaxis_sensors_enabled && motions[i][0]) { - full_sixaxis_entry.attribute.is_connected.Assign(1); - full_sixaxis_entry.accel = motion_devices[0].accel; - full_sixaxis_entry.gyro = motion_devices[0].gyro; - full_sixaxis_entry.rotation = motion_devices[0].rotation; - full_sixaxis_entry.orientation = motion_devices[0].orientation; + case Core::HID::NpadStyleIndex::ProController: + sixaxis_fullkey_state.attribute.raw = 0; + if (controller.sixaxis_sensor_enabled) { + sixaxis_fullkey_state.attribute.is_connected.Assign(1); + sixaxis_fullkey_state.accel = motion_state[0].accel; + sixaxis_fullkey_state.gyro = motion_state[0].gyro; + sixaxis_fullkey_state.rotation = motion_state[0].rotation; + sixaxis_fullkey_state.orientation = motion_state[0].orientation; } break; - case NPadControllerType::Handheld: - handheld_sixaxis_entry.attribute.raw = 0; - if (sixaxis_sensors_enabled && motions[i][0]) { - handheld_sixaxis_entry.attribute.is_connected.Assign(1); - handheld_sixaxis_entry.accel = motion_devices[0].accel; - handheld_sixaxis_entry.gyro = motion_devices[0].gyro; - handheld_sixaxis_entry.rotation = motion_devices[0].rotation; - handheld_sixaxis_entry.orientation = motion_devices[0].orientation; + case Core::HID::NpadStyleIndex::Handheld: + sixaxis_handheld_state.attribute.raw = 0; + if (controller.sixaxis_sensor_enabled) { + sixaxis_handheld_state.attribute.is_connected.Assign(1); + sixaxis_handheld_state.accel = motion_state[0].accel; + sixaxis_handheld_state.gyro = motion_state[0].gyro; + sixaxis_handheld_state.rotation = motion_state[0].rotation; + sixaxis_handheld_state.orientation = motion_state[0].orientation; } break; - case NPadControllerType::JoyDual: - dual_left_sixaxis_entry.attribute.raw = 0; - dual_right_sixaxis_entry.attribute.raw = 0; - if (sixaxis_sensors_enabled && motions[i][0]) { + case Core::HID::NpadStyleIndex::JoyconDual: + sixaxis_dual_left_state.attribute.raw = 0; + sixaxis_dual_right_state.attribute.raw = 0; + if (controller.sixaxis_sensor_enabled) { // Set motion for the left joycon - dual_left_sixaxis_entry.attribute.is_connected.Assign(1); - dual_left_sixaxis_entry.accel = motion_devices[0].accel; - dual_left_sixaxis_entry.gyro = motion_devices[0].gyro; - dual_left_sixaxis_entry.rotation = motion_devices[0].rotation; - dual_left_sixaxis_entry.orientation = motion_devices[0].orientation; + sixaxis_dual_left_state.attribute.is_connected.Assign(1); + sixaxis_dual_left_state.accel = motion_state[0].accel; + sixaxis_dual_left_state.gyro = motion_state[0].gyro; + sixaxis_dual_left_state.rotation = motion_state[0].rotation; + sixaxis_dual_left_state.orientation = motion_state[0].orientation; } - if (sixaxis_sensors_enabled && motions[i][1]) { + if (controller.sixaxis_sensor_enabled) { // Set motion for the right joycon - dual_right_sixaxis_entry.attribute.is_connected.Assign(1); - dual_right_sixaxis_entry.accel = motion_devices[1].accel; - dual_right_sixaxis_entry.gyro = motion_devices[1].gyro; - dual_right_sixaxis_entry.rotation = motion_devices[1].rotation; - dual_right_sixaxis_entry.orientation = motion_devices[1].orientation; + sixaxis_dual_right_state.attribute.is_connected.Assign(1); + sixaxis_dual_right_state.accel = motion_state[1].accel; + sixaxis_dual_right_state.gyro = motion_state[1].gyro; + sixaxis_dual_right_state.rotation = motion_state[1].rotation; + sixaxis_dual_right_state.orientation = motion_state[1].orientation; } break; - case NPadControllerType::JoyLeft: - left_sixaxis_entry.attribute.raw = 0; - if (sixaxis_sensors_enabled && motions[i][0]) { - left_sixaxis_entry.attribute.is_connected.Assign(1); - left_sixaxis_entry.accel = motion_devices[0].accel; - left_sixaxis_entry.gyro = motion_devices[0].gyro; - left_sixaxis_entry.rotation = motion_devices[0].rotation; - left_sixaxis_entry.orientation = motion_devices[0].orientation; + case Core::HID::NpadStyleIndex::JoyconLeft: + sixaxis_left_lifo_state.attribute.raw = 0; + if (controller.sixaxis_sensor_enabled) { + sixaxis_left_lifo_state.attribute.is_connected.Assign(1); + sixaxis_left_lifo_state.accel = motion_state[0].accel; + sixaxis_left_lifo_state.gyro = motion_state[0].gyro; + sixaxis_left_lifo_state.rotation = motion_state[0].rotation; + sixaxis_left_lifo_state.orientation = motion_state[0].orientation; } break; - case NPadControllerType::JoyRight: - right_sixaxis_entry.attribute.raw = 0; - if (sixaxis_sensors_enabled && motions[i][1]) { - right_sixaxis_entry.attribute.is_connected.Assign(1); - right_sixaxis_entry.accel = motion_devices[1].accel; - right_sixaxis_entry.gyro = motion_devices[1].gyro; - right_sixaxis_entry.rotation = motion_devices[1].rotation; - right_sixaxis_entry.orientation = motion_devices[1].orientation; + case Core::HID::NpadStyleIndex::JoyconRight: + sixaxis_right_lifo_state.attribute.raw = 0; + if (controller.sixaxis_sensor_enabled) { + sixaxis_right_lifo_state.attribute.is_connected.Assign(1); + sixaxis_right_lifo_state.accel = motion_state[1].accel; + sixaxis_right_lifo_state.gyro = motion_state[1].gyro; + sixaxis_right_lifo_state.rotation = motion_state[1].rotation; + sixaxis_right_lifo_state.orientation = motion_state[1].orientation; } break; - case NPadControllerType::GameCube: - case NPadControllerType::Pokeball: + default: break; } + + sixaxis_fullkey_state.sampling_number = + npad.sixaxis_fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1; + sixaxis_handheld_state.sampling_number = + npad.sixaxis_handheld_lifo.ReadCurrentEntry().state.sampling_number + 1; + sixaxis_dual_left_state.sampling_number = + npad.sixaxis_dual_left_lifo.ReadCurrentEntry().state.sampling_number + 1; + sixaxis_dual_right_state.sampling_number = + npad.sixaxis_dual_right_lifo.ReadCurrentEntry().state.sampling_number + 1; + sixaxis_left_lifo_state.sampling_number = + npad.sixaxis_left_lifo.ReadCurrentEntry().state.sampling_number + 1; + sixaxis_right_lifo_state.sampling_number = + npad.sixaxis_right_lifo.ReadCurrentEntry().state.sampling_number + 1; + + if (Core::HID::IndexToNpadIdType(i) == Core::HID::NpadIdType::Handheld) { + // This buffer only is updated on handheld on HW + npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state); + } else { + // Handheld doesn't update this buffer on HW + npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state); + } + + npad.sixaxis_dual_left_lifo.WriteNextEntry(sixaxis_dual_left_state); + npad.sixaxis_dual_right_lifo.WriteNextEntry(sixaxis_dual_right_state); + npad.sixaxis_left_lifo.WriteNextEntry(sixaxis_left_lifo_state); + npad.sixaxis_right_lifo.WriteNextEntry(sixaxis_right_lifo_state); + std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)), + &controller.shared_memory_entry, sizeof(NpadInternalState)); } - std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), - shared_memory_entries.size() * sizeof(NPadEntry)); } -void Controller_NPad::SetSupportedStyleSet(NpadStyleSet style_set) { - style.raw = style_set.raw; +void Controller_NPad::SetSupportedStyleSet(Core::HID::NpadStyleTag style_set) { + hid_core.SetSupportedStyleTag(style_set); } -Controller_NPad::NpadStyleSet Controller_NPad::GetSupportedStyleSet() const { - return style; +Core::HID::NpadStyleTag Controller_NPad::GetSupportedStyleSet() const { + return hid_core.GetSupportedStyleTag(); } void Controller_NPad::SetSupportedNpadIdTypes(u8* data, std::size_t length) { @@ -779,11 +673,11 @@ std::size_t Controller_NPad::GetSupportedNpadIdTypesSize() const { return supported_npad_id_types.size(); } -void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) { +void Controller_NPad::SetHoldType(NpadJoyHoldType joy_hold_type) { hold_type = joy_hold_type; } -Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const { +Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const { return hold_type; } @@ -803,29 +697,91 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode return communication_mode; } -void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) { - const std::size_t npad_index = NPadIdToIndex(npad_id); - ASSERT(npad_index < shared_memory_entries.size()); - if (shared_memory_entries[npad_index].assignment_mode != assignment_mode) { - shared_memory_entries[npad_index].assignment_mode = assignment_mode; +void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type, + NpadJoyAssignmentMode assignment_mode) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + return; + } + + auto& controller = GetControllerFromNpadIdType(npad_id); + if (controller.shared_memory_entry.assignment_mode != assignment_mode) { + controller.shared_memory_entry.assignment_mode = assignment_mode; + } + + if (!controller.device->IsConnected()) { + return; + } + + if (assignment_mode == NpadJoyAssignmentMode::Dual) { + if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft) { + DisconnectNpad(npad_id); + controller.is_dual_left_connected = true; + controller.is_dual_right_connected = false; + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true); + return; + } + if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) { + DisconnectNpad(npad_id); + controller.is_dual_left_connected = false; + controller.is_dual_right_connected = true; + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true); + return; + } + return; + } + + // This is for NpadJoyAssignmentMode::Single + + // Only JoyconDual get affected by this function + if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::JoyconDual) { + return; + } + + if (controller.is_dual_left_connected && !controller.is_dual_right_connected) { + DisconnectNpad(npad_id); + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true); + return; + } + if (!controller.is_dual_left_connected && controller.is_dual_right_connected) { + DisconnectNpad(npad_id); + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true); + return; + } + + // We have two controllers connected to the same npad_id we need to split them + const auto npad_id_2 = hid_core.GetFirstDisconnectedNpadId(); + auto& controller_2 = GetControllerFromNpadIdType(npad_id_2); + DisconnectNpad(npad_id); + if (npad_device_type == NpadJoyDeviceType::Left) { + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true); + controller_2.is_dual_left_connected = false; + controller_2.is_dual_right_connected = true; + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true); + } else { + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true); + controller_2.is_dual_left_connected = true; + controller_2.is_dual_right_connected = false; + UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true); } } -bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, - const VibrationValue& vibration_value) { - if (!connected_controllers[npad_index].is_connected || !vibrations[npad_index][device_index]) { +bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, + std::size_t device_index, + const Core::HID::VibrationValue& vibration_value) { + auto& controller = GetControllerFromNpadIdType(npad_id); + if (!controller.device->IsConnected()) { return false; } - const auto& player = Settings::values.players.GetValue()[npad_index]; - - if (!player.vibration_enabled) { - if (latest_vibration_values[npad_index][device_index].amp_low != 0.0f || - latest_vibration_values[npad_index][device_index].amp_high != 0.0f) { + if (!controller.device->IsVibrationEnabled()) { + if (controller.vibration[device_index].latest_vibration_value.low_amplitude != 0.0f || + controller.vibration[device_index].latest_vibration_value.high_amplitude != 0.0f) { // Send an empty vibration to stop any vibrations. - vibrations[npad_index][device_index]->SetRumblePlay(0.0f, 160.0f, 0.0f, 320.0f); + Core::HID::VibrationValue vibration{0.0f, 160.0f, 0.0f, 320.0f}; + controller.device->SetVibration(device_index, vibration); // Then reset the vibration value to its default value. - latest_vibration_values[npad_index][device_index] = DEFAULT_VIBRATION_VALUE; + controller.vibration[device_index].latest_vibration_value = DEFAULT_VIBRATION_VALUE; } return false; @@ -839,27 +795,25 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size const auto now = steady_clock::now(); // Filter out non-zero vibrations that are within 10ms of each other. - if ((vibration_value.amp_low != 0.0f || vibration_value.amp_high != 0.0f) && - duration_cast<milliseconds>(now - last_vibration_timepoints[npad_index][device_index]) < + if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) && + duration_cast<milliseconds>( + now - controller.vibration[device_index].last_vibration_timepoint) < milliseconds(10)) { return false; } - last_vibration_timepoints[npad_index][device_index] = now; + controller.vibration[device_index].last_vibration_timepoint = now; } - auto& vibration = vibrations[npad_index][device_index]; - const auto player_vibration_strength = static_cast<f32>(player.vibration_strength); - const auto amp_low = - std::min(vibration_value.amp_low * player_vibration_strength / 100.0f, 1.0f); - const auto amp_high = - std::min(vibration_value.amp_high * player_vibration_strength / 100.0f, 1.0f); - return vibration->SetRumblePlay(amp_low, vibration_value.freq_low, amp_high, - vibration_value.freq_high); + Core::HID::VibrationValue vibration{ + vibration_value.low_amplitude, vibration_value.low_frequency, + vibration_value.high_amplitude, vibration_value.high_frequency}; + return controller.device->SetVibration(device_index, vibration); } -void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_handle, - const VibrationValue& vibration_value) { +void Controller_NPad::VibrateController( + const Core::HID::VibrationDeviceHandle& vibration_device_handle, + const Core::HID::VibrationValue& vibration_value) { if (!IsDeviceHandleValid(vibration_device_handle)) { return; } @@ -868,42 +822,45 @@ void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_han return; } - const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id); + auto& controller = GetControllerFromHandle(vibration_device_handle); const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - if (!vibration_devices_mounted[npad_index][device_index] || - !connected_controllers[npad_index].is_connected) { + if (!controller.vibration[device_index].device_mounted || !controller.device->IsConnected()) { return; } - if (vibration_device_handle.device_index == DeviceIndex::None) { + if (vibration_device_handle.device_index == Core::HID::DeviceIndex::None) { UNREACHABLE_MSG("DeviceIndex should never be None!"); return; } // Some games try to send mismatched parameters in the device handle, block these. - if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft && - (vibration_device_handle.npad_type == NpadType::JoyconRight || - vibration_device_handle.device_index == DeviceIndex::Right)) || - (connected_controllers[npad_index].type == NPadControllerType::JoyRight && - (vibration_device_handle.npad_type == NpadType::JoyconLeft || - vibration_device_handle.device_index == DeviceIndex::Left))) { + if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft && + (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight || + vibration_device_handle.device_index == Core::HID::DeviceIndex::Right)) || + (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight && + (vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft || + vibration_device_handle.device_index == Core::HID::DeviceIndex::Left))) { return; } // Filter out vibrations with equivalent values to reduce unnecessary state changes. - if (vibration_value.amp_low == latest_vibration_values[npad_index][device_index].amp_low && - vibration_value.amp_high == latest_vibration_values[npad_index][device_index].amp_high) { + if (vibration_value.low_amplitude == + controller.vibration[device_index].latest_vibration_value.low_amplitude && + vibration_value.high_amplitude == + controller.vibration[device_index].latest_vibration_value.high_amplitude) { return; } - if (VibrateControllerAtIndex(npad_index, device_index, vibration_value)) { - latest_vibration_values[npad_index][device_index] = vibration_value; + if (VibrateControllerAtIndex(controller.device->GetNpadIdType(), device_index, + vibration_value)) { + controller.vibration[device_index].latest_vibration_value = vibration_value; } } -void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles, - const std::vector<VibrationValue>& vibration_values) { +void Controller_NPad::VibrateControllers( + const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles, + const std::vector<Core::HID::VibrationValue>& vibration_values) { if (!Settings::values.vibration_enabled.GetValue() && !permit_vibration_session_enabled) { return; } @@ -918,168 +875,285 @@ void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibrat } } -Controller_NPad::VibrationValue Controller_NPad::GetLastVibration( - const DeviceHandle& vibration_device_handle) const { +Core::HID::VibrationValue Controller_NPad::GetLastVibration( + const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { if (!IsDeviceHandleValid(vibration_device_handle)) { return {}; } - const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id); + const auto& controller = GetControllerFromHandle(vibration_device_handle); const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - return latest_vibration_values[npad_index][device_index]; + return controller.vibration[device_index].latest_vibration_value; } -void Controller_NPad::InitializeVibrationDevice(const DeviceHandle& vibration_device_handle) { +void Controller_NPad::InitializeVibrationDevice( + const Core::HID::VibrationDeviceHandle& vibration_device_handle) { if (!IsDeviceHandleValid(vibration_device_handle)) { return; } - const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id); + const auto npad_index = static_cast<Core::HID::NpadIdType>(vibration_device_handle.npad_id); const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); InitializeVibrationDeviceAtIndex(npad_index, device_index); } -void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index, +void Controller_NPad::InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index) { + auto& controller = GetControllerFromNpadIdType(npad_id); if (!Settings::values.vibration_enabled.GetValue()) { - vibration_devices_mounted[npad_index][device_index] = false; + controller.vibration[device_index].device_mounted = false; return; } - if (vibrations[npad_index][device_index]) { - vibration_devices_mounted[npad_index][device_index] = - vibrations[npad_index][device_index]->GetStatus() == 1; - } else { - vibration_devices_mounted[npad_index][device_index] = false; - } + controller.vibration[device_index].device_mounted = + controller.device->TestVibration(device_index); } void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) { permit_vibration_session_enabled = permit_vibration_session; } -bool Controller_NPad::IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const { +bool Controller_NPad::IsVibrationDeviceMounted( + const Core::HID::VibrationDeviceHandle& vibration_device_handle) const { if (!IsDeviceHandleValid(vibration_device_handle)) { return false; } - const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id); + const auto& controller = GetControllerFromHandle(vibration_device_handle); const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index); - return vibration_devices_mounted[npad_index][device_index]; + return controller.vibration[device_index].device_mounted; } -Kernel::KReadableEvent& Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) { - return styleset_changed_events[NPadIdToIndex(npad_id)]->GetReadableEvent(); +Kernel::KReadableEvent& Controller_NPad::GetStyleSetChangedEvent(Core::HID::NpadIdType npad_id) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + // Fallback to player 1 + const auto& controller = GetControllerFromNpadIdType(Core::HID::NpadIdType::Player1); + return controller.styleset_changed_event->GetReadableEvent(); + } + + const auto& controller = GetControllerFromNpadIdType(npad_id); + return controller.styleset_changed_event->GetReadableEvent(); } -void Controller_NPad::SignalStyleSetChangedEvent(u32 npad_id) const { - styleset_changed_events[NPadIdToIndex(npad_id)]->GetWritableEvent().Signal(); +void Controller_NPad::SignalStyleSetChangedEvent(Core::HID::NpadIdType npad_id) const { + const auto& controller = GetControllerFromNpadIdType(npad_id); + controller.styleset_changed_event->GetWritableEvent().Signal(); } -void Controller_NPad::AddNewControllerAt(NPadControllerType controller, std::size_t npad_index) { - UpdateControllerAt(controller, npad_index, true); +void Controller_NPad::AddNewControllerAt(Core::HID::NpadStyleIndex controller, + Core::HID::NpadIdType npad_id) { + UpdateControllerAt(controller, npad_id, true); } -void Controller_NPad::UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, - bool connected) { +void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type, + Core::HID::NpadIdType npad_id, bool connected) { + auto& controller = GetControllerFromNpadIdType(npad_id); if (!connected) { - DisconnectNpadAtIndex(npad_index); - return; - } - - if (controller == NPadControllerType::Handheld && npad_index == HANDHELD_INDEX) { - Settings::values.players.GetValue()[HANDHELD_INDEX].controller_type = - MapNPadToSettingsType(controller); - Settings::values.players.GetValue()[HANDHELD_INDEX].connected = true; - connected_controllers[HANDHELD_INDEX] = {controller, true}; - InitNewlyAddedController(HANDHELD_INDEX); + DisconnectNpad(npad_id); return; } - Settings::values.players.GetValue()[npad_index].controller_type = - MapNPadToSettingsType(controller); - Settings::values.players.GetValue()[npad_index].connected = true; - connected_controllers[npad_index] = {controller, true}; - InitNewlyAddedController(npad_index); + controller.device->SetNpadStyleIndex(type); + InitNewlyAddedController(npad_id); } -void Controller_NPad::DisconnectNpad(u32 npad_id) { - DisconnectNpadAtIndex(NPadIdToIndex(npad_id)); -} +void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + return; + } -void Controller_NPad::DisconnectNpadAtIndex(std::size_t npad_index) { - for (std::size_t device_idx = 0; device_idx < vibrations[npad_index].size(); ++device_idx) { + LOG_DEBUG(Service_HID, "Npad disconnected {}", npad_id); + auto& controller = GetControllerFromNpadIdType(npad_id); + for (std::size_t device_idx = 0; device_idx < controller.vibration.size(); ++device_idx) { // Send an empty vibration to stop any vibrations. - VibrateControllerAtIndex(npad_index, device_idx, {}); - vibration_devices_mounted[npad_index][device_idx] = false; + VibrateControllerAtIndex(npad_id, device_idx, {}); + controller.vibration[device_idx].device_mounted = false; } - Settings::values.players.GetValue()[npad_index].connected = false; - connected_controllers[npad_index].is_connected = false; - - auto& controller = shared_memory_entries[npad_index]; - controller.style_set.raw = 0; // Zero out - controller.device_type.raw = 0; - controller.system_properties.raw = 0; - controller.button_properties.raw = 0; - controller.battery_level_dual = 0; - controller.battery_level_left = 0; - controller.battery_level_right = 0; - controller.fullkey_color = {}; - controller.joycon_color = {}; - controller.assignment_mode = NpadAssignments::Dual; - controller.footer_type = AppletFooterUiType::None; + auto& shared_memory_entry = controller.shared_memory_entry; + // Don't reset shared_memory_entry.assignment_mode this value is persistent + shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out + shared_memory_entry.device_type.raw = 0; + shared_memory_entry.system_properties.raw = 0; + shared_memory_entry.button_properties.raw = 0; + shared_memory_entry.battery_level_dual = 0; + shared_memory_entry.battery_level_left = 0; + shared_memory_entry.battery_level_right = 0; + shared_memory_entry.fullkey_color = { + .attribute = ColorAttribute::NoController, + .fullkey = {}, + }; + shared_memory_entry.joycon_color = { + .attribute = ColorAttribute::NoController, + .left = {}, + .right = {}, + }; + shared_memory_entry.applet_footer.type = AppletFooterUiType::None; + + controller.is_dual_left_connected = true; + controller.is_dual_right_connected = true; + controller.is_connected = false; + controller.device->Disconnect(); + SignalStyleSetChangedEvent(npad_id); + WriteEmptyEntry(controller.shared_memory_entry); +} - SignalStyleSetChangedEvent(IndexToNPad(npad_index)); +void Controller_NPad::SetGyroscopeZeroDriftMode(Core::HID::SixAxisSensorHandle sixaxis_handle, + GyroscopeZeroDriftMode drift_mode) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + return; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + controller.gyroscope_zero_drift_mode = drift_mode; } -void Controller_NPad::SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode) { - gyroscope_zero_drift_mode = drift_mode; +Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMode( + Core::HID::SixAxisSensorHandle sixaxis_handle) const { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + // Return the default value + return GyroscopeZeroDriftMode::Standard; + } + const auto& controller = GetControllerFromHandle(sixaxis_handle); + return controller.gyroscope_zero_drift_mode; } -Controller_NPad::GyroscopeZeroDriftMode Controller_NPad::GetGyroscopeZeroDriftMode() const { - return gyroscope_zero_drift_mode; +bool Controller_NPad::IsSixAxisSensorAtRest(Core::HID::SixAxisSensorHandle sixaxis_handle) const { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + // Return the default value + return true; + } + const auto& controller = GetControllerFromHandle(sixaxis_handle); + return controller.sixaxis_at_rest; } -bool Controller_NPad::IsSixAxisSensorAtRest() const { - return sixaxis_at_rest; +void Controller_NPad::SetSixAxisEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, + bool sixaxis_status) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + return; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + controller.sixaxis_sensor_enabled = sixaxis_status; } -void Controller_NPad::SetSixAxisEnabled(bool six_axis_status) { - sixaxis_sensors_enabled = six_axis_status; +void Controller_NPad::SetSixAxisFusionEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, + bool sixaxis_fusion_status) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + return; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + controller.sixaxis_fusion_enabled = sixaxis_fusion_status; } -void Controller_NPad::SetSixAxisFusionParameters(f32 parameter1, f32 parameter2) { - sixaxis_fusion_parameter1 = parameter1; - sixaxis_fusion_parameter2 = parameter2; +void Controller_NPad::SetSixAxisFusionParameters( + Core::HID::SixAxisSensorHandle sixaxis_handle, + Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + return; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + controller.sixaxis_fusion = sixaxis_fusion_parameters; } -std::pair<f32, f32> Controller_NPad::GetSixAxisFusionParameters() { - return { - sixaxis_fusion_parameter1, - sixaxis_fusion_parameter2, - }; +Core::HID::SixAxisSensorFusionParameters Controller_NPad::GetSixAxisFusionParameters( + Core::HID::SixAxisSensorHandle sixaxis_handle) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + // Since these parameters are unknow just return zeros + return {}; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + return controller.sixaxis_fusion; } -void Controller_NPad::ResetSixAxisFusionParameters() { - sixaxis_fusion_parameter1 = 0.0f; - sixaxis_fusion_parameter2 = 0.0f; +void Controller_NPad::ResetSixAxisFusionParameters(Core::HID::SixAxisSensorHandle sixaxis_handle) { + if (!IsDeviceHandleValid(sixaxis_handle)) { + LOG_ERROR(Service_HID, "Invalid handle"); + return; + } + auto& controller = GetControllerFromHandle(sixaxis_handle); + // Since these parameters are unknow just fill with zeros + controller.sixaxis_fusion = {}; } -void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) { - const auto npad_index_1 = NPadIdToIndex(npad_id_1); - const auto npad_index_2 = NPadIdToIndex(npad_id_2); +void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, + Core::HID::NpadIdType npad_id_2) { + if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1, + npad_id_2); + return; + } + auto& controller_1 = GetControllerFromNpadIdType(npad_id_1); + auto& controller_2 = GetControllerFromNpadIdType(npad_id_2); + const auto controller_style_1 = controller_1.device->GetNpadStyleIndex(); + const auto controller_style_2 = controller_2.device->GetNpadStyleIndex(); + bool merge_controllers = false; // If the controllers at both npad indices form a pair of left and right joycons, merge them. // Otherwise, do nothing. - if ((connected_controllers[npad_index_1].type == NPadControllerType::JoyLeft && - connected_controllers[npad_index_2].type == NPadControllerType::JoyRight) || - (connected_controllers[npad_index_2].type == NPadControllerType::JoyLeft && - connected_controllers[npad_index_1].type == NPadControllerType::JoyRight)) { + if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft && + controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight) { + merge_controllers = true; + } + if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft && + controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight) { + merge_controllers = true; + } + if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight && + controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected) { + merge_controllers = true; + } + if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft && + !controller_1.is_dual_left_connected && controller_1.is_dual_right_connected) { + merge_controllers = true; + } + if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight && + controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) { + merge_controllers = true; + } + if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft && + !controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) { + merge_controllers = true; + } + if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual && + controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected && + !controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) { + merge_controllers = true; + } + if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual && + controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual && + !controller_1.is_dual_left_connected && controller_1.is_dual_right_connected && + controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) { + merge_controllers = true; + } + + if (merge_controllers) { // Disconnect the joycon at the second id and connect the dual joycon at the first index. DisconnectNpad(npad_id_2); - AddNewControllerAt(NPadControllerType::JoyDual, npad_index_1); + controller_1.is_dual_left_connected = true; + controller_1.is_dual_right_connected = true; + AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1); + return; } + LOG_WARNING(Service_HID, + "Controllers can't be merged npad_id_1:{}, npad_id_2:{}, type_1:{}, type_2:{}, " + "dual_1(left/right):{}/{}, dual_2(left/right):{}/{}", + npad_id_1, npad_id_2, controller_1.device->GetNpadStyleIndex(), + controller_2.device->GetNpadStyleIndex(), controller_1.is_dual_left_connected, + controller_1.is_dual_right_connected, controller_2.is_dual_left_connected, + controller_2.is_dual_right_connected); } void Controller_NPad::StartLRAssignmentMode() { @@ -1092,61 +1166,66 @@ void Controller_NPad::StopLRAssignmentMode() { is_in_lr_assignment_mode = false; } -bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) { - if (npad_id_1 == NPAD_HANDHELD || npad_id_2 == NPAD_HANDHELD || npad_id_1 == NPAD_UNKNOWN || - npad_id_2 == NPAD_UNKNOWN) { +bool Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, + Core::HID::NpadIdType npad_id_2) { + if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1, + npad_id_2); + return false; + } + if (npad_id_1 == Core::HID::NpadIdType::Handheld || + npad_id_2 == Core::HID::NpadIdType::Handheld || npad_id_1 == Core::HID::NpadIdType::Other || + npad_id_2 == Core::HID::NpadIdType::Other) { return true; } - const auto npad_index_1 = NPadIdToIndex(npad_id_1); - const auto npad_index_2 = NPadIdToIndex(npad_id_2); - - if (!IsControllerSupported(connected_controllers[npad_index_1].type) || - !IsControllerSupported(connected_controllers[npad_index_2].type)) { + const auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device; + const auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device; + const auto type_index_1 = controller_1->GetNpadStyleIndex(); + const auto type_index_2 = controller_2->GetNpadStyleIndex(); + const auto is_connected_1 = controller_1->IsConnected(); + const auto is_connected_2 = controller_2->IsConnected(); + + if (!IsControllerSupported(type_index_1) && is_connected_1) { + return false; + } + if (!IsControllerSupported(type_index_2) && is_connected_2) { return false; } - std::swap(connected_controllers[npad_index_1].type, connected_controllers[npad_index_2].type); - - AddNewControllerAt(connected_controllers[npad_index_1].type, npad_index_1); - AddNewControllerAt(connected_controllers[npad_index_2].type, npad_index_2); + UpdateControllerAt(type_index_2, npad_id_1, is_connected_2); + UpdateControllerAt(type_index_1, npad_id_2, is_connected_1); return true; } -Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { - if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) { - // These are controllers without led patterns - return LedPattern{0, 0, 0, 0}; - } - switch (npad_id) { - case 0: - return LedPattern{1, 0, 0, 0}; - case 1: - return LedPattern{1, 1, 0, 0}; - case 2: - return LedPattern{1, 1, 1, 0}; - case 3: - return LedPattern{1, 1, 1, 1}; - case 4: - return LedPattern{1, 0, 0, 1}; - case 5: - return LedPattern{1, 0, 1, 0}; - case 6: - return LedPattern{1, 0, 1, 1}; - case 7: - return LedPattern{0, 1, 1, 0}; - default: - return LedPattern{0, 0, 0, 0}; +Core::HID::LedPattern Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + return Core::HID::LedPattern{0, 0, 0, 0}; } + const auto& controller = GetControllerFromNpadIdType(npad_id).device; + return controller->GetLedPattern(); } -bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const { - return unintended_home_button_input_protection[NPadIdToIndex(npad_id)]; +bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled( + Core::HID::NpadIdType npad_id) const { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + // Return the default value + return false; + } + const auto& controller = GetControllerFromNpadIdType(npad_id); + return controller.unintended_home_button_input_protection; } void Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, - u32 npad_id) { - unintended_home_button_input_protection[NPadIdToIndex(npad_id)] = is_protection_enabled; + Core::HID::NpadIdType npad_id) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + return; + } + auto& controller = GetControllerFromNpadIdType(npad_id); + controller.unintended_home_button_input_protection = is_protection_enabled; } void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) { @@ -1154,49 +1233,51 @@ void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) { } void Controller_NPad::ClearAllConnectedControllers() { - for (auto& controller : connected_controllers) { - if (controller.is_connected && controller.type != NPadControllerType::None) { - controller.type = NPadControllerType::None; - controller.is_connected = false; + for (auto& controller : controller_data) { + if (controller.device->IsConnected() && + controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None) { + controller.device->Disconnect(); + controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None); } } } void Controller_NPad::DisconnectAllConnectedControllers() { - for (auto& controller : connected_controllers) { - controller.is_connected = false; + for (auto& controller : controller_data) { + controller.device->Disconnect(); } } void Controller_NPad::ConnectAllDisconnectedControllers() { - for (auto& controller : connected_controllers) { - if (controller.type != NPadControllerType::None && !controller.is_connected) { - controller.is_connected = true; + for (auto& controller : controller_data) { + if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None && + !controller.device->IsConnected()) { + controller.device->Connect(); } } } void Controller_NPad::ClearAllControllers() { - for (auto& controller : connected_controllers) { - controller.type = NPadControllerType::None; - controller.is_connected = false; + for (auto& controller : controller_data) { + controller.device->Disconnect(); + controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None); } } -u32 Controller_NPad::GetAndResetPressState() { - return press_state.exchange(0); +Core::HID::NpadButton Controller_NPad::GetAndResetPressState() { + return static_cast<Core::HID::NpadButton>(press_state.exchange(0)); } -bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const { - if (controller == NPadControllerType::Handheld) { +bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const { + if (controller == Core::HID::NpadStyleIndex::Handheld) { const bool support_handheld = std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), - NPAD_HANDHELD) != supported_npad_id_types.end(); + Core::HID::NpadIdType::Handheld) != supported_npad_id_types.end(); // Handheld is not even a supported type, lets stop here if (!support_handheld) { return false; } - // Handheld should not be supported in docked mode + // Handheld shouldn't be supported in docked mode if (Settings::values.use_docked_mode.GetValue()) { return false; } @@ -1205,20 +1286,31 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const } if (std::any_of(supported_npad_id_types.begin(), supported_npad_id_types.end(), - [](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) { + [](Core::HID::NpadIdType npad_id) { + return npad_id <= Core::HID::NpadIdType::Player8; + })) { + Core::HID::NpadStyleTag style = GetSupportedStyleSet(); switch (controller) { - case NPadControllerType::ProController: + case Core::HID::NpadStyleIndex::ProController: return style.fullkey; - case NPadControllerType::JoyDual: + case Core::HID::NpadStyleIndex::JoyconDual: return style.joycon_dual; - case NPadControllerType::JoyLeft: + case Core::HID::NpadStyleIndex::JoyconLeft: return style.joycon_left; - case NPadControllerType::JoyRight: + case Core::HID::NpadStyleIndex::JoyconRight: return style.joycon_right; - case NPadControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: return style.gamecube; - case NPadControllerType::Pokeball: + case Core::HID::NpadStyleIndex::Pokeball: return style.palma; + case Core::HID::NpadStyleIndex::NES: + return style.lark; + case Core::HID::NpadStyleIndex::SNES: + return style.lucia; + case Core::HID::NpadStyleIndex::N64: + return style.lagoon; + case Core::HID::NpadStyleIndex::SegaGenesis: + return style.lager; default: return false; } @@ -1227,4 +1319,48 @@ bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const return false; } +Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle( + const Core::HID::SixAxisSensorHandle& device_handle) { + const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); + return GetControllerFromNpadIdType(npad_id); +} + +const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle( + const Core::HID::SixAxisSensorHandle& device_handle) const { + const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); + return GetControllerFromNpadIdType(npad_id); +} + +Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle( + const Core::HID::VibrationDeviceHandle& device_handle) { + const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); + return GetControllerFromNpadIdType(npad_id); +} + +const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromHandle( + const Core::HID::VibrationDeviceHandle& device_handle) const { + const auto npad_id = static_cast<Core::HID::NpadIdType>(device_handle.npad_id); + return GetControllerFromNpadIdType(npad_id); +} + +Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromNpadIdType( + Core::HID::NpadIdType npad_id) { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + npad_id = Core::HID::NpadIdType::Player1; + } + const auto npad_index = Core::HID::NpadIdTypeToIndex(npad_id); + return controller_data[npad_index]; +} + +const Controller_NPad::NpadControllerData& Controller_NPad::GetControllerFromNpadIdType( + Core::HID::NpadIdType npad_id) const { + if (!IsNpadIdValid(npad_id)) { + LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id); + npad_id = Core::HID::NpadIdType::Player1; + } + const auto npad_index = Core::HID::NpadIdTypeToIndex(npad_id); + return controller_data[npad_index]; +} + } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h index 9ee146caf..63281cb35 100644 --- a/src/core/hle/service/hid/controllers/npad.h +++ b/src/core/hle/service/hid/controllers/npad.h @@ -11,9 +11,14 @@ #include "common/bit_field.h" #include "common/common_types.h" #include "common/quaternion.h" -#include "common/settings.h" -#include "core/frontend/input.h" +#include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedController; +enum class ControllerTriggerType; +} // namespace Core::HID namespace Kernel { class KEvent; @@ -26,12 +31,9 @@ class ServiceContext; namespace Service::HID { -constexpr u32 NPAD_HANDHELD = 32; -constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this? - class Controller_NPad final : public ControllerBase { public: - explicit Controller_NPad(Core::System& system_, + explicit Controller_NPad(Core::HID::HIDCore& hid_core_, KernelHelpers::ServiceContext& service_context_); ~Controller_NPad() override; @@ -48,60 +50,39 @@ public: void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - - enum class NPadControllerType { - None, - ProController, - Handheld, - JoyDual, - JoyLeft, - JoyRight, - GameCube, - Pokeball, - }; - - enum class NpadType : u8 { - ProController = 3, - Handheld = 4, - JoyconDual = 5, - JoyconLeft = 6, - JoyconRight = 7, - GameCube = 8, - Pokeball = 9, - MaxNpadType = 10, - }; - - enum class DeviceIndex : u8 { - Left = 0, - Right = 1, - None = 2, - MaxDeviceIndex = 3, - }; - + // This is nn::hid::GyroscopeZeroDriftMode enum class GyroscopeZeroDriftMode : u32 { Loose = 0, Standard = 1, Tight = 2, }; - enum class NpadHoldType : u64 { + // This is nn::hid::NpadJoyHoldType + enum class NpadJoyHoldType : u64 { Vertical = 0, Horizontal = 1, }; - enum class NpadAssignments : u32 { + // This is nn::hid::NpadJoyAssignmentMode + enum class NpadJoyAssignmentMode : u32 { Dual = 0, Single = 1, }; + // This is nn::hid::NpadJoyDeviceType + enum class NpadJoyDeviceType : s64 { + Left = 0, + Right = 1, + }; + + // This is nn::hid::NpadHandheldActivationMode enum class NpadHandheldActivationMode : u64 { Dual = 0, Single = 1, None = 2, }; + // This is nn::hid::NpadCommunicationMode enum class NpadCommunicationMode : u64 { Mode_5ms = 0, Mode_10ms = 1, @@ -109,74 +90,22 @@ public: Default = 3, }; - struct DeviceHandle { - NpadType npad_type; - u8 npad_id; - DeviceIndex device_index; - INSERT_PADDING_BYTES_NOINIT(1); + static constexpr Core::HID::VibrationValue DEFAULT_VIBRATION_VALUE{ + .low_amplitude = 0.0f, + .low_frequency = 160.0f, + .high_amplitude = 0.0f, + .high_frequency = 320.0f, }; - static_assert(sizeof(DeviceHandle) == 4, "DeviceHandle is an invalid size"); - struct NpadStyleSet { - union { - u32_le raw{}; - - BitField<0, 1, u32> fullkey; - BitField<1, 1, u32> handheld; - BitField<2, 1, u32> joycon_dual; - BitField<3, 1, u32> joycon_left; - BitField<4, 1, u32> joycon_right; - BitField<5, 1, u32> gamecube; - BitField<6, 1, u32> palma; - BitField<7, 1, u32> lark; - BitField<8, 1, u32> handheld_lark; - BitField<9, 1, u32> lucia; - BitField<29, 1, u32> system_ext; - BitField<30, 1, u32> system; - }; - }; - static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size"); - - struct VibrationValue { - f32 amp_low; - f32 freq_low; - f32 amp_high; - f32 freq_high; - }; - static_assert(sizeof(VibrationValue) == 0x10, "Vibration is an invalid size"); - - static constexpr VibrationValue DEFAULT_VIBRATION_VALUE{ - .amp_low = 0.0f, - .freq_low = 160.0f, - .amp_high = 0.0f, - .freq_high = 320.0f, - }; - - struct LedPattern { - explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) { - position1.Assign(light1); - position2.Assign(light2); - position3.Assign(light3); - position4.Assign(light4); - } - union { - u64 raw{}; - BitField<0, 1, u64> position1; - BitField<1, 1, u64> position2; - BitField<2, 1, u64> position3; - BitField<3, 1, u64> position4; - }; - }; - - void SetSupportedStyleSet(NpadStyleSet style_set); - NpadStyleSet GetSupportedStyleSet() const; + void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set); + Core::HID::NpadStyleTag GetSupportedStyleSet() const; void SetSupportedNpadIdTypes(u8* data, std::size_t length); void GetSupportedNpadIdTypes(u32* data, std::size_t max_length); std::size_t GetSupportedNpadIdTypesSize() const; - void SetHoldType(NpadHoldType joy_hold_type); - NpadHoldType GetHoldType() const; + void SetHoldType(NpadJoyHoldType joy_hold_type); + NpadJoyHoldType GetHoldType() const; void SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode); NpadHandheldActivationMode GetNpadHandheldActivationMode() const; @@ -184,162 +113,107 @@ public: void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_); NpadCommunicationMode GetNpadCommunicationMode() const; - void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode); + void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type, + NpadJoyAssignmentMode assignment_mode); - bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index, - const VibrationValue& vibration_value); + bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index, + const Core::HID::VibrationValue& vibration_value); - void VibrateController(const DeviceHandle& vibration_device_handle, - const VibrationValue& vibration_value); + void VibrateController(const Core::HID::VibrationDeviceHandle& vibration_device_handle, + const Core::HID::VibrationValue& vibration_value); - void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles, - const std::vector<VibrationValue>& vibration_values); + void VibrateControllers( + const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles, + const std::vector<Core::HID::VibrationValue>& vibration_values); - VibrationValue GetLastVibration(const DeviceHandle& vibration_device_handle) const; + Core::HID::VibrationValue GetLastVibration( + const Core::HID::VibrationDeviceHandle& vibration_device_handle) const; - void InitializeVibrationDevice(const DeviceHandle& vibration_device_handle); + void InitializeVibrationDevice(const Core::HID::VibrationDeviceHandle& vibration_device_handle); - void InitializeVibrationDeviceAtIndex(std::size_t npad_index, std::size_t device_index); + void InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index); void SetPermitVibrationSession(bool permit_vibration_session); - bool IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const; + bool IsVibrationDeviceMounted( + const Core::HID::VibrationDeviceHandle& vibration_device_handle) const; - Kernel::KReadableEvent& GetStyleSetChangedEvent(u32 npad_id); - void SignalStyleSetChangedEvent(u32 npad_id) const; + Kernel::KReadableEvent& GetStyleSetChangedEvent(Core::HID::NpadIdType npad_id); + void SignalStyleSetChangedEvent(Core::HID::NpadIdType npad_id) const; // Adds a new controller at an index. - void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index); + void AddNewControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id); // Adds a new controller at an index with connection status. - void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected); - - void DisconnectNpad(u32 npad_id); - void DisconnectNpadAtIndex(std::size_t index); - - void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode); - GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const; - bool IsSixAxisSensorAtRest() const; - void SetSixAxisEnabled(bool six_axis_status); - void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2); - std::pair<f32, f32> GetSixAxisFusionParameters(); - void ResetSixAxisFusionParameters(); - LedPattern GetLedPattern(u32 npad_id); - bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const; - void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id); + void UpdateControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id, + bool connected); + + void DisconnectNpad(Core::HID::NpadIdType npad_id); + + void SetGyroscopeZeroDriftMode(Core::HID::SixAxisSensorHandle sixaxis_handle, + GyroscopeZeroDriftMode drift_mode); + GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode( + Core::HID::SixAxisSensorHandle sixaxis_handle) const; + bool IsSixAxisSensorAtRest(Core::HID::SixAxisSensorHandle sixaxis_handle) const; + void SetSixAxisEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, bool sixaxis_status); + void SetSixAxisFusionEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, + bool sixaxis_fusion_status); + void SetSixAxisFusionParameters( + Core::HID::SixAxisSensorHandle sixaxis_handle, + Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters); + Core::HID::SixAxisSensorFusionParameters GetSixAxisFusionParameters( + Core::HID::SixAxisSensorHandle sixaxis_handle); + void ResetSixAxisFusionParameters(Core::HID::SixAxisSensorHandle sixaxis_handle); + Core::HID::LedPattern GetLedPattern(Core::HID::NpadIdType npad_id); + bool IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id) const; + void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, + Core::HID::NpadIdType npad_id); void SetAnalogStickUseCenterClamp(bool use_center_clamp); void ClearAllConnectedControllers(); void DisconnectAllConnectedControllers(); void ConnectAllDisconnectedControllers(); void ClearAllControllers(); - void MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2); + void MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2); void StartLRAssignmentMode(); void StopLRAssignmentMode(); - bool SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2); + bool SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2); // Logical OR for all buttons presses on all controllers // Specifically for cheat engine and other features. - u32 GetAndResetPressState(); + Core::HID::NpadButton GetAndResetPressState(); - static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type); - static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type); - static std::size_t NPadIdToIndex(u32 npad_id); - static u32 IndexToNPad(std::size_t index); - static bool IsNpadIdValid(u32 npad_id); - static bool IsDeviceHandleValid(const DeviceHandle& device_handle); + static bool IsNpadIdValid(Core::HID::NpadIdType npad_id); + static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle); + static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle); private: - struct CommonHeader { - s64_le timestamp; - s64_le total_entry_count; - s64_le last_entry_index; - s64_le entry_count; - }; - static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size"); - - enum class ColorAttributes : u32_le { + // This is nn::hid::detail::ColorAttribute + enum class ColorAttribute : u32 { Ok = 0, ReadError = 1, NoController = 2, }; - static_assert(sizeof(ColorAttributes) == 4, "ColorAttributes is an invalid size"); + static_assert(sizeof(ColorAttribute) == 4, "ColorAttribute is an invalid size"); - struct ControllerColor { - u32_le body; - u32_le button; + // This is nn::hid::detail::NpadFullKeyColorState + struct NpadFullKeyColorState { + ColorAttribute attribute; + Core::HID::NpadControllerColor fullkey; }; - static_assert(sizeof(ControllerColor) == 8, "ControllerColor is an invalid size"); + static_assert(sizeof(NpadFullKeyColorState) == 0xC, "NpadFullKeyColorState is an invalid size"); - struct FullKeyColor { - ColorAttributes attribute; - ControllerColor fullkey; + // This is nn::hid::detail::NpadJoyColorState + struct NpadJoyColorState { + ColorAttribute attribute; + Core::HID::NpadControllerColor left; + Core::HID::NpadControllerColor right; }; - static_assert(sizeof(FullKeyColor) == 0xC, "FullKeyColor is an invalid size"); + static_assert(sizeof(NpadJoyColorState) == 0x14, "NpadJoyColorState is an invalid size"); - struct JoyconColor { - ColorAttributes attribute; - ControllerColor left; - ControllerColor right; - }; - static_assert(sizeof(JoyconColor) == 0x14, "JoyconColor is an invalid size"); - - struct ControllerPadState { - union { - u64_le raw{}; - // Button states - BitField<0, 1, u64> a; - BitField<1, 1, u64> b; - BitField<2, 1, u64> x; - BitField<3, 1, u64> y; - BitField<4, 1, u64> l_stick; - BitField<5, 1, u64> r_stick; - BitField<6, 1, u64> l; - BitField<7, 1, u64> r; - BitField<8, 1, u64> zl; - BitField<9, 1, u64> zr; - BitField<10, 1, u64> plus; - BitField<11, 1, u64> minus; - - // D-Pad - BitField<12, 1, u64> d_left; - BitField<13, 1, u64> d_up; - BitField<14, 1, u64> d_right; - BitField<15, 1, u64> d_down; - - // Left JoyStick - BitField<16, 1, u64> l_stick_left; - BitField<17, 1, u64> l_stick_up; - BitField<18, 1, u64> l_stick_right; - BitField<19, 1, u64> l_stick_down; - - // Right JoyStick - BitField<20, 1, u64> r_stick_left; - BitField<21, 1, u64> r_stick_up; - BitField<22, 1, u64> r_stick_right; - BitField<23, 1, u64> r_stick_down; - - // Not always active? - BitField<24, 1, u64> left_sl; - BitField<25, 1, u64> left_sr; - - BitField<26, 1, u64> right_sl; - BitField<27, 1, u64> right_sr; - - BitField<28, 1, u64> palma; - BitField<30, 1, u64> handheld_left_b; - }; - }; - static_assert(sizeof(ControllerPadState) == 8, "ControllerPadState is an invalid size"); - - struct AnalogPosition { - s32_le x; - s32_le y; - }; - static_assert(sizeof(AnalogPosition) == 8, "AnalogPosition is an invalid size"); - - struct ConnectionState { + // This is nn::hid::NpadAttribute + struct NpadAttribute { union { - u32_le raw{}; + u32 raw{}; BitField<0, 1, u32> is_connected; BitField<1, 1, u32> is_wired; BitField<2, 1, u32> is_left_connected; @@ -348,79 +222,60 @@ private: BitField<5, 1, u32> is_right_wired; }; }; - static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size"); - - struct ControllerPad { - ControllerPadState pad_states; - AnalogPosition l_stick; - AnalogPosition r_stick; - }; - static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size"); - - struct GenericStates { - s64_le timestamp; - s64_le timestamp2; - ControllerPad pad; - ConnectionState connection_status; - }; - static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size"); - - struct NPadGeneric { - CommonHeader common; - std::array<GenericStates, 17> npad; + static_assert(sizeof(NpadAttribute) == 4, "NpadAttribute is an invalid size"); + + // This is nn::hid::NpadFullKeyState + // This is nn::hid::NpadHandheldState + // This is nn::hid::NpadJoyDualState + // This is nn::hid::NpadJoyLeftState + // This is nn::hid::NpadJoyRightState + // This is nn::hid::NpadPalmaState + // This is nn::hid::NpadSystemExtState + struct NPadGenericState { + s64_le sampling_number; + Core::HID::NpadButtonState npad_buttons; + Core::HID::AnalogStickState l_stick; + Core::HID::AnalogStickState r_stick; + NpadAttribute connection_status; + INSERT_PADDING_BYTES(4); // Reserved }; - static_assert(sizeof(NPadGeneric) == 0x350, "NPadGeneric is an invalid size"); + static_assert(sizeof(NPadGenericState) == 0x28, "NPadGenericState is an invalid size"); - struct SixAxisAttributes { + // This is nn::hid::SixAxisSensorAttribute + struct SixAxisSensorAttribute { union { - u32_le raw{}; + u32 raw{}; BitField<0, 1, u32> is_connected; BitField<1, 1, u32> is_interpolated; }; }; - static_assert(sizeof(SixAxisAttributes) == 4, "SixAxisAttributes is an invalid size"); + static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an invalid size"); - struct SixAxisStates { - s64_le timestamp{}; - INSERT_PADDING_WORDS(2); - s64_le timestamp2{}; + // This is nn::hid::SixAxisSensorState + struct SixAxisSensorState { + s64 delta_time{}; + s64 sampling_number{}; Common::Vec3f accel{}; Common::Vec3f gyro{}; Common::Vec3f rotation{}; std::array<Common::Vec3f, 3> orientation{}; - SixAxisAttributes attribute; + SixAxisSensorAttribute attribute; INSERT_PADDING_BYTES(4); // Reserved }; - static_assert(sizeof(SixAxisStates) == 0x68, "SixAxisStates is an invalid size"); - - struct SixAxisGeneric { - CommonHeader common{}; - std::array<SixAxisStates, 17> sixaxis{}; - }; - static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size"); + static_assert(sizeof(SixAxisSensorState) == 0x60, "SixAxisSensorState is an invalid size"); - struct TriggerState { - s64_le timestamp{}; - s64_le timestamp2{}; - s32_le l_analog{}; - s32_le r_analog{}; + // This is nn::hid::server::NpadGcTriggerState + struct NpadGcTriggerState { + s64 sampling_number{}; + s32 l_analog{}; + s32 r_analog{}; }; - static_assert(sizeof(TriggerState) == 0x18, "TriggerState is an invalid size"); - - struct TriggerGeneric { - INSERT_PADDING_BYTES(0x4); - s64_le timestamp; - INSERT_PADDING_BYTES(0x4); - s64_le total_entry_count; - s64_le last_entry_index; - s64_le entry_count; - std::array<TriggerState, 17> trigger{}; - }; - static_assert(sizeof(TriggerGeneric) == 0x1C8, "TriggerGeneric is an invalid size"); + static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size"); + // This is nn::hid::NpadSystemProperties struct NPadSystemProperties { union { - s64_le raw{}; + s64 raw{}; BitField<0, 1, s64> is_charging_joy_dual; BitField<1, 1, s64> is_charging_joy_left; BitField<2, 1, s64> is_charging_joy_right; @@ -438,17 +293,20 @@ private: }; static_assert(sizeof(NPadSystemProperties) == 0x8, "NPadSystemProperties is an invalid size"); - struct NPadButtonProperties { + // This is nn::hid::NpadSystemButtonProperties + struct NpadSystemButtonProperties { union { - s32_le raw{}; + s32 raw{}; BitField<0, 1, s32> is_home_button_protection_enabled; }; }; - static_assert(sizeof(NPadButtonProperties) == 0x4, "NPadButtonProperties is an invalid size"); + static_assert(sizeof(NpadSystemButtonProperties) == 0x4, + "NPadButtonProperties is an invalid size"); - struct NPadDevice { + // This is nn::hid::system::DeviceType + struct DeviceType { union { - u32_le raw{}; + u32 raw{}; BitField<0, 1, s32> fullkey; BitField<1, 1, s32> debug_pad; BitField<2, 1, s32> handheld_left; @@ -465,26 +323,29 @@ private: BitField<13, 1, s32> handheld_lark_nes_left; BitField<14, 1, s32> handheld_lark_nes_right; BitField<15, 1, s32> lucia; + BitField<16, 1, s32> lagon; + BitField<17, 1, s32> lager; BitField<31, 1, s32> system; }; }; - struct MotionDevice { - Common::Vec3f accel; - Common::Vec3f gyro; - Common::Vec3f rotation; - std::array<Common::Vec3f, 3> orientation; - Common::Quaternion<f32> quaternion; - }; - - struct NfcXcdHandle { - INSERT_PADDING_BYTES(0x60); + // This is nn::hid::detail::NfcXcdDeviceHandleStateImpl + struct NfcXcdDeviceHandleStateImpl { + u64 handle; + bool is_available; + bool is_activated; + INSERT_PADDING_BYTES(0x6); // Reserved + u64 sampling_number; }; + static_assert(sizeof(NfcXcdDeviceHandleStateImpl) == 0x18, + "NfcXcdDeviceHandleStateImpl is an invalid size"); + // This is nn::hid::system::AppletFooterUiAttributesSet struct AppletFooterUiAttributes { INSERT_PADDING_BYTES(0x4); }; + // This is nn::hid::system::AppletFooterUiType enum class AppletFooterUiType : u8 { None = 0, HandheldNone = 1, @@ -510,95 +371,153 @@ private: Lagon = 21, }; - struct NPadEntry { - NpadStyleSet style_set; - NpadAssignments assignment_mode; - FullKeyColor fullkey_color; - JoyconColor joycon_color; - - NPadGeneric fullkey_states; - NPadGeneric handheld_states; - NPadGeneric joy_dual_states; - NPadGeneric joy_left_states; - NPadGeneric joy_right_states; - NPadGeneric palma_states; - NPadGeneric system_ext_states; - SixAxisGeneric sixaxis_fullkey; - SixAxisGeneric sixaxis_handheld; - SixAxisGeneric sixaxis_dual_left; - SixAxisGeneric sixaxis_dual_right; - SixAxisGeneric sixaxis_left; - SixAxisGeneric sixaxis_right; - NPadDevice device_type; - INSERT_PADDING_BYTES(0x4); // reserved + struct AppletFooterUi { + AppletFooterUiAttributes attributes; + AppletFooterUiType type; + INSERT_PADDING_BYTES(0x5B); // Reserved + }; + static_assert(sizeof(AppletFooterUi) == 0x60, "AppletFooterUi is an invalid size"); + + // This is nn::hid::NpadLarkType + enum class NpadLarkType : u32 { + Invalid, + H1, + H2, + NL, + NR, + }; + + // This is nn::hid::NpadLuciaType + enum class NpadLuciaType : u32 { + Invalid, + J, + E, + U, + }; + + // This is nn::hid::NpadLagonType + enum class NpadLagonType : u32 { + Invalid, + }; + + // This is nn::hid::NpadLagerType + enum class NpadLagerType : u32 { + Invalid, + J, + E, + U, + }; + + // This is nn::hid::detail::NpadInternalState + struct NpadInternalState { + Core::HID::NpadStyleTag style_tag; + NpadJoyAssignmentMode assignment_mode; + NpadFullKeyColorState fullkey_color; + NpadJoyColorState joycon_color; + Lifo<NPadGenericState, hid_entry_count> fullkey_lifo; + Lifo<NPadGenericState, hid_entry_count> handheld_lifo; + Lifo<NPadGenericState, hid_entry_count> joy_dual_lifo; + Lifo<NPadGenericState, hid_entry_count> joy_left_lifo; + Lifo<NPadGenericState, hid_entry_count> joy_right_lifo; + Lifo<NPadGenericState, hid_entry_count> palma_lifo; + Lifo<NPadGenericState, hid_entry_count> system_ext_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_fullkey_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_handheld_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_left_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_right_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_left_lifo; + Lifo<SixAxisSensorState, hid_entry_count> sixaxis_right_lifo; + DeviceType device_type; + INSERT_PADDING_BYTES(0x4); // Reserved NPadSystemProperties system_properties; - NPadButtonProperties button_properties; - u32 battery_level_dual; - u32 battery_level_left; - u32 battery_level_right; - AppletFooterUiAttributes footer_attributes; - AppletFooterUiType footer_type; - // nfc_states needs to be checked switchbrew does not match with HW - NfcXcdHandle nfc_states; - INSERT_PADDING_BYTES(0x8); // Mutex - TriggerGeneric gc_trigger_states; - INSERT_PADDING_BYTES(0xc1f); - }; - static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size"); - - struct ControllerHolder { - NPadControllerType type; - bool is_connected; - }; - - void InitNewlyAddedController(std::size_t controller_idx); - bool IsControllerSupported(NPadControllerType controller) const; - void RequestPadStateUpdate(u32 npad_id); - - std::atomic<u32> press_state{}; - - NpadStyleSet style{}; - std::array<NPadEntry, 10> shared_memory_entries{}; - using ButtonArray = std::array< - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>, - 10>; - using StickArray = std::array< - std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>, - 10>; - using VibrationArray = std::array<std::array<std::unique_ptr<Input::VibrationDevice>, - Settings::NativeVibration::NUM_VIBRATIONS_HID>, - 10>; - using MotionArray = std::array< - std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>, - 10>; - + NpadSystemButtonProperties button_properties; + Core::HID::NpadBatteryLevel battery_level_dual; + Core::HID::NpadBatteryLevel battery_level_left; + Core::HID::NpadBatteryLevel battery_level_right; + union { + Lifo<NfcXcdDeviceHandleStateImpl, 0x2> nfc_xcd_device_lifo{}; + AppletFooterUi applet_footer; + }; + INSERT_PADDING_BYTES(0x20); // Unknown + Lifo<NpadGcTriggerState, hid_entry_count> gc_trigger_lifo; + NpadLarkType lark_type_l_and_main; + NpadLarkType lark_type_r; + NpadLuciaType lucia_type; + NpadLagonType lagon_type; + NpadLagerType lager_type; + // FW 13.x Investigate there is some sort of bitflag related to joycons + INSERT_PADDING_BYTES(0x4); + INSERT_PADDING_BYTES(0xc08); // Unknown + }; + static_assert(sizeof(NpadInternalState) == 0x5000, "NpadInternalState is an invalid size"); + + struct VibrationData { + bool device_mounted{}; + Core::HID::VibrationValue latest_vibration_value{}; + std::chrono::steady_clock::time_point last_vibration_timepoint{}; + }; + + struct NpadControllerData { + Core::HID::EmulatedController* device; + Kernel::KEvent* styleset_changed_event{}; + NpadInternalState shared_memory_entry{}; + + std::array<VibrationData, 2> vibration{}; + bool unintended_home_button_input_protection{}; + bool is_connected{}; + + // Dual joycons can have only one side connected + bool is_dual_left_connected{true}; + bool is_dual_right_connected{true}; + + // Motion parameters + bool sixaxis_at_rest{true}; + bool sixaxis_sensor_enabled{true}; + bool sixaxis_fusion_enabled{false}; + Core::HID::SixAxisSensorFusionParameters sixaxis_fusion{}; + GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard}; + + // Current pad state + NPadGenericState npad_pad_state{}; + NPadGenericState npad_libnx_state{}; + NpadGcTriggerState npad_trigger_state{}; + SixAxisSensorState sixaxis_fullkey_state{}; + SixAxisSensorState sixaxis_handheld_state{}; + SixAxisSensorState sixaxis_dual_left_state{}; + SixAxisSensorState sixaxis_dual_right_state{}; + SixAxisSensorState sixaxis_left_lifo_state{}; + SixAxisSensorState sixaxis_right_lifo_state{}; + int callback_key; + }; + + void ControllerUpdate(Core::HID::ControllerTriggerType type, std::size_t controller_idx); + void InitNewlyAddedController(Core::HID::NpadIdType npad_id); + bool IsControllerSupported(Core::HID::NpadStyleIndex controller) const; + void RequestPadStateUpdate(Core::HID::NpadIdType npad_id); + void WriteEmptyEntry(NpadInternalState& npad); + + NpadControllerData& GetControllerFromHandle( + const Core::HID::SixAxisSensorHandle& device_handle); + const NpadControllerData& GetControllerFromHandle( + const Core::HID::SixAxisSensorHandle& device_handle) const; + NpadControllerData& GetControllerFromHandle( + const Core::HID::VibrationDeviceHandle& device_handle); + const NpadControllerData& GetControllerFromHandle( + const Core::HID::VibrationDeviceHandle& device_handle) const; + NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id); + const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const; + + std::atomic<u64> press_state{}; + + std::array<NpadControllerData, 10> controller_data{}; KernelHelpers::ServiceContext& service_context; std::mutex mutex; - ButtonArray buttons; - StickArray sticks; - VibrationArray vibrations; - MotionArray motions; - std::vector<u32> supported_npad_id_types{}; - NpadHoldType hold_type{NpadHoldType::Vertical}; + std::vector<Core::HID::NpadIdType> supported_npad_id_types{}; + NpadJoyHoldType hold_type{NpadJoyHoldType::Vertical}; NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual}; NpadCommunicationMode communication_mode{NpadCommunicationMode::Default}; - // Each controller should have their own styleset changed event - std::array<Kernel::KEvent*, 10> styleset_changed_events{}; - std::array<std::array<std::chrono::steady_clock::time_point, 2>, 10> - last_vibration_timepoints{}; - std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{}; bool permit_vibration_session_enabled{false}; - std::array<std::array<bool, 2>, 10> vibration_devices_mounted{}; - std::array<ControllerHolder, 10> connected_controllers{}; - std::array<bool, 10> unintended_home_button_input_protection{}; bool analog_stick_use_center_clamp{}; - GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard}; - bool sixaxis_sensors_enabled{true}; - f32 sixaxis_fusion_parameter1{}; - f32 sixaxis_fusion_parameter2{}; - bool sixaxis_at_rest{true}; - std::array<ControllerPad, 10> npad_pad_states{}; - std::array<TriggerState, 10> npad_trigger_states{}; bool is_in_lr_assignment_mode{false}; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/stubbed.cpp b/src/core/hle/service/hid/controllers/stubbed.cpp index 772c20453..b7d7a5756 100644 --- a/src/core/hle/service/hid/controllers/stubbed.cpp +++ b/src/core/hle/service/hid/controllers/stubbed.cpp @@ -5,11 +5,12 @@ #include <cstring> #include "common/common_types.h" #include "core/core_timing.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/stubbed.h" namespace Service::HID { -Controller_Stubbed::Controller_Stubbed(Core::System& system_) : ControllerBase{system_} {} +Controller_Stubbed::Controller_Stubbed(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} Controller_Stubbed::~Controller_Stubbed() = default; void Controller_Stubbed::OnInit() {} @@ -31,10 +32,9 @@ void Controller_Stubbed::OnUpdate(const Core::Timing::CoreTiming& core_timing, u std::memcpy(data + common_offset, &header, sizeof(CommonHeader)); } -void Controller_Stubbed::OnLoadInputDevices() {} - void Controller_Stubbed::SetCommonHeaderOffset(std::size_t off) { common_offset = off; smart_update = true; } + } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/stubbed.h b/src/core/hle/service/hid/controllers/stubbed.h index 21092af0d..0044a4efa 100644 --- a/src/core/hle/service/hid/controllers/stubbed.h +++ b/src/core/hle/service/hid/controllers/stubbed.h @@ -10,7 +10,7 @@ namespace Service::HID { class Controller_Stubbed final : public ControllerBase { public: - explicit Controller_Stubbed(Core::System& system_); + explicit Controller_Stubbed(Core::HID::HIDCore& hid_core_); ~Controller_Stubbed() override; // Called when the controller is initialized @@ -22,12 +22,17 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - void SetCommonHeaderOffset(std::size_t off); private: + struct CommonHeader { + s64 timestamp; + s64 total_entry_count; + s64 last_entry_index; + s64 entry_count; + }; + static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size"); + bool smart_update{}; std::size_t common_offset{}; }; diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp index 6ef17acc5..48978e5c6 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.cpp +++ b/src/core/hle/service/hid/controllers/touchscreen.cpp @@ -7,72 +7,82 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "common/settings.h" +#include "core/core.h" #include "core/core_timing.h" #include "core/frontend/emu_window.h" -#include "core/frontend/input.h" +#include "core/hid/emulated_console.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/touchscreen.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400; -Controller_Touchscreen::Controller_Touchscreen(Core::System& system_) : ControllerBase{system_} {} +Controller_Touchscreen::Controller_Touchscreen(Core::HID::HIDCore& hid_core_) + : ControllerBase{hid_core_} { + console = hid_core.GetEmulatedConsole(); +} + Controller_Touchscreen::~Controller_Touchscreen() = default; -void Controller_Touchscreen::OnInit() { - for (std::size_t id = 0; id < MAX_FINGERS; ++id) { - mouse_finger_id[id] = MAX_FINGERS; - keyboard_finger_id[id] = MAX_FINGERS; - udp_finger_id[id] = MAX_FINGERS; - } -} +void Controller_Touchscreen::OnInit() {} void Controller_Touchscreen::OnRelease() {} void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - shared_memory.header.timestamp = core_timing.GetCPUTicks(); - shared_memory.header.total_entry_count = 17; + touch_screen_lifo.timestamp = core_timing.GetCPUTicks(); if (!IsControllerActivated()) { - shared_memory.header.entry_count = 0; - shared_memory.header.last_entry_index = 0; + touch_screen_lifo.buffer_count = 0; + touch_screen_lifo.buffer_tail = 0; + std::memcpy(data, &touch_screen_lifo, sizeof(touch_screen_lifo)); return; } - shared_memory.header.entry_count = 16; - const auto& last_entry = - shared_memory.shared_memory_entries[shared_memory.header.last_entry_index]; - shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17; - auto& cur_entry = shared_memory.shared_memory_entries[shared_memory.header.last_entry_index]; + const auto touch_status = console->GetTouch(); + for (std::size_t id = 0; id < MAX_FINGERS; id++) { + const auto& current_touch = touch_status[id]; + auto& finger = fingers[id]; + finger.position = current_touch.position; + finger.id = current_touch.id; - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; + if (finger.attribute.start_touch) { + finger.attribute.raw = 0; + continue; + } - const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); - const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); - for (std::size_t id = 0; id < mouse_status.size(); ++id) { - mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); - udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); - } + if (finger.attribute.end_touch) { + finger.attribute.raw = 0; + finger.pressed = false; + continue; + } + + if (!finger.pressed && current_touch.pressed) { + finger.attribute.start_touch.Assign(1); + finger.pressed = true; + continue; + } - if (Settings::values.use_touch_from_button) { - const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); - for (std::size_t id = 0; id < mouse_status.size(); ++id) { - keyboard_finger_id[id] = - UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); + if (finger.pressed && !current_touch.pressed) { + finger.attribute.raw = 0; + finger.attribute.end_touch.Assign(1); } } - std::array<Finger, 16> active_fingers; + std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers; const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), [](const auto& finger) { return finger.pressed; }); const auto active_fingers_count = static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); const u64 tick = core_timing.GetCPUTicks(); - cur_entry.entry_count = static_cast<s32_le>(active_fingers_count); + const auto& last_entry = touch_screen_lifo.ReadCurrentEntry().state; + + next_state.sampling_number = last_entry.sampling_number + 1; + next_state.entry_count = static_cast<s32>(active_fingers_count); + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { - auto& touch_entry = cur_entry.states[id]; + auto& touch_entry = next_state.states[id]; if (id < active_fingers_count) { const auto& [active_x, active_y] = active_fingers[id].position; touch_entry.position = { @@ -97,66 +107,9 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin touch_entry.finger = 0; } } - std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory)); -} - -void Controller_Touchscreen::OnLoadInputDevices() { - touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); - touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); - touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); -} - -std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const { - // Dont assign any touch input to a finger if disabled - if (!Settings::values.touchscreen.enabled) { - return std::nullopt; - } - std::size_t first_free_id = 0; - while (first_free_id < MAX_FINGERS) { - if (!fingers[first_free_id].pressed) { - return first_free_id; - } else { - first_free_id++; - } - } - return std::nullopt; -} - -std::size_t Controller_Touchscreen::UpdateTouchInputEvent( - const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { - const auto& [x, y, pressed] = touch_input; - if (finger_id > MAX_FINGERS) { - LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id); - return MAX_FINGERS; - } - if (pressed) { - Attributes attribute{}; - if (finger_id == MAX_FINGERS) { - const auto first_free_id = GetUnusedFingerID(); - if (!first_free_id) { - // Invalid finger id do nothing - return MAX_FINGERS; - } - finger_id = first_free_id.value(); - fingers[finger_id].pressed = true; - fingers[finger_id].id = static_cast<u32_le>(finger_id); - attribute.start_touch.Assign(1); - } - fingers[finger_id].position = {x, y}; - fingers[finger_id].attribute = attribute; - return finger_id; - } - - if (finger_id != MAX_FINGERS) { - if (!fingers[finger_id].attribute.end_touch) { - fingers[finger_id].attribute.end_touch.Assign(1); - fingers[finger_id].attribute.start_touch.Assign(0); - return finger_id; - } - fingers[finger_id].pressed = false; - } - return MAX_FINGERS; + touch_screen_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &touch_screen_lifo, sizeof(touch_screen_lifo)); } } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/touchscreen.h b/src/core/hle/service/hid/controllers/touchscreen.h index 8e9b40c0a..708dde4f0 100644 --- a/src/core/hle/service/hid/controllers/touchscreen.h +++ b/src/core/hle/service/hid/controllers/touchscreen.h @@ -9,18 +9,25 @@ #include "common/common_types.h" #include "common/point.h" #include "common/swap.h" -#include "core/frontend/input.h" +#include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" + +namespace Core::HID { +class EmulatedConsole; +} // namespace Core::HID namespace Service::HID { class Controller_Touchscreen final : public ControllerBase { public: + // This is nn::hid::TouchScreenModeForNx enum class TouchScreenModeForNx : u8 { UseSystemSetting, Finger, Heat2, }; + // This is nn::hid::TouchScreenConfigurationForNx struct TouchScreenConfigurationForNx { TouchScreenModeForNx mode; INSERT_PADDING_BYTES_NOINIT(0x7); @@ -29,7 +36,7 @@ public: static_assert(sizeof(TouchScreenConfigurationForNx) == 0x17, "TouchScreenConfigurationForNx is an invalid size"); - explicit Controller_Touchscreen(Core::System& system_); + explicit Controller_Touchscreen(Core::HID::HIDCore& hid_core_); ~Controller_Touchscreen() override; // Called when the controller is initialized @@ -41,73 +48,24 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: static constexpr std::size_t MAX_FINGERS = 16; - // Returns an unused finger id, if there is no fingers available std::nullopt will be returned - std::optional<std::size_t> GetUnusedFingerID() const; - - // If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no - // changes will be made. Updates the coordinates if the finger id it's already set. If the touch - // ends delays the output by one frame to set the end_touch flag before finally freeing the - // finger id - std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, - std::size_t finger_id); - - struct Attributes { - union { - u32 raw{}; - BitField<0, 1, u32> start_touch; - BitField<1, 1, u32> end_touch; - }; - }; - static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size"); - - struct TouchState { - u64_le delta_time; - Attributes attribute; - u32_le finger; - Common::Point<u32_le> position; - u32_le diameter_x; - u32_le diameter_y; - u32_le rotation_angle; + // This is nn::hid::TouchScreenState + struct TouchScreenState { + s64 sampling_number; + s32 entry_count; + INSERT_PADDING_BYTES(4); // Reserved + std::array<Core::HID::TouchState, MAX_FINGERS> states; }; - static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size"); + static_assert(sizeof(TouchScreenState) == 0x290, "TouchScreenState is an invalid size"); - struct TouchScreenEntry { - s64_le sampling_number; - s64_le sampling_number2; - s32_le entry_count; - std::array<TouchState, MAX_FINGERS> states; - }; - static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size"); - - struct TouchScreenSharedMemory { - CommonHeader header; - std::array<TouchScreenEntry, 17> shared_memory_entries{}; - INSERT_PADDING_BYTES(0x3c8); - }; - static_assert(sizeof(TouchScreenSharedMemory) == 0x3000, - "TouchScreenSharedMemory is an invalid size"); - - struct Finger { - u64_le last_touch{}; - Common::Point<float> position; - u32_le id{}; - bool pressed{}; - Attributes attribute; - }; + // This is nn::hid::detail::TouchScreenLifo + Lifo<TouchScreenState, hid_entry_count> touch_screen_lifo{}; + static_assert(sizeof(touch_screen_lifo) == 0x2C38, "touch_screen_lifo is an invalid size"); + TouchScreenState next_state{}; - TouchScreenSharedMemory shared_memory{}; - std::unique_ptr<Input::TouchDevice> touch_mouse_device; - std::unique_ptr<Input::TouchDevice> touch_udp_device; - std::unique_ptr<Input::TouchDevice> touch_btn_device; - std::array<std::size_t, MAX_FINGERS> mouse_finger_id; - std::array<std::size_t, MAX_FINGERS> keyboard_finger_id; - std::array<std::size_t, MAX_FINGERS> udp_finger_id; - std::array<Finger, MAX_FINGERS> fingers; + std::array<Core::HID::TouchFinger, MAX_FINGERS> fingers; + Core::HID::EmulatedConsole* console; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/xpad.cpp b/src/core/hle/service/hid/controllers/xpad.cpp index 41dc22cf9..e4da16466 100644 --- a/src/core/hle/service/hid/controllers/xpad.cpp +++ b/src/core/hle/service/hid/controllers/xpad.cpp @@ -5,12 +5,13 @@ #include <cstring> #include "common/common_types.h" #include "core/core_timing.h" +#include "core/hid/hid_core.h" #include "core/hle/service/hid/controllers/xpad.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C00; -Controller_XPad::Controller_XPad(Core::System& system_) : ControllerBase{system_} {} +Controller_XPad::Controller_XPad(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {} Controller_XPad::~Controller_XPad() = default; void Controller_XPad::OnInit() {} @@ -19,28 +20,19 @@ void Controller_XPad::OnRelease() {} void Controller_XPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) { - for (auto& xpad_entry : shared_memory.shared_memory_entries) { - xpad_entry.header.timestamp = core_timing.GetCPUTicks(); - xpad_entry.header.total_entry_count = 17; - - if (!IsControllerActivated()) { - xpad_entry.header.entry_count = 0; - xpad_entry.header.last_entry_index = 0; - return; - } - xpad_entry.header.entry_count = 16; - - const auto& last_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index]; - xpad_entry.header.last_entry_index = (xpad_entry.header.last_entry_index + 1) % 17; - auto& cur_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index]; - - cur_entry.sampling_number = last_entry.sampling_number + 1; - cur_entry.sampling_number2 = cur_entry.sampling_number; + if (!IsControllerActivated()) { + basic_xpad_lifo.buffer_count = 0; + basic_xpad_lifo.buffer_tail = 0; + std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo)); + return; } + + const auto& last_entry = basic_xpad_lifo.ReadCurrentEntry().state; + next_state.sampling_number = last_entry.sampling_number + 1; // TODO(ogniK): Update xpad states - std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); + basic_xpad_lifo.WriteNextEntry(next_state); + std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo)); } -void Controller_XPad::OnLoadInputDevices() {} } // namespace Service::HID diff --git a/src/core/hle/service/hid/controllers/xpad.h b/src/core/hle/service/hid/controllers/xpad.h index f9ab5facf..ba8db8d9d 100644 --- a/src/core/hle/service/hid/controllers/xpad.h +++ b/src/core/hle/service/hid/controllers/xpad.h @@ -8,12 +8,14 @@ #include "common/common_funcs.h" #include "common/common_types.h" #include "common/swap.h" +#include "core/hid/hid_types.h" #include "core/hle/service/hid/controllers/controller_base.h" +#include "core/hle/service/hid/ring_lifo.h" namespace Service::HID { class Controller_XPad final : public ControllerBase { public: - explicit Controller_XPad(Core::System& system_); + explicit Controller_XPad(Core::HID::HIDCore& hid_core_); ~Controller_XPad() override; // Called when the controller is initialized @@ -25,13 +27,11 @@ public: // When the controller is requesting an update for the shared memory void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override; - // Called when input devices should be loaded - void OnLoadInputDevices() override; - private: - struct Attributes { + // This is nn::hid::BasicXpadAttributeSet + struct BasicXpadAttributeSet { union { - u32_le raw{}; + u32 raw{}; BitField<0, 1, u32> is_connected; BitField<1, 1, u32> is_wired; BitField<2, 1, u32> is_left_connected; @@ -40,11 +40,12 @@ private: BitField<5, 1, u32> is_right_wired; }; }; - static_assert(sizeof(Attributes) == 4, "Attributes is an invalid size"); + static_assert(sizeof(BasicXpadAttributeSet) == 4, "BasicXpadAttributeSet is an invalid size"); - struct Buttons { + // This is nn::hid::BasicXpadButtonSet + struct BasicXpadButtonSet { union { - u32_le raw{}; + u32 raw{}; // Button states BitField<0, 1, u32> a; BitField<1, 1, u32> b; @@ -88,35 +89,21 @@ private: BitField<30, 1, u32> handheld_left_b; }; }; - static_assert(sizeof(Buttons) == 4, "Buttons is an invalid size"); - - struct AnalogStick { - s32_le x; - s32_le y; - }; - static_assert(sizeof(AnalogStick) == 0x8, "AnalogStick is an invalid size"); - - struct XPadState { - s64_le sampling_number; - s64_le sampling_number2; - Attributes attributes; - Buttons pad_states; - AnalogStick l_stick; - AnalogStick r_stick; + static_assert(sizeof(BasicXpadButtonSet) == 4, "BasicXpadButtonSet is an invalid size"); + + // This is nn::hid::detail::BasicXpadState + struct BasicXpadState { + s64 sampling_number; + BasicXpadAttributeSet attributes; + BasicXpadButtonSet pad_states; + Core::HID::AnalogStickState l_stick; + Core::HID::AnalogStickState r_stick; }; - static_assert(sizeof(XPadState) == 0x28, "XPadState is an invalid size"); + static_assert(sizeof(BasicXpadState) == 0x20, "BasicXpadState is an invalid size"); - struct XPadEntry { - CommonHeader header; - std::array<XPadState, 17> pad_states{}; - INSERT_PADDING_BYTES(0x138); - }; - static_assert(sizeof(XPadEntry) == 0x400, "XPadEntry is an invalid size"); - - struct SharedMemory { - std::array<XPadEntry, 4> shared_memory_entries{}; - }; - static_assert(sizeof(SharedMemory) == 0x1000, "SharedMemory is an invalid size"); - SharedMemory shared_memory{}; + // This is nn::hid::detail::BasicXpadLifo + Lifo<BasicXpadState, hid_entry_count> basic_xpad_lifo{}; + static_assert(sizeof(basic_xpad_lifo) == 0x2C8, "basic_xpad_lifo is an invalid size"); + BasicXpadState next_state{}; }; } // namespace Service::HID diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 10c64d41a..7163e1a4e 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -8,7 +8,7 @@ #include "common/settings.h" #include "core/core.h" #include "core/core_timing.h" -#include "core/frontend/input.h" +#include "core/hid/hid_core.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/k_readable_event.h" #include "core/hle/kernel/k_shared_memory.h" @@ -34,10 +34,10 @@ namespace Service::HID { // Updating period for each HID device. -// HID is polled every 15ms, this value was derived from -// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet -constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz) -constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz) +// Period time is obtained by measuring the number of samples in a second on HW using a homebrew +constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) +constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) +constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system_, @@ -79,17 +79,24 @@ IAppletResource::IAppletResource(Core::System& system_, const auto guard = LockService(); UpdateControllers(user_data, ns_late); }); + mouse_keyboard_update_event = Core::Timing::CreateEvent( + "HID::UpdateMouseKeyboardCallback", + [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { + const auto guard = LockService(); + UpdateMouseKeyboard(user_data, ns_late); + }); motion_update_event = Core::Timing::CreateEvent( - "HID::MotionPadCallback", + "HID::UpdateMotionCallback", [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { const auto guard = LockService(); UpdateMotion(user_data, ns_late); }); system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event); + system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event); system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event); - ReloadInputDevices(); + system.HIDCore().ReloadInputDevices(); } void IAppletResource::ActivateController(HidController controller) { @@ -102,6 +109,7 @@ void IAppletResource::DeactivateController(HidController controller) { IAppletResource::~IAppletResource() { system.CoreTiming().UnscheduleEvent(pad_update_event, 0); + system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event, 0); system.CoreTiming().UnscheduleEvent(motion_update_event, 0); } @@ -117,23 +125,44 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); - const bool should_reload = Settings::values.is_device_reload_pending.exchange(false); for (const auto& controller : controllers) { - if (should_reload) { - controller->OnLoadInputDevices(); + // Keyboard has it's own update event + if (controller == controllers[static_cast<size_t>(HidController::Keyboard)]) { + continue; + } + // Mouse has it's own update event + if (controller == controllers[static_cast<size_t>(HidController::Mouse)]) { + continue; } controller->OnUpdate(core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); } // If ns_late is higher than the update rate ignore the delay - if (ns_late > motion_update_ns) { + if (ns_late > pad_update_ns) { ns_late = {}; } core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event); } +void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data, + std::chrono::nanoseconds ns_late) { + auto& core_timing = system.CoreTiming(); + + controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate( + core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); + controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate( + core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE); + + // If ns_late is higher than the update rate ignore the delay + if (ns_late > mouse_keyboard_update_ns) { + ns_late = {}; + } + + core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event); +} + void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) { auto& core_timing = system.CoreTiming(); @@ -166,7 +195,7 @@ public: private: void InitializeVibrationDevice(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()}; + const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()}; if (applet_resource != nullptr) { applet_resource->GetController<Controller_NPad>(HidController::NPad) @@ -264,8 +293,8 @@ Hid::Hid(Core::System& system_) {132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"}, {133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"}, {134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"}, - {135, nullptr, "SetNpadCaptureButtonAssignment"}, - {136, nullptr, "ClearNpadCaptureButtonAssignment"}, + {135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"}, + {136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"}, {200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"}, {201, &Hid::SendVibrationValue, "SendVibrationValue"}, {202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"}, @@ -422,6 +451,7 @@ void Hid::ActivateXpad(Kernel::HLERequestContext& ctx) { INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -448,19 +478,18 @@ void Hid::GetXpadIDs(Kernel::HLERequestContext& ctx) { void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + u32 basic_xpad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true); + // This function does nothing on 10.0.0+ - LOG_DEBUG(Service_HID, - "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}", + parameters.basic_xpad_id, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -469,19 +498,18 @@ void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) { void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + u32 basic_xpad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false); + // This function does nothing on 10.0.0+ - LOG_DEBUG(Service_HID, - "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}", + parameters.basic_xpad_id, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -490,14 +518,16 @@ void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) { void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true); + applet_resource->GetController<Controller_NPad>(HidController::NPad) + .SetSixAxisEnabled(parameters.sixaxis_handle, true); LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", @@ -511,14 +541,16 @@ void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) { void Hid::StopSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false); + applet_resource->GetController<Controller_NPad>(HidController::NPad) + .SetSixAxisEnabled(parameters.sixaxis_handle, false); LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", @@ -534,19 +566,23 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) { struct Parameters { bool enable_sixaxis_sensor_fusion; INSERT_PADDING_BYTES_NOINIT(3); - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; u64 applet_resource_user_id; }; static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - LOG_WARNING(Service_HID, - "(STUBBED) called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, " - "device_index={}, applet_resource_user_id={}", - parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type, - parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index, - parameters.applet_resource_user_id); + applet_resource->GetController<Controller_NPad>(HidController::NPad) + .SetSixAxisFusionEnabled(parameters.sixaxis_handle, + parameters.enable_sixaxis_sensor_fusion); + + LOG_DEBUG(Service_HID, + "called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, " + "device_index={}, applet_resource_user_id={}", + parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type, + parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index, + parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -555,9 +591,9 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) { void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; - f32 parameter1; - f32 parameter2; + Core::HID::SixAxisSensorHandle sixaxis_handle; + Core::HID::SixAxisSensorFusionParameters sixaxis_fusion; + INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); @@ -565,14 +601,14 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetSixAxisFusionParameters(parameters.parameter1, parameters.parameter2); + .SetSixAxisFusionParameters(parameters.sixaxis_handle, parameters.sixaxis_fusion); - LOG_WARNING(Service_HID, - "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, parameter1={}, " - "parameter2={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.parameter1, - parameters.parameter2, parameters.applet_resource_user_id); + LOG_DEBUG(Service_HID, + "called, npad_type={}, npad_id={}, device_index={}, parameter1={}, " + "parameter2={}, applet_resource_user_id={}", + parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, + parameters.sixaxis_handle.device_index, parameters.sixaxis_fusion.parameter1, + parameters.sixaxis_fusion.parameter2, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -581,35 +617,33 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { void Hid::GetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; + INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); - f32 parameter1 = 0; - f32 parameter2 = 0; const auto parameters{rp.PopRaw<Parameters>()}; - std::tie(parameter1, parameter2) = + const auto sixaxis_fusion_parameters = applet_resource->GetController<Controller_NPad>(HidController::NPad) - .GetSixAxisFusionParameters(); + .GetSixAxisFusionParameters(parameters.sixaxis_handle); - LOG_WARNING( - Service_HID, - "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_DEBUG(Service_HID, + "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", + parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, + parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); - rb.Push(parameter1); - rb.Push(parameter2); + rb.PushRaw(sixaxis_fusion_parameters); } void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; + INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); @@ -617,13 +651,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .ResetSixAxisFusionParameters(); + .ResetSixAxisFusionParameters(parameters.sixaxis_handle); - LOG_WARNING( - Service_HID, - "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_DEBUG(Service_HID, + "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", + parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, + parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -631,12 +664,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) { void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto sixaxis_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()}; + const auto sixaxis_handle{rp.PopRaw<Core::HID::SixAxisSensorHandle>()}; const auto drift_mode{rp.PopEnum<Controller_NPad::GyroscopeZeroDriftMode>()}; const auto applet_resource_user_id{rp.Pop<u64>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetGyroscopeZeroDriftMode(drift_mode); + .SetGyroscopeZeroDriftMode(sixaxis_handle, drift_mode); LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, drift_mode={}, " @@ -651,10 +684,11 @@ void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -666,21 +700,23 @@ void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad) - .GetGyroscopeZeroDriftMode()); + .GetGyroscopeZeroDriftMode(parameters.sixaxis_handle)); } void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; + const auto drift_mode{Controller_NPad::GyroscopeZeroDriftMode::Standard}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetGyroscopeZeroDriftMode(Controller_NPad::GyroscopeZeroDriftMode::Standard); + .SetGyroscopeZeroDriftMode(parameters.sixaxis_handle, drift_mode); LOG_DEBUG(Service_HID, "called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", @@ -694,10 +730,11 @@ void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) { void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -709,16 +746,17 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad) - .IsSixAxisSensorAtRest()); + .IsSixAxisSensorAtRest(parameters.sixaxis_handle)); } void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::SixAxisSensorHandle sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -740,13 +778,14 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) { INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->ActivateController(HidController::Gesture); - LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown, - parameters.applet_resource_user_id); + LOG_WARNING(Service_HID, "(STUBBED) called, unknown={}, applet_resource_user_id={}", + parameters.unknown, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -754,12 +793,20 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) { void Hid::SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto supported_styleset{rp.Pop<u32>()}; + struct Parameters { + Core::HID::NpadStyleSet supported_styleset; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); + + const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetSupportedStyleSet({supported_styleset}); + .SetSupportedStyleSet({parameters.supported_styleset}); - LOG_DEBUG(Service_HID, "called, supported_styleset={}", supported_styleset); + LOG_DEBUG(Service_HID, "called, supported_styleset={}, applet_resource_user_id={}", + parameters.supported_styleset, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -773,9 +820,9 @@ void Hid::GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) { IPC::ResponseBuilder rb{ctx, 3}; rb.Push(ResultSuccess); - rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad) - .GetSupportedStyleSet() - .raw); + rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad) + .GetSupportedStyleSet() + .raw); } void Hid::SetSupportedNpadIdType(Kernel::HLERequestContext& ctx) { @@ -818,11 +865,12 @@ void Hid::DeactivateNpad(Kernel::HLERequestContext& ctx) { void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; u64 unknown; }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -838,10 +886,11 @@ void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) { void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -857,7 +906,7 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) { void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto npad_id{rp.Pop<u32>()}; + const auto npad_id{rp.PopEnum<Core::HID::NpadIdType>()}; LOG_DEBUG(Service_HID, "called, npad_id={}", npad_id); @@ -872,16 +921,17 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) { // Should have no effect with how our npad sets up the data IPC::RequestParser rp{ctx}; struct Parameters { - u32 unknown; + s32 revision; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->ActivateController(HidController::NPad); - LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown, + LOG_DEBUG(Service_HID, "called, revision={}, applet_resource_user_id={}", parameters.revision, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; @@ -891,7 +941,7 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) { void Hid::SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto applet_resource_user_id{rp.Pop<u64>()}; - const auto hold_type{rp.PopEnum<Controller_NPad::NpadHoldType>()}; + const auto hold_type{rp.PopEnum<Controller_NPad::NpadJoyHoldType>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad).SetHoldType(hold_type); @@ -916,42 +966,44 @@ void Hid::GetNpadJoyHoldType(Kernel::HLERequestContext& ctx) { void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single); + .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left, + Controller_NPad::NpadJoyAssignmentMode::Single); - LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}", - parameters.npad_id, parameters.applet_resource_user_id); + LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id, + parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) { - // TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - u64 npad_joy_device_type; + Controller_NPad::NpadJoyDeviceType npad_joy_device_type; }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single); + .SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type, + Controller_NPad::NpadJoyAssignmentMode::Single); - LOG_WARNING(Service_HID, - "(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}", - parameters.npad_id, parameters.applet_resource_user_id, - parameters.npad_joy_device_type); + LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}", + parameters.npad_id, parameters.applet_resource_user_id, + parameters.npad_joy_device_type); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -960,18 +1012,19 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) { void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) - .SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Dual); + .SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual); - LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}", - parameters.npad_id, parameters.applet_resource_user_id); + LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id, + parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -979,8 +1032,8 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) { void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto npad_id_1{rp.Pop<u32>()}; - const auto npad_id_2{rp.Pop<u32>()}; + const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()}; + const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()}; const auto applet_resource_user_id{rp.Pop<u64>()}; applet_resource->GetController<Controller_NPad>(HidController::NPad) @@ -1046,8 +1099,8 @@ void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) { void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto npad_id_1{rp.Pop<u32>()}; - const auto npad_id_2{rp.Pop<u32>()}; + const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()}; + const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()}; const auto applet_resource_user_id{rp.Pop<u64>()}; const bool res = applet_resource->GetController<Controller_NPad>(HidController::NPad) @@ -1068,10 +1121,11 @@ void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) { void Hid::IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - u32 npad_id; + Core::HID::NpadIdType npad_id; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -1089,9 +1143,10 @@ void Hid::EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& c struct Parameters { bool unintended_home_button_input_protection; INSERT_PADDING_BYTES_NOINIT(3); - u32 npad_id; + Core::HID::NpadIdType npad_id; u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -1113,6 +1168,7 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { bool analog_stick_use_center_clamp; + INSERT_PADDING_BYTES_NOINIT(7); u64 applet_resource_user_id; }; static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); @@ -1130,40 +1186,71 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) { rb.Push(ResultSuccess); } +void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + struct Parameters { + Core::HID::NpadStyleSet npad_styleset; + INSERT_PADDING_WORDS_NOINIT(1); + u64 applet_resource_user_id; + Core::HID::NpadButton button; + }; + static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); + + const auto parameters{rp.PopRaw<Parameters>()}; + + LOG_WARNING(Service_HID, + "(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}", + parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + +void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto applet_resource_user_id{rp.Pop<u64>()}; + + LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}", + applet_resource_user_id); + + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultSuccess); +} + void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()}; + const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()}; - VibrationDeviceInfo vibration_device_info; + Core::HID::VibrationDeviceInfo vibration_device_info; switch (vibration_device_handle.npad_type) { - case Controller_NPad::NpadType::ProController: - case Controller_NPad::NpadType::Handheld: - case Controller_NPad::NpadType::JoyconDual: - case Controller_NPad::NpadType::JoyconLeft: - case Controller_NPad::NpadType::JoyconRight: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: default: - vibration_device_info.type = VibrationDeviceType::LinearResonantActuator; + vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator; break; - case Controller_NPad::NpadType::GameCube: - vibration_device_info.type = VibrationDeviceType::GcErm; + case Core::HID::NpadStyleIndex::GameCube: + vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm; break; - case Controller_NPad::NpadType::Pokeball: - vibration_device_info.type = VibrationDeviceType::Unknown; + case Core::HID::NpadStyleIndex::Pokeball: + vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown; break; } switch (vibration_device_handle.device_index) { - case Controller_NPad::DeviceIndex::Left: - vibration_device_info.position = VibrationDevicePosition::Left; + case Core::HID::DeviceIndex::Left: + vibration_device_info.position = Core::HID::VibrationDevicePosition::Left; break; - case Controller_NPad::DeviceIndex::Right: - vibration_device_info.position = VibrationDevicePosition::Right; + case Core::HID::DeviceIndex::Right: + vibration_device_info.position = Core::HID::VibrationDevicePosition::Right; break; - case Controller_NPad::DeviceIndex::None: + case Core::HID::DeviceIndex::None: default: UNREACHABLE_MSG("DeviceIndex should never be None!"); - vibration_device_info.position = VibrationDevicePosition::None; + vibration_device_info.position = Core::HID::VibrationDevicePosition::None; break; } @@ -1178,11 +1265,12 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) { void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle vibration_device_handle; - Controller_NPad::VibrationValue vibration_value; + Core::HID::VibrationDeviceHandle vibration_device_handle; + Core::HID::VibrationValue vibration_value; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x20, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -1202,10 +1290,11 @@ void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) { void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle vibration_device_handle; + Core::HID::VibrationDeviceHandle vibration_device_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -1256,10 +1345,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) { const auto handles = ctx.ReadBuffer(0); const auto vibrations = ctx.ReadBuffer(1); - std::vector<Controller_NPad::DeviceHandle> vibration_device_handles( - handles.size() / sizeof(Controller_NPad::DeviceHandle)); - std::vector<Controller_NPad::VibrationValue> vibration_values( - vibrations.size() / sizeof(Controller_NPad::VibrationValue)); + std::vector<Core::HID::VibrationDeviceHandle> vibration_device_handles( + handles.size() / sizeof(Core::HID::VibrationDeviceHandle)); + std::vector<Core::HID::VibrationValue> vibration_values(vibrations.size() / + sizeof(Core::HID::VibrationValue)); std::memcpy(vibration_device_handles.data(), handles.data(), handles.size()); std::memcpy(vibration_values.data(), vibrations.data(), vibrations.size()); @@ -1276,9 +1365,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) { void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle vibration_device_handle; + Core::HID::VibrationDeviceHandle vibration_device_handle; + INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; - VibrationGcErmCommand gc_erm_command; + Core::HID::VibrationGcErmCommand gc_erm_command; }; static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size."); @@ -1292,26 +1382,26 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { */ const auto vibration_value = [parameters] { switch (parameters.gc_erm_command) { - case VibrationGcErmCommand::Stop: - return Controller_NPad::VibrationValue{ - .amp_low = 0.0f, - .freq_low = 160.0f, - .amp_high = 0.0f, - .freq_high = 320.0f, + case Core::HID::VibrationGcErmCommand::Stop: + return Core::HID::VibrationValue{ + .low_amplitude = 0.0f, + .low_frequency = 160.0f, + .high_amplitude = 0.0f, + .high_frequency = 320.0f, }; - case VibrationGcErmCommand::Start: - return Controller_NPad::VibrationValue{ - .amp_low = 1.0f, - .freq_low = 160.0f, - .amp_high = 1.0f, - .freq_high = 320.0f, + case Core::HID::VibrationGcErmCommand::Start: + return Core::HID::VibrationValue{ + .low_amplitude = 1.0f, + .low_frequency = 160.0f, + .high_amplitude = 1.0f, + .high_frequency = 320.0f, }; - case VibrationGcErmCommand::StopHard: - return Controller_NPad::VibrationValue{ - .amp_low = 0.0f, - .freq_low = 0.0f, - .amp_high = 0.0f, - .freq_high = 0.0f, + case Core::HID::VibrationGcErmCommand::StopHard: + return Core::HID::VibrationValue{ + .low_amplitude = 0.0f, + .low_frequency = 0.0f, + .high_amplitude = 0.0f, + .high_frequency = 0.0f, }; default: return Controller_NPad::DEFAULT_VIBRATION_VALUE; @@ -1336,7 +1426,7 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle vibration_device_handle; + Core::HID::VibrationDeviceHandle vibration_device_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; @@ -1347,8 +1437,8 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { .GetLastVibration(parameters.vibration_device_handle); const auto gc_erm_command = [last_vibration] { - if (last_vibration.amp_low != 0.0f || last_vibration.amp_high != 0.0f) { - return VibrationGcErmCommand::Start; + if (last_vibration.low_amplitude != 0.0f || last_vibration.high_amplitude != 0.0f) { + return Core::HID::VibrationGcErmCommand::Start; } /** @@ -1357,11 +1447,11 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) { * SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands. * This is done to reuse the controller vibration functions made for regular controllers. */ - if (last_vibration.freq_low == 0.0f && last_vibration.freq_high == 0.0f) { - return VibrationGcErmCommand::StopHard; + if (last_vibration.low_frequency == 0.0f && last_vibration.high_frequency == 0.0f) { + return Core::HID::VibrationGcErmCommand::StopHard; } - return VibrationGcErmCommand::Stop; + return Core::HID::VibrationGcErmCommand::Stop; }(); LOG_DEBUG(Service_HID, @@ -1401,10 +1491,11 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) { void Hid::IsVibrationDeviceMounted(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle vibration_device_handle; + Core::HID::VibrationDeviceHandle vibration_device_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; @@ -1435,18 +1526,18 @@ void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - LOG_WARNING( - Service_HID, - "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_WARNING(Service_HID, + "(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}", + parameters.console_sixaxis_handle.unknown_1, + parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -1455,18 +1546,18 @@ void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { void Hid::StopConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; struct Parameters { - Controller_NPad::DeviceHandle sixaxis_handle; + Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle; INSERT_PADDING_WORDS_NOINIT(1); u64 applet_resource_user_id; }; + static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size."); const auto parameters{rp.PopRaw<Parameters>()}; - LOG_WARNING( - Service_HID, - "(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}", - parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id, - parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id); + LOG_WARNING(Service_HID, + "(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}", + parameters.console_sixaxis_handle.unknown_1, + parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); @@ -1620,10 +1711,8 @@ void Hid::SetNpadCommunicationMode(Kernel::HLERequestContext& ctx) { void Hid::GetNpadCommunicationMode(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto applet_resource_user_id{rp.Pop<u64>()}; - LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}", - applet_resource_user_id); + LOG_WARNING(Service_HID, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 4}; rb.Push(ResultSuccess); @@ -1825,7 +1914,7 @@ public: {317, nullptr, "GetNpadLeftRightInterfaceType"}, {318, nullptr, "HasBattery"}, {319, nullptr, "HasLeftRightBattery"}, - {321, nullptr, "GetUniquePadsFromNpad"}, + {321, &HidSys::GetUniquePadsFromNpad, "GetUniquePadsFromNpad"}, {322, nullptr, "GetIrSensorState"}, {323, nullptr, "GetXcdHandleForNpadWithIrSensor"}, {324, nullptr, "GetUniquePadButtonSet"}, @@ -1996,6 +2085,18 @@ private: IPC::ResponseBuilder rb{ctx, 2}; rb.Push(ResultSuccess); } + + void GetUniquePadsFromNpad(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto npad_id_type{rp.PopEnum<Core::HID::NpadIdType>()}; + + const s64 total_entries = 0; + LOG_WARNING(Service_HID, "(STUBBED) called, npad_id_type={}", npad_id_type); + + IPC::ResponseBuilder rb{ctx, 3}; + rb.Push(ResultSuccess); + rb.Push(total_entries); + } }; class HidTmp final : public ServiceFramework<HidTmp> { @@ -2037,10 +2138,6 @@ public: } }; -void ReloadInputDevices() { - Settings::values.is_device_reload_pending.store(true); -} - void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) { std::make_shared<Hid>(system)->InstallAsService(service_manager); std::make_shared<HidBus>(system)->InstallAsService(service_manager); diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index b1fe75e94..d290df161 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -60,21 +60,23 @@ public: private: template <typename T> void MakeController(HidController controller) { - controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system); + controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system.HIDCore()); } template <typename T> void MakeControllerWithServiceContext(HidController controller) { controllers[static_cast<std::size_t>(controller)] = - std::make_unique<T>(system, service_context); + std::make_unique<T>(system.HIDCore(), service_context); } void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx); void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); + void UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late); KernelHelpers::ServiceContext& service_context; std::shared_ptr<Core::Timing::EventType> pad_update_event; + std::shared_ptr<Core::Timing::EventType> mouse_keyboard_update_event; std::shared_ptr<Core::Timing::EventType> motion_update_event; std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)> @@ -134,6 +136,8 @@ private: void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx); void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx); void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx); + void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx); + void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx); void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx); void SendVibrationValue(Kernel::HLERequestContext& ctx); void GetActualVibrationValue(Kernel::HLERequestContext& ctx); @@ -161,38 +165,11 @@ private: void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx); void SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx); - enum class VibrationDeviceType : u32 { - Unknown = 0, - LinearResonantActuator = 1, - GcErm = 2, - }; - - enum class VibrationDevicePosition : u32 { - None = 0, - Left = 1, - Right = 2, - }; - - enum class VibrationGcErmCommand : u64 { - Stop = 0, - Start = 1, - StopHard = 2, - }; - - struct VibrationDeviceInfo { - VibrationDeviceType type{}; - VibrationDevicePosition position{}; - }; - static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size."); - std::shared_ptr<IAppletResource> applet_resource; KernelHelpers::ServiceContext service_context; }; -/// Reload input devices. Used when input configuration changed -void ReloadInputDevices(); - /// Registers all HID services with the specified service manager. void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system); diff --git a/src/core/hle/service/hid/ring_lifo.h b/src/core/hle/service/hid/ring_lifo.h new file mode 100644 index 000000000..44c20d967 --- /dev/null +++ b/src/core/hle/service/hid/ring_lifo.h @@ -0,0 +1,54 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <array> + +#include "common/common_types.h" + +namespace Service::HID { + +template <typename State> +struct AtomicStorage { + s64 sampling_number; + State state; +}; + +template <typename State, std::size_t max_buffer_size> +struct Lifo { + s64 timestamp{}; + s64 total_buffer_count = static_cast<s64>(max_buffer_size); + s64 buffer_tail{}; + s64 buffer_count{}; + std::array<AtomicStorage<State>, max_buffer_size> entries{}; + + const AtomicStorage<State>& ReadCurrentEntry() const { + return entries[buffer_tail]; + } + + const AtomicStorage<State>& ReadPreviousEntry() const { + return entries[GetPreviousEntryIndex()]; + } + + std::size_t GetPreviousEntryIndex() const { + return static_cast<size_t>((buffer_tail + total_buffer_count - 1) % total_buffer_count); + } + + std::size_t GetNextEntryIndex() const { + return static_cast<size_t>((buffer_tail + 1) % total_buffer_count); + } + + void WriteNextEntry(const State& new_state) { + if (buffer_count < total_buffer_count - 1) { + buffer_count++; + } + buffer_tail = GetNextEntryIndex(); + const auto& previous_entry = ReadPreviousEntry(); + entries[buffer_tail].sampling_number = previous_entry.sampling_number + 1; + entries[buffer_tail].state = new_state; + } +}; + +} // namespace Service::HID diff --git a/src/core/hle/service/ldr/ldr.cpp b/src/core/hle/service/ldr/ldr.cpp index 32eff3b2a..3782703d2 100644 --- a/src/core/hle/service/ldr/ldr.cpp +++ b/src/core/hle/service/ldr/ldr.cpp @@ -396,12 +396,12 @@ public: CopyCode(nro_addr + nro_header.segment_headers[DATA_INDEX].memory_offset, data_start, nro_header.segment_headers[DATA_INDEX].memory_size); - CASCADE_CODE(process->PageTable().SetCodeMemoryPermission( + CASCADE_CODE(process->PageTable().SetProcessMemoryPermission( text_start, ro_start - text_start, Kernel::KMemoryPermission::ReadAndExecute)); - CASCADE_CODE(process->PageTable().SetCodeMemoryPermission(ro_start, data_start - ro_start, - Kernel::KMemoryPermission::Read)); + CASCADE_CODE(process->PageTable().SetProcessMemoryPermission( + ro_start, data_start - ro_start, Kernel::KMemoryPermission::Read)); - return process->PageTable().SetCodeMemoryPermission( + return process->PageTable().SetProcessMemoryPermission( data_start, bss_end_addr - data_start, Kernel::KMemoryPermission::ReadAndWrite); } diff --git a/src/core/hle/service/ns/ns.cpp b/src/core/hle/service/ns/ns.cpp index 64ffc8572..382ddcae5 100644 --- a/src/core/hle/service/ns/ns.cpp +++ b/src/core/hle/service/ns/ns.cpp @@ -12,6 +12,7 @@ #include "core/hle/service/ns/errors.h" #include "core/hle/service/ns/language.h" #include "core/hle/service/ns/ns.h" +#include "core/hle/service/ns/pdm_qry.h" #include "core/hle/service/ns/pl_u.h" #include "core/hle/service/set/set.h" @@ -570,11 +571,29 @@ IFactoryResetInterface::IFactoryResetInterface(Core::System& system_) IFactoryResetInterface::~IFactoryResetInterface() = default; +IReadOnlyApplicationControlDataInterface::IReadOnlyApplicationControlDataInterface( + Core::System& system_) + : ServiceFramework{system_, "IReadOnlyApplicationControlDataInterface"} { + // clang-format off + static const FunctionInfo functions[] = { + {0, nullptr, "GetApplicationControlData"}, + {1, nullptr, "GetApplicationDesiredLanguage"}, + {2, nullptr, "ConvertApplicationLanguageToLanguageCode"}, + {3, nullptr, "ConvertLanguageCodeToApplicationLanguage"}, + {4, nullptr, "SelectApplicationDesiredLanguage"}, + }; + // clang-format on + + RegisterHandlers(functions); +} + +IReadOnlyApplicationControlDataInterface::~IReadOnlyApplicationControlDataInterface() = default; + NS::NS(const char* name, Core::System& system_) : ServiceFramework{system_, name} { // clang-format off static const FunctionInfo functions[] = { {7988, nullptr, "GetDynamicRightsInterface"}, - {7989, nullptr, "GetReadOnlyApplicationControlDataInterface"}, + {7989, &NS::PushInterface<IReadOnlyApplicationControlDataInterface>, "GetReadOnlyApplicationControlDataInterface"}, {7991, nullptr, "GetReadOnlyApplicationRecordInterface"}, {7992, &NS::PushInterface<IECommerceInterface>, "GetECommerceInterface"}, {7993, &NS::PushInterface<IApplicationVersionInterface>, "GetApplicationVersionInterface"}, @@ -738,6 +757,8 @@ void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system std::make_shared<NS_SU>(system)->InstallAsService(service_manager); std::make_shared<NS_VM>(system)->InstallAsService(service_manager); + std::make_shared<PDM_QRY>(system)->InstallAsService(service_manager); + std::make_shared<PL_U>(system)->InstallAsService(service_manager); } diff --git a/src/core/hle/service/ns/ns.h b/src/core/hle/service/ns/ns.h index 218eec3ec..43540b0fb 100644 --- a/src/core/hle/service/ns/ns.h +++ b/src/core/hle/service/ns/ns.h @@ -74,6 +74,13 @@ public: ~IFactoryResetInterface() override; }; +class IReadOnlyApplicationControlDataInterface final + : public ServiceFramework<IReadOnlyApplicationControlDataInterface> { +public: + explicit IReadOnlyApplicationControlDataInterface(Core::System& system_); + ~IReadOnlyApplicationControlDataInterface() override; +}; + class NS final : public ServiceFramework<NS> { public: explicit NS(const char* name, Core::System& system_); diff --git a/src/core/hle/service/ns/pdm_qry.cpp b/src/core/hle/service/ns/pdm_qry.cpp new file mode 100644 index 000000000..e2fab5c3f --- /dev/null +++ b/src/core/hle/service/ns/pdm_qry.cpp @@ -0,0 +1,69 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include <memory> + +#include "common/logging/log.h" +#include "common/uuid.h" +#include "core/hle/ipc_helpers.h" +#include "core/hle/service/ns/pdm_qry.h" +#include "core/hle/service/service.h" +#include "core/hle/service/sm/sm.h" + +namespace Service::NS { + +PDM_QRY::PDM_QRY(Core::System& system_) : ServiceFramework{system_, "pdm:qry"} { + // clang-format off + static const FunctionInfo functions[] = { + {0, nullptr, "QueryAppletEvent"}, + {1, nullptr, "QueryPlayStatistics"}, + {2, nullptr, "QueryPlayStatisticsByUserAccountId"}, + {3, nullptr, "QueryPlayStatisticsByNetworkServiceAccountId"}, + {4, nullptr, "QueryPlayStatisticsByApplicationId"}, + {5, &PDM_QRY::QueryPlayStatisticsByApplicationIdAndUserAccountId, "QueryPlayStatisticsByApplicationIdAndUserAccountId"}, + {6, nullptr, "QueryPlayStatisticsByApplicationIdAndNetworkServiceAccountId"}, + {7, nullptr, "QueryLastPlayTimeV0"}, + {8, nullptr, "QueryPlayEvent"}, + {9, nullptr, "GetAvailablePlayEventRange"}, + {10, nullptr, "QueryAccountEvent"}, + {11, nullptr, "QueryAccountPlayEvent"}, + {12, nullptr, "GetAvailableAccountPlayEventRange"}, + {13, nullptr, "QueryApplicationPlayStatisticsForSystemV0"}, + {14, nullptr, "QueryRecentlyPlayedApplication"}, + {15, nullptr, "GetRecentlyPlayedApplicationUpdateEvent"}, + {16, nullptr, "QueryApplicationPlayStatisticsByUserAccountIdForSystemV0"}, + {17, nullptr, "QueryLastPlayTime"}, + {18, nullptr, "QueryApplicationPlayStatisticsForSystem"}, + {19, nullptr, "QueryApplicationPlayStatisticsByUserAccountIdForSystem"}, + }; + // clang-format on + + RegisterHandlers(functions); +} + +PDM_QRY::~PDM_QRY() = default; + +void PDM_QRY::QueryPlayStatisticsByApplicationIdAndUserAccountId(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto unknown = rp.Pop<bool>(); + rp.Pop<u8>(); // Padding + const auto application_id = rp.Pop<u64>(); + const auto user_account_uid = rp.PopRaw<Common::UUID>(); + + // TODO(German77): Read statistics of the game + PlayStatistics statistics{ + .application_id = application_id, + .total_launches = 1, + }; + + LOG_WARNING(Service_NS, + "(STUBBED) called. unknown={}. application_id=0x{:016X}, user_account_uid=0x{}", + unknown, application_id, user_account_uid.Format()); + + IPC::ResponseBuilder rb{ctx, 12}; + rb.Push(ResultSuccess); + rb.PushRaw(statistics); +} + +} // namespace Service::NS diff --git a/src/core/hle/service/ns/pdm_qry.h b/src/core/hle/service/ns/pdm_qry.h new file mode 100644 index 000000000..516136314 --- /dev/null +++ b/src/core/hle/service/ns/pdm_qry.h @@ -0,0 +1,33 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include "core/hle/service/service.h" + +namespace Service::NS { + +struct PlayStatistics { + u64 application_id{}; + u32 first_entry_index{}; + u32 first_timestamp_user{}; + u32 first_timestamp_network{}; + u32 last_entry_index{}; + u32 last_timestamp_user{}; + u32 last_timestamp_network{}; + u32 play_time_in_minutes{}; + u32 total_launches{}; +}; +static_assert(sizeof(PlayStatistics) == 0x28, "PlayStatistics is an invalid size"); + +class PDM_QRY final : public ServiceFramework<PDM_QRY> { +public: + explicit PDM_QRY(Core::System& system_); + ~PDM_QRY() override; + +private: + void QueryPlayStatisticsByApplicationIdAndUserAccountId(Kernel::HLERequestContext& ctx); +}; + +} // namespace Service::NS diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp index 0d7d4ad03..8314d1ec2 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp @@ -20,8 +20,12 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& switch (command.group) { case 0x0: switch (command.cmd) { - case 0x1: - return Submit(input, output); + case 0x1: { + if (!fd_to_id.contains(fd)) { + fd_to_id[fd] = next_id++; + } + return Submit(fd, input, output); + } case 0x2: return GetSyncpoint(input, output); case 0x3: @@ -66,7 +70,10 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {} void nvhost_nvdec::OnClose(DeviceFD fd) { LOG_INFO(Service_NVDRV, "NVDEC video stream ended"); - system.GPU().ClearCdmaInstance(); + const auto iter = fd_to_id.find(fd); + if (iter != fd_to_id.end()) { + system.GPU().ClearCdmaInstance(iter->second); + } } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h index 523d96e3a..a507c4d0a 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h @@ -24,6 +24,9 @@ public: void OnOpen(DeviceFD fd) override; void OnClose(DeviceFD fd) override; + +private: + u32 next_id{}; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp index e61261f98..8a05f0668 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp @@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) { return NvResult::Success; } -NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) { +NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input, + std::vector<u8>& output) { IoctlSubmit params{}; std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit)); LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count); @@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count); system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(), cmdlist.size() * sizeof(u32)); - gpu.PushCommandBuffer(cmdlist); + gpu.PushCommandBuffer(fd_to_id[fd], cmdlist); } std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit)); // Some games expect command_buffers to be written back diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h index 351625c17..e28c54df6 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h @@ -104,13 +104,14 @@ protected: /// Ioctl command implementations NvResult SetNVMAPfd(const std::vector<u8>& input); - NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output); + NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output); NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output); NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output); NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output); NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output); NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output); + std::unordered_map<DeviceFD, u32> fd_to_id{}; s32_le nvmap_fd{}; u32_le submit_timeout{}; std::shared_ptr<nvmap> nvmap_dev; diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp index eac4dd530..76b39806f 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp +++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp @@ -21,7 +21,10 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i case 0x0: switch (command.cmd) { case 0x1: - return Submit(input, output); + if (!fd_to_id.contains(fd)) { + fd_to_id[fd] = next_id++; + } + return Submit(fd, input, output); case 0x2: return GetSyncpoint(input, output); case 0x3: @@ -65,7 +68,10 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i void nvhost_vic::OnOpen(DeviceFD fd) {} void nvhost_vic::OnClose(DeviceFD fd) { - system.GPU().ClearCdmaInstance(); + const auto iter = fd_to_id.find(fd); + if (iter != fd_to_id.end()) { + system.GPU().ClearCdmaInstance(iter->second); + } } } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.h b/src/core/hle/service/nvdrv/devices/nvhost_vic.h index 6d7fda9d1..c9732c037 100644 --- a/src/core/hle/service/nvdrv/devices/nvhost_vic.h +++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.h @@ -23,5 +23,8 @@ public: void OnOpen(DeviceFD fd) override; void OnClose(DeviceFD fd) override; + +private: + u32 next_id{}; }; } // namespace Service::Nvidia::Devices diff --git a/src/core/hle/service/nvdrv/nvdata.h b/src/core/hle/service/nvdrv/nvdata.h index 3294bc0e7..5ab221fc1 100644 --- a/src/core/hle/service/nvdrv/nvdata.h +++ b/src/core/hle/service/nvdrv/nvdata.h @@ -1,3 +1,7 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include <array> diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp index 88fc5b5cc..277abc17a 100644 --- a/src/core/hle/service/pm/pm.cpp +++ b/src/core/hle/service/pm/pm.cpp @@ -13,7 +13,12 @@ namespace Service::PM { namespace { -constexpr ResultCode ERROR_PROCESS_NOT_FOUND{ErrorModule::PM, 1}; +constexpr ResultCode ResultProcessNotFound{ErrorModule::PM, 1}; +[[maybe_unused]] constexpr ResultCode ResultAlreadyStarted{ErrorModule::PM, 2}; +[[maybe_unused]] constexpr ResultCode ResultNotTerminated{ErrorModule::PM, 3}; +[[maybe_unused]] constexpr ResultCode ResultDebugHookInUse{ErrorModule::PM, 4}; +[[maybe_unused]] constexpr ResultCode ResultApplicationRunning{ErrorModule::PM, 5}; +[[maybe_unused]] constexpr ResultCode ResultInvalidSize{ErrorModule::PM, 6}; constexpr u64 NO_PROCESS_FOUND_PID{0}; @@ -95,18 +100,18 @@ public: private: void GetProcessId(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - const auto title_id = rp.PopRaw<u64>(); + const auto program_id = rp.PopRaw<u64>(); - LOG_DEBUG(Service_PM, "called, title_id={:016X}", title_id); + LOG_DEBUG(Service_PM, "called, program_id={:016X}", program_id); const auto process = - SearchProcessList(kernel.GetProcessList(), [title_id](const auto& proc) { - return proc->GetProgramID() == title_id; + SearchProcessList(kernel.GetProcessList(), [program_id](const auto& proc) { + return proc->GetProgramID() == program_id; }); if (!process.has_value()) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ERROR_PROCESS_NOT_FOUND); + rb.Push(ResultProcessNotFound); return; } @@ -128,13 +133,16 @@ public: explicit Info(Core::System& system_, const std::vector<Kernel::KProcess*>& process_list_) : ServiceFramework{system_, "pm:info"}, process_list{process_list_} { static const FunctionInfo functions[] = { - {0, &Info::GetTitleId, "GetTitleId"}, + {0, &Info::GetProgramId, "GetProgramId"}, + {65000, &Info::AtmosphereGetProcessId, "AtmosphereGetProcessId"}, + {65001, nullptr, "AtmosphereHasLaunchedProgram"}, + {65002, nullptr, "AtmosphereGetProcessInfo"}, }; RegisterHandlers(functions); } private: - void GetTitleId(Kernel::HLERequestContext& ctx) { + void GetProgramId(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; const auto process_id = rp.PopRaw<u64>(); @@ -146,7 +154,7 @@ private: if (!process.has_value()) { IPC::ResponseBuilder rb{ctx, 2}; - rb.Push(ERROR_PROCESS_NOT_FOUND); + rb.Push(ResultProcessNotFound); return; } @@ -155,6 +163,27 @@ private: rb.Push((*process)->GetProgramID()); } + void AtmosphereGetProcessId(Kernel::HLERequestContext& ctx) { + IPC::RequestParser rp{ctx}; + const auto program_id = rp.PopRaw<u64>(); + + LOG_DEBUG(Service_PM, "called, program_id={:016X}", program_id); + + const auto process = SearchProcessList(process_list, [program_id](const auto& proc) { + return proc->GetProgramID() == program_id; + }); + + if (!process.has_value()) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultProcessNotFound); + return; + } + + IPC::ResponseBuilder rb{ctx, 4}; + rb.Push(ResultSuccess); + rb.Push((*process)->GetProcessID()); + } + const std::vector<Kernel::KProcess*>& process_list; }; diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp index 1b5aca65d..b47e3bf69 100644 --- a/src/core/loader/deconstructed_rom_directory.cpp +++ b/src/core/loader/deconstructed_rom_directory.cpp @@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect } metadata.Print(); - const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3", - "subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"}; + const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", + "subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7", + "subsdk8", "subsdk9", "sdk"}; // Use the NSO module loader to figure out the code layout std::size_t code_size{}; diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp index 20f0e90f5..12446c9ac 100644 --- a/src/core/memory/cheat_engine.cpp +++ b/src/core/memory/cheat_engine.cpp @@ -19,7 +19,6 @@ namespace Core::Memory { namespace { constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12}; -constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF; std::string_view ExtractName(std::string_view data, std::size_t start_index, char match) { auto end_index = start_index; @@ -61,7 +60,7 @@ u64 StandardVmCallbacks::HidKeysDown() { applet_resource ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad) .GetAndResetPressState(); - return press_state & KEYPAD_BITMASK; + return static_cast<u64>(press_state & HID::NpadButton::All); } void StandardVmCallbacks::DebugLog(u8 id, u64 value) { diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index a2541906f..816202588 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -33,7 +33,7 @@ public: explicit PerfStats(u64 title_id_); ~PerfStats(); - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void BeginSystemFrame(); void EndSystemFrame(); @@ -87,7 +87,7 @@ private: class SpeedLimiter { public: - using Clock = std::chrono::high_resolution_clock; + using Clock = std::chrono::steady_clock; void DoSpeedLimiting(std::chrono::microseconds current_system_time_us); diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt index dd13d948f..d4fa69a77 100644 --- a/src/input_common/CMakeLists.txt +++ b/src/input_common/CMakeLists.txt @@ -1,36 +1,32 @@ add_library(input_common STATIC - analog_from_button.cpp - analog_from_button.h - keyboard.cpp - keyboard.h + drivers/gc_adapter.cpp + drivers/gc_adapter.h + drivers/keyboard.cpp + drivers/keyboard.h + drivers/mouse.cpp + drivers/mouse.h + drivers/sdl_driver.cpp + drivers/sdl_driver.h + drivers/tas_input.cpp + drivers/tas_input.h + drivers/touch_screen.cpp + drivers/touch_screen.h + drivers/udp_client.cpp + drivers/udp_client.h + helpers/stick_from_buttons.cpp + helpers/stick_from_buttons.h + helpers/touch_from_buttons.cpp + helpers/touch_from_buttons.h + helpers/udp_protocol.cpp + helpers/udp_protocol.h + input_engine.cpp + input_engine.h + input_mapping.cpp + input_mapping.h + input_poller.cpp + input_poller.h main.cpp main.h - motion_from_button.cpp - motion_from_button.h - motion_input.cpp - motion_input.h - touch_from_button.cpp - touch_from_button.h - gcadapter/gc_adapter.cpp - gcadapter/gc_adapter.h - gcadapter/gc_poller.cpp - gcadapter/gc_poller.h - mouse/mouse_input.cpp - mouse/mouse_input.h - mouse/mouse_poller.cpp - mouse/mouse_poller.h - sdl/sdl.cpp - sdl/sdl.h - tas/tas_input.cpp - tas/tas_input.h - tas/tas_poller.cpp - tas/tas_poller.h - udp/client.cpp - udp/client.h - udp/protocol.cpp - udp/protocol.h - udp/udp.cpp - udp/udp.h ) if (MSVC) @@ -57,8 +53,8 @@ endif() if (ENABLE_SDL2) target_sources(input_common PRIVATE - sdl/sdl_impl.cpp - sdl/sdl_impl.h + drivers/sdl_driver.cpp + drivers/sdl_driver.h ) target_link_libraries(input_common PRIVATE SDL2) target_compile_definitions(input_common PRIVATE HAVE_SDL2) diff --git a/src/input_common/analog_from_button.cpp b/src/input_common/analog_from_button.cpp deleted file mode 100755 index 2fafd077f..000000000 --- a/src/input_common/analog_from_button.cpp +++ /dev/null @@ -1,238 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <atomic> -#include <chrono> -#include <cmath> -#include <thread> -#include "common/math_util.h" -#include "common/settings.h" -#include "input_common/analog_from_button.h" - -namespace InputCommon { - -class Analog final : public Input::AnalogDevice { -public: - using Button = std::unique_ptr<Input::ButtonDevice>; - - Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_, - float modifier_scale_, float modifier_angle_) - : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)), - right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_), - modifier_angle(modifier_angle_) { - Input::InputCallback<bool> callbacks{ - [this]([[maybe_unused]] bool status) { UpdateStatus(); }}; - up->SetCallback(callbacks); - down->SetCallback(callbacks); - left->SetCallback(callbacks); - right->SetCallback(callbacks); - modifier->SetCallback(callbacks); - } - - bool IsAngleGreater(float old_angle, float new_angle) const { - constexpr float TAU = Common::PI * 2.0f; - // Use wider angle to ease the transition. - constexpr float aperture = TAU * 0.15f; - const float top_limit = new_angle + aperture; - return (old_angle > new_angle && old_angle <= top_limit) || - (old_angle + TAU > new_angle && old_angle + TAU <= top_limit); - } - - bool IsAngleSmaller(float old_angle, float new_angle) const { - constexpr float TAU = Common::PI * 2.0f; - // Use wider angle to ease the transition. - constexpr float aperture = TAU * 0.15f; - const float bottom_limit = new_angle - aperture; - return (old_angle >= bottom_limit && old_angle < new_angle) || - (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle); - } - - float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const { - constexpr float TAU = Common::PI * 2.0f; - float new_angle = angle; - - auto time_difference = static_cast<float>( - std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count()); - time_difference /= 1000.0f * 1000.0f; - if (time_difference > 0.5f) { - time_difference = 0.5f; - } - - if (IsAngleGreater(new_angle, goal_angle)) { - new_angle -= modifier_angle * time_difference; - if (new_angle < 0) { - new_angle += TAU; - } - if (!IsAngleGreater(new_angle, goal_angle)) { - return goal_angle; - } - } else if (IsAngleSmaller(new_angle, goal_angle)) { - new_angle += modifier_angle * time_difference; - if (new_angle >= TAU) { - new_angle -= TAU; - } - if (!IsAngleSmaller(new_angle, goal_angle)) { - return goal_angle; - } - } else { - return goal_angle; - } - return new_angle; - } - - void SetGoalAngle(bool r, bool l, bool u, bool d) { - // Move to the right - if (r && !u && !d) { - goal_angle = 0.0f; - } - - // Move to the upper right - if (r && u && !d) { - goal_angle = Common::PI * 0.25f; - } - - // Move up - if (u && !l && !r) { - goal_angle = Common::PI * 0.5f; - } - - // Move to the upper left - if (l && u && !d) { - goal_angle = Common::PI * 0.75f; - } - - // Move to the left - if (l && !u && !d) { - goal_angle = Common::PI; - } - - // Move to the bottom left - if (l && !u && d) { - goal_angle = Common::PI * 1.25f; - } - - // Move down - if (d && !l && !r) { - goal_angle = Common::PI * 1.5f; - } - - // Move to the bottom right - if (r && !u && d) { - goal_angle = Common::PI * 1.75f; - } - } - - void UpdateStatus() { - const float coef = modifier->GetStatus() ? modifier_scale : 1.0f; - - bool r = right->GetStatus(); - bool l = left->GetStatus(); - bool u = up->GetStatus(); - bool d = down->GetStatus(); - - // Eliminate contradictory movements - if (r && l) { - r = false; - l = false; - } - if (u && d) { - u = false; - d = false; - } - - // Move if a key is pressed - if (r || l || u || d) { - amplitude = coef; - } else { - amplitude = 0; - } - - const auto now = std::chrono::steady_clock::now(); - const auto time_difference = static_cast<u64>( - std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count()); - - if (time_difference < 10) { - // Disable analog mode if inputs are too fast - SetGoalAngle(r, l, u, d); - angle = goal_angle; - } else { - angle = GetAngle(now); - SetGoalAngle(r, l, u, d); - } - - last_update = now; - } - - std::tuple<float, float> GetStatus() const override { - if (Settings::values.emulate_analog_keyboard) { - const auto now = std::chrono::steady_clock::now(); - float angle_ = GetAngle(now); - return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude); - } - constexpr float SQRT_HALF = 0.707106781f; - int x = 0, y = 0; - if (right->GetStatus()) { - ++x; - } - if (left->GetStatus()) { - --x; - } - if (up->GetStatus()) { - ++y; - } - if (down->GetStatus()) { - --y; - } - const float coef = modifier->GetStatus() ? modifier_scale : 1.0f; - return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF), - static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF)); - } - - Input::AnalogProperties GetAnalogProperties() const override { - return {modifier_scale, 1.0f, 0.5f}; - } - - bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { - switch (direction) { - case Input::AnalogDirection::RIGHT: - return right->GetStatus(); - case Input::AnalogDirection::LEFT: - return left->GetStatus(); - case Input::AnalogDirection::UP: - return up->GetStatus(); - case Input::AnalogDirection::DOWN: - return down->GetStatus(); - } - return false; - } - -private: - Button up; - Button down; - Button left; - Button right; - Button modifier; - float modifier_scale; - float modifier_angle; - float angle{}; - float goal_angle{}; - float amplitude{}; - std::chrono::time_point<std::chrono::steady_clock> last_update; -}; - -std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) { - const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); - auto up = Input::CreateDevice<Input::ButtonDevice>(params.Get("up", null_engine)); - auto down = Input::CreateDevice<Input::ButtonDevice>(params.Get("down", null_engine)); - auto left = Input::CreateDevice<Input::ButtonDevice>(params.Get("left", null_engine)); - auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine)); - auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine)); - auto modifier_scale = params.Get("modifier_scale", 0.5f); - auto modifier_angle = params.Get("modifier_angle", 5.5f); - return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left), - std::move(right), std::move(modifier), modifier_scale, - modifier_angle); -} - -} // namespace InputCommon diff --git a/src/input_common/gcadapter/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index a2f1bb67c..7ab4540a8 100644 --- a/src/input_common/gcadapter/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -2,47 +2,103 @@ // Licensed under GPLv2+ // Refer to the license.txt file included. -#include <chrono> -#include <thread> - +#include <fmt/format.h> #include <libusb.h> #include "common/logging/log.h" #include "common/param_package.h" #include "common/settings_input.h" -#include "input_common/gcadapter/gc_adapter.h" +#include "common/thread.h" +#include "input_common/drivers/gc_adapter.h" + +namespace InputCommon { + +class LibUSBContext { +public: + explicit LibUSBContext() { + init_result = libusb_init(&ctx); + } + + ~LibUSBContext() { + libusb_exit(ctx); + } + + LibUSBContext& operator=(const LibUSBContext&) = delete; + LibUSBContext(const LibUSBContext&) = delete; + + LibUSBContext& operator=(LibUSBContext&&) noexcept = delete; + LibUSBContext(LibUSBContext&&) noexcept = delete; + + [[nodiscard]] int InitResult() const noexcept { + return init_result; + } + + [[nodiscard]] libusb_context* get() noexcept { + return ctx; + } + +private: + libusb_context* ctx; + int init_result{}; +}; + +class LibUSBDeviceHandle { +public: + explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept { + handle = libusb_open_device_with_vid_pid(ctx, vid, pid); + } + + ~LibUSBDeviceHandle() noexcept { + if (handle) { + libusb_release_interface(handle, 1); + libusb_close(handle); + } + } -namespace GCAdapter { + LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete; + LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete; -Adapter::Adapter() { - if (usb_adapter_handle != nullptr) { + LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete; + LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete; + + [[nodiscard]] libusb_device_handle* get() noexcept { + return handle; + } + +private: + libusb_device_handle* handle{}; +}; + +GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + if (usb_adapter_handle) { return; } - LOG_INFO(Input, "GC Adapter Initialization started"); + LOG_DEBUG(Input, "Initialization started"); - const int init_res = libusb_init(&libusb_ctx); + libusb_ctx = std::make_unique<LibUSBContext>(); + const int init_res = libusb_ctx->InitResult(); if (init_res == LIBUSB_SUCCESS) { - adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this); + adapter_scan_thread = + std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); }); } else { LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res); } } -Adapter::~Adapter() { +GCAdapter::~GCAdapter() { Reset(); } -void Adapter::AdapterInputThread() { - LOG_DEBUG(Input, "GC Adapter input thread started"); +void GCAdapter::AdapterInputThread(std::stop_token stop_token) { + LOG_DEBUG(Input, "Input thread started"); + Common::SetCurrentThreadName("yuzu:input:GCAdapter"); s32 payload_size{}; AdapterPayload adapter_payload{}; - if (adapter_scan_thread.joinable()) { - adapter_scan_thread.join(); - } + adapter_scan_thread = {}; - while (adapter_input_thread_running) { - libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(), + while (!stop_token.stop_requested()) { + libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(), static_cast<s32>(adapter_payload.size()), &payload_size, 16); if (IsPayloadCorrect(adapter_payload, payload_size)) { UpdateControllers(adapter_payload); @@ -52,19 +108,20 @@ void Adapter::AdapterInputThread() { } if (restart_scan_thread) { - adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this); + adapter_scan_thread = + std::jthread([this](std::stop_token token) { AdapterScanThread(token); }); restart_scan_thread = false; } } -bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) { +bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) { if (payload_size != static_cast<s32>(adapter_payload.size()) || adapter_payload[0] != LIBUSB_DT_HID) { LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size, adapter_payload[0]); if (input_error_counter++ > 20) { - LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?"); - adapter_input_thread_running = false; + LOG_ERROR(Input, "Timeout, Is the adapter connected?"); + adapter_input_thread.request_stop(); restart_scan_thread = true; } return false; @@ -74,7 +131,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa return true; } -void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) { +void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) { for (std::size_t port = 0; port < pads.size(); ++port) { const std::size_t offset = 1 + (9 * port); const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4); @@ -84,23 +141,24 @@ void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) { const u8 b2 = adapter_payload[offset + 2]; UpdateStateButtons(port, b1, b2); UpdateStateAxes(port, adapter_payload); - if (configuring) { - UpdateYuzuSettings(port); - } } } } -void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) { +void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) { if (pads[port].type == pad_type) { return; } // Device changed reset device and set new type - ResetDevice(port); + pads[port].axis_origin = {}; + pads[port].reset_origin_counter = {}; + pads[port].enable_vibration = {}; + pads[port].rumble_amplitude = {}; pads[port].type = pad_type; } -void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) { +void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1, + [[maybe_unused]] u8 b2) { if (port >= pads.size()) { return; } @@ -116,25 +174,21 @@ void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) { PadButton::TriggerR, PadButton::TriggerL, }; - pads[port].buttons = 0; + for (std::size_t i = 0; i < b1_buttons.size(); ++i) { - if ((b1 & (1U << i)) != 0) { - pads[port].buttons = - static_cast<u16>(pads[port].buttons | static_cast<u16>(b1_buttons[i])); - pads[port].last_button = b1_buttons[i]; - } + const bool button_status = (b1 & (1U << i)) != 0; + const int button = static_cast<int>(b1_buttons[i]); + SetButton(pads[port].identifier, button, button_status); } for (std::size_t j = 0; j < b2_buttons.size(); ++j) { - if ((b2 & (1U << j)) != 0) { - pads[port].buttons = - static_cast<u16>(pads[port].buttons | static_cast<u16>(b2_buttons[j])); - pads[port].last_button = b2_buttons[j]; - } + const bool button_status = (b2 & (1U << j)) != 0; + const int button = static_cast<int>(b2_buttons[j]); + SetButton(pads[port].identifier, button, button_status); } } -void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) { +void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) { if (port >= pads.size()) { return; } @@ -155,134 +209,63 @@ void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_pa pads[port].axis_origin[index] = axis_value; pads[port].reset_origin_counter++; } - pads[port].axis_values[index] = - static_cast<s16>(axis_value - pads[port].axis_origin[index]); - } -} - -void Adapter::UpdateYuzuSettings(std::size_t port) { - if (port >= pads.size()) { - return; - } - - constexpr u8 axis_threshold = 50; - GCPadStatus pad_status = {.port = port}; - - if (pads[port].buttons != 0) { - pad_status.button = pads[port].last_button; - pad_queue.Push(pad_status); - } - - // Accounting for a threshold here to ensure an intentional press - for (std::size_t i = 0; i < pads[port].axis_values.size(); ++i) { - const s16 value = pads[port].axis_values[i]; - - if (value > axis_threshold || value < -axis_threshold) { - pad_status.axis = static_cast<PadAxes>(i); - pad_status.axis_value = value; - pad_status.axis_threshold = axis_threshold; - pad_queue.Push(pad_status); - } - } -} - -void Adapter::UpdateVibrations() { - // Use 8 states to keep the switching between on/off fast enough for - // a human to not notice the difference between switching from on/off - // More states = more rumble strengths = slower update time - constexpr u8 vibration_states = 8; - - vibration_counter = (vibration_counter + 1) % vibration_states; - - for (GCController& pad : pads) { - const bool vibrate = pad.rumble_amplitude > vibration_counter; - vibration_changed |= vibrate != pad.enable_vibration; - pad.enable_vibration = vibrate; - } - SendVibrations(); -} - -void Adapter::SendVibrations() { - if (!rumble_enabled || !vibration_changed) { - return; - } - s32 size{}; - constexpr u8 rumble_command = 0x11; - const u8 p1 = pads[0].enable_vibration; - const u8 p2 = pads[1].enable_vibration; - const u8 p3 = pads[2].enable_vibration; - const u8 p4 = pads[3].enable_vibration; - std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4}; - const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(), - static_cast<s32>(payload.size()), &size, 16); - if (err) { - LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err)); - if (output_error_counter++ > 5) { - LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled"); - rumble_enabled = false; - } - return; + const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 100.0f; + SetAxis(pads[port].identifier, static_cast<int>(index), axis_status); } - output_error_counter = 0; - vibration_changed = false; } -bool Adapter::RumblePlay(std::size_t port, u8 amplitude) { - pads[port].rumble_amplitude = amplitude; - - return rumble_enabled; -} - -void Adapter::AdapterScanThread() { - adapter_scan_thread_running = true; - adapter_input_thread_running = false; - if (adapter_input_thread.joinable()) { - adapter_input_thread.join(); - } - ClearLibusbHandle(); - ResetDevices(); - while (adapter_scan_thread_running && !adapter_input_thread_running) { - Setup(); - std::this_thread::sleep_for(std::chrono::seconds(1)); +void GCAdapter::AdapterScanThread(std::stop_token stop_token) { + Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter"); + usb_adapter_handle = nullptr; + pads = {}; + while (!stop_token.stop_requested() && !Setup()) { + std::this_thread::sleep_for(std::chrono::seconds(2)); } } -void Adapter::Setup() { - usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337); - - if (usb_adapter_handle == NULL) { - return; +bool GCAdapter::Setup() { + constexpr u16 nintendo_vid = 0x057e; + constexpr u16 gc_adapter_pid = 0x0337; + usb_adapter_handle = + std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid); + if (!usb_adapter_handle->get()) { + return false; } if (!CheckDeviceAccess()) { - ClearLibusbHandle(); - return; + usb_adapter_handle = nullptr; + return false; } - libusb_device* device = libusb_get_device(usb_adapter_handle); + libusb_device* const device = libusb_get_device(usb_adapter_handle->get()); LOG_INFO(Input, "GC adapter is now connected"); // GC Adapter found and accessible, registering it if (GetGCEndpoint(device)) { - adapter_scan_thread_running = false; - adapter_input_thread_running = true; rumble_enabled = true; input_error_counter = 0; output_error_counter = 0; - adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this); - } -} -bool Adapter::CheckDeviceAccess() { - // This fixes payload problems from offbrand GCAdapters - const s32 control_transfer_error = - libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000); - if (control_transfer_error < 0) { - LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error); + std::size_t port = 0; + for (GCController& pad : pads) { + pad.identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = port++, + .pad = 0, + }; + PreSetController(pad.identifier); + } + + adapter_input_thread = + std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); }); + return true; } + return false; +} - s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0); +bool GCAdapter::CheckDeviceAccess() { + s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0); if (kernel_driver_error == 1) { - kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0); + kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0); if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) { LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}", kernel_driver_error); @@ -290,23 +273,28 @@ bool Adapter::CheckDeviceAccess() { } if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) { - libusb_close(usb_adapter_handle); usb_adapter_handle = nullptr; return false; } - const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0); + const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0); if (interface_claim_error) { LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error); - libusb_close(usb_adapter_handle); usb_adapter_handle = nullptr; return false; } + // This fixes payload problems from offbrand GCAdapters + const s32 control_transfer_error = + libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000); + if (control_transfer_error < 0) { + LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error); + } + return true; } -bool Adapter::GetGCEndpoint(libusb_device* device) { +bool GCAdapter::GetGCEndpoint(libusb_device* device) { libusb_config_descriptor* config = nullptr; const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config); if (config_descriptor_return != LIBUSB_SUCCESS) { @@ -332,77 +320,95 @@ bool Adapter::GetGCEndpoint(libusb_device* device) { // This transfer seems to be responsible for clearing the state of the adapter // Used to clear the "busy" state of when the device is unexpectedly unplugged unsigned char clear_payload = 0x13; - libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload, + libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload, sizeof(clear_payload), nullptr, 16); return true; } -void Adapter::JoinThreads() { - restart_scan_thread = false; - adapter_input_thread_running = false; - adapter_scan_thread_running = false; +Common::Input::VibrationError GCAdapter::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { + const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; + const auto processed_amplitude = + static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); - if (adapter_scan_thread.joinable()) { - adapter_scan_thread.join(); - } + pads[identifier.port].rumble_amplitude = processed_amplitude; - if (adapter_input_thread.joinable()) { - adapter_input_thread.join(); + if (!rumble_enabled) { + return Common::Input::VibrationError::Disabled; } + return Common::Input::VibrationError::None; } -void Adapter::ClearLibusbHandle() { - if (usb_adapter_handle) { - libusb_release_interface(usb_adapter_handle, 1); - libusb_close(usb_adapter_handle); - usb_adapter_handle = nullptr; +void GCAdapter::UpdateVibrations() { + // Use 8 states to keep the switching between on/off fast enough for + // a human to feel different vibration strenght + // More states == more rumble strengths == slower update time + constexpr u8 vibration_states = 8; + + vibration_counter = (vibration_counter + 1) % vibration_states; + + for (GCController& pad : pads) { + const bool vibrate = pad.rumble_amplitude > vibration_counter; + vibration_changed |= vibrate != pad.enable_vibration; + pad.enable_vibration = vibrate; } + SendVibrations(); } -void Adapter::ResetDevices() { - for (std::size_t i = 0; i < pads.size(); ++i) { - ResetDevice(i); +void GCAdapter::SendVibrations() { + if (!rumble_enabled || !vibration_changed) { + return; + } + s32 size{}; + constexpr u8 rumble_command = 0x11; + const u8 p1 = pads[0].enable_vibration; + const u8 p2 = pads[1].enable_vibration; + const u8 p3 = pads[2].enable_vibration; + const u8 p4 = pads[3].enable_vibration; + std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4}; + const int err = + libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(), + static_cast<s32>(payload.size()), &size, 16); + if (err) { + LOG_DEBUG(Input, "Libusb write failed: {}", libusb_error_name(err)); + if (output_error_counter++ > 5) { + LOG_ERROR(Input, "Output timeout, Rumble disabled"); + rumble_enabled = false; + } + return; } + output_error_counter = 0; + vibration_changed = false; } -void Adapter::ResetDevice(std::size_t port) { - pads[port].type = ControllerTypes::None; - pads[port].enable_vibration = false; - pads[port].rumble_amplitude = 0; - pads[port].buttons = 0; - pads[port].last_button = PadButton::Undefined; - pads[port].axis_values.fill(0); - pads[port].reset_origin_counter = 0; +bool GCAdapter::DeviceConnected(std::size_t port) const { + return pads[port].type != ControllerTypes::None; } -void Adapter::Reset() { - JoinThreads(); - ClearLibusbHandle(); - ResetDevices(); - - if (libusb_ctx) { - libusb_exit(libusb_ctx); - } +void GCAdapter::Reset() { + adapter_scan_thread = {}; + adapter_input_thread = {}; + usb_adapter_handle = nullptr; + pads = {}; + libusb_ctx = nullptr; } -std::vector<Common::ParamPackage> Adapter::GetInputDevices() const { +std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const { std::vector<Common::ParamPackage> devices; for (std::size_t port = 0; port < pads.size(); ++port) { if (!DeviceConnected(port)) { continue; } - std::string name = fmt::format("Gamecube Controller {}", port + 1); - devices.emplace_back(Common::ParamPackage{ - {"class", "gcpad"}, - {"display", std::move(name)}, - {"port", std::to_string(port)}, - }); + Common::ParamPackage identifier{}; + identifier.Set("engine", GetEngineName()); + identifier.Set("display", fmt::format("Gamecube Controller {}", port + 1)); + identifier.Set("port", static_cast<int>(port)); + devices.emplace_back(identifier); } return devices; } -InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice( - const Common::ParamPackage& params) const { +ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) { // This list is missing ZL/ZR since those are not considered buttons. // We will add those afterwards // This list also excludes any button that can't be really mapped @@ -425,47 +431,49 @@ InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice( return {}; } - InputCommon::ButtonMapping mapping{}; + ButtonMapping mapping{}; for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) { - Common::ParamPackage button_params({{"engine", "gcpad"}}); + Common::ParamPackage button_params{}; + button_params.Set("engine", GetEngineName()); button_params.Set("port", params.Get("port", 0)); button_params.Set("button", static_cast<int>(gcadapter_button)); mapping.insert_or_assign(switch_button, std::move(button_params)); } // Add the missing bindings for ZL/ZR - static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2> + static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2> switch_to_gcadapter_axis = { - std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft}, - {Settings::NativeButton::ZR, PadAxes::TriggerRight}, + std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft}, + {Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight}, }; - for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) { - Common::ParamPackage button_params({{"engine", "gcpad"}}); + for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) { + Common::ParamPackage button_params{}; + button_params.Set("engine", GetEngineName()); button_params.Set("port", params.Get("port", 0)); - button_params.Set("button", static_cast<s32>(PadButton::Stick)); + button_params.Set("button", static_cast<s32>(gcadapter_buton)); button_params.Set("axis", static_cast<s32>(gcadapter_axis)); button_params.Set("threshold", 0.5f); + button_params.Set("range", 1.9f); button_params.Set("direction", "+"); mapping.insert_or_assign(switch_button, std::move(button_params)); } return mapping; } -InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice( - const Common::ParamPackage& params) const { +AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) { if (!params.Has("port")) { return {}; } - InputCommon::AnalogMapping mapping = {}; + AnalogMapping mapping = {}; Common::ParamPackage left_analog_params; - left_analog_params.Set("engine", "gcpad"); + left_analog_params.Set("engine", GetEngineName()); left_analog_params.Set("port", params.Get("port", 0)); left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX)); left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY)); mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); Common::ParamPackage right_analog_params; - right_analog_params.Set("engine", "gcpad"); + right_analog_params.Set("engine", GetEngineName()); right_analog_params.Set("port", params.Get("port", 0)); right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX)); right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY)); @@ -473,34 +481,47 @@ InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice( return mapping; } -bool Adapter::DeviceConnected(std::size_t port) const { - return pads[port].type != ControllerTypes::None; -} - -void Adapter::BeginConfiguration() { - pad_queue.Clear(); - configuring = true; -} - -void Adapter::EndConfiguration() { - pad_queue.Clear(); - configuring = false; -} - -Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() { - return pad_queue; -} - -const Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() const { - return pad_queue; +Common::Input::ButtonNames GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const { + PadButton button = static_cast<PadButton>(params.Get("button", 0)); + switch (button) { + case PadButton::ButtonLeft: + return Common::Input::ButtonNames::ButtonLeft; + case PadButton::ButtonRight: + return Common::Input::ButtonNames::ButtonRight; + case PadButton::ButtonDown: + return Common::Input::ButtonNames::ButtonDown; + case PadButton::ButtonUp: + return Common::Input::ButtonNames::ButtonUp; + case PadButton::TriggerZ: + return Common::Input::ButtonNames::TriggerZ; + case PadButton::TriggerR: + return Common::Input::ButtonNames::TriggerR; + case PadButton::TriggerL: + return Common::Input::ButtonNames::TriggerL; + case PadButton::ButtonA: + return Common::Input::ButtonNames::ButtonA; + case PadButton::ButtonB: + return Common::Input::ButtonNames::ButtonB; + case PadButton::ButtonX: + return Common::Input::ButtonNames::ButtonX; + case PadButton::ButtonY: + return Common::Input::ButtonNames::ButtonY; + case PadButton::ButtonStart: + return Common::Input::ButtonNames::ButtonStart; + default: + return Common::Input::ButtonNames::Undefined; + } } -GCController& Adapter::GetPadState(std::size_t port) { - return pads.at(port); -} +Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& params) const { + if (params.Has("button")) { + return GetUIButtonName(params); + } + if (params.Has("axis")) { + return Common::Input::ButtonNames::Value; + } -const GCController& Adapter::GetPadState(std::size_t port) const { - return pads.at(port); + return Common::Input::ButtonNames::Invalid; } -} // namespace GCAdapter +} // namespace InputCommon diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h new file mode 100644 index 000000000..7ce1912a3 --- /dev/null +++ b/src/input_common/drivers/gc_adapter.h @@ -0,0 +1,135 @@ +// Copyright 2014 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <memory> +#include <mutex> +#include <stop_token> +#include <string> +#include <thread> + +#include "input_common/input_engine.h" + +struct libusb_context; +struct libusb_device; +struct libusb_device_handle; + +namespace InputCommon { + +class LibUSBContext; +class LibUSBDeviceHandle; + +class GCAdapter : public InputEngine { +public: + explicit GCAdapter(std::string input_engine_); + ~GCAdapter() override; + + Common::Input::VibrationError SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; + + /// Used for automapping features + std::vector<Common::ParamPackage> GetInputDevices() const override; + ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; + +private: + enum class PadButton { + Undefined = 0x0000, + ButtonLeft = 0x0001, + ButtonRight = 0x0002, + ButtonDown = 0x0004, + ButtonUp = 0x0008, + TriggerZ = 0x0010, + TriggerR = 0x0020, + TriggerL = 0x0040, + ButtonA = 0x0100, + ButtonB = 0x0200, + ButtonX = 0x0400, + ButtonY = 0x0800, + ButtonStart = 0x1000, + }; + + enum class PadAxes : u8 { + StickX, + StickY, + SubstickX, + SubstickY, + TriggerLeft, + TriggerRight, + Undefined, + }; + + enum class ControllerTypes { + None, + Wired, + Wireless, + }; + + struct GCController { + ControllerTypes type = ControllerTypes::None; + PadIdentifier identifier{}; + bool enable_vibration = false; + u8 rumble_amplitude{}; + std::array<u8, 6> axis_origin{}; + u8 reset_origin_counter{}; + }; + + using AdapterPayload = std::array<u8, 37>; + + void UpdatePadType(std::size_t port, ControllerTypes pad_type); + void UpdateControllers(const AdapterPayload& adapter_payload); + void UpdateStateButtons(std::size_t port, u8 b1, u8 b2); + void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload); + + void AdapterInputThread(std::stop_token stop_token); + + void AdapterScanThread(std::stop_token stop_token); + + bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size); + + /// For use in initialization, querying devices to find the adapter + bool Setup(); + + /// Returns true if we successfully gain access to GC Adapter + bool CheckDeviceAccess(); + + /// Captures GC Adapter endpoint address + /// Returns true if the endpoint was set correctly + bool GetGCEndpoint(libusb_device* device); + + /// Returns true if there is a device connected to port + bool DeviceConnected(std::size_t port) const; + + /// For shutting down, clear all data, join all threads, release usb + void Reset(); + + void UpdateVibrations(); + + /// Updates vibration state of all controllers + void SendVibrations(); + + Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; + + std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle; + std::array<GCController, 4> pads; + + std::jthread adapter_input_thread; + std::jthread adapter_scan_thread; + bool restart_scan_thread{}; + + std::unique_ptr<LibUSBContext> libusb_ctx; + + u8 input_endpoint{0}; + u8 output_endpoint{0}; + u8 input_error_counter{0}; + u8 output_error_counter{0}; + int vibration_counter{0}; + + bool rumble_enabled{true}; + bool vibration_changed{true}; +}; +} // namespace InputCommon diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp new file mode 100644 index 000000000..4c1e5bbec --- /dev/null +++ b/src/input_common/drivers/keyboard.cpp @@ -0,0 +1,112 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/param_package.h" +#include "common/settings_input.h" +#include "input_common/drivers/keyboard.h" + +namespace InputCommon { + +constexpr PadIdentifier key_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 0, + .pad = 0, +}; +constexpr PadIdentifier keyboard_key_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 1, + .pad = 0, +}; +constexpr PadIdentifier keyboard_modifier_identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 1, + .pad = 1, +}; + +Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + // Keyboard is broken into 3 diferent sets: + // key: Unfiltered intended for controllers. + // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation. + // keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard + // emulation. + PreSetController(key_identifier); + PreSetController(keyboard_key_identifier); + PreSetController(keyboard_modifier_identifier); +} + +void Keyboard::PressKey(int key_code) { + SetButton(key_identifier, key_code, true); +} + +void Keyboard::ReleaseKey(int key_code) { + SetButton(key_identifier, key_code, false); +} + +void Keyboard::PressKeyboardKey(int key_index) { + if (key_index == Settings::NativeKeyboard::None) { + return; + } + SetButton(keyboard_key_identifier, key_index, true); +} + +void Keyboard::ReleaseKeyboardKey(int key_index) { + if (key_index == Settings::NativeKeyboard::None) { + return; + } + SetButton(keyboard_key_identifier, key_index, false); +} + +void Keyboard::SetKeyboardModifiers(int key_modifiers) { + for (int i = 0; i < 32; ++i) { + bool key_value = ((key_modifiers >> i) & 0x1) != 0; + SetButton(keyboard_modifier_identifier, i, key_value); + // Use the modifier to press the key button equivalent + switch (i) { + case Settings::NativeKeyboard::LeftControl: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value); + break; + case Settings::NativeKeyboard::LeftShift: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value); + break; + case Settings::NativeKeyboard::LeftAlt: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value); + break; + case Settings::NativeKeyboard::LeftMeta: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value); + break; + case Settings::NativeKeyboard::RightControl: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey, + key_value); + break; + case Settings::NativeKeyboard::RightShift: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value); + break; + case Settings::NativeKeyboard::RightAlt: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value); + break; + case Settings::NativeKeyboard::RightMeta: + SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value); + break; + default: + // Other modifier keys should be pressed with PressKey since they stay enabled until + // next press + break; + } + } +} + +void Keyboard::ReleaseAllKeys() { + ResetButtonState(); +} + +std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const { + std::vector<Common::ParamPackage> devices; + devices.emplace_back(Common::ParamPackage{ + {"engine", GetEngineName()}, + {"display", "Keyboard Only"}, + }); + return devices; +} + +} // namespace InputCommon diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h new file mode 100644 index 000000000..3856c882c --- /dev/null +++ b/src/input_common/drivers/keyboard.h @@ -0,0 +1,56 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include "input_common/input_engine.h" + +namespace InputCommon { + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class Keyboard final : public InputEngine { +public: + explicit Keyboard(std::string input_engine_); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void PressKey(int key_code); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void ReleaseKey(int key_code); + + /** + * Sets the status of the keyboard key to pressed + * @param key_index index of the key to press + */ + void PressKeyboardKey(int key_index); + + /** + * Sets the status of the keyboard key to released + * @param key_index index of the key to release + */ + void ReleaseKeyboardKey(int key_index); + + /** + * Sets the status of all keyboard modifier keys + * @param key_modifiers the code of the key to release + */ + void SetKeyboardModifiers(int key_modifiers); + + /// Sets all keys to the non pressed state + void ReleaseAllKeys(); + + /// Used for automapping features + std::vector<Common::ParamPackage> GetInputDevices() const override; +}; + +} // namespace InputCommon diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp new file mode 100644 index 000000000..aa69216c8 --- /dev/null +++ b/src/input_common/drivers/mouse.cpp @@ -0,0 +1,185 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include <stop_token> +#include <thread> +#include <fmt/format.h> + +#include "common/param_package.h" +#include "common/settings.h" +#include "common/thread.h" +#include "input_common/drivers/mouse.h" + +namespace InputCommon { +constexpr int mouse_axis_x = 0; +constexpr int mouse_axis_y = 1; +constexpr int wheel_axis_x = 2; +constexpr int wheel_axis_y = 3; +constexpr int touch_axis_x = 10; +constexpr int touch_axis_y = 11; +constexpr PadIdentifier identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 0, + .pad = 0, +}; + +Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + PreSetController(identifier); + PreSetAxis(identifier, mouse_axis_x); + PreSetAxis(identifier, mouse_axis_y); + PreSetAxis(identifier, wheel_axis_x); + PreSetAxis(identifier, wheel_axis_y); + PreSetAxis(identifier, touch_axis_x); + PreSetAxis(identifier, touch_axis_x); + update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); +} + +void Mouse::UpdateThread(std::stop_token stop_token) { + Common::SetCurrentThreadName("yuzu:input:Mouse"); + constexpr int update_time = 10; + while (!stop_token.stop_requested()) { + if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { + // Slow movement by 4% + last_mouse_change *= 0.96f; + const float sensitivity = + Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f; + SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity); + SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity); + } + + if (mouse_panning_timout++ > 20) { + StopPanning(); + } + std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); + } +} + +void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) { + // If native mouse is enabled just set the screen coordinates + if (Settings::values.mouse_enabled) { + SetAxis(identifier, mouse_axis_x, touch_x); + SetAxis(identifier, mouse_axis_y, touch_y); + return; + } + + SetAxis(identifier, touch_axis_x, touch_x); + SetAxis(identifier, touch_axis_y, touch_y); + + if (Settings::values.mouse_panning) { + auto mouse_change = + (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); + mouse_panning_timout = 0; + + const auto move_distance = mouse_change.Length(); + if (move_distance == 0) { + return; + } + + // Make slow movements at least 3 units on lenght + if (move_distance < 3.0f) { + // Normalize value + mouse_change /= move_distance; + mouse_change *= 3.0f; + } + + // Average mouse movements + last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f); + + const auto last_move_distance = last_mouse_change.Length(); + + // Make fast movements clamp to 8 units on lenght + if (last_move_distance > 8.0f) { + // Normalize value + last_mouse_change /= last_move_distance; + last_mouse_change *= 8.0f; + } + + // Ignore average if it's less than 1 unit and use current movement value + if (last_move_distance < 1.0f) { + last_mouse_change = mouse_change / mouse_change.Length(); + } + + return; + } + + if (button_pressed) { + const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; + const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f; + SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity); + SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity); + } +} + +void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) { + SetAxis(identifier, touch_axis_x, touch_x); + SetAxis(identifier, touch_axis_y, touch_y); + SetButton(identifier, static_cast<int>(button), true); + // Set initial analog parameters + mouse_origin = {x, y}; + last_mouse_position = {x, y}; + button_pressed = true; +} + +void Mouse::ReleaseButton(MouseButton button) { + SetButton(identifier, static_cast<int>(button), false); + + if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) { + SetAxis(identifier, mouse_axis_x, 0); + SetAxis(identifier, mouse_axis_y, 0); + } + button_pressed = false; +} + +void Mouse::MouseWheelChange(int x, int y) { + wheel_position.x += x; + wheel_position.y += y; + SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x)); + SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y)); +} + +void Mouse::ReleaseAllButtons() { + ResetButtonState(); + button_pressed = false; +} + +void Mouse::StopPanning() { + last_mouse_change = {}; +} + +std::vector<Common::ParamPackage> Mouse::GetInputDevices() const { + std::vector<Common::ParamPackage> devices; + devices.emplace_back(Common::ParamPackage{ + {"engine", GetEngineName()}, + {"display", "Keyboard/Mouse"}, + }); + return devices; +} + +AnalogMapping Mouse::GetAnalogMappingForDevice( + [[maybe_unused]] const Common::ParamPackage& params) { + // Only overwrite different buttons from default + AnalogMapping mapping = {}; + Common::ParamPackage right_analog_params; + right_analog_params.Set("engine", GetEngineName()); + right_analog_params.Set("axis_x", 0); + right_analog_params.Set("axis_y", 1); + right_analog_params.Set("threshold", 0.5f); + right_analog_params.Set("range", 1.0f); + right_analog_params.Set("deadzone", 0.0f); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); + return mapping; +} + +Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const { + if (params.Has("button")) { + return Common::Input::ButtonNames::Value; + } + if (params.Has("axis")) { + return Common::Input::ButtonNames::Value; + } + + return Common::Input::ButtonNames::Invalid; +} + +} // namespace InputCommon diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h new file mode 100644 index 000000000..040446178 --- /dev/null +++ b/src/input_common/drivers/mouse.h @@ -0,0 +1,81 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <stop_token> +#include <thread> + +#include "common/vector_math.h" +#include "input_common/input_engine.h" + +namespace InputCommon { + +enum class MouseButton { + Left, + Right, + Wheel, + Backward, + Forward, + Task, + Extra, + Undefined, +}; + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class Mouse final : public InputEngine { +public: + explicit Mouse(std::string input_engine_); + + /** + * Signals that mouse has moved. + * @param x the x-coordinate of the cursor + * @param y the y-coordinate of the cursor + * @param center_x the x-coordinate of the middle of the screen + * @param center_y the y-coordinate of the middle of the screen + */ + void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void ReleaseButton(MouseButton button); + + /** + * Sets the status of the mouse wheel + * @param x delta movement in the x direction + * @param y delta movement in the y direction + */ + void MouseWheelChange(int x, int y); + + void ReleaseAllButtons(); + + std::vector<Common::ParamPackage> GetInputDevices() const override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; + +private: + void UpdateThread(std::stop_token stop_token); + void StopPanning(); + + Common::Vec2<int> mouse_origin; + Common::Vec2<int> last_mouse_position; + Common::Vec2<float> last_mouse_change; + Common::Vec2<int> wheel_position; + bool button_pressed; + int mouse_panning_timout{}; + std::jthread update_thread; +}; + +} // namespace InputCommon diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp new file mode 100644 index 000000000..0cda9df62 --- /dev/null +++ b/src/input_common/drivers/sdl_driver.cpp @@ -0,0 +1,926 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/logging/log.h" +#include "common/math_util.h" +#include "common/param_package.h" +#include "common/settings.h" +#include "common/thread.h" +#include "common/vector_math.h" +#include "input_common/drivers/sdl_driver.h" + +namespace InputCommon { + +namespace { +std::string GetGUID(SDL_Joystick* joystick) { + const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); + char guid_str[33]; + SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); + return guid_str; +} +} // Anonymous namespace + +static int SDLEventWatcher(void* user_data, SDL_Event* event) { + auto* const sdl_state = static_cast<SDLDriver*>(user_data); + + sdl_state->HandleGameControllerEvent(*event); + + return 0; +} + +class SDLJoystick { +public: + SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, + SDL_GameController* game_controller) + : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, + sdl_controller{game_controller, &SDL_GameControllerClose} { + EnableMotion(); + } + + void EnableMotion() { + if (sdl_controller) { + SDL_GameController* controller = sdl_controller.get(); + if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); + has_accel = true; + } + if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) { + SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); + has_gyro = true; + } + } + } + + bool HasGyro() const { + return has_gyro; + } + + bool HasAccel() const { + return has_accel; + } + + bool UpdateMotion(SDL_ControllerSensorEvent event) { + constexpr float gravity_constant = 9.80665f; + std::lock_guard lock{mutex}; + const u64 time_difference = event.timestamp - last_motion_update; + last_motion_update = event.timestamp; + switch (event.sensor) { + case SDL_SENSOR_ACCEL: { + motion.accel_x = -event.data[0] / gravity_constant; + motion.accel_y = event.data[2] / gravity_constant; + motion.accel_z = -event.data[1] / gravity_constant; + break; + } + case SDL_SENSOR_GYRO: { + motion.gyro_x = event.data[0] / (Common::PI * 2); + motion.gyro_y = -event.data[2] / (Common::PI * 2); + motion.gyro_z = event.data[1] / (Common::PI * 2); + break; + } + } + + // Ignore duplicated timestamps + if (time_difference == 0) { + return false; + } + motion.delta_timestamp = time_difference * 1000; + return true; + } + + const BasicMotion& GetMotion() const { + return motion; + } + + bool RumblePlay(const Common::Input::VibrationStatus vibration) { + constexpr u32 rumble_max_duration_ms = 1000; + if (sdl_controller) { + return SDL_GameControllerRumble( + sdl_controller.get(), static_cast<u16>(vibration.low_amplitude), + static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1; + } else if (sdl_joystick) { + return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude), + static_cast<u16>(vibration.high_amplitude), + rumble_max_duration_ms) != -1; + } + + return false; + } + + bool HasHDRumble() const { + if (sdl_controller) { + return (SDL_GameControllerGetType(sdl_controller.get()) == + SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO); + } + return false; + } + /** + * The Pad identifier of the joystick + */ + const PadIdentifier GetPadIdentifier() const { + return { + .guid = Common::UUID{guid}, + .port = static_cast<std::size_t>(port), + .pad = 0, + }; + } + + /** + * The guid of the joystick + */ + const std::string& GetGUID() const { + return guid; + } + + /** + * The number of joystick from the same type that were connected before this joystick + */ + int GetPort() const { + return port; + } + + SDL_Joystick* GetSDLJoystick() const { + return sdl_joystick.get(); + } + + SDL_GameController* GetSDLGameController() const { + return sdl_controller.get(); + } + + void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { + sdl_joystick.reset(joystick); + sdl_controller.reset(controller); + } + + bool IsJoyconLeft() const { + const std::string controller_name = GetControllerName(); + if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) { + return true; + } + if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) { + return true; + } + return false; + } + + bool IsJoyconRight() const { + const std::string controller_name = GetControllerName(); + if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) { + return true; + } + if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) { + return true; + } + return false; + } + + BatteryLevel GetBatteryLevel() { + const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get()); + switch (level) { + case SDL_JOYSTICK_POWER_EMPTY: + return BatteryLevel::Empty; + case SDL_JOYSTICK_POWER_LOW: + return BatteryLevel::Critical; + case SDL_JOYSTICK_POWER_MEDIUM: + return BatteryLevel::Low; + case SDL_JOYSTICK_POWER_FULL: + return BatteryLevel::Medium; + case SDL_JOYSTICK_POWER_MAX: + return BatteryLevel::Full; + case SDL_JOYSTICK_POWER_UNKNOWN: + case SDL_JOYSTICK_POWER_WIRED: + default: + return BatteryLevel::Charging; + } + } + + std::string GetControllerName() const { + if (sdl_controller) { + switch (SDL_GameControllerGetType(sdl_controller.get())) { + case SDL_CONTROLLER_TYPE_XBOX360: + return "XBox 360 Controller"; + case SDL_CONTROLLER_TYPE_XBOXONE: + return "XBox One Controller"; + default: + break; + } + const auto name = SDL_GameControllerName(sdl_controller.get()); + if (name) { + return name; + } + } + + if (sdl_joystick) { + const auto name = SDL_JoystickName(sdl_joystick.get()); + if (name) { + return name; + } + } + + return "Unknown"; + } + +private: + std::string guid; + int port; + std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; + std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; + mutable std::mutex mutex; + + u64 last_motion_update{}; + bool has_gyro{false}; + bool has_accel{false}; + BasicMotion motion; +}; + +std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) { + std::lock_guard lock{joystick_map_mutex}; + const auto it = joystick_map.find(guid); + + if (it != joystick_map.end()) { + while (it->second.size() <= static_cast<std::size_t>(port)) { + auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), + nullptr, nullptr); + it->second.emplace_back(std::move(joystick)); + } + + return it->second[static_cast<std::size_t>(port)]; + } + + auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); + + return joystick_map[guid].emplace_back(std::move(joystick)); +} + +std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { + auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); + const std::string guid = GetGUID(sdl_joystick); + + std::lock_guard lock{joystick_map_mutex}; + const auto map_it = joystick_map.find(guid); + + if (map_it == joystick_map.end()) { + return nullptr; + } + + const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), + [&sdl_joystick](const auto& joystick) { + return joystick->GetSDLJoystick() == sdl_joystick; + }); + + if (vec_it == map_it->second.end()) { + return nullptr; + } + + return *vec_it; +} + +void SDLDriver::InitJoystick(int joystick_index) { + SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); + SDL_GameController* sdl_gamecontroller = nullptr; + + if (SDL_IsGameController(joystick_index)) { + sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); + } + + if (!sdl_joystick) { + LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); + return; + } + + const std::string guid = GetGUID(sdl_joystick); + + std::lock_guard lock{joystick_map_mutex}; + if (joystick_map.find(guid) == joystick_map.end()) { + auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); + PreSetController(joystick->GetPadIdentifier()); + SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); + joystick_map[guid].emplace_back(std::move(joystick)); + return; + } + + auto& joystick_guid_list = joystick_map[guid]; + const auto joystick_it = + std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), + [](const auto& joystick) { return !joystick->GetSDLJoystick(); }); + + if (joystick_it != joystick_guid_list.end()) { + (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); + return; + } + + const int port = static_cast<int>(joystick_guid_list.size()); + auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); + PreSetController(joystick->GetPadIdentifier()); + SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel()); + joystick_guid_list.emplace_back(std::move(joystick)); +} + +void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) { + const std::string guid = GetGUID(sdl_joystick); + + std::lock_guard lock{joystick_map_mutex}; + // This call to guid is safe since the joystick is guaranteed to be in the map + const auto& joystick_guid_list = joystick_map[guid]; + const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), + [&sdl_joystick](const auto& joystick) { + return joystick->GetSDLJoystick() == sdl_joystick; + }); + + if (joystick_it != joystick_guid_list.end()) { + (*joystick_it)->SetSDLJoystick(nullptr, nullptr); + } +} + +void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { + switch (event.type) { + case SDL_JOYBUTTONUP: { + if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetButton(identifier, event.jbutton.button, false); + } + break; + } + case SDL_JOYBUTTONDOWN: { + if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetButton(identifier, event.jbutton.button, true); + } + break; + } + case SDL_JOYHATMOTION: { + if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetHatButton(identifier, event.jhat.hat, event.jhat.value); + } + break; + } + case SDL_JOYAXISMOTION: { + if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f); + } + break; + } + case SDL_CONTROLLERSENSORUPDATE: { + if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { + if (joystick->UpdateMotion(event.csensor)) { + const PadIdentifier identifier = joystick->GetPadIdentifier(); + SetMotion(identifier, 0, joystick->GetMotion()); + } + } + break; + } + case SDL_JOYDEVICEREMOVED: + LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); + CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); + break; + case SDL_JOYDEVICEADDED: + LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); + InitJoystick(event.jdevice.which); + break; + } +} + +void SDLDriver::CloseJoysticks() { + std::lock_guard lock{joystick_map_mutex}; + joystick_map.clear(); +} + +SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + if (!Settings::values.enable_raw_input) { + // Disable raw input. When enabled this setting causes SDL to die when a web applet opens + SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); + } + + // Prevent SDL from adding undesired axis + SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); + + // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); + + // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and + // not a generic one + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + + // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native + // driver on Linux. + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); + + // If the frontend is going to manage the event loop, then we don't start one here + start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; + if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) { + LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError()); + return; + } + + SDL_AddEventWatch(&SDLEventWatcher, this); + + initialized = true; + if (start_thread) { + poll_thread = std::thread([this] { + Common::SetCurrentThreadName("yuzu:input:SDL"); + using namespace std::chrono_literals; + while (initialized) { + SDL_PumpEvents(); + std::this_thread::sleep_for(1ms); + } + }); + } + // Because the events for joystick connection happens before we have our event watcher added, we + // can just open all the joysticks right here + for (int i = 0; i < SDL_NumJoysticks(); ++i) { + InitJoystick(i); + } +} + +SDLDriver::~SDLDriver() { + CloseJoysticks(); + SDL_DelEventWatch(&SDLEventWatcher, this); + + initialized = false; + if (start_thread) { + poll_thread.join(); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER); + } +} + +std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { + std::vector<Common::ParamPackage> devices; + std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs; + for (const auto& [key, value] : joystick_map) { + for (const auto& joystick : value) { + if (!joystick->GetSDLJoystick()) { + continue; + } + const std::string name = + fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort()); + devices.emplace_back(Common::ParamPackage{ + {"engine", GetEngineName()}, + {"display", std::move(name)}, + {"guid", joystick->GetGUID()}, + {"port", std::to_string(joystick->GetPort())}, + }); + if (joystick->IsJoyconLeft()) { + joycon_pairs.insert_or_assign(joystick->GetPort(), joystick); + } + } + } + + // Add dual controllers + for (const auto& [key, value] : joystick_map) { + for (const auto& joystick : value) { + if (joystick->IsJoyconRight()) { + if (!joycon_pairs.contains(joystick->GetPort())) { + continue; + } + const auto joystick2 = joycon_pairs.at(joystick->GetPort()); + + const std::string name = + fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort()); + devices.emplace_back(Common::ParamPackage{ + {"engine", GetEngineName()}, + {"display", std::move(name)}, + {"guid", joystick->GetGUID()}, + {"guid2", joystick2->GetGUID()}, + {"port", std::to_string(joystick->GetPort())}, + }); + } + } + } + return devices; +} + +Common::Input::VibrationError SDLDriver::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { + const auto joystick = + GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port)); + const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { + return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF; + }; + + // Default exponential curve for rumble + f32 factor = 0.35f; + + // If vibration is set as a linear output use a flatter value + if (vibration.type == Common::Input::VibrationAmplificationType::Linear) { + factor = 0.5f; + } + + // Amplitude for HD rumble needs no modification + if (joystick->HasHDRumble()) { + factor = 1.0f; + } + + const Common::Input::VibrationStatus new_vibration{ + .low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor), + .low_frequency = vibration.low_frequency, + .high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor), + .high_frequency = vibration.high_frequency, + .type = Common::Input::VibrationAmplificationType::Exponential, + }; + + if (!joystick->RumblePlay(new_vibration)) { + return Common::Input::VibrationError::Unknown; + } + + return Common::Input::VibrationError::None; +} + +Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, + s32 axis, float value) const { + Common::ParamPackage params{}; + params.Set("engine", GetEngineName()); + params.Set("port", port); + params.Set("guid", std::move(guid)); + params.Set("axis", axis); + params.Set("threshold", "0.5"); + params.Set("invert", value < 0 ? "-" : "+"); + return params; +} + +Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid, + s32 button) const { + Common::ParamPackage params{}; + params.Set("engine", GetEngineName()); + params.Set("port", port); + params.Set("guid", std::move(guid)); + params.Set("button", button); + return params; +} + +Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat, + u8 value) const { + Common::ParamPackage params{}; + params.Set("engine", GetEngineName()); + params.Set("port", port); + params.Set("guid", std::move(guid)); + params.Set("hat", hat); + params.Set("direction", GetHatButtonName(value)); + return params; +} + +Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const { + Common::ParamPackage params{}; + params.Set("engine", GetEngineName()); + params.Set("motion", 0); + params.Set("port", port); + params.Set("guid", std::move(guid)); + return params; +} + +Common::ParamPackage SDLDriver::BuildParamPackageForBinding( + int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const { + switch (binding.bindType) { + case SDL_CONTROLLER_BINDTYPE_NONE: + break; + case SDL_CONTROLLER_BINDTYPE_AXIS: + return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); + case SDL_CONTROLLER_BINDTYPE_BUTTON: + return BuildButtonParamPackageForButton(port, guid, binding.value.button); + case SDL_CONTROLLER_BINDTYPE_HAT: + return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, + static_cast<u8>(binding.value.hat.hat_mask)); + } + return {}; +} + +Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, + int axis_y, float offset_x, + float offset_y) const { + Common::ParamPackage params; + params.Set("engine", GetEngineName()); + params.Set("port", static_cast<int>(identifier.port)); + params.Set("guid", identifier.guid.Format()); + params.Set("axis_x", axis_x); + params.Set("axis_y", axis_y); + params.Set("offset_x", offset_x); + params.Set("offset_y", offset_y); + params.Set("invert_x", "+"); + params.Set("invert_y", "+"); + return params; +} + +ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { + return {}; + } + + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. + // We will add those afterwards + // This list also excludes Screenshot since theres not really a mapping for that + ButtonBindings switch_to_sdl_button; + + if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { + switch_to_sdl_button = GetNintendoButtonBinding(joystick); + } else { + switch_to_sdl_button = GetDefaultButtonBinding(); + } + + // Add the missing bindings for ZL/ZR + static constexpr ZButtonBindings switch_to_sdl_axis{{ + {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, + {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + }}; + + // Parameters contain two joysticks return dual + if (params.Has("guid2")) { + const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); + + if (joystick2->GetSDLGameController() != nullptr) { + return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button, + switch_to_sdl_axis); + } + } + + return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis); +} + +ButtonBindings SDLDriver::GetDefaultButtonBinding() const { + return { + std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }; +} + +ButtonBindings SDLDriver::GetNintendoButtonBinding( + const std::shared_ptr<SDLJoystick>& joystick) const { + // Default SL/SR mapping for pro controllers + auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; + auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; + + if (joystick->IsJoyconLeft()) { + sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; + sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; + } + if (joystick->IsJoyconRight()) { + sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; + sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; + } + + return { + std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, sl_button}, + {Settings::NativeButton::SR, sr_button}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }; +} + +ButtonMapping SDLDriver::GetSingleControllerMapping( + const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, + const ZButtonBindings& switch_to_sdl_axis) const { + ButtonMapping mapping; + mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); + auto* controller = joystick->GetSDLGameController(); + + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { + const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); + } + for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { + const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); + } + + return mapping; +} + +ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, + const std::shared_ptr<SDLJoystick>& joystick2, + const ButtonBindings& switch_to_sdl_button, + const ZButtonBindings& switch_to_sdl_axis) const { + ButtonMapping mapping; + mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); + auto* controller = joystick->GetSDLGameController(); + auto* controller2 = joystick2->GetSDLGameController(); + + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { + if (IsButtonOnLeftSide(switch_button)) { + const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); + continue; + } + const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); + } + for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { + if (IsButtonOnLeftSide(switch_button)) { + const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); + continue; + } + const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); + mapping.insert_or_assign( + switch_button, + BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); + } + + return mapping; +} + +bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const { + switch (button) { + case Settings::NativeButton::DDown: + case Settings::NativeButton::DLeft: + case Settings::NativeButton::DRight: + case Settings::NativeButton::DUp: + case Settings::NativeButton::L: + case Settings::NativeButton::LStick: + case Settings::NativeButton::Minus: + case Settings::NativeButton::Screenshot: + case Settings::NativeButton::ZL: + return true; + default: + return false; + } +} + +AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { + return {}; + } + + AnalogMapping mapping = {}; + const auto& binding_left_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); + const auto& binding_left_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); + if (params.Has("guid2")) { + const auto identifier = joystick2->GetPadIdentifier(); + PreSetController(identifier); + PreSetAxis(identifier, binding_left_x.value.axis); + PreSetAxis(identifier, binding_left_y.value.axis); + const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); + const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, + BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, + binding_left_y.value.axis, + left_offset_x, left_offset_y)); + } else { + const auto identifier = joystick->GetPadIdentifier(); + PreSetController(identifier); + PreSetAxis(identifier, binding_left_x.value.axis); + PreSetAxis(identifier, binding_left_y.value.axis); + const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis); + const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, + BuildParamPackageForAnalog(identifier, binding_left_x.value.axis, + binding_left_y.value.axis, + left_offset_x, left_offset_y)); + } + const auto& binding_right_x = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); + const auto& binding_right_y = + SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); + const auto identifier = joystick->GetPadIdentifier(); + PreSetController(identifier); + PreSetAxis(identifier, binding_right_x.value.axis); + PreSetAxis(identifier, binding_right_y.value.axis); + const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis); + const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, + BuildParamPackageForAnalog(identifier, binding_right_x.value.axis, + binding_right_y.value.axis, right_offset_x, + right_offset_y)); + return mapping; +} + +MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port")) { + return {}; + } + const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); + const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); + auto* controller = joystick->GetSDLGameController(); + if (controller == nullptr) { + return {}; + } + + MotionMapping mapping = {}; + joystick->EnableMotion(); + + if (joystick->HasGyro() || joystick->HasAccel()) { + mapping.insert_or_assign(Settings::NativeMotion::MotionRight, + BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); + } + if (params.Has("guid2")) { + joystick2->EnableMotion(); + if (joystick2->HasGyro() || joystick2->HasAccel()) { + mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, + BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); + } + } else { + if (joystick->HasGyro() || joystick->HasAccel()) { + mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, + BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); + } + } + + return mapping; +} + +Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const { + if (params.Has("button")) { + // TODO(German77): Find how to substitue the values for real button names + return Common::Input::ButtonNames::Value; + } + if (params.Has("hat")) { + return Common::Input::ButtonNames::Value; + } + if (params.Has("axis")) { + return Common::Input::ButtonNames::Value; + } + if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { + return Common::Input::ButtonNames::Value; + } + if (params.Has("motion")) { + return Common::Input::ButtonNames::Engine; + } + + return Common::Input::ButtonNames::Invalid; +} + +std::string SDLDriver::GetHatButtonName(u8 direction_value) const { + switch (direction_value) { + case SDL_HAT_UP: + return "up"; + case SDL_HAT_DOWN: + return "down"; + case SDL_HAT_LEFT: + return "left"; + case SDL_HAT_RIGHT: + return "right"; + default: + return {}; + } +} + +u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const { + Uint8 direction; + if (direction_name == "up") { + direction = SDL_HAT_UP; + } else if (direction_name == "down") { + direction = SDL_HAT_DOWN; + } else if (direction_name == "left") { + direction = SDL_HAT_LEFT; + } else if (direction_name == "right") { + direction = SDL_HAT_RIGHT; + } else { + direction = 0; + } + return direction; +} + +} // namespace InputCommon diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/drivers/sdl_driver.h index 7a9ad6346..e9a5d2e26 100644 --- a/src/input_common/sdl/sdl_impl.h +++ b/src/input_common/drivers/sdl_driver.h @@ -5,7 +5,6 @@ #pragma once #include <atomic> -#include <memory> #include <mutex> #include <thread> #include <unordered_map> @@ -13,34 +12,29 @@ #include <SDL.h> #include "common/common_types.h" -#include "common/threadsafe_queue.h" -#include "input_common/sdl/sdl.h" +#include "input_common/input_engine.h" union SDL_Event; using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; +namespace InputCommon { + +class SDLJoystick; + using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; using ZButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; -namespace InputCommon::SDL { - -class SDLAnalogFactory; -class SDLButtonFactory; -class SDLMotionFactory; -class SDLVibrationFactory; -class SDLJoystick; - -class SDLState : public State { +class SDLDriver : public InputEngine { public: /// Initializes and registers SDL device factories - SDLState(); + explicit SDLDriver(std::string input_engine_); /// Unregisters SDL device factories and shut them down. - ~SDLState() override; + ~SDLDriver() override; /// Handle SDL_Events for joysticks from SDL_PollEvent void HandleGameControllerEvent(const SDL_Event& event); @@ -54,18 +48,18 @@ public: */ std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port); - /// Get all DevicePoller that use the SDL backend for a specific device type - Pollers GetPollers(Polling::DeviceType type) override; - - /// Used by the Pollers during config - std::atomic<bool> polling = false; - Common::SPSCQueue<SDL_Event> event_queue; - - std::vector<Common::ParamPackage> GetInputDevices() override; + std::vector<Common::ParamPackage> GetInputDevices() const override; ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override; + Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; + + std::string GetHatButtonName(u8 direction_value) const override; + u8 GetHatButtonId(const std::string& direction_name) const override; + + Common::Input::VibrationError SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; private: void InitJoystick(int joystick_index); @@ -74,6 +68,23 @@ private: /// Needs to be called before SDL_QuitSubSystem. void CloseJoysticks(); + Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, + float value = 0.1f) const; + Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, + s32 button) const; + + Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, + u8 value) const; + + Common::ParamPackage BuildMotionParam(int port, std::string guid) const; + + Common::ParamPackage BuildParamPackageForBinding( + int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const; + + Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x, + int axis_y, float offset_x, + float offset_y) const; + /// Returns the default button bindings list for generic controllers ButtonBindings GetDefaultButtonBinding() const; @@ -94,21 +105,13 @@ private: /// Returns true if the button is on the left joycon bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const; - // Set to true if SDL supports game controller subsystem - bool has_gamecontroller = false; - /// Map of GUID of a list of corresponding virtual Joysticks std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map; std::mutex joystick_map_mutex; - std::shared_ptr<SDLButtonFactory> button_factory; - std::shared_ptr<SDLAnalogFactory> analog_factory; - std::shared_ptr<SDLVibrationFactory> vibration_factory; - std::shared_ptr<SDLMotionFactory> motion_factory; - bool start_thread = false; std::atomic<bool> initialized = false; std::thread poll_thread; }; -} // namespace InputCommon::SDL +} // namespace InputCommon diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp new file mode 100644 index 000000000..5bdd5dac3 --- /dev/null +++ b/src/input_common/drivers/tas_input.cpp @@ -0,0 +1,320 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <cstring> +#include <fmt/format.h> + +#include "common/fs/file.h" +#include "common/fs/fs_types.h" +#include "common/fs/path_util.h" +#include "common/logging/log.h" +#include "common/settings.h" +#include "input_common/drivers/tas_input.h" + +namespace InputCommon::TasInput { + +enum class Tas::TasAxis : u8 { + StickX, + StickY, + SubstickX, + SubstickY, + Undefined, +}; + +// Supported keywords and buttons from a TAS file +constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = { + std::pair{"KEY_A", TasButton::BUTTON_A}, + {"KEY_B", TasButton::BUTTON_B}, + {"KEY_X", TasButton::BUTTON_X}, + {"KEY_Y", TasButton::BUTTON_Y}, + {"KEY_LSTICK", TasButton::STICK_L}, + {"KEY_RSTICK", TasButton::STICK_R}, + {"KEY_L", TasButton::TRIGGER_L}, + {"KEY_R", TasButton::TRIGGER_R}, + {"KEY_PLUS", TasButton::BUTTON_PLUS}, + {"KEY_MINUS", TasButton::BUTTON_MINUS}, + {"KEY_DLEFT", TasButton::BUTTON_LEFT}, + {"KEY_DUP", TasButton::BUTTON_UP}, + {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, + {"KEY_DDOWN", TasButton::BUTTON_DOWN}, + {"KEY_SL", TasButton::BUTTON_SL}, + {"KEY_SR", TasButton::BUTTON_SR}, + {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, + {"KEY_HOME", TasButton::BUTTON_HOME}, + {"KEY_ZL", TasButton::TRIGGER_ZL}, + {"KEY_ZR", TasButton::TRIGGER_ZR}, +}; + +Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) { + PadIdentifier identifier{ + .guid = Common::UUID{}, + .port = player_index, + .pad = 0, + }; + PreSetController(identifier); + } + ClearInput(); + if (!Settings::values.tas_enable) { + needs_reset = true; + return; + } + LoadTasFiles(); +} + +Tas::~Tas() { + Stop(); +} + +void Tas::LoadTasFiles() { + script_length = 0; + for (size_t i = 0; i < commands.size(); i++) { + LoadTasFile(i, 0); + if (commands[i].size() > script_length) { + script_length = commands[i].size(); + } + } +} + +void Tas::LoadTasFile(size_t player_index, size_t file_index) { + commands[player_index].clear(); + + std::string file = Common::FS::ReadStringFromFile( + Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / + fmt::format("script{}-{}.txt", file_index, player_index + 1), + Common::FS::FileType::BinaryFile); + std::istringstream command_line(file); + std::string line; + int frame_no = 0; + while (std::getline(command_line, line, '\n')) { + if (line.empty()) { + continue; + } + + std::vector<std::string> seg_list; + { + std::istringstream line_stream(line); + std::string segment; + while (std::getline(line_stream, segment, ' ')) { + seg_list.push_back(std::move(segment)); + } + } + + if (seg_list.size() < 4) { + continue; + } + + const auto num_frames = std::stoi(seg_list[0]); + while (frame_no < num_frames) { + commands[player_index].emplace_back(); + frame_no++; + } + + TASCommand command = { + .buttons = ReadCommandButtons(seg_list[1]), + .l_axis = ReadCommandAxis(seg_list[2]), + .r_axis = ReadCommandAxis(seg_list[3]), + }; + commands[player_index].push_back(command); + frame_no++; + } + LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); +} + +void Tas::WriteTasFile(std::u8string_view file_name) { + std::string output_text; + for (size_t frame = 0; frame < record_commands.size(); frame++) { + const TASCommand& line = record_commands[frame]; + output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons), + WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis)); + } + + const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name; + const auto bytes_written = + Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text); + if (bytes_written == output_text.size()) { + LOG_INFO(Input, "TAS file written to file!"); + } else { + LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, + output_text.size()); + } +} + +void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) { + last_input = { + .buttons = buttons, + .l_axis = left_axis, + .r_axis = right_axis, + }; +} + +std::tuple<TasState, size_t, size_t> Tas::GetStatus() const { + TasState state; + if (is_recording) { + return {TasState::Recording, 0, record_commands.size()}; + } + + if (is_running) { + state = TasState::Running; + } else { + state = TasState::Stopped; + } + + return {state, current_command, script_length}; +} + +void Tas::UpdateThread() { + if (!Settings::values.tas_enable) { + if (is_running) { + Stop(); + } + return; + } + + if (is_recording) { + record_commands.push_back(last_input); + } + if (needs_reset) { + current_command = 0; + needs_reset = false; + LoadTasFiles(); + LOG_DEBUG(Input, "tas_reset done"); + } + + if (!is_running) { + ClearInput(); + return; + } + if (current_command < script_length) { + LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); + const size_t frame = current_command++; + for (size_t player_index = 0; player_index < commands.size(); player_index++) { + TASCommand command{}; + if (frame < commands[player_index].size()) { + command = commands[player_index][frame]; + } + + PadIdentifier identifier{ + .guid = Common::UUID{}, + .port = player_index, + .pad = 0, + }; + for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) { + const bool button_status = (command.buttons & (1LLU << i)) != 0; + const int button = static_cast<int>(i); + SetButton(identifier, button, button_status); + } + SetTasAxis(identifier, TasAxis::StickX, command.l_axis.x); + SetTasAxis(identifier, TasAxis::StickY, command.l_axis.y); + SetTasAxis(identifier, TasAxis::SubstickX, command.r_axis.x); + SetTasAxis(identifier, TasAxis::SubstickY, command.r_axis.y); + } + } else { + is_running = Settings::values.tas_loop.GetValue(); + LoadTasFiles(); + current_command = 0; + ClearInput(); + } +} + +void Tas::ClearInput() { + ResetButtonState(); + ResetAnalogState(); +} + +TasAnalog Tas::ReadCommandAxis(const std::string& line) const { + std::vector<std::string> seg_list; + { + std::istringstream line_stream(line); + std::string segment; + while (std::getline(line_stream, segment, ';')) { + seg_list.push_back(std::move(segment)); + } + } + + const float x = std::stof(seg_list.at(0)) / 32767.0f; + const float y = std::stof(seg_list.at(1)) / 32767.0f; + + return {x, y}; +} + +u64 Tas::ReadCommandButtons(const std::string& line) const { + std::istringstream button_text(line); + std::string button_line; + u64 buttons = 0; + while (std::getline(button_text, button_line, ';')) { + for (const auto& [text, tas_button] : text_to_tas_button) { + if (text == button_line) { + buttons |= static_cast<u64>(tas_button); + break; + } + } + } + return buttons; +} + +std::string Tas::WriteCommandButtons(u64 buttons) const { + std::string returns; + for (const auto& [text_button, tas_button] : text_to_tas_button) { + if ((buttons & static_cast<u64>(tas_button)) != 0) { + returns += fmt::format("{};", text_button); + } + } + return returns.empty() ? "NONE" : returns; +} + +std::string Tas::WriteCommandAxis(TasAnalog analog) const { + return fmt::format("{};{}", analog.x * 32767, analog.y * 32767); +} + +void Tas::SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value) { + SetAxis(identifier, static_cast<int>(axis), value); +} + +void Tas::StartStop() { + if (!Settings::values.tas_enable) { + return; + } + if (is_running) { + Stop(); + } else { + is_running = true; + } +} + +void Tas::Stop() { + is_running = false; +} + +void Tas::Reset() { + if (!Settings::values.tas_enable) { + return; + } + needs_reset = true; +} + +bool Tas::Record() { + if (!Settings::values.tas_enable) { + return true; + } + is_recording = !is_recording; + return is_recording; +} + +void Tas::SaveRecording(bool overwrite_file) { + if (is_recording) { + return; + } + if (record_commands.empty()) { + return; + } + WriteTasFile(u8"record.txt"); + if (overwrite_file) { + WriteTasFile(u8"script0-1.txt"); + } + needs_reset = true; + record_commands.clear(); +} + +} // namespace InputCommon::TasInput diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h new file mode 100644 index 000000000..4b4e6c417 --- /dev/null +++ b/src/input_common/drivers/tas_input.h @@ -0,0 +1,201 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <string> +#include <vector> + +#include "common/common_types.h" +#include "input_common/input_engine.h" + +/* +To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below +Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt +for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). + +A script file has the same format as TAS-nx uses, so final files will look like this: + +1 KEY_B 0;0 0;0 +6 KEY_ZL 0;0 0;0 +41 KEY_ZL;KEY_Y 0;0 0;0 +43 KEY_X;KEY_A 32767;0 0;0 +44 KEY_A 32767;0 0;0 +45 KEY_A 32767;0 0;0 +46 KEY_A 32767;0 0;0 +47 KEY_A 32767;0 0;0 + +After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey +CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file +has. Playback can be started or stopped using CTRL+F5. + +However, for playback to actually work, the correct input device has to be selected: In the Controls +menu, select TAS from the device list for the controller that the script should be played on. + +Recording a new script file is really simple: Just make sure that the proper device (not TAS) is +connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke +again (CTRL+F7). The new script will be saved at the location previously selected, as the filename +record.txt. + +For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller +P1). +*/ + +namespace InputCommon::TasInput { + +constexpr size_t PLAYER_NUMBER = 10; + +enum class TasButton : u64 { + BUTTON_A = 1U << 0, + BUTTON_B = 1U << 1, + BUTTON_X = 1U << 2, + BUTTON_Y = 1U << 3, + STICK_L = 1U << 4, + STICK_R = 1U << 5, + TRIGGER_L = 1U << 6, + TRIGGER_R = 1U << 7, + TRIGGER_ZL = 1U << 8, + TRIGGER_ZR = 1U << 9, + BUTTON_PLUS = 1U << 10, + BUTTON_MINUS = 1U << 11, + BUTTON_LEFT = 1U << 12, + BUTTON_UP = 1U << 13, + BUTTON_RIGHT = 1U << 14, + BUTTON_DOWN = 1U << 15, + BUTTON_SL = 1U << 16, + BUTTON_SR = 1U << 17, + BUTTON_HOME = 1U << 18, + BUTTON_CAPTURE = 1U << 19, +}; + +struct TasAnalog { + float x{}; + float y{}; +}; + +enum class TasState { + Running, + Recording, + Stopped, +}; + +class Tas final : public InputEngine { +public: + explicit Tas(std::string input_engine_); + ~Tas() override; + + /** + * Changes the input status that will be stored in each frame + * @param buttons Bitfield with the status of the buttons + * @param left_axis Value of the left axis + * @param right_axis Value of the right axis + */ + void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis); + + // Main loop that records or executes input + void UpdateThread(); + + // Sets the flag to start or stop the TAS command execution and swaps controllers profiles + void StartStop(); + + // Stop the TAS and reverts any controller profile + void Stop(); + + // Sets the flag to reload the file and start from the beginning in the next update + void Reset(); + + /** + * Sets the flag to enable or disable recording of inputs + * @returns true if the current recording status is enabled + */ + bool Record(); + + /** + * Saves contents of record_commands on a file + * @param overwrite_file Indicates if player 1 should be overwritten + */ + void SaveRecording(bool overwrite_file); + + /** + * Returns the current status values of TAS playback/recording + * @returns A Tuple of + * TasState indicating the current state out of Running ; + * Current playback progress ; + * Total length of script file currently loaded or being recorded + */ + std::tuple<TasState, size_t, size_t> GetStatus() const; + +private: + enum class TasAxis : u8; + + struct TASCommand { + u64 buttons{}; + TasAnalog l_axis{}; + TasAnalog r_axis{}; + }; + + /// Loads TAS files from all players + void LoadTasFiles(); + + /** + * Loads TAS file from the specified player + * @param player_index Player number to save the script + * @param file_index Script number of the file + */ + void LoadTasFile(size_t player_index, size_t file_index); + + /** + * Writes a TAS file from the recorded commands + * @param file_name Name of the file to be written + */ + void WriteTasFile(std::u8string_view file_name); + + /** + * Parses a string containing the axis values. X and Y have a range from -32767 to 32767 + * @param line String containing axis values with the following format "x;y" + * @returns A TAS analog object with axis values with range from -1.0 to 1.0 + */ + TasAnalog ReadCommandAxis(const std::string& line) const; + + /** + * Parses a string containing the button values. Each button is represented by it's text format + * specified in text_to_tas_button array + * @param line string containing button name with the following format "a;b;c;d..." + * @returns A u64 with each bit representing the status of a button + */ + u64 ReadCommandButtons(const std::string& line) const; + + /** + * Reset state of all players + */ + void ClearInput(); + + /** + * Converts an u64 containing the button status into the text equivalent + * @param buttons Bitfield with the status of the buttons + * @returns A string with the name of the buttons to be written to the file + */ + std::string WriteCommandButtons(u64 buttons) const; + + /** + * Converts an TAS analog object containing the axis status into the text equivalent + * @param analog Value of the axis + * @returns A string with the value of the axis to be written to the file + */ + std::string WriteCommandAxis(TasAnalog analog) const; + + /// Sets an axis for a particular pad to the given value. + void SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value); + + size_t script_length{0}; + bool is_recording{false}; + bool is_running{false}; + bool needs_reset{false}; + std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{}; + std::vector<TASCommand> record_commands{}; + size_t current_command{0}; + TASCommand last_input{}; // only used for recording +}; +} // namespace InputCommon::TasInput diff --git a/src/input_common/drivers/touch_screen.cpp b/src/input_common/drivers/touch_screen.cpp new file mode 100644 index 000000000..880781825 --- /dev/null +++ b/src/input_common/drivers/touch_screen.cpp @@ -0,0 +1,53 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/param_package.h" +#include "input_common/drivers/touch_screen.h" + +namespace InputCommon { + +constexpr PadIdentifier identifier = { + .guid = Common::UUID{Common::INVALID_UUID}, + .port = 0, + .pad = 0, +}; + +TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + PreSetController(identifier); +} + +void TouchScreen::TouchMoved(float x, float y, std::size_t finger) { + if (finger >= 16) { + return; + } + TouchPressed(x, y, finger); +} + +void TouchScreen::TouchPressed(float x, float y, std::size_t finger) { + if (finger >= 16) { + return; + } + SetButton(identifier, static_cast<int>(finger), true); + SetAxis(identifier, static_cast<int>(finger * 2), x); + SetAxis(identifier, static_cast<int>(finger * 2 + 1), y); +} + +void TouchScreen::TouchReleased(std::size_t finger) { + if (finger >= 16) { + return; + } + SetButton(identifier, static_cast<int>(finger), false); + SetAxis(identifier, static_cast<int>(finger * 2), 0.0f); + SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f); +} + +void TouchScreen::ReleaseAllTouch() { + for (int index = 0; index < 16; ++index) { + SetButton(identifier, index, false); + SetAxis(identifier, index * 2, 0.0f); + SetAxis(identifier, index * 2 + 1, 0.0f); + } +} + +} // namespace InputCommon diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h new file mode 100644 index 000000000..bf395c40b --- /dev/null +++ b/src/input_common/drivers/touch_screen.h @@ -0,0 +1,44 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include "input_common/input_engine.h" + +namespace InputCommon { + +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class TouchScreen final : public InputEngine { +public: + explicit TouchScreen(std::string input_engine_); + + /** + * Signals that mouse has moved. + * @param x the x-coordinate of the cursor + * @param y the y-coordinate of the cursor + * @param center_x the x-coordinate of the middle of the screen + * @param center_y the y-coordinate of the middle of the screen + */ + void TouchMoved(float x, float y, std::size_t finger); + + /** + * Sets the status of all buttons bound with the key to pressed + * @param key_code the code of the key to press + */ + void TouchPressed(float x, float y, std::size_t finger); + + /** + * Sets the status of all buttons bound with the key to released + * @param key_code the code of the key to release + */ + void TouchReleased(std::size_t finger); + + /// Resets all inputs to their initial value + void ReleaseAllTouch(); +}; + +} // namespace InputCommon diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp new file mode 100644 index 000000000..4ab991a7d --- /dev/null +++ b/src/input_common/drivers/udp_client.cpp @@ -0,0 +1,591 @@ +// Copyright 2018 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <random> +#include <boost/asio.hpp> +#include <fmt/format.h> + +#include "common/logging/log.h" +#include "common/param_package.h" +#include "common/settings.h" +#include "input_common/drivers/udp_client.h" +#include "input_common/helpers/udp_protocol.h" + +using boost::asio::ip::udp; + +namespace InputCommon::CemuhookUDP { + +struct SocketCallback { + std::function<void(Response::Version)> version; + std::function<void(Response::PortInfo)> port_info; + std::function<void(Response::PadData)> pad_data; +}; + +class Socket { +public: + using clock = std::chrono::system_clock; + + explicit Socket(const std::string& host, u16 port, SocketCallback callback_) + : callback(std::move(callback_)), timer(io_service), + socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) { + boost::system::error_code ec{}; + auto ipv4 = boost::asio::ip::make_address_v4(host, ec); + if (ec.value() != boost::system::errc::success) { + LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host); + ipv4 = boost::asio::ip::address_v4{}; + } + + send_endpoint = {udp::endpoint(ipv4, port)}; + } + + void Stop() { + io_service.stop(); + } + + void Loop() { + io_service.run(); + } + + void StartSend(const clock::time_point& from) { + timer.expires_at(from + std::chrono::seconds(3)); + timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); }); + } + + void StartReceive() { + socket.async_receive_from( + boost::asio::buffer(receive_buffer), receive_endpoint, + [this](const boost::system::error_code& error, std::size_t bytes_transferred) { + HandleReceive(error, bytes_transferred); + }); + } + +private: + u32 GenerateRandomClientId() const { + std::random_device device; + return device(); + } + + void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) { + if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) { + switch (*type) { + case Type::Version: { + Response::Version version; + std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version)); + callback.version(std::move(version)); + break; + } + case Type::PortInfo: { + Response::PortInfo port_info; + std::memcpy(&port_info, &receive_buffer[sizeof(Header)], + sizeof(Response::PortInfo)); + callback.port_info(std::move(port_info)); + break; + } + case Type::PadData: { + Response::PadData pad_data; + std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData)); + callback.pad_data(std::move(pad_data)); + break; + } + } + } + StartReceive(); + } + + void HandleSend(const boost::system::error_code&) { + boost::system::error_code _ignored{}; + // Send a request for getting port info for the pad + const Request::PortInfo port_info{4, {0, 1, 2, 3}}; + const auto port_message = Request::Create(port_info, client_id); + std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE); + socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored); + + // Send a request for getting pad data for the pad + const Request::PadData pad_data{ + Request::RegisterFlags::AllPads, + 0, + EMPTY_MAC_ADDRESS, + }; + const auto pad_message = Request::Create(pad_data, client_id); + std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE); + socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored); + StartSend(timer.expiry()); + } + + SocketCallback callback; + boost::asio::io_service io_service; + boost::asio::basic_waitable_timer<clock> timer; + udp::socket socket; + + const u32 client_id; + + static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>); + static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>); + std::array<u8, PORT_INFO_SIZE> send_buffer1; + std::array<u8, PAD_DATA_SIZE> send_buffer2; + udp::endpoint send_endpoint; + + std::array<u8, MAX_PACKET_SIZE> receive_buffer; + udp::endpoint receive_endpoint; +}; + +static void SocketLoop(Socket* socket) { + socket->StartReceive(); + socket->StartSend(Socket::clock::now()); + socket->Loop(); +} + +UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) { + LOG_INFO(Input, "Udp Initialization started"); + ReloadSockets(); +} + +UDPClient::~UDPClient() { + Reset(); +} + +UDPClient::ClientConnection::ClientConnection() = default; + +UDPClient::ClientConnection::~ClientConnection() = default; + +void UDPClient::ReloadSockets() { + Reset(); + + std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue()); + std::string server_token; + std::size_t client = 0; + while (std::getline(servers_ss, server_token, ',')) { + if (client == MAX_UDP_CLIENTS) { + break; + } + std::stringstream server_ss(server_token); + std::string token; + std::getline(server_ss, token, ':'); + std::string udp_input_address = token; + std::getline(server_ss, token, ':'); + char* temp; + const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0)); + if (*temp != '\0') { + LOG_ERROR(Input, "Port number is not valid {}", token); + continue; + } + + const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port); + if (client_number != MAX_UDP_CLIENTS) { + LOG_ERROR(Input, "Duplicated UDP servers found"); + continue; + } + StartCommunication(client++, udp_input_address, udp_input_port); + } +} + +std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const { + for (std::size_t client = 0; client < clients.size(); client++) { + if (clients[client].active == -1) { + continue; + } + if (clients[client].host == host && clients[client].port == port) { + return client; + } + } + return MAX_UDP_CLIENTS; +} + +void UDPClient::OnVersion([[maybe_unused]] Response::Version data) { + LOG_TRACE(Input, "Version packet received: {}", data.version); +} + +void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) { + LOG_TRACE(Input, "PortInfo packet received: {}", data.model); +} + +void UDPClient::OnPadData(Response::PadData data, std::size_t client) { + const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id; + + if (pad_index >= pads.size()) { + LOG_ERROR(Input, "Invalid pad id {}", data.info.id); + return; + } + + LOG_TRACE(Input, "PadData packet received"); + if (data.packet_counter == pads[pad_index].packet_sequence) { + LOG_WARNING( + Input, + "PadData packet dropped because its stale info. Current count: {} Packet count: {}", + pads[pad_index].packet_sequence, data.packet_counter); + pads[pad_index].connected = false; + return; + } + + clients[client].active = 1; + pads[pad_index].connected = true; + pads[pad_index].packet_sequence = data.packet_counter; + + const auto now = std::chrono::steady_clock::now(); + const auto time_difference = static_cast<u64>( + std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update) + .count()); + pads[pad_index].last_update = now; + + // Gyroscope values are not it the correct scale from better joy. + // Dividing by 312 allows us to make one full turn = 1 turn + // This must be a configurable valued called sensitivity + const float gyro_scale = 1.0f / 312.0f; + + const BasicMotion motion{ + .gyro_x = data.gyro.pitch * gyro_scale, + .gyro_y = data.gyro.roll * gyro_scale, + .gyro_z = -data.gyro.yaw * gyro_scale, + .accel_x = data.accel.x, + .accel_y = -data.accel.z, + .accel_z = data.accel.y, + .delta_timestamp = time_difference, + }; + const PadIdentifier identifier = GetPadIdentifier(pad_index); + SetMotion(identifier, 0, motion); + + for (std::size_t id = 0; id < data.touch.size(); ++id) { + const auto touch_pad = data.touch[id]; + const auto touch_axis_x_id = + static_cast<int>(id == 0 ? PadAxes::Touch1X : PadAxes::Touch2X); + const auto touch_axis_y_id = + static_cast<int>(id == 0 ? PadAxes::Touch1Y : PadAxes::Touch2Y); + const auto touch_button_id = + static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::touch2); + + // TODO: Use custom calibration per device + const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue()); + const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); + const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50)); + const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800)); + const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850)); + + const f32 x = + static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) / + static_cast<f32>(max_x - min_x); + const f32 y = + static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) / + static_cast<f32>(max_y - min_y); + + if (touch_pad.is_active) { + SetAxis(identifier, touch_axis_x_id, x); + SetAxis(identifier, touch_axis_y_id, y); + SetButton(identifier, touch_button_id, true); + continue; + } + SetAxis(identifier, touch_axis_x_id, 0); + SetAxis(identifier, touch_axis_y_id, 0); + SetButton(identifier, touch_button_id, false); + } + + SetAxis(identifier, static_cast<int>(PadAxes::LeftStickX), + (data.left_stick_x - 127.0f) / 127.0f); + SetAxis(identifier, static_cast<int>(PadAxes::LeftStickY), + (data.left_stick_y - 127.0f) / 127.0f); + SetAxis(identifier, static_cast<int>(PadAxes::RightStickX), + (data.right_stick_x - 127.0f) / 127.0f); + SetAxis(identifier, static_cast<int>(PadAxes::RightStickY), + (data.right_stick_y - 127.0f) / 127.0f); + + static constexpr std::array<PadButton, 16> buttons{ + PadButton::Share, PadButton::L3, PadButton::R3, PadButton::Options, + PadButton::Up, PadButton::Right, PadButton::Down, PadButton::Left, + PadButton::L2, PadButton::R2, PadButton::L1, PadButton::R1, + PadButton::Triangle, PadButton::Circle, PadButton::Cross, PadButton::Square}; + + for (std::size_t i = 0; i < buttons.size(); ++i) { + const bool button_status = (data.digital_button & (1U << i)) != 0; + const int button = static_cast<int>(buttons[i]); + SetButton(identifier, button, button_status); + } +} + +void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) { + SocketCallback callback{[this](Response::Version version) { OnVersion(version); }, + [this](Response::PortInfo info) { OnPortInfo(info); }, + [this, client](Response::PadData data) { OnPadData(data, client); }}; + LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port); + clients[client].uuid = GetHostUUID(host); + clients[client].host = host; + clients[client].port = port; + clients[client].active = 0; + clients[client].socket = std::make_unique<Socket>(host, port, callback); + clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()}; + for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) { + const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index); + PreSetController(identifier); + } +} + +const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const { + const std::size_t client = pad_index / PADS_PER_CLIENT; + return { + .guid = clients[client].uuid, + .port = static_cast<std::size_t>(clients[client].port), + .pad = pad_index, + }; +} + +const Common::UUID UDPClient::GetHostUUID(const std::string host) const { + const auto ip = boost::asio::ip::address_v4::from_string(host); + const auto hex_host = fmt::format("{:06x}", ip.to_ulong()); + return Common::UUID{hex_host}; +} + +void UDPClient::Reset() { + for (auto& client : clients) { + if (client.thread.joinable()) { + client.active = -1; + client.socket->Stop(); + client.thread.join(); + } + } +} + +std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const { + std::vector<Common::ParamPackage> devices; + if (!Settings::values.enable_udp_controller) { + return devices; + } + for (std::size_t client = 0; client < clients.size(); client++) { + if (clients[client].active != 1) { + continue; + } + for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) { + const std::size_t pad_index = client * PADS_PER_CLIENT + index; + if (!pads[pad_index].connected) { + continue; + } + const auto pad_identifier = GetPadIdentifier(pad_index); + Common::ParamPackage identifier{}; + identifier.Set("engine", GetEngineName()); + identifier.Set("display", fmt::format("UDP Controller {}", pad_identifier.pad)); + identifier.Set("guid", pad_identifier.guid.Format()); + identifier.Set("port", static_cast<int>(pad_identifier.port)); + identifier.Set("pad", static_cast<int>(pad_identifier.pad)); + devices.emplace_back(identifier); + } + } + return devices; +} + +ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) { + // This list excludes any button that can't be really mapped + static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 18> + switch_to_dsu_button = { + std::pair{Settings::NativeButton::A, PadButton::Circle}, + {Settings::NativeButton::B, PadButton::Cross}, + {Settings::NativeButton::X, PadButton::Triangle}, + {Settings::NativeButton::Y, PadButton::Square}, + {Settings::NativeButton::Plus, PadButton::Options}, + {Settings::NativeButton::Minus, PadButton::Share}, + {Settings::NativeButton::DLeft, PadButton::Left}, + {Settings::NativeButton::DUp, PadButton::Up}, + {Settings::NativeButton::DRight, PadButton::Right}, + {Settings::NativeButton::DDown, PadButton::Down}, + {Settings::NativeButton::L, PadButton::L1}, + {Settings::NativeButton::R, PadButton::R1}, + {Settings::NativeButton::ZL, PadButton::L2}, + {Settings::NativeButton::ZR, PadButton::R2}, + {Settings::NativeButton::SL, PadButton::L2}, + {Settings::NativeButton::SR, PadButton::R2}, + {Settings::NativeButton::LStick, PadButton::L3}, + {Settings::NativeButton::RStick, PadButton::R3}, + }; + if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) { + return {}; + } + + ButtonMapping mapping{}; + for (const auto& [switch_button, dsu_button] : switch_to_dsu_button) { + Common::ParamPackage button_params{}; + button_params.Set("engine", GetEngineName()); + button_params.Set("guid", params.Get("guid", "")); + button_params.Set("port", params.Get("port", 0)); + button_params.Set("pad", params.Get("pad", 0)); + button_params.Set("button", static_cast<int>(dsu_button)); + mapping.insert_or_assign(switch_button, std::move(button_params)); + } + + return mapping; +} + +AnalogMapping UDPClient::GetAnalogMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) { + return {}; + } + + AnalogMapping mapping = {}; + Common::ParamPackage left_analog_params; + left_analog_params.Set("engine", GetEngineName()); + left_analog_params.Set("guid", params.Get("guid", "")); + left_analog_params.Set("port", params.Get("port", 0)); + left_analog_params.Set("pad", params.Get("pad", 0)); + left_analog_params.Set("axis_x", static_cast<int>(PadAxes::LeftStickX)); + left_analog_params.Set("axis_y", static_cast<int>(PadAxes::LeftStickY)); + mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); + Common::ParamPackage right_analog_params; + right_analog_params.Set("engine", GetEngineName()); + right_analog_params.Set("guid", params.Get("guid", "")); + right_analog_params.Set("port", params.Get("port", 0)); + right_analog_params.Set("pad", params.Get("pad", 0)); + right_analog_params.Set("axis_x", static_cast<int>(PadAxes::RightStickX)); + right_analog_params.Set("axis_y", static_cast<int>(PadAxes::RightStickY)); + mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); + return mapping; +} + +MotionMapping UDPClient::GetMotionMappingForDevice(const Common::ParamPackage& params) { + if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) { + return {}; + } + + MotionMapping mapping = {}; + Common::ParamPackage motion_params; + motion_params.Set("engine", GetEngineName()); + motion_params.Set("guid", params.Get("guid", "")); + motion_params.Set("port", params.Get("port", 0)); + motion_params.Set("pad", params.Get("pad", 0)); + motion_params.Set("motion", 0); + mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, std::move(motion_params)); + mapping.insert_or_assign(Settings::NativeMotion::MotionRight, std::move(motion_params)); + return mapping; +} + +Common::Input::ButtonNames UDPClient::GetUIButtonName(const Common::ParamPackage& params) const { + PadButton button = static_cast<PadButton>(params.Get("button", 0)); + switch (button) { + case PadButton::Left: + return Common::Input::ButtonNames::ButtonLeft; + case PadButton::Right: + return Common::Input::ButtonNames::ButtonRight; + case PadButton::Down: + return Common::Input::ButtonNames::ButtonDown; + case PadButton::Up: + return Common::Input::ButtonNames::ButtonUp; + case PadButton::L1: + return Common::Input::ButtonNames::L1; + case PadButton::L2: + return Common::Input::ButtonNames::L2; + case PadButton::L3: + return Common::Input::ButtonNames::L3; + case PadButton::R1: + return Common::Input::ButtonNames::R1; + case PadButton::R2: + return Common::Input::ButtonNames::R2; + case PadButton::R3: + return Common::Input::ButtonNames::R3; + case PadButton::Circle: + return Common::Input::ButtonNames::Circle; + case PadButton::Cross: + return Common::Input::ButtonNames::Cross; + case PadButton::Square: + return Common::Input::ButtonNames::Square; + case PadButton::Triangle: + return Common::Input::ButtonNames::Triangle; + case PadButton::Share: + return Common::Input::ButtonNames::Share; + case PadButton::Options: + return Common::Input::ButtonNames::Options; + default: + return Common::Input::ButtonNames::Undefined; + } +} + +Common::Input::ButtonNames UDPClient::GetUIName(const Common::ParamPackage& params) const { + if (params.Has("button")) { + return GetUIButtonName(params); + } + if (params.Has("axis")) { + return Common::Input::ButtonNames::Value; + } + if (params.Has("motion")) { + return Common::Input::ButtonNames::Engine; + } + + return Common::Input::ButtonNames::Invalid; +} + +void TestCommunication(const std::string& host, u16 port, + const std::function<void()>& success_callback, + const std::function<void()>& failure_callback) { + std::thread([=] { + Common::Event success_event; + SocketCallback callback{ + .version = [](Response::Version) {}, + .port_info = [](Response::PortInfo) {}, + .pad_data = [&](Response::PadData) { success_event.Set(); }, + }; + Socket socket{host, port, std::move(callback)}; + std::thread worker_thread{SocketLoop, &socket}; + const bool result = + success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10)); + socket.Stop(); + worker_thread.join(); + if (result) { + success_callback(); + } else { + failure_callback(); + } + }).detach(); +} + +CalibrationConfigurationJob::CalibrationConfigurationJob( + const std::string& host, u16 port, std::function<void(Status)> status_callback, + std::function<void(u16, u16, u16, u16)> data_callback) { + + std::thread([=, this] { + Status current_status{Status::Initialized}; + SocketCallback callback{ + [](Response::Version) {}, [](Response::PortInfo) {}, + [&](Response::PadData data) { + static constexpr u16 CALIBRATION_THRESHOLD = 100; + static constexpr u16 MAX_VALUE = UINT16_MAX; + + if (current_status == Status::Initialized) { + // Receiving data means the communication is ready now + current_status = Status::Ready; + status_callback(current_status); + } + const auto& touchpad_0 = data.touch[0]; + if (touchpad_0.is_active == 0) { + return; + } + LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y); + const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x)); + const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y)); + if (current_status == Status::Ready) { + // First touch - min data (min_x/min_y) + current_status = Status::Stage1Completed; + status_callback(current_status); + } + if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD && + touchpad_0.y - min_y > CALIBRATION_THRESHOLD) { + // Set the current position as max value and finishes configuration + const u16 max_x = touchpad_0.x; + const u16 max_y = touchpad_0.y; + current_status = Status::Completed; + data_callback(min_x, min_y, max_x, max_y); + status_callback(current_status); + + complete_event.Set(); + } + }}; + Socket socket{host, port, std::move(callback)}; + std::thread worker_thread{SocketLoop, &socket}; + complete_event.Wait(); + socket.Stop(); + worker_thread.join(); + }).detach(); +} + +CalibrationConfigurationJob::~CalibrationConfigurationJob() { + Stop(); +} + +void CalibrationConfigurationJob::Stop() { + complete_event.Set(); +} + +} // namespace InputCommon::CemuhookUDP diff --git a/src/input_common/udp/client.h b/src/input_common/drivers/udp_client.h index 380f9bb76..1adc947c4 100644 --- a/src/input_common/udp/client.h +++ b/src/input_common/drivers/udp_client.h @@ -4,20 +4,11 @@ #pragma once -#include <functional> -#include <memory> -#include <mutex> #include <optional> -#include <string> -#include <thread> -#include <tuple> + #include "common/common_types.h" -#include "common/param_package.h" #include "common/thread.h" -#include "common/threadsafe_queue.h" -#include "common/vector_math.h" -#include "core/frontend/input.h" -#include "input_common/motion_input.h" +#include "input_common/input_engine.h" namespace InputCommon::CemuhookUDP { @@ -30,16 +21,6 @@ struct TouchPad; struct Version; } // namespace Response -enum class PadMotion { - GyroX, - GyroY, - GyroZ, - AccX, - AccY, - AccZ, - Undefined, -}; - enum class PadTouch { Click, Undefined, @@ -49,14 +30,10 @@ struct UDPPadStatus { std::string host{"127.0.0.1"}; u16 port{26760}; std::size_t pad_index{}; - PadMotion motion{PadMotion::Undefined}; - f32 motion_value{0.0f}; }; struct DeviceStatus { std::mutex update_mutex; - Input::MotionStatus motion_status; - std::tuple<float, float, bool> touch_status; // calibration data for scaling the device's touch area to 3ds struct CalibrationData { @@ -68,48 +45,85 @@ struct DeviceStatus { std::optional<CalibrationData> touch_calibration; }; -class Client { +/** + * A button device factory representing a keyboard. It receives keyboard events and forward them + * to all button devices it created. + */ +class UDPClient final : public InputEngine { public: - // Initialize the UDP client capture and read sequence - Client(); - - // Close and release the client - ~Client(); - - // Used for polling - void BeginConfiguration(); - void EndConfiguration(); - - std::vector<Common::ParamPackage> GetInputDevices() const; + explicit UDPClient(std::string input_engine_); + ~UDPClient() override; - bool DeviceConnected(std::size_t pad) const; void ReloadSockets(); - Common::SPSCQueue<UDPPadStatus>& GetPadQueue(); - const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const; + /// Used for automapping features + std::vector<Common::ParamPackage> GetInputDevices() const override; + ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override; + AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override; + MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override; + Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override; - DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad); - const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const; +private: + enum class PadButton { + Undefined = 0x0000, + Share = 0x0001, + L3 = 0x0002, + R3 = 0x0004, + Options = 0x0008, + Up = 0x0010, + Right = 0x0020, + Down = 0x0040, + Left = 0x0080, + L2 = 0x0100, + R2 = 0x0200, + L1 = 0x0400, + R1 = 0x0800, + Triangle = 0x1000, + Circle = 0x2000, + Cross = 0x4000, + Square = 0x8000, + Touch1 = 0x10000, + touch2 = 0x20000, + }; - Input::TouchStatus& GetTouchState(); - const Input::TouchStatus& GetTouchState() const; + enum class PadAxes : u8 { + LeftStickX, + LeftStickY, + RightStickX, + RightStickY, + AnalogLeft, + AnalogDown, + AnalogRight, + AnalogUp, + AnalogSquare, + AnalogCross, + AnalogCircle, + AnalogTriangle, + AnalogR1, + AnalogL1, + AnalogR2, + AnalogL3, + AnalogR3, + Touch1X, + Touch1Y, + Touch2X, + Touch2Y, + Undefined, + }; -private: struct PadData { std::size_t pad_index{}; bool connected{}; DeviceStatus status; u64 packet_sequence{}; - // Realtime values - // motion is initalized with PID values for drift correction on joycons - InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f}; std::chrono::time_point<std::chrono::steady_clock> last_update; }; struct ClientConnection { ClientConnection(); ~ClientConnection(); + Common::UUID uuid{"7F000001"}; std::string host{"127.0.0.1"}; u16 port{26760}; s8 active{-1}; @@ -127,28 +141,16 @@ private: void OnPortInfo(Response::PortInfo); void OnPadData(Response::PadData, std::size_t client); void StartCommunication(std::size_t client, const std::string& host, u16 port); - void UpdateYuzuSettings(std::size_t client, std::size_t pad_index, - const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro); - - // Returns an unused finger id, if there is no fingers available std::nullopt will be - // returned - std::optional<std::size_t> GetUnusedFingerID() const; - - // Merges and updates all touch inputs into the touch_status array - void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id); + const PadIdentifier GetPadIdentifier(std::size_t pad_index) const; + const Common::UUID GetHostUUID(const std::string host) const; - bool configuring = false; + Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; // Allocate clients for 8 udp servers static constexpr std::size_t MAX_UDP_CLIENTS = 8; static constexpr std::size_t PADS_PER_CLIENT = 4; - // Each client can have up 2 touch inputs - static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2; std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{}; std::array<ClientConnection, MAX_UDP_CLIENTS> clients{}; - Common::SPSCQueue<UDPPadStatus> pad_queue{}; - Input::TouchStatus touch_status{}; - std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{}; }; /// An async job allowing configuration of the touchpad calibration. diff --git a/src/input_common/gcadapter/gc_adapter.h b/src/input_common/gcadapter/gc_adapter.h deleted file mode 100644 index e5de5e94f..000000000 --- a/src/input_common/gcadapter/gc_adapter.h +++ /dev/null @@ -1,168 +0,0 @@ -// Copyright 2014 Dolphin Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#pragma once -#include <algorithm> -#include <functional> -#include <mutex> -#include <thread> -#include <unordered_map> -#include "common/common_types.h" -#include "common/threadsafe_queue.h" -#include "input_common/main.h" - -struct libusb_context; -struct libusb_device; -struct libusb_device_handle; - -namespace GCAdapter { - -enum class PadButton { - Undefined = 0x0000, - ButtonLeft = 0x0001, - ButtonRight = 0x0002, - ButtonDown = 0x0004, - ButtonUp = 0x0008, - TriggerZ = 0x0010, - TriggerR = 0x0020, - TriggerL = 0x0040, - ButtonA = 0x0100, - ButtonB = 0x0200, - ButtonX = 0x0400, - ButtonY = 0x0800, - ButtonStart = 0x1000, - // Below is for compatibility with "AxisButton" type - Stick = 0x2000, -}; - -enum class PadAxes : u8 { - StickX, - StickY, - SubstickX, - SubstickY, - TriggerLeft, - TriggerRight, - Undefined, -}; - -enum class ControllerTypes { - None, - Wired, - Wireless, -}; - -struct GCPadStatus { - std::size_t port{}; - - PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits - - PadAxes axis{PadAxes::Undefined}; - s16 axis_value{}; - u8 axis_threshold{50}; -}; - -struct GCController { - ControllerTypes type{}; - bool enable_vibration{}; - u8 rumble_amplitude{}; - u16 buttons{}; - PadButton last_button{}; - std::array<s16, 6> axis_values{}; - std::array<u8, 6> axis_origin{}; - u8 reset_origin_counter{}; -}; - -class Adapter { -public: - Adapter(); - ~Adapter(); - - /// Request a vibration for a controller - bool RumblePlay(std::size_t port, u8 amplitude); - - /// Used for polling - void BeginConfiguration(); - void EndConfiguration(); - - Common::SPSCQueue<GCPadStatus>& GetPadQueue(); - const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const; - - GCController& GetPadState(std::size_t port); - const GCController& GetPadState(std::size_t port) const; - - /// Returns true if there is a device connected to port - bool DeviceConnected(std::size_t port) const; - - /// Used for automapping features - std::vector<Common::ParamPackage> GetInputDevices() const; - InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; - InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; - -private: - using AdapterPayload = std::array<u8, 37>; - - void UpdatePadType(std::size_t port, ControllerTypes pad_type); - void UpdateControllers(const AdapterPayload& adapter_payload); - void UpdateYuzuSettings(std::size_t port); - void UpdateStateButtons(std::size_t port, u8 b1, u8 b2); - void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload); - void UpdateVibrations(); - - void AdapterInputThread(); - - void AdapterScanThread(); - - bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size); - - // Updates vibration state of all controllers - void SendVibrations(); - - /// For use in initialization, querying devices to find the adapter - void Setup(); - - /// Resets status of all GC controller devices to a disconnected state - void ResetDevices(); - - /// Resets status of device connected to a disconnected state - void ResetDevice(std::size_t port); - - /// Returns true if we successfully gain access to GC Adapter - bool CheckDeviceAccess(); - - /// Captures GC Adapter endpoint address - /// Returns true if the endpoint was set correctly - bool GetGCEndpoint(libusb_device* device); - - /// For shutting down, clear all data, join all threads, release usb - void Reset(); - - // Join all threads - void JoinThreads(); - - // Release usb handles - void ClearLibusbHandle(); - - libusb_device_handle* usb_adapter_handle = nullptr; - std::array<GCController, 4> pads; - Common::SPSCQueue<GCPadStatus> pad_queue; - - std::thread adapter_input_thread; - std::thread adapter_scan_thread; - bool adapter_input_thread_running; - bool adapter_scan_thread_running; - bool restart_scan_thread; - - libusb_context* libusb_ctx; - - u8 input_endpoint{0}; - u8 output_endpoint{0}; - u8 input_error_counter{0}; - u8 output_error_counter{0}; - int vibration_counter{0}; - - bool configuring{false}; - bool rumble_enabled{true}; - bool vibration_changed{true}; -}; -} // namespace GCAdapter diff --git a/src/input_common/gcadapter/gc_poller.cpp b/src/input_common/gcadapter/gc_poller.cpp deleted file mode 100644 index 1b6ded8d6..000000000 --- a/src/input_common/gcadapter/gc_poller.cpp +++ /dev/null @@ -1,356 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <atomic> -#include <list> -#include <mutex> -#include <utility> -#include "common/assert.h" -#include "common/threadsafe_queue.h" -#include "input_common/gcadapter/gc_adapter.h" -#include "input_common/gcadapter/gc_poller.h" - -namespace InputCommon { - -class GCButton final : public Input::ButtonDevice { -public: - explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter) - : port(port_), button(button_), gcadapter(adapter) {} - - ~GCButton() override; - - bool GetStatus() const override { - if (gcadapter->DeviceConnected(port)) { - return (gcadapter->GetPadState(port).buttons & button) != 0; - } - return false; - } - -private: - const u32 port; - const s32 button; - const GCAdapter::Adapter* gcadapter; -}; - -class GCAxisButton final : public Input::ButtonDevice { -public: - explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_, - const GCAdapter::Adapter* adapter) - : port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_), - gcadapter(adapter) {} - - bool GetStatus() const override { - if (gcadapter->DeviceConnected(port)) { - const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis); - const float axis_value = current_axis_value / 128.0f; - if (trigger_if_greater) { - // TODO: Might be worthwile to set a slider for the trigger threshold. It is - // currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick - return axis_value > threshold; - } - return axis_value < -threshold; - } - return false; - } - -private: - const u32 port; - const u32 axis; - float threshold; - bool trigger_if_greater; - const GCAdapter::Adapter* gcadapter; -}; - -GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) - : adapter(std::move(adapter_)) {} - -GCButton::~GCButton() = default; - -std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) { - const auto button_id = params.Get("button", 0); - const auto port = static_cast<u32>(params.Get("port", 0)); - - constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick); - - // button is not an axis/stick button - if (button_id != PAD_STICK_ID) { - return std::make_unique<GCButton>(port, button_id, adapter.get()); - } - - // For Axis buttons, used by the binary sticks. - if (button_id == PAD_STICK_ID) { - const int axis = params.Get("axis", 0); - const float threshold = params.Get("threshold", 0.25f); - const std::string direction_name = params.Get("direction", ""); - bool trigger_if_greater; - if (direction_name == "+") { - trigger_if_greater = true; - } else if (direction_name == "-") { - trigger_if_greater = false; - } else { - trigger_if_greater = true; - LOG_ERROR(Input, "Unknown direction {}", direction_name); - } - return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater, - adapter.get()); - } - - return nullptr; -} - -Common::ParamPackage GCButtonFactory::GetNextInput() const { - Common::ParamPackage params; - GCAdapter::GCPadStatus pad; - auto& queue = adapter->GetPadQueue(); - while (queue.Pop(pad)) { - // This while loop will break on the earliest detected button - params.Set("engine", "gcpad"); - params.Set("port", static_cast<s32>(pad.port)); - if (pad.button != GCAdapter::PadButton::Undefined) { - params.Set("button", static_cast<u16>(pad.button)); - } - - // For Axis button implementation - if (pad.axis != GCAdapter::PadAxes::Undefined) { - params.Set("axis", static_cast<u8>(pad.axis)); - params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick)); - params.Set("threshold", "0.25"); - if (pad.axis_value > 0) { - params.Set("direction", "+"); - } else { - params.Set("direction", "-"); - } - break; - } - } - return params; -} - -void GCButtonFactory::BeginConfiguration() { - polling = true; - adapter->BeginConfiguration(); -} - -void GCButtonFactory::EndConfiguration() { - polling = false; - adapter->EndConfiguration(); -} - -class GCAnalog final : public Input::AnalogDevice { -public: - explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_, - float deadzone_, float range_, const GCAdapter::Adapter* adapter) - : port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_), - deadzone(deadzone_), range(range_), gcadapter(adapter) {} - - float GetAxis(u32 axis) const { - if (gcadapter->DeviceConnected(port)) { - std::lock_guard lock{mutex}; - const auto axis_value = - static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis)); - return (axis_value) / (100.0f * range); - } - return 0.0f; - } - - std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { - float x = GetAxis(analog_axis_x); - float y = GetAxis(analog_axis_y); - if (invert_x) { - x = -x; - } - if (invert_y) { - y = -y; - } - // Make sure the coordinates are in the unit circle, - // otherwise normalize it. - float r = x * x + y * y; - if (r > 1.0f) { - r = std::sqrt(r); - x /= r; - y /= r; - } - - return {x, y}; - } - - std::tuple<float, float> GetStatus() const override { - const auto [x, y] = GetAnalog(axis_x, axis_y); - const float r = std::sqrt((x * x) + (y * y)); - if (r > deadzone) { - return {x / r * (r - deadzone) / (1 - deadzone), - y / r * (r - deadzone) / (1 - deadzone)}; - } - return {0.0f, 0.0f}; - } - - std::tuple<float, float> GetRawStatus() const override { - const float x = GetAxis(axis_x); - const float y = GetAxis(axis_y); - return {x, y}; - } - - Input::AnalogProperties GetAnalogProperties() const override { - return {deadzone, range, 0.5f}; - } - - bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { - const auto [x, y] = GetStatus(); - const float directional_deadzone = 0.5f; - switch (direction) { - case Input::AnalogDirection::RIGHT: - return x > directional_deadzone; - case Input::AnalogDirection::LEFT: - return x < -directional_deadzone; - case Input::AnalogDirection::UP: - return y > directional_deadzone; - case Input::AnalogDirection::DOWN: - return y < -directional_deadzone; - } - return false; - } - -private: - const u32 port; - const u32 axis_x; - const u32 axis_y; - const bool invert_x; - const bool invert_y; - const float deadzone; - const float range; - const GCAdapter::Adapter* gcadapter; - mutable std::mutex mutex; -}; - -/// An analog device factory that creates analog devices from GC Adapter -GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) - : adapter(std::move(adapter_)) {} - -/** - * Creates analog device from joystick axes - * @param params contains parameters for creating the device: - * - "port": the nth gcpad on the adapter - * - "axis_x": the index of the axis to be bind as x-axis - * - "axis_y": the index of the axis to be bind as y-axis - */ -std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) { - const auto port = static_cast<u32>(params.Get("port", 0)); - const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); - const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); - const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); - const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); - const std::string invert_x_value = params.Get("invert_x", "+"); - const std::string invert_y_value = params.Get("invert_y", "+"); - const bool invert_x = invert_x_value == "-"; - const bool invert_y = invert_y_value == "-"; - - return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range, - adapter.get()); -} - -void GCAnalogFactory::BeginConfiguration() { - polling = true; - adapter->BeginConfiguration(); -} - -void GCAnalogFactory::EndConfiguration() { - polling = false; - adapter->EndConfiguration(); -} - -Common::ParamPackage GCAnalogFactory::GetNextInput() { - GCAdapter::GCPadStatus pad; - Common::ParamPackage params; - auto& queue = adapter->GetPadQueue(); - while (queue.Pop(pad)) { - if (pad.button != GCAdapter::PadButton::Undefined) { - params.Set("engine", "gcpad"); - params.Set("port", static_cast<s32>(pad.port)); - params.Set("button", static_cast<u16>(pad.button)); - return params; - } - if (pad.axis == GCAdapter::PadAxes::Undefined || - std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) { - continue; - } - // An analog device needs two axes, so we need to store the axis for later and wait for - // a second input event. The axes also must be from the same joystick. - const u8 axis = static_cast<u8>(pad.axis); - if (axis == 0 || axis == 1) { - analog_x_axis = 0; - analog_y_axis = 1; - controller_number = static_cast<s32>(pad.port); - break; - } - if (axis == 2 || axis == 3) { - analog_x_axis = 2; - analog_y_axis = 3; - controller_number = static_cast<s32>(pad.port); - break; - } - - if (analog_x_axis == -1) { - analog_x_axis = axis; - controller_number = static_cast<s32>(pad.port); - } else if (analog_y_axis == -1 && analog_x_axis != axis && - controller_number == static_cast<s32>(pad.port)) { - analog_y_axis = axis; - break; - } - } - if (analog_x_axis != -1 && analog_y_axis != -1) { - params.Set("engine", "gcpad"); - params.Set("port", controller_number); - params.Set("axis_x", analog_x_axis); - params.Set("axis_y", analog_y_axis); - params.Set("invert_x", "+"); - params.Set("invert_y", "+"); - analog_x_axis = -1; - analog_y_axis = -1; - controller_number = -1; - return params; - } - return params; -} - -class GCVibration final : public Input::VibrationDevice { -public: - explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter) - : port(port_), gcadapter(adapter) {} - - u8 GetStatus() const override { - return gcadapter->RumblePlay(port, 0); - } - - bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high, - [[maybe_unused]] f32 freq_high) const override { - const auto mean_amplitude = (amp_low + amp_high) * 0.5f; - const auto processed_amplitude = - static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); - - return gcadapter->RumblePlay(port, processed_amplitude); - } - -private: - const u32 port; - GCAdapter::Adapter* gcadapter; -}; - -/// An vibration device factory that creates vibration devices from GC Adapter -GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_) - : adapter(std::move(adapter_)) {} - -/** - * Creates a vibration device from a joystick - * @param params contains parameters for creating the device: - * - "port": the nth gcpad on the adapter - */ -std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create( - const Common::ParamPackage& params) { - const auto port = static_cast<u32>(params.Get("port", 0)); - - return std::make_unique<GCVibration>(port, adapter.get()); -} - -} // namespace InputCommon diff --git a/src/input_common/gcadapter/gc_poller.h b/src/input_common/gcadapter/gc_poller.h deleted file mode 100644 index d1271e3ea..000000000 --- a/src/input_common/gcadapter/gc_poller.h +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "core/frontend/input.h" -#include "input_common/gcadapter/gc_adapter.h" - -namespace InputCommon { - -/** - * A button device factory representing a gcpad. It receives gcpad events and forward them - * to all button devices it created. - */ -class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> { -public: - explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_); - - /** - * Creates a button device from a button press - * @param params contains parameters for creating the device: - * - "code": the code of the key to bind with the button - */ - std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput() const; - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<GCAdapter::Adapter> adapter; - bool polling = false; -}; - -/// An analog device factory that creates analog devices from GC Adapter -class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> { -public: - explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_); - - std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; - Common::ParamPackage GetNextInput(); - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<GCAdapter::Adapter> adapter; - int analog_x_axis = -1; - int analog_y_axis = -1; - int controller_number = -1; - bool polling = false; -}; - -/// A vibration device factory creates vibration devices from GC Adapter -class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> { -public: - explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_); - - std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override; - -private: - std::shared_ptr<GCAdapter::Adapter> adapter; -}; - -} // namespace InputCommon diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp new file mode 100644 index 000000000..e23394f5f --- /dev/null +++ b/src/input_common/helpers/stick_from_buttons.cpp @@ -0,0 +1,317 @@ +// Copyright 2017 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <chrono> +#include <cmath> +#include "common/math_util.h" +#include "common/settings.h" +#include "input_common/helpers/stick_from_buttons.h" + +namespace InputCommon { + +class Stick final : public Common::Input::InputDevice { +public: + using Button = std::unique_ptr<Common::Input::InputDevice>; + + Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_, + float modifier_scale_, float modifier_angle_) + : up(std::move(up_)), down(std::move(down_)), left(std::move(left_)), + right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_), + modifier_angle(modifier_angle_) { + up->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateUpButtonStatus(callback_); + }, + }); + down->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateDownButtonStatus(callback_); + }, + }); + left->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateLeftButtonStatus(callback_); + }, + }); + right->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateRightButtonStatus(callback_); + }, + }); + modifier->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateModButtonStatus(callback_); + }, + }); + last_x_axis_value = 0.0f; + last_y_axis_value = 0.0f; + } + + bool IsAngleGreater(float old_angle, float new_angle) const { + constexpr float TAU = Common::PI * 2.0f; + // Use wider angle to ease the transition. + constexpr float aperture = TAU * 0.15f; + const float top_limit = new_angle + aperture; + return (old_angle > new_angle && old_angle <= top_limit) || + (old_angle + TAU > new_angle && old_angle + TAU <= top_limit); + } + + bool IsAngleSmaller(float old_angle, float new_angle) const { + constexpr float TAU = Common::PI * 2.0f; + // Use wider angle to ease the transition. + constexpr float aperture = TAU * 0.15f; + const float bottom_limit = new_angle - aperture; + return (old_angle >= bottom_limit && old_angle < new_angle) || + (old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle); + } + + float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const { + constexpr float TAU = Common::PI * 2.0f; + float new_angle = angle; + + auto time_difference = static_cast<float>( + std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count()); + time_difference /= 1000.0f * 1000.0f; + if (time_difference > 0.5f) { + time_difference = 0.5f; + } + + if (IsAngleGreater(new_angle, goal_angle)) { + new_angle -= modifier_angle * time_difference; + if (new_angle < 0) { + new_angle += TAU; + } + if (!IsAngleGreater(new_angle, goal_angle)) { + return goal_angle; + } + } else if (IsAngleSmaller(new_angle, goal_angle)) { + new_angle += modifier_angle * time_difference; + if (new_angle >= TAU) { + new_angle -= TAU; + } + if (!IsAngleSmaller(new_angle, goal_angle)) { + return goal_angle; + } + } else { + return goal_angle; + } + return new_angle; + } + + void SetGoalAngle(bool r, bool l, bool u, bool d) { + // Move to the right + if (r && !u && !d) { + goal_angle = 0.0f; + } + + // Move to the upper right + if (r && u && !d) { + goal_angle = Common::PI * 0.25f; + } + + // Move up + if (u && !l && !r) { + goal_angle = Common::PI * 0.5f; + } + + // Move to the upper left + if (l && u && !d) { + goal_angle = Common::PI * 0.75f; + } + + // Move to the left + if (l && !u && !d) { + goal_angle = Common::PI; + } + + // Move to the bottom left + if (l && !u && d) { + goal_angle = Common::PI * 1.25f; + } + + // Move down + if (d && !l && !r) { + goal_angle = Common::PI * 1.5f; + } + + // Move to the bottom right + if (r && !u && d) { + goal_angle = Common::PI * 1.75f; + } + } + + void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) { + up_status = button_callback.button_status.value; + UpdateStatus(); + } + + void UpdateDownButtonStatus(const Common::Input::CallbackStatus& button_callback) { + down_status = button_callback.button_status.value; + UpdateStatus(); + } + + void UpdateLeftButtonStatus(const Common::Input::CallbackStatus& button_callback) { + left_status = button_callback.button_status.value; + UpdateStatus(); + } + + void UpdateRightButtonStatus(const Common::Input::CallbackStatus& button_callback) { + right_status = button_callback.button_status.value; + UpdateStatus(); + } + + void UpdateModButtonStatus(const Common::Input::CallbackStatus& button_callback) { + modifier_status = button_callback.button_status.value; + UpdateStatus(); + } + + void UpdateStatus() { + const float coef = modifier_status ? modifier_scale : 1.0f; + + bool r = right_status; + bool l = left_status; + bool u = up_status; + bool d = down_status; + + // Eliminate contradictory movements + if (r && l) { + r = false; + l = false; + } + if (u && d) { + u = false; + d = false; + } + + // Move if a key is pressed + if (r || l || u || d) { + amplitude = coef; + } else { + amplitude = 0; + } + + const auto now = std::chrono::steady_clock::now(); + const auto time_difference = static_cast<u64>( + std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count()); + + if (time_difference < 10) { + // Disable analog mode if inputs are too fast + SetGoalAngle(r, l, u, d); + angle = goal_angle; + } else { + angle = GetAngle(now); + SetGoalAngle(r, l, u, d); + } + + last_update = now; + Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, + .stick_status = GetStatus(), + }; + last_x_axis_value = status.stick_status.x.raw_value; + last_y_axis_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + + void ForceUpdate() override { + up->ForceUpdate(); + down->ForceUpdate(); + left->ForceUpdate(); + right->ForceUpdate(); + modifier->ForceUpdate(); + } + + void SoftUpdate() override { + Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, + .stick_status = GetStatus(), + }; + if (last_x_axis_value == status.stick_status.x.raw_value && + last_y_axis_value == status.stick_status.y.raw_value) { + return; + } + last_x_axis_value = status.stick_status.x.raw_value; + last_y_axis_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + + Common::Input::StickStatus GetStatus() const { + Common::Input::StickStatus status{}; + status.x.properties = properties; + status.y.properties = properties; + if (Settings::values.emulate_analog_keyboard) { + const auto now = std::chrono::steady_clock::now(); + float angle_ = GetAngle(now); + status.x.raw_value = std::cos(angle_) * amplitude; + status.y.raw_value = std::sin(angle_) * amplitude; + return status; + } + constexpr float SQRT_HALF = 0.707106781f; + int x = 0, y = 0; + if (right_status) { + ++x; + } + if (left_status) { + --x; + } + if (up_status) { + ++y; + } + if (down_status) { + --y; + } + const float coef = modifier_status ? modifier_scale : 1.0f; + status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF); + status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF); + return status; + } + +private: + Button up; + Button down; + Button left; + Button right; + Button modifier; + float modifier_scale{}; + float modifier_angle{}; + float angle{}; + float goal_angle{}; + float amplitude{}; + bool up_status{}; + bool down_status{}; + bool left_status{}; + bool right_status{}; + bool modifier_status{}; + float last_x_axis_value{}; + float last_y_axis_value{}; + const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; + std::chrono::time_point<std::chrono::steady_clock> last_update; +}; + +std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create( + const Common::ParamPackage& params) { + const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); + auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("up", null_engine)); + auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("down", null_engine)); + auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("left", null_engine)); + auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("right", null_engine)); + auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("modifier", null_engine)); + auto modifier_scale = params.Get("modifier_scale", 0.5f); + auto modifier_angle = params.Get("modifier_angle", 5.5f); + return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left), + std::move(right), std::move(modifier), modifier_scale, + modifier_angle); +} + +} // namespace InputCommon diff --git a/src/input_common/analog_from_button.h b/src/input_common/helpers/stick_from_buttons.h index bbd583dd9..437ace4f7 100755..100644 --- a/src/input_common/analog_from_button.h +++ b/src/input_common/helpers/stick_from_buttons.h @@ -4,8 +4,7 @@ #pragma once -#include <memory> -#include "core/frontend/input.h" +#include "common/input.h" namespace InputCommon { @@ -13,7 +12,7 @@ namespace InputCommon { * An analog device factory that takes direction button devices and combines them into a analog * device. */ -class AnalogFromButton final : public Input::Factory<Input::AnalogDevice> { +class StickFromButton final : public Common::Input::Factory<Common::Input::InputDevice> { public: /** * Creates an analog device from direction button devices @@ -25,7 +24,7 @@ public: * - "modifier": a serialized ParamPackage for creating a button device as the modifier * - "modifier_scale": a float for the multiplier the modifier gives to the position */ - std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; + std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp new file mode 100644 index 000000000..ece1e3b32 --- /dev/null +++ b/src/input_common/helpers/touch_from_buttons.cpp @@ -0,0 +1,84 @@ +// Copyright 2020 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include "common/settings.h" +#include "core/frontend/framebuffer_layout.h" +#include "input_common/helpers/touch_from_buttons.h" + +namespace InputCommon { + +class TouchFromButtonDevice final : public Common::Input::InputDevice { +public: + using Button = std::unique_ptr<Common::Input::InputDevice>; + TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_) + : button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) { + last_button_value = false; + button->SetCallback({ + .on_change = + [this](const Common::Input::CallbackStatus& callback_) { + UpdateButtonStatus(callback_); + }, + }); + button->ForceUpdate(); + } + + void ForceUpdate() override { + button->ForceUpdate(); + } + + Common::Input::TouchStatus GetStatus(bool pressed) const { + const Common::Input::ButtonStatus button_status{ + .value = pressed, + }; + Common::Input::TouchStatus status{ + .pressed = button_status, + .x = {}, + .y = {}, + .id = touch_id, + }; + status.x.properties = properties; + status.y.properties = properties; + + if (!pressed) { + return status; + } + + status.x.raw_value = x; + status.y.raw_value = y; + return status; + } + + void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Touch, + .touch_status = GetStatus(button_callback.button_status.value), + }; + if (last_button_value != button_callback.button_status.value) { + last_button_value = button_callback.button_status.value; + TriggerOnChange(status); + } + } + +private: + Button button; + bool last_button_value; + const int touch_id; + const float x; + const float y; + const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false}; +}; + +std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create( + const Common::ParamPackage& params) { + const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize(); + auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>( + params.Get("button", null_engine)); + const auto touch_id = params.Get("touch_id", 0); + const float x = params.Get("x", 0.0f) / 1280.0f; + const float y = params.Get("y", 0.0f) / 720.0f; + return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y); +} + +} // namespace InputCommon diff --git a/src/input_common/touch_from_button.h b/src/input_common/helpers/touch_from_buttons.h index 8b4d1aa96..628f18215 100644 --- a/src/input_common/touch_from_button.h +++ b/src/input_common/helpers/touch_from_buttons.h @@ -4,20 +4,19 @@ #pragma once -#include <memory> -#include "core/frontend/input.h" +#include "common/input.h" namespace InputCommon { /** * A touch device factory that takes a list of button devices and combines them into a touch device. */ -class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> { +class TouchFromButton final : public Common::Input::Factory<Common::Input::InputDevice> { public: /** * Creates a touch device from a list of button devices */ - std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; + std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override; }; } // namespace InputCommon diff --git a/src/input_common/udp/protocol.cpp b/src/input_common/helpers/udp_protocol.cpp index 5e50bd612..cdeab7e11 100644 --- a/src/input_common/udp/protocol.cpp +++ b/src/input_common/helpers/udp_protocol.cpp @@ -5,7 +5,7 @@ #include <cstddef> #include <cstring> #include "common/logging/log.h" -#include "input_common/udp/protocol.h" +#include "input_common/helpers/udp_protocol.h" namespace InputCommon::CemuhookUDP { diff --git a/src/input_common/udp/protocol.h b/src/input_common/helpers/udp_protocol.h index 1bdc9209e..bcba12c58 100644 --- a/src/input_common/udp/protocol.h +++ b/src/input_common/helpers/udp_protocol.h @@ -56,6 +56,12 @@ constexpr Type GetMessageType(); namespace Request { +enum RegisterFlags : u8 { + AllPads, + PadID, + PadMACAdddress, +}; + struct Version {}; /** * Requests the server to send information about what controllers are plugged into the ports @@ -77,13 +83,8 @@ static_assert(std::is_trivially_copyable_v<PortInfo>, * timeout seems to be 5 seconds. */ struct PadData { - enum class Flags : u8 { - AllPorts, - Id, - Mac, - }; /// Determines which method will be used as a look up for the controller - Flags flags{}; + RegisterFlags flags{}; /// Index of the port of the controller to retrieve data about u8 port_id{}; /// Mac address of the controller to retrieve data about @@ -113,6 +114,36 @@ Message<T> Create(const T data, const u32 client_id = 0) { namespace Response { +enum class ConnectionType : u8 { + None, + Usb, + Bluetooth, +}; + +enum class State : u8 { + Disconnected, + Reserved, + Connected, +}; + +enum class Model : u8 { + None, + PartialGyro, + FullGyro, + Generic, +}; + +enum class Battery : u8 { + None = 0x00, + Dying = 0x01, + Low = 0x02, + Medium = 0x03, + High = 0x04, + Full = 0x05, + Charging = 0xEE, + Charged = 0xEF, +}; + struct Version { u16_le version{}; }; @@ -122,11 +153,11 @@ static_assert(std::is_trivially_copyable_v<Version>, struct PortInfo { u8 id{}; - u8 state{}; - u8 model{}; - u8 connection_type{}; + State state{}; + Model model{}; + ConnectionType connection_type{}; MacAddress mac; - u8 battery{}; + Battery battery{}; u8 is_pad_active{}; }; static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size"); @@ -177,18 +208,18 @@ struct PadData { u8 right_stick_y{}; struct AnalogButton { - u8 button_8{}; - u8 button_7{}; - u8 button_6{}; - u8 button_5{}; - u8 button_12{}; - u8 button_11{}; - u8 button_10{}; - u8 button_9{}; - u8 button_16{}; - u8 button_15{}; - u8 button_14{}; - u8 button_13{}; + u8 button_dpad_left_analog{}; + u8 button_dpad_down_analog{}; + u8 button_dpad_right_analog{}; + u8 button_dpad_up_analog{}; + u8 button_square_analog{}; + u8 button_cross_analog{}; + u8 button_circle_analog{}; + u8 button_triangle_analog{}; + u8 button_r1_analog{}; + u8 button_l1_analog{}; + u8 trigger_r2{}; + u8 trigger_l2{}; } analog_button; std::array<TouchPad, 2> touch; diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp new file mode 100644 index 000000000..9c17ca4f7 --- /dev/null +++ b/src/input_common/input_engine.cpp @@ -0,0 +1,362 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/logging/log.h" +#include "common/param_package.h" +#include "input_common/input_engine.h" + +namespace InputCommon { + +void InputEngine::PreSetController(const PadIdentifier& identifier) { + std::lock_guard lock{mutex}; + controller_list.try_emplace(identifier); +} + +void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + controller.buttons.try_emplace(button, false); +} + +void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + controller.hat_buttons.try_emplace(button, u8{0}); +} + +void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + controller.axes.try_emplace(axis, 0.0f); +} + +void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + controller.motions.try_emplace(motion); +} + +void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.buttons.insert_or_assign(button, value); + } + } + TriggerOnButtonChange(identifier, button, value); +} + +void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.hat_buttons.insert_or_assign(button, value); + } + } + TriggerOnHatButtonChange(identifier, button, value); +} + +void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.axes.insert_or_assign(axis, value); + } + } + TriggerOnAxisChange(identifier, axis, value); +} + +void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.battery = value; + } + } + TriggerOnBatteryChange(identifier, value); +} + +void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value) { + { + std::lock_guard lock{mutex}; + ControllerData& controller = controller_list.at(identifier); + if (!configuring) { + controller.motions.insert_or_assign(motion, value); + } + } + TriggerOnMotionChange(identifier, motion, value); +} + +bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const { + std::lock_guard lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return false; + } + const ControllerData& controller = controller_iter->second; + const auto button_iter = controller.buttons.find(button); + if (button_iter == controller.buttons.cend()) { + LOG_ERROR(Input, "Invalid button {}", button); + return false; + } + return button_iter->second; +} + +bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const { + std::lock_guard lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return false; + } + const ControllerData& controller = controller_iter->second; + const auto hat_iter = controller.hat_buttons.find(button); + if (hat_iter == controller.hat_buttons.cend()) { + LOG_ERROR(Input, "Invalid hat button {}", button); + return false; + } + return (hat_iter->second & direction) != 0; +} + +f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const { + std::lock_guard lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return 0.0f; + } + const ControllerData& controller = controller_iter->second; + const auto axis_iter = controller.axes.find(axis); + if (axis_iter == controller.axes.cend()) { + LOG_ERROR(Input, "Invalid axis {}", axis); + return 0.0f; + } + return axis_iter->second; +} + +BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const { + std::lock_guard lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return BatteryLevel::Charging; + } + const ControllerData& controller = controller_iter->second; + return controller.battery; +} + +BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const { + std::lock_guard lock{mutex}; + const auto controller_iter = controller_list.find(identifier); + if (controller_iter == controller_list.cend()) { + LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(), + identifier.pad, identifier.port); + return {}; + } + const ControllerData& controller = controller_iter->second; + return controller.motions.at(motion); +} + +void InputEngine::ResetButtonState() { + for (const auto& controller : controller_list) { + for (const auto& button : controller.second.buttons) { + SetButton(controller.first, button.first, false); + } + for (const auto& button : controller.second.hat_buttons) { + SetHatButton(controller.first, button.first, false); + } + } +} + +void InputEngine::ResetAnalogState() { + for (const auto& controller : controller_list) { + for (const auto& axis : controller.second.axes) { + SetAxis(controller.first, axis.first, 0.0); + } + } +} + +void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) { + std::lock_guard lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + + PreSetButton(identifier, button); + if (value == GetButton(identifier, button)) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Button, + .index = button, + .button_value = value, + }); +} + +void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) { + std::lock_guard lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + for (std::size_t index = 1; index < 0xff; index <<= 1) { + bool button_value = (value & index) != 0; + if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) { + continue; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::HatButton, + .index = button, + .hat_name = GetHatButtonName(static_cast<u8>(index)), + }); + } +} + +void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) { + std::lock_guard lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Analog, + .index = axis, + .axis_value = value, + }); +} + +void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier, + [[maybe_unused]] BatteryLevel value) { + std::lock_guard lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } +} + +void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion, + const BasicMotion& value) { + std::lock_guard lock{mutex_callback}; + for (const auto& poller_pair : callback_list) { + const InputIdentifier& poller = poller_pair.second; + if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) { + continue; + } + if (poller.callback.on_change) { + poller.callback.on_change(); + } + } + if (!configuring || !mapping_callback.on_data) { + return; + } + if (std::abs(value.gyro_x) < 0.6f && std::abs(value.gyro_y) < 0.6f && + std::abs(value.gyro_z) < 0.6f) { + return; + } + mapping_callback.on_data(MappingData{ + .engine = GetEngineName(), + .pad = identifier, + .type = EngineInputType::Motion, + .index = motion, + .motion_value = value, + }); +} + +bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier, + const PadIdentifier& identifier, EngineInputType type, + int index) const { + if (input_identifier.type != type) { + return false; + } + if (input_identifier.index != index) { + return false; + } + if (input_identifier.identifier != identifier) { + return false; + } + return true; +} + +void InputEngine::BeginConfiguration() { + configuring = true; +} + +void InputEngine::EndConfiguration() { + configuring = false; +} + +const std::string& InputEngine::GetEngineName() const { + return input_engine; +} + +int InputEngine::SetCallback(InputIdentifier input_identifier) { + std::lock_guard lock{mutex_callback}; + callback_list.insert_or_assign(last_callback_key, std::move(input_identifier)); + return last_callback_key++; +} + +void InputEngine::SetMappingCallback(MappingCallback callback) { + std::lock_guard lock{mutex_callback}; + mapping_callback = std::move(callback); +} + +void InputEngine::DeleteCallback(int key) { + std::lock_guard lock{mutex_callback}; + const auto& iterator = callback_list.find(key); + if (iterator == callback_list.end()) { + LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); + return; + } + callback_list.erase(iterator); +} + +} // namespace InputCommon diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h new file mode 100644 index 000000000..390581c94 --- /dev/null +++ b/src/input_common/input_engine.h @@ -0,0 +1,229 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <functional> +#include <mutex> +#include <unordered_map> + +#include "common/common_types.h" +#include "common/input.h" +#include "common/param_package.h" +#include "common/uuid.h" +#include "input_common/main.h" + +// Pad Identifier of data source +struct PadIdentifier { + Common::UUID guid{}; + std::size_t port{}; + std::size_t pad{}; + + friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default; +}; + +// Basic motion data containing data from the sensors and a timestamp in microseconds +struct BasicMotion { + float gyro_x{}; + float gyro_y{}; + float gyro_z{}; + float accel_x{}; + float accel_y{}; + float accel_z{}; + u64 delta_timestamp{}; +}; + +// Stages of a battery charge +enum class BatteryLevel { + Empty, + Critical, + Low, + Medium, + Full, + Charging, +}; + +// Types of input that are stored in the engine +enum class EngineInputType { + None, + Button, + HatButton, + Analog, + Motion, + Battery, +}; + +namespace std { +// Hash used to create lists from PadIdentifier data +template <> +struct hash<PadIdentifier> { + size_t operator()(const PadIdentifier& pad_id) const noexcept { + u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0]; + hash_value ^= (static_cast<u64>(pad_id.port) << 32); + hash_value ^= static_cast<u64>(pad_id.pad); + return static_cast<size_t>(hash_value); + } +}; + +} // namespace std + +namespace InputCommon { + +// Data from the engine and device needed for creating a ParamPackage +struct MappingData { + std::string engine{}; + PadIdentifier pad{}; + EngineInputType type{}; + int index{}; + bool button_value{}; + std::string hat_name{}; + f32 axis_value{}; + BasicMotion motion_value{}; +}; + +// Triggered if data changed on the controller +struct UpdateCallback { + std::function<void()> on_change; +}; + +// Triggered if data changed on the controller and the engine is on configuring mode +struct MappingCallback { + std::function<void(MappingData)> on_data; +}; + +// Input Identifier of data source +struct InputIdentifier { + PadIdentifier identifier; + EngineInputType type; + int index; + UpdateCallback callback; +}; + +class InputEngine { +public: + explicit InputEngine(std::string input_engine_) : input_engine{std::move(input_engine_)} {} + + virtual ~InputEngine() = default; + + // Enable configuring mode for mapping + void BeginConfiguration(); + + // Disable configuring mode for mapping + void EndConfiguration(); + + // Sets a led pattern for a controller + virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Common::Input::LedStatus& led_status) {} + + // Sets rumble to a controller + virtual Common::Input::VibrationError SetRumble( + [[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Common::Input::VibrationStatus& vibration) { + return Common::Input::VibrationError::NotSupported; + } + + // Sets polling mode to a controller + virtual Common::Input::PollingError SetPollingMode( + [[maybe_unused]] const PadIdentifier& identifier, + [[maybe_unused]] const Common::Input::PollingMode vibration) { + return Common::Input::PollingError::NotSupported; + } + + // Returns the engine name + [[nodiscard]] const std::string& GetEngineName() const; + + /// Used for automapping features + virtual std::vector<Common::ParamPackage> GetInputDevices() const { + return {}; + } + + /// Retrieves the button mappings for the given device + virtual ButtonMapping GetButtonMappingForDevice( + [[maybe_unused]] const Common::ParamPackage& params) { + return {}; + } + + /// Retrieves the analog mappings for the given device + virtual AnalogMapping GetAnalogMappingForDevice( + [[maybe_unused]] const Common::ParamPackage& params) { + return {}; + } + + /// Retrieves the motion mappings for the given device + virtual MotionMapping GetMotionMappingForDevice( + [[maybe_unused]] const Common::ParamPackage& params) { + return {}; + } + + /// Retrieves the name of the given input. + virtual Common::Input::ButtonNames GetUIName( + [[maybe_unused]] const Common::ParamPackage& params) const { + return Common::Input::ButtonNames::Engine; + } + + /// Retrieves the index number of the given hat button direction + virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const { + return 0; + } + + void PreSetController(const PadIdentifier& identifier); + void PreSetButton(const PadIdentifier& identifier, int button); + void PreSetHatButton(const PadIdentifier& identifier, int button); + void PreSetAxis(const PadIdentifier& identifier, int axis); + void PreSetMotion(const PadIdentifier& identifier, int motion); + void ResetButtonState(); + void ResetAnalogState(); + + bool GetButton(const PadIdentifier& identifier, int button) const; + bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const; + f32 GetAxis(const PadIdentifier& identifier, int axis) const; + BatteryLevel GetBattery(const PadIdentifier& identifier) const; + BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const; + + int SetCallback(InputIdentifier input_identifier); + void SetMappingCallback(MappingCallback callback); + void DeleteCallback(int key); + +protected: + void SetButton(const PadIdentifier& identifier, int button, bool value); + void SetHatButton(const PadIdentifier& identifier, int button, u8 value); + void SetAxis(const PadIdentifier& identifier, int axis, f32 value); + void SetBattery(const PadIdentifier& identifier, BatteryLevel value); + void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value); + + virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const { + return "Unknown"; + } + +private: + struct ControllerData { + std::unordered_map<int, bool> buttons; + std::unordered_map<int, u8> hat_buttons; + std::unordered_map<int, float> axes; + std::unordered_map<int, BasicMotion> motions; + BatteryLevel battery{}; + }; + + void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value); + void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value); + void TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value); + void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value); + void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, + const BasicMotion& value); + + bool IsInputIdentifierEqual(const InputIdentifier& input_identifier, + const PadIdentifier& identifier, EngineInputType type, + int index) const; + + mutable std::mutex mutex; + mutable std::mutex mutex_callback; + bool configuring{false}; + const std::string input_engine; + int last_callback_key = 0; + std::unordered_map<PadIdentifier, ControllerData> controller_list; + std::unordered_map<int, InputIdentifier> callback_list; + MappingCallback mapping_callback; +}; + +} // namespace InputCommon diff --git a/src/input_common/input_mapping.cpp b/src/input_common/input_mapping.cpp new file mode 100644 index 000000000..6e0024b2d --- /dev/null +++ b/src/input_common/input_mapping.cpp @@ -0,0 +1,207 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/common_types.h" +#include "common/settings.h" +#include "input_common/input_engine.h" +#include "input_common/input_mapping.h" + +namespace InputCommon { + +MappingFactory::MappingFactory() {} + +void MappingFactory::BeginMapping(Polling::InputType type) { + is_enabled = true; + input_type = type; + input_queue.Clear(); + first_axis = -1; + second_axis = -1; +} + +[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() { + Common::ParamPackage input; + input_queue.Pop(input); + return input; +} + +void MappingFactory::RegisterInput(const MappingData& data) { + if (!is_enabled) { + return; + } + if (!IsDriverValid(data)) { + return; + } + + switch (input_type) { + case Polling::InputType::Button: + RegisterButton(data); + return; + case Polling::InputType::Stick: + RegisterStick(data); + return; + case Polling::InputType::Motion: + RegisterMotion(data); + return; + default: + return; + } +} + +void MappingFactory::StopMapping() { + is_enabled = false; + input_type = Polling::InputType::None; + input_queue.Clear(); +} + +void MappingFactory::RegisterButton(const MappingData& data) { + Common::ParamPackage new_input; + new_input.Set("engine", data.engine); + if (data.pad.guid != Common::UUID{}) { + new_input.Set("guid", data.pad.guid.Format()); + } + new_input.Set("port", static_cast<int>(data.pad.port)); + new_input.Set("pad", static_cast<int>(data.pad.pad)); + + switch (data.type) { + case EngineInputType::Button: + // Workaround for old compatibility + if (data.engine == "keyboard") { + new_input.Set("code", data.index); + break; + } + new_input.Set("button", data.index); + break; + case EngineInputType::HatButton: + new_input.Set("hat", data.index); + new_input.Set("direction", data.hat_name); + break; + case EngineInputType::Analog: + // Ignore mouse axis when mapping buttons + if (data.engine == "mouse") { + return; + } + new_input.Set("axis", data.index); + new_input.Set("threshold", 0.5f); + break; + default: + return; + } + input_queue.Push(new_input); +} + +void MappingFactory::RegisterStick(const MappingData& data) { + Common::ParamPackage new_input; + new_input.Set("engine", data.engine); + if (data.pad.guid != Common::UUID{}) { + new_input.Set("guid", data.pad.guid.Format()); + } + new_input.Set("port", static_cast<int>(data.pad.port)); + new_input.Set("pad", static_cast<int>(data.pad.pad)); + + // If engine is mouse map the mouse position as a joystick + if (data.engine == "mouse") { + new_input.Set("axis_x", 0); + new_input.Set("axis_y", 1); + new_input.Set("threshold", 0.5f); + new_input.Set("range", 1.0f); + new_input.Set("deadzone", 0.0f); + input_queue.Push(new_input); + return; + } + + switch (data.type) { + case EngineInputType::Button: + case EngineInputType::HatButton: + RegisterButton(data); + return; + case EngineInputType::Analog: + if (first_axis == data.index) { + return; + } + if (first_axis == -1) { + first_axis = data.index; + return; + } + new_input.Set("axis_x", first_axis); + new_input.Set("axis_y", data.index); + new_input.Set("threshold", 0.5f); + new_input.Set("range", 0.95f); + new_input.Set("deadzone", 0.15f); + break; + default: + return; + } + input_queue.Push(new_input); +} + +void MappingFactory::RegisterMotion(const MappingData& data) { + Common::ParamPackage new_input; + new_input.Set("engine", data.engine); + if (data.pad.guid != Common::UUID{}) { + new_input.Set("guid", data.pad.guid.Format()); + } + new_input.Set("port", static_cast<int>(data.pad.port)); + new_input.Set("pad", static_cast<int>(data.pad.pad)); + switch (data.type) { + case EngineInputType::Button: + case EngineInputType::HatButton: + RegisterButton(data); + return; + case EngineInputType::Analog: + if (first_axis == data.index) { + return; + } + if (second_axis == data.index) { + return; + } + if (first_axis == -1) { + first_axis = data.index; + return; + } + if (second_axis == -1) { + second_axis = data.index; + return; + } + new_input.Set("axis_x", first_axis); + new_input.Set("axis_y", second_axis); + new_input.Set("axis_z", data.index); + new_input.Set("range", 1.0f); + new_input.Set("deadzone", 0.20f); + break; + case EngineInputType::Motion: + new_input.Set("motion", data.index); + break; + default: + return; + } + input_queue.Push(new_input); +} + +bool MappingFactory::IsDriverValid(const MappingData& data) const { + // Only port 0 can be mapped on the keyboard + if (data.engine == "keyboard" && data.pad.port != 0) { + return false; + } + // To prevent mapping with two devices we disable any UDP except motion + if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" && + data.type != EngineInputType::Motion) { + return false; + } + // The following drivers don't need to be mapped + if (data.engine == "tas") { + return false; + } + if (data.engine == "touch") { + return false; + } + if (data.engine == "touch_from_button") { + return false; + } + if (data.engine == "analog_from_button") { + return false; + } + return true; +} + +} // namespace InputCommon diff --git a/src/input_common/input_mapping.h b/src/input_common/input_mapping.h new file mode 100644 index 000000000..93564b5f8 --- /dev/null +++ b/src/input_common/input_mapping.h @@ -0,0 +1,83 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once +#include "common/threadsafe_queue.h" + +namespace InputCommon { +class InputEngine; +struct MappingData; + +class MappingFactory { +public: + MappingFactory(); + + /** + * Resets all variables to begin the mapping process + * @param type type of input desired to be returned + */ + void BeginMapping(Polling::InputType type); + + /// Returns an input event with mapping information from the input_queue + [[nodiscard]] const Common::ParamPackage GetNextInput(); + + /** + * Registers mapping input data from the driver + * @param data A struct containing all the information needed to create a proper + * ParamPackage + */ + void RegisterInput(const MappingData& data); + + /// Stop polling from all backends + void StopMapping(); + +private: + /** + * If provided data satisfies the requirements it will push an element to the input_queue + * Supported input: + * - Button: Creates a basic button ParamPackage + * - HatButton: Creates a basic hat button ParamPackage + * - Analog: Creates a basic analog ParamPackage + * @param data A struct containing all the information needed to create a proper + * ParamPackage + */ + void RegisterButton(const MappingData& data); + + /** + * If provided data satisfies the requirements it will push an element to the input_queue + * Supported input: + * - Button, HatButton: Pass the data to RegisterButton + * - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage + * @param data A struct containing all the information needed to create a proper + * ParamPackage + */ + void RegisterStick(const MappingData& data); + + /** + * If provided data satisfies the requirements it will push an element to the input_queue + * Supported input: + * - Button, HatButton: Pass the data to RegisterButton + * - Analog: Stores the first two axis and on the third axis creates a basic Motion + * ParamPackage + * - Motion: Creates a basic Motion ParamPackage + * @param data A struct containing all the information needed to create a proper + * ParamPackage + */ + void RegisterMotion(const MappingData& data); + + /** + * Returns true if driver can be mapped + * @param data A struct containing all the information needed to create a proper + * ParamPackage + */ + bool IsDriverValid(const MappingData& data) const; + + Common::SPSCQueue<Common::ParamPackage> input_queue; + Polling::InputType input_type{Polling::InputType::None}; + bool is_enabled{}; + int first_axis = -1; + int second_axis = -1; +}; + +} // namespace InputCommon diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp new file mode 100644 index 000000000..7b370335f --- /dev/null +++ b/src/input_common/input_poller.cpp @@ -0,0 +1,970 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/common_types.h" +#include "common/input.h" + +#include "input_common/input_engine.h" +#include "input_common/input_poller.h" + +namespace InputCommon { + +class DummyInput final : public Common::Input::InputDevice { +public: + explicit DummyInput() = default; +}; + +class InputFromButton final : public Common::Input::InputDevice { +public: + explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, + InputEngine* input_engine_) + : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + last_button_value = false; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromButton() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::ButtonStatus GetStatus() const { + return { + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; + } + + void ForceUpdate() override { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, + .button_status = GetStatus(), + }; + + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, + .button_status = GetStatus(), + }; + + if (status.button_status.value != last_button_value) { + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int button; + const bool toggle; + const bool inverted; + int callback_key; + bool last_button_value; + InputEngine* input_engine; +}; + +class InputFromHatButton final : public Common::Input::InputDevice { +public: + explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_, + bool inverted_, InputEngine* input_engine_) + : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_), + inverted(inverted_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::HatButton, + .index = button, + .callback = engine_callback, + }; + last_button_value = false; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromHatButton() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::ButtonStatus GetStatus() const { + return { + .value = input_engine->GetHatButton(identifier, button, direction), + .inverted = inverted, + .toggle = toggle, + }; + } + + void ForceUpdate() override { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, + .button_status = GetStatus(), + }; + + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Button, + .button_status = GetStatus(), + }; + + if (status.button_status.value != last_button_value) { + last_button_value = status.button_status.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int button; + const u8 direction; + const bool toggle; + const bool inverted; + int callback_key; + bool last_button_value; + InputEngine* input_engine; +}; + +class InputFromStick final : public Common::Input::InputDevice { +public: + explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_, + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + InputEngine* input_engine_) + : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), + properties_y(properties_y_), + input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + } + + ~InputFromStick() override { + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + } + + Common::Input::StickStatus GetStatus() const { + Common::Input::StickStatus status; + status.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + // This is a workaround too keep compatibility with old yuzu versions. Vertical axis is + // inverted on SDL compared to Nintendo + if (invert_axis_y) { + status.y.raw_value = -status.y.raw_value; + } + return status; + } + + void ForceUpdate() override { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, + .stick_status = GetStatus(), + }; + + last_axis_x_value = status.stick_status.x.raw_value; + last_axis_y_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Stick, + .stick_status = GetStatus(), + }; + + if (status.stick_status.x.raw_value != last_axis_x_value || + status.stick_status.y.raw_value != last_axis_y_value) { + last_axis_x_value = status.stick_status.x.raw_value; + last_axis_y_value = status.stick_status.y.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int axis_x; + const int axis_y; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; + int callback_key_x; + int callback_key_y; + float last_axis_x_value; + float last_axis_y_value; + InputEngine* input_engine; + const bool invert_axis_y; +}; + +class InputFromTouch final : public Common::Input::InputDevice { +public: + explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_, + bool inverted_, int axis_x_, int axis_y_, + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + InputEngine* input_engine_) + : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_), + inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_), + properties_y(properties_y_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier button_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + last_button_value = false; + callback_key_button = input_engine->SetCallback(button_input_identifier); + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + } + + ~InputFromTouch() override { + input_engine->DeleteCallback(callback_key_button); + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + } + + Common::Input::TouchStatus GetStatus() const { + Common::Input::TouchStatus status; + status.id = touch_id; + status.pressed = { + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; + status.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + return status; + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Touch, + .touch_status = GetStatus(), + }; + + if (status.touch_status.x.raw_value != last_axis_x_value || + status.touch_status.y.raw_value != last_axis_y_value || + status.touch_status.pressed.value != last_button_value) { + last_axis_x_value = status.touch_status.x.raw_value; + last_axis_y_value = status.touch_status.y.raw_value; + last_button_value = status.touch_status.pressed.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int touch_id; + const int button; + const bool toggle; + const bool inverted; + const int axis_x; + const int axis_y; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; + int callback_key_button; + int callback_key_x; + int callback_key_y; + bool last_button_value; + float last_axis_x_value; + float last_axis_y_value; + InputEngine* input_engine; +}; + +class InputFromTrigger final : public Common::Input::InputDevice { +public: + explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_, + int axis_, Common::Input::AnalogProperties properties_, + InputEngine* input_engine_) + : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_), + axis(axis_), properties(properties_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier button_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Button, + .index = button, + .callback = engine_callback, + }; + const InputIdentifier axis_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis, + .callback = engine_callback, + }; + last_axis_value = 0.0f; + last_button_value = false; + callback_key_button = input_engine->SetCallback(button_input_identifier); + axis_callback_key = input_engine->SetCallback(axis_input_identifier); + } + + ~InputFromTrigger() override { + input_engine->DeleteCallback(callback_key_button); + input_engine->DeleteCallback(axis_callback_key); + } + + Common::Input::TriggerStatus GetStatus() const { + const Common::Input::AnalogStatus analog_status{ + .raw_value = input_engine->GetAxis(identifier, axis), + .properties = properties, + }; + const Common::Input::ButtonStatus button_status{ + .value = input_engine->GetButton(identifier, button), + .inverted = inverted, + .toggle = toggle, + }; + return { + .analog = analog_status, + .pressed = button_status, + }; + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Trigger, + .trigger_status = GetStatus(), + }; + + if (status.trigger_status.analog.raw_value != last_axis_value || + status.trigger_status.pressed.value != last_button_value) { + last_axis_value = status.trigger_status.analog.raw_value; + last_button_value = status.trigger_status.pressed.value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int button; + const bool toggle; + const bool inverted; + const int axis; + const Common::Input::AnalogProperties properties; + int callback_key_button; + int axis_callback_key; + bool last_button_value; + float last_axis_value; + InputEngine* input_engine; +}; + +class InputFromAnalog final : public Common::Input::InputDevice { +public: + explicit InputFromAnalog(PadIdentifier identifier_, int axis_, + Common::Input::AnalogProperties properties_, + InputEngine* input_engine_) + : identifier(identifier_), axis(axis_), properties(properties_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis, + .callback = engine_callback, + }; + last_axis_value = 0.0f; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromAnalog() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::AnalogStatus GetStatus() const { + return { + .raw_value = input_engine->GetAxis(identifier, axis), + .properties = properties, + }; + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Analog, + .analog_status = GetStatus(), + }; + + if (status.analog_status.raw_value != last_axis_value) { + last_axis_value = status.analog_status.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int axis; + const Common::Input::AnalogProperties properties; + int callback_key; + float last_axis_value; + InputEngine* input_engine; +}; + +class InputFromBattery final : public Common::Input::InputDevice { +public: + explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_) + : identifier(identifier_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Battery, + .index = 0, + .callback = engine_callback, + }; + last_battery_value = Common::Input::BatteryStatus::Charging; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromBattery() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::BatteryStatus GetStatus() const { + return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier)); + } + + void ForceUpdate() override { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Battery, + .battery_status = GetStatus(), + }; + + last_battery_value = status.battery_status; + TriggerOnChange(status); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Battery, + .battery_status = GetStatus(), + }; + + if (status.battery_status != last_battery_value) { + last_battery_value = status.battery_status; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + int callback_key; + Common::Input::BatteryStatus last_battery_value; + InputEngine* input_engine; +}; + +class InputFromMotion final : public Common::Input::InputDevice { +public: + explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_, + InputEngine* input_engine_) + : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier input_identifier{ + .identifier = identifier, + .type = EngineInputType::Motion, + .index = motion_sensor, + .callback = engine_callback, + }; + callback_key = input_engine->SetCallback(input_identifier); + } + + ~InputFromMotion() override { + input_engine->DeleteCallback(callback_key); + } + + Common::Input::MotionStatus GetStatus() const { + const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor); + Common::Input::MotionStatus status{}; + const Common::Input::AnalogProperties properties = { + .deadzone = 0.001f, + .range = 1.0f, + .offset = 0.0f, + }; + status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties}; + status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties}; + status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties}; + status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties}; + status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties}; + status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties}; + status.delta_timestamp = basic_motion.delta_timestamp; + return status; + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + TriggerOnChange(status); + } + +private: + const PadIdentifier identifier; + const int motion_sensor; + int callback_key; + InputEngine* input_engine; +}; + +class InputFromAxisMotion final : public Common::Input::InputDevice { +public: + explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_, + Common::Input::AnalogProperties properties_x_, + Common::Input::AnalogProperties properties_y_, + Common::Input::AnalogProperties properties_z_, + InputEngine* input_engine_) + : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_), + properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_), + input_engine(input_engine_) { + UpdateCallback engine_callback{[this]() { OnChange(); }}; + const InputIdentifier x_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_x, + .callback = engine_callback, + }; + const InputIdentifier y_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_y, + .callback = engine_callback, + }; + const InputIdentifier z_input_identifier{ + .identifier = identifier, + .type = EngineInputType::Analog, + .index = axis_z, + .callback = engine_callback, + }; + last_axis_x_value = 0.0f; + last_axis_y_value = 0.0f; + last_axis_z_value = 0.0f; + callback_key_x = input_engine->SetCallback(x_input_identifier); + callback_key_y = input_engine->SetCallback(y_input_identifier); + callback_key_z = input_engine->SetCallback(z_input_identifier); + } + + ~InputFromAxisMotion() override { + input_engine->DeleteCallback(callback_key_x); + input_engine->DeleteCallback(callback_key_y); + input_engine->DeleteCallback(callback_key_z); + } + + Common::Input::MotionStatus GetStatus() const { + Common::Input::MotionStatus status{}; + status.gyro.x = { + .raw_value = input_engine->GetAxis(identifier, axis_x), + .properties = properties_x, + }; + status.gyro.y = { + .raw_value = input_engine->GetAxis(identifier, axis_y), + .properties = properties_y, + }; + status.gyro.z = { + .raw_value = input_engine->GetAxis(identifier, axis_z), + .properties = properties_z, + }; + status.delta_timestamp = 5000; + status.force_update = true; + return status; + } + + void ForceUpdate() override { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + last_axis_x_value = status.motion_status.gyro.x.raw_value; + last_axis_y_value = status.motion_status.gyro.y.raw_value; + last_axis_z_value = status.motion_status.gyro.z.raw_value; + TriggerOnChange(status); + } + + void OnChange() { + const Common::Input::CallbackStatus status{ + .type = Common::Input::InputType::Motion, + .motion_status = GetStatus(), + }; + + if (status.motion_status.gyro.x.raw_value != last_axis_x_value || + status.motion_status.gyro.y.raw_value != last_axis_y_value || + status.motion_status.gyro.z.raw_value != last_axis_z_value) { + last_axis_x_value = status.motion_status.gyro.x.raw_value; + last_axis_y_value = status.motion_status.gyro.y.raw_value; + last_axis_z_value = status.motion_status.gyro.z.raw_value; + TriggerOnChange(status); + } + } + +private: + const PadIdentifier identifier; + const int axis_x; + const int axis_y; + const int axis_z; + const Common::Input::AnalogProperties properties_x; + const Common::Input::AnalogProperties properties_y; + const Common::Input::AnalogProperties properties_z; + int callback_key_x; + int callback_key_y; + int callback_key_z; + float last_axis_x_value; + float last_axis_y_value; + float last_axis_z_value; + InputEngine* input_engine; +}; + +class OutputFromIdentifier final : public Common::Input::OutputDevice { +public: + explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_) + : identifier(identifier_), input_engine(input_engine_) {} + + void SetLED(const Common::Input::LedStatus& led_status) override { + input_engine->SetLeds(identifier, led_status); + } + + Common::Input::VibrationError SetVibration( + const Common::Input::VibrationStatus& vibration_status) override { + return input_engine->SetRumble(identifier, vibration_status); + } + + Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override { + return input_engine->SetPollingMode(identifier, polling_mode); + } + +private: + const PadIdentifier identifier; + InputEngine* input_engine; +}; + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto button_id = params.Get("button", 0); + const auto keyboard_key = params.Get("code", 0); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + input_engine->PreSetController(identifier); + input_engine->PreSetButton(identifier, button_id); + input_engine->PreSetButton(identifier, keyboard_key); + if (keyboard_key != 0) { + return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted, + input_engine.get()); + } + return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted, + input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto button_id = params.Get("hat", 0); + const auto direction = input_engine->GetHatButtonId(params.Get("direction", "")); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + input_engine->PreSetController(identifier); + input_engine->PreSetHatButton(identifier, button_id); + return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted, + input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice( + const Common::ParamPackage& params) { + const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto axis_x = params.Get("axis_x", 0); + const Common::Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = params.Get("axis_y", 1); + const Common::Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", "+") != "+", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y, + input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto axis = params.Get("axis", 0); + const Common::Input::AnalogProperties properties = { + .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), + .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f), + .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), + .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert", "+") == "-", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis); + return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto button = params.Get("button", 0); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + const auto axis = params.Get("axis", 0); + const Common::Input::AnalogProperties properties = { + .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f), + .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f), + .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f), + .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert", false) != 0, + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis); + input_engine->PreSetButton(identifier, button); + return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis, + properties, input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice( + const Common::ParamPackage& params) { + const auto touch_id = params.Get("touch_id", 0); + const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + const auto button = params.Get("button", 0); + const auto toggle = params.Get("toggle", false); + const auto inverted = params.Get("inverted", false); + + const auto axis_x = params.Get("axis_x", 0); + const Common::Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = params.Get("axis_y", 1); + const Common::Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", false) != 0, + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + input_engine->PreSetButton(identifier, button); + return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x, + axis_y, properties_x, properties_y, input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + input_engine->PreSetController(identifier); + return std::make_unique<InputFromBattery>(identifier, input_engine.get()); +} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice( + Common::ParamPackage params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + if (params.Has("motion")) { + const auto motion_sensor = params.Get("motion", 0); + input_engine->PreSetController(identifier); + input_engine->PreSetMotion(identifier, motion_sensor); + return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get()); + } + + const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f); + const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f); + const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f); + + const auto axis_x = params.Get("axis_x", 0); + const Common::Input::AnalogProperties properties_x = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_x", "+") == "-", + }; + + const auto axis_y = params.Get("axis_y", 1); + const Common::Input::AnalogProperties properties_y = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_y", "+") != "+", + }; + + const auto axis_z = params.Get("axis_z", 1); + const Common::Input::AnalogProperties properties_z = { + .deadzone = deadzone, + .range = range, + .threshold = threshold, + .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f), + .inverted = params.Get("invert_z", "+") != "+", + }; + input_engine->PreSetController(identifier); + input_engine->PreSetAxis(identifier, axis_x); + input_engine->PreSetAxis(identifier, axis_y); + input_engine->PreSetAxis(identifier, axis_z); + return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x, + properties_y, properties_z, input_engine.get()); +} + +InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_) + : input_engine(std::move(input_engine_)) {} + +std::unique_ptr<Common::Input::InputDevice> InputFactory::Create( + const Common::ParamPackage& params) { + if (params.Has("battery")) { + return CreateBatteryDevice(params); + } + if (params.Has("button") && params.Has("axis")) { + return CreateTriggerDevice(params); + } + if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) { + return CreateTouchDevice(params); + } + if (params.Has("button") || params.Has("code")) { + return CreateButtonDevice(params); + } + if (params.Has("hat")) { + return CreateHatButtonDevice(params); + } + if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) { + return CreateMotionDevice(params); + } + if (params.Has("motion")) { + return CreateMotionDevice(params); + } + if (params.Has("axis_x") && params.Has("axis_y")) { + return CreateStickDevice(params); + } + if (params.Has("axis")) { + return CreateAnalogDevice(params); + } + LOG_ERROR(Input, "Invalid parameters given"); + return std::make_unique<DummyInput>(); +} + +OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_) + : input_engine(std::move(input_engine_)) {} + +std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create( + const Common::ParamPackage& params) { + const PadIdentifier identifier = { + .guid = Common::UUID{params.Get("guid", "")}, + .port = static_cast<std::size_t>(params.Get("port", 0)), + .pad = static_cast<std::size_t>(params.Get("pad", 0)), + }; + + input_engine->PreSetController(identifier); + return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get()); +} + +} // namespace InputCommon diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h new file mode 100644 index 000000000..8a0977d58 --- /dev/null +++ b/src/input_common/input_poller.h @@ -0,0 +1,217 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +namespace Input { +class InputDevice; + +template <typename InputDevice> +class Factory; +}; // namespace Input + +namespace InputCommon { +class InputEngine; + +class OutputFactory final : public Common::Input::Factory<Common::Input::OutputDevice> { +public: + explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_); + + /** + * Creates an output device from the parameters given. + * @param params contains parameters for creating the device: + * - "guid" text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique output device with the parameters specified + */ + std::unique_ptr<Common::Input::OutputDevice> Create( + const Common::ParamPackage& params) override; + +private: + std::shared_ptr<InputEngine> input_engine; +}; + +/** + * An Input factory. It receives input events and forward them to all input devices it created. + */ +class InputFactory final : public Common::Input::Factory<Common::Input::InputDevice> { +public: + explicit InputFactory(std::shared_ptr<InputEngine> input_engine_); + + /** + * Creates an input device from the parameters given. Identifies the type of input to be + * returned if it contains the following parameters: + * - button: Contains "button" or "code" + * - hat_button: Contains "hat" + * - analog: Contains "axis" + * - trigger: Contains "button" and "axis" + * - stick: Contains "axis_x" and "axis_y" + * - motion: Contains "axis_x", "axis_y" and "axis_z" + * - motion: Contains "motion" + * - touch: Contains "button", "axis_x" and "axis_y" + * - battery: Contains "battery" + * - output: Contains "output" + * @param params contains parameters for creating the device: + * - "code": the code of the keyboard key to bind with the input + * - "button": same as "code" but for controller buttons + * - "hat": similar as "button" but it's a group of hat buttons from SDL + * - "axis": the axis number of the axis to bind with the input + * - "motion": the motion number of the motion to bind with the input + * - "axis_x": same as axis but specifying horizontal direction + * - "axis_y": same as axis but specifying vertical direction + * - "axis_z": same as axis but specifying forward direction + * - "battery": Only used as a placeholder to set the input type + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override; + +private: + /** + * Creates a button device from the parameters given. + * @param params contains parameters for creating the device: + * - "code": the code of the keyboard key to bind with the input + * - "button": same as "code" but for controller buttons + * - "toggle": press once to enable, press again to disable + * - "inverted": inverts the output of the button + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateButtonDevice( + const Common::ParamPackage& params); + + /** + * Creates a hat button device from the parameters given. + * @param params contains parameters for creating the device: + * - "button": the controller hat id to bind with the input + * - "direction": the direction id to be detected + * - "toggle": press once to enable, press again to disable + * - "inverted": inverts the output of the button + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateHatButtonDevice( + const Common::ParamPackage& params); + + /** + * Creates a stick device from the parameters given. + * @param params contains parameters for creating the device: + * - "axis_x": the controller horizontal axis id to bind with the input + * - "axis_y": the controller vertical axis id to bind with the input + * - "deadzone": the minimum required value to be detected + * - "range": the maximum value required to reach 100% + * - "threshold": the minimum required value to considered pressed + * - "offset_x": the amount of offset in the x axis + * - "offset_y": the amount of offset in the y axis + * - "invert_x": inverts the sign of the horizontal axis + * - "invert_y": inverts the sign of the vertical axis + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateStickDevice( + const Common::ParamPackage& params); + + /** + * Creates an analog device from the parameters given. + * @param params contains parameters for creating the device: + * - "axis": the controller axis id to bind with the input + * - "deadzone": the minimum required value to be detected + * - "range": the maximum value required to reach 100% + * - "threshold": the minimum required value to considered pressed + * - "offset": the amount of offset in the axis + * - "invert": inverts the sign of the axis + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateAnalogDevice( + const Common::ParamPackage& params); + + /** + * Creates a trigger device from the parameters given. + * @param params contains parameters for creating the device: + * - "button": the controller hat id to bind with the input + * - "direction": the direction id to be detected + * - "toggle": press once to enable, press again to disable + * - "inverted": inverts the output of the button + * - "axis": the controller axis id to bind with the input + * - "deadzone": the minimum required value to be detected + * - "range": the maximum value required to reach 100% + * - "threshold": the minimum required value to considered pressed + * - "offset": the amount of offset in the axis + * - "invert": inverts the sign of the axis + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateTriggerDevice( + const Common::ParamPackage& params); + + /** + * Creates a touch device from the parameters given. + * @param params contains parameters for creating the device: + * - "button": the controller hat id to bind with the input + * - "direction": the direction id to be detected + * - "toggle": press once to enable, press again to disable + * - "inverted": inverts the output of the button + * - "axis_x": the controller horizontal axis id to bind with the input + * - "axis_y": the controller vertical axis id to bind with the input + * - "deadzone": the minimum required value to be detected + * - "range": the maximum value required to reach 100% + * - "threshold": the minimum required value to considered pressed + * - "offset_x": the amount of offset in the x axis + * - "offset_y": the amount of offset in the y axis + * - "invert_x": inverts the sign of the horizontal axis + * - "invert_y": inverts the sign of the vertical axis + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateTouchDevice( + const Common::ParamPackage& params); + + /** + * Creates a battery device from the parameters given. + * @param params contains parameters for creating the device: + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateBatteryDevice( + const Common::ParamPackage& params); + + /** + * Creates a motion device from the parameters given. + * @param params contains parameters for creating the device: + * - "axis_x": the controller horizontal axis id to bind with the input + * - "axis_y": the controller vertical axis id to bind with the input + * - "axis_z": the controller forward axis id to bind with the input + * - "deadzone": the minimum required value to be detected + * - "range": the maximum value required to reach 100% + * - "offset_x": the amount of offset in the x axis + * - "offset_y": the amount of offset in the y axis + * - "offset_z": the amount of offset in the z axis + * - "invert_x": inverts the sign of the horizontal axis + * - "invert_y": inverts the sign of the vertical axis + * - "invert_z": inverts the sign of the forward axis + * - "guid": text string for identifying controllers + * - "port": port of the connected device + * - "pad": slot of the connected controller + * @returns a unique input device with the parameters specified + */ + std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params); + + std::shared_ptr<InputEngine> input_engine; +}; +} // namespace InputCommon diff --git a/src/input_common/keyboard.cpp b/src/input_common/keyboard.cpp deleted file mode 100644 index 8261e76fd..000000000 --- a/src/input_common/keyboard.cpp +++ /dev/null @@ -1,121 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <atomic> -#include <list> -#include <mutex> -#include <utility> -#include "input_common/keyboard.h" - -namespace InputCommon { - -class KeyButton final : public Input::ButtonDevice { -public: - explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_) - : key_button_list(std::move(key_button_list_)), toggle(toggle_) {} - - ~KeyButton() override; - - bool GetStatus() const override { - if (toggle) { - return toggled_status.load(std::memory_order_relaxed); - } - return status.load(); - } - - void ToggleButton() { - if (lock) { - return; - } - lock = true; - const bool old_toggle_status = toggled_status.load(); - toggled_status.store(!old_toggle_status); - } - - void UnlockButton() { - lock = false; - } - - friend class KeyButtonList; - -private: - std::shared_ptr<KeyButtonList> key_button_list; - std::atomic<bool> status{false}; - std::atomic<bool> toggled_status{false}; - bool lock{false}; - const bool toggle; -}; - -struct KeyButtonPair { - int key_code; - KeyButton* key_button; -}; - -class KeyButtonList { -public: - void AddKeyButton(int key_code, KeyButton* key_button) { - std::lock_guard guard{mutex}; - list.push_back(KeyButtonPair{key_code, key_button}); - } - - void RemoveKeyButton(const KeyButton* key_button) { - std::lock_guard guard{mutex}; - list.remove_if( - [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; }); - } - - void ChangeKeyStatus(int key_code, bool pressed) { - std::lock_guard guard{mutex}; - for (const KeyButtonPair& pair : list) { - if (pair.key_code == key_code) { - pair.key_button->status.store(pressed); - if (pressed) { - pair.key_button->ToggleButton(); - } else { - pair.key_button->UnlockButton(); - } - pair.key_button->TriggerOnChange(); - } - } - } - - void ChangeAllKeyStatus(bool pressed) { - std::lock_guard guard{mutex}; - for (const KeyButtonPair& pair : list) { - pair.key_button->status.store(pressed); - } - } - -private: - std::mutex mutex; - std::list<KeyButtonPair> list; -}; - -Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {} - -KeyButton::~KeyButton() { - key_button_list->RemoveKeyButton(this); -} - -std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) { - const int key_code = params.Get("code", 0); - const bool toggle = params.Get("toggle", false); - std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle); - key_button_list->AddKeyButton(key_code, button.get()); - return button; -} - -void Keyboard::PressKey(int key_code) { - key_button_list->ChangeKeyStatus(key_code, true); -} - -void Keyboard::ReleaseKey(int key_code) { - key_button_list->ChangeKeyStatus(key_code, false); -} - -void Keyboard::ReleaseAllKeys() { - key_button_list->ChangeAllKeyStatus(false); -} - -} // namespace InputCommon diff --git a/src/input_common/keyboard.h b/src/input_common/keyboard.h deleted file mode 100644 index 861950472..000000000 --- a/src/input_common/keyboard.h +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "core/frontend/input.h" - -namespace InputCommon { - -class KeyButtonList; - -/** - * A button device factory representing a keyboard. It receives keyboard events and forward them - * to all button devices it created. - */ -class Keyboard final : public Input::Factory<Input::ButtonDevice> { -public: - Keyboard(); - - /** - * Creates a button device from a keyboard key - * @param params contains parameters for creating the device: - * - "code": the code of the key to bind with the button - */ - std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; - - /** - * Sets the status of all buttons bound with the key to pressed - * @param key_code the code of the key to press - */ - void PressKey(int key_code); - - /** - * Sets the status of all buttons bound with the key to released - * @param key_code the code of the key to release - */ - void ReleaseKey(int key_code); - - void ReleaseAllKeys(); - -private: - std::shared_ptr<KeyButtonList> key_button_list; -}; - -} // namespace InputCommon diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp index f3907c65a..940744c5f 100644 --- a/src/input_common/main.cpp +++ b/src/input_common/main.cpp @@ -4,146 +4,173 @@ #include <memory> #include <thread> +#include "common/input.h" #include "common/param_package.h" -#include "common/settings.h" -#include "input_common/analog_from_button.h" -#include "input_common/gcadapter/gc_adapter.h" -#include "input_common/gcadapter/gc_poller.h" -#include "input_common/keyboard.h" +#include "input_common/drivers/gc_adapter.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" +#include "input_common/drivers/tas_input.h" +#include "input_common/drivers/touch_screen.h" +#include "input_common/drivers/udp_client.h" +#include "input_common/helpers/stick_from_buttons.h" +#include "input_common/helpers/touch_from_buttons.h" +#include "input_common/input_engine.h" +#include "input_common/input_mapping.h" +#include "input_common/input_poller.h" #include "input_common/main.h" -#include "input_common/motion_from_button.h" -#include "input_common/mouse/mouse_input.h" -#include "input_common/mouse/mouse_poller.h" -#include "input_common/tas/tas_input.h" -#include "input_common/tas/tas_poller.h" -#include "input_common/touch_from_button.h" -#include "input_common/udp/client.h" -#include "input_common/udp/udp.h" #ifdef HAVE_SDL2 -#include "input_common/sdl/sdl.h" +#include "input_common/drivers/sdl_driver.h" #endif namespace InputCommon { struct InputSubsystem::Impl { void Initialize() { - gcadapter = std::make_shared<GCAdapter::Adapter>(); - gcbuttons = std::make_shared<GCButtonFactory>(gcadapter); - Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons); - gcanalog = std::make_shared<GCAnalogFactory>(gcadapter); - Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog); - gcvibration = std::make_shared<GCVibrationFactory>(gcadapter); - Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration); - - keyboard = std::make_shared<Keyboard>(); - Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard); - Input::RegisterFactory<Input::AnalogDevice>("analog_from_button", - std::make_shared<AnalogFromButton>()); - Input::RegisterFactory<Input::MotionDevice>("keyboard", - std::make_shared<MotionFromButton>()); - Input::RegisterFactory<Input::TouchDevice>("touch_from_button", - std::make_shared<TouchFromButtonFactory>()); + mapping_factory = std::make_shared<MappingFactory>(); + MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }}; + + keyboard = std::make_shared<Keyboard>("keyboard"); + keyboard->SetMappingCallback(mapping_callback); + keyboard_factory = std::make_shared<InputFactory>(keyboard); + keyboard_output_factory = std::make_shared<OutputFactory>(keyboard); + Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(), + keyboard_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(), + keyboard_output_factory); + + mouse = std::make_shared<Mouse>("mouse"); + mouse->SetMappingCallback(mapping_callback); + mouse_factory = std::make_shared<InputFactory>(mouse); + mouse_output_factory = std::make_shared<OutputFactory>(mouse); + Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(), + mouse_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(), + mouse_output_factory); + + touch_screen = std::make_shared<TouchScreen>("touch"); + touch_screen_factory = std::make_shared<InputFactory>(touch_screen); + Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(), + touch_screen_factory); + + gcadapter = std::make_shared<GCAdapter>("gcpad"); + gcadapter->SetMappingCallback(mapping_callback); + gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter); + gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter); + Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(), + gcadapter_input_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(), + gcadapter_output_factory); + + udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp"); + udp_client->SetMappingCallback(mapping_callback); + udp_client_input_factory = std::make_shared<InputFactory>(udp_client); + udp_client_output_factory = std::make_shared<OutputFactory>(udp_client); + Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(), + udp_client_input_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(), + udp_client_output_factory); + + tas_input = std::make_shared<TasInput::Tas>("tas"); + tas_input->SetMappingCallback(mapping_callback); + tas_input_factory = std::make_shared<InputFactory>(tas_input); + tas_output_factory = std::make_shared<OutputFactory>(tas_input); + Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(), + tas_input_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(), + tas_output_factory); #ifdef HAVE_SDL2 - sdl = SDL::Init(); + sdl = std::make_shared<SDLDriver>("sdl"); + sdl->SetMappingCallback(mapping_callback); + sdl_input_factory = std::make_shared<InputFactory>(sdl); + sdl_output_factory = std::make_shared<OutputFactory>(sdl); + Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(), + sdl_input_factory); + Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(), + sdl_output_factory); #endif - udp = std::make_shared<InputCommon::CemuhookUDP::Client>(); - udpmotion = std::make_shared<UDPMotionFactory>(udp); - Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion); - udptouch = std::make_shared<UDPTouchFactory>(udp); - Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch); - - mouse = std::make_shared<MouseInput::Mouse>(); - mousebuttons = std::make_shared<MouseButtonFactory>(mouse); - Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons); - mouseanalog = std::make_shared<MouseAnalogFactory>(mouse); - Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog); - mousemotion = std::make_shared<MouseMotionFactory>(mouse); - Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion); - mousetouch = std::make_shared<MouseTouchFactory>(mouse); - Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch); - - tas = std::make_shared<TasInput::Tas>(); - tasbuttons = std::make_shared<TasButtonFactory>(tas); - Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons); - tasanalog = std::make_shared<TasAnalogFactory>(tas); - Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog); + Common::Input::RegisterFactory<Common::Input::InputDevice>( + "touch_from_button", std::make_shared<TouchFromButton>()); + Common::Input::RegisterFactory<Common::Input::InputDevice>( + "analog_from_button", std::make_shared<StickFromButton>()); } void Shutdown() { - Input::UnregisterFactory<Input::ButtonDevice>("keyboard"); - Input::UnregisterFactory<Input::MotionDevice>("keyboard"); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName()); keyboard.reset(); - Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button"); - Input::UnregisterFactory<Input::TouchDevice>("touch_from_button"); -#ifdef HAVE_SDL2 - sdl.reset(); -#endif - Input::UnregisterFactory<Input::ButtonDevice>("gcpad"); - Input::UnregisterFactory<Input::AnalogDevice>("gcpad"); - Input::UnregisterFactory<Input::VibrationDevice>("gcpad"); - gcbuttons.reset(); - gcanalog.reset(); - gcvibration.reset(); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName()); + mouse.reset(); - Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp"); - Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp"); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName()); + touch_screen.reset(); - udpmotion.reset(); - udptouch.reset(); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName()); + gcadapter.reset(); - Input::UnregisterFactory<Input::ButtonDevice>("mouse"); - Input::UnregisterFactory<Input::AnalogDevice>("mouse"); - Input::UnregisterFactory<Input::MotionDevice>("mouse"); - Input::UnregisterFactory<Input::TouchDevice>("mouse"); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName()); + udp_client.reset(); - mousebuttons.reset(); - mouseanalog.reset(); - mousemotion.reset(); - mousetouch.reset(); + Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName()); + tas_input.reset(); - Input::UnregisterFactory<Input::ButtonDevice>("tas"); - Input::UnregisterFactory<Input::AnalogDevice>("tas"); +#ifdef HAVE_SDL2 + Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName()); + Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName()); + sdl.reset(); +#endif - tasbuttons.reset(); - tasanalog.reset(); + Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button"); + Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button"); } [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const { std::vector<Common::ParamPackage> devices = { - Common::ParamPackage{{"display", "Any"}, {"class", "any"}}, - Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}}, + Common::ParamPackage{{"display", "Any"}, {"engine", "any"}}, }; - if (Settings::values.tas_enable) { - devices.emplace_back( - Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}}); - } + + auto keyboard_devices = keyboard->GetInputDevices(); + devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end()); + auto mouse_devices = mouse->GetInputDevices(); + devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end()); + auto gcadapter_devices = gcadapter->GetInputDevices(); + devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end()); + auto udp_devices = udp_client->GetInputDevices(); + devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); #ifdef HAVE_SDL2 auto sdl_devices = sdl->GetInputDevices(); devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end()); #endif - auto udp_devices = udp->GetInputDevices(); - devices.insert(devices.end(), udp_devices.begin(), udp_devices.end()); - auto gcpad_devices = gcadapter->GetInputDevices(); - devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end()); + return devices; } [[nodiscard]] AnalogMapping GetAnalogMappingForDevice( const Common::ParamPackage& params) const { - if (!params.Has("class") || params.Get("class", "") == "any") { + if (!params.Has("engine") || params.Get("engine", "") == "any") { return {}; } - if (params.Get("class", "") == "gcpad") { + const std::string engine = params.Get("engine", ""); + if (engine == mouse->GetEngineName()) { + return mouse->GetAnalogMappingForDevice(params); + } + if (engine == gcadapter->GetEngineName()) { return gcadapter->GetAnalogMappingForDevice(params); } - if (params.Get("class", "") == "tas") { - return tas->GetAnalogMappingForDevice(params); + if (engine == udp_client->GetEngineName()) { + return udp_client->GetAnalogMappingForDevice(params); + } + if (engine == tas_input->GetEngineName()) { + return tas_input->GetAnalogMappingForDevice(params); } #ifdef HAVE_SDL2 - if (params.Get("class", "") == "sdl") { + if (engine == sdl->GetEngineName()) { return sdl->GetAnalogMappingForDevice(params); } #endif @@ -152,17 +179,21 @@ struct InputSubsystem::Impl { [[nodiscard]] ButtonMapping GetButtonMappingForDevice( const Common::ParamPackage& params) const { - if (!params.Has("class") || params.Get("class", "") == "any") { + if (!params.Has("engine") || params.Get("engine", "") == "any") { return {}; } - if (params.Get("class", "") == "gcpad") { + const std::string engine = params.Get("engine", ""); + if (engine == gcadapter->GetEngineName()) { return gcadapter->GetButtonMappingForDevice(params); } - if (params.Get("class", "") == "tas") { - return tas->GetButtonMappingForDevice(params); + if (engine == udp_client->GetEngineName()) { + return udp_client->GetButtonMappingForDevice(params); + } + if (engine == tas_input->GetEngineName()) { + return tas_input->GetButtonMappingForDevice(params); } #ifdef HAVE_SDL2 - if (params.Get("class", "") == "sdl") { + if (engine == sdl->GetEngineName()) { return sdl->GetButtonMappingForDevice(params); } #endif @@ -171,40 +202,119 @@ struct InputSubsystem::Impl { [[nodiscard]] MotionMapping GetMotionMappingForDevice( const Common::ParamPackage& params) const { - if (!params.Has("class") || params.Get("class", "") == "any") { + if (!params.Has("engine") || params.Get("engine", "") == "any") { return {}; } - if (params.Get("class", "") == "cemuhookudp") { - // TODO return the correct motion device - return {}; + const std::string engine = params.Get("engine", ""); + if (engine == udp_client->GetEngineName()) { + return udp_client->GetMotionMappingForDevice(params); } #ifdef HAVE_SDL2 - if (params.Get("class", "") == "sdl") { + if (engine == sdl->GetEngineName()) { return sdl->GetMotionMappingForDevice(params); } #endif return {}; } + Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const { + if (!params.Has("engine") || params.Get("engine", "") == "any") { + return Common::Input::ButtonNames::Undefined; + } + const std::string engine = params.Get("engine", ""); + if (engine == mouse->GetEngineName()) { + return mouse->GetUIName(params); + } + if (engine == gcadapter->GetEngineName()) { + return gcadapter->GetUIName(params); + } + if (engine == udp_client->GetEngineName()) { + return udp_client->GetUIName(params); + } + if (engine == tas_input->GetEngineName()) { + return tas_input->GetUIName(params); + } +#ifdef HAVE_SDL2 + if (engine == sdl->GetEngineName()) { + return sdl->GetUIName(params); + } +#endif + return Common::Input::ButtonNames::Invalid; + } + + bool IsController(const Common::ParamPackage& params) { + const std::string engine = params.Get("engine", ""); + if (engine == mouse->GetEngineName()) { + return true; + } + if (engine == gcadapter->GetEngineName()) { + return true; + } + if (engine == udp_client->GetEngineName()) { + return true; + } + if (engine == tas_input->GetEngineName()) { + return true; + } +#ifdef HAVE_SDL2 + if (engine == sdl->GetEngineName()) { + return true; + } +#endif + return false; + } + + void BeginConfiguration() { + keyboard->BeginConfiguration(); + mouse->BeginConfiguration(); + gcadapter->BeginConfiguration(); + udp_client->BeginConfiguration(); +#ifdef HAVE_SDL2 + sdl->BeginConfiguration(); +#endif + } + + void EndConfiguration() { + keyboard->EndConfiguration(); + mouse->EndConfiguration(); + gcadapter->EndConfiguration(); + udp_client->EndConfiguration(); +#ifdef HAVE_SDL2 + sdl->EndConfiguration(); +#endif + } + + void RegisterInput(MappingData data) { + mapping_factory->RegisterInput(data); + } + + std::shared_ptr<MappingFactory> mapping_factory; + std::shared_ptr<Keyboard> keyboard; + std::shared_ptr<Mouse> mouse; + std::shared_ptr<GCAdapter> gcadapter; + std::shared_ptr<TouchScreen> touch_screen; + std::shared_ptr<TasInput::Tas> tas_input; + std::shared_ptr<CemuhookUDP::UDPClient> udp_client; + + std::shared_ptr<InputFactory> keyboard_factory; + std::shared_ptr<InputFactory> mouse_factory; + std::shared_ptr<InputFactory> gcadapter_input_factory; + std::shared_ptr<InputFactory> touch_screen_factory; + std::shared_ptr<InputFactory> udp_client_input_factory; + std::shared_ptr<InputFactory> tas_input_factory; + + std::shared_ptr<OutputFactory> keyboard_output_factory; + std::shared_ptr<OutputFactory> mouse_output_factory; + std::shared_ptr<OutputFactory> gcadapter_output_factory; + std::shared_ptr<OutputFactory> udp_client_output_factory; + std::shared_ptr<OutputFactory> tas_output_factory; + #ifdef HAVE_SDL2 - std::unique_ptr<SDL::State> sdl; + std::shared_ptr<SDLDriver> sdl; + std::shared_ptr<InputFactory> sdl_input_factory; + std::shared_ptr<OutputFactory> sdl_output_factory; #endif - std::shared_ptr<GCButtonFactory> gcbuttons; - std::shared_ptr<GCAnalogFactory> gcanalog; - std::shared_ptr<GCVibrationFactory> gcvibration; - std::shared_ptr<UDPMotionFactory> udpmotion; - std::shared_ptr<UDPTouchFactory> udptouch; - std::shared_ptr<MouseButtonFactory> mousebuttons; - std::shared_ptr<MouseAnalogFactory> mouseanalog; - std::shared_ptr<MouseMotionFactory> mousemotion; - std::shared_ptr<MouseTouchFactory> mousetouch; - std::shared_ptr<TasButtonFactory> tasbuttons; - std::shared_ptr<TasAnalogFactory> tasanalog; - std::shared_ptr<CemuhookUDP::Client> udp; - std::shared_ptr<GCAdapter::Adapter> gcadapter; - std::shared_ptr<MouseInput::Mouse> mouse; - std::shared_ptr<TasInput::Tas> tas; }; InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {} @@ -227,20 +337,28 @@ const Keyboard* InputSubsystem::GetKeyboard() const { return impl->keyboard.get(); } -MouseInput::Mouse* InputSubsystem::GetMouse() { +Mouse* InputSubsystem::GetMouse() { return impl->mouse.get(); } -const MouseInput::Mouse* InputSubsystem::GetMouse() const { +const Mouse* InputSubsystem::GetMouse() const { return impl->mouse.get(); } +TouchScreen* InputSubsystem::GetTouchScreen() { + return impl->touch_screen.get(); +} + +const TouchScreen* InputSubsystem::GetTouchScreen() const { + return impl->touch_screen.get(); +} + TasInput::Tas* InputSubsystem::GetTas() { - return impl->tas.get(); + return impl->tas_input.get(); } const TasInput::Tas* InputSubsystem::GetTas() const { - return impl->tas.get(); + return impl->tas_input.get(); } std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const { @@ -259,100 +377,30 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka return impl->GetMotionMappingForDevice(device); } -GCAnalogFactory* InputSubsystem::GetGCAnalogs() { - return impl->gcanalog.get(); -} - -const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const { - return impl->gcanalog.get(); -} - -GCButtonFactory* InputSubsystem::GetGCButtons() { - return impl->gcbuttons.get(); -} - -const GCButtonFactory* InputSubsystem::GetGCButtons() const { - return impl->gcbuttons.get(); -} - -UDPMotionFactory* InputSubsystem::GetUDPMotions() { - return impl->udpmotion.get(); -} - -const UDPMotionFactory* InputSubsystem::GetUDPMotions() const { - return impl->udpmotion.get(); -} - -UDPTouchFactory* InputSubsystem::GetUDPTouch() { - return impl->udptouch.get(); -} - -const UDPTouchFactory* InputSubsystem::GetUDPTouch() const { - return impl->udptouch.get(); -} - -MouseButtonFactory* InputSubsystem::GetMouseButtons() { - return impl->mousebuttons.get(); +Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const { + return impl->GetButtonName(params); } -const MouseButtonFactory* InputSubsystem::GetMouseButtons() const { - return impl->mousebuttons.get(); +bool InputSubsystem::IsController(const Common::ParamPackage& params) const { + return impl->IsController(params); } -MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() { - return impl->mouseanalog.get(); -} - -const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const { - return impl->mouseanalog.get(); -} - -MouseMotionFactory* InputSubsystem::GetMouseMotions() { - return impl->mousemotion.get(); -} - -const MouseMotionFactory* InputSubsystem::GetMouseMotions() const { - return impl->mousemotion.get(); -} - -MouseTouchFactory* InputSubsystem::GetMouseTouch() { - return impl->mousetouch.get(); -} - -const MouseTouchFactory* InputSubsystem::GetMouseTouch() const { - return impl->mousetouch.get(); -} - -TasButtonFactory* InputSubsystem::GetTasButtons() { - return impl->tasbuttons.get(); -} - -const TasButtonFactory* InputSubsystem::GetTasButtons() const { - return impl->tasbuttons.get(); -} - -TasAnalogFactory* InputSubsystem::GetTasAnalogs() { - return impl->tasanalog.get(); +void InputSubsystem::ReloadInputDevices() { + impl->udp_client.get()->ReloadSockets(); } -const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const { - return impl->tasanalog.get(); +void InputSubsystem::BeginMapping(Polling::InputType type) { + impl->BeginConfiguration(); + impl->mapping_factory->BeginMapping(type); } -void InputSubsystem::ReloadInputDevices() { - if (!impl->udp) { - return; - } - impl->udp->ReloadSockets(); +const Common::ParamPackage InputSubsystem::GetNextInput() const { + return impl->mapping_factory->GetNextInput(); } -std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers( - [[maybe_unused]] Polling::DeviceType type) const { -#ifdef HAVE_SDL2 - return impl->sdl->GetPollers(type); -#else - return {}; -#endif +void InputSubsystem::StopMapping() const { + impl->EndConfiguration(); + impl->mapping_factory->StopMapping(); } std::string GenerateKeyboardParam(int key_code) { diff --git a/src/input_common/main.h b/src/input_common/main.h index 6390d3f09..c6f97f691 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -13,6 +13,10 @@ namespace Common { class ParamPackage; } +namespace Common::Input { +enum class ButtonNames; +} + namespace Settings::NativeAnalog { enum Values : int; } @@ -25,56 +29,26 @@ namespace Settings::NativeMotion { enum Values : int; } -namespace MouseInput { +namespace InputCommon { +class Keyboard; class Mouse; -} +class TouchScreen; +struct MappingData; +} // namespace InputCommon -namespace TasInput { +namespace InputCommon::TasInput { class Tas; -} +} // namespace InputCommon::TasInput namespace InputCommon { namespace Polling { - -enum class DeviceType { Button, AnalogPreferred, Motion }; - -/** - * A class that can be used to get inputs from an input device like controllers without having to - * poll the device's status yourself - */ -class DevicePoller { -public: - virtual ~DevicePoller() = default; - /// Setup and start polling for inputs, should be called before GetNextInput - /// If a device_id is provided, events should be filtered to only include events from this - /// device id - virtual void Start(const std::string& device_id = "") = 0; - /// Stop polling - virtual void Stop() = 0; - /** - * Every call to this function returns the next input recorded since calling Start - * @return A ParamPackage of the recorded input, which can be used to create an InputDevice. - * If there has been no input, the package is empty - */ - virtual Common::ParamPackage GetNextInput() = 0; -}; +/// Type of input desired for mapping purposes +enum class InputType { None, Button, Stick, Motion, Touch }; } // namespace Polling -class GCAnalogFactory; -class GCButtonFactory; -class UDPMotionFactory; -class UDPTouchFactory; -class MouseButtonFactory; -class MouseAnalogFactory; -class MouseMotionFactory; -class MouseTouchFactory; -class TasButtonFactory; -class TasAnalogFactory; -class Keyboard; - /** * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default - * mapping for the device. This is currently only implemented for the SDL backend devices. + * mapping for the device. */ using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>; using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>; @@ -104,20 +78,27 @@ public: [[nodiscard]] const Keyboard* GetKeyboard() const; /// Retrieves the underlying mouse device. - [[nodiscard]] MouseInput::Mouse* GetMouse(); + [[nodiscard]] Mouse* GetMouse(); /// Retrieves the underlying mouse device. - [[nodiscard]] const MouseInput::Mouse* GetMouse() const; + [[nodiscard]] const Mouse* GetMouse() const; + + /// Retrieves the underlying touch screen device. + [[nodiscard]] TouchScreen* GetTouchScreen(); - /// Retrieves the underlying tas device. + /// Retrieves the underlying touch screen device. + [[nodiscard]] const TouchScreen* GetTouchScreen() const; + + /// Retrieves the underlying tas input device. [[nodiscard]] TasInput::Tas* GetTas(); - /// Retrieves the underlying tas device. + /// Retrieves the underlying tas input device. [[nodiscard]] const TasInput::Tas* GetTas() const; + /** * Returns all available input devices that this Factory can create a new device with. - * Each returned ParamPackage should have a `display` field used for display, a class field for - * backends to determine if this backend is meant to service the request and any other + * Each returned ParamPackage should have a `display` field used for display, a `engine` field + * for backends to determine if this backend is meant to service the request and any other * information needed to identify this in the backend later. */ [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const; @@ -131,83 +112,34 @@ public: /// Retrieves the motion mappings for the given device. [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const; - /// Retrieves the underlying GameCube analog handler. - [[nodiscard]] GCAnalogFactory* GetGCAnalogs(); + /// Returns an enum contaning the name to be displayed from the input engine. + [[nodiscard]] Common::Input::ButtonNames GetButtonName( + const Common::ParamPackage& params) const; - /// Retrieves the underlying GameCube analog handler. - [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const; + /// Returns true if device is a controller. + [[nodiscard]] bool IsController(const Common::ParamPackage& params) const; - /// Retrieves the underlying GameCube button handler. - [[nodiscard]] GCButtonFactory* GetGCButtons(); - - /// Retrieves the underlying GameCube button handler. - [[nodiscard]] const GCButtonFactory* GetGCButtons() const; - - /// Retrieves the underlying udp motion handler. - [[nodiscard]] UDPMotionFactory* GetUDPMotions(); - - /// Retrieves the underlying udp motion handler. - [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const; - - /// Retrieves the underlying udp touch handler. - [[nodiscard]] UDPTouchFactory* GetUDPTouch(); - - /// Retrieves the underlying udp touch handler. - [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; - - /// Retrieves the underlying mouse button handler. - [[nodiscard]] MouseButtonFactory* GetMouseButtons(); - - /// Retrieves the underlying mouse button handler. - [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const; - - /// Retrieves the underlying mouse analog handler. - [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs(); - - /// Retrieves the underlying mouse analog handler. - [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const; - - /// Retrieves the underlying mouse motion handler. - [[nodiscard]] MouseMotionFactory* GetMouseMotions(); - - /// Retrieves the underlying mouse motion handler. - [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const; - - /// Retrieves the underlying mouse touch handler. - [[nodiscard]] MouseTouchFactory* GetMouseTouch(); - - /// Retrieves the underlying mouse touch handler. - [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const; - - /// Retrieves the underlying tas button handler. - [[nodiscard]] TasButtonFactory* GetTasButtons(); - - /// Retrieves the underlying tas button handler. - [[nodiscard]] const TasButtonFactory* GetTasButtons() const; - - /// Retrieves the underlying tas analogs handler. - [[nodiscard]] TasAnalogFactory* GetTasAnalogs(); + /// Reloads the input devices. + void ReloadInputDevices(); - /// Retrieves the underlying tas analogs handler. - [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const; + /// Start polling from all backends for a desired input type. + void BeginMapping(Polling::InputType type); - /// Reloads the input devices - void ReloadInputDevices(); + /// Returns an input event with mapping information. + [[nodiscard]] const Common::ParamPackage GetNextInput() const; - /// Get all DevicePoller from all backends for a specific device type - [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( - Polling::DeviceType type) const; + /// Stop polling from all backends. + void StopMapping() const; private: struct Impl; std::unique_ptr<Impl> impl; }; -/// Generates a serialized param package for creating a keyboard button device +/// Generates a serialized param package for creating a keyboard button device. std::string GenerateKeyboardParam(int key_code); -/// Generates a serialized param package for creating an analog device taking input from keyboard +/// Generates a serialized param package for creating an analog device taking input from keyboard. std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, int key_modifier, float modifier_scale); - } // namespace InputCommon diff --git a/src/input_common/motion_from_button.cpp b/src/input_common/motion_from_button.cpp deleted file mode 100644 index 29045a673..000000000 --- a/src/input_common/motion_from_button.cpp +++ /dev/null @@ -1,34 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "input_common/motion_from_button.h" -#include "input_common/motion_input.h" - -namespace InputCommon { - -class MotionKey final : public Input::MotionDevice { -public: - using Button = std::unique_ptr<Input::ButtonDevice>; - - explicit MotionKey(Button key_) : key(std::move(key_)) {} - - Input::MotionStatus GetStatus() const override { - - if (key->GetStatus()) { - return motion.GetRandomMotion(2, 6); - } - return motion.GetRandomMotion(0, 0); - } - -private: - Button key; - InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; -}; - -std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) { - auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize()); - return std::make_unique<MotionKey>(std::move(key)); -} - -} // namespace InputCommon diff --git a/src/input_common/motion_from_button.h b/src/input_common/motion_from_button.h deleted file mode 100644 index a959046fb..000000000 --- a/src/input_common/motion_from_button.h +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include "core/frontend/input.h" - -namespace InputCommon { - -/** - * An motion device factory that takes a keyboard button and uses it as a random - * motion device. - */ -class MotionFromButton final : public Input::Factory<Input::MotionDevice> { -public: - /** - * Creates an motion device from button devices - * @param params contains parameters for creating the device: - * - "key": a serialized ParamPackage for creating a button device - */ - std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; -}; - -} // namespace InputCommon diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp deleted file mode 100644 index 3b052ffb2..000000000 --- a/src/input_common/mouse/mouse_input.cpp +++ /dev/null @@ -1,223 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include <stop_token> -#include <thread> - -#include "common/settings.h" -#include "input_common/mouse/mouse_input.h" - -namespace MouseInput { - -Mouse::Mouse() { - update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); }); -} - -Mouse::~Mouse() = default; - -void Mouse::UpdateThread(std::stop_token stop_token) { - constexpr int update_time = 10; - while (!stop_token.stop_requested()) { - for (MouseInfo& info : mouse_info) { - const Common::Vec3f angular_direction{ - -info.tilt_direction.y, - 0.0f, - -info.tilt_direction.x, - }; - - info.motion.SetGyroscope(angular_direction * info.tilt_speed); - info.motion.UpdateRotation(update_time * 1000); - info.motion.UpdateOrientation(update_time * 1000); - info.tilt_speed = 0; - info.data.motion = info.motion.GetMotion(); - if (Settings::values.mouse_panning) { - info.last_mouse_change *= 0.96f; - info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x), - static_cast<int>(16 * -info.last_mouse_change.y)}; - } - } - if (configuring) { - UpdateYuzuSettings(); - } - if (mouse_panning_timout++ > 20) { - StopPanning(); - } - std::this_thread::sleep_for(std::chrono::milliseconds(update_time)); - } -} - -void Mouse::UpdateYuzuSettings() { - if (buttons == 0) { - return; - } - - mouse_queue.Push(MouseStatus{ - .button = last_button, - }); -} - -void Mouse::PressButton(int x, int y, MouseButton button_) { - const auto button_index = static_cast<std::size_t>(button_); - if (button_index >= mouse_info.size()) { - return; - } - - const auto button = 1U << button_index; - buttons |= static_cast<u16>(button); - last_button = button_; - - mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); - mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); - mouse_info[button_index].data.pressed = true; -} - -void Mouse::StopPanning() { - for (MouseInfo& info : mouse_info) { - if (Settings::values.mouse_panning) { - info.data.axis = {}; - info.tilt_speed = 0; - info.last_mouse_change = {}; - } - } -} - -void Mouse::MouseMove(int x, int y, int center_x, int center_y) { - for (MouseInfo& info : mouse_info) { - if (Settings::values.mouse_panning) { - auto mouse_change = - (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); - mouse_panning_timout = 0; - - if (mouse_change.y == 0 && mouse_change.x == 0) { - continue; - } - const auto mouse_change_length = mouse_change.Length(); - if (mouse_change_length < 3.0f) { - mouse_change /= mouse_change_length / 3.0f; - } - - info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f); - - const auto last_mouse_change_length = info.last_mouse_change.Length(); - if (last_mouse_change_length > 8.0f) { - info.last_mouse_change /= last_mouse_change_length / 8.0f; - } else if (last_mouse_change_length < 1.0f) { - info.last_mouse_change = mouse_change / mouse_change.Length(); - } - - info.tilt_direction = info.last_mouse_change; - info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; - continue; - } - - if (info.data.pressed) { - const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin; - const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position; - info.last_mouse_position = Common::MakeVec(x, y); - info.data.axis = {mouse_move.x, -mouse_move.y}; - - if (mouse_change.x == 0 && mouse_change.y == 0) { - info.tilt_speed = 0; - } else { - info.tilt_direction = mouse_change.Cast<float>(); - info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity; - } - } - } -} - -void Mouse::ReleaseButton(MouseButton button_) { - const auto button_index = static_cast<std::size_t>(button_); - if (button_index >= mouse_info.size()) { - return; - } - - const auto button = 1U << button_index; - buttons &= static_cast<u16>(0xFF - button); - - mouse_info[button_index].tilt_speed = 0; - mouse_info[button_index].data.pressed = false; - mouse_info[button_index].data.axis = {0, 0}; -} - -void Mouse::ReleaseAllButtons() { - buttons = 0; - for (auto& info : mouse_info) { - info.tilt_speed = 0; - info.data.pressed = false; - info.data.axis = {0, 0}; - } -} - -void Mouse::BeginConfiguration() { - buttons = 0; - last_button = MouseButton::Undefined; - mouse_queue.Clear(); - configuring = true; -} - -void Mouse::EndConfiguration() { - buttons = 0; - for (MouseInfo& info : mouse_info) { - info.tilt_speed = 0; - info.data.pressed = false; - info.data.axis = {0, 0}; - } - last_button = MouseButton::Undefined; - mouse_queue.Clear(); - configuring = false; -} - -bool Mouse::ToggleButton(std::size_t button_) { - if (button_ >= mouse_info.size()) { - return false; - } - const auto button = 1U << button_; - const bool button_state = (toggle_buttons & button) != 0; - const bool button_lock = (lock_buttons & button) != 0; - - if (button_lock) { - return button_state; - } - - lock_buttons |= static_cast<u16>(button); - - if (button_state) { - toggle_buttons &= static_cast<u16>(0xFF - button); - } else { - toggle_buttons |= static_cast<u16>(button); - } - - return !button_state; -} - -bool Mouse::UnlockButton(std::size_t button_) { - if (button_ >= mouse_info.size()) { - return false; - } - - const auto button = 1U << button_; - const bool button_state = (toggle_buttons & button) != 0; - - lock_buttons &= static_cast<u16>(0xFF - button); - - return button_state; -} - -Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() { - return mouse_queue; -} - -const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const { - return mouse_queue; -} - -MouseData& Mouse::GetMouseState(std::size_t button) { - return mouse_info[button].data; -} - -const MouseData& Mouse::GetMouseState(std::size_t button) const { - return mouse_info[button].data; -} -} // namespace MouseInput diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h deleted file mode 100644 index c8bae99c1..000000000 --- a/src/input_common/mouse/mouse_input.h +++ /dev/null @@ -1,116 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <mutex> -#include <stop_token> -#include <thread> - -#include "common/common_types.h" -#include "common/threadsafe_queue.h" -#include "common/vector_math.h" -#include "core/frontend/input.h" -#include "input_common/motion_input.h" - -namespace MouseInput { - -enum class MouseButton { - Left, - Right, - Wheel, - Backward, - Forward, - Task, - Extra, - Undefined, -}; - -struct MouseStatus { - MouseButton button{MouseButton::Undefined}; -}; - -struct MouseData { - bool pressed{}; - std::array<int, 2> axis{}; - Input::MotionStatus motion{}; - Input::TouchStatus touch{}; -}; - -class Mouse { -public: - Mouse(); - ~Mouse(); - - /// Used for polling - void BeginConfiguration(); - void EndConfiguration(); - - /** - * Signals that a button is pressed. - * @param x the x-coordinate of the cursor - * @param y the y-coordinate of the cursor - * @param button_ the button pressed - */ - void PressButton(int x, int y, MouseButton button_); - - /** - * Signals that mouse has moved. - * @param x the x-coordinate of the cursor - * @param y the y-coordinate of the cursor - * @param center_x the x-coordinate of the middle of the screen - * @param center_y the y-coordinate of the middle of the screen - */ - void MouseMove(int x, int y, int center_x, int center_y); - - /** - * Signals that a button is released. - * @param button_ the button pressed - */ - void ReleaseButton(MouseButton button_); - - /** - * Signals that all buttons are released - */ - void ReleaseAllButtons(); - - [[nodiscard]] bool ToggleButton(std::size_t button_); - [[nodiscard]] bool UnlockButton(std::size_t button_); - - [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue(); - [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const; - - [[nodiscard]] MouseData& GetMouseState(std::size_t button); - [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const; - -private: - void UpdateThread(std::stop_token stop_token); - void UpdateYuzuSettings(); - void StopPanning(); - - struct MouseInfo { - InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f}; - Common::Vec2<int> mouse_origin; - Common::Vec2<int> last_mouse_position; - Common::Vec2<float> last_mouse_change; - bool is_tilting = false; - float sensitivity{0.120f}; - - float tilt_speed = 0; - Common::Vec2<float> tilt_direction; - MouseData data; - }; - - u16 buttons{}; - u16 toggle_buttons{}; - u16 lock_buttons{}; - std::jthread update_thread; - MouseButton last_button{MouseButton::Undefined}; - std::array<MouseInfo, 7> mouse_info; - Common::SPSCQueue<MouseStatus> mouse_queue; - bool configuring{false}; - int mouse_panning_timout{}; -}; -} // namespace MouseInput diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp deleted file mode 100644 index 090b26972..000000000 --- a/src/input_common/mouse/mouse_poller.cpp +++ /dev/null @@ -1,299 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <memory> -#include <mutex> -#include <utility> - -#include "common/settings.h" -#include "common/threadsafe_queue.h" -#include "input_common/mouse/mouse_input.h" -#include "input_common/mouse/mouse_poller.h" - -namespace InputCommon { - -class MouseButton final : public Input::ButtonDevice { -public: - explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_) - : button(button_), toggle(toggle_), mouse_input(mouse_input_) {} - - bool GetStatus() const override { - const bool button_state = mouse_input->GetMouseState(button).pressed; - if (!toggle) { - return button_state; - } - - if (button_state) { - return mouse_input->ToggleButton(button); - } - return mouse_input->UnlockButton(button); - } - -private: - const u32 button; - const bool toggle; - MouseInput::Mouse* mouse_input; -}; - -MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) - : mouse_input(std::move(mouse_input_)) {} - -std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create( - const Common::ParamPackage& params) { - const auto button_id = params.Get("button", 0); - const auto toggle = params.Get("toggle", false); - - return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get()); -} - -Common::ParamPackage MouseButtonFactory::GetNextInput() const { - MouseInput::MouseStatus pad; - Common::ParamPackage params; - auto& queue = mouse_input->GetMouseQueue(); - while (queue.Pop(pad)) { - // This while loop will break on the earliest detected button - if (pad.button != MouseInput::MouseButton::Undefined) { - params.Set("engine", "mouse"); - params.Set("button", static_cast<u16>(pad.button)); - params.Set("toggle", false); - return params; - } - } - return params; -} - -void MouseButtonFactory::BeginConfiguration() { - polling = true; - mouse_input->BeginConfiguration(); -} - -void MouseButtonFactory::EndConfiguration() { - polling = false; - mouse_input->EndConfiguration(); -} - -class MouseAnalog final : public Input::AnalogDevice { -public: - explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_, - float deadzone_, float range_, const MouseInput::Mouse* mouse_input_) - : button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_), - deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {} - - float GetAxis(u32 axis) const { - std::lock_guard lock{mutex}; - const auto axis_value = - static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis)); - const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f; - return axis_value * sensitivity / (100.0f * range); - } - - std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { - float x = GetAxis(analog_axis_x); - float y = GetAxis(analog_axis_y); - if (invert_x) { - x = -x; - } - if (invert_y) { - y = -y; - } - - // Make sure the coordinates are in the unit circle, - // otherwise normalize it. - float r = x * x + y * y; - if (r > 1.0f) { - r = std::sqrt(r); - x /= r; - y /= r; - } - - return {x, y}; - } - - std::tuple<float, float> GetStatus() const override { - const auto [x, y] = GetAnalog(axis_x, axis_y); - const float r = std::sqrt((x * x) + (y * y)); - if (r > deadzone) { - return {x / r * (r - deadzone) / (1 - deadzone), - y / r * (r - deadzone) / (1 - deadzone)}; - } - return {0.0f, 0.0f}; - } - - std::tuple<float, float> GetRawStatus() const override { - const float x = GetAxis(axis_x); - const float y = GetAxis(axis_y); - return {x, y}; - } - - Input::AnalogProperties GetAnalogProperties() const override { - return {deadzone, range, 0.5f}; - } - -private: - const u32 button; - const u32 axis_x; - const u32 axis_y; - const bool invert_x; - const bool invert_y; - const float deadzone; - const float range; - const MouseInput::Mouse* mouse_input; - mutable std::mutex mutex; -}; - -/// An analog device factory that creates analog devices from GC Adapter -MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) - : mouse_input(std::move(mouse_input_)) {} - -/** - * Creates analog device from joystick axes - * @param params contains parameters for creating the device: - * - "port": the nth gcpad on the adapter - * - "axis_x": the index of the axis to be bind as x-axis - * - "axis_y": the index of the axis to be bind as y-axis - */ -std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create( - const Common::ParamPackage& params) { - const auto port = static_cast<u32>(params.Get("port", 0)); - const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); - const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); - const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); - const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); - const std::string invert_x_value = params.Get("invert_x", "+"); - const std::string invert_y_value = params.Get("invert_y", "+"); - const bool invert_x = invert_x_value == "-"; - const bool invert_y = invert_y_value == "-"; - - return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range, - mouse_input.get()); -} - -void MouseAnalogFactory::BeginConfiguration() { - polling = true; - mouse_input->BeginConfiguration(); -} - -void MouseAnalogFactory::EndConfiguration() { - polling = false; - mouse_input->EndConfiguration(); -} - -Common::ParamPackage MouseAnalogFactory::GetNextInput() const { - MouseInput::MouseStatus pad; - Common::ParamPackage params; - auto& queue = mouse_input->GetMouseQueue(); - while (queue.Pop(pad)) { - // This while loop will break on the earliest detected button - if (pad.button != MouseInput::MouseButton::Undefined) { - params.Set("engine", "mouse"); - params.Set("port", static_cast<u16>(pad.button)); - params.Set("axis_x", 0); - params.Set("axis_y", 1); - params.Set("invert_x", "+"); - params.Set("invert_y", "+"); - return params; - } - } - return params; -} - -class MouseMotion final : public Input::MotionDevice { -public: - explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_) - : button(button_), mouse_input(mouse_input_) {} - - Input::MotionStatus GetStatus() const override { - return mouse_input->GetMouseState(button).motion; - } - -private: - const u32 button; - const MouseInput::Mouse* mouse_input; -}; - -MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) - : mouse_input(std::move(mouse_input_)) {} - -std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create( - const Common::ParamPackage& params) { - const auto button_id = params.Get("button", 0); - - return std::make_unique<MouseMotion>(button_id, mouse_input.get()); -} - -Common::ParamPackage MouseMotionFactory::GetNextInput() const { - MouseInput::MouseStatus pad; - Common::ParamPackage params; - auto& queue = mouse_input->GetMouseQueue(); - while (queue.Pop(pad)) { - // This while loop will break on the earliest detected button - if (pad.button != MouseInput::MouseButton::Undefined) { - params.Set("engine", "mouse"); - params.Set("button", static_cast<u16>(pad.button)); - return params; - } - } - return params; -} - -void MouseMotionFactory::BeginConfiguration() { - polling = true; - mouse_input->BeginConfiguration(); -} - -void MouseMotionFactory::EndConfiguration() { - polling = false; - mouse_input->EndConfiguration(); -} - -class MouseTouch final : public Input::TouchDevice { -public: - explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_) - : button(button_), mouse_input(mouse_input_) {} - - Input::TouchStatus GetStatus() const override { - return mouse_input->GetMouseState(button).touch; - } - -private: - const u32 button; - const MouseInput::Mouse* mouse_input; -}; - -MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_) - : mouse_input(std::move(mouse_input_)) {} - -std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) { - const auto button_id = params.Get("button", 0); - - return std::make_unique<MouseTouch>(button_id, mouse_input.get()); -} - -Common::ParamPackage MouseTouchFactory::GetNextInput() const { - MouseInput::MouseStatus pad; - Common::ParamPackage params; - auto& queue = mouse_input->GetMouseQueue(); - while (queue.Pop(pad)) { - // This while loop will break on the earliest detected button - if (pad.button != MouseInput::MouseButton::Undefined) { - params.Set("engine", "mouse"); - params.Set("button", static_cast<u16>(pad.button)); - return params; - } - } - return params; -} - -void MouseTouchFactory::BeginConfiguration() { - polling = true; - mouse_input->BeginConfiguration(); -} - -void MouseTouchFactory::EndConfiguration() { - polling = false; - mouse_input->EndConfiguration(); -} - -} // namespace InputCommon diff --git a/src/input_common/mouse/mouse_poller.h b/src/input_common/mouse/mouse_poller.h deleted file mode 100644 index cf331293b..000000000 --- a/src/input_common/mouse/mouse_poller.h +++ /dev/null @@ -1,109 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "core/frontend/input.h" -#include "input_common/mouse/mouse_input.h" - -namespace InputCommon { - -/** - * A button device factory representing a mouse. It receives mouse events and forward them - * to all button devices it created. - */ -class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> { -public: - explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); - - /** - * Creates a button device from a button press - * @param params contains parameters for creating the device: - * - "code": the code of the key to bind with the button - */ - std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput() const; - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<MouseInput::Mouse> mouse_input; - bool polling = false; -}; - -/// An analog device factory that creates analog devices from mouse -class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> { -public: - explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); - - std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput() const; - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<MouseInput::Mouse> mouse_input; - bool polling = false; -}; - -/// A motion device factory that creates motion devices from mouse -class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> { -public: - explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); - - std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput() const; - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<MouseInput::Mouse> mouse_input; - bool polling = false; -}; - -/// An touch device factory that creates touch devices from mouse -class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> { -public: - explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_); - - std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput() const; - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<MouseInput::Mouse> mouse_input; - bool polling = false; -}; - -} // namespace InputCommon diff --git a/src/input_common/sdl/sdl.cpp b/src/input_common/sdl/sdl.cpp deleted file mode 100644 index 644db3448..000000000 --- a/src/input_common/sdl/sdl.cpp +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "input_common/sdl/sdl.h" -#ifdef HAVE_SDL2 -#include "input_common/sdl/sdl_impl.h" -#endif - -namespace InputCommon::SDL { - -std::unique_ptr<State> Init() { -#ifdef HAVE_SDL2 - return std::make_unique<SDLState>(); -#else - return std::make_unique<NullState>(); -#endif -} -} // namespace InputCommon::SDL diff --git a/src/input_common/sdl/sdl.h b/src/input_common/sdl/sdl.h deleted file mode 100644 index b5d41bba4..000000000 --- a/src/input_common/sdl/sdl.h +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include <vector> -#include "common/param_package.h" -#include "input_common/main.h" - -namespace InputCommon::Polling { -class DevicePoller; -enum class DeviceType; -} // namespace InputCommon::Polling - -namespace InputCommon::SDL { - -class State { -public: - using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>; - - /// Unregisters SDL device factories and shut them down. - virtual ~State() = default; - - virtual Pollers GetPollers(Polling::DeviceType) { - return {}; - } - - virtual std::vector<Common::ParamPackage> GetInputDevices() { - return {}; - } - - virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) { - return {}; - } - virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) { - return {}; - } - virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) { - return {}; - } -}; - -class NullState : public State { -public: -}; - -std::unique_ptr<State> Init(); - -} // namespace InputCommon::SDL diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp deleted file mode 100644 index ecb00d428..000000000 --- a/src/input_common/sdl/sdl_impl.cpp +++ /dev/null @@ -1,1658 +0,0 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <array> -#include <atomic> -#include <chrono> -#include <cmath> -#include <functional> -#include <mutex> -#include <optional> -#include <sstream> -#include <string> -#include <thread> -#include <tuple> -#include <unordered_map> -#include <utility> -#include <vector> - -#include "common/logging/log.h" -#include "common/math_util.h" -#include "common/param_package.h" -#include "common/settings.h" -#include "common/threadsafe_queue.h" -#include "core/frontend/input.h" -#include "input_common/motion_input.h" -#include "input_common/sdl/sdl_impl.h" - -namespace InputCommon::SDL { - -namespace { -std::string GetGUID(SDL_Joystick* joystick) { - const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick); - char guid_str[33]; - SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str)); - return guid_str; -} - -/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice -Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event); -} // Anonymous namespace - -static int SDLEventWatcher(void* user_data, SDL_Event* event) { - auto* const sdl_state = static_cast<SDLState*>(user_data); - - // Don't handle the event if we are configuring - if (sdl_state->polling) { - sdl_state->event_queue.Push(*event); - } else { - sdl_state->HandleGameControllerEvent(*event); - } - - return 0; -} - -class SDLJoystick { -public: - SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick, - SDL_GameController* game_controller) - : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose}, - sdl_controller{game_controller, &SDL_GameControllerClose} { - EnableMotion(); - } - - void EnableMotion() { - if (sdl_controller) { - SDL_GameController* controller = sdl_controller.get(); - if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE); - has_accel = true; - } - if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) { - SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE); - has_gyro = true; - } - } - } - - void SetButton(int button, bool value) { - std::lock_guard lock{mutex}; - state.buttons.insert_or_assign(button, value); - } - - void PreSetButton(int button) { - if (!state.buttons.contains(button)) { - SetButton(button, false); - } - } - - void SetMotion(SDL_ControllerSensorEvent event) { - constexpr float gravity_constant = 9.80665f; - std::lock_guard lock{mutex}; - u64 time_difference = event.timestamp - last_motion_update; - last_motion_update = event.timestamp; - switch (event.sensor) { - case SDL_SENSOR_ACCEL: { - const Common::Vec3f acceleration = {-event.data[0], event.data[2], -event.data[1]}; - motion.SetAcceleration(acceleration / gravity_constant); - break; - } - case SDL_SENSOR_GYRO: { - const Common::Vec3f gyroscope = {event.data[0], -event.data[2], event.data[1]}; - motion.SetGyroscope(gyroscope / (Common::PI * 2)); - break; - } - } - - // Ignore duplicated timestamps - if (time_difference == 0) { - return; - } - - motion.SetGyroThreshold(0.0001f); - motion.UpdateRotation(time_difference * 1000); - motion.UpdateOrientation(time_difference * 1000); - } - - bool GetButton(int button) const { - std::lock_guard lock{mutex}; - return state.buttons.at(button); - } - - bool ToggleButton(int button) { - std::lock_guard lock{mutex}; - - if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) { - state.toggle_buttons.insert_or_assign(button, false); - state.lock_buttons.insert_or_assign(button, false); - } - - const bool button_state = state.toggle_buttons.at(button); - const bool button_lock = state.lock_buttons.at(button); - - if (button_lock) { - return button_state; - } - - state.lock_buttons.insert_or_assign(button, true); - - if (button_state) { - state.toggle_buttons.insert_or_assign(button, false); - } else { - state.toggle_buttons.insert_or_assign(button, true); - } - - return !button_state; - } - - bool UnlockButton(int button) { - std::lock_guard lock{mutex}; - if (!state.toggle_buttons.contains(button)) { - return false; - } - state.lock_buttons.insert_or_assign(button, false); - return state.toggle_buttons.at(button); - } - - void SetAxis(int axis, Sint16 value) { - std::lock_guard lock{mutex}; - state.axes.insert_or_assign(axis, value); - } - - void PreSetAxis(int axis) { - if (!state.axes.contains(axis)) { - SetAxis(axis, 0); - } - } - - float GetAxis(int axis, float range, float offset) const { - std::lock_guard lock{mutex}; - const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f; - const float offset_scale = (value + offset) > 0.0f ? 1.0f + offset : 1.0f - offset; - return (value + offset) / range / offset_scale; - } - - bool RumblePlay(u16 amp_low, u16 amp_high) { - constexpr u32 rumble_max_duration_ms = 1000; - - if (sdl_controller) { - return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, - rumble_max_duration_ms) != -1; - } else if (sdl_joystick) { - return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, - rumble_max_duration_ms) != -1; - } - - return false; - } - - std::tuple<float, float> GetAnalog(int axis_x, int axis_y, float range, float offset_x, - float offset_y) const { - float x = GetAxis(axis_x, range, offset_x); - float y = GetAxis(axis_y, range, offset_y); - y = -y; // 3DS uses an y-axis inverse from SDL - - // Make sure the coordinates are in the unit circle, - // otherwise normalize it. - float r = x * x + y * y; - if (r > 1.0f) { - r = std::sqrt(r); - x /= r; - y /= r; - } - - return std::make_tuple(x, y); - } - - bool HasGyro() const { - return has_gyro; - } - - bool HasAccel() const { - return has_accel; - } - - const MotionInput& GetMotion() const { - return motion; - } - - void SetHat(int hat, Uint8 direction) { - std::lock_guard lock{mutex}; - state.hats.insert_or_assign(hat, direction); - } - - bool GetHatDirection(int hat, Uint8 direction) const { - std::lock_guard lock{mutex}; - return (state.hats.at(hat) & direction) != 0; - } - /** - * The guid of the joystick - */ - const std::string& GetGUID() const { - return guid; - } - - /** - * The number of joystick from the same type that were connected before this joystick - */ - int GetPort() const { - return port; - } - - SDL_Joystick* GetSDLJoystick() const { - return sdl_joystick.get(); - } - - SDL_GameController* GetSDLGameController() const { - return sdl_controller.get(); - } - - void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) { - sdl_joystick.reset(joystick); - sdl_controller.reset(controller); - } - - bool IsJoyconLeft() const { - const std::string controller_name = GetControllerName(); - if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) { - return true; - } - if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) { - return true; - } - return false; - } - - bool IsJoyconRight() const { - const std::string controller_name = GetControllerName(); - if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) { - return true; - } - if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) { - return true; - } - return false; - } - - std::string GetControllerName() const { - if (sdl_controller) { - switch (SDL_GameControllerGetType(sdl_controller.get())) { - case SDL_CONTROLLER_TYPE_XBOX360: - return "XBox 360 Controller"; - case SDL_CONTROLLER_TYPE_XBOXONE: - return "XBox One Controller"; - default: - break; - } - const auto name = SDL_GameControllerName(sdl_controller.get()); - if (name) { - return name; - } - } - - if (sdl_joystick) { - const auto name = SDL_JoystickName(sdl_joystick.get()); - if (name) { - return name; - } - } - - return "Unknown"; - } - -private: - struct State { - std::unordered_map<int, bool> buttons; - std::unordered_map<int, bool> toggle_buttons{}; - std::unordered_map<int, bool> lock_buttons{}; - std::unordered_map<int, Sint16> axes; - std::unordered_map<int, Uint8> hats; - } state; - std::string guid; - int port; - std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick; - std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller; - mutable std::mutex mutex; - - // Motion is initialized with the PID values - MotionInput motion{0.3f, 0.005f, 0.0f}; - u64 last_motion_update{}; - bool has_gyro{false}; - bool has_accel{false}; -}; - -std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { - std::lock_guard lock{joystick_map_mutex}; - const auto it = joystick_map.find(guid); - - if (it != joystick_map.end()) { - while (it->second.size() <= static_cast<std::size_t>(port)) { - auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), - nullptr, nullptr); - it->second.emplace_back(std::move(joystick)); - } - - return it->second[static_cast<std::size_t>(port)]; - } - - auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr); - - return joystick_map[guid].emplace_back(std::move(joystick)); -} - -std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { - auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); - const std::string guid = GetGUID(sdl_joystick); - - std::lock_guard lock{joystick_map_mutex}; - const auto map_it = joystick_map.find(guid); - - if (map_it == joystick_map.end()) { - return nullptr; - } - - const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), - [&sdl_joystick](const auto& joystick) { - return joystick->GetSDLJoystick() == sdl_joystick; - }); - - if (vec_it == map_it->second.end()) { - return nullptr; - } - - return *vec_it; -} - -void SDLState::InitJoystick(int joystick_index) { - SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index); - SDL_GameController* sdl_gamecontroller = nullptr; - - if (SDL_IsGameController(joystick_index)) { - sdl_gamecontroller = SDL_GameControllerOpen(joystick_index); - } - - if (!sdl_joystick) { - LOG_ERROR(Input, "Failed to open joystick {}", joystick_index); - return; - } - - const std::string guid = GetGUID(sdl_joystick); - - std::lock_guard lock{joystick_map_mutex}; - if (joystick_map.find(guid) == joystick_map.end()) { - auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); - joystick_map[guid].emplace_back(std::move(joystick)); - return; - } - - auto& joystick_guid_list = joystick_map[guid]; - const auto joystick_it = - std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), - [](const auto& joystick) { return !joystick->GetSDLJoystick(); }); - - if (joystick_it != joystick_guid_list.end()) { - (*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller); - return; - } - - const int port = static_cast<int>(joystick_guid_list.size()); - auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller); - joystick_guid_list.emplace_back(std::move(joystick)); -} - -void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) { - const std::string guid = GetGUID(sdl_joystick); - - std::lock_guard lock{joystick_map_mutex}; - // This call to guid is safe since the joystick is guaranteed to be in the map - const auto& joystick_guid_list = joystick_map[guid]; - const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(), - [&sdl_joystick](const auto& joystick) { - return joystick->GetSDLJoystick() == sdl_joystick; - }); - - if (joystick_it != joystick_guid_list.end()) { - (*joystick_it)->SetSDLJoystick(nullptr, nullptr); - } -} - -void SDLState::HandleGameControllerEvent(const SDL_Event& event) { - switch (event.type) { - case SDL_JOYBUTTONUP: { - if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { - joystick->SetButton(event.jbutton.button, false); - } - break; - } - case SDL_JOYBUTTONDOWN: { - if (auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) { - joystick->SetButton(event.jbutton.button, true); - } - break; - } - case SDL_JOYHATMOTION: { - if (auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) { - joystick->SetHat(event.jhat.hat, event.jhat.value); - } - break; - } - case SDL_JOYAXISMOTION: { - if (auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) { - joystick->SetAxis(event.jaxis.axis, event.jaxis.value); - } - break; - } - case SDL_CONTROLLERSENSORUPDATE: { - if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) { - joystick->SetMotion(event.csensor); - } - break; - } - case SDL_JOYDEVICEREMOVED: - LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which); - CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); - break; - case SDL_JOYDEVICEADDED: - LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which); - InitJoystick(event.jdevice.which); - break; - } -} - -void SDLState::CloseJoysticks() { - std::lock_guard lock{joystick_map_mutex}; - joystick_map.clear(); -} - -class SDLButton final : public Input::ButtonDevice { -public: - explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_) - : joystick(std::move(joystick_)), button(button_), toggle(toggle_) {} - - bool GetStatus() const override { - const bool button_state = joystick->GetButton(button); - if (!toggle) { - return button_state; - } - - if (button_state) { - return joystick->ToggleButton(button); - } - return joystick->UnlockButton(button); - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int button; - bool toggle; -}; - -class SDLDirectionButton final : public Input::ButtonDevice { -public: - explicit SDLDirectionButton(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) - : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} - - bool GetStatus() const override { - return joystick->GetHatDirection(hat, direction); - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int hat; - Uint8 direction; -}; - -class SDLAxisButton final : public Input::ButtonDevice { -public: - explicit SDLAxisButton(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, - bool trigger_if_greater_) - : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), - trigger_if_greater(trigger_if_greater_) {} - - bool GetStatus() const override { - const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); - if (trigger_if_greater) { - return axis_value > threshold; - } - return axis_value < threshold; - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int axis; - float threshold; - bool trigger_if_greater; -}; - -class SDLAnalog final : public Input::AnalogDevice { -public: - explicit SDLAnalog(std::shared_ptr<SDLJoystick> joystick_, int axis_x_, int axis_y_, - bool invert_x_, bool invert_y_, float deadzone_, float range_, - float offset_x_, float offset_y_) - : joystick(std::move(joystick_)), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), - invert_y(invert_y_), deadzone(deadzone_), range(range_), offset_x(offset_x_), - offset_y(offset_y_) {} - - std::tuple<float, float> GetStatus() const override { - auto [x, y] = joystick->GetAnalog(axis_x, axis_y, range, offset_x, offset_y); - const float r = std::sqrt((x * x) + (y * y)); - if (invert_x) { - x = -x; - } - if (invert_y) { - y = -y; - } - - if (r > deadzone) { - return std::make_tuple(x / r * (r - deadzone) / (1 - deadzone), - y / r * (r - deadzone) / (1 - deadzone)); - } - return {}; - } - - std::tuple<float, float> GetRawStatus() const override { - const float x = joystick->GetAxis(axis_x, range, offset_x); - const float y = joystick->GetAxis(axis_y, range, offset_y); - return {x, -y}; - } - - Input::AnalogProperties GetAnalogProperties() const override { - return {deadzone, range, 0.5f}; - } - - bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override { - const auto [x, y] = GetStatus(); - const float directional_deadzone = 0.5f; - switch (direction) { - case Input::AnalogDirection::RIGHT: - return x > directional_deadzone; - case Input::AnalogDirection::LEFT: - return x < -directional_deadzone; - case Input::AnalogDirection::UP: - return y > directional_deadzone; - case Input::AnalogDirection::DOWN: - return y < -directional_deadzone; - } - return false; - } - -private: - std::shared_ptr<SDLJoystick> joystick; - const int axis_x; - const int axis_y; - const bool invert_x; - const bool invert_y; - const float deadzone; - const float range; - const float offset_x; - const float offset_y; -}; - -class SDLVibration final : public Input::VibrationDevice { -public: - explicit SDLVibration(std::shared_ptr<SDLJoystick> joystick_) - : joystick(std::move(joystick_)) {} - - u8 GetStatus() const override { - joystick->RumblePlay(1, 1); - return joystick->RumblePlay(0, 0); - } - - bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high, - [[maybe_unused]] f32 freq_high) const override { - const auto process_amplitude = [](f32 amplitude) { - return static_cast<u16>((amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF); - }; - - const auto processed_amp_low = process_amplitude(amp_low); - const auto processed_amp_high = process_amplitude(amp_high); - - return joystick->RumblePlay(processed_amp_low, processed_amp_high); - } - -private: - std::shared_ptr<SDLJoystick> joystick; -}; - -class SDLMotion final : public Input::MotionDevice { -public: - explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {} - - Input::MotionStatus GetStatus() const override { - return joystick->GetMotion().GetMotion(); - } - -private: - std::shared_ptr<SDLJoystick> joystick; -}; - -class SDLDirectionMotion final : public Input::MotionDevice { -public: - explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_) - : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {} - - Input::MotionStatus GetStatus() const override { - if (joystick->GetHatDirection(hat, direction)) { - return joystick->GetMotion().GetRandomMotion(2, 6); - } - return joystick->GetMotion().GetRandomMotion(0, 0); - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int hat; - Uint8 direction; -}; - -class SDLAxisMotion final : public Input::MotionDevice { -public: - explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_, - bool trigger_if_greater_) - : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_), - trigger_if_greater(trigger_if_greater_) {} - - Input::MotionStatus GetStatus() const override { - const float axis_value = joystick->GetAxis(axis, 1.0f, 0.0f); - bool trigger = axis_value < threshold; - if (trigger_if_greater) { - trigger = axis_value > threshold; - } - - if (trigger) { - return joystick->GetMotion().GetRandomMotion(2, 6); - } - return joystick->GetMotion().GetRandomMotion(0, 0); - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int axis; - float threshold; - bool trigger_if_greater; -}; - -class SDLButtonMotion final : public Input::MotionDevice { -public: - explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_) - : joystick(std::move(joystick_)), button(button_) {} - - Input::MotionStatus GetStatus() const override { - if (joystick->GetButton(button)) { - return joystick->GetMotion().GetRandomMotion(2, 6); - } - return joystick->GetMotion().GetRandomMotion(0, 0); - } - -private: - std::shared_ptr<SDLJoystick> joystick; - int button; -}; - -/// A button device factory that creates button devices from SDL joystick -class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { -public: - explicit SDLButtonFactory(SDLState& state_) : state(state_) {} - - /** - * Creates a button device from a joystick button - * @param params contains parameters for creating the device: - * - "guid": the guid of the joystick to bind - * - "port": the nth joystick of the same type to bind - * - "button"(optional): the index of the button to bind - * - "hat"(optional): the index of the hat to bind as direction buttons - * - "axis"(optional): the index of the axis to bind - * - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", - * "down", "left" or "right" - * - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is - * triggered if the axis value crosses - * - "direction"(only used for axis): "+" means the button is triggered when the axis - * value is greater than the threshold; "-" means the button is triggered when the axis - * value is smaller than the threshold - */ - std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override { - const std::string guid = params.Get("guid", "0"); - const int port = params.Get("port", 0); - const auto toggle = params.Get("toggle", false); - - auto joystick = state.GetSDLJoystickByGUID(guid, port); - - if (params.Has("hat")) { - const int hat = params.Get("hat", 0); - const std::string direction_name = params.Get("direction", ""); - Uint8 direction; - if (direction_name == "up") { - direction = SDL_HAT_UP; - } else if (direction_name == "down") { - direction = SDL_HAT_DOWN; - } else if (direction_name == "left") { - direction = SDL_HAT_LEFT; - } else if (direction_name == "right") { - direction = SDL_HAT_RIGHT; - } else { - direction = 0; - } - // This is necessary so accessing GetHat with hat won't crash - joystick->SetHat(hat, SDL_HAT_CENTERED); - return std::make_unique<SDLDirectionButton>(joystick, hat, direction); - } - - if (params.Has("axis")) { - const int axis = params.Get("axis", 0); - // Convert range from (0.0, 1.0) to (-1.0, 1.0) - const float threshold = (params.Get("threshold", 0.5f) - 0.5f) * 2.0f; - const std::string direction_name = params.Get("direction", ""); - bool trigger_if_greater; - if (direction_name == "+") { - trigger_if_greater = true; - } else if (direction_name == "-") { - trigger_if_greater = false; - } else { - trigger_if_greater = true; - LOG_ERROR(Input, "Unknown direction {}", direction_name); - } - // This is necessary so accessing GetAxis with axis won't crash - joystick->PreSetAxis(axis); - return std::make_unique<SDLAxisButton>(joystick, axis, threshold, trigger_if_greater); - } - - const int button = params.Get("button", 0); - // This is necessary so accessing GetButton with button won't crash - joystick->PreSetButton(button); - return std::make_unique<SDLButton>(joystick, button, toggle); - } - -private: - SDLState& state; -}; - -/// An analog device factory that creates analog devices from SDL joystick -class SDLAnalogFactory final : public Input::Factory<Input::AnalogDevice> { -public: - explicit SDLAnalogFactory(SDLState& state_) : state(state_) {} - /** - * Creates an analog device from joystick axes - * @param params contains parameters for creating the device: - * - "guid": the guid of the joystick to bind - * - "port": the nth joystick of the same type - * - "axis_x": the index of the axis to be bind as x-axis - * - "axis_y": the index of the axis to be bind as y-axis - */ - std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override { - const std::string guid = params.Get("guid", "0"); - const int port = params.Get("port", 0); - const int axis_x = params.Get("axis_x", 0); - const int axis_y = params.Get("axis_y", 1); - const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f); - const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f); - const std::string invert_x_value = params.Get("invert_x", "+"); - const std::string invert_y_value = params.Get("invert_y", "+"); - const bool invert_x = invert_x_value == "-"; - const bool invert_y = invert_y_value == "-"; - const float offset_x = std::clamp(params.Get("offset_x", 0.0f), -0.99f, 0.99f); - const float offset_y = std::clamp(params.Get("offset_y", 0.0f), -0.99f, 0.99f); - auto joystick = state.GetSDLJoystickByGUID(guid, port); - - // This is necessary so accessing GetAxis with axis_x and axis_y won't crash - joystick->PreSetAxis(axis_x); - joystick->PreSetAxis(axis_y); - return std::make_unique<SDLAnalog>(joystick, axis_x, axis_y, invert_x, invert_y, deadzone, - range, offset_x, offset_y); - } - -private: - SDLState& state; -}; - -/// An vibration device factory that creates vibration devices from SDL joystick -class SDLVibrationFactory final : public Input::Factory<Input::VibrationDevice> { -public: - explicit SDLVibrationFactory(SDLState& state_) : state(state_) {} - /** - * Creates a vibration device from a joystick - * @param params contains parameters for creating the device: - * - "guid": the guid of the joystick to bind - * - "port": the nth joystick of the same type - */ - std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override { - const std::string guid = params.Get("guid", "0"); - const int port = params.Get("port", 0); - return std::make_unique<SDLVibration>(state.GetSDLJoystickByGUID(guid, port)); - } - -private: - SDLState& state; -}; - -/// A motion device factory that creates motion devices from SDL joystick -class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> { -public: - explicit SDLMotionFactory(SDLState& state_) : state(state_) {} - /** - * Creates motion device from joystick axes - * @param params contains parameters for creating the device: - * - "guid": the guid of the joystick to bind - * - "port": the nth joystick of the same type - */ - std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override { - const std::string guid = params.Get("guid", "0"); - const int port = params.Get("port", 0); - - auto joystick = state.GetSDLJoystickByGUID(guid, port); - - if (params.Has("motion")) { - return std::make_unique<SDLMotion>(joystick); - } - - if (params.Has("hat")) { - const int hat = params.Get("hat", 0); - const std::string direction_name = params.Get("direction", ""); - Uint8 direction; - if (direction_name == "up") { - direction = SDL_HAT_UP; - } else if (direction_name == "down") { - direction = SDL_HAT_DOWN; - } else if (direction_name == "left") { - direction = SDL_HAT_LEFT; - } else if (direction_name == "right") { - direction = SDL_HAT_RIGHT; - } else { - direction = 0; - } - // This is necessary so accessing GetHat with hat won't crash - joystick->SetHat(hat, SDL_HAT_CENTERED); - return std::make_unique<SDLDirectionMotion>(joystick, hat, direction); - } - - if (params.Has("axis")) { - const int axis = params.Get("axis", 0); - const float threshold = params.Get("threshold", 0.5f); - const std::string direction_name = params.Get("direction", ""); - bool trigger_if_greater; - if (direction_name == "+") { - trigger_if_greater = true; - } else if (direction_name == "-") { - trigger_if_greater = false; - } else { - trigger_if_greater = true; - LOG_ERROR(Input, "Unknown direction {}", direction_name); - } - // This is necessary so accessing GetAxis with axis won't crash - joystick->PreSetAxis(axis); - return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater); - } - - const int button = params.Get("button", 0); - // This is necessary so accessing GetButton with button won't crash - joystick->PreSetButton(button); - return std::make_unique<SDLButtonMotion>(joystick, button); - } - -private: - SDLState& state; -}; - -SDLState::SDLState() { - using namespace Input; - button_factory = std::make_shared<SDLButtonFactory>(*this); - analog_factory = std::make_shared<SDLAnalogFactory>(*this); - vibration_factory = std::make_shared<SDLVibrationFactory>(*this); - motion_factory = std::make_shared<SDLMotionFactory>(*this); - RegisterFactory<ButtonDevice>("sdl", button_factory); - RegisterFactory<AnalogDevice>("sdl", analog_factory); - RegisterFactory<VibrationDevice>("sdl", vibration_factory); - RegisterFactory<MotionDevice>("sdl", motion_factory); - - if (!Settings::values.enable_raw_input) { - // Disable raw input. When enabled this setting causes SDL to die when a web applet opens - SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); - } - - // Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1"); - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); - - // Tell SDL2 to use the hidapi driver. This will allow joycons to be detected as a - // GameController and not a generic one - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); - - // Turn off Pro controller home led - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0"); - - // If the frontend is going to manage the event loop, then we don't start one here - start_thread = SDL_WasInit(SDL_INIT_JOYSTICK) == 0; - if (start_thread && SDL_Init(SDL_INIT_JOYSTICK) < 0) { - LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError()); - return; - } - has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0; - if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) { - LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError()); - } - - SDL_AddEventWatch(&SDLEventWatcher, this); - - initialized = true; - if (start_thread) { - poll_thread = std::thread([this] { - using namespace std::chrono_literals; - while (initialized) { - SDL_PumpEvents(); - std::this_thread::sleep_for(1ms); - } - }); - } - // Because the events for joystick connection happens before we have our event watcher added, we - // can just open all the joysticks right here - for (int i = 0; i < SDL_NumJoysticks(); ++i) { - InitJoystick(i); - } -} - -SDLState::~SDLState() { - using namespace Input; - UnregisterFactory<ButtonDevice>("sdl"); - UnregisterFactory<AnalogDevice>("sdl"); - UnregisterFactory<VibrationDevice>("sdl"); - UnregisterFactory<MotionDevice>("sdl"); - - CloseJoysticks(); - SDL_DelEventWatch(&SDLEventWatcher, this); - - initialized = false; - if (start_thread) { - poll_thread.join(); - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - } -} - -std::vector<Common::ParamPackage> SDLState::GetInputDevices() { - std::scoped_lock lock(joystick_map_mutex); - std::vector<Common::ParamPackage> devices; - std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs; - for (const auto& [key, value] : joystick_map) { - for (const auto& joystick : value) { - if (!joystick->GetSDLJoystick()) { - continue; - } - std::string name = - fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort()); - devices.emplace_back(Common::ParamPackage{ - {"class", "sdl"}, - {"display", std::move(name)}, - {"guid", joystick->GetGUID()}, - {"port", std::to_string(joystick->GetPort())}, - }); - if (joystick->IsJoyconLeft()) { - joycon_pairs.insert_or_assign(joystick->GetPort(), joystick); - } - } - } - - // Add dual controllers - for (const auto& [key, value] : joystick_map) { - for (const auto& joystick : value) { - if (joystick->IsJoyconRight()) { - if (!joycon_pairs.contains(joystick->GetPort())) { - continue; - } - const auto joystick2 = joycon_pairs.at(joystick->GetPort()); - - std::string name = - fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort()); - devices.emplace_back(Common::ParamPackage{ - {"class", "sdl"}, - {"display", std::move(name)}, - {"guid", joystick->GetGUID()}, - {"guid2", joystick2->GetGUID()}, - {"port", std::to_string(joystick->GetPort())}, - }); - } - } - } - return devices; -} - -namespace { -Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, - float value = 0.1f) { - Common::ParamPackage params({{"engine", "sdl"}}); - params.Set("port", port); - params.Set("guid", std::move(guid)); - params.Set("axis", axis); - params.Set("threshold", "0.5"); - if (value > 0) { - params.Set("direction", "+"); - } else { - params.Set("direction", "-"); - } - return params; -} - -Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, s32 button) { - Common::ParamPackage params({{"engine", "sdl"}}); - params.Set("port", port); - params.Set("guid", std::move(guid)); - params.Set("button", button); - params.Set("toggle", false); - return params; -} - -Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat, s32 value) { - Common::ParamPackage params({{"engine", "sdl"}}); - - params.Set("port", port); - params.Set("guid", std::move(guid)); - params.Set("hat", hat); - switch (value) { - case SDL_HAT_UP: - params.Set("direction", "up"); - break; - case SDL_HAT_DOWN: - params.Set("direction", "down"); - break; - case SDL_HAT_LEFT: - params.Set("direction", "left"); - break; - case SDL_HAT_RIGHT: - params.Set("direction", "right"); - break; - default: - return {}; - } - return params; -} - -Common::ParamPackage BuildMotionParam(int port, std::string guid) { - Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}}); - params.Set("port", port); - params.Set("guid", std::move(guid)); - return params; -} - -Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) { - switch (event.type) { - case SDL_JOYAXISMOTION: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { - return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jaxis.axis), - event.jaxis.value); - } - break; - } - case SDL_JOYBUTTONUP: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { - return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jbutton.button)); - } - break; - } - case SDL_JOYHATMOTION: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { - return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jhat.hat), - static_cast<s32>(event.jhat.value)); - } - break; - } - } - return {}; -} - -Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) { - switch (event.type) { - case SDL_JOYAXISMOTION: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { - return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jaxis.axis), - event.jaxis.value); - } - break; - } - case SDL_JOYBUTTONUP: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which)) { - return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jbutton.button)); - } - break; - } - case SDL_JOYHATMOTION: { - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which)) { - return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(), - static_cast<s32>(event.jhat.hat), - static_cast<s32>(event.jhat.value)); - } - break; - } - case SDL_CONTROLLERSENSORUPDATE: { - bool is_motion_shaking = false; - constexpr float gyro_threshold = 5.0f; - constexpr float accel_threshold = 11.0f; - if (event.csensor.sensor == SDL_SENSOR_ACCEL) { - const Common::Vec3f acceleration = {-event.csensor.data[0], event.csensor.data[2], - -event.csensor.data[1]}; - if (acceleration.Length() > accel_threshold) { - is_motion_shaking = true; - } - } - - if (event.csensor.sensor == SDL_SENSOR_GYRO) { - const Common::Vec3f gyroscope = {event.csensor.data[0], -event.csensor.data[2], - event.csensor.data[1]}; - if (gyroscope.Length() > gyro_threshold) { - is_motion_shaking = true; - } - } - - if (!is_motion_shaking) { - break; - } - - if (const auto joystick = state.GetSDLJoystickBySDLID(event.csensor.which)) { - return BuildMotionParam(joystick->GetPort(), joystick->GetGUID()); - } - break; - } - } - return {}; -} - -Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid, - const SDL_GameControllerButtonBind& binding) { - switch (binding.bindType) { - case SDL_CONTROLLER_BINDTYPE_NONE: - break; - case SDL_CONTROLLER_BINDTYPE_AXIS: - return BuildAnalogParamPackageForButton(port, guid, binding.value.axis); - case SDL_CONTROLLER_BINDTYPE_BUTTON: - return BuildButtonParamPackageForButton(port, guid, binding.value.button); - case SDL_CONTROLLER_BINDTYPE_HAT: - return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat, - binding.value.hat.hat_mask); - } - return {}; -} - -Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x, - int axis_y, float offset_x, float offset_y) { - Common::ParamPackage params; - params.Set("engine", "sdl"); - params.Set("port", port); - params.Set("guid", guid); - params.Set("axis_x", axis_x); - params.Set("axis_y", axis_y); - params.Set("offset_x", offset_x); - params.Set("offset_y", offset_y); - params.Set("invert_x", "+"); - params.Set("invert_y", "+"); - return params; -} -} // Anonymous namespace - -ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { - if (!params.Has("guid") || !params.Has("port")) { - return {}; - } - const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - - auto* controller = joystick->GetSDLGameController(); - if (controller == nullptr) { - return {}; - } - - // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. - // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that - ButtonBindings switch_to_sdl_button; - - if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { - switch_to_sdl_button = GetNintendoButtonBinding(joystick); - } else { - switch_to_sdl_button = GetDefaultButtonBinding(); - } - - // Add the missing bindings for ZL/ZR - static constexpr ZButtonBindings switch_to_sdl_axis{{ - {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, - {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, - }}; - - // Parameters contain two joysticks return dual - if (params.Has("guid2")) { - const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); - - if (joystick2->GetSDLGameController() != nullptr) { - return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button, - switch_to_sdl_axis); - } - } - - return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis); -} - -ButtonBindings SDLState::GetDefaultButtonBinding() const { - return { - std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - }; -} - -ButtonBindings SDLState::GetNintendoButtonBinding( - const std::shared_ptr<SDLJoystick>& joystick) const { - // Default SL/SR mapping for pro controllers - auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER; - auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER; - - if (joystick->IsJoyconLeft()) { - sl_button = SDL_CONTROLLER_BUTTON_PADDLE2; - sr_button = SDL_CONTROLLER_BUTTON_PADDLE4; - } - if (joystick->IsJoyconRight()) { - sl_button = SDL_CONTROLLER_BUTTON_PADDLE3; - sr_button = SDL_CONTROLLER_BUTTON_PADDLE1; - } - - return { - std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, sl_button}, - {Settings::NativeButton::SR, sr_button}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - }; -} - -ButtonMapping SDLState::GetSingleControllerMapping( - const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, - const ZButtonBindings& switch_to_sdl_axis) const { - ButtonMapping mapping; - mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); - auto* controller = joystick->GetSDLGameController(); - - for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { - const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); - } - for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { - const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); - } - - return mapping; -} - -ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, - const std::shared_ptr<SDLJoystick>& joystick2, - const ButtonBindings& switch_to_sdl_button, - const ZButtonBindings& switch_to_sdl_axis) const { - ButtonMapping mapping; - mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); - auto* controller = joystick->GetSDLGameController(); - auto* controller2 = joystick2->GetSDLGameController(); - - for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { - if (IsButtonOnLeftSide(switch_button)) { - const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); - continue; - } - const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); - } - for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { - if (IsButtonOnLeftSide(switch_button)) { - const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding)); - continue; - } - const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); - mapping.insert_or_assign( - switch_button, - BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); - } - - return mapping; -} - -bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const { - switch (button) { - case Settings::NativeButton::DDown: - case Settings::NativeButton::DLeft: - case Settings::NativeButton::DRight: - case Settings::NativeButton::DUp: - case Settings::NativeButton::L: - case Settings::NativeButton::LStick: - case Settings::NativeButton::Minus: - case Settings::NativeButton::Screenshot: - case Settings::NativeButton::ZL: - return true; - default: - return false; - } -} - -AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) { - if (!params.Has("guid") || !params.Has("port")) { - return {}; - } - const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); - auto* controller = joystick->GetSDLGameController(); - if (controller == nullptr) { - return {}; - } - - AnalogMapping mapping = {}; - const auto& binding_left_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX); - const auto& binding_left_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY); - if (params.Has("guid2")) { - joystick2->PreSetAxis(binding_left_x.value.axis); - joystick2->PreSetAxis(binding_left_y.value.axis); - const auto left_offset_x = -joystick2->GetAxis(binding_left_x.value.axis, 1.0f, 0); - const auto left_offset_y = -joystick2->GetAxis(binding_left_y.value.axis, 1.0f, 0); - mapping.insert_or_assign( - Settings::NativeAnalog::LStick, - BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis, - left_offset_x, left_offset_y)); - } else { - joystick->PreSetAxis(binding_left_x.value.axis); - joystick->PreSetAxis(binding_left_y.value.axis); - const auto left_offset_x = -joystick->GetAxis(binding_left_x.value.axis, 1.0f, 0); - const auto left_offset_y = -joystick->GetAxis(binding_left_y.value.axis, 1.0f, 0); - mapping.insert_or_assign( - Settings::NativeAnalog::LStick, - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_left_x.value.axis, binding_left_y.value.axis, - left_offset_x, left_offset_y)); - } - const auto& binding_right_x = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX); - const auto& binding_right_y = - SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY); - joystick->PreSetAxis(binding_right_x.value.axis); - joystick->PreSetAxis(binding_right_y.value.axis); - const auto right_offset_x = -joystick->GetAxis(binding_right_x.value.axis, 1.0f, 0); - const auto right_offset_y = -joystick->GetAxis(binding_right_y.value.axis, 1.0f, 0); - mapping.insert_or_assign(Settings::NativeAnalog::RStick, - BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - binding_right_x.value.axis, - binding_right_y.value.axis, right_offset_x, - right_offset_y)); - return mapping; -} - -MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& params) { - if (!params.Has("guid") || !params.Has("port")) { - return {}; - } - const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0)); - const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0)); - auto* controller = joystick->GetSDLGameController(); - if (controller == nullptr) { - return {}; - } - - MotionMapping mapping = {}; - joystick->EnableMotion(); - - if (joystick->HasGyro() || joystick->HasAccel()) { - mapping.insert_or_assign(Settings::NativeMotion::MotionRight, - BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); - } - if (params.Has("guid2")) { - joystick2->EnableMotion(); - if (joystick2->HasGyro() || joystick2->HasAccel()) { - mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, - BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID())); - } - } else { - if (joystick->HasGyro() || joystick->HasAccel()) { - mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, - BuildMotionParam(joystick->GetPort(), joystick->GetGUID())); - } - } - - return mapping; -} -namespace Polling { -class SDLPoller : public InputCommon::Polling::DevicePoller { -public: - explicit SDLPoller(SDLState& state_) : state(state_) {} - - void Start([[maybe_unused]] const std::string& device_id) override { - state.event_queue.Clear(); - state.polling = true; - } - - void Stop() override { - state.polling = false; - } - -protected: - SDLState& state; -}; - -class SDLButtonPoller final : public SDLPoller { -public: - explicit SDLButtonPoller(SDLState& state_) : SDLPoller(state_) {} - - Common::ParamPackage GetNextInput() override { - SDL_Event event; - while (state.event_queue.Pop(event)) { - const auto package = FromEvent(event); - if (package) { - return *package; - } - } - return {}; - } - [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(SDL_Event& event) { - switch (event.type) { - case SDL_JOYAXISMOTION: - if (!axis_memory.count(event.jaxis.which) || - !axis_memory[event.jaxis.which].count(event.jaxis.axis)) { - axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value; - axis_event_count[event.jaxis.which][event.jaxis.axis] = 1; - break; - } else { - axis_event_count[event.jaxis.which][event.jaxis.axis]++; - // The joystick and axis exist in our map if we take this branch, so no checks - // needed - if (std::abs( - (event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) / - 32767.0) < 0.5) { - break; - } else { - if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 && - IsAxisAtPole(event.jaxis.value) && - IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) { - // If we have exactly two events and both are near a pole, this is - // likely a digital input masquerading as an analog axis; Instead of - // trying to look at the direction the axis travelled, assume the first - // event was press and the second was release; This should handle most - // digital axes while deferring to the direction of travel for analog - // axes - event.jaxis.value = static_cast<Sint16>( - std::copysign(32767, axis_memory[event.jaxis.which][event.jaxis.axis])); - } else { - // There are more than two events, so this is likely a true analog axis, - // check the direction it travelled - event.jaxis.value = static_cast<Sint16>(std::copysign( - 32767, - event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis])); - } - axis_memory.clear(); - axis_event_count.clear(); - } - } - [[fallthrough]]; - case SDL_JOYBUTTONUP: - case SDL_JOYHATMOTION: - return {SDLEventToButtonParamPackage(state, event)}; - } - return std::nullopt; - } - -private: - // Determine whether an axis value is close to an extreme or center - // Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per - // axis, which is why the center must be considered a pole - bool IsAxisAtPole(int16_t value) const { - return std::abs(value) >= 32767 || std::abs(value) < 327; - } - std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory; - std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count; -}; - -class SDLMotionPoller final : public SDLPoller { -public: - explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {} - - Common::ParamPackage GetNextInput() override { - SDL_Event event; - while (state.event_queue.Pop(event)) { - const auto package = FromEvent(event); - if (package) { - return *package; - } - } - return {}; - } - [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const { - switch (event.type) { - case SDL_JOYAXISMOTION: - if (std::abs(event.jaxis.value / 32767.0) < 0.5) { - break; - } - [[fallthrough]]; - case SDL_JOYBUTTONUP: - case SDL_JOYHATMOTION: - case SDL_CONTROLLERSENSORUPDATE: - return {SDLEventToMotionParamPackage(state, event)}; - } - return std::nullopt; - } -}; - -/** - * Attempts to match the press to a controller joy axis (left/right stick) and if a match - * isn't found, checks if the event matches anything from SDLButtonPoller and uses that - * instead - */ -class SDLAnalogPreferredPoller final : public SDLPoller { -public: - explicit SDLAnalogPreferredPoller(SDLState& state_) - : SDLPoller(state_), button_poller(state_) {} - - void Start(const std::string& device_id) override { - SDLPoller::Start(device_id); - // Reset stored axes - first_axis = -1; - } - - Common::ParamPackage GetNextInput() override { - SDL_Event event; - while (state.event_queue.Pop(event)) { - if (event.type != SDL_JOYAXISMOTION) { - // Check for a button press - auto button_press = button_poller.FromEvent(event); - if (button_press) { - return *button_press; - } - continue; - } - const auto axis = event.jaxis.axis; - - // Filter out axis events that are below a threshold - if (std::abs(event.jaxis.value / 32767.0) < 0.5) { - continue; - } - - // Filter out axis events that are the same - if (first_axis == axis) { - continue; - } - - // In order to return a complete analog param, we need inputs for both axes. - // If the first axis isn't set we set the value then wait till next event - if (first_axis == -1) { - first_axis = axis; - continue; - } - - if (const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which)) { - // Set offset to zero since the joystick is not on center - auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(), - first_axis, axis, 0, 0); - first_axis = -1; - return params; - } - } - return {}; - } - -private: - int first_axis = -1; - SDLButtonPoller button_poller; -}; -} // namespace Polling - -SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) { - Pollers pollers; - - switch (type) { - case InputCommon::Polling::DeviceType::AnalogPreferred: - pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this)); - break; - case InputCommon::Polling::DeviceType::Button: - pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this)); - break; - case InputCommon::Polling::DeviceType::Motion: - pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this)); - break; - } - - return pollers; -} - -} // namespace InputCommon::SDL diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp deleted file mode 100644 index 1598092b6..000000000 --- a/src/input_common/tas/tas_input.cpp +++ /dev/null @@ -1,455 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2+ -// Refer to the license.txt file included. - -#include <cstring> -#include <regex> - -#include "common/fs/file.h" -#include "common/fs/fs_types.h" -#include "common/fs/path_util.h" -#include "common/logging/log.h" -#include "common/settings.h" -#include "input_common/tas/tas_input.h" - -namespace TasInput { - -// Supported keywords and buttons from a TAS file -constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = { - std::pair{"KEY_A", TasButton::BUTTON_A}, - {"KEY_B", TasButton::BUTTON_B}, - {"KEY_X", TasButton::BUTTON_X}, - {"KEY_Y", TasButton::BUTTON_Y}, - {"KEY_LSTICK", TasButton::STICK_L}, - {"KEY_RSTICK", TasButton::STICK_R}, - {"KEY_L", TasButton::TRIGGER_L}, - {"KEY_R", TasButton::TRIGGER_R}, - {"KEY_PLUS", TasButton::BUTTON_PLUS}, - {"KEY_MINUS", TasButton::BUTTON_MINUS}, - {"KEY_DLEFT", TasButton::BUTTON_LEFT}, - {"KEY_DUP", TasButton::BUTTON_UP}, - {"KEY_DRIGHT", TasButton::BUTTON_RIGHT}, - {"KEY_DDOWN", TasButton::BUTTON_DOWN}, - {"KEY_SL", TasButton::BUTTON_SL}, - {"KEY_SR", TasButton::BUTTON_SR}, - {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE}, - {"KEY_HOME", TasButton::BUTTON_HOME}, - {"KEY_ZL", TasButton::TRIGGER_ZL}, - {"KEY_ZR", TasButton::TRIGGER_ZR}, -}; - -Tas::Tas() { - if (!Settings::values.tas_enable) { - needs_reset = true; - return; - } - LoadTasFiles(); -} - -Tas::~Tas() { - Stop(); -}; - -void Tas::LoadTasFiles() { - script_length = 0; - for (size_t i = 0; i < commands.size(); i++) { - LoadTasFile(i); - if (commands[i].size() > script_length) { - script_length = commands[i].size(); - } - } -} - -void Tas::LoadTasFile(size_t player_index) { - if (!commands[player_index].empty()) { - commands[player_index].clear(); - } - std::string file = - Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / - fmt::format("script0-{}.txt", player_index + 1), - Common::FS::FileType::BinaryFile); - std::stringstream command_line(file); - std::string line; - int frame_no = 0; - while (std::getline(command_line, line, '\n')) { - if (line.empty()) { - continue; - } - LOG_DEBUG(Input, "Loading line: {}", line); - std::smatch m; - - std::stringstream linestream(line); - std::string segment; - std::vector<std::string> seglist; - - while (std::getline(linestream, segment, ' ')) { - seglist.push_back(segment); - } - - if (seglist.size() < 4) { - continue; - } - - while (frame_no < std::stoi(seglist.at(0))) { - commands[player_index].push_back({}); - frame_no++; - } - - TASCommand command = { - .buttons = ReadCommandButtons(seglist.at(1)), - .l_axis = ReadCommandAxis(seglist.at(2)), - .r_axis = ReadCommandAxis(seglist.at(3)), - }; - commands[player_index].push_back(command); - frame_no++; - } - LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); -} - -void Tas::WriteTasFile(std::u8string file_name) { - std::string output_text; - for (size_t frame = 0; frame < record_commands.size(); frame++) { - if (!output_text.empty()) { - output_text += "\n"; - } - const TASCommand& line = record_commands[frame]; - output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " + - WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis); - } - const auto bytes_written = Common::FS::WriteStringToFile( - Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, - Common::FS::FileType::TextFile, output_text); - if (bytes_written == output_text.size()) { - LOG_INFO(Input, "TAS file written to file!"); - } else { - LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written, - output_text.size()); - } -} - -std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) { - auto [x, y] = old; - return {x, -y}; -} - -void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) { - last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])}; -} - -std::tuple<TasState, size_t, size_t> Tas::GetStatus() const { - TasState state; - if (is_recording) { - return {TasState::Recording, 0, record_commands.size()}; - } - - if (is_running) { - state = TasState::Running; - } else { - state = TasState::Stopped; - } - - return {state, current_command, script_length}; -} - -std::string Tas::DebugButtons(u32 buttons) const { - return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons)); -} - -std::string Tas::DebugJoystick(float x, float y) const { - return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y)); -} - -std::string Tas::DebugInput(const TasData& data) const { - return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons), - DebugJoystick(data.axis[0], data.axis[1]), - DebugJoystick(data.axis[2], data.axis[3])); -} - -std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const { - std::string returns = "[ "; - for (size_t i = 0; i < arr.size(); i++) { - returns += DebugInput(arr[i]); - if (i != arr.size() - 1) { - returns += " , "; - } - } - return returns + "]"; -} - -std::string Tas::ButtonsToString(u32 button) const { - std::string returns; - for (auto [text_button, tas_button] : text_to_tas_button) { - if ((button & static_cast<u32>(tas_button)) != 0) - returns += fmt::format(", {}", text_button.substr(4)); - } - return returns.empty() ? "" : returns.substr(2); -} - -void Tas::UpdateThread() { - if (!Settings::values.tas_enable) { - if (is_running) { - Stop(); - } - return; - } - - if (is_recording) { - record_commands.push_back(last_input); - } - if (needs_reset) { - current_command = 0; - needs_reset = false; - LoadTasFiles(); - LOG_DEBUG(Input, "tas_reset done"); - } - - if (!is_running) { - tas_data.fill({}); - return; - } - if (current_command < script_length) { - LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length); - size_t frame = current_command++; - for (size_t i = 0; i < commands.size(); i++) { - if (frame < commands[i].size()) { - TASCommand command = commands[i][frame]; - tas_data[i].buttons = command.buttons; - auto [l_axis_x, l_axis_y] = command.l_axis; - tas_data[i].axis[0] = l_axis_x; - tas_data[i].axis[1] = l_axis_y; - auto [r_axis_x, r_axis_y] = command.r_axis; - tas_data[i].axis[2] = r_axis_x; - tas_data[i].axis[3] = r_axis_y; - } else { - tas_data[i] = {}; - } - } - } else { - is_running = Settings::values.tas_loop.GetValue(); - current_command = 0; - tas_data.fill({}); - if (!is_running) { - SwapToStoredController(); - } - } - LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data)); -} - -TasAnalog Tas::ReadCommandAxis(const std::string& line) const { - std::stringstream linestream(line); - std::string segment; - std::vector<std::string> seglist; - - while (std::getline(linestream, segment, ';')) { - seglist.push_back(segment); - } - - const float x = std::stof(seglist.at(0)) / 32767.0f; - const float y = std::stof(seglist.at(1)) / 32767.0f; - - return {x, y}; -} - -u32 Tas::ReadCommandButtons(const std::string& data) const { - std::stringstream button_text(data); - std::string line; - u32 buttons = 0; - while (std::getline(button_text, line, ';')) { - for (auto [text, tas_button] : text_to_tas_button) { - if (text == line) { - buttons |= static_cast<u32>(tas_button); - break; - } - } - } - return buttons; -} - -std::string Tas::WriteCommandAxis(TasAnalog data) const { - auto [x, y] = data; - std::string line; - line += std::to_string(static_cast<int>(x * 32767)); - line += ";"; - line += std::to_string(static_cast<int>(y * 32767)); - return line; -} - -std::string Tas::WriteCommandButtons(u32 data) const { - if (data == 0) { - return "NONE"; - } - - std::string line; - u32 index = 0; - while (data > 0) { - if ((data & 1) == 1) { - for (auto [text, tas_button] : text_to_tas_button) { - if (tas_button == static_cast<TasButton>(1 << index)) { - if (line.size() > 0) { - line += ";"; - } - line += text; - break; - } - } - } - index++; - data >>= 1; - } - return line; -} - -void Tas::StartStop() { - if (!Settings::values.tas_enable) { - return; - } - if (is_running) { - Stop(); - } else { - is_running = true; - SwapToTasController(); - } -} - -void Tas::Stop() { - is_running = false; - SwapToStoredController(); -} - -void Tas::SwapToTasController() { - if (!Settings::values.tas_swap_controllers) { - return; - } - auto& players = Settings::values.players.GetValue(); - for (std::size_t index = 0; index < players.size(); index++) { - auto& player = players[index]; - player_mappings[index] = player; - - // Only swap active controllers - if (!player.connected) { - continue; - } - - Common::ParamPackage tas_param; - tas_param.Set("pad", static_cast<u8>(index)); - auto button_mapping = GetButtonMappingForDevice(tas_param); - auto analog_mapping = GetAnalogMappingForDevice(tas_param); - auto& buttons = player.buttons; - auto& analogs = player.analogs; - - for (std::size_t i = 0; i < buttons.size(); ++i) { - buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize(); - } - for (std::size_t i = 0; i < analogs.size(); ++i) { - analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize(); - } - } - is_old_input_saved = true; - Settings::values.is_device_reload_pending.store(true); -} - -void Tas::SwapToStoredController() { - if (!is_old_input_saved) { - return; - } - auto& players = Settings::values.players.GetValue(); - for (std::size_t index = 0; index < players.size(); index++) { - players[index] = player_mappings[index]; - } - is_old_input_saved = false; - Settings::values.is_device_reload_pending.store(true); -} - -void Tas::Reset() { - if (!Settings::values.tas_enable) { - return; - } - needs_reset = true; -} - -bool Tas::Record() { - if (!Settings::values.tas_enable) { - return true; - } - is_recording = !is_recording; - return is_recording; -} - -void Tas::SaveRecording(bool overwrite_file) { - if (is_recording) { - return; - } - if (record_commands.empty()) { - return; - } - WriteTasFile(u8"record.txt"); - if (overwrite_file) { - WriteTasFile(u8"script0-1.txt"); - } - needs_reset = true; - record_commands.clear(); -} - -InputCommon::ButtonMapping Tas::GetButtonMappingForDevice( - const Common::ParamPackage& params) const { - // This list is missing ZL/ZR since those are not considered buttons. - // We will add those afterwards - // This list also excludes any button that can't be really mapped - static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20> - switch_to_tas_button = { - std::pair{Settings::NativeButton::A, TasButton::BUTTON_A}, - {Settings::NativeButton::B, TasButton::BUTTON_B}, - {Settings::NativeButton::X, TasButton::BUTTON_X}, - {Settings::NativeButton::Y, TasButton::BUTTON_Y}, - {Settings::NativeButton::LStick, TasButton::STICK_L}, - {Settings::NativeButton::RStick, TasButton::STICK_R}, - {Settings::NativeButton::L, TasButton::TRIGGER_L}, - {Settings::NativeButton::R, TasButton::TRIGGER_R}, - {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS}, - {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS}, - {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT}, - {Settings::NativeButton::DUp, TasButton::BUTTON_UP}, - {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT}, - {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN}, - {Settings::NativeButton::SL, TasButton::BUTTON_SL}, - {Settings::NativeButton::SR, TasButton::BUTTON_SR}, - {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE}, - {Settings::NativeButton::Home, TasButton::BUTTON_HOME}, - {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL}, - {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR}, - }; - - InputCommon::ButtonMapping mapping{}; - for (const auto& [switch_button, tas_button] : switch_to_tas_button) { - Common::ParamPackage button_params({{"engine", "tas"}}); - button_params.Set("pad", params.Get("pad", 0)); - button_params.Set("button", static_cast<int>(tas_button)); - mapping.insert_or_assign(switch_button, std::move(button_params)); - } - - return mapping; -} - -InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice( - const Common::ParamPackage& params) const { - - InputCommon::AnalogMapping mapping = {}; - Common::ParamPackage left_analog_params; - left_analog_params.Set("engine", "tas"); - left_analog_params.Set("pad", params.Get("pad", 0)); - left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX)); - left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY)); - mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params)); - Common::ParamPackage right_analog_params; - right_analog_params.Set("engine", "tas"); - right_analog_params.Set("pad", params.Get("pad", 0)); - right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX)); - right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY)); - mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params)); - return mapping; -} - -const TasData& Tas::GetTasState(std::size_t pad) const { - return tas_data[pad]; -} -} // namespace TasInput diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h deleted file mode 100644 index 3e2db8f00..000000000 --- a/src/input_common/tas/tas_input.h +++ /dev/null @@ -1,237 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/common_types.h" -#include "common/settings_input.h" -#include "core/frontend/input.h" -#include "input_common/main.h" - -/* -To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below -Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt -for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). - -A script file has the same format as TAS-nx uses, so final files will look like this: - -1 KEY_B 0;0 0;0 -6 KEY_ZL 0;0 0;0 -41 KEY_ZL;KEY_Y 0;0 0;0 -43 KEY_X;KEY_A 32767;0 0;0 -44 KEY_A 32767;0 0;0 -45 KEY_A 32767;0 0;0 -46 KEY_A 32767;0 0;0 -47 KEY_A 32767;0 0;0 - -After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey -CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file -has. Playback can be started or stopped using CTRL+F5. - -However, for playback to actually work, the correct input device has to be selected: In the Controls -menu, select TAS from the device list for the controller that the script should be played on. - -Recording a new script file is really simple: Just make sure that the proper device (not TAS) is -connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke -again (CTRL+F7). The new script will be saved at the location previously selected, as the filename -record.txt. - -For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller -P1). -*/ - -namespace TasInput { - -constexpr size_t PLAYER_NUMBER = 8; - -using TasAnalog = std::pair<float, float>; - -enum class TasState { - Running, - Recording, - Stopped, -}; - -enum class TasButton : u32 { - BUTTON_A = 1U << 0, - BUTTON_B = 1U << 1, - BUTTON_X = 1U << 2, - BUTTON_Y = 1U << 3, - STICK_L = 1U << 4, - STICK_R = 1U << 5, - TRIGGER_L = 1U << 6, - TRIGGER_R = 1U << 7, - TRIGGER_ZL = 1U << 8, - TRIGGER_ZR = 1U << 9, - BUTTON_PLUS = 1U << 10, - BUTTON_MINUS = 1U << 11, - BUTTON_LEFT = 1U << 12, - BUTTON_UP = 1U << 13, - BUTTON_RIGHT = 1U << 14, - BUTTON_DOWN = 1U << 15, - BUTTON_SL = 1U << 16, - BUTTON_SR = 1U << 17, - BUTTON_HOME = 1U << 18, - BUTTON_CAPTURE = 1U << 19, -}; - -enum class TasAxes : u8 { - StickX, - StickY, - SubstickX, - SubstickY, - Undefined, -}; - -struct TasData { - u32 buttons{}; - std::array<float, 4> axis{}; -}; - -class Tas { -public: - Tas(); - ~Tas(); - - // Changes the input status that will be stored in each frame - void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes); - - // Main loop that records or executes input - void UpdateThread(); - - // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles - void StartStop(); - - // Stop the TAS and reverts any controller profile - void Stop(); - - // Sets the flag to reload the file and start from the begining in the next update - void Reset(); - - /** - * Sets the flag to enable or disable recording of inputs - * @return Returns true if the current recording status is enabled - */ - bool Record(); - - // Saves contents of record_commands on a file if overwrite is enabled player 1 will be - // overwritten with the recorded commands - void SaveRecording(bool overwrite_file); - - /** - * Returns the current status values of TAS playback/recording - * @return Tuple of - * TasState indicating the current state out of Running, Recording or Stopped ; - * Current playback progress or amount of frames (so far) for Recording ; - * Total length of script file currently loaded or amount of frames (so far) for Recording - */ - std::tuple<TasState, size_t, size_t> GetStatus() const; - - // Retuns an array of the default button mappings - InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; - - // Retuns an array of the default analog mappings - InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; - [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; - -private: - struct TASCommand { - u32 buttons{}; - TasAnalog l_axis{}; - TasAnalog r_axis{}; - }; - - // Loads TAS files from all players - void LoadTasFiles(); - - // Loads TAS file from the specified player - void LoadTasFile(size_t player_index); - - // Writes a TAS file from the recorded commands - void WriteTasFile(std::u8string file_name); - - /** - * Parses a string containing the axis values with the following format "x;y" - * X and Y have a range from -32767 to 32767 - * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 - */ - TasAnalog ReadCommandAxis(const std::string& line) const; - - /** - * Parses a string containing the button values with the following format "a;b;c;d..." - * Each button is represented by it's text format specified in text_to_tas_button array - * @return Returns a u32 with each bit representing the status of a button - */ - u32 ReadCommandButtons(const std::string& line) const; - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons to be written to the file - */ - std::string WriteCommandButtons(u32 data) const; - - /** - * Converts an TAS analog object containing the axis status into the text equivalent - * @return Returns a string with the value of the axis to be written to the file - */ - std::string WriteCommandAxis(TasAnalog data) const; - - // Inverts the Y axis polarity - std::pair<float, float> FlipAxisY(std::pair<float, float> old); - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons to be printed on console - */ - std::string DebugButtons(u32 buttons) const; - - /** - * Converts an TAS analog object containing the axis status into the text equivalent - * @return Returns a string with the value of the axis to be printed on console - */ - std::string DebugJoystick(float x, float y) const; - - /** - * Converts the given TAS status into the text equivalent - * @return Returns a string with the value of the TAS status to be printed on console - */ - std::string DebugInput(const TasData& data) const; - - /** - * Converts the given TAS status of multiple players into the text equivalent - * @return Returns a string with the value of the status of all TAS players to be printed on - * console - */ - std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const; - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons - */ - std::string ButtonsToString(u32 button) const; - - // Stores current controller configuration and sets a TAS controller for every active controller - // to the current config - void SwapToTasController(); - - // Sets the stored controller configuration to the current config - void SwapToStoredController(); - - size_t script_length{0}; - std::array<TasData, PLAYER_NUMBER> tas_data; - bool is_old_input_saved{false}; - bool is_recording{false}; - bool is_running{false}; - bool needs_reset{false}; - std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{}; - std::vector<TASCommand> record_commands{}; - size_t current_command{0}; - TASCommand last_input{}; // only used for recording - - // Old settings for swapping controllers - std::array<Settings::PlayerInput, 10> player_mappings; -}; -} // namespace TasInput diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp deleted file mode 100644 index 15810d6b0..000000000 --- a/src/input_common/tas/tas_poller.cpp +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <mutex> -#include <utility> - -#include "common/settings.h" -#include "common/threadsafe_queue.h" -#include "input_common/tas/tas_input.h" -#include "input_common/tas/tas_poller.h" - -namespace InputCommon { - -class TasButton final : public Input::ButtonDevice { -public: - explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_) - : button(button_), pad(pad_), tas_input(tas_input_) {} - - bool GetStatus() const override { - return (tas_input->GetTasState(pad).buttons & button) != 0; - } - -private: - const u32 button; - const u32 pad; - const TasInput::Tas* tas_input; -}; - -TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_) - : tas_input(std::move(tas_input_)) {} - -std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) { - const auto button_id = params.Get("button", 0); - const auto pad = params.Get("pad", 0); - - return std::make_unique<TasButton>(button_id, pad, tas_input.get()); -} - -class TasAnalog final : public Input::AnalogDevice { -public: - explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_) - : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {} - - float GetAxis(u32 axis) const { - std::lock_guard lock{mutex}; - return tas_input->GetTasState(pad).axis.at(axis); - } - - std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const { - float x = GetAxis(analog_axis_x); - float y = GetAxis(analog_axis_y); - - // Make sure the coordinates are in the unit circle, - // otherwise normalize it. - float r = x * x + y * y; - if (r > 1.0f) { - r = std::sqrt(r); - x /= r; - y /= r; - } - - return {x, y}; - } - - std::tuple<float, float> GetStatus() const override { - return GetAnalog(axis_x, axis_y); - } - - Input::AnalogProperties GetAnalogProperties() const override { - return {0.0f, 1.0f, 0.5f}; - } - -private: - const u32 pad; - const u32 axis_x; - const u32 axis_y; - const TasInput::Tas* tas_input; - mutable std::mutex mutex; -}; - -/// An analog device factory that creates analog devices from GC Adapter -TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_) - : tas_input(std::move(tas_input_)) {} - -/** - * Creates analog device from joystick axes - * @param params contains parameters for creating the device: - * - "port": the nth gcpad on the adapter - * - "axis_x": the index of the axis to be bind as x-axis - * - "axis_y": the index of the axis to be bind as y-axis - */ -std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) { - const auto pad = static_cast<u32>(params.Get("pad", 0)); - const auto axis_x = static_cast<u32>(params.Get("axis_x", 0)); - const auto axis_y = static_cast<u32>(params.Get("axis_y", 1)); - - return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get()); -} - -} // namespace InputCommon diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h deleted file mode 100644 index 09e426cef..000000000 --- a/src/input_common/tas/tas_poller.h +++ /dev/null @@ -1,43 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "core/frontend/input.h" -#include "input_common/tas/tas_input.h" - -namespace InputCommon { - -/** - * A button device factory representing a tas bot. It receives tas events and forward them - * to all button devices it created. - */ -class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> { -public: - explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_); - - /** - * Creates a button device from a button press - * @param params contains parameters for creating the device: - * - "code": the code of the key to bind with the button - */ - std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override; - -private: - std::shared_ptr<TasInput::Tas> tas_input; -}; - -/// An analog device factory that creates analog devices from tas -class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> { -public: - explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_); - - std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override; - -private: - std::shared_ptr<TasInput::Tas> tas_input; -}; - -} // namespace InputCommon diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp deleted file mode 100644 index 7878a56d7..000000000 --- a/src/input_common/touch_from_button.cpp +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright 2020 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include "common/settings.h" -#include "core/frontend/framebuffer_layout.h" -#include "input_common/touch_from_button.h" - -namespace InputCommon { - -class TouchFromButtonDevice final : public Input::TouchDevice { -public: - TouchFromButtonDevice() { - const auto button_index = - static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue()); - const auto& buttons = Settings::values.touch_from_button_maps[button_index].buttons; - - for (const auto& config_entry : buttons) { - const Common::ParamPackage package{config_entry}; - map.emplace_back( - Input::CreateDevice<Input::ButtonDevice>(config_entry), - std::clamp(package.Get("x", 0), 0, static_cast<int>(Layout::ScreenUndocked::Width)), - std::clamp(package.Get("y", 0), 0, - static_cast<int>(Layout::ScreenUndocked::Height))); - } - } - - Input::TouchStatus GetStatus() const override { - Input::TouchStatus touch_status{}; - for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) { - const bool state = std::get<0>(map[id])->GetStatus(); - if (state) { - const float x = static_cast<float>(std::get<1>(map[id])) / - static_cast<int>(Layout::ScreenUndocked::Width); - const float y = static_cast<float>(std::get<2>(map[id])) / - static_cast<int>(Layout::ScreenUndocked::Height); - touch_status[id] = {x, y, true}; - } - } - return touch_status; - } - -private: - // A vector of the mapped button, its x and its y-coordinate - std::vector<std::tuple<std::unique_ptr<Input::ButtonDevice>, int, int>> map; -}; - -std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(const Common::ParamPackage&) { - return std::make_unique<TouchFromButtonDevice>(); -} - -} // namespace InputCommon diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp deleted file mode 100644 index b9512aa2e..000000000 --- a/src/input_common/udp/client.cpp +++ /dev/null @@ -1,526 +0,0 @@ -// Copyright 2018 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <chrono> -#include <cstring> -#include <functional> -#include <random> -#include <thread> -#include <boost/asio.hpp> -#include "common/logging/log.h" -#include "common/settings.h" -#include "input_common/udp/client.h" -#include "input_common/udp/protocol.h" - -using boost::asio::ip::udp; - -namespace InputCommon::CemuhookUDP { - -struct SocketCallback { - std::function<void(Response::Version)> version; - std::function<void(Response::PortInfo)> port_info; - std::function<void(Response::PadData)> pad_data; -}; - -class Socket { -public: - using clock = std::chrono::system_clock; - - explicit Socket(const std::string& host, u16 port, SocketCallback callback_) - : callback(std::move(callback_)), timer(io_service), - socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) { - boost::system::error_code ec{}; - auto ipv4 = boost::asio::ip::make_address_v4(host, ec); - if (ec.value() != boost::system::errc::success) { - LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host); - ipv4 = boost::asio::ip::address_v4{}; - } - - send_endpoint = {udp::endpoint(ipv4, port)}; - } - - void Stop() { - io_service.stop(); - } - - void Loop() { - io_service.run(); - } - - void StartSend(const clock::time_point& from) { - timer.expires_at(from + std::chrono::seconds(3)); - timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); }); - } - - void StartReceive() { - socket.async_receive_from( - boost::asio::buffer(receive_buffer), receive_endpoint, - [this](const boost::system::error_code& error, std::size_t bytes_transferred) { - HandleReceive(error, bytes_transferred); - }); - } - -private: - u32 GenerateRandomClientId() const { - std::random_device device; - return device(); - } - - void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) { - if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) { - switch (*type) { - case Type::Version: { - Response::Version version; - std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version)); - callback.version(std::move(version)); - break; - } - case Type::PortInfo: { - Response::PortInfo port_info; - std::memcpy(&port_info, &receive_buffer[sizeof(Header)], - sizeof(Response::PortInfo)); - callback.port_info(std::move(port_info)); - break; - } - case Type::PadData: { - Response::PadData pad_data; - std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData)); - SanitizeMotion(pad_data); - callback.pad_data(std::move(pad_data)); - break; - } - } - } - StartReceive(); - } - - void HandleSend(const boost::system::error_code&) { - boost::system::error_code _ignored{}; - // Send a request for getting port info for the pad - const Request::PortInfo port_info{4, {0, 1, 2, 3}}; - const auto port_message = Request::Create(port_info, client_id); - std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE); - socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored); - - // Send a request for getting pad data for the pad - const Request::PadData pad_data{ - Request::PadData::Flags::AllPorts, - 0, - EMPTY_MAC_ADDRESS, - }; - const auto pad_message = Request::Create(pad_data, client_id); - std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE); - socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored); - StartSend(timer.expiry()); - } - - void SanitizeMotion(Response::PadData& data) { - // Zero out any non number value - if (!std::isnormal(data.gyro.pitch)) { - data.gyro.pitch = 0; - } - if (!std::isnormal(data.gyro.roll)) { - data.gyro.roll = 0; - } - if (!std::isnormal(data.gyro.yaw)) { - data.gyro.yaw = 0; - } - if (!std::isnormal(data.accel.x)) { - data.accel.x = 0; - } - if (!std::isnormal(data.accel.y)) { - data.accel.y = 0; - } - if (!std::isnormal(data.accel.z)) { - data.accel.z = 0; - } - } - - SocketCallback callback; - boost::asio::io_service io_service; - boost::asio::basic_waitable_timer<clock> timer; - udp::socket socket; - - const u32 client_id; - - static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>); - static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>); - std::array<u8, PORT_INFO_SIZE> send_buffer1; - std::array<u8, PAD_DATA_SIZE> send_buffer2; - udp::endpoint send_endpoint; - - std::array<u8, MAX_PACKET_SIZE> receive_buffer; - udp::endpoint receive_endpoint; -}; - -static void SocketLoop(Socket* socket) { - socket->StartReceive(); - socket->StartSend(Socket::clock::now()); - socket->Loop(); -} - -Client::Client() { - LOG_INFO(Input, "Udp Initialization started"); - finger_id.fill(MAX_TOUCH_FINGERS); - ReloadSockets(); -} - -Client::~Client() { - Reset(); -} - -Client::ClientConnection::ClientConnection() = default; - -Client::ClientConnection::~ClientConnection() = default; - -std::vector<Common::ParamPackage> Client::GetInputDevices() const { - std::vector<Common::ParamPackage> devices; - for (std::size_t pad = 0; pad < pads.size(); pad++) { - if (!DeviceConnected(pad)) { - continue; - } - std::string name = fmt::format("UDP Controller {}", pad); - devices.emplace_back(Common::ParamPackage{ - {"class", "cemuhookudp"}, - {"display", std::move(name)}, - {"port", std::to_string(pad)}, - }); - } - return devices; -} - -bool Client::DeviceConnected(std::size_t pad) const { - // Use last timestamp to detect if the socket has stopped sending data - const auto now = std::chrono::steady_clock::now(); - const auto time_difference = static_cast<u64>( - std::chrono::duration_cast<std::chrono::milliseconds>(now - pads[pad].last_update).count()); - return time_difference < 1000 && pads[pad].connected; -} - -void Client::ReloadSockets() { - Reset(); - - std::stringstream servers_ss(static_cast<std::string>(Settings::values.udp_input_servers)); - std::string server_token; - std::size_t client = 0; - while (std::getline(servers_ss, server_token, ',')) { - if (client == MAX_UDP_CLIENTS) { - break; - } - std::stringstream server_ss(server_token); - std::string token; - std::getline(server_ss, token, ':'); - std::string udp_input_address = token; - std::getline(server_ss, token, ':'); - char* temp; - const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0)); - if (*temp != '\0') { - LOG_ERROR(Input, "Port number is not valid {}", token); - continue; - } - - const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port); - if (client_number != MAX_UDP_CLIENTS) { - LOG_ERROR(Input, "Duplicated UDP servers found"); - continue; - } - StartCommunication(client++, udp_input_address, udp_input_port); - } -} - -std::size_t Client::GetClientNumber(std::string_view host, u16 port) const { - for (std::size_t client = 0; client < clients.size(); client++) { - if (clients[client].active == -1) { - continue; - } - if (clients[client].host == host && clients[client].port == port) { - return client; - } - } - return MAX_UDP_CLIENTS; -} - -void Client::OnVersion([[maybe_unused]] Response::Version data) { - LOG_TRACE(Input, "Version packet received: {}", data.version); -} - -void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) { - LOG_TRACE(Input, "PortInfo packet received: {}", data.model); -} - -void Client::OnPadData(Response::PadData data, std::size_t client) { - const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id; - - if (pad_index >= pads.size()) { - LOG_ERROR(Input, "Invalid pad id {}", data.info.id); - return; - } - - LOG_TRACE(Input, "PadData packet received"); - if (data.packet_counter == pads[pad_index].packet_sequence) { - LOG_WARNING( - Input, - "PadData packet dropped because its stale info. Current count: {} Packet count: {}", - pads[pad_index].packet_sequence, data.packet_counter); - pads[pad_index].connected = false; - return; - } - - clients[client].active = 1; - pads[pad_index].connected = true; - pads[pad_index].packet_sequence = data.packet_counter; - - const auto now = std::chrono::steady_clock::now(); - const auto time_difference = static_cast<u64>( - std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update) - .count()); - pads[pad_index].last_update = now; - - const Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw}; - pads[pad_index].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y}); - // Gyroscope values are not it the correct scale from better joy. - // Dividing by 312 allows us to make one full turn = 1 turn - // This must be a configurable valued called sensitivity - pads[pad_index].motion.SetGyroscope(raw_gyroscope / 312.0f); - pads[pad_index].motion.UpdateRotation(time_difference); - pads[pad_index].motion.UpdateOrientation(time_difference); - - { - std::lock_guard guard(pads[pad_index].status.update_mutex); - pads[pad_index].status.motion_status = pads[pad_index].motion.GetMotion(); - - for (std::size_t id = 0; id < data.touch.size(); ++id) { - UpdateTouchInput(data.touch[id], client, id); - } - - if (configuring) { - const Common::Vec3f gyroscope = pads[pad_index].motion.GetGyroscope(); - const Common::Vec3f accelerometer = pads[pad_index].motion.GetAcceleration(); - UpdateYuzuSettings(client, data.info.id, accelerometer, gyroscope); - } - } -} - -void Client::StartCommunication(std::size_t client, const std::string& host, u16 port) { - SocketCallback callback{[this](Response::Version version) { OnVersion(version); }, - [this](Response::PortInfo info) { OnPortInfo(info); }, - [this, client](Response::PadData data) { OnPadData(data, client); }}; - LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port); - clients[client].host = host; - clients[client].port = port; - clients[client].active = 0; - clients[client].socket = std::make_unique<Socket>(host, port, callback); - clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()}; - - // Set motion parameters - // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode - // Real HW values are unknown, 0.0001 is an approximate to Standard - for (std::size_t pad = 0; pad < PADS_PER_CLIENT; pad++) { - pads[client * PADS_PER_CLIENT + pad].motion.SetGyroThreshold(0.0001f); - } -} - -void Client::Reset() { - for (auto& client : clients) { - if (client.thread.joinable()) { - client.active = -1; - client.socket->Stop(); - client.thread.join(); - } - } -} - -void Client::UpdateYuzuSettings(std::size_t client, std::size_t pad_index, - const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro) { - if (gyro.Length() > 0.2f) { - LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client, - gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]); - } - UDPPadStatus pad{ - .host = clients[client].host, - .port = clients[client].port, - .pad_index = pad_index, - }; - for (std::size_t i = 0; i < 3; ++i) { - if (gyro[i] > 5.0f || gyro[i] < -5.0f) { - pad.motion = static_cast<PadMotion>(i); - pad.motion_value = gyro[i]; - pad_queue.Push(pad); - } - if (acc[i] > 1.75f || acc[i] < -1.75f) { - pad.motion = static_cast<PadMotion>(i + 3); - pad.motion_value = acc[i]; - pad_queue.Push(pad); - } - } -} - -std::optional<std::size_t> Client::GetUnusedFingerID() const { - std::size_t first_free_id = 0; - while (first_free_id < MAX_TOUCH_FINGERS) { - if (!std::get<2>(touch_status[first_free_id])) { - return first_free_id; - } else { - first_free_id++; - } - } - return std::nullopt; -} - -void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) { - // TODO: Use custom calibration per device - const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue()); - const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100)); - const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50)); - const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800)); - const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850)); - const std::size_t touch_id = client * 2 + id; - if (touch_pad.is_active) { - if (finger_id[touch_id] == MAX_TOUCH_FINGERS) { - const auto first_free_id = GetUnusedFingerID(); - if (!first_free_id) { - // Invalid finger id skip to next input - return; - } - finger_id[touch_id] = *first_free_id; - } - auto& [x, y, pressed] = touch_status[finger_id[touch_id]]; - x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) / - static_cast<float>(max_x - min_x); - y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) / - static_cast<float>(max_y - min_y); - pressed = true; - return; - } - - if (finger_id[touch_id] != MAX_TOUCH_FINGERS) { - touch_status[finger_id[touch_id]] = {}; - finger_id[touch_id] = MAX_TOUCH_FINGERS; - } -} - -void Client::BeginConfiguration() { - pad_queue.Clear(); - configuring = true; -} - -void Client::EndConfiguration() { - pad_queue.Clear(); - configuring = false; -} - -DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) { - const std::size_t client_number = GetClientNumber(host, port); - if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) { - return pads[0].status; - } - return pads[(client_number * PADS_PER_CLIENT) + pad].status; -} - -const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const { - const std::size_t client_number = GetClientNumber(host, port); - if (client_number == MAX_UDP_CLIENTS || pad >= PADS_PER_CLIENT) { - return pads[0].status; - } - return pads[(client_number * PADS_PER_CLIENT) + pad].status; -} - -Input::TouchStatus& Client::GetTouchState() { - return touch_status; -} - -const Input::TouchStatus& Client::GetTouchState() const { - return touch_status; -} - -Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() { - return pad_queue; -} - -const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const { - return pad_queue; -} - -void TestCommunication(const std::string& host, u16 port, - const std::function<void()>& success_callback, - const std::function<void()>& failure_callback) { - std::thread([=] { - Common::Event success_event; - SocketCallback callback{ - .version = [](Response::Version) {}, - .port_info = [](Response::PortInfo) {}, - .pad_data = [&](Response::PadData) { success_event.Set(); }, - }; - Socket socket{host, port, std::move(callback)}; - std::thread worker_thread{SocketLoop, &socket}; - const bool result = - success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10)); - socket.Stop(); - worker_thread.join(); - if (result) { - success_callback(); - } else { - failure_callback(); - } - }).detach(); -} - -CalibrationConfigurationJob::CalibrationConfigurationJob( - const std::string& host, u16 port, std::function<void(Status)> status_callback, - std::function<void(u16, u16, u16, u16)> data_callback) { - - std::thread([=, this] { - Status current_status{Status::Initialized}; - SocketCallback callback{ - [](Response::Version) {}, [](Response::PortInfo) {}, - [&](Response::PadData data) { - static constexpr u16 CALIBRATION_THRESHOLD = 100; - static constexpr u16 MAX_VALUE = UINT16_MAX; - - if (current_status == Status::Initialized) { - // Receiving data means the communication is ready now - current_status = Status::Ready; - status_callback(current_status); - } - const auto& touchpad_0 = data.touch[0]; - if (touchpad_0.is_active == 0) { - return; - } - LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y); - const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x)); - const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y)); - if (current_status == Status::Ready) { - // First touch - min data (min_x/min_y) - current_status = Status::Stage1Completed; - status_callback(current_status); - } - if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD && - touchpad_0.y - min_y > CALIBRATION_THRESHOLD) { - // Set the current position as max value and finishes configuration - const u16 max_x = touchpad_0.x; - const u16 max_y = touchpad_0.y; - current_status = Status::Completed; - data_callback(min_x, min_y, max_x, max_y); - status_callback(current_status); - - complete_event.Set(); - } - }}; - Socket socket{host, port, std::move(callback)}; - std::thread worker_thread{SocketLoop, &socket}; - complete_event.Wait(); - socket.Stop(); - worker_thread.join(); - }).detach(); -} - -CalibrationConfigurationJob::~CalibrationConfigurationJob() { - Stop(); -} - -void CalibrationConfigurationJob::Stop() { - complete_event.Set(); -} - -} // namespace InputCommon::CemuhookUDP diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp deleted file mode 100644 index 9829da6f0..000000000 --- a/src/input_common/udp/udp.cpp +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <mutex> -#include <utility> -#include "common/assert.h" -#include "common/threadsafe_queue.h" -#include "input_common/udp/client.h" -#include "input_common/udp/udp.h" - -namespace InputCommon { - -class UDPMotion final : public Input::MotionDevice { -public: - explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_) - : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {} - - Input::MotionStatus GetStatus() const override { - return client->GetPadState(ip, port, pad).motion_status; - } - -private: - const std::string ip; - const u16 port; - const u16 pad; - CemuhookUDP::Client* client; - mutable std::mutex mutex; -}; - -/// A motion device factory that creates motion devices from a UDP client -UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_) - : client(std::move(client_)) {} - -/** - * Creates motion device - * @param params contains parameters for creating the device: - * - "port": the UDP port number - */ -std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) { - auto ip = params.Get("ip", "127.0.0.1"); - const auto port = static_cast<u16>(params.Get("port", 26760)); - const auto pad = static_cast<u16>(params.Get("pad_index", 0)); - - return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get()); -} - -void UDPMotionFactory::BeginConfiguration() { - polling = true; - client->BeginConfiguration(); -} - -void UDPMotionFactory::EndConfiguration() { - polling = false; - client->EndConfiguration(); -} - -Common::ParamPackage UDPMotionFactory::GetNextInput() { - Common::ParamPackage params; - CemuhookUDP::UDPPadStatus pad; - auto& queue = client->GetPadQueue(); - while (queue.Pop(pad)) { - if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) { - continue; - } - params.Set("engine", "cemuhookudp"); - params.Set("ip", pad.host); - params.Set("port", static_cast<u16>(pad.port)); - params.Set("pad_index", static_cast<u16>(pad.pad_index)); - params.Set("motion", static_cast<u16>(pad.motion)); - return params; - } - return params; -} - -class UDPTouch final : public Input::TouchDevice { -public: - explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_) - : ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {} - - Input::TouchStatus GetStatus() const override { - return client->GetTouchState(); - } - -private: - const std::string ip; - [[maybe_unused]] const u16 port; - [[maybe_unused]] const u16 pad; - CemuhookUDP::Client* client; - mutable std::mutex mutex; -}; - -/// A motion device factory that creates motion devices from a UDP client -UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_) - : client(std::move(client_)) {} - -/** - * Creates motion device - * @param params contains parameters for creating the device: - * - "port": the UDP port number - */ -std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) { - auto ip = params.Get("ip", "127.0.0.1"); - const auto port = static_cast<u16>(params.Get("port", 26760)); - const auto pad = static_cast<u16>(params.Get("pad_index", 0)); - - return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get()); -} - -} // namespace InputCommon diff --git a/src/input_common/udp/udp.h b/src/input_common/udp/udp.h deleted file mode 100644 index ea3fd4175..000000000 --- a/src/input_common/udp/udp.h +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include "core/frontend/input.h" -#include "input_common/udp/client.h" - -namespace InputCommon { - -/// A motion device factory that creates motion devices from udp clients -class UDPMotionFactory final : public Input::Factory<Input::MotionDevice> { -public: - explicit UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_); - - std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput(); - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<CemuhookUDP::Client> client; - bool polling = false; -}; - -/// A touch device factory that creates touch devices from udp clients -class UDPTouchFactory final : public Input::Factory<Input::TouchDevice> { -public: - explicit UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_); - - std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override; - - Common::ParamPackage GetNextInput(); - - /// For device input configuration/polling - void BeginConfiguration(); - void EndConfiguration(); - - bool IsPolling() const { - return polling; - } - -private: - std::shared_ptr<CemuhookUDP::Client> client; - bool polling = false; -}; - -} // namespace InputCommon diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt index bc3df80c8..4c76ce1ea 100644 --- a/src/shader_recompiler/CMakeLists.txt +++ b/src/shader_recompiler/CMakeLists.txt @@ -1,7 +1,5 @@ add_library(shader_recompiler STATIC backend/bindings.h - backend/glasm/emit_context.cpp - backend/glasm/emit_context.h backend/glasm/emit_glasm.cpp backend/glasm/emit_glasm.h backend/glasm/emit_glasm_barriers.cpp @@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC backend/glasm/emit_glasm_special.cpp backend/glasm/emit_glasm_undefined.cpp backend/glasm/emit_glasm_warp.cpp + backend/glasm/glasm_emit_context.cpp + backend/glasm/glasm_emit_context.h backend/glasm/reg_alloc.cpp backend/glasm/reg_alloc.h - backend/glsl/emit_context.cpp - backend/glsl/emit_context.h backend/glsl/emit_glsl.cpp backend/glsl/emit_glsl.h backend/glsl/emit_glsl_atomic.cpp @@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC backend/glsl/emit_glsl_special.cpp backend/glsl/emit_glsl_undefined.cpp backend/glsl/emit_glsl_warp.cpp + backend/glsl/glsl_emit_context.cpp + backend/glsl/glsl_emit_context.h backend/glsl/var_alloc.cpp backend/glsl/var_alloc.h - backend/spirv/emit_context.cpp - backend/spirv/emit_context.h backend/spirv/emit_spirv.cpp backend/spirv/emit_spirv.h backend/spirv/emit_spirv_atomic.cpp @@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC backend/spirv/emit_spirv_special.cpp backend/spirv/emit_spirv_undefined.cpp backend/spirv/emit_spirv_warp.cpp + backend/spirv/spirv_emit_context.cpp + backend/spirv/spirv_emit_context.h environment.h exception.h frontend/ir/abstract_syntax_list.h diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp index 004658546..42eff443f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp @@ -9,9 +9,9 @@ #include "common/div_ceil.h" #include "common/settings.h" #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp index e69de29bb..c0b97683e 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp @@ -0,0 +1,22 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitBarrier(EmitContext& ctx) { + ctx.Add("BAR;"); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + ctx.Add("MEMBAR.CTA;"); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + ctx.Add("MEMBAR;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 9201ccd39..3bfcbbe65 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp index bff0b7c1c..babbe6654 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 02c9dc6d7..081b2c8e0 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/shader_info.h" @@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) { ctx.Add("MOV.F result.depth.z,{};", value); } +void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {},invocation.groupid;", inst); +} + +void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {},invocation.localid;", inst); +} + +void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); +} + +void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); +} + +void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); +} + +void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { + ctx.uses_y_direction = true; + ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); +} + +void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.F {}.x,scaling[0].z;", inst); +} + void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) { ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset); } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp index e69de29bb..8a14fc8d9 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitJoin(EmitContext&) { + throw NotImplementedException("Join shouldn't be emitted"); +} + +void EmitDemoteToHelperInvocation(EmitContext& ctx) { + ctx.Add("KIL TR.x;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp index ccdf1cbc8..4cff70fe4 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index 4ed58619d..356640471 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index d325d31c7..237a5af3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -4,8 +4,8 @@ #include <utility> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 8aa494a4d..f698b8b9b 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp index e69de29bb..eed7bfec2 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp @@ -0,0 +1,26 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("OR.S {},{},{};", inst, a, b); +} + +void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("AND.S {},{},{};", inst, a, b); +} + +void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { + ctx.Add("XOR.S {},{},{};", inst, a, b); +} + +void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { + ctx.Add("SEQ.S {},{},0;", inst, value); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp index af9fac7c1..f135b67f5 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 681aeda8d..86287ee3f 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" @@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM { #define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__) -static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { - switch (phi.Type()) { - case IR::Type::U1: - case IR::Type::U32: - case IR::Type::F32: - ctx.reg_alloc.Define(phi); - break; - case IR::Type::U64: - case IR::Type::F64: - ctx.reg_alloc.LongDefine(phi); - break; - default: - throw NotImplementedException("Phi node type {}", phi.Type()); - } -} - -void EmitPhi(EmitContext& ctx, IR::Inst& phi) { - const size_t num_args{phi.NumArgs()}; - for (size_t i = 0; i < num_args; ++i) { - ctx.reg_alloc.Consume(phi.Arg(i)); - } - if (!phi.Definition<Id>().is_valid) { - // The phi node wasn't forward defined - DefinePhi(ctx, phi); - } -} - -void EmitVoid(EmitContext&) {} - -void EmitReference(EmitContext& ctx, const IR::Value& value) { - ctx.reg_alloc.Consume(value); -} - -void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { - IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; - if (!phi.Definition<Id>().is_valid) { - // The phi node wasn't forward defined - DefinePhi(ctx, phi); - } - const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; - const Value eval_value{ctx.reg_alloc.Consume(value)}; - - if (phi_reg == eval_value) { - return; - } - switch (phi.Flags<IR::Type>()) { - case IR::Type::U1: - case IR::Type::U32: - case IR::Type::F32: - ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); - break; - case IR::Type::U64: - case IR::Type::F64: - ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); - break; - default: - throw NotImplementedException("Phi node type {}", phi.Type()); - } -} - -void EmitJoin(EmitContext& ctx) { - NotImplemented(); -} - -void EmitDemoteToHelperInvocation(EmitContext& ctx) { - ctx.Add("KIL TR.x;"); -} - -void EmitBarrier(EmitContext& ctx) { - ctx.Add("BAR;"); -} - -void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { - ctx.Add("MEMBAR.CTA;"); -} - -void EmitDeviceMemoryBarrier(EmitContext& ctx) { - ctx.Add("MEMBAR;"); -} - -void EmitPrologue(EmitContext& ctx) { - // TODO -} - -void EmitEpilogue(EmitContext& ctx) { - // TODO -} - -void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { - if (stream.type == Type::U32 && stream.imm_u32 == 0) { - ctx.Add("EMIT;"); - } else { - ctx.Add("EMITS {};", stream); - } -} - -void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { - if (!stream.IsImmediate()) { - LOG_WARNING(Shader_GLASM, "Stream is not immediate"); - } - ctx.reg_alloc.Consume(stream); - ctx.Add("ENDPRIM;"); -} - void EmitGetRegister(EmitContext& ctx) { NotImplemented(); } @@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) { NotImplemented(); } -void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {},invocation.groupid;", inst); -} - -void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {},invocation.localid;", inst); -} - -void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); -} - -void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); -} - -void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst); -} - -void EmitYDirection(EmitContext& ctx, IR::Inst& inst) { - ctx.uses_y_direction = true; - ctx.Add("MOV.F {}.x,y_direction[0].w;", inst); -} - -void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.F {}.x,scaling[0].z;", inst); -} - -void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { - ctx.Add("MOV.S {}.x,0;", inst); -} - -void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { - ctx.LongAdd("MOV.S64 {}.x,0;", inst); -} - void EmitGetZeroFromOp(EmitContext& ctx) { NotImplemented(); } @@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) { NotImplemented(); } -void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("OR.S {},{},{};", inst, a, b); -} - -void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("AND.S {},{},{};", inst, a, b); -} - -void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) { - ctx.Add("XOR.S {},{},{};", inst, a, b); -} - -void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) { - ctx.Add("SEQ.S {},{},0;", inst, value); -} - } // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp index 68fff613c..dc441c56d 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp index c1498f449..39e1c6c3a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp @@ -3,8 +3,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp index e69de29bb..e7a5fb13a 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp @@ -0,0 +1,95 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLASM { + +static void DefinePhi(EmitContext& ctx, IR::Inst& phi) { + switch (phi.Type()) { + case IR::Type::U1: + case IR::Type::U32: + case IR::Type::F32: + ctx.reg_alloc.Define(phi); + break; + case IR::Type::U64: + case IR::Type::F64: + ctx.reg_alloc.LongDefine(phi); + break; + default: + throw NotImplementedException("Phi node type {}", phi.Type()); + } +} + +void EmitPhi(EmitContext& ctx, IR::Inst& phi) { + const size_t num_args{phi.NumArgs()}; + for (size_t i = 0; i < num_args; ++i) { + ctx.reg_alloc.Consume(phi.Arg(i)); + } + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + DefinePhi(ctx, phi); + } +} + +void EmitVoid(EmitContext&) {} + +void EmitReference(EmitContext& ctx, const IR::Value& value) { + ctx.reg_alloc.Consume(value); +} + +void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) { + IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())}; + if (!phi.Definition<Id>().is_valid) { + // The phi node wasn't forward defined + DefinePhi(ctx, phi); + } + const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})}; + const Value eval_value{ctx.reg_alloc.Consume(value)}; + + if (phi_reg == eval_value) { + return; + } + switch (phi.Flags<IR::Type>()) { + case IR::Type::U1: + case IR::Type::U32: + case IR::Type::F32: + ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value}); + break; + case IR::Type::U64: + case IR::Type::F64: + ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value}); + break; + default: + throw NotImplementedException("Phi node type {}", phi.Type()); + } +} + +void EmitPrologue(EmitContext&) { + // TODO +} + +void EmitEpilogue(EmitContext&) { + // TODO +} + +void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) { + if (stream.type == Type::U32 && stream.imm_u32 == 0) { + ctx.Add("EMIT;"); + } else { + ctx.Add("EMITS {};", stream); + } +} + +void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { + if (!stream.IsImmediate()) { + LOG_WARNING(Shader_GLASM, "Stream is not immediate"); + } + ctx.reg_alloc.Consume(stream); + ctx.Add("ENDPRIM;"); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp index e69de29bb..875e9d991 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp @@ -0,0 +1,30 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { + ctx.LongAdd("MOV.S64 {}.x,0;", inst); +} + +} // namespace Shader::Backend::GLASM diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp index 544d475b4..32e0dd923 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 8fd459dfe..0401953f7 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -5,8 +5,8 @@ #include <string_view> #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_context.h" #include "shader_recompiler/backend/glasm/emit_glasm.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h index 8433e5c00..8433e5c00 100644 --- a/src/shader_recompiler/backend/glasm/emit_context.h +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp index 4c046db6e..201e428c1 100644 --- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp @@ -6,7 +6,7 @@ #include <fmt/format.h> -#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/reg_alloc.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp index 8a430d573..78b2eeaa2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp @@ -9,9 +9,9 @@ #include "common/div_ceil.h" #include "common/settings.h" -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 772acc5a4..dc377b053 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e1d1b558e..8a9faa394 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -2,8 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 3c1714e89..0f2668d9e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 49a66e3ec..98cc57e58 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 4c26f3829..1920047f4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp index 53f8896be..c86465e8b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/exception.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index eeae6562c..ce6ea1bb7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index d423bfb1b..b765a251b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 2f78d0267..fae2e397a 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 88c1d4c5e..44060df33 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index 338ff4bd6..742fec9cf 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index e3957491f..9fd41b4fd 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index f420fe388..4ebdfb3bc 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #ifdef _MSC_VER diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index 49fba9073..b1e486e5f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 518b78f06..74ae345e5 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 67f9dad68..b8ddafe48 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index 15bf02dd6..cace1db85 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index cd285e2c8..6e01979b4 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp index 97bd59302..1de017e76 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -3,7 +3,7 @@ // Refer to the license.txt file included. #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" #include "shader_recompiler/runtime_info.h" diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/glsl_emit_context.h index d9b639d29..d9b639d29 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.h +++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.h diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp index d7a86e270..6ce7ed12a 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp @@ -11,6 +11,7 @@ #include "common/settings.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/program.h" diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h index 4b25534ce..b412957c7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv.h @@ -6,13 +6,11 @@ #include <vector> -#include <sirit/sirit.h> - #include "common/common_types.h" #include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/spirv/emit_context.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/profile.h" +#include "shader_recompiler/runtime_info.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp index 9af8bb9e1..0d37b405c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp index e0b52a001..9ce95a41b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp index bb11f4f4e..02d1e63f7 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp index 10ff4ecab..5c3e1ee2b 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index bac683ae1..ad84966b5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -7,6 +7,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp index d33486f28..1eca3aa85 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp index fd42b7a16..832de2452 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index 61cf25f9c..0cdc46495 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 4d168a96d..d18d5f1d5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp index d7f1a365a..a96190bc6 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 50277eec3..44521f539 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp index b9a9500fc..47745f7ee 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp index 679ee2684..175f4be19 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp @@ -6,6 +6,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp index c5b4f4720..48caf1ffc 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp index 9a79fc7a2..330c9052c 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp index 9e7eb3cb1..d96a17583 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp index c9f469e90..b5766fc52 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp index cef52c56e..7034228bf 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -4,6 +4,7 @@ #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 723455462..4b6f792bf 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -13,8 +13,8 @@ #include "common/common_types.h" #include "common/div_ceil.h" -#include "shader_recompiler/backend/spirv/emit_context.h" #include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index 63f8185d9..63f8185d9 100644 --- a/src/shader_recompiler/backend/spirv/emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h index 8369d0d84..b4df73e8a 100644 --- a/src/shader_recompiler/environment.h +++ b/src/shader_recompiler/environment.h @@ -1,3 +1,7 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + #pragma once #include <array> diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 91a30fef7..6a6325e38 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -3,6 +3,7 @@ add_subdirectory(host_shaders) if(LIBVA_FOUND) set_source_files_properties(command_classes/codecs/codec.cpp PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1) + list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES}) endif() add_library(video_core STATIC diff --git a/src/video_core/command_classes/codecs/codec.cpp b/src/video_core/command_classes/codecs/codec.cpp index 916277811..2a532b883 100644 --- a/src/video_core/command_classes/codecs/codec.cpp +++ b/src/video_core/command_classes/codecs/codec.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <algorithm> +#include <cstdio> #include <fstream> #include <vector> #include "common/assert.h" @@ -15,12 +17,28 @@ extern "C" { #include <libavutil/opt.h> +#ifdef LIBVA_FOUND +// for querying VAAPI driver information +#include <libavutil/hwcontext_vaapi.h> +#endif } namespace Tegra { namespace { constexpr AVPixelFormat PREFERRED_GPU_FMT = AV_PIX_FMT_NV12; constexpr AVPixelFormat PREFERRED_CPU_FMT = AV_PIX_FMT_YUV420P; +constexpr std::array PREFERRED_GPU_DECODERS = { + AV_HWDEVICE_TYPE_CUDA, +#ifdef _WIN32 + AV_HWDEVICE_TYPE_D3D11VA, + AV_HWDEVICE_TYPE_DXVA2, +#elif defined(__linux__) + AV_HWDEVICE_TYPE_VAAPI, + AV_HWDEVICE_TYPE_VDPAU, +#endif + // last resort for Linux Flatpak (w/ NVIDIA) + AV_HWDEVICE_TYPE_VULKAN, +}; void AVPacketDeleter(AVPacket* ptr) { av_packet_free(&ptr); @@ -59,46 +77,50 @@ Codec::~Codec() { av_buffer_unref(&av_gpu_decoder); } +// List all the currently available hwcontext in ffmpeg +static std::vector<AVHWDeviceType> ListSupportedContexts() { + std::vector<AVHWDeviceType> contexts{}; + AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE; + do { + current_device_type = av_hwdevice_iterate_types(current_device_type); + contexts.push_back(current_device_type); + } while (current_device_type != AV_HWDEVICE_TYPE_NONE); + return contexts; +} + bool Codec::CreateGpuAvDevice() { -#if defined(LIBVA_FOUND) - static constexpr std::array<const char*, 3> VAAPI_DRIVERS = { - "i915", - "iHD", - "amdgpu", - }; - AVDictionary* hwdevice_options = nullptr; - av_dict_set(&hwdevice_options, "connection_type", "drm", 0); - for (const auto& driver : VAAPI_DRIVERS) { - av_dict_set(&hwdevice_options, "kernel_driver", driver, 0); - const int hwdevice_error = av_hwdevice_ctx_create(&av_gpu_decoder, AV_HWDEVICE_TYPE_VAAPI, - nullptr, hwdevice_options, 0); - if (hwdevice_error >= 0) { - LOG_INFO(Service_NVDRV, "Using VA-API with {}", driver); - av_dict_free(&hwdevice_options); - av_codec_ctx->pix_fmt = AV_PIX_FMT_VAAPI; - return true; - } - LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed {}", hwdevice_error); - } - LOG_DEBUG(Service_NVDRV, "VA-API av_hwdevice_ctx_create failed for all drivers"); - av_dict_free(&hwdevice_options); -#endif static constexpr auto HW_CONFIG_METHOD = AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX; - static constexpr std::array GPU_DECODER_TYPES{ - AV_HWDEVICE_TYPE_CUDA, -#ifdef _WIN32 - AV_HWDEVICE_TYPE_D3D11VA, -#else - AV_HWDEVICE_TYPE_VDPAU, -#endif - }; - for (const auto& type : GPU_DECODER_TYPES) { + static const auto supported_contexts = ListSupportedContexts(); + for (const auto& type : PREFERRED_GPU_DECODERS) { + if (std::none_of(supported_contexts.begin(), supported_contexts.end(), + [&type](const auto& context) { return context == type; })) { + LOG_DEBUG(Service_NVDRV, "{} explicitly unsupported", av_hwdevice_get_type_name(type)); + continue; + } const int hwdevice_res = av_hwdevice_ctx_create(&av_gpu_decoder, type, nullptr, nullptr, 0); if (hwdevice_res < 0) { LOG_DEBUG(Service_NVDRV, "{} av_hwdevice_ctx_create failed {}", av_hwdevice_get_type_name(type), hwdevice_res); continue; } +#ifdef LIBVA_FOUND + if (type == AV_HWDEVICE_TYPE_VAAPI) { + // we need to determine if this is an impersonated VAAPI driver + AVHWDeviceContext* hwctx = + static_cast<AVHWDeviceContext*>(static_cast<void*>(av_gpu_decoder->data)); + AVVAAPIDeviceContext* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx); + const char* vendor_name = vaQueryVendorString(vactx->display); + if (strstr(vendor_name, "VDPAU backend")) { + // VDPAU impersonated VAAPI impl's are super buggy, we need to skip them + LOG_DEBUG(Service_NVDRV, "Skipping vdapu impersonated VAAPI driver"); + continue; + } else { + // according to some user testing, certain vaapi driver (Intel?) could be buggy + // so let's log the driver name which may help the developers/supporters + LOG_DEBUG(Service_NVDRV, "Using VAAPI driver: {}", vendor_name); + } + } +#endif for (int i = 0;; i++) { const AVCodecHWConfig* config = avcodec_get_hw_config(av_codec, i); if (!config) { diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp index ab7c21a49..8788f5148 100644 --- a/src/video_core/gpu.cpp +++ b/src/video_core/gpu.cpp @@ -185,16 +185,6 @@ struct GPU::Impl { return *dma_pusher; } - /// Returns a reference to the GPU CDMA pusher. - [[nodiscard]] Tegra::CDmaPusher& CDmaPusher() { - return *cdma_pusher; - } - - /// Returns a const reference to the GPU CDMA pusher. - [[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const { - return *cdma_pusher; - } - /// Returns a reference to the underlying renderer. [[nodiscard]] VideoCore::RendererBase& Renderer() { return *renderer; @@ -338,25 +328,27 @@ struct GPU::Impl { } /// Push GPU command buffer entries to be processed - void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) { + void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) { if (!use_nvdec) { return; } - if (!cdma_pusher) { - cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu); + if (!cdma_pushers.contains(id)) { + cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu)); } // SubmitCommandBuffer would make the nvdec operations async, this is not currently working // TODO(ameerj): RE proper async nvdec operation // gpu_thread.SubmitCommandBuffer(std::move(entries)); - - cdma_pusher->ProcessEntries(std::move(entries)); + cdma_pushers[id]->ProcessEntries(std::move(entries)); } /// Frees the CDMAPusher instance to free up resources - void ClearCdmaInstance() { - cdma_pusher.reset(); + void ClearCdmaInstance(u32 id) { + const auto iter = cdma_pushers.find(id); + if (iter != cdma_pushers.end()) { + cdma_pushers.erase(iter); + } } /// Swap buffers (render frame) @@ -659,7 +651,7 @@ struct GPU::Impl { Core::System& system; std::unique_ptr<Tegra::MemoryManager> memory_manager; std::unique_ptr<Tegra::DmaPusher> dma_pusher; - std::unique_ptr<Tegra::CDmaPusher> cdma_pusher; + std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers; std::unique_ptr<VideoCore::RendererBase> renderer; VideoCore::RasterizerInterface* rasterizer = nullptr; const bool use_nvdec; @@ -811,14 +803,6 @@ const Tegra::DmaPusher& GPU::DmaPusher() const { return impl->DmaPusher(); } -Tegra::CDmaPusher& GPU::CDmaPusher() { - return impl->CDmaPusher(); -} - -const Tegra::CDmaPusher& GPU::CDmaPusher() const { - return impl->CDmaPusher(); -} - VideoCore::RendererBase& GPU::Renderer() { return impl->Renderer(); } @@ -887,12 +871,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) { impl->PushGPUEntries(std::move(entries)); } -void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) { - impl->PushCommandBuffer(entries); +void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) { + impl->PushCommandBuffer(id, entries); } -void GPU::ClearCdmaInstance() { - impl->ClearCdmaInstance(); +void GPU::ClearCdmaInstance(u32 id) { + impl->ClearCdmaInstance(id); } void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) { diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 05e5c94f3..500411176 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -83,6 +83,7 @@ enum class DepthFormat : u32 { S8_UINT_Z24_UNORM = 0x14, D24X8_UNORM = 0x15, D24S8_UNORM = 0x16, + S8_UINT = 0x17, D24C8_UNORM = 0x18, D32_FLOAT_S8X24_UINT = 0x19, }; @@ -241,10 +242,10 @@ public: void PushGPUEntries(Tegra::CommandList&& entries); /// Push GPU command buffer entries to be processed - void PushCommandBuffer(Tegra::ChCommandHeaderList& entries); + void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries); /// Frees the CDMAPusher instance to free up resources - void ClearCdmaInstance(); + void ClearCdmaInstance(u32 id); /// Swap buffers (render frame) void SwapBuffers(const Tegra::FramebufferConfig* framebuffer); diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index d779a967a..fd3e41434 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -10,6 +10,8 @@ set(SHADER_FILES astc_decoder.comp block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp + convert_abgr8_to_d24s8.frag + convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag full_screen_triangle.vert diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag new file mode 100644 index 000000000..ea055ddad --- /dev/null +++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag @@ -0,0 +1,18 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 +#extension GL_ARB_shader_stencil_export : require + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uvec4 color = uvec4(texelFetch(color_texture, coord, 0).abgr * (exp2(8) - 1.0f)); + uvec4 bytes = color << uvec4(24, 16, 8, 0); + uint depth_stencil_unorm = bytes.x | bytes.y | bytes.z | bytes.w; + + gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f); + gl_FragStencilRefARB = int(depth_stencil_unorm >> 24); +} diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag new file mode 100644 index 000000000..94368fb59 --- /dev/null +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -0,0 +1,23 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; +layout(binding = 1) uniform isampler2D stencil_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); + uint stencil = uint(textureLod(stencil_tex, coord, 0).r); + + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); + color.abgr = vec4(components) / (exp2(8.0) - 1.0); +} diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 6956535e5..14e6522f2 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -9,6 +9,7 @@ #include <glad/glad.h> +#include "common/bit_util.h" #include "common/literals.h" #include "common/settings.h" #include "video_core/renderer_opengl/gl_device.h" @@ -148,6 +149,8 @@ GLenum AttachmentType(PixelFormat format) { switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) { case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -317,13 +320,12 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) { } } -OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format) { +OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_format, + GLsizei gl_num_levels) { const GLenum target = ImageTarget(info); const GLsizei width = info.size.width; const GLsizei height = info.size.height; const GLsizei depth = info.size.depth; - const int max_host_mip_levels = std::bit_width(info.size.width); - const GLsizei num_levels = std::min(info.resources.levels, max_host_mip_levels); const GLsizei num_layers = info.resources.layers; const GLsizei num_samples = info.num_samples; @@ -335,10 +337,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form } switch (target) { case GL_TEXTURE_1D_ARRAY: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers); + glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, num_layers); break; case GL_TEXTURE_2D_ARRAY: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers); + glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, num_layers); break; case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { // TODO: Where should 'fixedsamplelocations' come from? @@ -348,10 +350,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form break; } case GL_TEXTURE_RECTANGLE: - glTextureStorage2D(handle, num_levels, gl_internal_format, width, height); + glTextureStorage2D(handle, gl_num_levels, gl_internal_format, width, height); break; case GL_TEXTURE_3D: - glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth); + glTextureStorage3D(handle, gl_num_levels, gl_internal_format, width, height, depth); break; case GL_TEXTURE_BUFFER: UNREACHABLE(); @@ -397,9 +399,6 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form return GL_R32UI; } -[[nodiscard]] u32 NextPow2(u32 value) { - return 1U << (32U - std::countl_zero(value - 1U)); -} } // Anonymous namespace ImageBufferMap::~ImageBufferMap() { @@ -526,8 +525,8 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image, } } -void TextureCacheRuntime::ConvertImage(Image& dst, Image& src, - std::span<const VideoCommon::ImageCopy> copies) { +void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, + std::span<const VideoCommon::ImageCopy> copies) { LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format); format_conversion_pass.ConvertImage(dst, src, copies); } @@ -696,7 +695,9 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_, gl_format = tuple.format; gl_type = tuple.type; } - texture = MakeImage(info, gl_internal_format); + const int max_host_mip_levels = std::bit_width(info.size.width); + gl_num_levels = std::min(info.resources.levels, max_host_mip_levels); + texture = MakeImage(info, gl_internal_format, gl_num_levels); current_texture = texture.handle; if (runtime->device.HasDebuggingToolAttached()) { const std::string name = VideoCommon::Name(*this); @@ -724,6 +725,9 @@ void Image::UploadMemory(const ImageBufferMap& map, u32 current_image_height = std::numeric_limits<u32>::max(); for (const VideoCommon::BufferImageCopy& copy : copies) { + if (copy.image_subresource.base_level >= gl_num_levels) { + continue; + } if (current_row_length != copy.buffer_row_length) { current_row_length = copy.buffer_row_length; glPixelStorei(GL_UNPACK_ROW_LENGTH, current_row_length); @@ -753,6 +757,9 @@ void Image::DownloadMemory(ImageBufferMap& map, u32 current_image_height = std::numeric_limits<u32>::max(); for (const VideoCommon::BufferImageCopy& copy : copies) { + if (copy.image_subresource.base_level >= gl_num_levels) { + continue; + } if (current_row_length != copy.buffer_row_length) { current_row_length = copy.buffer_row_length; glPixelStorei(GL_PACK_ROW_LENGTH, current_row_length); @@ -792,7 +799,7 @@ GLuint Image::StorageHandle() noexcept { } store_view.Create(); glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0, - info.resources.levels, 0, info.resources.layers); + gl_num_levels, 0, info.resources.layers); return store_view.handle; default: return current_texture; @@ -907,6 +914,8 @@ void Image::Scale(bool up_scale) { return GL_COLOR_ATTACHMENT0; case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -920,8 +929,10 @@ void Image::Scale(bool up_scale) { return GL_COLOR_BUFFER_BIT; case SurfaceType::Depth: return GL_DEPTH_BUFFER_BIT; + case SurfaceType::Stencil: + return GL_STENCIL_BUFFER_BIT; case SurfaceType::DepthStencil: - return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; default: UNREACHABLE(); return GL_COLOR_BUFFER_BIT; @@ -933,8 +944,10 @@ void Image::Scale(bool up_scale) { return 0; case SurfaceType::Depth: return 1; - case SurfaceType::DepthStencil: + case SurfaceType::Stencil: return 2; + case SurfaceType::DepthStencil: + return 3; default: UNREACHABLE(); return 0; @@ -956,7 +969,7 @@ void Image::Scale(bool up_scale) { auto dst_info = info; dst_info.size.width = scaled_width; dst_info.size.height = scaled_height; - upscaled_backup = MakeImage(dst_info, gl_internal_format); + upscaled_backup = MakeImage(dst_info, gl_internal_format, gl_num_levels); } const u32 src_width = up_scale ? original_width : scaled_width; const u32 src_height = up_scale ? original_height : scaled_height; @@ -1264,10 +1277,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM } if (const ImageView* const image_view = depth_buffer; image_view) { - if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) { + switch (GetFormatType(image_view->format)) { + case SurfaceType::Depth: + buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; + case SurfaceType::Stencil: + buffer_bits |= GL_STENCIL_BUFFER_BIT; + break; + case SurfaceType::DepthStencil: buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } else { + break; + default: + UNREACHABLE(); buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; } const GLenum attachment = AttachmentType(image_view->format); AttachTexture(handle, attachment, image_view); @@ -1308,7 +1331,7 @@ void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, const u32 copy_size = region.width * region.height * region.depth * img_bpp; if (pbo_size < copy_size) { intermediate_pbo.Create(); - pbo_size = NextPow2(copy_size); + pbo_size = Common::NextPow2(copy_size); glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY); } // Copy from source to PBO diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h index 578f8d523..37d5e6a6b 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.h +++ b/src/video_core/renderer_opengl/gl_texture_cache.h @@ -84,9 +84,13 @@ public: u64 GetDeviceLocalMemory() const; + bool ShouldReinterpret([[maybe_unused]] Image& dst, [[maybe_unused]] Image& src) { + return true; + } + void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); - void ConvertImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); + void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled) { UNIMPLEMENTED(); @@ -164,8 +168,8 @@ private: std::array<GLuint, Shader::NUM_TEXTURE_TYPES> null_image_views{}; - std::array<OGLFramebuffer, 3> rescale_draw_fbos; - std::array<OGLFramebuffer, 3> rescale_read_fbos; + std::array<OGLFramebuffer, 4> rescale_draw_fbos; + std::array<OGLFramebuffer, 4> rescale_read_fbos; const Settings::ResolutionScalingInfo& resolution; }; @@ -221,6 +225,7 @@ private: GLenum gl_internal_format = GL_NONE; GLenum gl_format = GL_NONE; GLenum gl_type = GL_NONE; + GLsizei gl_num_levels{}; TextureCacheRuntime* runtime{}; GLuint current_texture{}; }; @@ -338,7 +343,6 @@ struct TextureCacheParams { static constexpr bool FRAMEBUFFER_BLITS = true; static constexpr bool HAS_EMULATED_COPIES = true; static constexpr bool HAS_DEVICE_MEMORY_INFO = true; - static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = true; using Runtime = OpenGL::TextureCacheRuntime; using Image = OpenGL::Image; diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h index 39158aa3e..daba42ed9 100644 --- a/src/video_core/renderer_opengl/maxwell_to_gl.h +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -108,6 +108,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM + {GL_STENCIL_INDEX8, GL_STENCIL, GL_UNSIGNED_BYTE}, // S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index b3884a4f5..9a38b6b34 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -4,6 +4,8 @@ #include <algorithm> +#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" @@ -354,6 +356,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_, blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), + convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), + convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) { if (device.IsExtShaderStencilExportSupported()) { @@ -448,6 +452,22 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer, Convert(*convert_r16_to_d16_pipeline, dst_framebuffer, src_image_view, up_scale, down_shift); } +void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(), + convert_abgr8_to_d24s8_frag, true); + ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + +void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + ConvertPipelineColorTargetEx(convert_d24s8_to_abgr8_pipeline, dst_framebuffer->RenderPass(), + convert_d24s8_to_abgr8_frag, false); + ConvertDepthStencil(*convert_d24s8_to_abgr8_pipeline, dst_framebuffer, src_image_view, up_scale, + down_shift); +} + void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift) { const VkPipelineLayout layout = *one_texture_pipeline_layout; @@ -495,6 +515,101 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb scheduler.InvalidateState(); } +void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + const VkPipelineLayout layout = *one_texture_pipeline_layout; + const VkImageView src_view = src_image_view.ColorView(); + const VkSampler sampler = *nearest_sampler; + const VkExtent2D extent{ + .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U), + .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U), + }; + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift, + this](vk::CommandBuffer cmdbuf) { + const VkOffset2D offset{ + .x = 0, + .y = 0, + }; + const VkViewport viewport{ + .x = 0.0f, + .y = 0.0f, + .width = static_cast<float>(extent.width), + .height = static_cast<float>(extent.height), + .minDepth = 0.0f, + .maxDepth = 0.0f, + }; + const VkRect2D scissor{ + .offset = offset, + .extent = extent, + }; + const PushConstants push_constants{ + .tex_scale = {viewport.width, viewport.height}, + .tex_offset = {0.0f, 0.0f}, + }; + const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit(); + UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view); + + // TODO: Barriers + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + cmdbuf.SetViewport(0, viewport); + cmdbuf.SetScissor(0, scissor); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + +void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift) { + const VkPipelineLayout layout = *two_textures_pipeline_layout; + const VkImageView src_depth_view = src_image_view.DepthView(); + const VkImageView src_stencil_view = src_image_view.StencilView(); + const VkSampler sampler = *nearest_sampler; + const VkExtent2D extent{ + .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U), + .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U), + }; + scheduler.RequestRenderpass(dst_framebuffer); + scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent, up_scale, + down_shift, this](vk::CommandBuffer cmdbuf) { + const VkOffset2D offset{ + .x = 0, + .y = 0, + }; + const VkViewport viewport{ + .x = 0.0f, + .y = 0.0f, + .width = static_cast<float>(extent.width), + .height = static_cast<float>(extent.height), + .minDepth = 0.0f, + .maxDepth = 0.0f, + }; + const VkRect2D scissor{ + .offset = offset, + .extent = extent, + }; + const PushConstants push_constants{ + .tex_scale = {viewport.width, viewport.height}, + .tex_offset = {0.0f, 0.0f}, + }; + const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit(); + UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view, + src_stencil_view); + // TODO: Barriers + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, + nullptr); + cmdbuf.SetViewport(0, viewport); + cmdbuf.SetScissor(0, scissor); + cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); + cmdbuf.Draw(3, 1, 0, 0); + }); + scheduler.InvalidateState(); +} + VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) { const auto it = std::ranges::find(blit_color_keys, key); if (it != blit_color_keys.end()) { @@ -636,4 +751,44 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend }); } +void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool is_target_depth, + bool single_texture) { + if (pipeline) { + return; + } + const std::array stages = MakeStages(*full_screen_vert, *module); + pipeline = device.GetLogical().CreateGraphicsPipeline({ + .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stageCount = static_cast<u32>(stages.size()), + .pStages = stages.data(), + .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, + .pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, + .pTessellationState = nullptr, + .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, + .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, + .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, + .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr, + .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, + .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, + .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, + .renderPass = renderpass, + .subpass = 0, + .basePipelineHandle = VK_NULL_HANDLE, + .basePipelineIndex = 0, + }); +} + +void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture) { + ConvertPipelineEx(pipeline, renderpass, module, false, single_texture); +} + +void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture) { + ConvertPipelineEx(pipeline, renderpass, module, true, single_texture); +} + } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index d77f76678..b1a717090 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -56,10 +56,22 @@ public: void ConvertR16ToD16(const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); + void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, + u32 up_scale, u32 down_shift); + + void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view, + u32 up_scale, u32 down_shift); + private: void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer, const ImageView& src_image_view, u32 up_scale, u32 down_shift); + void ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift); + + void ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer, + ImageView& src_image_view, u32 up_scale, u32 down_shift); + [[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key); [[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key); @@ -68,6 +80,15 @@ private: void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); + void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool is_target_depth, bool single_texture); + + void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture); + + void ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, + vk::ShaderModule& module, bool single_texture); + const Device& device; VKScheduler& scheduler; StateTracker& state_tracker; @@ -83,6 +104,8 @@ private: vk::ShaderModule blit_depth_stencil_frag; vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_float_to_depth_frag; + vk::ShaderModule convert_abgr8_to_d24s8_frag; + vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -94,6 +117,8 @@ private: vk::Pipeline convert_r32_to_d32_pipeline; vk::Pipeline convert_d16_to_r16_pipeline; vk::Pipeline convert_r16_to_d16_pipeline; + vk::Pipeline convert_abgr8_to_d24s8_pipeline; + vk::Pipeline convert_d24s8_to_abgr8_pipeline; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp index 68a23b602..751e4792b 100644 --- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp +++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp @@ -162,7 +162,7 @@ struct FormatTuple { {VK_FORMAT_UNDEFINED}, // R16_SINT {VK_FORMAT_R16G16_UNORM, Attachable | Storage}, // R16G16_UNORM {VK_FORMAT_R16G16_SFLOAT, Attachable | Storage}, // R16G16_FLOAT - {VK_FORMAT_UNDEFINED}, // R16G16_UINT + {VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT {VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT {VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM {VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT @@ -176,8 +176,8 @@ struct FormatTuple { {VK_FORMAT_R32_UINT, Attachable | Storage}, // R32_UINT {VK_FORMAT_R32_SINT, Attachable | Storage}, // R32_SINT {VK_FORMAT_ASTC_8x8_UNORM_BLOCK}, // ASTC_2D_8X8_UNORM - {VK_FORMAT_UNDEFINED}, // ASTC_2D_8X5_UNORM - {VK_FORMAT_UNDEFINED}, // ASTC_2D_5X4_UNORM + {VK_FORMAT_ASTC_8x5_UNORM_BLOCK}, // ASTC_2D_8X5_UNORM + {VK_FORMAT_ASTC_5x4_UNORM_BLOCK}, // ASTC_2D_5X4_UNORM {VK_FORMAT_B8G8R8A8_SRGB, Attachable}, // B8G8R8A8_SRGB {VK_FORMAT_BC1_RGBA_SRGB_BLOCK}, // BC1_RGBA_SRGB {VK_FORMAT_BC2_SRGB_BLOCK}, // BC2_SRGB @@ -208,6 +208,9 @@ struct FormatTuple { {VK_FORMAT_D32_SFLOAT, Attachable}, // D32_FLOAT {VK_FORMAT_D16_UNORM, Attachable}, // D16_UNORM + // Stencil formats + {VK_FORMAT_S8_UINT, Attachable}, // S8_UINT + // DepthStencil formats {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // D24_UNORM_S8_UINT {VK_FORMAT_D24_UNORM_S8_UINT, Attachable}, // S8_UINT_D24_UNORM (emulated) diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 407fd2a15..197cba8e3 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -8,6 +8,7 @@ #include <vector> #include "common/bit_cast.h" +#include "common/bit_util.h" #include "common/settings.h" #include "video_core/engines/fermi_2d.h" @@ -102,6 +103,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; break; case VideoCore::Surface::SurfaceType::Depth: + case VideoCore::Surface::SurfaceType::Stencil: case VideoCore::Surface::SurfaceType::DepthStencil: usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; break; @@ -173,6 +175,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { return VK_IMAGE_ASPECT_COLOR_BIT; case VideoCore::Surface::SurfaceType::Depth: return VK_IMAGE_ASPECT_DEPTH_BIT; + case VideoCore::Surface::SurfaceType::Stencil: + return VK_IMAGE_ASPECT_STENCIL_BIT; case VideoCore::Surface::SurfaceType::DepthStencil: return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; default: @@ -195,6 +199,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { case PixelFormat::D16_UNORM: case PixelFormat::D32_FLOAT: return VK_IMAGE_ASPECT_DEPTH_BIT; + case PixelFormat::S8_UINT: + return VK_IMAGE_ASPECT_STENCIL_BIT; default: return VK_IMAGE_ASPECT_COLOR_BIT; } @@ -308,6 +314,19 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { }; } +[[nodiscard]] VkBufferImageCopy MakeBufferImageCopy(const VideoCommon::ImageCopy& copy, bool is_src, + VkImageAspectFlags aspect_mask) noexcept { + return VkBufferImageCopy{ + .bufferOffset = 0, + .bufferRowLength = 0, + .bufferImageHeight = 0, + .imageSubresource = MakeImageSubresourceLayers( + is_src ? copy.src_subresource : copy.dst_subresource, aspect_mask), + .imageOffset = MakeOffset3D(is_src ? copy.src_offset : copy.dst_offset), + .imageExtent = MakeExtent3D(copy.extent), + }; +} + [[maybe_unused]] [[nodiscard]] std::vector<VkBufferCopy> TransformBufferCopies( std::span<const VideoCommon::BufferCopy> copies, size_t buffer_offset) { std::vector<VkBufferCopy> result(copies.size()); @@ -754,6 +773,173 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) { return staging_buffer_pool.Request(size, MemoryUsage::Download); } +bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) { + if (VideoCore::Surface::GetFormatType(dst.info.format) == + VideoCore::Surface::SurfaceType::DepthStencil && + !device.IsExtShaderStencilExportSupported()) { + return true; + } + if (VideoCore::Surface::GetFormatType(src.info.format) == + VideoCore::Surface::SurfaceType::DepthStencil && + !device.IsExtShaderStencilExportSupported()) { + return true; + } + if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT || + src.info.format == PixelFormat::D32_FLOAT_S8_UINT) { + return true; + } + return false; +} + +VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) { + const auto level = (8 * sizeof(size_t)) - std::countl_zero(needed_size - 1ULL); + if (buffer_commits[level]) { + return *buffers[level]; + } + const auto new_size = Common::NextPow2(needed_size); + static constexpr VkBufferUsageFlags flags = + VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; + buffers[level] = device.GetLogical().CreateBuffer({ + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .size = new_size, + .usage = flags, + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = nullptr, + }); + buffer_commits[level] = std::make_unique<MemoryCommit>( + memory_allocator.Commit(buffers[level], MemoryUsage::DeviceLocal)); + return *buffers[level]; +} + +void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, + std::span<const VideoCommon::ImageCopy> copies) { + std::vector<VkBufferImageCopy> vk_in_copies(copies.size()); + std::vector<VkBufferImageCopy> vk_out_copies(copies.size()); + const VkImageAspectFlags src_aspect_mask = src.AspectMask(); + const VkImageAspectFlags dst_aspect_mask = dst.AspectMask(); + + std::ranges::transform(copies, vk_in_copies.begin(), [src_aspect_mask](const auto& copy) { + return MakeBufferImageCopy(copy, true, src_aspect_mask); + }); + std::ranges::transform(copies, vk_out_copies.begin(), [dst_aspect_mask](const auto& copy) { + return MakeBufferImageCopy(copy, false, dst_aspect_mask); + }); + const u32 img_bpp = BytesPerBlock(src.info.format); + size_t total_size = 0; + for (const auto& copy : copies) { + total_size += copy.extent.width * copy.extent.height * copy.extent.depth * img_bpp; + } + const VkBuffer copy_buffer = GetTemporaryBuffer(total_size); + const VkImage dst_image = dst.Handle(); + const VkImage src_image = src.Handle(); + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask, + vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) { + RangedBarrierRange dst_range; + RangedBarrierRange src_range; + for (const VkBufferImageCopy& copy : vk_in_copies) { + src_range.AddLayers(copy.imageSubresource); + } + for (const VkBufferImageCopy& copy : vk_out_copies) { + dst_range.AddLayers(copy.imageSubresource); + } + static constexpr VkMemoryBarrier READ_BARRIER{ + .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, + }; + static constexpr VkMemoryBarrier WRITE_BARRIER{ + .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, + }; + const std::array pre_barriers{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = src_image, + .subresourceRange = src_range.SubresourceRange(src_aspect_mask), + }, + }; + const std::array middle_in_barrier{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = 0, + .dstAccessMask = 0, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = src_image, + .subresourceRange = src_range.SubresourceRange(src_aspect_mask), + }, + }; + const std::array middle_out_barrier{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask), + }, + }; + const std::array post_barriers{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask), + }, + }; + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, + 0, {}, {}, pre_barriers); + + cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer, + vk_in_copies); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + 0, WRITE_BARRIER, nullptr, middle_in_barrier); + + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, + 0, READ_BARRIER, {}, middle_out_barrier); + cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + 0, {}, {}, post_barriers); + }); +} + void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, @@ -881,6 +1067,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift); } break; + case PixelFormat::A8B8G8R8_UNORM: + if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { + return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift); + } + break; case PixelFormat::R32_FLOAT: if (src_view.format == PixelFormat::D32_FLOAT) { return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift); @@ -891,6 +1082,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift); } break; + case PixelFormat::S8_UINT_D24_UNORM: + return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift); + break; case PixelFormat::D32_FLOAT: if (src_view.format == PixelFormat::R32_FLOAT) { return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift); @@ -1386,6 +1580,14 @@ VkImageView ImageView::StencilView() { return *stencil_view; } +VkImageView ImageView::ColorView() { + if (color_view) { + return *color_view; + } + color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT); + return *color_view; +} + VkImageView ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) { if (image_format == Shader::ImageFormat::Typeless) { diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h index f5f8f9a74..753e3e8a1 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.h +++ b/src/video_core/renderer_vulkan/vk_texture_cache.h @@ -61,6 +61,10 @@ public: void CopyImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); + bool ShouldReinterpret(Image& dst, Image& src); + + void ReinterpretImage(Image& dst, Image& src, std::span<const VideoCommon::ImageCopy> copies); + void ConvertImage(Framebuffer* dst, ImageView& dst_view, ImageView& src_view, bool rescaled); bool CanAccelerateImageUpload(Image&) const noexcept { @@ -82,6 +86,8 @@ public: return true; } + [[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size); + const Device& device; VKScheduler& scheduler; MemoryAllocator& memory_allocator; @@ -90,6 +96,10 @@ public: ASTCDecoderPass& astc_decoder_pass; RenderPassCache& render_pass_cache; const Settings::ResolutionScalingInfo& resolution; + + constexpr static size_t indexing_slots = 8 * sizeof(size_t); + std::array<vk::Buffer, indexing_slots> buffers{}; + std::array<std::unique_ptr<MemoryCommit>, indexing_slots> buffer_commits{}; }; class Image : public VideoCommon::ImageBase { @@ -174,6 +184,8 @@ public: [[nodiscard]] VkImageView StencilView(); + [[nodiscard]] VkImageView ColorView(); + [[nodiscard]] VkImageView StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format); @@ -214,6 +226,7 @@ private: std::unique_ptr<StorageViews> storage_views; vk::ImageView depth_view; vk::ImageView stencil_view; + vk::ImageView color_view; VkImage image_handle = VK_NULL_HANDLE; VkImageView render_target = VK_NULL_HANDLE; VkSampleCountFlagBits samples = VK_SAMPLE_COUNT_1_BIT; @@ -316,7 +329,6 @@ struct TextureCacheParams { static constexpr bool FRAMEBUFFER_BLITS = false; static constexpr bool HAS_EMULATED_COPIES = false; static constexpr bool HAS_DEVICE_MEMORY_INFO = true; - static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = false; using Runtime = Vulkan::TextureCacheRuntime; using Image = Vulkan::Image; diff --git a/src/video_core/shader_notify.cpp b/src/video_core/shader_notify.cpp index dc6995b46..bcaf5f575 100644 --- a/src/video_core/shader_notify.cpp +++ b/src/video_core/shader_notify.cpp @@ -18,7 +18,7 @@ int ShaderNotify::ShadersBuilding() noexcept { const int now_complete = num_complete.load(std::memory_order::relaxed); const int now_building = num_building.load(std::memory_order::relaxed); if (now_complete == now_building) { - const auto now = std::chrono::high_resolution_clock::now(); + const auto now = std::chrono::steady_clock::now(); if (completed && num_complete == num_when_completed) { if (now - complete_time > TIME_TO_STOP_REPORTING) { report_base = now_complete; diff --git a/src/video_core/shader_notify.h b/src/video_core/shader_notify.h index ad363bfb5..4d8d52071 100644 --- a/src/video_core/shader_notify.h +++ b/src/video_core/shader_notify.h @@ -28,6 +28,6 @@ private: bool completed{}; int num_when_completed{}; - std::chrono::high_resolution_clock::time_point complete_time; + std::chrono::steady_clock::time_point complete_time; }; } // namespace VideoCore diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp index 58d262446..a36015c8c 100644 --- a/src/video_core/surface.cpp +++ b/src/video_core/surface.cpp @@ -82,6 +82,8 @@ PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) { return PixelFormat::D32_FLOAT; case Tegra::DepthFormat::D16_UNORM: return PixelFormat::D16_UNORM; + case Tegra::DepthFormat::S8_UINT: + return PixelFormat::S8_UINT; case Tegra::DepthFormat::D32_FLOAT_S8X24_UINT: return PixelFormat::D32_FLOAT_S8_UINT; default: @@ -214,6 +216,11 @@ SurfaceType GetFormatType(PixelFormat pixel_format) { } if (static_cast<std::size_t>(pixel_format) < + static_cast<std::size_t>(PixelFormat::MaxStencilFormat)) { + return SurfaceType::Stencil; + } + + if (static_cast<std::size_t>(pixel_format) < static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) { return SurfaceType::DepthStencil; } diff --git a/src/video_core/surface.h b/src/video_core/surface.h index 2ce7c7d33..33e8d24ab 100644 --- a/src/video_core/surface.h +++ b/src/video_core/surface.h @@ -110,8 +110,12 @@ enum class PixelFormat { MaxDepthFormat, + // Stencil formats + S8_UINT = MaxDepthFormat, + MaxStencilFormat, + // DepthStencil formats - D24_UNORM_S8_UINT = MaxDepthFormat, + D24_UNORM_S8_UINT = MaxStencilFormat, S8_UINT_D24_UNORM, D32_FLOAT_S8_UINT, @@ -125,8 +129,9 @@ constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max enum class SurfaceType { ColorTexture = 0, Depth = 1, - DepthStencil = 2, - Invalid = 3, + Stencil = 2, + DepthStencil = 3, + Invalid = 4, }; enum class SurfaceTarget { @@ -229,6 +234,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{ 1, // E5B9G9R9_FLOAT 1, // D32_FLOAT 1, // D16_UNORM + 1, // S8_UINT 1, // D24_UNORM_S8_UINT 1, // S8_UINT_D24_UNORM 1, // D32_FLOAT_S8_UINT @@ -328,6 +334,7 @@ constexpr std::array<u32, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{ 1, // E5B9G9R9_FLOAT 1, // D32_FLOAT 1, // D16_UNORM + 1, // S8_UINT 1, // D24_UNORM_S8_UINT 1, // S8_UINT_D24_UNORM 1, // D32_FLOAT_S8_UINT @@ -427,6 +434,7 @@ constexpr std::array<u32, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{ 32, // E5B9G9R9_FLOAT 32, // D32_FLOAT 16, // D16_UNORM + 8, // S8_UINT 32, // D24_UNORM_S8_UINT 32, // S8_UINT_D24_UNORM 64, // D32_FLOAT_S8_UINT diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp index ddfb726fe..afa807d5d 100644 --- a/src/video_core/texture_cache/format_lookup_table.cpp +++ b/src/video_core/texture_cache/format_lookup_table.cpp @@ -139,6 +139,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, return PixelFormat::D16_UNORM; case Hash(TextureFormat::S8D24, UINT, UNORM, UNORM, UNORM, LINEAR): return PixelFormat::S8_UINT_D24_UNORM; + case Hash(TextureFormat::S8D24, UINT, UNORM, UINT, UINT, LINEAR): + return PixelFormat::S8_UINT_D24_UNORM; case Hash(TextureFormat::R8G24, UINT, UNORM, UNORM, UNORM, LINEAR): return PixelFormat::S8_UINT_D24_UNORM; case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR): diff --git a/src/video_core/texture_cache/formatter.h b/src/video_core/texture_cache/formatter.h index c6cf0583f..b2c81057b 100644 --- a/src/video_core/texture_cache/formatter.h +++ b/src/video_core/texture_cache/formatter.h @@ -194,6 +194,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str return "D32_FLOAT"; case PixelFormat::D16_UNORM: return "D16_UNORM"; + case PixelFormat::S8_UINT: + return "S8_UINT"; case PixelFormat::D24_UNORM_S8_UINT: return "D24_UNORM_S8_UINT"; case PixelFormat::S8_UINT_D24_UNORM: diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 241f71a91..5aaeb16ca 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -472,9 +472,10 @@ template <class P> void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src, const Tegra::Engines::Fermi2D::Config& copy) { - const BlitImages images = GetBlitImages(dst, src); + const BlitImages images = GetBlitImages(dst, src, copy); const ImageId dst_id = images.dst_id; const ImageId src_id = images.src_id; + PrepareImage(src_id, false, false); PrepareImage(dst_id, true, false); @@ -758,14 +759,18 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr, return ImageId{}; } } - const bool broken_views = runtime.HasBrokenTextureViewFormats(); + const bool broken_views = + runtime.HasBrokenTextureViewFormats() || True(options & RelaxedOptions::ForceBrokenViews); const bool native_bgr = runtime.HasNativeBgr(); - ImageId image_id; + const bool flexible_formats = True(options & RelaxedOptions::Format); + ImageId image_id{}; + boost::container::small_vector<ImageId, 1> image_ids; const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) { if (True(existing_image.flags & ImageFlagBits::Remapped)) { return false; } - if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) { + if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) + [[unlikely]] { const bool strict_size = False(options & RelaxedOptions::Size) && True(existing_image.flags & ImageFlagBits::Strong); const ImageInfo& existing = existing_image.info; @@ -774,17 +779,27 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr, IsPitchLinearSameSize(existing, info, strict_size) && IsViewCompatible(existing.format, info.format, broken_views, native_bgr)) { image_id = existing_image_id; - return true; + image_ids.push_back(existing_image_id); + return !flexible_formats && existing.format == info.format; } } else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views, native_bgr)) { image_id = existing_image_id; - return true; + image_ids.push_back(existing_image_id); + return !flexible_formats && existing_image.info.format == info.format; } return false; }; ForEachImageInRegion(*cpu_addr, CalculateGuestSizeInBytes(info), lambda); - return image_id; + if (image_ids.size() <= 1) [[likely]] { + return image_id; + } + auto image_ids_compare = [this](ImageId a, ImageId b) { + auto& image_a = slot_images[a]; + auto& image_b = slot_images[b]; + return image_a.modification_tick < image_b.modification_tick; + }; + return *std::ranges::max_element(image_ids, image_ids_compare); } template <class P> @@ -1076,31 +1091,66 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA template <class P> typename TextureCache<P>::BlitImages TextureCache<P>::GetBlitImages( - const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src) { - static constexpr auto FIND_OPTIONS = RelaxedOptions::Format | RelaxedOptions::Samples; + const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src, + const Tegra::Engines::Fermi2D::Config& copy) { + + static constexpr auto FIND_OPTIONS = RelaxedOptions::Samples; const GPUVAddr dst_addr = dst.Address(); const GPUVAddr src_addr = src.Address(); ImageInfo dst_info(dst); ImageInfo src_info(src); + const bool can_be_depth_blit = + dst_info.format == src_info.format && copy.filter == Tegra::Engines::Fermi2D::Filter::Point; ImageId dst_id; ImageId src_id; + RelaxedOptions try_options = FIND_OPTIONS; + if (can_be_depth_blit) { + try_options |= RelaxedOptions::Format; + } do { has_deleted_images = false; - dst_id = FindImage(dst_info, dst_addr, FIND_OPTIONS); - src_id = FindImage(src_info, src_addr, FIND_OPTIONS); - const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr; + src_id = FindImage(src_info, src_addr, try_options); + dst_id = FindImage(dst_info, dst_addr, try_options); const ImageBase* const src_image = src_id ? &slot_images[src_id] : nullptr; - DeduceBlitImages(dst_info, src_info, dst_image, src_image); - if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) { - continue; + if (src_image && src_image->info.num_samples > 1) { + RelaxedOptions find_options{FIND_OPTIONS | RelaxedOptions::ForceBrokenViews}; + src_id = FindOrInsertImage(src_info, src_addr, find_options); + dst_id = FindOrInsertImage(dst_info, dst_addr, find_options); + if (has_deleted_images) { + continue; + } + break; } - if (!dst_id) { - dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{}); + if (can_be_depth_blit) { + const ImageBase* const dst_image = dst_id ? &slot_images[dst_id] : nullptr; + DeduceBlitImages(dst_info, src_info, dst_image, src_image); + if (GetFormatType(dst_info.format) != GetFormatType(src_info.format)) { + continue; + } } if (!src_id) { src_id = InsertImage(src_info, src_addr, RelaxedOptions{}); } + if (!dst_id) { + dst_id = InsertImage(dst_info, dst_addr, RelaxedOptions{}); + } } while (has_deleted_images); + const ImageBase& src_image = slot_images[src_id]; + const ImageBase& dst_image = slot_images[dst_id]; + const bool native_bgr = runtime.HasNativeBgr(); + if (GetFormatType(dst_info.format) != GetFormatType(dst_image.info.format) || + GetFormatType(src_info.format) != GetFormatType(src_image.info.format) || + !VideoCore::Surface::IsViewCompatible(dst_info.format, dst_image.info.format, false, + native_bgr) || + !VideoCore::Surface::IsViewCompatible(src_info.format, src_image.info.format, false, + native_bgr)) { + // Make sure the images match the expected format. + do { + has_deleted_images = false; + src_id = FindOrInsertImage(src_info, src_addr, RelaxedOptions{}); + dst_id = FindOrInsertImage(dst_info, dst_addr, RelaxedOptions{}); + } while (has_deleted_images); + } return BlitImages{ .dst_id = dst_id, .src_id = src_id, @@ -1157,7 +1207,14 @@ template <class P> ImageViewId TextureCache<P>::FindRenderTargetView(const ImageInfo& info, GPUVAddr gpu_addr, bool is_clear) { const auto options = is_clear ? RelaxedOptions::Samples : RelaxedOptions{}; - const ImageId image_id = FindOrInsertImage(info, gpu_addr, options); + ImageId image_id{}; + bool delete_state = has_deleted_images; + do { + has_deleted_images = false; + image_id = FindOrInsertImage(info, gpu_addr, options); + delete_state |= has_deleted_images; + } while (has_deleted_images); + has_deleted_images = delete_state; if (!image_id) { return NULL_IMAGE_VIEW_ID; } @@ -1759,8 +1816,8 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag } UNIMPLEMENTED_IF(dst.info.type != ImageType::e2D); UNIMPLEMENTED_IF(src.info.type != ImageType::e2D); - if constexpr (HAS_PIXEL_FORMAT_CONVERSIONS) { - return runtime.ConvertImage(dst, src, copies); + if (runtime.ShouldReinterpret(dst, src)) { + return runtime.ReinterpretImage(dst, src, copies); } for (const ImageCopy& copy : copies) { UNIMPLEMENTED_IF(copy.dst_subresource.num_layers != 1); @@ -1780,7 +1837,13 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag const SubresourceExtent src_extent{.levels = 1, .layers = 1}; const SubresourceRange dst_range{.base = dst_base, .extent = dst_extent}; const SubresourceRange src_range{.base = src_base, .extent = src_extent}; - const ImageViewInfo dst_view_info(ImageViewType::e2D, dst.info.format, dst_range); + PixelFormat dst_format = dst.info.format; + if (GetFormatType(src.info.format) == SurfaceType::DepthStencil && + GetFormatType(dst_format) == SurfaceType::ColorTexture && + BytesPerBlock(dst_format) == 4) { + dst_format = PixelFormat::A8B8G8R8_UNORM; + } + const ImageViewInfo dst_view_info(ImageViewType::e2D, dst_format, dst_range); const ImageViewInfo src_view_info(ImageViewType::e2D, src.info.format, src_range); const auto [dst_framebuffer_id, dst_view_id] = RenderTargetFromImage(dst_id, dst_view_info); Framebuffer* const dst_framebuffer = &slot_framebuffers[dst_framebuffer_id]; diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index a9504c0e8..7107887a6 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -59,8 +59,6 @@ class TextureCache { static constexpr bool HAS_EMULATED_COPIES = P::HAS_EMULATED_COPIES; /// True when the API can provide info about the memory of the device. static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO; - /// True when the API provides utilities for pixel format conversions. - static constexpr bool HAS_PIXEL_FORMAT_CONVERSIONS = P::HAS_PIXEL_FORMAT_CONVERSIONS; static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB; static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB; @@ -254,7 +252,8 @@ private: /// Return a blit image pair from the given guest blit parameters [[nodiscard]] BlitImages GetBlitImages(const Tegra::Engines::Fermi2D::Surface& dst, - const Tegra::Engines::Fermi2D::Surface& src); + const Tegra::Engines::Fermi2D::Surface& src, + const Tegra::Engines::Fermi2D::Config& copy); /// Find or create a sampler from a guest descriptor sampler [[nodiscard]] SamplerId FindSampler(const TSCEntry& config); diff --git a/src/video_core/texture_cache/types.h b/src/video_core/texture_cache/types.h index 5c274abdf..5ac27b3a7 100644 --- a/src/video_core/texture_cache/types.h +++ b/src/video_core/texture_cache/types.h @@ -54,6 +54,7 @@ enum class RelaxedOptions : u32 { Size = 1 << 0, Format = 1 << 1, Samples = 1 << 2, + ForceBrokenViews = 1 << 3, }; DECLARE_ENUM_FLAG_OPERATORS(RelaxedOptions) diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index ddc9fb13a..7bd31b211 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -1151,6 +1151,7 @@ bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst, const ImageBase* src) { + const auto original_dst_format = dst_info.format; if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) { src_info.format = src->info.format; } @@ -1161,7 +1162,13 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst_info.format = src->info.format; } if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) { - src_info.format = dst->info.format; + if (src) { + if (GetFormatType(src->info.format) == SurfaceType::ColorTexture) { + dst_info.format = original_dst_format; + } + } else { + src_info.format = dst->info.format; + } } } diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index e852c817e..329bf4def 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -55,10 +55,4 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor } } -float GetResolutionScaleFactor(const RendererBase& renderer) { - return Settings::values.resolution_info.active - ? Settings::values.resolution_info.up_factor - : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio(); -} - } // namespace VideoCore diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index f86877e86..084df641f 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -25,6 +25,4 @@ class RendererBase; /// Creates an emulated GPU instance using the given system context. std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system); -float GetResolutionScaleFactor(const RendererBase& renderer); - } // namespace VideoCore diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp index 95106f88f..7bf5b6578 100644 --- a/src/video_core/vulkan_common/vulkan_device.cpp +++ b/src/video_core/vulkan_common/vulkan_device.cpp @@ -21,6 +21,13 @@ namespace Vulkan { namespace { namespace Alternatives { +constexpr std::array STENCIL8_UINT{ + VK_FORMAT_D16_UNORM_S8_UINT, + VK_FORMAT_D24_UNORM_S8_UINT, + VK_FORMAT_D32_SFLOAT_S8_UINT, + VK_FORMAT_UNDEFINED, +}; + constexpr std::array DEPTH24_UNORM_STENCIL8_UINT{ VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT, @@ -74,6 +81,8 @@ void SetNext(void**& next, T& data) { constexpr const VkFormat* GetFormatAlternatives(VkFormat format) { switch (format) { + case VK_FORMAT_S8_UINT: + return Alternatives::STENCIL8_UINT.data(); case VK_FORMAT_D24_UNORM_S8_UINT: return Alternatives::DEPTH24_UNORM_STENCIL8_UINT.data(); case VK_FORMAT_D16_UNORM_S8_UINT: @@ -121,6 +130,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SFLOAT, + VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_R16_UNORM, VK_FORMAT_R16_SNORM, @@ -145,6 +155,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica VK_FORMAT_R4G4B4A4_UNORM_PACK16, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D16_UNORM, + VK_FORMAT_S8_UINT, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT, diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt index d62fd566f..732e8c276 100644 --- a/src/yuzu/CMakeLists.txt +++ b/src/yuzu/CMakeLists.txt @@ -90,9 +90,6 @@ add_executable(yuzu configuration/configure_motion_touch.cpp configuration/configure_motion_touch.h configuration/configure_motion_touch.ui - configuration/configure_mouse_advanced.cpp - configuration/configure_mouse_advanced.h - configuration/configure_mouse_advanced.ui configuration/configure_per_game.cpp configuration/configure_per_game.h configuration/configure_per_game.ui @@ -155,6 +152,8 @@ add_executable(yuzu main.ui uisettings.cpp uisettings.h + util/controller_navigation.cpp + util/controller_navigation.h util/limitable_input_dialog.cpp util/limitable_input_dialog.h util/overlay_dialog.cpp diff --git a/src/yuzu/applets/qt_controller.cpp b/src/yuzu/applets/qt_controller.cpp index bf8445a89..c5685db2e 100644 --- a/src/yuzu/applets/qt_controller.cpp +++ b/src/yuzu/applets/qt_controller.cpp @@ -6,8 +6,12 @@ #include <thread> #include "common/assert.h" +#include "common/param_package.h" #include "common/string_util.h" #include "core/core.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" #include "core/hle/lock.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" @@ -23,49 +27,32 @@ namespace { -constexpr std::size_t HANDHELD_INDEX = 8; - -constexpr std::array<std::array<bool, 4>, 8> led_patterns{{ - {true, false, false, false}, - {true, true, false, false}, - {true, true, true, false}, - {true, true, true, true}, - {true, false, false, true}, - {true, false, true, false}, - {true, false, true, true}, - {false, true, true, false}, -}}; - -void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, - bool connected, Core::System& system) { - if (!system.IsPoweredOn()) { - return; +void UpdateController(Core::HID::EmulatedController* controller, + Core::HID::NpadStyleIndex controller_type, bool connected) { + if (controller->IsConnected(true)) { + controller->Disconnect(); + } + controller->SetNpadStyleIndex(controller_type); + if (connected) { + controller->Connect(); } - - auto& npad = - system.ServiceManager() - .GetService<Service::HID::Hid>("hid") - ->GetAppletResource() - ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad); - - npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected); } // Returns true if the given controller type is compatible with the given parameters. -bool IsControllerCompatible(Settings::ControllerType controller_type, +bool IsControllerCompatible(Core::HID::NpadStyleIndex controller_type, Core::Frontend::ControllerParameters parameters) { switch (controller_type) { - case Settings::ControllerType::ProController: + case Core::HID::NpadStyleIndex::ProController: return parameters.allow_pro_controller; - case Settings::ControllerType::DualJoyconDetached: + case Core::HID::NpadStyleIndex::JoyconDual: return parameters.allow_dual_joycons; - case Settings::ControllerType::LeftJoycon: + case Core::HID::NpadStyleIndex::JoyconLeft: return parameters.allow_left_joycon; - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: return parameters.allow_right_joycon; - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: return parameters.enable_single_mode && parameters.allow_handheld; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: return parameters.allow_gamecube_controller; default: return false; @@ -196,7 +183,7 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( connect(emulated_controllers[i], qOverload<int>(&QComboBox::currentIndexChanged), [this, i](int index) { UpdateDockedState(GetControllerTypeFromIndex(index, i) == - Settings::ControllerType::Handheld); + Core::HID::NpadStyleIndex::Handheld); }); } } @@ -230,7 +217,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog( resize(0, 0); } -QtControllerSelectorDialog::~QtControllerSelectorDialog() = default; +QtControllerSelectorDialog::~QtControllerSelectorDialog() { + system.HIDCore().DisableAllControllerConfiguration(); +} int QtControllerSelectorDialog::exec() { if (parameters_met && parameters.enable_single_mode) { @@ -249,17 +238,20 @@ void QtControllerSelectorDialog::ApplyConfiguration() { } void QtControllerSelectorDialog::LoadConfiguration() { + system.HIDCore().EnableAllControllerConfiguration(); + + const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); for (std::size_t index = 0; index < NUM_PLAYERS; ++index) { + const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); const auto connected = - Settings::values.players.GetValue()[index].connected || - (index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected); + controller->IsConnected(true) || (index == 0 && handheld->IsConnected(true)); player_groupboxes[index]->setChecked(connected); connected_controller_checkboxes[index]->setChecked(connected); - emulated_controllers[index]->setCurrentIndex(GetIndexFromControllerType( - Settings::values.players.GetValue()[index].controller_type, index)); + emulated_controllers[index]->setCurrentIndex( + GetIndexFromControllerType(controller->GetNpadStyleIndex(true), index)); } - UpdateDockedState(Settings::values.players.GetValue()[HANDHELD_INDEX].connected); + UpdateDockedState(handheld->IsConnected(true)); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); @@ -415,33 +407,33 @@ void QtControllerSelectorDialog::SetEmulatedControllers(std::size_t player_index emulated_controllers[player_index]->clear(); pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::ProController); + Core::HID::NpadStyleIndex::ProController); emulated_controllers[player_index]->addItem(tr("Pro Controller")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::DualJoyconDetached); + Core::HID::NpadStyleIndex::JoyconDual); emulated_controllers[player_index]->addItem(tr("Dual Joycons")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::LeftJoycon); + Core::HID::NpadStyleIndex::JoyconLeft); emulated_controllers[player_index]->addItem(tr("Left Joycon")); pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::RightJoycon); + Core::HID::NpadStyleIndex::JoyconRight); emulated_controllers[player_index]->addItem(tr("Right Joycon")); if (player_index == 0) { pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::Handheld); + Core::HID::NpadStyleIndex::Handheld); emulated_controllers[player_index]->addItem(tr("Handheld")); } pairs.emplace_back(emulated_controllers[player_index]->count(), - Settings::ControllerType::GameCube); + Core::HID::NpadStyleIndex::GameCube); emulated_controllers[player_index]->addItem(tr("GameCube Controller")); } -Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex( +Core::HID::NpadStyleIndex QtControllerSelectorDialog::GetControllerTypeFromIndex( int index, std::size_t player_index) const { const auto& pairs = index_controller_type_pairs[player_index]; @@ -449,13 +441,13 @@ Settings::ControllerType QtControllerSelectorDialog::GetControllerTypeFromIndex( [index](const auto& pair) { return pair.first == index; }); if (it == pairs.end()) { - return Settings::ControllerType::ProController; + return Core::HID::NpadStyleIndex::ProController; } return it->second; } -int QtControllerSelectorDialog::GetIndexFromControllerType(Settings::ControllerType type, +int QtControllerSelectorDialog::GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const { const auto& pairs = index_controller_type_pairs[player_index]; @@ -479,16 +471,16 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) const QString stylesheet = [this, player_index] { switch (GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), player_index)) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::GameCube: return QStringLiteral("image: url(:/controller/applet_pro_controller%0); "); - case Settings::ControllerType::DualJoyconDetached: + case Core::HID::NpadStyleIndex::JoyconDual: return QStringLiteral("image: url(:/controller/applet_dual_joycon%0); "); - case Settings::ControllerType::LeftJoycon: + case Core::HID::NpadStyleIndex::JoyconLeft: return QStringLiteral("image: url(:/controller/applet_joycon_left%0); "); - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: return QStringLiteral("image: url(:/controller/applet_joycon_right%0); "); - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: return QStringLiteral("image: url(:/controller/applet_handheld%0); "); default: return QString{}; @@ -516,54 +508,38 @@ void QtControllerSelectorDialog::UpdateControllerIcon(std::size_t player_index) } void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index) { - auto& player = Settings::values.players.GetValue()[player_index]; + auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index); const auto controller_type = GetControllerTypeFromIndex( emulated_controllers[player_index]->currentIndex(), player_index); const auto player_connected = player_groupboxes[player_index]->isChecked() && - controller_type != Settings::ControllerType::Handheld; + controller_type != Core::HID::NpadStyleIndex::Handheld; - if (player.controller_type == controller_type && player.connected == player_connected) { - // Set vibration devices in the event that the input device has changed. - ConfigureVibration::SetVibrationDevices(player_index); + if (controller->GetNpadStyleIndex(true) == controller_type && + controller->IsConnected(true) == player_connected) { return; } // Disconnect the controller first. - UpdateController(controller_type, player_index, false, system); - - player.controller_type = controller_type; - player.connected = player_connected; - - ConfigureVibration::SetVibrationDevices(player_index); + UpdateController(controller, controller_type, false); // Handheld if (player_index == 0) { - auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - if (controller_type == Settings::ControllerType::Handheld) { - handheld = player; + if (controller_type == Core::HID::NpadStyleIndex::Handheld) { + auto* handheld = + system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld, + player_groupboxes[player_index]->isChecked()); } - handheld.connected = player_groupboxes[player_index]->isChecked() && - controller_type == Settings::ControllerType::Handheld; - UpdateController(Settings::ControllerType::Handheld, 8, handheld.connected, system); - } - - if (!player.connected) { - return; } - // This emulates a delay between disconnecting and reconnecting controllers as some games - // do not respond to a change in controller type if it was instantaneous. - using namespace std::chrono_literals; - std::this_thread::sleep_for(60ms); - - UpdateController(controller_type, player_index, player_connected, system); + UpdateController(controller, controller_type, player_connected); } void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { if (!player_groupboxes[player_index]->isChecked() || GetControllerTypeFromIndex(emulated_controllers[player_index]->currentIndex(), - player_index) == Settings::ControllerType::Handheld) { + player_index) == Core::HID::NpadStyleIndex::Handheld) { led_patterns_boxes[player_index][0]->setChecked(false); led_patterns_boxes[player_index][1]->setChecked(false); led_patterns_boxes[player_index][2]->setChecked(false); @@ -571,10 +547,12 @@ void QtControllerSelectorDialog::UpdateLEDPattern(std::size_t player_index) { return; } - led_patterns_boxes[player_index][0]->setChecked(led_patterns[player_index][0]); - led_patterns_boxes[player_index][1]->setChecked(led_patterns[player_index][1]); - led_patterns_boxes[player_index][2]->setChecked(led_patterns[player_index][2]); - led_patterns_boxes[player_index][3]->setChecked(led_patterns[player_index][3]); + const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(player_index); + const auto led_pattern = controller->GetLedPattern(); + led_patterns_boxes[player_index][0]->setChecked(led_pattern.position1); + led_patterns_boxes[player_index][1]->setChecked(led_pattern.position2); + led_patterns_boxes[player_index][2]->setChecked(led_pattern.position3); + led_patterns_boxes[player_index][3]->setChecked(led_pattern.position4); } void QtControllerSelectorDialog::UpdateBorderColor(std::size_t player_index) { @@ -654,10 +632,9 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() { } for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) { + auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index); // Disconnect any unsupported players here and disable or hide them if applicable. - Settings::values.players.GetValue()[index].connected = false; - UpdateController(Settings::values.players.GetValue()[index].controller_type, index, false, - system); + UpdateController(controller, controller->GetNpadStyleIndex(true), false); // Hide the player widgets when max_supported_controllers is less than or equal to 4. if (max_supported_players <= 4) { player_widgets[index]->hide(); diff --git a/src/yuzu/applets/qt_controller.h b/src/yuzu/applets/qt_controller.h index 037325f50..7ab9ced3d 100644 --- a/src/yuzu/applets/qt_controller.h +++ b/src/yuzu/applets/qt_controller.h @@ -7,7 +7,6 @@ #include <array> #include <memory> #include <QDialog> -#include "core/core.h" #include "core/frontend/applets/controller.h" class GMainWindow; @@ -23,14 +22,19 @@ namespace InputCommon { class InputSubsystem; } -namespace Settings { -enum class ControllerType; -} - namespace Ui { class QtControllerSelectorDialog; } +namespace Core { +class System; +} + +namespace Core::HID { +class HIDCore; +enum class NpadStyleIndex : u8; +} // namespace Core::HID + class QtControllerSelectorDialog final : public QDialog { Q_OBJECT @@ -70,10 +74,10 @@ private: void SetEmulatedControllers(std::size_t player_index); // Gets the Controller Type for a given controller combobox index per player. - Settings::ControllerType GetControllerTypeFromIndex(int index, std::size_t player_index) const; + Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index, std::size_t player_index) const; // Gets the controller combobox index for a given Controller Type per player. - int GetIndexFromControllerType(Settings::ControllerType type, std::size_t player_index) const; + int GetIndexFromControllerType(Core::HID::NpadStyleIndex type, std::size_t player_index) const; // Updates the controller icons per player. void UpdateControllerIcon(std::size_t player_index); @@ -135,7 +139,7 @@ private: std::array<QComboBox*, NUM_PLAYERS> emulated_controllers; /// Pairs of emulated controller index and Controller Type enum per player. - std::array<std::vector<std::pair<int, Settings::ControllerType>>, NUM_PLAYERS> + std::array<std::vector<std::pair<int, Core::HID::NpadStyleIndex>>, NUM_PLAYERS> index_controller_type_pairs; // Labels representing the number of connected controllers diff --git a/src/yuzu/applets/qt_profile_select.cpp b/src/yuzu/applets/qt_profile_select.cpp index a56638e21..7b19f1f8d 100644 --- a/src/yuzu/applets/qt_profile_select.cpp +++ b/src/yuzu/applets/qt_profile_select.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <mutex> +#include <QApplication> #include <QDialogButtonBox> #include <QHeaderView> #include <QLabel> @@ -16,6 +17,7 @@ #include "core/hle/lock.h" #include "yuzu/applets/qt_profile_select.h" #include "yuzu/main.h" +#include "yuzu/util/controller_navigation.h" namespace { QString FormatUserEntryText(const QString& username, Common::UUID uuid) { @@ -45,7 +47,7 @@ QPixmap GetIcon(Common::UUID uuid) { } } // Anonymous namespace -QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) +QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent) : QDialog(parent), profile_manager(std::make_unique<Service::Account::ProfileManager>()) { outer_layout = new QVBoxLayout; @@ -65,6 +67,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) tree_view = new QTreeView; item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); + controller_navigation = new ControllerNavigation(hid_core, this); tree_view->setAlternatingRowColors(true); tree_view->setSelectionMode(QHeaderView::SingleSelection); @@ -91,6 +94,14 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) scroll_area->setLayout(layout); connect(tree_view, &QTreeView::clicked, this, &QtProfileSelectionDialog::SelectUser); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); const auto& profiles = profile_manager->GetAllUsers(); for (const auto& user : profiles) { @@ -113,7 +124,9 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(QWidget* parent) resize(550, 400); } -QtProfileSelectionDialog::~QtProfileSelectionDialog() = default; +QtProfileSelectionDialog::~QtProfileSelectionDialog() { + controller_navigation->UnloadController(); +}; int QtProfileSelectionDialog::exec() { // Skip profile selection when there's only one. diff --git a/src/yuzu/applets/qt_profile_select.h b/src/yuzu/applets/qt_profile_select.h index 4e9037488..56496ed31 100644 --- a/src/yuzu/applets/qt_profile_select.h +++ b/src/yuzu/applets/qt_profile_select.h @@ -11,6 +11,7 @@ #include "core/frontend/applets/profile_select.h" #include "core/hle/service/acc/profile_manager.h" +class ControllerNavigation; class GMainWindow; class QDialogButtonBox; class QGraphicsScene; @@ -20,11 +21,15 @@ class QStandardItem; class QStandardItemModel; class QVBoxLayout; +namespace Core::HID { +class HIDCore; +} // namespace Core::HID + class QtProfileSelectionDialog final : public QDialog { Q_OBJECT public: - explicit QtProfileSelectionDialog(QWidget* parent); + explicit QtProfileSelectionDialog(Core::HID::HIDCore& hid_core, QWidget* parent); ~QtProfileSelectionDialog() override; int exec() override; @@ -51,6 +56,7 @@ private: QDialogButtonBox* buttons; std::unique_ptr<Service::Account::ProfileManager> profile_manager; + ControllerNavigation* controller_navigation = nullptr; }; class QtProfileSelector final : public QObject, public Core::Frontend::ProfileSelectApplet { diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp index a83a11a95..c3857fc98 100644 --- a/src/yuzu/applets/qt_software_keyboard.cpp +++ b/src/yuzu/applets/qt_software_keyboard.cpp @@ -10,7 +10,10 @@ #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" -#include "core/frontend/input_interpreter.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" +#include "core/hid/input_interpreter.h" #include "ui_qt_software_keyboard.h" #include "yuzu/applets/qt_software_keyboard.h" #include "yuzu/main.h" @@ -472,11 +475,26 @@ void QtSoftwareKeyboardDialog::open() { row = 0; column = 0; - const auto* const curr_button = - keyboard_buttons[static_cast<int>(bottom_osk_index)][row][column]; + switch (bottom_osk_index) { + case BottomOSKIndex::LowerCase: + case BottomOSKIndex::UpperCase: { + const auto* const curr_button = + keyboard_buttons[static_cast<std::size_t>(bottom_osk_index)][row][column]; + + // This is a workaround for setFocus() randomly not showing focus in the UI + QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center())); + break; + } + case BottomOSKIndex::NumberPad: { + const auto* const curr_button = numberpad_buttons[row][column]; - // This is a workaround for setFocus() randomly not showing focus in the UI - QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center())); + // This is a workaround for setFocus() randomly not showing focus in the UI + QCursor::setPos(curr_button->mapToGlobal(curr_button->rect().center())); + break; + } + default: + break; + } StartInputThread(); } @@ -484,7 +502,7 @@ void QtSoftwareKeyboardDialog::open() { void QtSoftwareKeyboardDialog::reject() { // Pressing the ESC key in a dialog calls QDialog::reject(). // We will override this behavior to the "Cancel" action on the software keyboard. - TranslateButtonPress(HIDButton::X); + TranslateButtonPress(Core::HID::NpadButton::X); } void QtSoftwareKeyboardDialog::keyPressEvent(QKeyEvent* event) { @@ -722,7 +740,7 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() { connect( ui->line_edit_osk, &QLineEdit::returnPressed, this, - [this] { TranslateButtonPress(HIDButton::Plus); }, Qt::QueuedConnection); + [this] { TranslateButtonPress(Core::HID::NpadButton::Plus); }, Qt::QueuedConnection); ui->line_edit_osk->setPlaceholderText( QString::fromStdU16String(initialize_parameters.guide_text)); @@ -795,9 +813,10 @@ void QtSoftwareKeyboardDialog::SetTextDrawType() { } void QtSoftwareKeyboardDialog::SetControllerImage() { - const auto controller_type = Settings::values.players.GetValue()[8].connected - ? Settings::values.players.GetValue()[8].controller_type - : Settings::values.players.GetValue()[0].controller_type; + const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + const auto* player_1 = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + const auto controller_type = + handheld->IsConnected() ? handheld->GetNpadStyleIndex() : player_1->GetNpadStyleIndex(); const QString theme = [] { if (QIcon::themeName().contains(QStringLiteral("dark")) || @@ -809,8 +828,8 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { }(); switch (controller_type) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::GameCube: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( @@ -818,7 +837,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { ui->icon_controller_num->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_pro%1.png);").arg(theme)); break; - case Settings::ControllerType::DualJoyconDetached: + case Core::HID::NpadStyleIndex::JoyconDual: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( @@ -826,7 +845,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { ui->icon_controller_num->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_dual_joycon%1.png);").arg(theme)); break; - case Settings::ControllerType::LeftJoycon: + case Core::HID::NpadStyleIndex::JoyconLeft: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);") .arg(theme)); @@ -837,7 +856,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { QStringLiteral("image: url(:/overlay/controller_single_joycon_left%1.png);") .arg(theme)); break; - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);") .arg(theme)); @@ -848,7 +867,7 @@ void QtSoftwareKeyboardDialog::SetControllerImage() { QStringLiteral("image: url(:/overlay/controller_single_joycon_right%1.png);") .arg(theme)); break; - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: ui->icon_controller->setStyleSheet( QStringLiteral("image: url(:/overlay/controller_handheld%1.png);").arg(theme)); ui->icon_controller_shift->setStyleSheet( @@ -1208,9 +1227,9 @@ void QtSoftwareKeyboardDialog::SetupMouseHover() { } } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonPressedOnce(button)) { TranslateButtonPress(button); } @@ -1219,9 +1238,9 @@ void QtSoftwareKeyboardDialog::HandleButtonPressedOnce() { (f(T), ...); } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void QtSoftwareKeyboardDialog::HandleButtonHold() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonHeld(button)) { TranslateButtonPress(button); } @@ -1230,9 +1249,9 @@ void QtSoftwareKeyboardDialog::HandleButtonHold() { (f(T), ...); } -void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { +void QtSoftwareKeyboardDialog::TranslateButtonPress(Core::HID::NpadButton button) { switch (button) { - case HIDButton::A: + case Core::HID::NpadButton::A: switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: case BottomOSKIndex::UpperCase: @@ -1245,7 +1264,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { break; } break; - case HIDButton::B: + case Core::HID::NpadButton::B: switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: ui->button_backspace->click(); @@ -1260,7 +1279,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { break; } break; - case HIDButton::X: + case Core::HID::NpadButton::X: if (is_inline) { emit SubmitInlineText(SwkbdReplyType::DecidedCancel, current_text, cursor_position); } else { @@ -1271,7 +1290,7 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { emit SubmitNormalText(SwkbdResult::Cancel, std::move(text)); } break; - case HIDButton::Y: + case Core::HID::NpadButton::Y: switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: ui->button_space->click(); @@ -1284,8 +1303,8 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { break; } break; - case HIDButton::LStick: - case HIDButton::RStick: + case Core::HID::NpadButton::StickL: + case Core::HID::NpadButton::StickR: switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: ui->button_shift->click(); @@ -1298,13 +1317,13 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { break; } break; - case HIDButton::L: + case Core::HID::NpadButton::L: MoveTextCursorDirection(Direction::Left); break; - case HIDButton::R: + case Core::HID::NpadButton::R: MoveTextCursorDirection(Direction::Right); break; - case HIDButton::Plus: + case Core::HID::NpadButton::Plus: switch (bottom_osk_index) { case BottomOSKIndex::LowerCase: ui->button_ok->click(); @@ -1319,24 +1338,24 @@ void QtSoftwareKeyboardDialog::TranslateButtonPress(HIDButton button) { break; } break; - case HIDButton::DLeft: - case HIDButton::LStickLeft: - case HIDButton::RStickLeft: + case Core::HID::NpadButton::Left: + case Core::HID::NpadButton::StickLLeft: + case Core::HID::NpadButton::StickRLeft: MoveButtonDirection(Direction::Left); break; - case HIDButton::DUp: - case HIDButton::LStickUp: - case HIDButton::RStickUp: + case Core::HID::NpadButton::Up: + case Core::HID::NpadButton::StickLUp: + case Core::HID::NpadButton::StickRUp: MoveButtonDirection(Direction::Up); break; - case HIDButton::DRight: - case HIDButton::LStickRight: - case HIDButton::RStickRight: + case Core::HID::NpadButton::Right: + case Core::HID::NpadButton::StickLRight: + case Core::HID::NpadButton::StickRRight: MoveButtonDirection(Direction::Right); break; - case HIDButton::DDown: - case HIDButton::LStickDown: - case HIDButton::RStickDown: + case Core::HID::NpadButton::Down: + case Core::HID::NpadButton::StickLDown: + case Core::HID::NpadButton::StickRDown: MoveButtonDirection(Direction::Down); break; default: @@ -1467,19 +1486,25 @@ void QtSoftwareKeyboardDialog::InputThread() { while (input_thread_running) { input_interpreter->PollInput(); - HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y, - HIDButton::LStick, HIDButton::RStick, HIDButton::L, HIDButton::R, - HIDButton::Plus, HIDButton::DLeft, HIDButton::DUp, - HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft, - HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown, - HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight, - HIDButton::RStickDown>(); - - HandleButtonHold<HIDButton::B, HIDButton::L, HIDButton::R, HIDButton::DLeft, HIDButton::DUp, - HIDButton::DRight, HIDButton::DDown, HIDButton::LStickLeft, - HIDButton::LStickUp, HIDButton::LStickRight, HIDButton::LStickDown, - HIDButton::RStickLeft, HIDButton::RStickUp, HIDButton::RStickRight, - HIDButton::RStickDown>(); + HandleButtonPressedOnce< + Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X, + Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR, + Core::HID::NpadButton::L, Core::HID::NpadButton::R, Core::HID::NpadButton::Plus, + Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right, + Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft, + Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight, + Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft, + Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight, + Core::HID::NpadButton::StickRDown>(); + + HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L, + Core::HID::NpadButton::R, Core::HID::NpadButton::Left, + Core::HID::NpadButton::Up, Core::HID::NpadButton::Right, + Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft, + Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight, + Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft, + Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight, + Core::HID::NpadButton::StickRDown>(); std::this_thread::sleep_for(std::chrono::milliseconds(50)); } diff --git a/src/yuzu/applets/qt_software_keyboard.h b/src/yuzu/applets/qt_software_keyboard.h index 592d9c085..b030cdcf7 100644 --- a/src/yuzu/applets/qt_software_keyboard.h +++ b/src/yuzu/applets/qt_software_keyboard.h @@ -14,14 +14,16 @@ #include "core/frontend/applets/software_keyboard.h" -enum class HIDButton : u8; - class InputInterpreter; namespace Core { class System; } +namespace Core::HID { +enum class NpadButton : u64; +} + namespace Ui { class QtSoftwareKeyboardDialog; } @@ -146,7 +148,7 @@ private: * * @tparam HIDButton The list of buttons that can be converted into keyboard input. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleButtonPressedOnce(); /** @@ -154,7 +156,7 @@ private: * * @tparam HIDButton The list of buttons that can be converted into keyboard input. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleButtonHold(); /** @@ -162,7 +164,7 @@ private: * * @param button The button press to process. */ - void TranslateButtonPress(HIDButton button); + void TranslateButtonPress(Core::HID::NpadButton button); /** * Moves the focus of a button in a certain direction. diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp index da8c6882a..cb3c5d826 100644 --- a/src/yuzu/applets/qt_web_browser.cpp +++ b/src/yuzu/applets/qt_web_browser.cpp @@ -14,9 +14,11 @@ #endif #include "common/fs/path_util.h" +#include "common/param_package.h" #include "core/core.h" -#include "core/frontend/input_interpreter.h" -#include "input_common/keyboard.h" +#include "core/hid/hid_types.h" +#include "core/hid/input_interpreter.h" +#include "input_common/drivers/keyboard.h" #include "input_common/main.h" #include "yuzu/applets/qt_web_browser.h" #include "yuzu/applets/qt_web_browser_scripts.h" @@ -27,19 +29,19 @@ namespace { -constexpr int HIDButtonToKey(HIDButton button) { +constexpr int HIDButtonToKey(Core::HID::NpadButton button) { switch (button) { - case HIDButton::DLeft: - case HIDButton::LStickLeft: + case Core::HID::NpadButton::Left: + case Core::HID::NpadButton::StickLLeft: return Qt::Key_Left; - case HIDButton::DUp: - case HIDButton::LStickUp: + case Core::HID::NpadButton::Up: + case Core::HID::NpadButton::StickLUp: return Qt::Key_Up; - case HIDButton::DRight: - case HIDButton::LStickRight: + case Core::HID::NpadButton::Right: + case Core::HID::NpadButton::StickLRight: return Qt::Key_Right; - case HIDButton::DDown: - case HIDButton::LStickDown: + case Core::HID::NpadButton::Down: + case Core::HID::NpadButton::StickLDown: return Qt::Key_Down; default: return 0; @@ -208,25 +210,25 @@ void QtNXWebEngineView::keyReleaseEvent(QKeyEvent* event) { } } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonPressedOnce(button)) { page()->runJavaScript( QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)), [this, button](const QVariant& variant) { if (variant.toBool()) { switch (button) { - case HIDButton::A: + case Core::HID::NpadButton::A: SendMultipleKeyPressEvents<Qt::Key_A, Qt::Key_Space, Qt::Key_Return>(); break; - case HIDButton::B: + case Core::HID::NpadButton::B: SendKeyPressEvent(Qt::Key_B); break; - case HIDButton::X: + case Core::HID::NpadButton::X: SendKeyPressEvent(Qt::Key_X); break; - case HIDButton::Y: + case Core::HID::NpadButton::Y: SendKeyPressEvent(Qt::Key_Y); break; default: @@ -244,9 +246,9 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() { (f(T), ...); } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonPressedOnce(button)) { SendKeyPressEvent(HIDButtonToKey(button)); } @@ -255,9 +257,9 @@ void QtNXWebEngineView::HandleWindowKeyButtonPressedOnce() { (f(T), ...); } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void QtNXWebEngineView::HandleWindowKeyButtonHold() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonHeld(button)) { SendKeyPressEvent(HIDButtonToKey(button)); } @@ -308,17 +310,21 @@ void QtNXWebEngineView::InputThread() { while (input_thread_running) { input_interpreter->PollInput(); - HandleWindowFooterButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::X, HIDButton::Y, - HIDButton::L, HIDButton::R>(); - - HandleWindowKeyButtonPressedOnce<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight, - HIDButton::DDown, HIDButton::LStickLeft, - HIDButton::LStickUp, HIDButton::LStickRight, - HIDButton::LStickDown>(); - - HandleWindowKeyButtonHold<HIDButton::DLeft, HIDButton::DUp, HIDButton::DRight, - HIDButton::DDown, HIDButton::LStickLeft, HIDButton::LStickUp, - HIDButton::LStickRight, HIDButton::LStickDown>(); + HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B, + Core::HID::NpadButton::X, Core::HID::NpadButton::Y, + Core::HID::NpadButton::L, Core::HID::NpadButton::R>(); + + HandleWindowKeyButtonPressedOnce< + Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right, + Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft, + Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight, + Core::HID::NpadButton::StickLDown>(); + + HandleWindowKeyButtonHold< + Core::HID::NpadButton::Left, Core::HID::NpadButton::Up, Core::HID::NpadButton::Right, + Core::HID::NpadButton::Down, Core::HID::NpadButton::StickLLeft, + Core::HID::NpadButton::StickLUp, Core::HID::NpadButton::StickLRight, + Core::HID::NpadButton::StickLDown>(); std::this_thread::sleep_for(std::chrono::milliseconds(50)); } diff --git a/src/yuzu/applets/qt_web_browser.h b/src/yuzu/applets/qt_web_browser.h index 7e9f703fc..fa18aecac 100644 --- a/src/yuzu/applets/qt_web_browser.h +++ b/src/yuzu/applets/qt_web_browser.h @@ -16,8 +16,6 @@ #include "core/frontend/applets/web_browser.h" -enum class HIDButton : u8; - class GMainWindow; class InputInterpreter; class UrlRequestInterceptor; @@ -26,6 +24,10 @@ namespace Core { class System; } +namespace Core::HID { +enum class NpadButton : u64; +} + namespace InputCommon { class InputSubsystem; } @@ -114,7 +116,7 @@ private: * * @tparam HIDButton The list of buttons contained in yuzu_key_callbacks */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleWindowFooterButtonPressedOnce(); /** @@ -123,7 +125,7 @@ private: * * @tparam HIDButton The list of buttons that can be converted into keyboard input. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleWindowKeyButtonPressedOnce(); /** @@ -132,7 +134,7 @@ private: * * @tparam HIDButton The list of buttons that can be converted into keyboard input. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleWindowKeyButtonHold(); /** diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 976acd176..114f17c06 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -32,10 +32,11 @@ #include "common/settings.h" #include "core/core.h" #include "core/frontend/framebuffer_layout.h" -#include "input_common/keyboard.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" +#include "input_common/drivers/tas_input.h" +#include "input_common/drivers/touch_screen.h" #include "input_common/main.h" -#include "input_common/mouse/mouse_input.h" -#include "input_common/tas/tas_input.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" #include "yuzu/bootmanager.h" @@ -296,13 +297,13 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_, layout->setContentsMargins(0, 0, 0, 0); setLayout(layout); input_subsystem->Initialize(); - this->setMouseTracking(true); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, Qt::QueuedConnection); connect(this, &GRenderWindow::ExitSignal, parent, &GMainWindow::OnExit, Qt::QueuedConnection); + connect(this, &GRenderWindow::TasPlaybackStateChanged, parent, &GMainWindow::OnTasStateChanged); } void GRenderWindow::ExecuteProgram(std::size_t program_index) { @@ -319,10 +320,19 @@ GRenderWindow::~GRenderWindow() { void GRenderWindow::OnFrameDisplayed() { input_subsystem->GetTas()->UpdateThread(); + const InputCommon::TasInput::TasState new_tas_state = + std::get<0>(input_subsystem->GetTas()->GetStatus()); + if (!first_frame) { + last_tas_state = new_tas_state; first_frame = true; emit FirstFrameDisplayed(); } + + if (new_tas_state != last_tas_state) { + last_tas_state = new_tas_state; + emit TasPlaybackStateChanged(); + } } bool GRenderWindow::IsShown() const { @@ -383,34 +393,329 @@ void GRenderWindow::closeEvent(QCloseEvent* event) { QWidget::closeEvent(event); } +int GRenderWindow::QtKeyToSwitchKey(Qt::Key qt_key) { + switch (qt_key) { + case Qt::Key_A: + return Settings::NativeKeyboard::A; + case Qt::Key_B: + return Settings::NativeKeyboard::B; + case Qt::Key_C: + return Settings::NativeKeyboard::C; + case Qt::Key_D: + return Settings::NativeKeyboard::D; + case Qt::Key_E: + return Settings::NativeKeyboard::E; + case Qt::Key_F: + return Settings::NativeKeyboard::F; + case Qt::Key_G: + return Settings::NativeKeyboard::G; + case Qt::Key_H: + return Settings::NativeKeyboard::H; + case Qt::Key_I: + return Settings::NativeKeyboard::I; + case Qt::Key_J: + return Settings::NativeKeyboard::J; + case Qt::Key_K: + return Settings::NativeKeyboard::K; + case Qt::Key_L: + return Settings::NativeKeyboard::L; + case Qt::Key_M: + return Settings::NativeKeyboard::M; + case Qt::Key_N: + return Settings::NativeKeyboard::N; + case Qt::Key_O: + return Settings::NativeKeyboard::O; + case Qt::Key_P: + return Settings::NativeKeyboard::P; + case Qt::Key_Q: + return Settings::NativeKeyboard::Q; + case Qt::Key_R: + return Settings::NativeKeyboard::R; + case Qt::Key_S: + return Settings::NativeKeyboard::S; + case Qt::Key_T: + return Settings::NativeKeyboard::T; + case Qt::Key_U: + return Settings::NativeKeyboard::U; + case Qt::Key_V: + return Settings::NativeKeyboard::V; + case Qt::Key_W: + return Settings::NativeKeyboard::W; + case Qt::Key_X: + return Settings::NativeKeyboard::X; + case Qt::Key_Y: + return Settings::NativeKeyboard::Y; + case Qt::Key_Z: + return Settings::NativeKeyboard::Z; + case Qt::Key_1: + return Settings::NativeKeyboard::N1; + case Qt::Key_2: + return Settings::NativeKeyboard::N2; + case Qt::Key_3: + return Settings::NativeKeyboard::N3; + case Qt::Key_4: + return Settings::NativeKeyboard::N4; + case Qt::Key_5: + return Settings::NativeKeyboard::N5; + case Qt::Key_6: + return Settings::NativeKeyboard::N6; + case Qt::Key_7: + return Settings::NativeKeyboard::N7; + case Qt::Key_8: + return Settings::NativeKeyboard::N8; + case Qt::Key_9: + return Settings::NativeKeyboard::N9; + case Qt::Key_0: + return Settings::NativeKeyboard::N0; + case Qt::Key_Return: + return Settings::NativeKeyboard::Return; + case Qt::Key_Escape: + return Settings::NativeKeyboard::Escape; + case Qt::Key_Backspace: + return Settings::NativeKeyboard::Backspace; + case Qt::Key_Tab: + return Settings::NativeKeyboard::Tab; + case Qt::Key_Space: + return Settings::NativeKeyboard::Space; + case Qt::Key_Minus: + return Settings::NativeKeyboard::Minus; + case Qt::Key_Plus: + case Qt::Key_questiondown: + return Settings::NativeKeyboard::Plus; + case Qt::Key_BracketLeft: + case Qt::Key_BraceLeft: + return Settings::NativeKeyboard::OpenBracket; + case Qt::Key_BracketRight: + case Qt::Key_BraceRight: + return Settings::NativeKeyboard::CloseBracket; + case Qt::Key_Bar: + return Settings::NativeKeyboard::Pipe; + case Qt::Key_Dead_Tilde: + return Settings::NativeKeyboard::Tilde; + case Qt::Key_Ntilde: + case Qt::Key_Semicolon: + return Settings::NativeKeyboard::Semicolon; + case Qt::Key_Apostrophe: + return Settings::NativeKeyboard::Quote; + case Qt::Key_Dead_Grave: + return Settings::NativeKeyboard::Backquote; + case Qt::Key_Comma: + return Settings::NativeKeyboard::Comma; + case Qt::Key_Period: + return Settings::NativeKeyboard::Period; + case Qt::Key_Slash: + return Settings::NativeKeyboard::Slash; + case Qt::Key_CapsLock: + return Settings::NativeKeyboard::CapsLock; + case Qt::Key_F1: + return Settings::NativeKeyboard::F1; + case Qt::Key_F2: + return Settings::NativeKeyboard::F2; + case Qt::Key_F3: + return Settings::NativeKeyboard::F3; + case Qt::Key_F4: + return Settings::NativeKeyboard::F4; + case Qt::Key_F5: + return Settings::NativeKeyboard::F5; + case Qt::Key_F6: + return Settings::NativeKeyboard::F6; + case Qt::Key_F7: + return Settings::NativeKeyboard::F7; + case Qt::Key_F8: + return Settings::NativeKeyboard::F8; + case Qt::Key_F9: + return Settings::NativeKeyboard::F9; + case Qt::Key_F10: + return Settings::NativeKeyboard::F10; + case Qt::Key_F11: + return Settings::NativeKeyboard::F11; + case Qt::Key_F12: + return Settings::NativeKeyboard::F12; + case Qt::Key_Print: + return Settings::NativeKeyboard::PrintScreen; + case Qt::Key_ScrollLock: + return Settings::NativeKeyboard::ScrollLock; + case Qt::Key_Pause: + return Settings::NativeKeyboard::Pause; + case Qt::Key_Insert: + return Settings::NativeKeyboard::Insert; + case Qt::Key_Home: + return Settings::NativeKeyboard::Home; + case Qt::Key_PageUp: + return Settings::NativeKeyboard::PageUp; + case Qt::Key_Delete: + return Settings::NativeKeyboard::Delete; + case Qt::Key_End: + return Settings::NativeKeyboard::End; + case Qt::Key_PageDown: + return Settings::NativeKeyboard::PageDown; + case Qt::Key_Right: + return Settings::NativeKeyboard::Right; + case Qt::Key_Left: + return Settings::NativeKeyboard::Left; + case Qt::Key_Down: + return Settings::NativeKeyboard::Down; + case Qt::Key_Up: + return Settings::NativeKeyboard::Up; + case Qt::Key_NumLock: + return Settings::NativeKeyboard::NumLock; + // Numpad keys are missing here + case Qt::Key_F13: + return Settings::NativeKeyboard::F13; + case Qt::Key_F14: + return Settings::NativeKeyboard::F14; + case Qt::Key_F15: + return Settings::NativeKeyboard::F15; + case Qt::Key_F16: + return Settings::NativeKeyboard::F16; + case Qt::Key_F17: + return Settings::NativeKeyboard::F17; + case Qt::Key_F18: + return Settings::NativeKeyboard::F18; + case Qt::Key_F19: + return Settings::NativeKeyboard::F19; + case Qt::Key_F20: + return Settings::NativeKeyboard::F20; + case Qt::Key_F21: + return Settings::NativeKeyboard::F21; + case Qt::Key_F22: + return Settings::NativeKeyboard::F22; + case Qt::Key_F23: + return Settings::NativeKeyboard::F23; + case Qt::Key_F24: + return Settings::NativeKeyboard::F24; + // case Qt::: + // return Settings::NativeKeyboard::KPComma; + // case Qt::: + // return Settings::NativeKeyboard::Ro; + case Qt::Key_Hiragana_Katakana: + return Settings::NativeKeyboard::KatakanaHiragana; + case Qt::Key_yen: + return Settings::NativeKeyboard::Yen; + case Qt::Key_Henkan: + return Settings::NativeKeyboard::Henkan; + case Qt::Key_Muhenkan: + return Settings::NativeKeyboard::Muhenkan; + // case Qt::: + // return Settings::NativeKeyboard::NumPadCommaPc98; + case Qt::Key_Hangul: + return Settings::NativeKeyboard::HangulEnglish; + case Qt::Key_Hangul_Hanja: + return Settings::NativeKeyboard::Hanja; + case Qt::Key_Katakana: + return Settings::NativeKeyboard::KatakanaKey; + case Qt::Key_Hiragana: + return Settings::NativeKeyboard::HiraganaKey; + case Qt::Key_Zenkaku_Hankaku: + return Settings::NativeKeyboard::ZenkakuHankaku; + // Modifier keys are handled by the modifier property + default: + return Settings::NativeKeyboard::None; + } +} + +int GRenderWindow::QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers) { + int modifier = 0; + + if ((qt_modifiers & Qt::KeyboardModifier::ShiftModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftShift; + } + if ((qt_modifiers & Qt::KeyboardModifier::ControlModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftControl; + } + if ((qt_modifiers & Qt::KeyboardModifier::AltModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftAlt; + } + if ((qt_modifiers & Qt::KeyboardModifier::MetaModifier) != 0) { + modifier |= 1 << Settings::NativeKeyboard::LeftMeta; + } + + // TODO: These keys can't be obtained with Qt::KeyboardModifier + + // if ((qt_modifiers & 0x10) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightShift; + // } + // if ((qt_modifiers & 0x20) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightControl; + // } + // if ((qt_modifiers & 0x40) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightAlt; + // } + // if ((qt_modifiers & 0x80) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::RightMeta; + // } + // if ((qt_modifiers & 0x100) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::CapsLock; + // } + // if ((qt_modifiers & 0x200) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::NumLock; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::ScrollLock; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::Katakana; + // } + // if ((qt_modifiers & ???) != 0) { + // modifier |= 1 << Settings::NativeKeyboard::Hiragana; + // } + return modifier; +} + void GRenderWindow::keyPressEvent(QKeyEvent* event) { + /** + * This feature can be enhanced with the following functions, but they do not provide + * cross-platform behavior. + * + * event->nativeVirtualKey() can distinguish between keys on the numpad. + * event->nativeModifiers() can distinguish between left and right keys and numlock, + * capslock, scroll lock. + */ if (!event->isAutoRepeat()) { + const auto modifier = QtModifierToSwitchModifier(event->modifiers()); + const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); + input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); + input_subsystem->GetKeyboard()->PressKeyboardKey(key); + // This is used for gamepads that can have any key mapped input_subsystem->GetKeyboard()->PressKey(event->key()); } } void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { + /** + * This feature can be enhanced with the following functions, but they do not provide + * cross-platform behavior. + * + * event->nativeVirtualKey() can distinguish between keys on the numpad. + * event->nativeModifiers() can distinguish between left and right buttons and numlock, + * capslock, scroll lock. + */ if (!event->isAutoRepeat()) { + const auto modifier = QtModifierToSwitchModifier(event->modifiers()); + const auto key = QtKeyToSwitchKey(Qt::Key(event->key())); + input_subsystem->GetKeyboard()->SetKeyboardModifiers(modifier); + input_subsystem->GetKeyboard()->ReleaseKeyboardKey(key); + // This is used for gamepads that can have any key mapped input_subsystem->GetKeyboard()->ReleaseKey(event->key()); } } -MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { +InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { switch (button) { case Qt::LeftButton: - return MouseInput::MouseButton::Left; + return InputCommon::MouseButton::Left; case Qt::RightButton: - return MouseInput::MouseButton::Right; + return InputCommon::MouseButton::Right; case Qt::MiddleButton: - return MouseInput::MouseButton::Wheel; + return InputCommon::MouseButton::Wheel; case Qt::BackButton: - return MouseInput::MouseButton::Backward; + return InputCommon::MouseButton::Backward; case Qt::ForwardButton: - return MouseInput::MouseButton::Forward; + return InputCommon::MouseButton::Forward; case Qt::TaskButton: - return MouseInput::MouseButton::Task; + return InputCommon::MouseButton::Task; default: - return MouseInput::MouseButton::Extra; + return InputCommon::MouseButton::Extra; } } @@ -423,12 +728,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { // coordinates and map them to the current render area const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const auto button = QtButtonToMouseButton(event->button()); - input_subsystem->GetMouse()->PressButton(x, y, button); - - if (event->button() == Qt::LeftButton) { - this->TouchPressed(x, y, 0); - } + input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button); emit MouseActivity(); } @@ -442,12 +744,12 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) { // coordinates and map them to the current render area const auto pos = mapFromGlobal(QCursor::pos()); const auto [x, y] = ScaleTouch(pos); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); const int center_x = width() / 2; const int center_y = height() / 2; - input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y); - this->TouchMoved(x, y, 0); + input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y); - if (Settings::values.mouse_panning) { + if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) { QCursor::setPos(mapToGlobal({center_x, center_y})); } @@ -462,10 +764,12 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { const auto button = QtButtonToMouseButton(event->button()); input_subsystem->GetMouse()->ReleaseButton(button); +} - if (event->button() == Qt::LeftButton) { - this->TouchReleased(0); - } +void GRenderWindow::wheelEvent(QWheelEvent* event) { + const int x = event->angleDelta().x(); + const int y = event->angleDelta().y(); + input_subsystem->GetMouse()->MouseWheelChange(x, y); } void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) { @@ -488,7 +792,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) { for (std::size_t id = 0; id < touch_ids.size(); ++id) { if (!TouchExist(touch_ids[id], touch_points)) { touch_ids[id] = 0; - this->TouchReleased(id + 1); + input_subsystem->GetTouchScreen()->TouchReleased(id); } } } @@ -497,28 +801,28 @@ void GRenderWindow::TouchEndEvent() { for (std::size_t id = 0; id < touch_ids.size(); ++id) { if (touch_ids[id] != 0) { touch_ids[id] = 0; - this->TouchReleased(id + 1); + input_subsystem->GetTouchScreen()->TouchReleased(id); } } } -bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) { +void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) { for (std::size_t id = 0; id < touch_ids.size(); ++id) { if (touch_ids[id] == 0) { touch_ids[id] = touch_point.id() + 1; const auto [x, y] = ScaleTouch(touch_point.pos()); - this->TouchPressed(x, y, id + 1); - return true; + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id); } } - return false; } bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) { for (std::size_t id = 0; id < touch_ids.size(); ++id) { if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) { const auto [x, y] = ScaleTouch(touch_point.pos()); - this->TouchMoved(x, y, id + 1); + const auto [touch_x, touch_y] = MapToTouchScreen(x, y); + input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id); return true; } } @@ -551,7 +855,7 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) { QWidget::focusOutEvent(event); input_subsystem->GetKeyboard()->ReleaseAllKeys(); input_subsystem->GetMouse()->ReleaseAllButtons(); - this->TouchReleased(0); + input_subsystem->GetTouchScreen()->ReleaseAllTouch(); } void GRenderWindow::resizeEvent(QResizeEvent* event) { @@ -630,7 +934,7 @@ void GRenderWindow::ReleaseRenderTarget() { void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) { auto& renderer = system.Renderer(); - const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer); + const f32 res_scale = Settings::values.resolution_info.up_factor; const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)}; screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32); @@ -760,7 +1064,7 @@ void GRenderWindow::showEvent(QShowEvent* event) { bool GRenderWindow::eventFilter(QObject* object, QEvent* event) { if (event->type() == QEvent::HoverMove) { - if (Settings::values.mouse_panning) { + if (Settings::values.mouse_panning || Settings::values.mouse_enabled) { auto* hover_event = static_cast<QMouseEvent*>(event); mouseMoveEvent(hover_event); return false; diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index 40fd4a9d6..92297a43b 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -30,11 +30,12 @@ class System; namespace InputCommon { class InputSubsystem; -} - -namespace MouseInput { enum class MouseButton; -} +} // namespace InputCommon + +namespace InputCommon::TasInput { +enum class TasState; +} // namespace InputCommon::TasInput namespace VideoCore { enum class LoadCallbackStage; @@ -157,15 +158,22 @@ public: void resizeEvent(QResizeEvent* event) override; + /// Converts a Qt keybard key into NativeKeyboard key + static int QtKeyToSwitchKey(Qt::Key qt_keys); + + /// Converts a Qt modifier keys into NativeKeyboard modifier keys + static int QtModifierToSwitchModifier(Qt::KeyboardModifiers qt_modifiers); + void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; /// Converts a Qt mouse button into MouseInput mouse button - static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button); + static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button); void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; + void wheelEvent(QWheelEvent* event) override; bool event(QEvent* event) override; @@ -203,13 +211,14 @@ signals: void ExecuteProgramSignal(std::size_t program_index); void ExitSignal(); void MouseActivity(); + void TasPlaybackStateChanged(); private: void TouchBeginEvent(const QTouchEvent* event); void TouchUpdateEvent(const QTouchEvent* event); void TouchEndEvent(); - bool TouchStart(const QTouchEvent::TouchPoint& touch_point); + void TouchStart(const QTouchEvent::TouchPoint& touch_point); bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point); bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const; @@ -236,6 +245,7 @@ private: QWidget* child_widget = nullptr; bool first_frame = false; + InputCommon::TasInput::TasState last_tas_state; std::array<std::size_t, 16> touch_ids{}; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 8227d06bc..0f679c37e 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -11,7 +11,6 @@ #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/hid/controllers/npad.h" #include "input_common/main.h" -#include "input_common/udp/client.h" #include "yuzu/configuration/config.h" namespace FS = Common::FS; @@ -61,162 +60,6 @@ const std::array<int, 2> Config::default_stick_mod = { 0, }; -const std::array<int, Settings::NativeMouseButton::NumMouseButtons> Config::default_mouse_buttons = - { - Qt::Key_BracketLeft, Qt::Key_BracketRight, Qt::Key_Apostrophe, Qt::Key_Minus, Qt::Key_Equal, -}; - -const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> Config::default_keyboard_keys = { - 0, - 0, - 0, - 0, - Qt::Key_A, - Qt::Key_B, - Qt::Key_C, - Qt::Key_D, - Qt::Key_E, - Qt::Key_F, - Qt::Key_G, - Qt::Key_H, - Qt::Key_I, - Qt::Key_J, - Qt::Key_K, - Qt::Key_L, - Qt::Key_M, - Qt::Key_N, - Qt::Key_O, - Qt::Key_P, - Qt::Key_Q, - Qt::Key_R, - Qt::Key_S, - Qt::Key_T, - Qt::Key_U, - Qt::Key_V, - Qt::Key_W, - Qt::Key_X, - Qt::Key_Y, - Qt::Key_Z, - Qt::Key_1, - Qt::Key_2, - Qt::Key_3, - Qt::Key_4, - Qt::Key_5, - Qt::Key_6, - Qt::Key_7, - Qt::Key_8, - Qt::Key_9, - Qt::Key_0, - Qt::Key_Enter, - Qt::Key_Escape, - Qt::Key_Backspace, - Qt::Key_Tab, - Qt::Key_Space, - Qt::Key_Minus, - Qt::Key_Equal, - Qt::Key_BracketLeft, - Qt::Key_BracketRight, - Qt::Key_Backslash, - Qt::Key_Dead_Tilde, - Qt::Key_Semicolon, - Qt::Key_Apostrophe, - Qt::Key_Dead_Grave, - Qt::Key_Comma, - Qt::Key_Period, - Qt::Key_Slash, - Qt::Key_CapsLock, - - Qt::Key_F1, - Qt::Key_F2, - Qt::Key_F3, - Qt::Key_F4, - Qt::Key_F5, - Qt::Key_F6, - Qt::Key_F7, - Qt::Key_F8, - Qt::Key_F9, - Qt::Key_F10, - Qt::Key_F11, - Qt::Key_F12, - - Qt::Key_SysReq, - Qt::Key_ScrollLock, - Qt::Key_Pause, - Qt::Key_Insert, - Qt::Key_Home, - Qt::Key_PageUp, - Qt::Key_Delete, - Qt::Key_End, - Qt::Key_PageDown, - Qt::Key_Right, - Qt::Key_Left, - Qt::Key_Down, - Qt::Key_Up, - - Qt::Key_NumLock, - Qt::Key_Slash, - Qt::Key_Asterisk, - Qt::Key_Minus, - Qt::Key_Plus, - Qt::Key_Enter, - Qt::Key_1, - Qt::Key_2, - Qt::Key_3, - Qt::Key_4, - Qt::Key_5, - Qt::Key_6, - Qt::Key_7, - Qt::Key_8, - Qt::Key_9, - Qt::Key_0, - Qt::Key_Period, - - 0, - 0, - Qt::Key_PowerOff, - Qt::Key_Equal, - - Qt::Key_F13, - Qt::Key_F14, - Qt::Key_F15, - Qt::Key_F16, - Qt::Key_F17, - Qt::Key_F18, - Qt::Key_F19, - Qt::Key_F20, - Qt::Key_F21, - Qt::Key_F22, - Qt::Key_F23, - Qt::Key_F24, - - Qt::Key_Open, - Qt::Key_Help, - Qt::Key_Menu, - 0, - Qt::Key_Stop, - Qt::Key_AudioRepeat, - Qt::Key_Undo, - Qt::Key_Cut, - Qt::Key_Copy, - Qt::Key_Paste, - Qt::Key_Find, - Qt::Key_VolumeMute, - Qt::Key_VolumeUp, - Qt::Key_VolumeDown, - Qt::Key_CapsLock, - Qt::Key_NumLock, - Qt::Key_ScrollLock, - Qt::Key_Comma, - - Qt::Key_ParenLeft, - Qt::Key_ParenRight, -}; - -const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default_keyboard_mods = { - Qt::Key_Control, Qt::Key_Shift, Qt::Key_Alt, Qt::Key_ApplicationLeft, - Qt::Key_Control, Qt::Key_Shift, Qt::Key_AltGr, Qt::Key_ApplicationRight, -}; - // This shouldn't have anything except static initializers (no functions). So // QKeySequence(...).toString() is NOT ALLOWED HERE. // This must be in alphabetical order according to action name as it must have the same order as @@ -430,18 +273,6 @@ void Config::ReadPlayerValue(std::size_t player_index) { } } - for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { - auto& player_vibrations = player.vibrations[i]; - - player_vibrations = - qt_config - ->value(QStringLiteral("%1").arg(player_prefix) + - QString::fromUtf8(Settings::NativeVibration::mapping[i]), - QString{}) - .toString() - .toStdString(); - } - for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); auto& player_motions = player.motions[i]; @@ -496,35 +327,10 @@ void Config::ReadDebugValues() { void Config::ReadKeyboardValues() { ReadBasicSetting(Settings::values.keyboard_enabled); - - std::transform(default_keyboard_keys.begin(), default_keyboard_keys.end(), - Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); - std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), - Settings::values.keyboard_keys.begin() + - Settings::NativeKeyboard::LeftControlKey, - InputCommon::GenerateKeyboardParam); - std::transform(default_keyboard_mods.begin(), default_keyboard_mods.end(), - Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); } void Config::ReadMouseValues() { ReadBasicSetting(Settings::values.mouse_enabled); - - for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - const std::string default_param = - InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); - auto& mouse_buttons = Settings::values.mouse_buttons[i]; - - mouse_buttons = qt_config - ->value(QStringLiteral("mouse_") + - QString::fromUtf8(Settings::NativeMouseButton::mapping[i]), - QString::fromStdString(default_param)) - .toString() - .toStdString(); - if (mouse_buttons.empty()) { - mouse_buttons = default_param; - } - } } void Config::ReadTouchscreenValues() { @@ -574,7 +380,6 @@ void Config::ReadControlValues() { ReadBasicSetting(Settings::values.tas_enable); ReadBasicSetting(Settings::values.tas_loop); - ReadBasicSetting(Settings::values.tas_swap_controllers); ReadBasicSetting(Settings::values.pause_tas_on_load); ReadGlobalSetting(Settings::values.use_docked_mode); @@ -625,13 +430,12 @@ void Config::ReadMotionTouchValues() { } qt_config->endArray(); - ReadBasicSetting(Settings::values.motion_device); ReadBasicSetting(Settings::values.touch_device); - ReadBasicSetting(Settings::values.use_touch_from_button); ReadBasicSetting(Settings::values.touch_from_button_map_index); Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); ReadBasicSetting(Settings::values.udp_input_servers); + ReadBasicSetting(Settings::values.enable_udp_controller); } void Config::ReadCoreValues() { @@ -704,6 +508,7 @@ void Config::ReadDebuggingValues() { ReadBasicSetting(Settings::values.extended_logging); ReadBasicSetting(Settings::values.use_debug_asserts); ReadBasicSetting(Settings::values.use_auto_stub); + ReadBasicSetting(Settings::values.enable_all_controllers); qt_config->endGroup(); } @@ -830,6 +635,7 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.max_anisotropy); ReadGlobalSetting(Settings::values.use_speed_limit); ReadGlobalSetting(Settings::values.speed_limit); + ReadGlobalSetting(Settings::values.fps_cap); ReadGlobalSetting(Settings::values.use_disk_shader_cache); ReadGlobalSetting(Settings::values.gpu_accuracy); ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); @@ -844,7 +650,6 @@ void Config::ReadRendererValues() { ReadGlobalSetting(Settings::values.bg_blue); if (global) { - ReadBasicSetting(Settings::values.fps_cap); ReadBasicSetting(Settings::values.renderer_debug); ReadBasicSetting(Settings::values.renderer_shader_feedback); ReadBasicSetting(Settings::values.enable_nsight_aftermath); @@ -971,6 +776,7 @@ void Config::ReadUIGamelistValues() { ReadBasicSetting(UISettings::values.row_1_text_id); ReadBasicSetting(UISettings::values.row_2_text_id); ReadBasicSetting(UISettings::values.cache_game_list); + ReadBasicSetting(UISettings::values.favorites_expanded); const int favorites_size = qt_config->beginReadArray(QStringLiteral("favorites")); for (int i = 0; i < favorites_size; i++) { qt_config->setArrayIndex(i); @@ -1075,11 +881,6 @@ void Config::SavePlayerValue(std::size_t player_index) { QString::fromStdString(player.analogs[i]), QString::fromStdString(default_param)); } - for (int i = 0; i < Settings::NativeVibration::NumVibrations; ++i) { - WriteSetting(QStringLiteral("%1").arg(player_prefix) + - QString::fromStdString(Settings::NativeVibration::mapping[i]), - QString::fromStdString(player.vibrations[i]), QString{}); - } for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) { const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]); WriteSetting(QStringLiteral("%1").arg(player_prefix) + @@ -1111,15 +912,6 @@ void Config::SaveDebugValues() { void Config::SaveMouseValues() { WriteBasicSetting(Settings::values.mouse_enabled); - - for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - const std::string default_param = - InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); - WriteSetting(QStringLiteral("mouse_") + - QString::fromStdString(Settings::NativeMouseButton::mapping[i]), - QString::fromStdString(Settings::values.mouse_buttons[i]), - QString::fromStdString(default_param)); - } } void Config::SaveTouchscreenValues() { @@ -1133,11 +925,10 @@ void Config::SaveTouchscreenValues() { } void Config::SaveMotionTouchValues() { - WriteBasicSetting(Settings::values.motion_device); WriteBasicSetting(Settings::values.touch_device); - WriteBasicSetting(Settings::values.use_touch_from_button); WriteBasicSetting(Settings::values.touch_from_button_map_index); WriteBasicSetting(Settings::values.udp_input_servers); + WriteBasicSetting(Settings::values.enable_udp_controller); qt_config->beginWriteArray(QStringLiteral("touch_from_button_maps")); for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) { @@ -1210,7 +1001,6 @@ void Config::SaveControlValues() { WriteBasicSetting(Settings::values.tas_enable); WriteBasicSetting(Settings::values.tas_loop); - WriteBasicSetting(Settings::values.tas_swap_controllers); WriteBasicSetting(Settings::values.pause_tas_on_load); qt_config->endGroup(); @@ -1263,6 +1053,7 @@ void Config::SaveDebuggingValues() { WriteBasicSetting(Settings::values.quest_flag); WriteBasicSetting(Settings::values.use_debug_asserts); WriteBasicSetting(Settings::values.disable_macro_jit); + WriteBasicSetting(Settings::values.enable_all_controllers); qt_config->endGroup(); } @@ -1382,6 +1173,7 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.max_anisotropy); WriteGlobalSetting(Settings::values.use_speed_limit); WriteGlobalSetting(Settings::values.speed_limit); + WriteGlobalSetting(Settings::values.fps_cap); WriteGlobalSetting(Settings::values.use_disk_shader_cache); WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()), static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)), @@ -1405,7 +1197,6 @@ void Config::SaveRendererValues() { WriteGlobalSetting(Settings::values.bg_blue); if (global) { - WriteBasicSetting(Settings::values.fps_cap); WriteBasicSetting(Settings::values.renderer_debug); WriteBasicSetting(Settings::values.renderer_shader_feedback); WriteBasicSetting(Settings::values.enable_nsight_aftermath); @@ -1510,6 +1301,7 @@ void Config::SaveUIGamelistValues() { WriteBasicSetting(UISettings::values.row_1_text_id); WriteBasicSetting(UISettings::values.row_2_text_id); WriteBasicSetting(UISettings::values.cache_game_list); + WriteBasicSetting(UISettings::values.favorites_expanded); qt_config->beginWriteArray(QStringLiteral("favorites")); for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) { qt_config->setArrayIndex(i); diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp index 07bfa0360..633fc295b 100644 --- a/src/yuzu/configuration/configure_debug.cpp +++ b/src/yuzu/configuration/configure_debug.cpp @@ -42,6 +42,7 @@ void ConfigureDebug::SetConfiguration() { ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue()); ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue()); ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue()); + ui->enable_all_controllers->setChecked(Settings::values.enable_all_controllers.GetValue()); ui->enable_graphics_debugging->setEnabled(runtime_lock); ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue()); ui->enable_shader_feedback->setEnabled(runtime_lock); @@ -67,6 +68,7 @@ void ConfigureDebug::ApplyConfiguration() { Settings::values.quest_flag = ui->quest_flag->isChecked(); Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked(); Settings::values.use_auto_stub = ui->use_auto_stub->isChecked(); + Settings::values.enable_all_controllers = ui->enable_all_controllers->isChecked(); Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked(); Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked(); Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked(); diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui index b884a56b0..0f3b51c8d 100644 --- a/src/yuzu/configuration/configure_debug.ui +++ b/src/yuzu/configuration/configure_debug.ui @@ -198,6 +198,13 @@ </property> </widget> </item> + <item row="1" column="1"> + <widget class="QCheckBox" name="enable_all_controllers"> + <property name="text"> + <string>Enable all Controller Types</string> + </property> + </widget> + </item> </layout> </widget> </item> diff --git a/src/yuzu/configuration/configure_debug_controller.cpp b/src/yuzu/configuration/configure_debug_controller.cpp index 31ec48384..9a8de92a1 100644 --- a/src/yuzu/configuration/configure_debug_controller.cpp +++ b/src/yuzu/configuration/configure_debug_controller.cpp @@ -2,17 +2,18 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "core/core.h" +#include "core/hid/hid_core.h" #include "ui_configure_debug_controller.h" #include "yuzu/configuration/configure_debug_controller.h" #include "yuzu/configuration/configure_input_player.h" ConfigureDebugController::ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem, - InputProfiles* profiles, Core::System& system) + InputProfiles* profiles, + Core::HID::HIDCore& hid_core, bool is_powered_on) : QDialog(parent), ui(std::make_unique<Ui::ConfigureDebugController>()), - debug_controller( - new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, true)) { + debug_controller(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, + hid_core, is_powered_on, true)) { ui->setupUi(this); ui->controllerLayout->addWidget(debug_controller); diff --git a/src/yuzu/configuration/configure_debug_controller.h b/src/yuzu/configuration/configure_debug_controller.h index 6e17c5aa0..d716edbc2 100644 --- a/src/yuzu/configuration/configure_debug_controller.h +++ b/src/yuzu/configuration/configure_debug_controller.h @@ -13,8 +13,8 @@ class ConfigureInputPlayer; class InputProfiles; -namespace Core { -class System; +namespace Core::HID { +class HIDCore; } namespace InputCommon { @@ -30,7 +30,8 @@ class ConfigureDebugController : public QDialog { public: explicit ConfigureDebugController(QWidget* parent, InputCommon::InputSubsystem* input_subsystem, - InputProfiles* profiles, Core::System& system); + InputProfiles* profiles, Core::HID::HIDCore& hid_core, + bool is_powered_on); ~ConfigureDebugController() override; void ApplyConfiguration(); diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp index 7af3ea97e..566879317 100644 --- a/src/yuzu/configuration/configure_general.cpp +++ b/src/yuzu/configuration/configure_general.cpp @@ -30,6 +30,9 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent) connect(ui->button_reset_defaults, &QPushButton::clicked, this, &ConfigureGeneral::ResetDefaults); + + ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal()); + ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal()); } ConfigureGeneral::~ConfigureGeneral() = default; @@ -57,6 +60,11 @@ void ConfigureGeneral::SetConfiguration() { } else { ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() && use_speed_limit != ConfigurationShared::CheckState::Global); + + ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1); + ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal()); + ConfigurationShared::SetHighlight(ui->fps_cap_layout, + !Settings::values.fps_cap.UsingGlobal()); } } @@ -106,6 +114,13 @@ void ConfigureGeneral::ApplyConfiguration() { Qt::Checked); Settings::values.speed_limit.SetValue(ui->speed_limit->value()); } + + if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) { + Settings::values.fps_cap.SetGlobal(true); + } else { + Settings::values.fps_cap.SetGlobal(false); + Settings::values.fps_cap.SetValue(ui->fps_cap->value()); + } } } @@ -148,4 +163,9 @@ void ConfigureGeneral::SetupPerGameUI() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() && (use_speed_limit != ConfigurationShared::CheckState::Global)); }); + + connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) { + ui->fps_cap->setEnabled(index == 1); + ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1); + }); } diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui index f9f0e3ebf..112dc72b3 100644 --- a/src/yuzu/configuration/configure_general.ui +++ b/src/yuzu/configuration/configure_general.ui @@ -6,8 +6,8 @@ <rect> <x>0</x> <y>0</y> - <width>329</width> - <height>407</height> + <width>744</width> + <height>568</height> </rect> </property> <property name="windowTitle"> @@ -28,34 +28,85 @@ <item> <layout class="QVBoxLayout" name="GeneralVerticalLayout"> <item> - <layout class="QHBoxLayout" name="horizontalLayout_2"> - <item> - <widget class="QLabel" name="fps_cap_label"> + <widget class="QWidget" name="fps_cap_layout" native="true"> + <layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1"> + <property name="leftMargin"> + <number>0</number> + </property> + <property name="topMargin"> + <number>0</number> + </property> + <property name="rightMargin"> + <number>0</number> + </property> + <property name="bottomMargin"> + <number>0</number> + </property> + <item> + <layout class="QHBoxLayout" name="horizontalLayout_4"> + <item> + <widget class="QComboBox" name="fps_cap_combobox"> + <property name="currentText"> + <string>Use global framerate cap</string> + </property> + <property name="currentIndex"> + <number>0</number> + </property> + <item> <property name="text"> - <string>Framerate Cap</string> + <string>Use global framerate cap</string> </property> - <property name="toolTip"> - <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string> + </item> + <item> + <property name="text"> + <string>Set framerate cap:</string> </property> + </item> </widget> - </item> - <item> - <widget class="QSpinBox" name="fps_cap"> - <property name="suffix"> - <string>x</string> - </property> - <property name="minimum"> - <number>1</number> - </property> - <property name="maximum"> - <number>1000</number> - </property> - <property name="value"> - <number>500</number> - </property> + </item> + <item> + <widget class="QLabel" name="fps_cap_label"> + <property name="toolTip"> + <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string> + </property> + <property name="text"> + <string>Framerate Cap</string> + </property> </widget> - </item> + </item> + <item> + <spacer name="horizontalSpacer"> + <property name="orientation"> + <enum>Qt::Horizontal</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>40</width> + <height>20</height> + </size> + </property> + </spacer> + </item> + </layout> + </item> + <item> + <widget class="QSpinBox" name="fps_cap"> + <property name="suffix"> + <string>x</string> + </property> + <property name="minimum"> + <number>1</number> + </property> + <property name="maximum"> + <number>1000</number> + </property> + <property name="value"> + <number>500</number> + </property> + </widget> + </item> </layout> + </widget> </item> <item> <layout class="QHBoxLayout" name="horizontalLayout_2"> diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 660b68c1c..9241678e4 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -429,7 +429,7 @@ </item> <item> <property name="text"> - <string>AMD's FidelityFX™️ Super Resolution [Vulkan Only]</string> + <string>AMD FidelityFX™️ Super Resolution [Vulkan Only]</string> </property> </item> </widget> diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp index 1599299db..d53179dbb 100644 --- a/src/yuzu/configuration/configure_input.cpp +++ b/src/yuzu/configuration/configure_input.cpp @@ -10,6 +10,8 @@ #include <QTimer> #include "core/core.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" #include "core/hle/service/am/am.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" @@ -22,7 +24,6 @@ #include "yuzu/configuration/configure_input_advanced.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_motion_touch.h" -#include "yuzu/configuration/configure_mouse_advanced.h" #include "yuzu/configuration/configure_touchscreen_advanced.h" #include "yuzu/configuration/configure_vibration.h" #include "yuzu/configuration/input_profiles.h" @@ -75,23 +76,25 @@ ConfigureInput::~ConfigureInput() = default; void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, std::size_t max_players) { + const bool is_powered_on = system.IsPoweredOn(); + auto& hid_core = system.HIDCore(); player_controllers = { new ConfigureInputPlayer(this, 0, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 1, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 2, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 3, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 4, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 5, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 6, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), new ConfigureInputPlayer(this, 7, ui->consoleInputSettings, input_subsystem, profiles.get(), - system), + hid_core, is_powered_on), }; player_tabs = { @@ -114,6 +117,7 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i])); player_tabs[i]->layout()->addWidget(player_controllers[i]); connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) { + // Ensures that the controllers are always connected in sequential order if (is_connected) { for (std::size_t index = 0; index <= i; ++index) { player_connected[index]->setChecked(is_connected); @@ -146,13 +150,12 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem, advanced = new ConfigureInputAdvanced(this); ui->tabAdvanced->setLayout(new QHBoxLayout(ui->tabAdvanced)); ui->tabAdvanced->layout()->addWidget(advanced); - connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, [this, input_subsystem] { - CallConfigureDialog<ConfigureDebugController>(*this, input_subsystem, profiles.get(), - system); - }); - connect(advanced, &ConfigureInputAdvanced::CallMouseConfigDialog, [this, input_subsystem] { - CallConfigureDialog<ConfigureMouseAdvanced>(*this, input_subsystem); - }); + + connect(advanced, &ConfigureInputAdvanced::CallDebugControllerDialog, + [this, input_subsystem, &hid_core, is_powered_on] { + CallConfigureDialog<ConfigureDebugController>( + *this, input_subsystem, profiles.get(), hid_core, is_powered_on); + }); connect(advanced, &ConfigureInputAdvanced::CallTouchscreenConfigDialog, [this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); }); connect(advanced, &ConfigureInputAdvanced::CallMotionTouchConfigDialog, @@ -184,22 +187,8 @@ QList<QWidget*> ConfigureInput::GetSubTabs() const { void ConfigureInput::ApplyConfiguration() { for (auto* controller : player_controllers) { controller->ApplyConfiguration(); - controller->TryDisconnectSelectedController(); - } - - // This emulates a delay between disconnecting and reconnecting controllers as some games - // do not respond to a change in controller type if it was instantaneous. - using namespace std::chrono_literals; - std::this_thread::sleep_for(150ms); - - for (auto* controller : player_controllers) { - controller->TryConnectSelectedController(); } - // This emulates a delay between disconnecting and reconnecting controllers as some games - // do not respond to a change in controller type if it was instantaneous. - std::this_thread::sleep_for(150ms); - advanced->ApplyConfiguration(); const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue(); @@ -223,8 +212,10 @@ void ConfigureInput::RetranslateUI() { } void ConfigureInput::LoadConfiguration() { + const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + LoadPlayerControllerIndices(); - UpdateDockedState(Settings::values.players.GetValue()[8].connected); + UpdateDockedState(handheld->IsConnected()); ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue()); ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue()); @@ -232,9 +223,16 @@ void ConfigureInput::LoadConfiguration() { void ConfigureInput::LoadPlayerControllerIndices() { for (std::size_t i = 0; i < player_connected.size(); ++i) { - const auto connected = Settings::values.players.GetValue()[i].connected || - (i == 0 && Settings::values.players.GetValue()[8].connected); - player_connected[i]->setChecked(connected); + if (i == 0) { + auto* handheld = + system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); + if (handheld->IsConnected()) { + player_connected[i]->setChecked(true); + continue; + } + } + const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(i); + player_connected[i]->setChecked(controller->IsConnected()); } } diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp index b30f09013..65c8e59ac 100644 --- a/src/yuzu/configuration/configure_input_advanced.cpp +++ b/src/yuzu/configuration/configure_input_advanced.cpp @@ -82,7 +82,6 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent) connect(ui->debug_configure, &QPushButton::clicked, this, [this] { CallDebugControllerDialog(); }); - connect(ui->mouse_advanced, &QPushButton::clicked, this, [this] { CallMouseConfigDialog(); }); connect(ui->touchscreen_advanced, &QPushButton::clicked, this, [this] { CallTouchscreenConfigDialog(); }); connect(ui->buttonMotionTouch, &QPushButton::clicked, this, @@ -131,6 +130,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() { static_cast<float>(ui->mouse_panning_sensitivity->value()); Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked(); Settings::values.enable_raw_input = ui->enable_raw_input->isChecked(); + Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked(); } void ConfigureInputAdvanced::LoadConfiguration() { @@ -161,6 +161,7 @@ void ConfigureInputAdvanced::LoadConfiguration() { ui->mouse_panning_sensitivity->setValue(Settings::values.mouse_panning_sensitivity.GetValue()); ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled); ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue()); + ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue()); UpdateUIEnabled(); } @@ -178,7 +179,8 @@ void ConfigureInputAdvanced::RetranslateUI() { } void ConfigureInputAdvanced::UpdateUIEnabled() { - ui->mouse_advanced->setEnabled(ui->mouse_enabled->isChecked()); ui->debug_configure->setEnabled(ui->debug_enabled->isChecked()); ui->touchscreen_advanced->setEnabled(ui->touchscreen_enabled->isChecked()); + ui->mouse_panning->setEnabled(!ui->mouse_enabled->isChecked()); + ui->mouse_panning_sensitivity->setEnabled(!ui->mouse_enabled->isChecked()); } diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui index 9095206a0..df0e4d602 100644 --- a/src/yuzu/configuration/configure_input_advanced.ui +++ b/src/yuzu/configuration/configure_input_advanced.ui @@ -2528,11 +2528,11 @@ <number>0</number> </property> <item> - <widget class="QGroupBox" name="gridGroupBox_3"> + <widget class="QGroupBox" name="emulatedDevicesGroupBox"> <property name="title"> - <string>Other</string> + <string>Emulated Devices</string> </property> - <layout class="QGridLayout" name="gridLayout_3"> + <layout class="QGridLayout" name="emulatedDevicesGridLayout"> <item row="0" column="0"> <widget class="QCheckBox" name="keyboard_enabled"> <property name="minimumSize"> @@ -2547,7 +2547,7 @@ </widget> </item> <item row="1" column="0"> - <widget class="QCheckBox" name="emulate_analog_keyboard"> + <widget class="QCheckBox" name="mouse_enabled"> <property name="minimumSize"> <size> <width>0</width> @@ -2555,53 +2555,18 @@ </size> </property> <property name="text"> - <string>Emulate Analog with Keyboard Input</string> + <string>Mouse</string> </property> </widget> </item> <item row="2" column="0"> - <widget class="QCheckBox" name="mouse_panning"> - <property name="minimumSize"> - <size> - <width>0</width> - <height>23</height> - </size> - </property> + <widget class="QCheckBox" name="touchscreen_enabled"> <property name="text"> - <string>Enable mouse panning</string> + <string>Touchscreen</string> </property> </widget> </item> - <item row="2" column="2"> - <widget class="QSpinBox" name="mouse_panning_sensitivity"> - <property name="toolTip"> - <string>Mouse sensitivity</string> - </property> - <property name="alignment"> - <set>Qt::AlignCenter</set> - </property> - <property name="suffix"> - <string>%</string> - </property> - <property name="minimum"> - <number>1</number> - </property> - <property name="maximum"> - <number>100</number> - </property> - <property name="value"> - <number>100</number> - </property> - </widget> - </item> - <item row="6" column="2"> - <widget class="QPushButton" name="touchscreen_advanced"> - <property name="text"> - <string>Advanced</string> - </property> - </widget> - </item> - <item row="3" column="1"> + <item row="2" column="1"> <spacer name="horizontalSpacer_8"> <property name="orientation"> <enum>Qt::Horizontal</enum> @@ -2617,80 +2582,130 @@ </property> </spacer> </item> - <item row="3" column="2"> - <widget class="QPushButton" name="mouse_advanced"> - <property name="text"> - <string>Advanced</string> - </property> - </widget> - </item> - <item row="6" column="0"> - <widget class="QCheckBox" name="touchscreen_enabled"> - <property name="text"> - <string>Touchscreen</string> - </property> - </widget> - </item> + <item row="2" column="2"> + <widget class="QPushButton" name="touchscreen_advanced"> + <property name="text"> + <string>Advanced</string> + </property> + </widget> + </item> <item row="3" column="0"> - <widget class="QCheckBox" name="mouse_enabled"> - <property name="minimumSize"> - <size> - <width>0</width> - <height>23</height> - </size> - </property> - <property name="text"> - <string>Mouse</string> - </property> - </widget> - </item> - <item row="8" column="0"> - <widget class="QLabel" name="motion_touch"> - <property name="text"> - <string>Motion / Touch</string> - </property> - </widget> - </item> - <item row="8" column="2"> - <widget class="QPushButton" name="buttonMotionTouch"> - <property name="text"> - <string>Configure</string> - </property> - </widget> - </item> - <item row="7" column="0"> <widget class="QCheckBox" name="debug_enabled"> <property name="text"> <string>Debug Controller</string> </property> </widget> </item> - <item row="7" column="2"> + <item row="3" column="2"> <widget class="QPushButton" name="debug_configure"> <property name="text"> <string>Configure</string> </property> </widget> </item> - <item row="9" column="0"> - <widget class="QCheckBox" name="enable_raw_input"> - <property name="toolTip"> - <string>Requires restarting yuzu</string> - </property> - <property name="minimumSize"> - <size> - <width>0</width> - <height>23</height> - </size> - </property> - <property name="text"> - <string>Enable XInput 8 player support (disables web applet)</string> - </property> - </widget> - </item> </layout> </widget> </item> + <item> + <widget class="QGroupBox" name="otherGroupBox"> + <property name="title"> + <string>Other</string> + </property> + <layout class="QGridLayout" name="OtherGridLayout"> + <item row="1" column="0"> + <widget class="QCheckBox" name="emulate_analog_keyboard"> + <property name="minimumSize"> + <size> + <width>0</width> + <height>23</height> + </size> + </property> + <property name="text"> + <string>Emulate Analog with Keyboard Input</string> + </property> + </widget> + </item> + <item row="2" column="0"> + <widget class="QCheckBox" name="enable_raw_input"> + <property name="toolTip"> + <string>Requires restarting yuzu</string> + </property> + <property name="minimumSize"> + <size> + <width>0</width> + <height>23</height> + </size> + </property> + <property name="text"> + <string>Enable XInput 8 player support (disables web applet)</string> + </property> + </widget> + </item> + <item row="3" column="0"> + <widget class="QCheckBox" name="enable_udp_controller"> + <property name="minimumSize"> + <size> + <width>0</width> + <height>23</height> + </size> + </property> + <property name="text"> + <string>Enable UDP controllers (not needed for motion)</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QCheckBox" name="mouse_panning"> + <property name="minimumSize"> + <size> + <width>0</width> + <height>23</height> + </size> + </property> + <property name="text"> + <string>Enable mouse panning</string> + </property> + </widget> + </item> + <item row="4" column="2"> + <widget class="QSpinBox" name="mouse_panning_sensitivity"> + <property name="toolTip"> + <string>Mouse sensitivity</string> + </property> + <property name="alignment"> + <set>Qt::AlignCenter</set> + </property> + <property name="suffix"> + <string>%</string> + </property> + <property name="minimum"> + <number>1</number> + </property> + <property name="maximum"> + <number>100</number> + </property> + <property name="value"> + <number>100</number> + </property> + </widget> + </item> + <item row="5" column="0"> + <widget class="QLabel" name="motion_touch"> + <property name="text"> + <string>Motion / Touch</string> + </property> + </widget> + </item> + <item row="5" column="2"> + <widget class="QPushButton" name="buttonMotionTouch"> + <property name="text"> + <string>Configure</string> + </property> + </widget> + </item> + </layout> + </widget> + </item> <item> <spacer name="verticalSpacer"> <property name="orientation"> diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 3aab5d5f8..8a8be8e40 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -12,14 +12,12 @@ #include <QMessageBox> #include <QTimer> #include "common/param_package.h" -#include "core/core.h" -#include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/hid.h" -#include "core/hle/service/sm/sm.h" -#include "input_common/gcadapter/gc_poller.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" #include "input_common/main.h" -#include "input_common/mouse/mouse_poller.h" -#include "input_common/udp/udp.h" #include "ui_configure_input_player.h" #include "yuzu/bootmanager.h" #include "yuzu/configuration/config.h" @@ -29,8 +27,6 @@ #include "yuzu/configuration/input_profiles.h" #include "yuzu/util/limitable_input_dialog.h" -using namespace Service::HID; - const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM> ConfigureInputPlayer::analog_sub_buttons{{ "up", @@ -41,33 +37,8 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM> namespace { -constexpr std::size_t HANDHELD_INDEX = 8; - -void UpdateController(Settings::ControllerType controller_type, std::size_t npad_index, - bool connected, Core::System& system) { - if (!system.IsPoweredOn()) { - return; - } - Service::SM::ServiceManager& sm = system.ServiceManager(); - - auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>( - HidController::NPad); - - npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected); -} - QString GetKeyName(int key_code) { switch (key_code) { - case Qt::LeftButton: - return QObject::tr("Click 0"); - case Qt::RightButton: - return QObject::tr("Click 1"); - case Qt::MiddleButton: - return QObject::tr("Click 2"); - case Qt::BackButton: - return QObject::tr("Click 3"); - case Qt::ForwardButton: - return QObject::tr("Click 4"); case Qt::Key_Shift: return QObject::tr("Shift"); case Qt::Key_Control: @@ -81,6 +52,61 @@ QString GetKeyName(int key_code) { } } +QString GetButtonName(Common::Input::ButtonNames button_name) { + switch (button_name) { + case Common::Input::ButtonNames::ButtonLeft: + return QObject::tr("Left"); + case Common::Input::ButtonNames::ButtonRight: + return QObject::tr("Right"); + case Common::Input::ButtonNames::ButtonDown: + return QObject::tr("Down"); + case Common::Input::ButtonNames::ButtonUp: + return QObject::tr("Up"); + case Common::Input::ButtonNames::TriggerZ: + return QObject::tr("Z"); + case Common::Input::ButtonNames::TriggerR: + return QObject::tr("R"); + case Common::Input::ButtonNames::TriggerL: + return QObject::tr("L"); + case Common::Input::ButtonNames::ButtonA: + return QObject::tr("A"); + case Common::Input::ButtonNames::ButtonB: + return QObject::tr("B"); + case Common::Input::ButtonNames::ButtonX: + return QObject::tr("X"); + case Common::Input::ButtonNames::ButtonY: + return QObject::tr("Y"); + case Common::Input::ButtonNames::ButtonStart: + return QObject::tr("Start"); + case Common::Input::ButtonNames::L1: + return QObject::tr("L1"); + case Common::Input::ButtonNames::L2: + return QObject::tr("L2"); + case Common::Input::ButtonNames::L3: + return QObject::tr("L3"); + case Common::Input::ButtonNames::R1: + return QObject::tr("R1"); + case Common::Input::ButtonNames::R2: + return QObject::tr("R2"); + case Common::Input::ButtonNames::R3: + return QObject::tr("R3"); + case Common::Input::ButtonNames::Circle: + return QObject::tr("Circle"); + case Common::Input::ButtonNames::Cross: + return QObject::tr("Cross"); + case Common::Input::ButtonNames::Square: + return QObject::tr("Square"); + case Common::Input::ButtonNames::Triangle: + return QObject::tr("Triangle"); + case Common::Input::ButtonNames::Share: + return QObject::tr("Share"); + case Common::Input::ButtonNames::Options: + return QObject::tr("Options"); + default: + return QObject::tr("[undefined]"); + } +} + void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackage& analog_param, const std::string& button_name) { // The poller returned a complete axis, so set all the buttons @@ -97,95 +123,75 @@ void SetAnalogParam(const Common::ParamPackage& input_param, Common::ParamPackag } analog_param.Set(button_name, input_param.Serialize()); } +} // namespace -QString ButtonToText(const Common::ParamPackage& param) { +QString ConfigureInputPlayer::ButtonToText(const Common::ParamPackage& param) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } + const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); + const QString inverted = QString::fromStdString(param.Get("inverted", false) ? "!" : ""); + const auto common_button_name = input_subsystem->GetButtonName(param); + + // Retrieve the names from Qt if (param.Get("engine", "") == "keyboard") { const QString button_str = GetKeyName(param.Get("code", 0)); - const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); return QObject::tr("%1%2").arg(toggle, button_str); } - if (param.Get("engine", "") == "gcpad") { - if (param.Has("axis")) { - const QString axis_str = QString::fromStdString(param.Get("axis", "")); - const QString direction_str = QString::fromStdString(param.Get("direction", "")); - - return QObject::tr("GC Axis %1%2").arg(axis_str, direction_str); - } - if (param.Has("button")) { - const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); - return QObject::tr("GC Button %1").arg(button_str); - } - return GetKeyName(param.Get("code", 0)); + if (common_button_name == Common::Input::ButtonNames::Invalid) { + return QObject::tr("[invalid]"); } - if (param.Get("engine", "") == "tas") { - if (param.Has("axis")) { - const QString axis_str = QString::fromStdString(param.Get("axis", "")); - - return QObject::tr("TAS Axis %1").arg(axis_str); - } - if (param.Has("button")) { - const QString button_str = QString::number(int(std::log2(param.Get("button", 0)))); - return QObject::tr("TAS Btn %1").arg(button_str); - } - return GetKeyName(param.Get("code", 0)); - } - - if (param.Get("engine", "") == "cemuhookudp") { - if (param.Has("pad_index")) { - const QString motion_str = QString::fromStdString(param.Get("pad_index", "")); - return QObject::tr("Motion %1").arg(motion_str); - } - return GetKeyName(param.Get("code", 0)); + if (common_button_name == Common::Input::ButtonNames::Engine) { + return QString::fromStdString(param.Get("engine", "")); } - if (param.Get("engine", "") == "sdl") { + if (common_button_name == Common::Input::ButtonNames::Value) { if (param.Has("hat")) { - const QString hat_str = QString::fromStdString(param.Get("hat", "")); - const QString direction_str = QString::fromStdString(param.Get("direction", "")); - - return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); + const QString hat = QString::fromStdString(param.Get("direction", "")); + return QObject::tr("%1%2Hat %3").arg(toggle, inverted, hat); } - if (param.Has("axis")) { - const QString axis_str = QString::fromStdString(param.Get("axis", "")); - const QString direction_str = QString::fromStdString(param.Get("direction", "")); - - return QObject::tr("Axis %1%2").arg(axis_str, direction_str); + const QString axis = QString::fromStdString(param.Get("axis", "")); + return QObject::tr("%1%2Axis %3").arg(toggle, inverted, axis); } - - if (param.Has("button")) { - const QString button_str = QString::fromStdString(param.Get("button", "")); - const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); - - return QObject::tr("%1Button %2").arg(toggle, button_str); + if (param.Has("axis_x") && param.Has("axis_y") && param.Has("axis_z")) { + const QString axis_x = QString::fromStdString(param.Get("axis_x", "")); + const QString axis_y = QString::fromStdString(param.Get("axis_y", "")); + const QString axis_z = QString::fromStdString(param.Get("axis_z", "")); + return QObject::tr("%1%2Axis %3,%4,%5").arg(toggle, inverted, axis_x, axis_y, axis_z); } - if (param.Has("motion")) { - return QObject::tr("SDL Motion"); + const QString motion = QString::fromStdString(param.Get("motion", "")); + return QObject::tr("%1%2Motion %3").arg(toggle, inverted, motion); } - - return {}; - } - - if (param.Get("engine", "") == "mouse") { if (param.Has("button")) { - const QString button_str = QString::number(int(param.Get("button", 0))); - const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : ""); - return QObject::tr("%1Click %2").arg(toggle, button_str); + const QString button = QString::fromStdString(param.Get("button", "")); + return QObject::tr("%1%2Button %3").arg(toggle, inverted, button); } - return GetKeyName(param.Get("code", 0)); + } + + QString button_name = GetButtonName(common_button_name); + if (param.Has("hat")) { + return QObject::tr("%1%2Hat %3").arg(toggle, inverted, button_name); + } + if (param.Has("axis")) { + return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name); + } + if (param.Has("motion")) { + return QObject::tr("%1%2Axis %3").arg(toggle, inverted, button_name); + } + if (param.Has("button")) { + return QObject::tr("%1%2Button %3").arg(toggle, inverted, button_name); } return QObject::tr("[unknown]"); } -QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) { +QString ConfigureInputPlayer::AnalogToText(const Common::ParamPackage& param, + const std::string& dir) { if (!param.Has("engine")) { return QObject::tr("[not set]"); } @@ -194,49 +200,69 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir) return ButtonToText(Common::ParamPackage{param.Get(dir, "")}); } + if (!param.Has("axis_x") || !param.Has("axis_y")) { + return QObject::tr("[unknown]"); + } + const auto engine_str = param.Get("engine", ""); const QString axis_x_str = QString::fromStdString(param.Get("axis_x", "")); const QString axis_y_str = QString::fromStdString(param.Get("axis_y", "")); const bool invert_x = param.Get("invert_x", "+") == "-"; const bool invert_y = param.Get("invert_y", "+") == "-"; - if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" || - engine_str == "tas") { - if (dir == "modifier") { - return QObject::tr("[unused]"); - } - if (dir == "left") { - const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-"); - return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); - } - if (dir == "right") { - const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+"); - return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); - } - if (dir == "up") { - const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+"); - return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); - } - if (dir == "down") { - const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-"); - return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); - } + if (dir == "modifier") { + return QObject::tr("[unused]"); + } - return {}; + if (dir == "left") { + const QString invert_x_str = QString::fromStdString(invert_x ? "+" : "-"); + return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); } + if (dir == "right") { + const QString invert_x_str = QString::fromStdString(invert_x ? "-" : "+"); + return QObject::tr("Axis %1%2").arg(axis_x_str, invert_x_str); + } + if (dir == "up") { + const QString invert_y_str = QString::fromStdString(invert_y ? "-" : "+"); + return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); + } + if (dir == "down") { + const QString invert_y_str = QString::fromStdString(invert_y ? "+" : "-"); + return QObject::tr("Axis %1%2").arg(axis_y_str, invert_y_str); + } + return QObject::tr("[unknown]"); } -} // namespace ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, InputCommon::InputSubsystem* input_subsystem_, - InputProfiles* profiles_, Core::System& system_, - bool debug) + InputProfiles* profiles_, Core::HID::HIDCore& hid_core_, + bool is_powered_on_, bool debug) : QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPlayer>()), player_index(player_index), - debug(debug), input_subsystem{input_subsystem_}, profiles(profiles_), - timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()), - bottom_row(bottom_row), system{system_} { + debug(debug), is_powered_on{is_powered_on_}, input_subsystem{input_subsystem_}, + profiles(profiles_), timeout_timer(std::make_unique<QTimer>()), + poll_timer(std::make_unique<QTimer>()), bottom_row(bottom_row), hid_core{hid_core_} { + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->SaveCurrentConfig(); + emulated_controller_p1->EnableConfiguration(); + emulated_controller_handheld->SaveCurrentConfig(); + emulated_controller_handheld->EnableConfiguration(); + if (emulated_controller_handheld->IsConnected(true)) { + emulated_controller_p1->Disconnect(); + emulated_controller = emulated_controller_handheld; + } else { + emulated_controller = emulated_controller_p1; + } + } else { + emulated_controller = hid_core.GetEmulatedControllerByIndex(player_index); + emulated_controller->SaveCurrentConfig(); + emulated_controller->EnableConfiguration(); + } ui->setupUi(this); setFocusPolicy(Qt::ClickFocus); @@ -278,31 +304,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i analog_map_range_groupbox = {ui->buttonLStickRangeGroup, ui->buttonRStickRangeGroup}; analog_map_range_spinbox = {ui->spinboxLStickRange, ui->spinboxRStickRange}; - const auto ConfigureButtonClick = [&](QPushButton* button, std::size_t button_id, - Common::ParamPackage* param, int default_val, - InputCommon::Polling::DeviceType type) { - connect(button, &QPushButton::clicked, [=, this] { - HandleClick( - button, button_id, - [=, this](Common::ParamPackage params) { - // Workaround for ZL & ZR for analog triggers like on XBOX - // controllers. Analog triggers (from controllers like the XBOX - // controller) would not work due to a different range of their - // signals (from 0 to 255 on analog triggers instead of -32768 to - // 32768 on analog joysticks). The SDL driver misinterprets analog - // triggers as analog joysticks. - // TODO: reinterpret the signal range for analog triggers to map the - // values correctly. This is required for the correct emulation of - // the analog triggers of the GameCube controller. - if (button == ui->buttonZL || button == ui->buttonZR) { - params.Set("direction", "+"); - params.Set("threshold", "0.5"); - } - *param = std::move(params); - }, - type); - }); - }; + ui->controllerFrame->SetController(emulated_controller); for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { auto* const button = button_map[button_id]; @@ -311,34 +313,52 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i continue; } - ConfigureButtonClick(button_map[button_id], button_id, &buttons_param[button_id], - Config::default_buttons[button_id], - InputCommon::Polling::DeviceType::Button); + connect(button, &QPushButton::clicked, [=, this] { + HandleClick( + button, button_id, + [=, this](Common::ParamPackage params) { + emulated_controller->SetButtonParam(button_id, params); + }, + InputCommon::Polling::InputType::Button); + }); button->setContextMenuPolicy(Qt::CustomContextMenu); connect(button, &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetButtonParam(button_id); context_menu.addAction(tr("Clear"), [&] { - buttons_param[button_id].Clear(); + emulated_controller->SetButtonParam(button_id, {}); button_map[button_id]->setText(tr("[not set]")); }); - if (buttons_param[button_id].Has("toggle")) { + if (param.Has("button") || param.Has("hat")) { context_menu.addAction(tr("Toggle button"), [&] { - const bool toggle_value = - !buttons_param[button_id].Get("toggle", false); - buttons_param[button_id].Set("toggle", toggle_value); - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); + const bool toggle_value = !param.Get("toggle", false); + param.Set("toggle", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); + context_menu.addAction(tr("Invert button"), [&] { + const bool toggle_value = !param.Get("inverted", false); + param.Set("inverted", toggle_value); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); }); } - if (buttons_param[button_id].Has("threshold")) { + if (param.Has("axis")) { + context_menu.addAction(tr("Invert axis"), [&] { + const bool toggle_value = !(param.Get("invert", "+") == "-"); + param.Set("invert", toggle_value ? "-" : "+"); + button_map[button_id]->setText(ButtonToText(param)); + emulated_controller->SetButtonParam(button_id, param); + }); context_menu.addAction(tr("Set threshold"), [&] { - const int button_threshold = static_cast<int>( - buttons_param[button_id].Get("threshold", 0.5f) * 100.0f); + const int button_threshold = + static_cast<int>(param.Get("threshold", 0.5f) * 100.0f); const int new_threshold = QInputDialog::getInt( this, tr("Set threshold"), tr("Choose a value between 0% and 100%"), button_threshold, 0, 100); - buttons_param[button_id].Set("threshold", new_threshold / 100.0f); + param.Set("threshold", new_threshold / 100.0f); if (button_id == Settings::NativeButton::ZL) { ui->sliderZLThreshold->setValue(new_threshold); @@ -346,11 +366,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i if (button_id == Settings::NativeButton::ZR) { ui->sliderZRThreshold->setValue(new_threshold); } + emulated_controller->SetButtonParam(button_id, param); }); } - context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); }); } @@ -360,9 +379,14 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i continue; } - ConfigureButtonClick(motion_map[motion_id], motion_id, &motions_param[motion_id], - Config::default_motions[motion_id], - InputCommon::Polling::DeviceType::Motion); + connect(button, &QPushButton::clicked, [=, this] { + HandleClick( + button, motion_id, + [=, this](Common::ParamPackage params) { + emulated_controller->SetMotionParam(motion_id, params); + }, + InputCommon::Polling::InputType::Motion); + }); button->setContextMenuPolicy(Qt::CustomContextMenu); @@ -370,7 +394,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i [=, this](const QPoint& menu_location) { QMenu context_menu; context_menu.addAction(tr("Clear"), [&] { - motions_param[motion_id].Clear(); + emulated_controller->SetMotionParam(motion_id, {}); motion_map[motion_id]->setText(tr("[not set]")); }); context_menu.exec(motion_map[motion_id]->mapToGlobal(menu_location)); @@ -378,16 +402,22 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i } connect(ui->sliderZLThreshold, &QSlider::valueChanged, [=, this] { - if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) { + Common::ParamPackage param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZL); + if (param.Has("threshold")) { const auto slider_value = ui->sliderZLThreshold->value(); - buttons_param[Settings::NativeButton::ZL].Set("threshold", slider_value / 100.0f); + param.Set("threshold", slider_value / 100.0f); + emulated_controller->SetButtonParam(Settings::NativeButton::ZL, param); } }); connect(ui->sliderZRThreshold, &QSlider::valueChanged, [=, this] { - if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) { + Common::ParamPackage param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZR); + if (param.Has("threshold")) { const auto slider_value = ui->sliderZRThreshold->value(); - buttons_param[Settings::NativeButton::ZR].Set("threshold", slider_value / 100.0f); + param.Set("threshold", slider_value / 100.0f); + emulated_controller->SetButtonParam(Settings::NativeButton::ZR, param); } }); @@ -415,45 +445,45 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i HandleClick( analog_map_buttons[analog_id][sub_button_id], analog_id, [=, this](const Common::ParamPackage& params) { - SetAnalogParam(params, analogs_param[analog_id], - analog_sub_buttons[sub_button_id]); + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + SetAnalogParam(params, param, analog_sub_buttons[sub_button_id]); + emulated_controller->SetStickParam(analog_id, param); }, - InputCommon::Polling::DeviceType::AnalogPreferred); + InputCommon::Polling::InputType::Stick); }); analog_button->setContextMenuPolicy(Qt::CustomContextMenu); - connect( - analog_button, &QPushButton::customContextMenuRequested, - [=, this](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - analogs_param[analog_id].Clear(); - analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Invert axis"), [&] { - if (sub_button_id == 2 || sub_button_id == 3) { - const bool invert_value = - analogs_param[analog_id].Get("invert_x", "+") == "-"; - const std::string invert_str = invert_value ? "+" : "-"; - analogs_param[analog_id].Set("invert_x", invert_str); - } - if (sub_button_id == 0 || sub_button_id == 1) { - const bool invert_value = - analogs_param[analog_id].Get("invert_y", "+") == "-"; - const std::string invert_str = invert_value ? "+" : "-"; - analogs_param[analog_id].Set("invert_y", invert_str); - } - for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; - ++sub_button_id) { - analog_map_buttons[analog_id][sub_button_id]->setText(AnalogToText( - analogs_param[analog_id], analog_sub_buttons[sub_button_id])); - } + connect(analog_button, &QPushButton::customContextMenuRequested, + [=, this](const QPoint& menu_location) { + QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + context_menu.addAction(tr("Clear"), [&] { + emulated_controller->SetStickParam(analog_id, {}); + analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]")); + }); + context_menu.addAction(tr("Invert axis"), [&] { + if (sub_button_id == 2 || sub_button_id == 3) { + const bool invert_value = param.Get("invert_x", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_x", invert_str); + emulated_controller->SetStickParam(analog_id, param); + } + if (sub_button_id == 0 || sub_button_id == 1) { + const bool invert_value = param.Get("invert_y", "+") == "-"; + const std::string invert_str = invert_value ? "+" : "-"; + param.Set("invert_y", invert_str); + emulated_controller->SetStickParam(analog_id, param); + } + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; + ++sub_button_id) { + analog_map_buttons[analog_id][sub_button_id]->setText( + AnalogToText(param, analog_sub_buttons[sub_button_id])); + } + }); + context_menu.exec(analog_map_buttons[analog_id][sub_button_id]->mapToGlobal( + menu_location)); }); - context_menu.exec( - analog_map_buttons[analog_id][sub_button_id]->mapToGlobal(menu_location)); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); - }); } // Handle clicks for the modifier buttons as well. @@ -461,9 +491,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i HandleClick( analog_map_modifier_button[analog_id], analog_id, [=, this](const Common::ParamPackage& params) { - analogs_param[analog_id].Set("modifier", params.Serialize()); + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); + param.Set("modifier", params.Serialize()); + emulated_controller->SetStickParam(analog_id, param); }, - InputCommon::Polling::DeviceType::Button); + InputCommon::Polling::InputType::Button); }); analog_map_modifier_button[analog_id]->setContextMenuPolicy(Qt::CustomContextMenu); @@ -471,18 +503,21 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(analog_map_modifier_button[analog_id], &QPushButton::customContextMenuRequested, [=, this](const QPoint& menu_location) { QMenu context_menu; + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); context_menu.addAction(tr("Clear"), [&] { - analogs_param[analog_id].Set("modifier", ""); + param.Set("modifier", ""); analog_map_modifier_button[analog_id]->setText(tr("[not set]")); + emulated_controller->SetStickParam(analog_id, param); }); context_menu.addAction(tr("Toggle button"), [&] { Common::ParamPackage modifier_param = - Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")}; + Common::ParamPackage{param.Get("modifier", "")}; const bool toggle_value = !modifier_param.Get("toggle", false); modifier_param.Set("toggle", toggle_value); - analogs_param[analog_id].Set("modifier", modifier_param.Serialize()); + param.Set("modifier", modifier_param.Serialize()); analog_map_modifier_button[analog_id]->setText( ButtonToText(modifier_param)); + emulated_controller->SetStickParam(analog_id, param); }); context_menu.exec( analog_map_modifier_button[analog_id]->mapToGlobal(menu_location)); @@ -490,37 +525,39 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(analog_map_range_spinbox[analog_id], qOverload<int>(&QSpinBox::valueChanged), [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto spinbox_value = analog_map_range_spinbox[analog_id]->value(); - analogs_param[analog_id].Set("range", spinbox_value / 100.0f); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); + param.Set("range", spinbox_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); }); connect(analog_map_deadzone_slider[analog_id], &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto slider_value = analog_map_deadzone_slider[analog_id]->value(); analog_map_deadzone_label[analog_id]->setText(tr("Deadzone: %1%").arg(slider_value)); - analogs_param[analog_id].Set("deadzone", slider_value / 100.0f); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); + param.Set("deadzone", slider_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); }); connect(analog_map_modifier_slider[analog_id], &QSlider::valueChanged, [=, this] { + Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); const auto slider_value = analog_map_modifier_slider[analog_id]->value(); analog_map_modifier_label[analog_id]->setText( tr("Modifier Range: %1%").arg(slider_value)); - analogs_param[analog_id].Set("modifier_scale", slider_value / 100.0f); + param.Set("modifier_scale", slider_value / 100.0f); + emulated_controller->SetStickParam(analog_id, param); }); } // Player Connected checkbox - connect(ui->groupConnectedController, &QGroupBox::toggled, [this](bool checked) { - emit Connected(checked); - ui->controllerFrame->SetConnectedStatus(checked); - }); + connect(ui->groupConnectedController, &QGroupBox::toggled, + [this](bool checked) { emit Connected(checked); }); if (player_index == 0) { connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int index) { emit HandheldStateChanged(GetControllerTypeFromIndex(index) == - Settings::ControllerType::Handheld); + Core::HID::NpadStyleIndex::Handheld); }); } @@ -537,18 +574,43 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i SetConnectableControllers(); } - UpdateControllerIcon(); UpdateControllerAvailableButtons(); UpdateControllerEnabledButtons(); UpdateControllerButtonNames(); UpdateMotionButtons(); - connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), [this](int) { - UpdateControllerIcon(); - UpdateControllerAvailableButtons(); - UpdateControllerEnabledButtons(); - UpdateControllerButtonNames(); - UpdateMotionButtons(); - }); + connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged), + [this, player_index](int) { + UpdateControllerAvailableButtons(); + UpdateControllerEnabledButtons(); + UpdateControllerButtonNames(); + UpdateMotionButtons(); + const Core::HID::NpadStyleIndex type = + GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); + + if (player_index == 0) { + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + bool is_connected = emulated_controller->IsConnected(true); + + emulated_controller_p1->SetNpadStyleIndex(type); + emulated_controller_handheld->SetNpadStyleIndex(type); + if (is_connected) { + if (type == Core::HID::NpadStyleIndex::Handheld) { + emulated_controller_p1->Disconnect(); + emulated_controller_handheld->Connect(); + emulated_controller = emulated_controller_handheld; + } else { + emulated_controller_handheld->Disconnect(); + emulated_controller_p1->Connect(); + emulated_controller = emulated_controller_p1; + } + } + ui->controllerFrame->SetController(emulated_controller); + } + emulated_controller->SetNpadStyleIndex(type); + }); connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this, &ConfigureInputPlayer::UpdateMappingWithDefaults); @@ -563,62 +625,10 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); connect(poll_timer.get(), &QTimer::timeout, [this] { - Common::ParamPackage params; - if (input_subsystem->GetGCButtons()->IsPolling()) { - params = input_subsystem->GetGCButtons()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetGCAnalogs()->IsPolling()) { - params = input_subsystem->GetGCAnalogs()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetUDPMotions()->IsPolling()) { - params = input_subsystem->GetUDPMotions()->GetNextInput(); - if (params.Has("engine")) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetMouseButtons()->IsPolling()) { - params = input_subsystem->GetMouseButtons()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetMouseAnalogs()->IsPolling()) { - params = input_subsystem->GetMouseAnalogs()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetMouseMotions()->IsPolling()) { - params = input_subsystem->GetMouseMotions()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - if (input_subsystem->GetMouseTouch()->IsPolling()) { - params = input_subsystem->GetMouseTouch()->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } - } - for (auto& poller : device_pollers) { - params = poller->GetNextInput(); - if (params.Has("engine") && IsInputAcceptable(params)) { - SetPollingResult(params, false); - return; - } + const auto& params = input_subsystem->GetNextInput(); + if (params.Has("engine") && IsInputAcceptable(params)) { + SetPollingResult(params, false); + return; } }); @@ -634,110 +644,38 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i &ConfigureInputPlayer::SaveProfile); LoadConfiguration(); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); - ui->controllerFrame->SetConnectedStatus(ui->groupConnectedController->isChecked()); } -ConfigureInputPlayer::~ConfigureInputPlayer() = default; - -void ConfigureInputPlayer::ApplyConfiguration() { - auto& player = Settings::values.players.GetValue()[player_index]; - auto& buttons = debug ? Settings::values.debug_pad_buttons : player.buttons; - auto& analogs = debug ? Settings::values.debug_pad_analogs : player.analogs; - - std::transform(buttons_param.begin(), buttons_param.end(), buttons.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); - std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); - - if (debug) { - return; - } - - auto& motions = player.motions; - - std::transform(motions_param.begin(), motions_param.end(), motions.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); - - // Apply configuration for handheld +ConfigureInputPlayer::~ConfigureInputPlayer() { if (player_index == 0) { - auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - const auto handheld_connected = handheld.connected; - handheld = player; - handheld.connected = handheld_connected; + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->DisableConfiguration(); + emulated_controller_handheld->DisableConfiguration(); + } else { + emulated_controller->DisableConfiguration(); } } -void ConfigureInputPlayer::TryConnectSelectedController() { - auto& player = Settings::values.players.GetValue()[player_index]; - - const auto controller_type = - GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); - const auto player_connected = ui->groupConnectedController->isChecked() && - controller_type != Settings::ControllerType::Handheld; - - // Connect Handheld depending on Player 1's controller configuration. +void ConfigureInputPlayer::ApplyConfiguration() { if (player_index == 0) { - auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - const auto handheld_connected = ui->groupConnectedController->isChecked() && - controller_type == Settings::ControllerType::Handheld; - // Connect only if handheld is going from disconnected to connected - if (!handheld.connected && handheld_connected) { - UpdateController(controller_type, HANDHELD_INDEX, true, system); - } - handheld.connected = handheld_connected; - } - - if (player.controller_type == controller_type && player.connected == player_connected) { - // Set vibration devices in the event that the input device has changed. - ConfigureVibration::SetVibrationDevices(player_index); + auto* emulated_controller_p1 = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* emulated_controller_handheld = + hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + emulated_controller_p1->DisableConfiguration(); + emulated_controller_p1->SaveCurrentConfig(); + emulated_controller_p1->EnableConfiguration(); + emulated_controller_handheld->DisableConfiguration(); + emulated_controller_handheld->SaveCurrentConfig(); + emulated_controller_handheld->EnableConfiguration(); return; } - - player.controller_type = controller_type; - player.connected = player_connected; - - ConfigureVibration::SetVibrationDevices(player_index); - - if (!player.connected) { - return; - } - - UpdateController(controller_type, player_index, true, system); -} - -void ConfigureInputPlayer::TryDisconnectSelectedController() { - const auto& player = Settings::values.players.GetValue()[player_index]; - - const auto controller_type = - GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); - const auto player_connected = ui->groupConnectedController->isChecked() && - controller_type != Settings::ControllerType::Handheld; - - // Disconnect Handheld depending on Player 1's controller configuration. - if (player_index == 0 && player.controller_type == Settings::ControllerType::Handheld) { - const auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX]; - const auto handheld_connected = ui->groupConnectedController->isChecked() && - controller_type == Settings::ControllerType::Handheld; - // Disconnect only if handheld is going from connected to disconnected - if (handheld.connected && !handheld_connected) { - UpdateController(controller_type, HANDHELD_INDEX, false, system); - } - return; - } - - // Do not do anything if the controller configuration has not changed. - if (player.controller_type == controller_type && player.connected == player_connected) { - return; - } - - // Do not disconnect if the controller is already disconnected - if (!player.connected) { - return; - } - - // Disconnect the controller first. - UpdateController(controller_type, player_index, false, system); + emulated_controller->DisableConfiguration(); + emulated_controller->SaveCurrentConfig(); + emulated_controller->EnableConfiguration(); } void ConfigureInputPlayer::showEvent(QShowEvent* event) { @@ -762,22 +700,7 @@ void ConfigureInputPlayer::RetranslateUI() { } void ConfigureInputPlayer::LoadConfiguration() { - auto& player = Settings::values.players.GetValue()[player_index]; - if (debug) { - std::transform(Settings::values.debug_pad_buttons.begin(), - Settings::values.debug_pad_buttons.end(), buttons_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - std::transform(Settings::values.debug_pad_analogs.begin(), - Settings::values.debug_pad_analogs.end(), analogs_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - } else { - std::transform(player.buttons.begin(), player.buttons.end(), buttons_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - std::transform(player.analogs.begin(), player.analogs.end(), analogs_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - std::transform(player.motions.begin(), player.motions.end(), motions_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - } + emulated_controller->ReloadFromSettings(); UpdateUI(); UpdateInputDeviceCombobox(); @@ -786,14 +709,19 @@ void ConfigureInputPlayer::LoadConfiguration() { return; } - ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type)); - ui->groupConnectedController->setChecked( - player.connected || - (player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected)); + const int comboBoxIndex = + GetIndexFromControllerType(emulated_controller->GetNpadStyleIndex(true)); + ui->comboControllerType->setCurrentIndex(comboBoxIndex); + ui->groupConnectedController->setChecked(emulated_controller->IsConnected(true)); } void ConfigureInputPlayer::ConnectPlayer(bool connected) { ui->groupConnectedController->setChecked(connected); + if (connected) { + emulated_controller->Connect(); + } else { + emulated_controller->Disconnect(); + } } void ConfigureInputPlayer::UpdateInputDeviceCombobox() { @@ -803,48 +731,64 @@ void ConfigureInputPlayer::UpdateInputDeviceCombobox() { return; } - // Find the first button that isn't empty. - const auto button_param = - std::find_if(buttons_param.begin(), buttons_param.end(), - [](const Common::ParamPackage param) { return param.Has("engine"); }); - const bool buttons_empty = button_param == buttons_param.end(); + const auto devices = + emulated_controller->GetMappedDevices(Core::HID::EmulatedDeviceIndex::AllDevices); + UpdateInputDevices(); - const auto current_engine = button_param->Get("engine", ""); - const auto current_guid = button_param->Get("guid", ""); - const auto current_port = button_param->Get("port", ""); + if (devices.empty()) { + return; + } - const bool is_keyboard_mouse = current_engine == "keyboard" || current_engine == "mouse"; + if (devices.size() > 2) { + ui->comboDevices->setCurrentIndex(0); + return; + } - UpdateInputDevices(); + const auto first_engine = devices[0].Get("engine", ""); + const auto first_guid = devices[0].Get("guid", ""); + const auto first_port = devices[0].Get("port", 0); - if (buttons_empty) { + if (devices.size() == 1) { + const auto devices_it = + std::find_if(input_devices.begin(), input_devices.end(), + [first_engine, first_guid, first_port](const Common::ParamPackage param) { + return param.Get("engine", "") == first_engine && + param.Get("guid", "") == first_guid && + param.Get("port", 0) == first_port; + }); + const int device_index = + devices_it != input_devices.end() + ? static_cast<int>(std::distance(input_devices.begin(), devices_it)) + : 0; + ui->comboDevices->setCurrentIndex(device_index); return; } - const bool all_one_device = - std::all_of(buttons_param.begin(), buttons_param.end(), - [current_engine, current_guid, current_port, - is_keyboard_mouse](const Common::ParamPackage param) { - if (is_keyboard_mouse) { - return !param.Has("engine") || param.Get("engine", "") == "keyboard" || - param.Get("engine", "") == "mouse"; - } - return !param.Has("engine") || (param.Get("engine", "") == current_engine && - param.Get("guid", "") == current_guid && - param.Get("port", "") == current_port); - }); + const auto second_engine = devices[1].Get("engine", ""); + const auto second_guid = devices[1].Get("guid", ""); + const auto second_port = devices[1].Get("port", 0); - if (all_one_device) { - if (is_keyboard_mouse) { - ui->comboDevices->setCurrentIndex(1); - return; - } + const bool is_keyboard_mouse = (first_engine == "keyboard" || first_engine == "mouse") && + (second_engine == "keyboard" || second_engine == "mouse"); + + if (is_keyboard_mouse) { + ui->comboDevices->setCurrentIndex(2); + return; + } + + const bool is_engine_equal = first_engine == second_engine; + const bool is_port_equal = first_port == second_port; + + if (is_engine_equal && is_port_equal) { const auto devices_it = std::find_if( input_devices.begin(), input_devices.end(), - [current_engine, current_guid, current_port](const Common::ParamPackage param) { - return param.Get("class", "") == current_engine && - param.Get("guid", "") == current_guid && - param.Get("port", "") == current_port; + [first_engine, first_guid, second_guid, first_port](const Common::ParamPackage param) { + const bool is_guid_valid = + (param.Get("guid", "") == first_guid && + param.Get("guid2", "") == second_guid) || + (param.Get("guid", "") == second_guid && param.Get("guid2", "") == first_guid); + return param.Get("engine", "") == first_engine && is_guid_valid && + param.Get("port", 0) == first_port; }); const int device_index = devices_it != input_devices.end() @@ -866,8 +810,7 @@ void ConfigureInputPlayer::ClearAll() { if (button == nullptr) { continue; } - - buttons_param[button_id].Clear(); + emulated_controller->SetButtonParam(button_id, {}); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { @@ -876,8 +819,7 @@ void ConfigureInputPlayer::ClearAll() { if (analog_button == nullptr) { continue; } - - analogs_param[analog_id].Clear(); + emulated_controller->SetStickParam(analog_id, {}); } } @@ -886,8 +828,7 @@ void ConfigureInputPlayer::ClearAll() { if (motion_button == nullptr) { continue; } - - motions_param[motion_id].Clear(); + emulated_controller->SetMotionParam(motion_id, {}); } UpdateUI(); @@ -896,26 +837,31 @@ void ConfigureInputPlayer::ClearAll() { void ConfigureInputPlayer::UpdateUI() { for (int button = 0; button < Settings::NativeButton::NumButtons; ++button) { - button_map[button]->setText(ButtonToText(buttons_param[button])); + const Common::ParamPackage param = emulated_controller->GetButtonParam(button); + button_map[button]->setText(ButtonToText(param)); } - if (buttons_param[Settings::NativeButton::ZL].Has("threshold")) { - const int button_threshold = static_cast<int>( - buttons_param[Settings::NativeButton::ZL].Get("threshold", 0.5f) * 100.0f); + const Common::ParamPackage ZL_param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZL); + if (ZL_param.Has("threshold")) { + const int button_threshold = static_cast<int>(ZL_param.Get("threshold", 0.5f) * 100.0f); ui->sliderZLThreshold->setValue(button_threshold); } - if (buttons_param[Settings::NativeButton::ZR].Has("threshold")) { - const int button_threshold = static_cast<int>( - buttons_param[Settings::NativeButton::ZR].Get("threshold", 0.5f) * 100.0f); + const Common::ParamPackage ZR_param = + emulated_controller->GetButtonParam(Settings::NativeButton::ZR); + if (ZR_param.Has("threshold")) { + const int button_threshold = static_cast<int>(ZR_param.Get("threshold", 0.5f) * 100.0f); ui->sliderZRThreshold->setValue(button_threshold); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { - motion_map[motion_id]->setText(ButtonToText(motions_param[motion_id])); + const Common::ParamPackage param = emulated_controller->GetMotionParam(motion_id); + motion_map[motion_id]->setText(ButtonToText(param)); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + const Common::ParamPackage param = emulated_controller->GetStickParam(analog_id); for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; @@ -923,12 +869,11 @@ void ConfigureInputPlayer::UpdateUI() { continue; } - analog_button->setText( - AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id])); + analog_button->setText(AnalogToText(param, analog_sub_buttons[sub_button_id])); } analog_map_modifier_button[analog_id]->setText( - ButtonToText(Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")})); + ButtonToText(Common::ParamPackage{param.Get("modifier", "")})); const auto deadzone_label = analog_map_deadzone_label[analog_id]; const auto deadzone_slider = analog_map_deadzone_slider[analog_id]; @@ -939,26 +884,14 @@ void ConfigureInputPlayer::UpdateUI() { const auto range_spinbox = analog_map_range_spinbox[analog_id]; int slider_value; - auto& param = analogs_param[analog_id]; - const bool is_controller = - param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" || - param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas"; + const bool is_controller = input_subsystem->IsController(param); if (is_controller) { - if (!param.Has("deadzone")) { - param.Set("deadzone", 0.1f); - } - slider_value = static_cast<int>(param.Get("deadzone", 0.1f) * 100); + slider_value = static_cast<int>(param.Get("deadzone", 0.15f) * 100); deadzone_label->setText(tr("Deadzone: %1%").arg(slider_value)); deadzone_slider->setValue(slider_value); - if (!param.Has("range")) { - param.Set("range", 1.0f); - } range_spinbox->setValue(static_cast<int>(param.Get("range", 1.0f) * 100)); } else { - if (!param.Has("modifier_scale")) { - param.Set("modifier_scale", 0.5f); - } slider_value = static_cast<int>(param.Get("modifier_scale", 0.5f) * 100); modifier_label->setText(tr("Modifier Range: %1%").arg(slider_value)); modifier_slider->setValue(slider_value); @@ -970,79 +903,98 @@ void ConfigureInputPlayer::UpdateUI() { modifier_label->setVisible(!is_controller); modifier_slider->setVisible(!is_controller); range_groupbox->setVisible(is_controller); - ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param); } } void ConfigureInputPlayer::SetConnectableControllers() { - const auto add_controllers = [this](bool enable_all, - Controller_NPad::NpadStyleSet npad_style_set = {}) { - index_controller_type_pairs.clear(); - ui->comboControllerType->clear(); - - if (enable_all || npad_style_set.fullkey == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::ProController); - ui->comboControllerType->addItem(tr("Pro Controller")); - } + Core::HID::NpadStyleTag npad_style_set = hid_core.GetSupportedStyleTag(); + index_controller_type_pairs.clear(); + ui->comboControllerType->clear(); - if (enable_all || npad_style_set.joycon_dual == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::DualJoyconDetached); - ui->comboControllerType->addItem(tr("Dual Joycons")); - } + if (npad_style_set.fullkey == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::ProController); + ui->comboControllerType->addItem(tr("Pro Controller")); + } - if (enable_all || npad_style_set.joycon_left == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::LeftJoycon); - ui->comboControllerType->addItem(tr("Left Joycon")); - } + if (npad_style_set.joycon_dual == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconDual); + ui->comboControllerType->addItem(tr("Dual Joycons")); + } - if (enable_all || npad_style_set.joycon_right == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::RightJoycon); - ui->comboControllerType->addItem(tr("Right Joycon")); - } + if (npad_style_set.joycon_left == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconLeft); + ui->comboControllerType->addItem(tr("Left Joycon")); + } - if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::Handheld); - ui->comboControllerType->addItem(tr("Handheld")); - } + if (npad_style_set.joycon_right == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::JoyconRight); + ui->comboControllerType->addItem(tr("Right Joycon")); + } - if (enable_all || npad_style_set.gamecube == 1) { - index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), - Settings::ControllerType::GameCube); - ui->comboControllerType->addItem(tr("GameCube Controller")); - } - }; + if (player_index == 0 && npad_style_set.handheld == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::Handheld); + ui->comboControllerType->addItem(tr("Handheld")); + } + + if (npad_style_set.gamecube == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::GameCube); + ui->comboControllerType->addItem(tr("GameCube Controller")); + } - if (!system.IsPoweredOn()) { - add_controllers(true); + // Disable all unsupported controllers + if (!Settings::values.enable_all_controllers) { return; } + if (npad_style_set.palma == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::Pokeball); + ui->comboControllerType->addItem(tr("Poke Ball Plus")); + } - Service::SM::ServiceManager& sm = system.ServiceManager(); + if (npad_style_set.lark == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::NES); + ui->comboControllerType->addItem(tr("NES Controller")); + } - auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>( - HidController::NPad); + if (npad_style_set.lucia == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::SNES); + ui->comboControllerType->addItem(tr("SNES Controller")); + } - add_controllers(false, npad.GetSupportedStyleSet()); + if (npad_style_set.lagoon == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::N64); + ui->comboControllerType->addItem(tr("N64 Controller")); + } + + if (npad_style_set.lager == 1) { + index_controller_type_pairs.emplace_back(ui->comboControllerType->count(), + Core::HID::NpadStyleIndex::SegaGenesis); + ui->comboControllerType->addItem(tr("Sega Genesis")); + } } -Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { +Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [index](const auto& pair) { return pair.first == index; }); if (it == index_controller_type_pairs.end()) { - return Settings::ControllerType::ProController; + return Core::HID::NpadStyleIndex::ProController; } return it->second; } -int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const { +int ConfigureInputPlayer::GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const { const auto it = std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(), [type](const auto& pair) { return pair.second == type; }); @@ -1057,52 +1009,15 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty void ConfigureInputPlayer::UpdateInputDevices() { input_devices = input_subsystem->GetInputDevices(); ui->comboDevices->clear(); - for (auto& device : input_devices) { - const std::string display = device.Get("display", "Unknown"); - ui->comboDevices->addItem(QString::fromStdString(display), {}); - if (display == "TAS") { - device.Set("pad", static_cast<u8>(player_index)); - } + for (auto device : input_devices) { + ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {}); } } -void ConfigureInputPlayer::UpdateControllerIcon() { - // We aren't using Qt's built in theme support here since we aren't drawing an icon (and its - // "nonstandard" to use an image through the icon support) - const QString stylesheet = [this] { - switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Settings::ControllerType::ProController: - return QStringLiteral("image: url(:/controller/pro_controller%0)"); - case Settings::ControllerType::DualJoyconDetached: - return QStringLiteral("image: url(:/controller/dual_joycon%0)"); - case Settings::ControllerType::LeftJoycon: - return QStringLiteral("image: url(:/controller/single_joycon_left_vertical%0)"); - case Settings::ControllerType::RightJoycon: - return QStringLiteral("image: url(:/controller/single_joycon_right_vertical%0)"); - case Settings::ControllerType::Handheld: - return QStringLiteral("image: url(:/controller/handheld%0)"); - default: - return QString{}; - } - }(); - - const QString theme = [] { - if (QIcon::themeName().contains(QStringLiteral("dark"))) { - return QStringLiteral("_dark"); - } else if (QIcon::themeName().contains(QStringLiteral("midnight"))) { - return QStringLiteral("_midnight"); - } else { - return QString{}; - } - }(); - ui->controllerFrame->SetControllerType( - GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())); -} - void ConfigureInputPlayer::UpdateControllerAvailableButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Settings::ControllerType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be hidden by any of the following layouts that need @@ -1127,15 +1042,15 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { std::vector<QWidget*> layout_hidden; switch (layout) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::DualJoyconDetached: - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, }; break; - case Settings::ControllerType::LeftJoycon: + case Core::HID::NpadStyleIndex::JoyconLeft: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget2, ui->buttonShoulderButtonsRight, @@ -1143,7 +1058,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomRight, }; break; - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: layout_hidden = { ui->horizontalSpacerShoulderButtonsWidget, ui->buttonShoulderButtonsLeft, @@ -1151,7 +1066,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->bottomLeft, }; break; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_hidden = { ui->buttonShoulderButtonsSLSR, ui->horizontalSpacerShoulderButtonsWidget2, @@ -1159,6 +1074,8 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { ui->buttonMiscButtonsScreenshotGroup, }; break; + default: + break; } for (auto* widget : layout_hidden) { @@ -1169,13 +1086,12 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() { void ConfigureInputPlayer::UpdateControllerEnabledButtons() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Settings::ControllerType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } // List of all the widgets that will be disabled by any of the following layouts that need // "enabled" after the controller type changes - const std::array<QWidget*, 4> layout_enable = { - ui->buttonHome, + const std::array<QWidget*, 3> layout_enable = { ui->buttonLStickPressedGroup, ui->groupRStickPressed, ui->buttonShoulderButtonsButtonLGroup, @@ -1187,17 +1103,13 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { std::vector<QWidget*> layout_disable; switch (layout) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::DualJoyconDetached: - case Settings::ControllerType::Handheld: - case Settings::ControllerType::LeftJoycon: - case Settings::ControllerType::RightJoycon: - // TODO(wwylele): enable this when we actually emulate it - layout_disable = { - ui->buttonHome, - }; + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: break; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: layout_disable = { ui->buttonHome, ui->buttonLStickPressedGroup, @@ -1205,6 +1117,8 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() { ui->buttonShoulderButtonsButtonLGroup, }; break; + default: + break; } for (auto* widget : layout_disable) { @@ -1222,24 +1136,24 @@ void ConfigureInputPlayer::UpdateMotionButtons() { // Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller. switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::LeftJoycon: - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::Handheld: // Show "Motion 1" and hide "Motion 2". ui->buttonMotionLeftGroup->show(); ui->buttonMotionRightGroup->hide(); break; - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: // Show "Motion 2" and hide "Motion 1". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->show(); break; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: // Hide both "Motion 1/2". ui->buttonMotionLeftGroup->hide(); ui->buttonMotionRightGroup->hide(); break; - case Settings::ControllerType::DualJoyconDetached: + case Core::HID::NpadStyleIndex::JoyconDual: default: // Show both "Motion 1/2". ui->buttonMotionLeftGroup->show(); @@ -1251,15 +1165,15 @@ void ConfigureInputPlayer::UpdateMotionButtons() { void ConfigureInputPlayer::UpdateControllerButtonNames() { auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()); if (debug) { - layout = Settings::ControllerType::ProController; + layout = Core::HID::NpadStyleIndex::ProController; } switch (layout) { - case Settings::ControllerType::ProController: - case Settings::ControllerType::DualJoyconDetached: - case Settings::ControllerType::Handheld: - case Settings::ControllerType::LeftJoycon: - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::JoyconLeft: + case Core::HID::NpadStyleIndex::JoyconRight: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Plus")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("ZL")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("ZR")); @@ -1267,7 +1181,7 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() { ui->LStick->setTitle(tr("Left Stick")); ui->RStick->setTitle(tr("Right Stick")); break; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: ui->buttonMiscButtonsPlusGroup->setTitle(tr("Start / Pause")); ui->buttonShoulderButtonsButtonZLGroup->setTitle(tr("L")); ui->buttonShoulderButtonsZRGroup->setTitle(tr("R")); @@ -1275,6 +1189,8 @@ void ConfigureInputPlayer::UpdateControllerButtonNames() { ui->LStick->setTitle(tr("Control Stick")); ui->RStick->setTitle(tr("C-Stick")); break; + default: + break; } } @@ -1283,45 +1199,82 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() { return; } - if (ui->comboDevices->currentIndex() == 1) { - // Reset keyboard bindings + for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { + const auto* const button = button_map[button_id]; + if (button == nullptr) { + continue; + } + emulated_controller->SetButtonParam(button_id, {}); + } + + for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { + const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id]; + if (analog_button == nullptr) { + continue; + } + emulated_controller->SetStickParam(analog_id, {}); + } + } + + for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { + const auto* const motion_button = motion_map[motion_id]; + if (motion_button == nullptr) { + continue; + } + emulated_controller->SetMotionParam(motion_id, {}); + } + + // Reset keyboard or mouse bindings + if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; ++button_id) { - buttons_param[button_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])}; + emulated_controller->SetButtonParam( + button_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( + Config::default_buttons[button_id])}); } for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; ++analog_id) { + Common::ParamPackage analog_param{}; for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; ++sub_button_id) { Common::ParamPackage params{InputCommon::GenerateKeyboardParam( Config::default_analogs[analog_id][sub_button_id])}; - SetAnalogParam(params, analogs_param[analog_id], analog_sub_buttons[sub_button_id]); + SetAnalogParam(params, analog_param, analog_sub_buttons[sub_button_id]); } - analogs_param[analog_id].Set("modifier", InputCommon::GenerateKeyboardParam( - Config::default_stick_mod[analog_id])); + analog_param.Set("modifier", InputCommon::GenerateKeyboardParam( + Config::default_stick_mod[analog_id])); + emulated_controller->SetStickParam(analog_id, analog_param); } for (int motion_id = 0; motion_id < Settings::NativeMotion::NumMotions; ++motion_id) { - motions_param[motion_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_motions[motion_id])}; + emulated_controller->SetMotionParam( + motion_id, Common::ParamPackage{InputCommon::GenerateKeyboardParam( + Config::default_motions[motion_id])}); } - UpdateUI(); - return; + // If mouse is selected we want to override with mappings from the driver + if (ui->comboDevices->currentIndex() == 1) { + UpdateUI(); + return; + } } // Reset controller bindings const auto& device = input_devices[ui->comboDevices->currentIndex()]; - auto button_mapping = input_subsystem->GetButtonMappingForDevice(device); - auto analog_mapping = input_subsystem->GetAnalogMappingForDevice(device); - auto motion_mapping = input_subsystem->GetMotionMappingForDevice(device); - for (std::size_t i = 0; i < buttons_param.size(); ++i) { - buttons_param[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)]; + auto button_mappings = input_subsystem->GetButtonMappingForDevice(device); + auto analog_mappings = input_subsystem->GetAnalogMappingForDevice(device); + auto motion_mappings = input_subsystem->GetMotionMappingForDevice(device); + + for (const auto& button_mapping : button_mappings) { + const std::size_t index = button_mapping.first; + emulated_controller->SetButtonParam(index, button_mapping.second); } - for (std::size_t i = 0; i < analogs_param.size(); ++i) { - analogs_param[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)]; + for (const auto& analog_mapping : analog_mappings) { + const std::size_t index = analog_mapping.first; + emulated_controller->SetStickParam(index, analog_mapping.second); } - for (std::size_t i = 0; i < motions_param.size(); ++i) { - motions_param[i] = motion_mapping[static_cast<Settings::NativeMotion::Values>(i)]; + for (const auto& motion_mapping : motion_mappings) { + const std::size_t index = motion_mapping.first; + emulated_controller->SetMotionParam(index, motion_mapping.second); } UpdateUI(); @@ -1330,7 +1283,7 @@ void ConfigureInputPlayer::UpdateMappingWithDefaults() { void ConfigureInputPlayer::HandleClick( QPushButton* button, std::size_t button_id, std::function<void(const Common::ParamPackage&)> new_input_setter, - InputCommon::Polling::DeviceType type) { + InputCommon::Polling::InputType type) { if (button == ui->buttonMotionLeft || button == ui->buttonMotionRight) { button->setText(tr("Shake!")); } else { @@ -1338,71 +1291,31 @@ void ConfigureInputPlayer::HandleClick( } button->setFocus(); - // The first two input devices are always Any and Keyboard/Mouse. If the user filtered to a - // controller, then they don't want keyboard/mouse input - want_keyboard_mouse = ui->comboDevices->currentIndex() < 2; - input_setter = new_input_setter; - device_pollers = input_subsystem->GetPollers(type); - - for (auto& poller : device_pollers) { - poller->Start(); - } + input_subsystem->BeginMapping(type); QWidget::grabMouse(); QWidget::grabKeyboard(); - if (type == InputCommon::Polling::DeviceType::Button) { - input_subsystem->GetGCButtons()->BeginConfiguration(); - } else { - input_subsystem->GetGCAnalogs()->BeginConfiguration(); - } - - if (type == InputCommon::Polling::DeviceType::Motion) { - input_subsystem->GetUDPMotions()->BeginConfiguration(); - } - - if (type == InputCommon::Polling::DeviceType::Button) { - input_subsystem->GetMouseButtons()->BeginConfiguration(); - } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) { - input_subsystem->GetMouseAnalogs()->BeginConfiguration(); - } else if (type == InputCommon::Polling::DeviceType::Motion) { - input_subsystem->GetMouseMotions()->BeginConfiguration(); - } else { - input_subsystem->GetMouseTouch()->BeginConfiguration(); - } - - if (type == InputCommon::Polling::DeviceType::Button) { + if (type == InputCommon::Polling::InputType::Button) { ui->controllerFrame->BeginMappingButton(button_id); - } else if (type == InputCommon::Polling::DeviceType::AnalogPreferred) { + } else if (type == InputCommon::Polling::InputType::Stick) { ui->controllerFrame->BeginMappingAnalog(button_id); } timeout_timer->start(2500); // Cancel after 2.5 seconds - poll_timer->start(50); // Check for new inputs every 50ms + poll_timer->start(25); // Check for new inputs every 25ms } void ConfigureInputPlayer::SetPollingResult(const Common::ParamPackage& params, bool abort) { timeout_timer->stop(); poll_timer->stop(); - for (auto& poller : device_pollers) { - poller->Stop(); - } + input_subsystem->StopMapping(); QWidget::releaseMouse(); QWidget::releaseKeyboard(); - input_subsystem->GetGCButtons()->EndConfiguration(); - input_subsystem->GetGCAnalogs()->EndConfiguration(); - - input_subsystem->GetUDPMotions()->EndConfiguration(); - - input_subsystem->GetMouseButtons()->EndConfiguration(); - input_subsystem->GetMouseAnalogs()->EndConfiguration(); - input_subsystem->GetMouseMotions()->EndConfiguration(); - input_subsystem->GetMouseTouch()->EndConfiguration(); - if (!abort) { (*input_setter)(params); } @@ -1419,15 +1332,20 @@ bool ConfigureInputPlayer::IsInputAcceptable(const Common::ParamPackage& params) return true; } + if (params.Has("motion")) { + return true; + } + // Keyboard/Mouse - if (ui->comboDevices->currentIndex() == 1) { + if (ui->comboDevices->currentIndex() == 1 || ui->comboDevices->currentIndex() == 2) { return params.Get("engine", "") == "keyboard" || params.Get("engine", "") == "mouse"; } const auto current_input_device = input_devices[ui->comboDevices->currentIndex()]; - return params.Get("engine", "") == current_input_device.Get("class", "") && - params.Get("guid", "") == current_input_device.Get("guid", "") && - params.Get("port", "") == current_input_device.Get("port", ""); + return params.Get("engine", "") == current_input_device.Get("engine", "") && + (params.Get("guid", "") == current_input_device.Get("guid", "") || + params.Get("guid", "") == current_input_device.Get("guid2", "")) && + params.Get("port", 0) == current_input_device.Get("port", 0); } void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { @@ -1436,25 +1354,17 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { } const auto button = GRenderWindow::QtButtonToMouseButton(event->button()); - input_subsystem->GetMouse()->PressButton(0, 0, button); + input_subsystem->GetMouse()->PressButton(0, 0, 0, 0, button); } void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { + event->ignore(); if (!input_setter || !event) { return; } - if (event->key() != Qt::Key_Escape) { - if (want_keyboard_mouse) { - SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())}, - false); - } else { - // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling - return; - } + input_subsystem->GetKeyboard()->PressKey(event->key()); } - - SetPollingResult({}, true); } void ConfigureInputPlayer::CreateProfile() { diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h index 39b44b8a5..47df6b3d3 100644 --- a/src/yuzu/configuration/configure_input_player.h +++ b/src/yuzu/configuration/configure_input_player.h @@ -29,48 +29,37 @@ class QWidget; class InputProfiles; -namespace Core { -class System; -} - namespace InputCommon { class InputSubsystem; } namespace InputCommon::Polling { -class DevicePoller; -enum class DeviceType; +enum class InputType; } // namespace InputCommon::Polling namespace Ui { class ConfigureInputPlayer; } +namespace Core::HID { +class HIDCore; +class EmulatedController; +enum class NpadStyleIndex : u8; +} // namespace Core::HID + class ConfigureInputPlayer : public QWidget { Q_OBJECT public: explicit ConfigureInputPlayer(QWidget* parent, std::size_t player_index, QWidget* bottom_row, InputCommon::InputSubsystem* input_subsystem_, - InputProfiles* profiles_, Core::System& system_, - bool debug = false); + InputProfiles* profiles_, Core::HID::HIDCore& hid_core_, + bool is_powered_on_, bool debug = false); ~ConfigureInputPlayer() override; /// Save all button configurations to settings file. void ApplyConfiguration(); - /** - * Attempts to connect the currently selected controller in the HID backend. - * This function will not do anything if it is not connected in the frontend. - */ - void TryConnectSelectedController(); - - /** - * Attempts to disconnect the currently selected controller in the HID backend. - * This function will not do anything if the configuration has not changed. - */ - void TryDisconnectSelectedController(); - /// Set the connection state checkbox (used to sync state). void ConnectPlayer(bool connected); @@ -104,6 +93,10 @@ protected: void showEvent(QShowEvent* event) override; private: + QString ButtonToText(const Common::ParamPackage& param); + + QString AnalogToText(const Common::ParamPackage& param, const std::string& dir); + void changeEvent(QEvent* event) override; void RetranslateUI(); @@ -113,7 +106,7 @@ private: /// Called when the button was pressed. void HandleClick(QPushButton* button, std::size_t button_id, std::function<void(const Common::ParamPackage&)> new_input_setter, - InputCommon::Polling::DeviceType type); + InputCommon::Polling::InputType type); /// Finish polling and configure input using the input_setter. void SetPollingResult(const Common::ParamPackage& params, bool abort); @@ -134,17 +127,14 @@ private: void SetConnectableControllers(); /// Gets the Controller Type for a given controller combobox index. - Settings::ControllerType GetControllerTypeFromIndex(int index) const; + Core::HID::NpadStyleIndex GetControllerTypeFromIndex(int index) const; /// Gets the controller combobox index for a given Controller Type. - int GetIndexFromControllerType(Settings::ControllerType type) const; + int GetIndexFromControllerType(Core::HID::NpadStyleIndex type) const; /// Update the available input devices. void UpdateInputDevices(); - /// Update the current controller icon. - void UpdateControllerIcon(); - /// Hides and disables controller settings based on the current controller type. void UpdateControllerAvailableButtons(); @@ -176,6 +166,7 @@ private: std::size_t player_index; bool debug; + bool is_powered_on; InputCommon::InputSubsystem* input_subsystem; @@ -185,7 +176,7 @@ private: std::unique_ptr<QTimer> poll_timer; /// Stores a pair of "Connected Controllers" combobox index and Controller Type enum. - std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs; + std::vector<std::pair<int, Core::HID::NpadStyleIndex>> index_controller_type_pairs; static constexpr int PLAYER_COUNT = 8; std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox; @@ -193,9 +184,7 @@ private: /// This will be the the setting function when an input is awaiting configuration. std::optional<std::function<void(const Common::ParamPackage&)>> input_setter; - std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param; - std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param; - std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions> motions_param; + Core::HID::EmulatedController* emulated_controller; static constexpr int ANALOG_SUB_BUTTONS_NUM = 4; @@ -221,15 +210,9 @@ private: static const std::array<std::string, ANALOG_SUB_BUTTONS_NUM> analog_sub_buttons; - std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers; - /// A flag to indicate that the "Map Analog Stick" pop-up has been shown and accepted once. bool map_analog_stick_accepted{}; - /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, - /// keyboard events are ignored. - bool want_keyboard_mouse{}; - /// List of physical devices users can map with. If a SDL backed device is selected, then you /// can use this device to get a default mapping. std::vector<Common::ParamPackage> input_devices; @@ -239,5 +222,5 @@ private: /// parent of the widget to this widget (but thats fine). QWidget* bottom_row; - Core::System& system; + Core::HID::HIDCore& hid_core; }; diff --git a/src/yuzu/configuration/configure_input_player.ui b/src/yuzu/configuration/configure_input_player.ui index e7433912b..756a414b5 100644 --- a/src/yuzu/configuration/configure_input_player.ui +++ b/src/yuzu/configuration/configure_input_player.ui @@ -89,31 +89,6 @@ <height>21</height> </size> </property> - <item> - <property name="text"> - <string>Pro Controller</string> - </property> - </item> - <item> - <property name="text"> - <string>Dual Joycons</string> - </property> - </item> - <item> - <property name="text"> - <string>Left Joycon</string> - </property> - </item> - <item> - <property name="text"> - <string>Right Joycon</string> - </property> - </item> - <item> - <property name="text"> - <string>Handheld</string> - </property> - </item> </widget> </item> </layout> @@ -142,22 +117,9 @@ </property> <item> <widget class="QComboBox" name="comboDevices"> - <property name="minimumSize"> - <size> - <width>0</width> - <height>21</height> - </size> + <property name="minimumContentsLength"> + <number>60</number> </property> - <item> - <property name="text"> - <string>Any</string> - </property> - </item> - <item> - <property name="text"> - <string>Keyboard/Mouse</string> - </property> - </item> </widget> </item> <item> @@ -342,7 +304,7 @@ <number>3</number> </property> <property name="topMargin"> - <number>0</number> + <number>6</number> </property> <property name="rightMargin"> <number>3</number> @@ -918,7 +880,7 @@ <number>3</number> </property> <property name="topMargin"> - <number>0</number> + <number>6</number> </property> <property name="rightMargin"> <number>3</number> @@ -2221,7 +2183,7 @@ <number>3</number> </property> <property name="topMargin"> - <number>0</number> + <number>6</number> </property> <property name="rightMargin"> <number>3</number> @@ -2570,7 +2532,7 @@ <number>3</number> </property> <property name="topMargin"> - <number>0</number> + <number>6</number> </property> <property name="rightMargin"> <number>3</number> diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp index f31f86339..6630321cb 100644 --- a/src/yuzu/configuration/configure_input_player_widget.cpp +++ b/src/yuzu/configuration/configure_input_player_widget.cpp @@ -6,10 +6,12 @@ #include <QMenu> #include <QPainter> #include <QTimer> + +#include "core/hid/emulated_controller.h" #include "yuzu/configuration/configure_input_player_widget.h" PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) { - UpdateColors(); + is_controller_set = false; QTimer* timer = new QTimer(this); connect(timer, &QTimer::timeout, this, QOverload<>::of(&PlayerControlPreview::UpdateInput)); @@ -17,91 +19,37 @@ PlayerControlPreview::PlayerControlPreview(QWidget* parent) : QFrame(parent) { timer->start(16); } -PlayerControlPreview::~PlayerControlPreview() = default; - -void PlayerControlPreview::SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, - const AnalogParam& analogs_param) { - player_index = index; - Settings::ButtonsRaw buttonss; - Settings::AnalogsRaw analogs; - std::transform(buttons_param.begin(), buttons_param.end(), buttonss.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); - std::transform(analogs_param.begin(), analogs_param.end(), analogs.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); - - std::transform(buttonss.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, - buttonss.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(), - Input::CreateDevice<Input::ButtonDevice>); - std::transform(analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, - analogs.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(), - Input::CreateDevice<Input::AnalogDevice>); - UpdateColors(); -} -void PlayerControlPreview::SetPlayerInputRaw(std::size_t index, - const Settings::ButtonsRaw& buttons_, - Settings::AnalogsRaw analogs_) { - player_index = index; - std::transform(buttons_.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, - buttons_.begin() + Settings::NativeButton::BUTTON_NS_END, buttons.begin(), - Input::CreateDevice<Input::ButtonDevice>); - std::transform(analogs_.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, - analogs_.begin() + Settings::NativeAnalog::STICK_HID_END, sticks.begin(), - Input::CreateDevice<Input::AnalogDevice>); - UpdateColors(); -} - -PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index, - bool player_on) { - if (!player_on) { - return {0, 0, 0, 0}; - } - - switch (index) { - case 0: - return {1, 0, 0, 0}; - case 1: - return {1, 1, 0, 0}; - case 2: - return {1, 1, 1, 0}; - case 3: - return {1, 1, 1, 1}; - case 4: - return {1, 0, 0, 1}; - case 5: - return {1, 0, 1, 0}; - case 6: - return {1, 0, 1, 1}; - case 7: - return {0, 1, 1, 0}; - default: - return {0, 0, 0, 0}; - } -} - -void PlayerControlPreview::SetConnectedStatus(bool checked) { - LedPattern led_pattern = GetColorPattern(player_index, checked); +PlayerControlPreview::~PlayerControlPreview() { + UnloadController(); +}; - led_color[0] = led_pattern.position1 ? colors.led_on : colors.led_off; - led_color[1] = led_pattern.position2 ? colors.led_on : colors.led_off; - led_color[2] = led_pattern.position3 ? colors.led_on : colors.led_off; - led_color[3] = led_pattern.position4 ? colors.led_on : colors.led_off; - is_enabled = checked; - ResetInputs(); +void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) { + UnloadController(); + is_controller_set = true; + controller = controller_; + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); }, + .is_npad_service = false, + }; + callback_key = controller->SetCallback(engine_callback); + ControllerUpdate(Core::HID::ControllerTriggerType::All); } -void PlayerControlPreview::SetControllerType(const Settings::ControllerType type) { - controller_type = type; - UpdateColors(); +void PlayerControlPreview::UnloadController() { + if (is_controller_set) { + controller->DeleteCallback(callback_key); + is_controller_set = false; + } } -void PlayerControlPreview::BeginMappingButton(std::size_t index) { - button_mapping_index = index; +void PlayerControlPreview::BeginMappingButton(std::size_t button_id) { + button_mapping_index = button_id; mapping_active = true; } -void PlayerControlPreview::BeginMappingAnalog(std::size_t index) { - button_mapping_index = Settings::NativeButton::LStick + index; - analog_mapping_index = index; +void PlayerControlPreview::BeginMappingAnalog(std::size_t stick_id) { + button_mapping_index = Settings::NativeButton::LStick + stick_id; + analog_mapping_index = stick_id; mapping_active = true; } @@ -157,84 +105,109 @@ void PlayerControlPreview::UpdateColors() { colors.left = colors.primary; colors.right = colors.primary; // Possible alternative to set colors from settings - // colors.left = QColor(Settings::values.players.GetValue()[player_index].body_color_left); - // colors.right = QColor(Settings::values.players.GetValue()[player_index].body_color_right); + // colors.left = QColor(controller->GetColors().left.body); + // colors.right = QColor(controller->GetColors().right.body); } void PlayerControlPreview::ResetInputs() { - for (std::size_t index = 0; index < button_values.size(); ++index) { - button_values[index] = false; - } - - for (std::size_t index = 0; index < axis_values.size(); ++index) { - axis_values[index].properties = {0, 1, 0}; - axis_values[index].value = {0, 0}; - axis_values[index].raw_value = {0, 0}; - } + button_values.fill({ + .value = false, + }); + stick_values.fill({ + .x = {.value = 0, .properties = {0, 1, 0}}, + .y = {.value = 0, .properties = {0, 1, 0}}, + }); + trigger_values.fill({ + .analog = {.value = 0, .properties = {0, 1, 0}}, + .pressed = {.value = false}, + }); update(); } -void PlayerControlPreview::UpdateInput() { - if (!is_enabled && !mapping_active && !Settings::values.tas_enable) { +void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType type) { + if (type == Core::HID::ControllerTriggerType::All) { + ControllerUpdate(Core::HID::ControllerTriggerType::Color); + ControllerUpdate(Core::HID::ControllerTriggerType::Type); + ControllerUpdate(Core::HID::ControllerTriggerType::Connected); + ControllerUpdate(Core::HID::ControllerTriggerType::Button); + ControllerUpdate(Core::HID::ControllerTriggerType::Stick); + ControllerUpdate(Core::HID::ControllerTriggerType::Trigger); + ControllerUpdate(Core::HID::ControllerTriggerType::Battery); return; } - bool input_changed = false; - const auto& button_state = buttons; - for (std::size_t index = 0; index < button_values.size(); ++index) { - bool value = false; - if (index < Settings::NativeButton::BUTTON_NS_END) { - value = button_state[index]->GetStatus(); - } - bool blink = mapping_active && index == button_mapping_index; - if (analog_mapping_index == Settings::NativeAnalog::NUM_STICKS_HID) { - blink &= blink_counter > 25; - } - if (button_values[index] != value || blink) { - input_changed = true; - } - button_values[index] = value || blink; + + switch (type) { + case Core::HID::ControllerTriggerType::Connected: + is_connected = true; + led_pattern = controller->GetLedPattern(); + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Disconnected: + is_connected = false; + led_pattern.raw = 0; + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Type: + controller_type = controller->GetNpadStyleIndex(true); + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Color: + UpdateColors(); + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Button: + button_values = controller->GetButtonsValues(); + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Stick: + using namespace Settings::NativeAnalog; + stick_values = controller->GetSticksValues(); + // Y axis is inverted + stick_values[LStick].y.value = -stick_values[LStick].y.value; + stick_values[LStick].y.raw_value = -stick_values[LStick].y.raw_value; + stick_values[RStick].y.value = -stick_values[RStick].y.value; + stick_values[RStick].y.raw_value = -stick_values[RStick].y.raw_value; + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Trigger: + trigger_values = controller->GetTriggersValues(); + needs_redraw = true; + break; + case Core::HID::ControllerTriggerType::Battery: + battery_values = controller->GetBatteryValues(); + needs_redraw = true; + break; + default: + break; } +} - const auto& analog_state = sticks; - for (std::size_t index = 0; index < axis_values.size(); ++index) { - const auto [stick_x_f, stick_y_f] = analog_state[index]->GetStatus(); - const auto [stick_x_rf, stick_y_rf] = analog_state[index]->GetRawStatus(); +void PlayerControlPreview::UpdateInput() { + if (mapping_active) { - if (static_cast<int>(stick_x_rf * 45) != - static_cast<int>(axis_values[index].raw_value.x() * 45) || - static_cast<int>(-stick_y_rf * 45) != - static_cast<int>(axis_values[index].raw_value.y() * 45)) { - input_changed = true; + for (std::size_t index = 0; index < button_values.size(); ++index) { + bool blink = index == button_mapping_index; + if (analog_mapping_index == Settings::NativeAnalog::NumAnalogs) { + blink &= blink_counter > 25; + } + if (button_values[index].value != blink) { + needs_redraw = true; + } + button_values[index].value = blink; } - axis_values[index].properties = analog_state[index]->GetAnalogProperties(); - axis_values[index].value = QPointF(stick_x_f, -stick_y_f); - axis_values[index].raw_value = QPointF(stick_x_rf, -stick_y_rf); - - const bool blink_analog = mapping_active && index == analog_mapping_index; - if (blink_analog) { - input_changed = true; - axis_values[index].value = - QPointF(blink_counter < 25 ? -blink_counter / 25.0f : 0, - blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0); + for (std::size_t index = 0; index < stick_values.size(); ++index) { + const bool blink_analog = index == analog_mapping_index; + if (blink_analog) { + needs_redraw = true; + stick_values[index].x.value = blink_counter < 25 ? -blink_counter / 25.0f : 0; + stick_values[index].y.value = + blink_counter > 25 ? -(blink_counter - 25) / 25.0f : 0; + } } } - - if (input_changed) { + if (needs_redraw) { update(); - if (controller_callback.input != nullptr) { - ControllerInput input{ - .axis_values = {std::pair<float, float>{ - axis_values[Settings::NativeAnalog::LStick].value.x(), - axis_values[Settings::NativeAnalog::LStick].value.y()}, - std::pair<float, float>{ - axis_values[Settings::NativeAnalog::RStick].value.x(), - axis_values[Settings::NativeAnalog::RStick].value.y()}}, - .button_values = button_values, - .changed = true, - }; - controller_callback.input(std::move(input)); - } } if (mapping_active) { @@ -242,10 +215,6 @@ void PlayerControlPreview::UpdateInput() { } } -void PlayerControlPreview::SetCallBack(ControllerCallback callback_) { - controller_callback = std::move(callback_); -} - void PlayerControlPreview::paintEvent(QPaintEvent* event) { QFrame::paintEvent(event); QPainter p(this); @@ -253,22 +222,22 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) { const QPointF center = rect().center(); switch (controller_type) { - case Settings::ControllerType::Handheld: + case Core::HID::NpadStyleIndex::Handheld: DrawHandheldController(p, center); break; - case Settings::ControllerType::DualJoyconDetached: + case Core::HID::NpadStyleIndex::JoyconDual: DrawDualController(p, center); break; - case Settings::ControllerType::LeftJoycon: + case Core::HID::NpadStyleIndex::JoyconLeft: DrawLeftController(p, center); break; - case Settings::ControllerType::RightJoycon: + case Core::HID::NpadStyleIndex::JoyconRight: DrawRightController(p, center); break; - case Settings::ControllerType::GameCube: + case Core::HID::NpadStyleIndex::GameCube: DrawGCController(p, center); break; - case Settings::ControllerType::ProController: + case Core::HID::NpadStyleIndex::ProController: default: DrawProController(p, center); break; @@ -281,7 +250,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // Sideview left joystick DrawJoystickSideview(p, center + QPoint(142, -69), - -axis_values[Settings::NativeAnalog::LStick].value.y(), 1.15f, + -stick_values[Settings::NativeAnalog::LStick].y.value, 1.15f, button_values[LStick]); // Topview D-pad buttons @@ -292,7 +261,7 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) // Topview left joystick DrawJoystickSideview(p, center + QPointF(-140.5f, -28), - -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1.15f, + -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1.15f, button_values[LStick]); // Topview minus button @@ -334,8 +303,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(9, -69) + (axis_values[LStick].value * 8), 1.8f, - button_values[Settings::NativeButton::LStick]); + DrawJoystick(p, + center + QPointF(9, -69) + + (QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value) * 8), + 1.8f, button_values[Settings::NativeButton::LStick]); DrawRawJoystick(p, center + QPointF(-140, 90), QPointF(0, 0)); } @@ -384,6 +355,10 @@ void PlayerControlPreview::DrawLeftController(QPainter& p, const QPointF center) p.setPen(colors.font2); p.setBrush(colors.font2); DrawCircle(p, center + QPoint(26, 71), 5); + + // Draw battery + DrawBattery(p, center + QPoint(-170, -140), + battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); } void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center) { @@ -392,20 +367,22 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center // Sideview right joystick DrawJoystickSideview(p, center + QPoint(173 - 315, 11), - axis_values[Settings::NativeAnalog::RStick].value.y() + 10.0f, 1.15f, + stick_values[Settings::NativeAnalog::RStick].y.value + 10.0f, 1.15f, button_values[Settings::NativeButton::RStick]); + // Topview right joystick + DrawJoystickSideview(p, center + QPointF(140, -28), + -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1.15f, + button_values[RStick]); + // Topview face buttons p.setPen(colors.outline); button_color = colors.button; DrawRoundButton(p, center + QPoint(163, -21), button_values[A], 11, 5, Direction::Up); + DrawRoundButton(p, center + QPoint(140, -21), button_values[B], 11, 5, Direction::Up); + DrawRoundButton(p, center + QPoint(140, -21), button_values[X], 11, 5, Direction::Up); DrawRoundButton(p, center + QPoint(117, -21), button_values[Y], 11, 5, Direction::Up); - // Topview right joystick - DrawJoystickSideview(p, center + QPointF(140, -28), - -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1.15f, - button_values[RStick]); - // Topview plus button p.setPen(colors.outline); button_color = colors.button; @@ -448,8 +425,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center { // Draw joysticks using namespace Settings::NativeAnalog; - DrawJoystick(p, center + QPointF(-9, 11) + (axis_values[RStick].value * 8), 1.8f, - button_values[Settings::NativeButton::RStick]); + DrawJoystick(p, + center + QPointF(-9, 11) + + (QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value) * 8), + 1.8f, button_values[Settings::NativeButton::RStick]); DrawRawJoystick(p, QPointF(0, 0), center + QPointF(140, 90)); } @@ -503,6 +482,10 @@ void PlayerControlPreview::DrawRightController(QPainter& p, const QPointF center p.setPen(colors.transparent); p.setBrush(colors.font2); DrawSymbol(p, center + QPoint(-26, 66), Symbol::House, 5); + + // Draw battery + DrawBattery(p, center + QPoint(110, -140), + battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); } void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { @@ -512,17 +495,19 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) // Left/Right trigger DrawDualTriggers(p, center, button_values[L], button_values[R]); + // Topview right joystick + DrawJoystickSideview(p, center + QPointF(180, -78), + -stick_values[Settings::NativeAnalog::RStick].x.value + 15.0f, 1, + button_values[RStick]); + // Topview face buttons p.setPen(colors.outline); button_color = colors.button; DrawRoundButton(p, center + QPoint(200, -71), button_values[A], 10, 5, Direction::Up); + DrawRoundButton(p, center + QPoint(180, -71), button_values[B], 10, 5, Direction::Up); + DrawRoundButton(p, center + QPoint(180, -71), button_values[X], 10, 5, Direction::Up); DrawRoundButton(p, center + QPoint(160, -71), button_values[Y], 10, 5, Direction::Up); - // Topview right joystick - DrawJoystickSideview(p, center + QPointF(180, -78), - -axis_values[Settings::NativeAnalog::RStick].value.x() + 15.0f, 1, - button_values[RStick]); - // Topview plus button p.setPen(colors.outline); button_color = colors.button; @@ -538,7 +523,7 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) // Topview left joystick DrawJoystickSideview(p, center + QPointF(-180.5f, -78), - -axis_values[Settings::NativeAnalog::LStick].value.x() + 15.0f, 1, + -stick_values[Settings::NativeAnalog::LStick].x.value + 15.0f, 1, button_values[LStick]); // Topview minus button @@ -557,13 +542,13 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) { // Draw joysticks using namespace Settings::NativeAnalog; - const auto& l_stick = axis_values[LStick]; + const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value); const auto l_button = button_values[Settings::NativeButton::LStick]; - const auto& r_stick = axis_values[RStick]; + const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value); const auto r_button = button_values[Settings::NativeButton::RStick]; - DrawJoystick(p, center + QPointF(-65, -65) + (l_stick.value * 7), 1.62f, l_button); - DrawJoystick(p, center + QPointF(65, 12) + (r_stick.value * 7), 1.62f, r_button); + DrawJoystick(p, center + QPointF(-65, -65) + (l_stick * 7), 1.62f, l_button); + DrawJoystick(p, center + QPointF(65, 12) + (r_stick * 7), 1.62f, r_button); DrawRawJoystick(p, center + QPointF(-180, 90), center + QPointF(180, 90)); } @@ -634,6 +619,12 @@ void PlayerControlPreview::DrawDualController(QPainter& p, const QPointF center) p.setPen(colors.transparent); p.setBrush(colors.font2); DrawSymbol(p, center + QPoint(50, 60), Symbol::House, 4.2f); + + // Draw battery + DrawBattery(p, center + QPoint(-100, -160), + battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); + DrawBattery(p, center + QPoint(40, -160), + battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); } void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF center) { @@ -643,13 +634,13 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen { // Draw joysticks using namespace Settings::NativeAnalog; - const auto& l_stick = axis_values[LStick]; + const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value); const auto l_button = button_values[Settings::NativeButton::LStick]; - const auto& r_stick = axis_values[RStick]; + const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value); const auto r_button = button_values[Settings::NativeButton::RStick]; - DrawJoystick(p, center + QPointF(-171, -41) + (l_stick.value * 4), 1.0f, l_button); - DrawJoystick(p, center + QPointF(171, 8) + (r_stick.value * 4), 1.0f, r_button); + DrawJoystick(p, center + QPointF(-171, -41) + (l_stick * 4), 1.0f, l_button); + DrawJoystick(p, center + QPointF(171, 8) + (r_stick * 4), 1.0f, r_button); DrawRawJoystick(p, center + QPointF(-50, 0), center + QPointF(50, 0)); } @@ -732,6 +723,12 @@ void PlayerControlPreview::DrawHandheldController(QPainter& p, const QPointF cen p.setPen(colors.transparent); p.setBrush(colors.font2); DrawSymbol(p, center + QPoint(161, 37), Symbol::House, 2.75f); + + // Draw battery + DrawBattery(p, center + QPoint(-200, 110), + battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); + DrawBattery(p, center + QPoint(130, 110), + battery_values[Core::HID::EmulatedDeviceIndex::RightIndex]); } void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) { @@ -741,9 +738,11 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) { // Draw joysticks using namespace Settings::NativeAnalog; - DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11, + const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value); + const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value); + DrawProJoystick(p, center + QPointF(-111, -55), l_stick, 11, button_values[Settings::NativeButton::LStick]); - DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11, + DrawProJoystick(p, center + QPointF(51, 0), r_stick, 11, button_values[Settings::NativeButton::RStick]); DrawRawJoystick(p, center + QPointF(-50, 105), center + QPointF(50, 105)); } @@ -817,24 +816,27 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center) p.setPen(colors.transparent); p.setBrush(colors.font2); DrawSymbol(p, center + QPoint(29, -56), Symbol::House, 3.9f); + + // Draw battery + DrawBattery(p, center + QPoint(-30, -160), + battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); } void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { - DrawGCTriggers(p, center, button_values[Settings::NativeButton::ZL], - button_values[Settings::NativeButton::ZR]); + DrawGCTriggers(p, center, trigger_values[0], trigger_values[1]); DrawGCButtonZ(p, center, button_values[Settings::NativeButton::R]); DrawGCBody(p, center); { // Draw joysticks using namespace Settings::NativeAnalog; - DrawGCJoystick(p, center + QPointF(-111, -44) + (axis_values[LStick].value * 10), false); + const auto l_stick = QPointF(stick_values[LStick].x.value, stick_values[LStick].y.value); + const auto r_stick = QPointF(stick_values[RStick].x.value, stick_values[RStick].y.value); + DrawGCJoystick(p, center + QPointF(-111, -44) + (l_stick * 10), {}); button_color = colors.button2; - DrawCircleButton(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), false, - 15); + DrawCircleButton(p, center + QPointF(61, 37) + (r_stick * 9.5f), {}, 15); p.setPen(colors.transparent); p.setBrush(colors.font); - DrawSymbol(p, center + QPointF(61, 37) + (axis_values[RStick].value * 9.5f), Symbol::C, - 1.0f); + DrawSymbol(p, center + QPointF(61, 37) + (r_stick * 9.5f), Symbol::C, 1.0f); DrawRawJoystick(p, center + QPointF(-198, -125), center + QPointF(198, -125)); } @@ -871,6 +873,10 @@ void PlayerControlPreview::DrawGCController(QPainter& p, const QPointF center) { // Minus and Plus buttons p.setPen(colors.outline); DrawCircleButton(p, center + QPoint(0, -44), button_values[Plus], 8); + + // Draw battery + DrawBattery(p, center + QPoint(-30, -165), + battery_values[Core::HID::EmulatedDeviceIndex::LeftIndex]); } constexpr std::array<float, 13 * 2> symbol_a = { @@ -1837,10 +1843,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) { const float led_size = 5.0f; const QPointF led_position = sideview_center + QPointF(0, -36); int led_count = 0; - for (const auto& color : led_color) { - p.setBrush(color); - DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); - } + p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); } void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) { @@ -1933,14 +1943,19 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) { const float led_size = 5.0f; const QPointF led_position = sideview_center + QPointF(0, -36); int led_count = 0; - for (const auto& color : led_color) { - p.setBrush(color); - DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); - } -} - -void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bool left_pressed, - bool right_pressed) { + p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); + p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off); + DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size); +} + +void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, pro_left_trigger.size() / 2> qleft_trigger; std::array<QPointF, pro_left_trigger.size() / 2> qright_trigger; std::array<QPointF, pro_body_top.size()> qbody_top; @@ -1949,8 +1964,10 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo const float trigger_x = pro_left_trigger[point * 2 + 0]; const float trigger_y = pro_left_trigger[point * 2 + 1]; - qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 2 : 0)); - qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 2 : 0)); + qleft_trigger[point] = + center + QPointF(trigger_x, trigger_y + (left_pressed.value ? 2 : 0)); + qright_trigger[point] = + center + QPointF(-trigger_x, trigger_y + (right_pressed.value ? 2 : 0)); } for (std::size_t point = 0; point < pro_body_top.size() / 2; ++point) { @@ -1967,16 +1984,17 @@ void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center, bo DrawPolygon(p, qbody_top); // Left trigger - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Right trigger - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); } -void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, bool left_pressed, - bool right_pressed) { +void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, + Common::Input::TriggerStatus left_trigger, + Common::Input::TriggerStatus right_trigger) { std::array<QPointF, left_gc_trigger.size() / 2> qleft_trigger; std::array<QPointF, left_gc_trigger.size() / 2> qright_trigger; @@ -1984,32 +2002,37 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center, boo const float trigger_x = left_gc_trigger[point * 2 + 0]; const float trigger_y = left_gc_trigger[point * 2 + 1]; - qleft_trigger[point] = center + QPointF(trigger_x, trigger_y + (left_pressed ? 10 : 0)); - qright_trigger[point] = center + QPointF(-trigger_x, trigger_y + (right_pressed ? 10 : 0)); + qleft_trigger[point] = + center + QPointF(trigger_x, trigger_y + (left_trigger.analog.value * 10.0f)); + qright_trigger[point] = + center + QPointF(-trigger_x, trigger_y + (right_trigger.analog.value * 10.0f)); } // Left trigger p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Right trigger - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw L text p.setPen(colors.transparent); p.setBrush(colors.font); - DrawSymbol(p, center + QPointF(-132, -119 + (left_pressed ? 10 : 0)), Symbol::L, 1.7f); + DrawSymbol(p, center + QPointF(-132, -119 + (left_trigger.analog.value * 10.0f)), Symbol::L, + 1.7f); // Draw R text p.setPen(colors.transparent); p.setBrush(colors.font); - DrawSymbol(p, center + QPointF(121.5f, -119 + (right_pressed ? 10 : 0)), Symbol::R, 1.7f); + DrawSymbol(p, center + QPointF(121.5f, -119 + (right_trigger.analog.value * 10.0f)), Symbol::R, + 1.7f); } void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF center, - bool left_pressed, bool right_pressed) { + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger; std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger; @@ -2018,23 +2041,24 @@ void PlayerControlPreview::DrawHandheldTriggers(QPainter& p, const QPointF cente const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; qleft_trigger[point] = - center + QPointF(left_trigger_x, left_trigger_y + (left_pressed ? 0.5f : 0)); + center + QPointF(left_trigger_x, left_trigger_y + (left_pressed.value ? 0.5f : 0)); qright_trigger[point] = - center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed ? 0.5f : 0)); + center + QPointF(-left_trigger_x, left_trigger_y + (right_pressed.value ? 0.5f : 0)); } // Left trigger p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Right trigger - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); } -void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, bool left_pressed, - bool right_pressed) { +void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger; std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger; constexpr float size = 1.62f; @@ -2043,25 +2067,27 @@ void PlayerControlPreview::DrawDualTriggers(QPainter& p, const QPointF center, b const float left_trigger_x = left_joycon_trigger[point * 2 + 0]; const float left_trigger_y = left_joycon_trigger[point * 2 + 1]; - qleft_trigger[point] = center + QPointF(left_trigger_x * size + offset, - left_trigger_y * size + (left_pressed ? 0.5f : 0)); + qleft_trigger[point] = + center + QPointF(left_trigger_x * size + offset, + left_trigger_y * size + (left_pressed.value ? 0.5f : 0)); qright_trigger[point] = center + QPointF(-left_trigger_x * size - offset, - left_trigger_y * size + (right_pressed ? 0.5f : 0)); + left_trigger_y * size + (right_pressed.value ? 0.5f : 0)); } // Left trigger p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Right trigger - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); } -void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF center, - bool left_pressed, bool right_pressed) { +void PlayerControlPreview::DrawDualTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger; std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger; constexpr float size = 0.9f; @@ -2080,9 +2106,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw L text @@ -2096,8 +2122,9 @@ void PlayerControlPreview::DrawDualTriggersTopView(QPainter& p, const QPointF ce DrawSymbol(p, center + QPointF(177, -84), Symbol::R, 1.0f); } -void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF center, - bool left_pressed, bool right_pressed) { +void PlayerControlPreview::DrawDualZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger; std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger; constexpr float size = 0.9f; @@ -2114,9 +2141,9 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw ZL text @@ -2130,7 +2157,8 @@ void PlayerControlPreview::DrawDualZTriggersTopView(QPainter& p, const QPointF c DrawSymbol(p, center + QPointF(180, -113), Symbol::ZR, 1.0f); } -void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, bool left_pressed) { +void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& left_pressed) { std::array<QPointF, left_joycon_trigger.size() / 2> qleft_trigger; constexpr float size = 1.78f; constexpr float offset = 311.5f; @@ -2138,15 +2166,16 @@ void PlayerControlPreview::DrawLeftTriggers(QPainter& p, const QPointF center, b for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { qleft_trigger[point] = center + QPointF(left_joycon_trigger[point * 2] * size + offset, left_joycon_trigger[point * 2 + 1] * size - - (left_pressed ? 0.5f : 1.0f)); + (left_pressed.value ? 0.5f : 1.0f)); } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); } -void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, bool left_pressed) { +void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& left_pressed) { std::array<QPointF, left_joycon_sideview_zl.size() / 2> qleft_trigger; constexpr float size = 1.1115f; constexpr float offset2 = 335; @@ -2154,18 +2183,18 @@ void PlayerControlPreview::DrawLeftZTriggers(QPainter& p, const QPointF center, for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) { qleft_trigger[point] = center + QPointF(left_joycon_sideview_zl[point * 2] * size + offset2, left_joycon_sideview_zl[point * 2 + 1] * size + - (left_pressed ? 1.5f : 1.0f)); + (left_pressed.value ? 1.5f : 1.0f)); } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); - p.drawArc(center.x() + 158, center.y() + (left_pressed ? -203.5f : -204.0f), 77, 77, 225 * 16, - 44 * 16); + p.drawArc(center.x() + 158, center.y() + (left_pressed.value ? -203.5f : -204.0f), 77, 77, + 225 * 16, 44 * 16); } -void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF center, - bool left_pressed) { +void PlayerControlPreview::DrawLeftTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) { std::array<QPointF, left_joystick_L_topview.size() / 2> qleft_trigger; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { @@ -2174,7 +2203,7 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Draw L text @@ -2183,8 +2212,8 @@ void PlayerControlPreview::DrawLeftTriggersTopView(QPainter& p, const QPointF ce DrawSymbol(p, center + QPointF(-143, -36), Symbol::L, 1.0f); } -void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF center, - bool left_pressed) { +void PlayerControlPreview::DrawLeftZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& left_pressed) { std::array<QPointF, left_joystick_ZL_topview.size() / 2> qleft_trigger; for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) { @@ -2193,7 +2222,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c } p.setPen(colors.outline); - p.setBrush(left_pressed ? colors.highlight : colors.button); + p.setBrush(left_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qleft_trigger); // Draw ZL text @@ -2203,7 +2232,7 @@ void PlayerControlPreview::DrawLeftZTriggersTopView(QPainter& p, const QPointF c } void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center, - bool right_pressed) { + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joycon_trigger.size() / 2> qright_trigger; constexpr float size = 1.78f; constexpr float offset = 311.5f; @@ -2211,36 +2240,36 @@ void PlayerControlPreview::DrawRightTriggers(QPainter& p, const QPointF center, for (std::size_t point = 0; point < left_joycon_trigger.size() / 2; ++point) { qright_trigger[point] = center + QPointF(-left_joycon_trigger[point * 2] * size - offset, left_joycon_trigger[point * 2 + 1] * size - - (right_pressed ? 0.5f : 1.0f)); + (right_pressed.value ? 0.5f : 1.0f)); } p.setPen(colors.outline); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); } void PlayerControlPreview::DrawRightZTriggers(QPainter& p, const QPointF center, - bool right_pressed) { + const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joycon_sideview_zl.size() / 2> qright_trigger; constexpr float size = 1.1115f; constexpr float offset2 = 335; for (std::size_t point = 0; point < left_joycon_sideview_zl.size() / 2; ++point) { qright_trigger[point] = - center + - QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2, - left_joycon_sideview_zl[point * 2 + 1] * size + (right_pressed ? 0.5f : 0) + 1); + center + QPointF(-left_joycon_sideview_zl[point * 2] * size - offset2, + left_joycon_sideview_zl[point * 2 + 1] * size + + (right_pressed.value ? 0.5f : 0) + 1); } p.setPen(colors.outline); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); - p.drawArc(center.x() - 236, center.y() + (right_pressed ? -203.5f : -204.0f), 77, 77, 271 * 16, - 44 * 16); + p.drawArc(center.x() - 236, center.y() + (right_pressed.value ? -203.5f : -204.0f), 77, 77, + 271 * 16, 44 * 16); } -void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF center, - bool right_pressed) { +void PlayerControlPreview::DrawRightTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joystick_L_topview.size() / 2> qright_trigger; for (std::size_t point = 0; point < left_joystick_L_topview.size() / 2; ++point) { @@ -2249,7 +2278,7 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c } p.setPen(colors.outline); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw R text @@ -2258,8 +2287,8 @@ void PlayerControlPreview::DrawRightTriggersTopView(QPainter& p, const QPointF c DrawSymbol(p, center + QPointF(137, -36), Symbol::R, 1.0f); } -void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF center, - bool right_pressed) { +void PlayerControlPreview::DrawRightZTriggersTopView( + QPainter& p, const QPointF center, const Common::Input::ButtonStatus& right_pressed) { std::array<QPointF, left_joystick_ZL_topview.size() / 2> qright_trigger; for (std::size_t point = 0; point < left_joystick_ZL_topview.size() / 2; ++point) { @@ -2268,7 +2297,7 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF } p.setPen(colors.outline); - p.setBrush(right_pressed ? colors.highlight : colors.button); + p.setBrush(right_pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qright_trigger); // Draw ZR text @@ -2278,13 +2307,13 @@ void PlayerControlPreview::DrawRightZTriggersTopView(QPainter& p, const QPointF } void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float size, - bool pressed) { + const Common::Input::ButtonStatus& pressed) { const float radius1 = 13.0f * size; const float radius2 = 9.0f * size; // Outer circle p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawCircle(p, center, radius1); // Cross @@ -2292,17 +2321,18 @@ void PlayerControlPreview::DrawJoystick(QPainter& p, const QPointF center, float p.drawLine(center - QPoint(0, radius1), center + QPoint(0, radius1)); // Inner circle - p.setBrush(pressed ? colors.highlight2 : colors.button2); + p.setBrush(pressed.value ? colors.highlight2 : colors.button2); DrawCircle(p, center, radius2); } void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF center, float angle, - float size, bool pressed) { + float size, + const Common::Input::ButtonStatus& pressed) { QVector<QPointF> joystick; joystick.reserve(static_cast<int>(left_joystick_sideview.size() / 2)); for (std::size_t point = 0; point < left_joystick_sideview.size() / 2; ++point) { - joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed ? 1 : 0), + joystick.append(QPointF(left_joystick_sideview[point * 2] * size + (pressed.value ? 1 : 0), left_joystick_sideview[point * 2 + 1] * size - 1)); } @@ -2314,14 +2344,15 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente // Draw joystick p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); p.drawPolygon(p2); p.drawLine(p2.at(1), p2.at(30)); p.drawLine(p2.at(32), p2.at(71)); } void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset, - float offset_scalar, bool pressed) { + float offset_scalar, + const Common::Input::ButtonStatus& pressed) { const float radius1 = 24.0f; const float radius2 = 17.0f; @@ -2339,11 +2370,11 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co // Outer circle p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1); // Inner circle - p.setBrush(pressed ? colors.highlight2 : colors.button2); + p.setBrush(pressed.value ? colors.highlight2 : colors.button2); const float inner_offset = (radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f); @@ -2355,14 +2386,15 @@ void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, co p.restore(); } -void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) { +void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed) { // Outer circle p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawCircle(p, center, 26.0f); // Inner circle - p.setBrush(pressed ? colors.highlight2 : colors.button2); + p.setBrush(pressed.value ? colors.highlight2 : colors.button2); DrawCircle(p, center, 19.0f); p.setBrush(colors.transparent); DrawCircle(p, center, 13.5f); @@ -2371,31 +2403,29 @@ void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, boo void PlayerControlPreview::DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right) { using namespace Settings::NativeAnalog; - if (controller_type != Settings::ControllerType::LeftJoycon) { - DrawJoystickProperties(p, center_right, axis_values[RStick].properties); + if (center_right != QPointF(0, 0)) { + DrawJoystickProperties(p, center_right, stick_values[RStick].x.properties); p.setPen(colors.indicator); p.setBrush(colors.indicator); - DrawJoystickDot(p, center_right, axis_values[RStick].raw_value, - axis_values[RStick].properties); + DrawJoystickDot(p, center_right, stick_values[RStick], true); p.setPen(colors.indicator2); p.setBrush(colors.indicator2); - DrawJoystickDot(p, center_right, axis_values[RStick].value, axis_values[RStick].properties); + DrawJoystickDot(p, center_right, stick_values[RStick], false); } - if (controller_type != Settings::ControllerType::RightJoycon) { - DrawJoystickProperties(p, center_left, axis_values[LStick].properties); + if (center_left != QPointF(0, 0)) { + DrawJoystickProperties(p, center_left, stick_values[LStick].x.properties); p.setPen(colors.indicator); p.setBrush(colors.indicator); - DrawJoystickDot(p, center_left, axis_values[LStick].raw_value, - axis_values[LStick].properties); + DrawJoystickDot(p, center_left, stick_values[LStick], true); p.setPen(colors.indicator2); p.setBrush(colors.indicator2); - DrawJoystickDot(p, center_left, axis_values[LStick].value, axis_values[LStick].properties); + DrawJoystickDot(p, center_left, stick_values[LStick], false); } } -void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF center, - const Input::AnalogProperties& properties) { +void PlayerControlPreview::DrawJoystickProperties( + QPainter& p, const QPointF center, const Common::Input::AnalogProperties& properties) { constexpr float size = 45.0f; const float range = size * properties.range; const float deadzone = size * properties.deadzone; @@ -2414,19 +2444,26 @@ void PlayerControlPreview::DrawJoystickProperties(QPainter& p, const QPointF cen DrawCircle(p, center, deadzone); } -void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, const QPointF value, - const Input::AnalogProperties& properties) { +void PlayerControlPreview::DrawJoystickDot(QPainter& p, const QPointF center, + const Common::Input::StickStatus& stick, bool raw) { constexpr float size = 45.0f; - const float range = size * properties.range; + const float range = size * stick.x.properties.range; - // Dot pointer - DrawCircle(p, center + (value * range), 2); + if (raw) { + const QPointF value = QPointF(stick.x.raw_value, stick.y.raw_value) * size; + DrawCircle(p, center + value, 2); + return; + } + + const QPointF value = QPointF(stick.x.value, stick.y.value) * range; + DrawCircle(p, center + value, 2); } -void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, +void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& pressed, float width, float height, Direction direction, float radius) { p.setBrush(button_color); - if (pressed) { + if (pressed.value) { switch (direction) { case Direction::Left: center.setX(center.x() - 1); @@ -2448,17 +2485,19 @@ void PlayerControlPreview::DrawRoundButton(QPainter& p, QPointF center, bool pre QRectF rect = {center.x() - width, center.y() - height, width * 2.0f, height * 2.0f}; p.drawRoundedRect(rect, radius, radius); } -void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, bool pressed, +void PlayerControlPreview::DrawMinusButton(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed, int button_size) { p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawRectangle(p, center, button_size, button_size / 3.0f); } -void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, bool pressed, +void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed, int button_size) { // Draw outer line p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawRectangle(p, center, button_size, button_size / 3.0f); DrawRectangle(p, center, button_size / 3.0f, button_size); @@ -2471,7 +2510,8 @@ void PlayerControlPreview::DrawPlusButton(QPainter& p, const QPointF center, boo DrawRectangle(p, center, button_size / 3.0f, button_size); } -void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool pressed) { +void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed) { std::array<QPointF, gc_button_x.size() / 2> button_x; for (std::size_t point = 0; point < gc_button_x.size() / 2; ++point) { @@ -2479,11 +2519,12 @@ void PlayerControlPreview::DrawGCButtonX(QPainter& p, const QPointF center, bool } p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawPolygon(p, button_x); } -void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool pressed) { +void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed) { std::array<QPointF, gc_button_y.size() / 2> button_x; for (std::size_t point = 0; point < gc_button_y.size() / 2; ++point) { @@ -2491,27 +2532,29 @@ void PlayerControlPreview::DrawGCButtonY(QPainter& p, const QPointF center, bool } p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawPolygon(p, button_x); } -void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, bool pressed) { +void PlayerControlPreview::DrawGCButtonZ(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed) { std::array<QPointF, gc_button_z.size() / 2> button_x; for (std::size_t point = 0; point < gc_button_z.size() / 2; ++point) { button_x[point] = center + QPointF(gc_button_z[point * 2], - gc_button_z[point * 2 + 1] + (pressed ? 1 : 0)); + gc_button_z[point * 2 + 1] + (pressed.value ? 1 : 0)); } p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button2); + p.setBrush(pressed.value ? colors.highlight : colors.button2); DrawPolygon(p, button_x); } -void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, bool pressed, +void PlayerControlPreview::DrawCircleButton(QPainter& p, const QPointF center, + const Common::Input::ButtonStatus& pressed, float button_size) { p.setBrush(button_color); - if (pressed) { + if (pressed.value) { p.setBrush(colors.highlight); } p.drawEllipse(center, button_size, button_size); @@ -2540,7 +2583,8 @@ void PlayerControlPreview::DrawArrowButtonOutline(QPainter& p, const QPointF cen } void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, - const Direction direction, bool pressed, float size) { + const Direction direction, + const Common::Input::ButtonStatus& pressed, float size) { std::array<QPointF, up_arrow_button.size() / 2> arrow_button; QPoint offset; @@ -2552,38 +2596,39 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, case Direction::Up: arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size); break; - case Direction::Left: - arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); - break; case Direction::Right: arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size); break; case Direction::Down: arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size); break; + case Direction::Left: + // Compiler doesn't optimize this correctly check why + arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size); + break; case Direction::None: break; } } // Draw arrow button - p.setPen(pressed ? colors.highlight : colors.button); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setPen(pressed.value ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawPolygon(p, arrow_button); switch (direction) { case Direction::Up: offset = QPoint(0, -20 * size); break; - case Direction::Left: - offset = QPoint(-20 * size, 0); - break; case Direction::Right: offset = QPoint(20 * size, 0); break; case Direction::Down: offset = QPoint(0, 20 * size); break; + case Direction::Left: + offset = QPoint(-20 * size, 0); + break; case Direction::None: offset = QPoint(0, 0); break; @@ -2596,7 +2641,8 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center, } void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, - const Direction direction, bool pressed) { + const Direction direction, + const Common::Input::ButtonStatus& pressed) { std::array<QPointF, trigger_button.size() / 2> qtrigger_button; for (std::size_t point = 0; point < trigger_button.size() / 2; ++point) { @@ -2619,10 +2665,51 @@ void PlayerControlPreview::DrawTriggerButton(QPainter& p, const QPointF center, // Draw arrow button p.setPen(colors.outline); - p.setBrush(pressed ? colors.highlight : colors.button); + p.setBrush(pressed.value ? colors.highlight : colors.button); DrawPolygon(p, qtrigger_button); } +void PlayerControlPreview::DrawBattery(QPainter& p, QPointF center, + Common::Input::BatteryLevel battery) { + if (battery == Common::Input::BatteryLevel::None) { + return; + } + p.setPen(colors.outline); + p.setBrush(colors.transparent); + p.drawRect(center.x(), center.y(), 56, 20); + p.drawRect(center.x() + 56, center.y() + 6, 3, 8); + p.setBrush(colors.deadzone); + switch (battery) { + case Common::Input::BatteryLevel::Charging: + p.setBrush(colors.indicator2); + p.drawText(center + QPoint(2, 14), tr("Charging")); + break; + case Common::Input::BatteryLevel::Full: + p.drawRect(center.x() + 42, center.y(), 14, 20); + p.drawRect(center.x() + 28, center.y(), 14, 20); + p.drawRect(center.x() + 14, center.y(), 14, 20); + p.drawRect(center.x(), center.y(), 14, 20); + break; + case Common::Input::BatteryLevel::Medium: + p.drawRect(center.x() + 28, center.y(), 14, 20); + p.drawRect(center.x() + 14, center.y(), 14, 20); + p.drawRect(center.x(), center.y(), 14, 20); + break; + case Common::Input::BatteryLevel::Low: + p.drawRect(center.x() + 14, center.y(), 14, 20); + p.drawRect(center.x(), center.y(), 14, 20); + break; + case Common::Input::BatteryLevel::Critical: + p.drawRect(center.x(), center.y(), 14, 20); + break; + case Common::Input::BatteryLevel::Empty: + p.drawRect(center.x(), center.y(), 5, 20); + break; + default: + break; + } +} + void PlayerControlPreview::DrawSymbol(QPainter& p, const QPointF center, Symbol symbol, float icon_size) { std::array<QPointF, house.size() / 2> house_icon; diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h index f4bbfa528..4cd5c3be0 100644 --- a/src/yuzu/configuration/configure_input_player_widget.h +++ b/src/yuzu/configuration/configure_input_player_widget.h @@ -7,9 +7,11 @@ #include <array> #include <QFrame> #include <QPointer> -#include "common/settings.h" -#include "core/frontend/input.h" -#include "yuzu/debugger/controller.h" + +#include "common/input.h" +#include "common/settings_input.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_types.h" class QLabel; @@ -24,17 +26,26 @@ public: explicit PlayerControlPreview(QWidget* parent); ~PlayerControlPreview() override; - void SetPlayerInput(std::size_t index, const ButtonParam& buttons_param, - const AnalogParam& analogs_param); - void SetPlayerInputRaw(std::size_t index, const Settings::ButtonsRaw& buttons_, - Settings::AnalogsRaw analogs_); - void SetConnectedStatus(bool checked); - void SetControllerType(Settings::ControllerType type); + // Sets the emulated controller to be displayed + void SetController(Core::HID::EmulatedController* controller); + + // Disables events from the emulated controller + void UnloadController(); + + // Starts blinking animation at the button specified void BeginMappingButton(std::size_t button_id); - void BeginMappingAnalog(std::size_t button_id); + + // Starts moving animation at the stick specified + void BeginMappingAnalog(std::size_t stick_id); + + // Stops any ongoing animation void EndMapping(); + + // Handles emulated controller events + void ControllerUpdate(Core::HID::ControllerTriggerType type); + + // Updates input on sheduled interval void UpdateInput(); - void SetCallBack(ControllerCallback callback_); protected: void paintEvent(QPaintEvent* event) override; @@ -63,22 +74,6 @@ private: SR, }; - struct AxisValue { - QPointF value{}; - QPointF raw_value{}; - Input::AnalogProperties properties{}; - int size{}; - QPoint offset{}; - bool active{}; - }; - - struct LedPattern { - bool position1; - bool position2; - bool position3; - bool position4; - }; - struct ColorMapping { QColor outline{}; QColor primary{}; @@ -101,7 +96,6 @@ private: QColor deadzone{}; }; - static LedPattern GetColorPattern(std::size_t index, bool player_on); void UpdateColors(); void ResetInputs(); @@ -122,47 +116,75 @@ private: void DrawGCBody(QPainter& p, QPointF center); // Draw triggers functions - void DrawProTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); - void DrawGCTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); - void DrawHandheldTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); - void DrawDualTriggers(QPainter& p, QPointF center, bool left_pressed, bool right_pressed); - void DrawDualTriggersTopView(QPainter& p, QPointF center, bool left_pressed, - bool right_pressed); - void DrawDualZTriggersTopView(QPainter& p, QPointF center, bool left_pressed, - bool right_pressed); - void DrawLeftTriggers(QPainter& p, QPointF center, bool left_pressed); - void DrawLeftZTriggers(QPainter& p, QPointF center, bool left_pressed); - void DrawLeftTriggersTopView(QPainter& p, QPointF center, bool left_pressed); - void DrawLeftZTriggersTopView(QPainter& p, QPointF center, bool left_pressed); - void DrawRightTriggers(QPainter& p, QPointF center, bool right_pressed); - void DrawRightZTriggers(QPainter& p, QPointF center, bool right_pressed); - void DrawRightTriggersTopView(QPainter& p, QPointF center, bool right_pressed); - void DrawRightZTriggersTopView(QPainter& p, QPointF center, bool right_pressed); + void DrawProTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawGCTriggers(QPainter& p, QPointF center, Common::Input::TriggerStatus left_trigger, + Common::Input::TriggerStatus right_trigger); + void DrawHandheldTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawDualZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed, + const Common::Input::ButtonStatus& right_pressed); + void DrawLeftTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawLeftZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& left_pressed); + void DrawRightTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightZTriggers(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); + void DrawRightZTriggersTopView(QPainter& p, QPointF center, + const Common::Input::ButtonStatus& right_pressed); // Draw joystick functions - void DrawJoystick(QPainter& p, QPointF center, float size, bool pressed); - void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); + void DrawJoystick(QPainter& p, QPointF center, float size, + const Common::Input::ButtonStatus& pressed); + void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, + const Common::Input::ButtonStatus& pressed); void DrawRawJoystick(QPainter& p, QPointF center_left, QPointF center_right); void DrawJoystickProperties(QPainter& p, QPointF center, - const Input::AnalogProperties& properties); - void DrawJoystickDot(QPainter& p, QPointF center, QPointF value, - const Input::AnalogProperties& properties); - void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed); - void DrawGCJoystick(QPainter& p, QPointF center, bool pressed); + const Common::Input::AnalogProperties& properties); + void DrawJoystickDot(QPainter& p, QPointF center, const Common::Input::StickStatus& stick, + bool raw); + void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, + const Common::Input::ButtonStatus& pressed); + void DrawGCJoystick(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); // Draw button functions - void DrawCircleButton(QPainter& p, QPointF center, bool pressed, float button_size); - void DrawRoundButton(QPainter& p, QPointF center, bool pressed, float width, float height, - Direction direction = Direction::None, float radius = 2); - void DrawMinusButton(QPainter& p, QPointF center, bool pressed, int button_size); - void DrawPlusButton(QPainter& p, QPointF center, bool pressed, int button_size); - void DrawGCButtonX(QPainter& p, QPointF center, bool pressed); - void DrawGCButtonY(QPainter& p, QPointF center, bool pressed); - void DrawGCButtonZ(QPainter& p, QPointF center, bool pressed); + void DrawCircleButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + float button_size); + void DrawRoundButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + float width, float height, Direction direction = Direction::None, + float radius = 2); + void DrawMinusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + int button_size); + void DrawPlusButton(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed, + int button_size); + void DrawGCButtonX(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonY(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); + void DrawGCButtonZ(QPainter& p, QPointF center, const Common::Input::ButtonStatus& pressed); void DrawArrowButtonOutline(QPainter& p, const QPointF center, float size = 1.0f); - void DrawArrowButton(QPainter& p, QPointF center, Direction direction, bool pressed, - float size = 1.0f); - void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, bool pressed); + void DrawArrowButton(QPainter& p, QPointF center, Direction direction, + const Common::Input::ButtonStatus& pressed, float size = 1.0f); + void DrawTriggerButton(QPainter& p, QPointF center, Direction direction, + const Common::Input::ButtonStatus& pressed); + + // Draw battery functions + void DrawBattery(QPainter& p, QPointF center, Common::Input::BatteryLevel battery); // Draw icon functions void DrawSymbol(QPainter& p, QPointF center, Symbol symbol, float icon_size); @@ -178,24 +200,23 @@ private: void SetTextFont(QPainter& p, float text_size, const QString& font_family = QStringLiteral("sans-serif")); - using ButtonArray = - std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::BUTTON_NS_END>; - using StickArray = - std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>; + bool is_controller_set{}; + bool is_connected{}; + bool needs_redraw{}; + Core::HID::NpadStyleIndex controller_type; - ControllerCallback controller_callback; - bool is_enabled{}; bool mapping_active{}; int blink_counter{}; + int callback_key; QColor button_color{}; ColorMapping colors{}; - std::array<QColor, 4> led_color{}; - ButtonArray buttons{}; - StickArray sticks{}; + Core::HID::LedPattern led_pattern{0, 0, 0, 0}; std::size_t player_index{}; - std::size_t button_mapping_index{Settings::NativeButton::BUTTON_NS_END}; - std::size_t analog_mapping_index{Settings::NativeAnalog::NUM_STICKS_HID}; - std::array<AxisValue, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{}; - std::array<bool, Settings::NativeButton::NumButtons> button_values{}; - Settings::ControllerType controller_type{Settings::ControllerType::ProController}; + Core::HID::EmulatedController* controller; + std::size_t button_mapping_index{Settings::NativeButton::NumButtons}; + std::size_t analog_mapping_index{Settings::NativeAnalog::NumAnalogs}; + Core::HID::ButtonValues button_values{}; + Core::HID::SticksValues stick_values{}; + Core::HID::TriggerValues trigger_values{}; + Core::HID::BatteryValues battery_values{}; }; diff --git a/src/yuzu/configuration/configure_input_profile_dialog.cpp b/src/yuzu/configuration/configure_input_profile_dialog.cpp index cd5a88cea..17bbe6b61 100644 --- a/src/yuzu/configuration/configure_input_profile_dialog.cpp +++ b/src/yuzu/configuration/configure_input_profile_dialog.cpp @@ -11,8 +11,8 @@ ConfigureInputProfileDialog::ConfigureInputProfileDialog( QWidget* parent, InputCommon::InputSubsystem* input_subsystem, InputProfiles* profiles, Core::System& system) : QDialog(parent), ui(std::make_unique<Ui::ConfigureInputProfileDialog>()), - profile_widget( - new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, system, false)) { + profile_widget(new ConfigureInputPlayer(this, 9, nullptr, input_subsystem, profiles, + system.HIDCore(), system.IsPoweredOn(), false)) { ui->setupUi(this); ui->controllerLayout->addWidget(profile_widget); diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp index f8e08c422..8539a5c8b 100644 --- a/src/yuzu/configuration/configure_motion_touch.cpp +++ b/src/yuzu/configuration/configure_motion_touch.cpp @@ -15,9 +15,9 @@ #include "common/logging/log.h" #include "common/settings.h" +#include "input_common/drivers/udp_client.h" +#include "input_common/helpers/udp_protocol.h" #include "input_common/main.h" -#include "input_common/udp/client.h" -#include "input_common/udp/udp.h" #include "ui_configure_motion_touch.h" #include "yuzu/configuration/configure_motion_touch.h" #include "yuzu/configuration/configure_touch_from_button.h" @@ -93,6 +93,7 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent, "using-a-controller-or-android-phone-for-motion-or-touch-input'><span " "style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>")); + setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); SetConfiguration(); UpdateUiDisplay(); ConnectEvents(); @@ -101,17 +102,14 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent, ConfigureMotionTouch::~ConfigureMotionTouch() = default; void ConfigureMotionTouch::SetConfiguration() { - const Common::ParamPackage motion_param(Settings::values.motion_device.GetValue()); const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue()); - ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button.GetValue()); touch_from_button_maps = Settings::values.touch_from_button_maps; for (const auto& touch_map : touch_from_button_maps) { ui->touch_from_button_map->addItem(QString::fromStdString(touch_map.name)); } ui->touch_from_button_map->setCurrentIndex( Settings::values.touch_from_button_map_index.GetValue()); - ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f)); min_x = touch_param.Get("min_x", 100); min_y = touch_param.Get("min_y", 50); @@ -139,9 +137,6 @@ void ConfigureMotionTouch::SetConfiguration() { void ConfigureMotionTouch::UpdateUiDisplay() { const QString cemuhook_udp = QStringLiteral("cemuhookudp"); - ui->motion_sensitivity_label->setVisible(true); - ui->motion_sensitivity->setVisible(true); - ui->touch_calibration->setVisible(true); ui->touch_calibration_config->setVisible(true); ui->touch_calibration_label->setVisible(true); @@ -312,7 +307,6 @@ void ConfigureMotionTouch::ApplyConfiguration() { touch_param.Set("max_y", max_y); Settings::values.touch_device = touch_param.Serialize(); - Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked(); Settings::values.touch_from_button_map_index = ui->touch_from_button_map->currentIndex(); Settings::values.touch_from_button_maps = touch_from_button_maps; Settings::values.udp_input_servers = GetUDPServerString(); diff --git a/src/yuzu/configuration/configure_motion_touch.ui b/src/yuzu/configuration/configure_motion_touch.ui index 1e35ea946..c75a84ae4 100644 --- a/src/yuzu/configuration/configure_motion_touch.ui +++ b/src/yuzu/configuration/configure_motion_touch.ui @@ -2,14 +2,6 @@ <ui version="4.0"> <class>ConfigureMotionTouch</class> <widget class="QDialog" name="ConfigureMotionTouch"> - <property name="geometry"> - <rect> - <x>0</x> - <y>0</y> - <width>500</width> - <height>482</height> - </rect> - </property> <property name="windowTitle"> <string>Configure Motion / Touch</string> </property> @@ -18,48 +10,6 @@ </property> <layout class="QVBoxLayout"> <item> - <widget class="QGroupBox" name="motion_group_box"> - <property name="title"> - <string>Mouse Motion</string> - </property> - <layout class="QVBoxLayout"> - <item> - <layout class="QHBoxLayout"> - <item> - <widget class="QLabel" name="motion_sensitivity_label"> - <property name="text"> - <string>Sensitivity:</string> - </property> - </widget> - </item> - <item> - <widget class="QDoubleSpinBox" name="motion_sensitivity"> - <property name="alignment"> - <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set> - </property> - <property name="decimals"> - <number>4</number> - </property> - <property name="minimum"> - <double>0.010000000000000</double> - </property> - <property name="maximum"> - <double>10.000000000000000</double> - </property> - <property name="singleStep"> - <double>0.001000000000000</double> - </property> - <property name="value"> - <double>0.010000000000000</double> - </property> - </widget> - </item> - </layout> - </item> - </layout> - </widget> - </item> - <item> <widget class="QGroupBox" name="touch_group_box"> <property name="title"> <string>Touch</string> @@ -101,19 +51,13 @@ </item> <item> <layout class="QHBoxLayout"> - <item> - <widget class="QCheckBox" name="touch_from_button_checkbox"> - <property name="sizePolicy"> - <sizepolicy hsizetype="Maximum" vsizetype="Fixed"> - <horstretch>0</horstretch> - <verstretch>0</verstretch> - </sizepolicy> - </property> - <property name="text"> - <string>Use button mapping:</string> - </property> - </widget> - </item> + <item> + <widget class="QLabel" name="touch_from_button_label"> + <property name="text"> + <string>Touch from button profile:</string> + </property> + </widget> + </item> <item> <widget class="QComboBox" name="touch_from_button_map"/> </item> diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp deleted file mode 100644 index 2af3afda8..000000000 --- a/src/yuzu/configuration/configure_mouse_advanced.cpp +++ /dev/null @@ -1,276 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <algorithm> -#include <memory> - -#include <QKeyEvent> -#include <QMenu> -#include <QTimer> - -#include "common/assert.h" -#include "common/param_package.h" -#include "input_common/main.h" -#include "ui_configure_mouse_advanced.h" -#include "yuzu/configuration/config.h" -#include "yuzu/configuration/configure_mouse_advanced.h" - -static QString GetKeyName(int key_code) { - switch (key_code) { - case Qt::LeftButton: - return QObject::tr("Click 0"); - case Qt::RightButton: - return QObject::tr("Click 1"); - case Qt::MiddleButton: - return QObject::tr("Click 2"); - case Qt::BackButton: - return QObject::tr("Click 3"); - case Qt::ForwardButton: - return QObject::tr("Click 4"); - case Qt::Key_Shift: - return QObject::tr("Shift"); - case Qt::Key_Control: - return QObject::tr("Ctrl"); - case Qt::Key_Alt: - return QObject::tr("Alt"); - case Qt::Key_Meta: - return {}; - default: - return QKeySequence(key_code).toString(); - } -} - -static QString ButtonToText(const Common::ParamPackage& param) { - if (!param.Has("engine")) { - return QObject::tr("[not set]"); - } - - if (param.Get("engine", "") == "keyboard") { - return GetKeyName(param.Get("code", 0)); - } - - if (param.Get("engine", "") == "sdl") { - if (param.Has("hat")) { - const QString hat_str = QString::fromStdString(param.Get("hat", "")); - const QString direction_str = QString::fromStdString(param.Get("direction", "")); - - return QObject::tr("Hat %1 %2").arg(hat_str, direction_str); - } - - if (param.Has("axis")) { - const QString axis_str = QString::fromStdString(param.Get("axis", "")); - const QString direction_str = QString::fromStdString(param.Get("direction", "")); - - return QObject::tr("Axis %1%2").arg(axis_str, direction_str); - } - - if (param.Has("button")) { - const QString button_str = QString::fromStdString(param.Get("button", "")); - - return QObject::tr("Button %1").arg(button_str); - } - return {}; - } - - return QObject::tr("[unknown]"); -} - -ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent, - InputCommon::InputSubsystem* input_subsystem_) - : QDialog(parent), - ui(std::make_unique<Ui::ConfigureMouseAdvanced>()), input_subsystem{input_subsystem_}, - timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) { - ui->setupUi(this); - setFocusPolicy(Qt::ClickFocus); - - button_map = { - ui->left_button, ui->right_button, ui->middle_button, ui->forward_button, ui->back_button, - }; - - for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) { - auto* const button = button_map[button_id]; - if (button == nullptr) { - continue; - } - - button->setContextMenuPolicy(Qt::CustomContextMenu); - connect(button, &QPushButton::clicked, [=, this] { - HandleClick( - button_map[button_id], - [=, this](const Common::ParamPackage& params) { - buttons_param[button_id] = params; - }, - InputCommon::Polling::DeviceType::Button); - }); - connect(button, &QPushButton::customContextMenuRequested, - [=, this](const QPoint& menu_location) { - QMenu context_menu; - context_menu.addAction(tr("Clear"), [&] { - buttons_param[button_id].Clear(); - button_map[button_id]->setText(tr("[not set]")); - }); - context_menu.addAction(tr("Restore Default"), [&] { - buttons_param[button_id] = - Common::ParamPackage{InputCommon::GenerateKeyboardParam( - Config::default_mouse_buttons[button_id])}; - button_map[button_id]->setText(ButtonToText(buttons_param[button_id])); - }); - context_menu.exec(button_map[button_id]->mapToGlobal(menu_location)); - }); - } - - connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); }); - connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); }); - - timeout_timer->setSingleShot(true); - connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); }); - - connect(poll_timer.get(), &QTimer::timeout, [this] { - Common::ParamPackage params; - for (auto& poller : device_pollers) { - params = poller->GetNextInput(); - if (params.Has("engine")) { - SetPollingResult(params, false); - return; - } - } - }); - - LoadConfiguration(); - resize(0, 0); -} - -ConfigureMouseAdvanced::~ConfigureMouseAdvanced() = default; - -void ConfigureMouseAdvanced::ApplyConfiguration() { - std::transform(buttons_param.begin(), buttons_param.end(), - Settings::values.mouse_buttons.begin(), - [](const Common::ParamPackage& param) { return param.Serialize(); }); -} - -void ConfigureMouseAdvanced::LoadConfiguration() { - std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(), - buttons_param.begin(), - [](const std::string& str) { return Common::ParamPackage(str); }); - UpdateButtonLabels(); -} - -void ConfigureMouseAdvanced::changeEvent(QEvent* event) { - if (event->type() == QEvent::LanguageChange) { - RetranslateUI(); - } - - QDialog::changeEvent(event); -} - -void ConfigureMouseAdvanced::RetranslateUI() { - ui->retranslateUi(this); -} - -void ConfigureMouseAdvanced::RestoreDefaults() { - for (int button_id = 0; button_id < Settings::NativeMouseButton::NumMouseButtons; button_id++) { - buttons_param[button_id] = Common::ParamPackage{ - InputCommon::GenerateKeyboardParam(Config::default_mouse_buttons[button_id])}; - } - - UpdateButtonLabels(); -} - -void ConfigureMouseAdvanced::ClearAll() { - for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - const auto* const button = button_map[i]; - if (button != nullptr && button->isEnabled()) { - buttons_param[i].Clear(); - } - } - - UpdateButtonLabels(); -} - -void ConfigureMouseAdvanced::UpdateButtonLabels() { - for (int button = 0; button < Settings::NativeMouseButton::NumMouseButtons; button++) { - button_map[button]->setText(ButtonToText(buttons_param[button])); - } -} - -void ConfigureMouseAdvanced::HandleClick( - QPushButton* button, std::function<void(const Common::ParamPackage&)> new_input_setter, - InputCommon::Polling::DeviceType type) { - button->setText(tr("[press key]")); - button->setFocus(); - - // Keyboard keys or mouse buttons can only be used as button devices - want_keyboard_mouse = type == InputCommon::Polling::DeviceType::Button; - if (want_keyboard_mouse) { - const auto iter = std::find(button_map.begin(), button_map.end(), button); - ASSERT(iter != button_map.end()); - const auto index = std::distance(button_map.begin(), iter); - ASSERT(index < Settings::NativeButton::NumButtons && index >= 0); - } - - input_setter = new_input_setter; - - device_pollers = input_subsystem->GetPollers(type); - - for (auto& poller : device_pollers) { - poller->Start(); - } - - QWidget::grabMouse(); - QWidget::grabKeyboard(); - - timeout_timer->start(2500); // Cancel after 2.5 seconds - poll_timer->start(50); // Check for new inputs every 50ms -} - -void ConfigureMouseAdvanced::SetPollingResult(const Common::ParamPackage& params, bool abort) { - timeout_timer->stop(); - poll_timer->stop(); - for (auto& poller : device_pollers) { - poller->Stop(); - } - - QWidget::releaseMouse(); - QWidget::releaseKeyboard(); - - if (!abort) { - (*input_setter)(params); - } - - UpdateButtonLabels(); - input_setter = std::nullopt; -} - -void ConfigureMouseAdvanced::mousePressEvent(QMouseEvent* event) { - if (!input_setter || !event) { - return; - } - - if (want_keyboard_mouse) { - SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->button())}, - false); - } else { - // We don't want any mouse buttons, so don't stop polling - return; - } - - SetPollingResult({}, true); -} - -void ConfigureMouseAdvanced::keyPressEvent(QKeyEvent* event) { - if (!input_setter || !event) { - return; - } - - if (event->key() != Qt::Key_Escape) { - if (want_keyboard_mouse) { - SetPollingResult(Common::ParamPackage{InputCommon::GenerateKeyboardParam(event->key())}, - false); - } else { - // Escape key wasn't pressed and we don't want any keyboard keys, so don't stop polling - return; - } - } - SetPollingResult({}, true); -} diff --git a/src/yuzu/configuration/configure_mouse_advanced.h b/src/yuzu/configuration/configure_mouse_advanced.h deleted file mode 100644 index 65b6fca9a..000000000 --- a/src/yuzu/configuration/configure_mouse_advanced.h +++ /dev/null @@ -1,78 +0,0 @@ -// Copyright 2016 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <memory> -#include <optional> -#include <QDialog> - -class QCheckBox; -class QPushButton; -class QTimer; - -namespace InputCommon { -class InputSubsystem; -} - -namespace Ui { -class ConfigureMouseAdvanced; -} - -class ConfigureMouseAdvanced : public QDialog { - Q_OBJECT - -public: - explicit ConfigureMouseAdvanced(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_); - ~ConfigureMouseAdvanced() override; - - void ApplyConfiguration(); - -private: - void changeEvent(QEvent* event) override; - void RetranslateUI(); - - /// Load configuration settings. - void LoadConfiguration(); - /// Restore all buttons to their default values. - void RestoreDefaults(); - /// Clear all input configuration - void ClearAll(); - - /// Update UI to reflect current configuration. - void UpdateButtonLabels(); - - /// Called when the button was pressed. - void HandleClick(QPushButton* button, - std::function<void(const Common::ParamPackage&)> new_input_setter, - InputCommon::Polling::DeviceType type); - - /// Finish polling and configure input using the input_setter - void SetPollingResult(const Common::ParamPackage& params, bool abort); - - /// Handle mouse button press events. - void mousePressEvent(QMouseEvent* event) override; - - /// Handle key press events. - void keyPressEvent(QKeyEvent* event) override; - - std::unique_ptr<Ui::ConfigureMouseAdvanced> ui; - - InputCommon::InputSubsystem* input_subsystem; - - /// This will be the the setting function when an input is awaiting configuration. - std::optional<std::function<void(const Common::ParamPackage&)>> input_setter; - - std::array<QPushButton*, Settings::NativeMouseButton::NumMouseButtons> button_map; - std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons> buttons_param; - - std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers; - - std::unique_ptr<QTimer> timeout_timer; - std::unique_ptr<QTimer> poll_timer; - - /// A flag to indicate if keyboard keys are okay when configuring an input. If this is false, - /// keyboard events are ignored. - bool want_keyboard_mouse = false; -}; diff --git a/src/yuzu/configuration/configure_mouse_advanced.ui b/src/yuzu/configuration/configure_mouse_advanced.ui deleted file mode 100644 index 5b99e1c37..000000000 --- a/src/yuzu/configuration/configure_mouse_advanced.ui +++ /dev/null @@ -1,335 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<ui version="4.0"> - <class>ConfigureMouseAdvanced</class> - <widget class="QDialog" name="ConfigureMouseAdvanced"> - <property name="geometry"> - <rect> - <x>0</x> - <y>0</y> - <width>310</width> - <height>193</height> - </rect> - </property> - <property name="windowTitle"> - <string>Configure Mouse</string> - </property> - <property name="styleSheet"> - <string notr="true">QPushButton { - min-width: 60px; -}</string> - </property> - <layout class="QVBoxLayout" name="verticalLayout"> - <item> - <widget class="QGroupBox" name="gridGroupBox"> - <property name="title"> - <string>Mouse Buttons</string> - </property> - <layout class="QGridLayout" name="gridLayout"> - <item row="3" column="5"> - <layout class="QVBoxLayout" name="verticalLayout_6"> - <item> - <layout class="QHBoxLayout" name="horizontalLayout_5"> - <item> - <widget class="QLabel" name="label_5"> - <property name="text"> - <string>Forward:</string> - </property> - </widget> - </item> - </layout> - </item> - <item> - <widget class="QPushButton" name="forward_button"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="text"> - <string/> - </property> - </widget> - </item> - </layout> - </item> - <item row="3" column="1"> - <layout class="QVBoxLayout" name="verticalLayout_5"> - <item> - <layout class="QHBoxLayout" name="horizontalLayout_4"> - <item> - <widget class="QLabel" name="label_4"> - <property name="minimumSize"> - <size> - <width>54</width> - <height>0</height> - </size> - </property> - <property name="text"> - <string>Back:</string> - </property> - </widget> - </item> - </layout> - </item> - <item> - <widget class="QPushButton" name="back_button"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="text"> - <string/> - </property> - </widget> - </item> - </layout> - </item> - <item row="0" column="1"> - <layout class="QVBoxLayout" name="verticalLayout_2"> - <item> - <layout class="QHBoxLayout" name="horizontalLayout"> - <item> - <widget class="QLabel" name="label"> - <property name="text"> - <string>Left:</string> - </property> - </widget> - </item> - </layout> - </item> - <item> - <widget class="QPushButton" name="left_button"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="text"> - <string/> - </property> - </widget> - </item> - </layout> - </item> - <item row="0" column="3"> - <layout class="QVBoxLayout" name="verticalLayout_3"> - <item> - <layout class="QHBoxLayout" name="horizontalLayout_2"> - <item> - <widget class="QLabel" name="label_2"> - <property name="text"> - <string>Middle:</string> - </property> - </widget> - </item> - </layout> - </item> - <item> - <widget class="QPushButton" name="middle_button"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="text"> - <string/> - </property> - </widget> - </item> - </layout> - </item> - <item row="0" column="6"> - <spacer name="horizontalSpacer_2"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeType"> - <enum>QSizePolicy::Fixed</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>0</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - <item row="0" column="0"> - <spacer name="horizontalSpacer"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeType"> - <enum>QSizePolicy::Fixed</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>0</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - <item row="0" column="5"> - <layout class="QVBoxLayout" name="verticalLayout_4"> - <item> - <layout class="QHBoxLayout" name="horizontalLayout_3"> - <item> - <widget class="QLabel" name="label_3"> - <property name="text"> - <string>Right:</string> - </property> - </widget> - </item> - </layout> - </item> - <item> - <widget class="QPushButton" name="right_button"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="text"> - <string/> - </property> - </widget> - </item> - </layout> - </item> - <item row="0" column="2"> - <spacer name="horizontalSpacer_4"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>0</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - <item row="0" column="4"> - <spacer name="horizontalSpacer_5"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>0</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - </layout> - </widget> - </item> - <item> - <layout class="QHBoxLayout" name="horizontalLayout_6"> - <item> - <widget class="QPushButton" name="buttonClearAll"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="text"> - <string>Clear</string> - </property> - </widget> - </item> - <item> - <widget class="QPushButton" name="buttonRestoreDefaults"> - <property name="minimumSize"> - <size> - <width>68</width> - <height>0</height> - </size> - </property> - <property name="maximumSize"> - <size> - <width>68</width> - <height>16777215</height> - </size> - </property> - <property name="text"> - <string>Defaults</string> - </property> - </widget> - </item> - <item> - <spacer name="horizontalSpacer_3"> - <property name="orientation"> - <enum>Qt::Horizontal</enum> - </property> - <property name="sizeHint" stdset="0"> - <size> - <width>0</width> - <height>20</height> - </size> - </property> - </spacer> - </item> - <item> - <widget class="QDialogButtonBox" name="buttonBox"> - <property name="styleSheet"> - <string notr="true"/> - </property> - <property name="standardButtons"> - <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set> - </property> - </widget> - </item> - </layout> - </item> - </layout> - </widget> - <resources/> - <connections> - <connection> - <sender>buttonBox</sender> - <signal>accepted()</signal> - <receiver>ConfigureMouseAdvanced</receiver> - <slot>accept()</slot> - </connection> - <connection> - <sender>buttonBox</sender> - <signal>rejected()</signal> - <receiver>ConfigureMouseAdvanced</receiver> - <slot>reject()</slot> - </connection> - </connections> -</ui> diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp index 8e5a4c72d..979a8db61 100644 --- a/src/yuzu/configuration/configure_tas.cpp +++ b/src/yuzu/configuration/configure_tas.cpp @@ -32,7 +32,6 @@ void ConfigureTasDialog::LoadConfiguration() { ui->tas_path_edit->setText( QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir))); ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue()); - ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue()); ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue()); ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue()); } @@ -40,7 +39,6 @@ void ConfigureTasDialog::LoadConfiguration() { void ConfigureTasDialog::ApplyConfiguration() { Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString()); Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked()); - Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked()); Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked()); Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked()); } diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui index 7d44895c4..cf88a5bf0 100644 --- a/src/yuzu/configuration/configure_tas.ui +++ b/src/yuzu/configuration/configure_tas.ui @@ -59,20 +59,13 @@ </widget> </item> <item row="1" column="0" colspan="4"> - <widget class="QCheckBox" name="tas_control_swap"> - <property name="text"> - <string>Automatic controller profile swapping</string> - </property> - </widget> - </item> - <item row="2" column="0" colspan="4"> <widget class="QCheckBox" name="tas_loop_script"> <property name="text"> <string>Loop script</string> </property> </widget> </item> - <item row="3" column="0" colspan="4"> + <item row="2" column="0" colspan="4"> <widget class="QCheckBox" name="tas_pause_on_load"> <property name="enabled"> <bool>false</bool> diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp index 40129f228..bde0a08c4 100644 --- a/src/yuzu/configuration/configure_touch_from_button.cpp +++ b/src/yuzu/configuration/configure_touch_from_button.cpp @@ -163,13 +163,10 @@ void ConfigureTouchFromButton::ConnectEvents() { connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); }); connect(poll_timer.get(), &QTimer::timeout, [this]() { - Common::ParamPackage params; - for (auto& poller : device_pollers) { - params = poller->GetNextInput(); - if (params.Has("engine")) { - SetPollingResult(params, false); - return; - } + const auto& params = input_subsystem->GetNextInput(); + if (params.Has("engine")) { + SetPollingResult(params, false); + return; } }); } @@ -248,11 +245,7 @@ void ConfigureTouchFromButton::GetButtonInput(const int row_index, const bool is } }; - device_pollers = input_subsystem->GetPollers(InputCommon::Polling::DeviceType::Button); - - for (auto& poller : device_pollers) { - poller->Start(); - } + input_subsystem->BeginMapping(InputCommon::Polling::InputType::Button); grabKeyboard(); grabMouse(); @@ -365,14 +358,14 @@ void ConfigureTouchFromButton::SetCoordinates(const int dot_id, const QPoint& po void ConfigureTouchFromButton::SetPollingResult(const Common::ParamPackage& params, const bool cancel) { + timeout_timer->stop(); + poll_timer->stop(); + input_subsystem->StopMapping(); + releaseKeyboard(); releaseMouse(); qApp->restoreOverrideCursor(); - timeout_timer->stop(); - poll_timer->stop(); - for (auto& poller : device_pollers) { - poller->Stop(); - } + if (input_setter) { (*input_setter)(params, cancel); input_setter.reset(); diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h index d9513e3bc..e1400481a 100644 --- a/src/yuzu/configuration/configure_touch_from_button.h +++ b/src/yuzu/configuration/configure_touch_from_button.h @@ -24,10 +24,6 @@ namespace InputCommon { class InputSubsystem; } -namespace InputCommon::Polling { -class DevicePoller; -} - namespace Settings { struct TouchFromButtonMap; } @@ -85,7 +81,6 @@ private: std::unique_ptr<QTimer> timeout_timer; std::unique_ptr<QTimer> poll_timer; - std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers; std::optional<std::function<void(const Common::ParamPackage&, bool)>> input_setter; static constexpr int DataRoleDot = Qt::ItemDataRole::UserRole + 2; diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp index 46a0f3025..adce04b27 100644 --- a/src/yuzu/configuration/configure_vibration.cpp +++ b/src/yuzu/configuration/configure_vibration.cpp @@ -59,80 +59,6 @@ void ConfigureVibration::ApplyConfiguration() { ui->checkBoxAccurateVibration->isChecked()); } -void ConfigureVibration::SetVibrationDevices(std::size_t player_index) { - using namespace Settings::NativeButton; - static constexpr std::array<std::array<Settings::NativeButton::Values, 6>, 2> buttons{{ - {DLeft, DUp, DRight, DDown, L, ZL}, // Left Buttons - {A, B, X, Y, R, ZR}, // Right Buttons - }}; - - auto& player = Settings::values.players.GetValue()[player_index]; - - for (std::size_t device_idx = 0; device_idx < buttons.size(); ++device_idx) { - std::unordered_map<std::string, int> params_count; - - for (const auto button_index : buttons[device_idx]) { - const auto& player_button = player.buttons[button_index]; - - if (params_count.find(player_button) != params_count.end()) { - ++params_count[player_button]; - continue; - } - - params_count.insert_or_assign(player_button, 1); - } - - const auto it = std::max_element( - params_count.begin(), params_count.end(), - [](const auto& lhs, const auto& rhs) { return lhs.second < rhs.second; }); - - auto& vibration_param_str = player.vibrations[device_idx]; - vibration_param_str.clear(); - - if (it->first.empty()) { - continue; - } - - const auto param = Common::ParamPackage(it->first); - - const auto engine = param.Get("engine", ""); - const auto guid = param.Get("guid", ""); - const auto port = param.Get("port", ""); - - if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") { - continue; - } - - vibration_param_str += fmt::format("engine:{}", engine); - - if (!port.empty()) { - vibration_param_str += fmt::format(",port:{}", port); - } - if (!guid.empty()) { - vibration_param_str += fmt::format(",guid:{}", guid); - } - } - - if (player.vibrations[0] != player.vibrations[1]) { - return; - } - - if (!player.vibrations[0].empty() && - player.controller_type != Settings::ControllerType::RightJoycon) { - player.vibrations[1].clear(); - } else if (!player.vibrations[1].empty() && - player.controller_type == Settings::ControllerType::RightJoycon) { - player.vibrations[0].clear(); - } -} - -void ConfigureVibration::SetAllVibrationDevices() { - // Set vibration devices for all player indices including handheld - for (std::size_t player_idx = 0; player_idx < NUM_PLAYERS + 1; ++player_idx) { - SetVibrationDevices(player_idx); - } -} - void ConfigureVibration::changeEvent(QEvent* event) { if (event->type() == QEvent::LanguageChange) { RetranslateUI(); diff --git a/src/yuzu/configuration/configure_vibration.h b/src/yuzu/configuration/configure_vibration.h index 07411a86f..37bbc2653 100644 --- a/src/yuzu/configuration/configure_vibration.h +++ b/src/yuzu/configuration/configure_vibration.h @@ -24,9 +24,6 @@ public: void ApplyConfiguration(); - static void SetVibrationDevices(std::size_t player_index); - static void SetAllVibrationDevices(); - private: void changeEvent(QEvent* event) override; void RetranslateUI(); diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp index 5a844409b..6b834c42e 100644 --- a/src/yuzu/debugger/controller.cpp +++ b/src/yuzu/debugger/controller.cpp @@ -6,13 +6,17 @@ #include <QLayout> #include <QString> #include "common/settings.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "input_common/drivers/tas_input.h" #include "input_common/main.h" -#include "input_common/tas/tas_input.h" #include "yuzu/configuration/configure_input_player_widget.h" #include "yuzu/debugger/controller.h" -ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_) - : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} { +ControllerDialog::ControllerDialog(Core::HID::HIDCore& hid_core_, + std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, + QWidget* parent) + : QWidget(parent, Qt::Dialog), hid_core{hid_core_}, input_subsystem{input_subsystem_} { setObjectName(QStringLiteral("Controller")); setWindowTitle(tr("Controller P1")); resize(500, 350); @@ -31,20 +35,24 @@ ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* // Configure focus so that widget is focusable and the dialog automatically forwards focus to // it. setFocusProxy(widget); - widget->SetConnectedStatus(false); widget->setFocusPolicy(Qt::StrongFocus); widget->setFocus(); } void ControllerDialog::refreshConfiguration() { - const auto& players = Settings::values.players.GetValue(); - constexpr std::size_t player = 0; - widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs); - widget->SetControllerType(players[player].controller_type); - ControllerCallback callback{[this](ControllerInput input) { InputController(input); }}; - widget->SetCallBack(callback); - widget->repaint(); - widget->SetConnectedStatus(players[player].connected); + UnloadController(); + auto* player_1 = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + // Display the correct controller + controller = handheld->IsConnected() ? handheld : player_1; + + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdate(type); }, + .is_npad_service = true, + }; + callback_key = controller->SetCallback(engine_callback); + widget->SetController(controller); + is_controller_set = true; } QAction* ControllerDialog::toggleViewAction() { @@ -58,11 +66,18 @@ QAction* ControllerDialog::toggleViewAction() { return toggle_view_action; } +void ControllerDialog::UnloadController() { + widget->UnloadController(); + if (is_controller_set) { + controller->DeleteCallback(callback_key); + is_controller_set = false; + } +} + void ControllerDialog::showEvent(QShowEvent* ev) { if (toggle_view_action) { toggle_view_action->setChecked(isVisible()); } - refreshConfiguration(); QWidget::showEvent(ev); } @@ -70,16 +85,34 @@ void ControllerDialog::hideEvent(QHideEvent* ev) { if (toggle_view_action) { toggle_view_action->setChecked(isVisible()); } - widget->SetConnectedStatus(false); QWidget::hideEvent(ev); } -void ControllerDialog::InputController(ControllerInput input) { - u32 buttons = 0; - int index = 0; - for (bool btn : input.button_values) { - buttons |= (btn ? 1U : 0U) << index; - index++; +void ControllerDialog::ControllerUpdate(Core::HID::ControllerTriggerType type) { + // TODO(german77): Remove TAS from here + switch (type) { + case Core::HID::ControllerTriggerType::Button: + case Core::HID::ControllerTriggerType::Stick: { + const auto buttons_values = controller->GetButtonsValues(); + const auto stick_values = controller->GetSticksValues(); + u64 buttons = 0; + std::size_t index = 0; + for (const auto& button : buttons_values) { + buttons |= button.value ? 1LLU << index : 0; + index++; + } + const InputCommon::TasInput::TasAnalog left_axis = { + .x = stick_values[Settings::NativeAnalog::LStick].x.value, + .y = stick_values[Settings::NativeAnalog::LStick].y.value, + }; + const InputCommon::TasInput::TasAnalog right_axis = { + .x = stick_values[Settings::NativeAnalog::RStick].x.value, + .y = stick_values[Settings::NativeAnalog::RStick].y.value, + }; + input_subsystem->GetTas()->RecordInput(buttons, left_axis, right_axis); + break; + } + default: + break; } - input_subsystem->GetTas()->RecordInput(buttons, input.axis_values); } diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h index 7742db58b..52cea3326 100644 --- a/src/yuzu/debugger/controller.h +++ b/src/yuzu/debugger/controller.h @@ -4,9 +4,7 @@ #pragma once -#include <QFileSystemWatcher> #include <QWidget> -#include "common/settings.h" class QAction; class QHideEvent; @@ -17,35 +15,43 @@ namespace InputCommon { class InputSubsystem; } -struct ControllerInput { - std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{}; - std::array<bool, Settings::NativeButton::NumButtons> button_values{}; - bool changed{}; -}; - -struct ControllerCallback { - std::function<void(ControllerInput)> input; -}; +namespace Core::HID { +class HIDCore; +class EmulatedController; +enum class ControllerTriggerType; +} // namespace Core::HID class ControllerDialog : public QWidget { Q_OBJECT public: - explicit ControllerDialog(QWidget* parent = nullptr, - InputCommon::InputSubsystem* input_subsystem_ = nullptr); + explicit ControllerDialog(Core::HID::HIDCore& hid_core_, + std::shared_ptr<InputCommon::InputSubsystem> input_subsystem_, + QWidget* parent = nullptr); /// Returns a QAction that can be used to toggle visibility of this dialog. QAction* toggleViewAction(); + + /// Reloads the widget to apply any changes in the configuration void refreshConfiguration(); + /// Disables events from the emulated controller + void UnloadController(); + protected: void showEvent(QShowEvent* ev) override; void hideEvent(QHideEvent* ev) override; private: - void InputController(ControllerInput input); + /// Redirects input from the widget to the TAS driver + void ControllerUpdate(Core::HID::ControllerTriggerType type); + + int callback_key; + bool is_controller_set{}; + Core::HID::EmulatedController* controller; + QAction* toggle_view_action = nullptr; - QFileSystemWatcher* watcher = nullptr; PlayerControlPreview* widget; - InputCommon::InputSubsystem* input_subsystem; + Core::HID::HIDCore& hid_core; + std::shared_ptr<InputCommon::InputSubsystem> input_subsystem; }; diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp index a8b254199..33110685a 100644 --- a/src/yuzu/debugger/profiler.cpp +++ b/src/yuzu/debugger/profiler.cpp @@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) { } void MicroProfileWidget::wheelEvent(QWheelEvent* ev) { - const auto wheel_position = ev->pos(); + const auto wheel_position = ev->position().toPoint(); MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale, ev->angleDelta().y() / 120); ev->accept(); diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 2af95dbe5..8b5c4a10a 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -17,6 +17,7 @@ #include <fmt/format.h> #include "common/common_types.h" #include "common/logging/log.h" +#include "core/core.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "yuzu/compatibility_list.h" @@ -25,6 +26,7 @@ #include "yuzu/game_list_worker.h" #include "yuzu/main.h" #include "yuzu/uisettings.h" +#include "yuzu/util/controller_navigation.h" GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent) : QObject(parent), gamelist{gamelist} {} @@ -171,13 +173,17 @@ void GameList::OnItemExpanded(const QModelIndex& item) { const bool is_dir = type == GameListItemType::CustomDir || type == GameListItemType::SdmcDir || type == GameListItemType::UserNandDir || type == GameListItemType::SysNandDir; - - if (!is_dir) { + const bool is_fave = type == GameListItemType::Favorites; + if (!is_dir && !is_fave) { return; } - - UISettings::values.game_dirs[item.data(GameListDir::GameDirRole).toInt()].expanded = - tree_view->isExpanded(item); + const bool is_expanded = tree_view->isExpanded(item); + if (is_fave) { + UISettings::values.favorites_expanded = is_expanded; + return; + } + const int item_dir_index = item.data(GameListDir::GameDirRole).toInt(); + UISettings::values.game_dirs[item_dir_index].expanded = is_expanded; } // Event in order to filter the gamelist after editing the searchfield @@ -312,6 +318,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide this->main_window = parent; layout = new QVBoxLayout; tree_view = new QTreeView; + controller_navigation = new ControllerNavigation(system.HIDCore(), this); search_field = new GameListSearchField(this); item_model = new QStandardItemModel(tree_view); tree_view->setModel(item_model); @@ -341,6 +348,18 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu); connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded); connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded); + connect(controller_navigation, &ControllerNavigation::TriggerKeyboardEvent, + [this](Qt::Key key) { + // Avoid pressing buttons while playing + if (system.IsPoweredOn()) { + return; + } + if (!this->isActiveWindow()) { + return; + } + QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier); + QCoreApplication::postEvent(tree_view, event); + }); // We must register all custom types with the Qt Automoc system so that we are able to use // it with signals/slots. In this case, QList falls under the umbrells of custom types. @@ -353,7 +372,12 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide setLayout(layout); } +void GameList::UnloadController() { + controller_navigation->UnloadController(); +} + GameList::~GameList() { + UnloadController(); emit ShouldCancelWorker(); } @@ -438,10 +462,13 @@ void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!IsEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); + + // Add favorites row item_model->invisibleRootItem()->insertRow(0, new GameListFavorites()); tree_view->setRowHidden(0, item_model->invisibleRootItem()->index(), UISettings::values.favorited_ids.size() == 0); - tree_view->expand(item_model->invisibleRootItem()->child(0)->index()); + tree_view->setExpanded(item_model->invisibleRootItem()->child(0)->index(), + UISettings::values.favorites_expanded.GetValue()); for (const auto id : UISettings::values.favorited_ids) { AddFavorite(id); } diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 675469e66..a94ea1477 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -24,6 +24,7 @@ #include "uisettings.h" #include "yuzu/compatibility_list.h" +class ControllerNavigation; class GameListWorker; class GameListSearchField; class GameListDir; @@ -88,6 +89,9 @@ public: void SaveInterfaceLayout(); void LoadInterfaceLayout(); + /// Disables events from the emulated controller + void UnloadController(); + static const QStringList supported_file_extensions; signals: @@ -143,6 +147,7 @@ private: QStandardItemModel* item_model = nullptr; GameListWorker* current_worker = nullptr; QFileSystemWatcher* watcher = nullptr; + ControllerNavigation* controller_navigation = nullptr; CompatibilityList compatibility_list; friend class GameListSearchField; diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp index ae842306c..b001b8c23 100644 --- a/src/yuzu/loading_screen.cpp +++ b/src/yuzu/loading_screen.cpp @@ -136,7 +136,7 @@ void LoadingScreen::OnLoadComplete() { void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { using namespace std::chrono; - const auto now = high_resolution_clock::now(); + const auto now = steady_clock::now(); // reset the timer if the stage changes if (stage != previous_stage) { ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage])); @@ -160,7 +160,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size // If theres a drastic slowdown in the rate, then display an estimate if (now - previous_time > milliseconds{50} || slow_shader_compile_start) { if (!slow_shader_compile_start) { - slow_shader_start = high_resolution_clock::now(); + slow_shader_start = steady_clock::now(); slow_shader_compile_start = true; slow_shader_first_value = value; } diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private: // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; - std::chrono::high_resolution_clock::time_point slow_shader_start; - std::chrono::high_resolution_clock::time_point previous_time; + std::chrono::steady_clock::time_point slow_shader_start; + std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 6071a222f..b7bb43348 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -26,6 +26,8 @@ #include "core/frontend/applets/controller.h" #include "core/frontend/applets/general_frontend.h" #include "core/frontend/applets/software_keyboard.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" #include "core/hle/service/acc/profile_manager.h" #include "core/hle/service/am/applet_ae.h" #include "core/hle/service/am/applet_oe.h" @@ -75,6 +77,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "common/fs/fs.h" #include "common/fs/fs_paths.h" #include "common/fs/path_util.h" +#include "common/literals.h" #include "common/logging/backend.h" #include "common/logging/filter.h" #include "common/logging/log.h" @@ -106,8 +109,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/telemetry_session.h" +#include "input_common/drivers/tas_input.h" #include "input_common/main.h" -#include "input_common/tas/tas_input.h" #include "ui_main.h" #include "util/overlay_dialog.h" #include "video_core/gpu.h" @@ -132,6 +135,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include "yuzu/main.h" #include "yuzu/uisettings.h" +using namespace Common::Literals; + #ifdef USE_DISCORD_PRESENCE #include "yuzu/discord_impl.h" #endif @@ -227,6 +232,9 @@ GMainWindow::GMainWindow() ConnectMenuEvents(); ConnectWidgetEvents(); + system->HIDCore().ReloadInputDevices(); + controller_dialog->refreshConfiguration(); + const auto branch_name = std::string(Common::g_scm_branch); const auto description = std::string(Common::g_scm_desc); const auto build_id = std::string(Common::g_build_id); @@ -254,10 +262,9 @@ GMainWindow::GMainWindow() LOG_INFO(Frontend, "Host CPU: {}", cpu_string); #endif LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString()); - LOG_INFO(Frontend, "Host RAM: {:.2f} GB", - Common::GetMemInfo().TotalPhysicalMemory / 1024.0f / 1024 / 1024); - LOG_INFO(Frontend, "Host Swap: {:.2f} GB", - Common::GetMemInfo().TotalSwapMemory / 1024.0f / 1024 / 1024); + LOG_INFO(Frontend, "Host RAM: {:.2f} GiB", + Common::GetMemInfo().TotalPhysicalMemory / f64{1_GiB}); + LOG_INFO(Frontend, "Host Swap: {:.2f} GiB", Common::GetMemInfo().TotalSwapMemory / f64{1_GiB}); UpdateWindowTitle(); show(); @@ -444,7 +451,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers( } void GMainWindow::ProfileSelectorSelectProfile() { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); @@ -829,15 +836,16 @@ void GMainWindow::InitializeWidgets() { dock_status_button->setFocusPolicy(Qt::NoFocus); connect(dock_status_button, &QPushButton::clicked, [&] { const bool is_docked = Settings::values.use_docked_mode.GetValue(); - auto& controller_type = Settings::values.players.GetValue()[0].controller_type; + auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1); + auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld); - if (!is_docked && controller_type == Settings::ControllerType::Handheld) { + if (!is_docked && handheld->IsConnected()) { QMessageBox::warning(this, tr("Invalid config detected"), tr("Handheld controller can't be used on docked mode. Pro " "controller will be selected.")); - controller_type = Settings::ControllerType::ProController; - ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system); - configure_dialog.ApplyConfiguration(); + handheld->Disconnect(); + player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); + player_1->Connect(); controller_dialog->refreshConfiguration(); } @@ -922,7 +930,7 @@ void GMainWindow::InitializeDebugWidgets() { waitTreeWidget->hide(); debug_menu->addAction(waitTreeWidget->toggleViewAction()); - controller_dialog = new ControllerDialog(this, input_subsystem.get()); + controller_dialog = new ControllerDialog(system->HIDCore(), input_subsystem, this); controller_dialog->hide(); debug_menu->addAction(controller_dialog->toggleViewAction()); @@ -952,171 +960,80 @@ void GMainWindow::InitializeRecentFileMenuActions() { UpdateRecentFiles(); } +void GMainWindow::LinkActionShortcut(QAction* action, const QString& action_name) { + static const QString main_window = QStringLiteral("Main Window"); + action->setShortcut(hotkey_registry.GetKeySequence(main_window, action_name)); + action->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, action_name)); + + this->addAction(action); +} + void GMainWindow::InitializeHotkeys() { hotkey_registry.LoadHotkeys(); - const QString main_window = QStringLiteral("Main Window"); - const QString load_file = QStringLiteral("Load File"); - const QString load_amiibo = QStringLiteral("Load Amiibo"); - const QString exit_yuzu = QStringLiteral("Exit yuzu"); - const QString restart_emulation = QStringLiteral("Restart Emulation"); - const QString stop_emulation = QStringLiteral("Stop Emulation"); - const QString toggle_filter_bar = QStringLiteral("Toggle Filter Bar"); - const QString toggle_status_bar = QStringLiteral("Toggle Status Bar"); - const QString fullscreen = QStringLiteral("Fullscreen"); - const QString capture_screenshot = QStringLiteral("Capture Screenshot"); - - ui->action_Load_File->setShortcut(hotkey_registry.GetKeySequence(main_window, load_file)); - ui->action_Load_File->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, load_file)); - - ui->action_Load_Amiibo->setShortcut(hotkey_registry.GetKeySequence(main_window, load_amiibo)); - ui->action_Load_Amiibo->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, load_amiibo)); - - ui->action_Exit->setShortcut(hotkey_registry.GetKeySequence(main_window, exit_yuzu)); - ui->action_Exit->setShortcutContext(hotkey_registry.GetShortcutContext(main_window, exit_yuzu)); - - ui->action_Restart->setShortcut(hotkey_registry.GetKeySequence(main_window, restart_emulation)); - ui->action_Restart->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, restart_emulation)); - - ui->action_Stop->setShortcut(hotkey_registry.GetKeySequence(main_window, stop_emulation)); - ui->action_Stop->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, stop_emulation)); - - ui->action_Show_Filter_Bar->setShortcut( - hotkey_registry.GetKeySequence(main_window, toggle_filter_bar)); - ui->action_Show_Filter_Bar->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, toggle_filter_bar)); - - ui->action_Show_Status_Bar->setShortcut( - hotkey_registry.GetKeySequence(main_window, toggle_status_bar)); - ui->action_Show_Status_Bar->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, toggle_status_bar)); - - ui->action_Capture_Screenshot->setShortcut( - hotkey_registry.GetKeySequence(main_window, capture_screenshot)); - ui->action_Capture_Screenshot->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, capture_screenshot)); - - ui->action_Fullscreen->setShortcut( - hotkey_registry.GetHotkey(main_window, fullscreen, this)->key()); - ui->action_Fullscreen->setShortcutContext( - hotkey_registry.GetShortcutContext(main_window, fullscreen)); - - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load File"), this), - &QShortcut::activated, this, &GMainWindow::OnMenuLoadFile); - connect( - hotkey_registry.GetHotkey(main_window, QStringLiteral("Continue/Pause Emulation"), this), - &QShortcut::activated, this, [&] { - if (emulation_running) { - if (emu_thread->IsRunning()) { - OnPauseGame(); - } else { - OnStartGame(); - } - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this), - &QShortcut::activated, this, [this] { - if (!system->IsPoweredOn()) { - return; - } - BootGame(game_path); - }); - connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), - &QShortcut::activated, ui->action_Fullscreen, &QAction::trigger); - connect(hotkey_registry.GetHotkey(main_window, fullscreen, render_window), - &QShortcut::activatedAmbiguously, ui->action_Fullscreen, &QAction::trigger); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Exit Fullscreen"), this), - &QShortcut::activated, this, [&] { - if (emulation_running && ui->action_Fullscreen->isChecked()) { - ui->action_Fullscreen->setChecked(false); - ToggleFullscreen(); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), - &QShortcut::activated, this, [&] { - Settings::values.use_speed_limit.SetValue( - !Settings::values.use_speed_limit.GetValue()); - UpdateStatusBar(); - }); + LinkActionShortcut(ui->action_Load_File, QStringLiteral("Load File")); + LinkActionShortcut(ui->action_Load_Amiibo, QStringLiteral("Load Amiibo")); + LinkActionShortcut(ui->action_Exit, QStringLiteral("Exit yuzu")); + LinkActionShortcut(ui->action_Restart, QStringLiteral("Restart Emulation")); + LinkActionShortcut(ui->action_Pause, QStringLiteral("Continue/Pause Emulation")); + LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation")); + LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar")); + LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar")); + LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen")); + LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot")); + LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop")); + LinkActionShortcut(ui->action_TAS_Record, QStringLiteral("TAS Record")); + LinkActionShortcut(ui->action_TAS_Reset, QStringLiteral("TAS Reset")); + + static const QString main_window = QStringLiteral("Main Window"); + const auto connect_shortcut = [&]<typename Fn>(const QString& action_name, const Fn& function) { + const QShortcut* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); + connect(hotkey, &QShortcut::activated, this, function); + }; + + connect_shortcut(QStringLiteral("Exit Fullscreen"), [&] { + if (emulation_running && ui->action_Fullscreen->isChecked()) { + ui->action_Fullscreen->setChecked(false); + ToggleFullscreen(); + } + }); + connect_shortcut(QStringLiteral("Toggle Speed Limit"), [&] { + Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); + UpdateStatusBar(); + }); constexpr u16 SPEED_LIMIT_STEP = 5; - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), - &QShortcut::activated, this, [&] { - if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { - Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP + - Settings::values.speed_limit.GetValue()); - UpdateStatusBar(); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), - &QShortcut::activated, this, [&] { - if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) { - Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() - - SPEED_LIMIT_STEP); - UpdateStatusBar(); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Load Amiibo"), this), - &QShortcut::activated, this, [&] { - if (ui->action_Load_Amiibo->isEnabled()) { - OnLoadAmiibo(); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Capture Screenshot"), this), - &QShortcut::activated, this, [&] { - if (emu_thread != nullptr && emu_thread->IsRunning()) { - OnCaptureScreenshot(); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Change Docked Mode"), this), - &QShortcut::activated, this, [&] { - Settings::values.use_docked_mode.SetValue( - !Settings::values.use_docked_mode.GetValue()); - OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), - Settings::values.use_docked_mode.GetValue(), *system); - dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this), - &QShortcut::activated, this, - [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Framerate Limit"), this), - &QShortcut::activated, this, [] { - Settings::values.disable_fps_limit.SetValue( - !Settings::values.disable_fps_limit.GetValue()); - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this), - &QShortcut::activated, this, [&] { - Settings::values.mouse_panning = !Settings::values.mouse_panning; - if (Settings::values.mouse_panning) { - render_window->installEventFilter(render_window); - render_window->setAttribute(Qt::WA_Hover, true); - } - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this), - &QShortcut::activated, this, [&] { - if (!emulation_running) { - return; - } - input_subsystem->GetTas()->StartStop(); - }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this), - &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); }); - connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this), - &QShortcut::activated, this, [&] { - if (!emulation_running) { - return; - } - bool is_recording = input_subsystem->GetTas()->Record(); - if (!is_recording) { - const auto res = QMessageBox::question(this, tr("TAS Recording"), - tr("Overwrite file of player 1?"), - QMessageBox::Yes | QMessageBox::No); - input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes); - } - }); + connect_shortcut(QStringLiteral("Increase Speed Limit"), [&] { + if (Settings::values.speed_limit.GetValue() < 9999 - SPEED_LIMIT_STEP) { + Settings::values.speed_limit.SetValue(SPEED_LIMIT_STEP + + Settings::values.speed_limit.GetValue()); + UpdateStatusBar(); + } + }); + connect_shortcut(QStringLiteral("Decrease Speed Limit"), [&] { + if (Settings::values.speed_limit.GetValue() > SPEED_LIMIT_STEP) { + Settings::values.speed_limit.SetValue(Settings::values.speed_limit.GetValue() - + SPEED_LIMIT_STEP); + UpdateStatusBar(); + } + }); + connect_shortcut(QStringLiteral("Change Docked Mode"), [&] { + Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue()); + OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(), + Settings::values.use_docked_mode.GetValue(), *system); + dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue()); + }); + connect_shortcut(QStringLiteral("Mute Audio"), + [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); + connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { + Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue()); + }); + connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] { + Settings::values.mouse_panning = !Settings::values.mouse_panning; + if (Settings::values.mouse_panning) { + render_window->installEventFilter(render_window); + render_window->setAttribute(Qt::WA_Hover, true); + } + }); } void GMainWindow::SetDefaultUIGeometry() { @@ -1167,13 +1084,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { state != Qt::ApplicationActive) { LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); } - if (ui->action_Pause->isEnabled() && - (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { - auto_paused = true; - OnPauseGame(); - } else if (ui->action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { - auto_paused = false; - OnStartGame(); + if (emulation_running) { + if (emu_thread->IsRunning() && + (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { + auto_paused = true; + OnPauseGame(); + } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) { + auto_paused = false; + OnStartGame(); + } } } @@ -1215,61 +1134,86 @@ void GMainWindow::ConnectWidgetEvents() { } void GMainWindow::ConnectMenuEvents() { + const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) { + connect(action, &QAction::triggered, this, event_fn); + // Add actions to this window so that hiding menus in fullscreen won't disable them + addAction(action); + // Add actions to the render window so that they work outside of single window mode + render_window->addAction(action); + }; + // File - connect(ui->action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile); - connect(ui->action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder); - connect(ui->action_Install_File_NAND, &QAction::triggered, this, - &GMainWindow::OnMenuInstallToNAND); - connect(ui->action_Exit, &QAction::triggered, this, &QMainWindow::close); - connect(ui->action_Load_Amiibo, &QAction::triggered, this, &GMainWindow::OnLoadAmiibo); + connect_menu(ui->action_Load_File, &GMainWindow::OnMenuLoadFile); + connect_menu(ui->action_Load_Folder, &GMainWindow::OnMenuLoadFolder); + connect_menu(ui->action_Install_File_NAND, &GMainWindow::OnMenuInstallToNAND); + connect_menu(ui->action_Exit, &QMainWindow::close); + connect_menu(ui->action_Load_Amiibo, &GMainWindow::OnLoadAmiibo); // Emulation - connect(ui->action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); - connect(ui->action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); - connect(ui->action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); - connect(ui->action_Report_Compatibility, &QAction::triggered, this, - &GMainWindow::OnMenuReportCompatibility); - connect(ui->action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnOpenModsPage); - connect(ui->action_Open_Quickstart_Guide, &QAction::triggered, this, - &GMainWindow::OnOpenQuickstartGuide); - connect(ui->action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ); - connect(ui->action_Restart, &QAction::triggered, this, - [this] { BootGame(QString(game_path)); }); - connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); - connect(ui->action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas); - connect(ui->action_Configure_Current_Game, &QAction::triggered, this, - &GMainWindow::OnConfigurePerGame); + connect_menu(ui->action_Pause, &GMainWindow::OnPauseContinueGame); + connect_menu(ui->action_Stop, &GMainWindow::OnStopGame); + connect_menu(ui->action_Report_Compatibility, &GMainWindow::OnMenuReportCompatibility); + connect_menu(ui->action_Open_Mods_Page, &GMainWindow::OnOpenModsPage); + connect_menu(ui->action_Open_Quickstart_Guide, &GMainWindow::OnOpenQuickstartGuide); + connect_menu(ui->action_Open_FAQ, &GMainWindow::OnOpenFAQ); + connect_menu(ui->action_Restart, &GMainWindow::OnRestartGame); + connect_menu(ui->action_Configure, &GMainWindow::OnConfigure); + connect_menu(ui->action_Configure_Current_Game, &GMainWindow::OnConfigurePerGame); // View - connect(ui->action_Single_Window_Mode, &QAction::triggered, this, - &GMainWindow::ToggleWindowMode); - connect(ui->action_Display_Dock_Widget_Headers, &QAction::triggered, this, - &GMainWindow::OnDisplayTitleBars); - connect(ui->action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar); + connect_menu(ui->action_Fullscreen, &GMainWindow::ToggleFullscreen); + connect_menu(ui->action_Single_Window_Mode, &GMainWindow::ToggleWindowMode); + connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars); + connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar); + connect(ui->action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible); - connect(ui->action_Reset_Window_Size_720, &QAction::triggered, this, - &GMainWindow::ResetWindowSize720); - connect(ui->action_Reset_Window_Size_900, &QAction::triggered, this, - &GMainWindow::ResetWindowSize900); - connect(ui->action_Reset_Window_Size_1080, &QAction::triggered, this, - &GMainWindow::ResetWindowSize1080); - ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_720); - ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_900); - ui->menu_Reset_Window_Size->addAction(ui->action_Reset_Window_Size_1080); + connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720); + connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900); + connect_menu(ui->action_Reset_Window_Size_1080, &GMainWindow::ResetWindowSize1080); + ui->menu_Reset_Window_Size->addActions({ui->action_Reset_Window_Size_720, + ui->action_Reset_Window_Size_900, + ui->action_Reset_Window_Size_1080}); - // Fullscreen - connect(ui->action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); + // Tools + connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this, + ReinitializeKeyBehavior::Warning)); + connect_menu(ui->action_Capture_Screenshot, &GMainWindow::OnCaptureScreenshot); - // Movie - connect(ui->action_Capture_Screenshot, &QAction::triggered, this, - &GMainWindow::OnCaptureScreenshot); + // TAS + connect_menu(ui->action_TAS_Start, &GMainWindow::OnTasStartStop); + connect_menu(ui->action_TAS_Record, &GMainWindow::OnTasRecord); + connect_menu(ui->action_TAS_Reset, &GMainWindow::OnTasReset); + connect_menu(ui->action_Configure_Tas, &GMainWindow::OnConfigureTas); // Help - connect(ui->action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder); - connect(ui->action_Rederive, &QAction::triggered, this, - std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); - connect(ui->action_About, &QAction::triggered, this, &GMainWindow::OnAbout); + connect_menu(ui->action_Open_yuzu_Folder, &GMainWindow::OnOpenYuzuFolder); + connect_menu(ui->action_About, &GMainWindow::OnAbout); +} + +void GMainWindow::UpdateMenuState() { + const bool is_paused = emu_thread == nullptr || !emu_thread->IsRunning(); + + const std::array running_actions{ + ui->action_Stop, + ui->action_Restart, + ui->action_Configure_Current_Game, + ui->action_Report_Compatibility, + ui->action_Load_Amiibo, + ui->action_Pause, + }; + + for (QAction* action : running_actions) { + action->setEnabled(emulation_running); + } + + ui->action_Capture_Screenshot->setEnabled(emulation_running && !is_paused); + + if (emulation_running && is_paused) { + ui->action_Pause->setText(tr("&Continue")); + } else { + ui->action_Pause->setText(tr("&Pause")); + } } void GMainWindow::OnDisplayTitleBars(bool show) { @@ -1360,16 +1304,13 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p case Core::SystemResultStatus::ErrorVideoCore: QMessageBox::critical( this, tr("An error occurred initializing the video core."), - tr("yuzu has encountered an error while running the video core, please see the " - "log for more details." + tr("yuzu has encountered an error while running the video core. " + "This is usually caused by outdated GPU drivers, including integrated ones. " + "Please see the log for more details. " "For more information on accessing the log, please see the following page: " - "<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How " - "to " - "Upload the Log File</a>." - "Ensure that you have the latest graphics drivers for your GPU.")); - + "<a href='https://yuzu-emu.org/help/reference/log-files/'>" + "How to Upload the Log File</a>. ")); break; - default: if (result > Core::SystemResultStatus::ErrorLoader) { const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader); @@ -1405,7 +1346,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p } void GMainWindow::SelectAndSetCurrentUser() { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); @@ -1439,8 +1380,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig); } - ConfigureVibration::SetAllVibrationDevices(); - // Disable fps limit toggle when booting a new title Settings::values.disable_fps_limit.SetValue(false); @@ -1562,15 +1501,8 @@ void GMainWindow::ShutdownGame() { disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); // Update the GUI - ui->action_Start->setEnabled(false); - ui->action_Start->setText(tr("Start")); - ui->action_Pause->setEnabled(false); - ui->action_Stop->setEnabled(false); - ui->action_Restart->setEnabled(false); - ui->action_Configure_Current_Game->setEnabled(false); - ui->action_Report_Compatibility->setEnabled(false); - ui->action_Load_Amiibo->setEnabled(false); - ui->action_Capture_Screenshot->setEnabled(false); + UpdateMenuState(); + render_window->hide(); loading_screen->hide(); loading_screen->Clear(); @@ -1582,6 +1514,10 @@ void GMainWindow::ShutdownGame() { game_list->SetFilterFocus(); tas_label->clear(); input_subsystem->GetTas()->Stop(); + OnTasStateChanged(); + + // Enable all controllers + system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All}); render_window->removeEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, false); @@ -1675,7 +1611,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target if (has_user_save) { // User save data const auto select_profile = [this] { - QtProfileSelectionDialog dialog(this); + QtProfileSelectionDialog dialog(system->HIDCore(), this); dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint); dialog.setWindowModality(Qt::WindowModal); @@ -2501,31 +2437,36 @@ void GMainWindow::OnStartGame() { connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); - ui->action_Start->setEnabled(false); - ui->action_Start->setText(tr("&Continue")); - - ui->action_Pause->setEnabled(true); - ui->action_Stop->setEnabled(true); - ui->action_Restart->setEnabled(true); - ui->action_Configure_Current_Game->setEnabled(true); - ui->action_Report_Compatibility->setEnabled(true); + UpdateMenuState(); + OnTasStateChanged(); discord_rpc->Update(); - ui->action_Load_Amiibo->setEnabled(true); - ui->action_Capture_Screenshot->setEnabled(true); +} + +void GMainWindow::OnRestartGame() { + if (!system->IsPoweredOn()) { + return; + } + // Make a copy since BootGame edits game_path + BootGame(QString(game_path)); } void GMainWindow::OnPauseGame() { emu_thread->SetRunning(false); - - ui->action_Start->setEnabled(true); - ui->action_Pause->setEnabled(false); - ui->action_Stop->setEnabled(true); - ui->action_Capture_Screenshot->setEnabled(false); - + UpdateMenuState(); AllowOSSleep(); } +void GMainWindow::OnPauseContinueGame() { + if (emulation_running) { + if (emu_thread->IsRunning()) { + OnPauseGame(); + } else { + OnStartGame(); + } + } +} + void GMainWindow::OnStopGame() { if (system->GetExitLock() && !ConfirmForceLockedExit()) { return; @@ -2774,7 +2715,6 @@ void GMainWindow::OnConfigure() { ShowTelemetryCallout(); } - controller_dialog->refreshConfiguration(); InitializeHotkeys(); if (UISettings::values.theme != old_theme) { @@ -2807,6 +2747,7 @@ void GMainWindow::OnConfigure() { } UpdateStatusButtons(); + controller_dialog->refreshConfiguration(); } void GMainWindow::OnConfigureTas() { @@ -2821,6 +2762,32 @@ void GMainWindow::OnConfigureTas() { } } +void GMainWindow::OnTasStartStop() { + if (!emulation_running) { + return; + } + input_subsystem->GetTas()->StartStop(); + OnTasStateChanged(); +} + +void GMainWindow::OnTasRecord() { + if (!emulation_running) { + return; + } + const bool is_recording = input_subsystem->GetTas()->Record(); + if (!is_recording) { + const auto res = + QMessageBox::question(this, tr("TAS Recording"), tr("Overwrite file of player 1?"), + QMessageBox::Yes | QMessageBox::No); + input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes); + } + OnTasStateChanged(); +} + +void GMainWindow::OnTasReset() { + input_subsystem->GetTas()->Reset(); +} + void GMainWindow::OnConfigurePerGame() { const u64 title_id = system->GetCurrentProcessProgramID(); OpenPerGameConfiguration(title_id, game_path.toStdString()); @@ -2858,6 +2825,10 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file } void GMainWindow::OnLoadAmiibo() { + if (emu_thread == nullptr || !emu_thread->IsRunning()) { + return; + } + const QString extensions{QStringLiteral("*.bin")}; const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions); const QString filename = QFileDialog::getOpenFileName(this, tr("Load Amiibo"), {}, file_filter); @@ -2921,6 +2892,10 @@ void GMainWindow::OnToggleFilterBar() { } void GMainWindow::OnCaptureScreenshot() { + if (emu_thread == nullptr || !emu_thread->IsRunning()) { + return; + } + const u64 title_id = system->GetCurrentProcessProgramID(); const auto screenshot_path = QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir)); @@ -3003,17 +2978,35 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie QString GMainWindow::GetTasStateDescription() const { auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus(); switch (tas_status) { - case TasInput::TasState::Running: + case InputCommon::TasInput::TasState::Running: return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames); - case TasInput::TasState::Recording: + case InputCommon::TasInput::TasState::Recording: return tr("TAS state: Recording %1").arg(total_tas_frames); - case TasInput::TasState::Stopped: + case InputCommon::TasInput::TasState::Stopped: return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames); default: return tr("TAS State: Invalid"); } } +void GMainWindow::OnTasStateChanged() { + bool is_running = false; + bool is_recording = false; + if (emulation_running) { + const InputCommon::TasInput::TasState tas_status = + std::get<0>(input_subsystem->GetTas()->GetStatus()); + is_running = tas_status == InputCommon::TasInput::TasState::Running; + is_recording = tas_status == InputCommon::TasInput::TasState::Recording; + } + + ui->action_TAS_Start->setText(is_running ? tr("&Stop Running") : tr("&Start")); + ui->action_TAS_Record->setText(is_recording ? tr("Stop R&ecording") : tr("R&ecord")); + + ui->action_TAS_Start->setEnabled(emulation_running); + ui->action_TAS_Record->setEnabled(emulation_running); + ui->action_TAS_Reset->setEnabled(emulation_running); +} + void GMainWindow::UpdateStatusBar() { if (emu_thread == nullptr) { status_bar_update_timer.stop(); @@ -3106,7 +3099,7 @@ void GMainWindow::UpdateFilterText() { filter_status_button->setText(tr("SCALEFORCE")); break; case Settings::ScalingFilter::Fsr: - filter_status_button->setText(tr("AMD'S FIDELITYFX SR")); + filter_status_button->setText(tr("FSR")); break; default: filter_status_button->setText(tr("BILINEAR")); @@ -3117,15 +3110,15 @@ void GMainWindow::UpdateFilterText() { void GMainWindow::UpdateAAText() { const auto aa_mode = Settings::values.anti_aliasing.GetValue(); switch (aa_mode) { - case Settings::AntiAliasing::Fxaa: - aa_status_button->setText(tr("FXAA")); - break; case Settings::AntiAliasing::None: aa_status_button->setText(tr("NO AA")); break; - default: + case Settings::AntiAliasing::Fxaa: aa_status_button->setText(tr("FXAA")); break; + default: + aa_status_button->setText(tr("NO AA")); + break; } } @@ -3300,9 +3293,9 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { if (!errors.isEmpty()) { QMessageBox::warning( this, tr("Derivation Components Missing"), - tr("Components are missing that may hinder key derivation from completing. " + tr("Encryption keys are missing. " "<br>Please follow <a href='https://yuzu-emu.org/help/quickstart/'>the yuzu " - "quickstart guide</a> to get all your keys and " + "quickstart guide</a> to get all your keys, firmware and " "games.<br><br><small>(%1)</small>") .arg(errors)); } @@ -3387,6 +3380,11 @@ void GMainWindow::closeEvent(QCloseEvent* event) { game_list->SaveInterfaceLayout(); hotkey_registry.SaveHotkeys(); + // Unload controllers early + controller_dialog->UnloadController(); + game_list->UnloadController(); + system->HIDCore().UnloadInputDevices(); + // Shutdown session if the emu thread is active... if (emu_thread != nullptr) { ShutdownGame(); @@ -3487,36 +3485,38 @@ void GMainWindow::filterBarSetChecked(bool state) { } void GMainWindow::UpdateUITheme() { - const QString default_icons = QStringLiteral("default"); - const QString& current_theme = UISettings::values.theme; - const bool is_default_theme = current_theme == QString::fromUtf8(UISettings::themes[0].second); + const QString default_theme = QStringLiteral("default"); + QString current_theme = UISettings::values.theme; QStringList theme_paths(default_theme_paths); - if (is_default_theme || current_theme.isEmpty()) { - const QString theme_uri(QStringLiteral(":default/style.qss")); + if (current_theme.isEmpty()) { + current_theme = default_theme; + } + + if (current_theme != default_theme) { + QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - qApp->setStyleSheet({}); - setStyleSheet({}); + if (!f.open(QFile::ReadOnly | QFile::Text)) { + LOG_ERROR(Frontend, "Unable to open style \"{}\", fallback to the default theme", + UISettings::values.theme.toStdString()); + current_theme = default_theme; } - QIcon::setThemeName(default_icons); + } + + QString theme_uri{QStringLiteral(":%1/style.qss").arg(current_theme)}; + QFile f(theme_uri); + if (f.open(QFile::ReadOnly | QFile::Text)) { + QTextStream ts(&f); + qApp->setStyleSheet(ts.readAll()); + setStyleSheet(ts.readAll()); } else { - const QString theme_uri(QLatin1Char{':'} + current_theme + QStringLiteral("/style.qss")); - QFile f(theme_uri); - if (f.open(QFile::ReadOnly | QFile::Text)) { - QTextStream ts(&f); - qApp->setStyleSheet(ts.readAll()); - setStyleSheet(ts.readAll()); - } else { - LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found"); - } - QIcon::setThemeName(current_theme); + LOG_ERROR(Frontend, "Unable to set style \"{}\", stylesheet file not found", + UISettings::values.theme.toStdString()); + qApp->setStyleSheet({}); + setStyleSheet({}); } + QIcon::setThemeName(current_theme); QIcon::setThemeSearchPaths(theme_paths); } @@ -3552,9 +3552,6 @@ void GMainWindow::OnLanguageChanged(const QString& locale) { LoadTranslation(); ui->retranslateUi(this); UpdateWindowTitle(); - - if (emulation_running) - ui->action_Start->setText(tr("&Continue")); } void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 24633ff2d..0fd41ed4f 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -177,6 +177,7 @@ public slots: void WebBrowserOpenWebPage(const std::string& main_url, const std::string& additional_args, bool is_local); void OnAppFocusStateChanged(Qt::ApplicationState state); + void OnTasStateChanged(); private: void RegisterMetaTypes(); @@ -190,6 +191,7 @@ private: void ConnectWidgetEvents(); void ConnectMenuEvents(); + void UpdateMenuState(); void PreventOSSleep(); void AllowOSSleep(); @@ -239,7 +241,9 @@ private: private slots: void OnStartGame(); + void OnRestartGame(); void OnPauseGame(); + void OnPauseContinueGame(); void OnStopGame(); void OnMenuReportCompatibility(); void OnOpenModsPage(); @@ -268,6 +272,9 @@ private slots: void OnMenuRecentFile(); void OnConfigure(); void OnConfigureTas(); + void OnTasStartStop(); + void OnTasRecord(); + void OnTasReset(); void OnConfigurePerGame(); void OnLoadAmiibo(); void OnOpenYuzuFolder(); @@ -290,6 +297,9 @@ private slots: void OnMouseActivity(); private: + /// Updates an action's shortcut and text to reflect an updated hotkey from the hotkey registry. + void LinkActionShortcut(QAction* action, const QString& action_name); + void RemoveBaseContent(u64 program_id, const QString& entry_type); void RemoveUpdateContent(u64 program_id, const QString& entry_type); void RemoveAddOnContent(u64 program_id, const QString& entry_type); @@ -313,6 +323,7 @@ private: void OpenURL(const QUrl& url); void LoadTranslation(); void OpenPerGameConfiguration(u64 title_id, const std::string& file_name); + QString GetTasStateDescription() const; std::unique_ptr<Ui::MainWindow> ui; diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui index a62e39a06..5719b2ee4 100644 --- a/src/yuzu/main.ui +++ b/src/yuzu/main.ui @@ -66,7 +66,6 @@ <property name="title"> <string>&Emulation</string> </property> - <addaction name="action_Start"/> <addaction name="action_Pause"/> <addaction name="action_Stop"/> <addaction name="action_Restart"/> @@ -79,39 +78,39 @@ <string>&View</string> </property> <widget class="QMenu" name="menu_Reset_Window_Size"> - <property name="title"> - <string>&Reset Window Size</string> - </property> + <property name="title"> + <string>&Reset Window Size</string> + </property> + </widget> + <widget class="QMenu" name="menu_View_Debugging"> + <property name="title"> + <string>&Debugging</string> + </property> </widget> <action name="action_Reset_Window_Size_720"> - <property name="text"> - <string>Reset Window Size to &720p</string> - </property> - <property name="iconText"> - <string>Reset Window Size to 720p</string> - </property> + <property name="text"> + <string>Reset Window Size to &720p</string> + </property> + <property name="iconText"> + <string>Reset Window Size to 720p</string> + </property> </action> <action name="action_Reset_Window_Size_900"> - <property name="text"> - <string>Reset Window Size to &900p</string> - </property> - <property name="iconText"> - <string>Reset Window Size to 900p</string> - </property> + <property name="text"> + <string>Reset Window Size to &900p</string> + </property> + <property name="iconText"> + <string>Reset Window Size to 900p</string> + </property> </action> <action name="action_Reset_Window_Size_1080"> - <property name="text"> - <string>Reset Window Size to &1080p</string> - </property> - <property name="iconText"> - <string>Reset Window Size to 1080p</string> - </property> - </action> - <widget class="QMenu" name="menu_View_Debugging"> - <property name="title"> - <string>&Debugging</string> + <property name="text"> + <string>Reset Window Size to &1080p</string> </property> - </widget> + <property name="iconText"> + <string>Reset Window Size to 1080p</string> + </property> + </action> <addaction name="action_Fullscreen"/> <addaction name="action_Single_Window_Mode"/> <addaction name="action_Display_Dock_Widget_Headers"/> @@ -125,10 +124,20 @@ <property name="title"> <string>&Tools</string> </property> + <widget class="QMenu" name="menuTAS"> + <property name="title"> + <string>&TAS</string> + </property> + <addaction name="action_TAS_Start"/> + <addaction name="action_TAS_Record"/> + <addaction name="action_TAS_Reset"/> + <addaction name="separator"/> + <addaction name="action_Configure_Tas"/> + </widget> <addaction name="action_Rederive"/> <addaction name="separator"/> <addaction name="action_Capture_Screenshot"/> - <addaction name="action_Configure_Tas"/> + <addaction name="menuTAS"/> </widget> <widget class="QMenu" name="menu_Help"> <property name="title"> @@ -170,14 +179,6 @@ <string>E&xit</string> </property> </action> - <action name="action_Start"> - <property name="enabled"> - <bool>false</bool> - </property> - <property name="text"> - <string>&Start</string> - </property> - </action> <action name="action_Pause"> <property name="enabled"> <bool>false</bool> @@ -309,7 +310,7 @@ </action> <action name="action_Configure_Tas"> <property name="text"> - <string>Configure &TAS...</string> + <string>&Configure TAS...</string> </property> </action> <action name="action_Configure_Current_Game"> @@ -320,6 +321,30 @@ <string>Configure C&urrent Game...</string> </property> </action> + <action name="action_TAS_Start"> + <property name="enabled"> + <bool>false</bool> + </property> + <property name="text"> + <string>&Start</string> + </property> + </action> + <action name="action_TAS_Reset"> + <property name="enabled"> + <bool>false</bool> + </property> + <property name="text"> + <string>&Reset</string> + </property> + </action> + <action name="action_TAS_Record"> + <property name="enabled"> + <bool>false</bool> + </property> + <property name="text"> + <string>R&ecord</string> + </property> + </action> </widget> <resources> <include location="yuzu.qrc"/> diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp index 37499fc85..21683576c 100644 --- a/src/yuzu/uisettings.cpp +++ b/src/yuzu/uisettings.cpp @@ -7,8 +7,8 @@ namespace UISettings { const Themes themes{{ - {"Light", "default"}, - {"Light Colorful", "colorful"}, + {"Default", "default"}, + {"Default Colorful", "colorful"}, {"Dark", "qdarkstyle"}, {"Dark Colorful", "colorful_dark"}, {"Midnight Blue", "qdarkstyle_midnight_blue"}, diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h index 936914ef3..a610e7e25 100644 --- a/src/yuzu/uisettings.h +++ b/src/yuzu/uisettings.h @@ -74,7 +74,6 @@ struct Values { QString game_dir_deprecated; bool game_dir_deprecated_deepscan; QVector<UISettings::GameDir> game_dirs; - QVector<u64> favorited_ids; QStringList recent_files; QString language; @@ -96,6 +95,8 @@ struct Values { Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"}; std::atomic_bool is_game_list_reload_pending{false}; Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"}; + Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"}; + QVector<u64> favorited_ids; bool configuration_applied; bool reset_to_defaults; diff --git a/src/yuzu/util/controller_navigation.cpp b/src/yuzu/util/controller_navigation.cpp new file mode 100644 index 000000000..86fb28b9f --- /dev/null +++ b/src/yuzu/util/controller_navigation.cpp @@ -0,0 +1,177 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#include "common/settings_input.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "yuzu/util/controller_navigation.h" + +ControllerNavigation::ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent) { + player1_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); + handheld_controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + Core::HID::ControllerUpdateCallback engine_callback{ + .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, + .is_npad_service = false, + }; + player1_callback_key = player1_controller->SetCallback(engine_callback); + handheld_callback_key = handheld_controller->SetCallback(engine_callback); + is_controller_set = true; +} + +ControllerNavigation::~ControllerNavigation() { + UnloadController(); +} + +void ControllerNavigation::UnloadController() { + if (is_controller_set) { + player1_controller->DeleteCallback(player1_callback_key); + handheld_controller->DeleteCallback(handheld_callback_key); + is_controller_set = false; + } +} + +void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_button, + Qt::Key key) { + if (button_values[native_button].value && !button_values[native_button].locked) { + emit TriggerKeyboardEvent(key); + } +} + +void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { + std::lock_guard lock{mutex}; + if (type == Core::HID::ControllerTriggerType::Button) { + ControllerUpdateButton(); + return; + } + + if (type == Core::HID::ControllerTriggerType::Stick) { + ControllerUpdateStick(); + return; + } +} + +void ControllerNavigation::ControllerUpdateButton() { + const auto controller_type = player1_controller->GetNpadStyleIndex(); + const auto& player1_buttons = player1_controller->GetButtonsValues(); + const auto& handheld_buttons = handheld_controller->GetButtonsValues(); + + for (std::size_t i = 0; i < player1_buttons.size(); ++i) { + const bool button = player1_buttons[i].value || handheld_buttons[i].value; + // Trigger only once + button_values[i].locked = button == button_values[i].value; + button_values[i].value = button; + } + + switch (controller_type) { + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::GameCube: + TriggerButton(Settings::NativeButton::A, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::B, Qt::Key_Escape); + TriggerButton(Settings::NativeButton::DDown, Qt::Key_Down); + TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Left); + TriggerButton(Settings::NativeButton::DRight, Qt::Key_Right); + TriggerButton(Settings::NativeButton::DUp, Qt::Key_Up); + break; + case Core::HID::NpadStyleIndex::JoyconLeft: + TriggerButton(Settings::NativeButton::DDown, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::DLeft, Qt::Key_Escape); + break; + case Core::HID::NpadStyleIndex::JoyconRight: + TriggerButton(Settings::NativeButton::X, Qt::Key_Enter); + TriggerButton(Settings::NativeButton::A, Qt::Key_Escape); + break; + default: + break; + } +} + +void ControllerNavigation::ControllerUpdateStick() { + const auto controller_type = player1_controller->GetNpadStyleIndex(); + const auto& player1_sticks = player1_controller->GetSticksValues(); + const auto& handheld_sticks = player1_controller->GetSticksValues(); + bool update = false; + + for (std::size_t i = 0; i < player1_sticks.size(); ++i) { + const Common::Input::StickStatus stick{ + .left = player1_sticks[i].left || handheld_sticks[i].left, + .right = player1_sticks[i].right || handheld_sticks[i].right, + .up = player1_sticks[i].up || handheld_sticks[i].up, + .down = player1_sticks[i].down || handheld_sticks[i].down, + }; + // Trigger only once + if (stick.down != stick_values[i].down || stick.left != stick_values[i].left || + stick.right != stick_values[i].right || stick.up != stick_values[i].up) { + update = true; + } + stick_values[i] = stick; + } + + if (!update) { + return; + } + + switch (controller_type) { + case Core::HID::NpadStyleIndex::ProController: + case Core::HID::NpadStyleIndex::JoyconDual: + case Core::HID::NpadStyleIndex::Handheld: + case Core::HID::NpadStyleIndex::GameCube: + if (stick_values[Settings::NativeAnalog::LStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + case Core::HID::NpadStyleIndex::JoyconLeft: + if (stick_values[Settings::NativeAnalog::LStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::LStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + case Core::HID::NpadStyleIndex::JoyconRight: + if (stick_values[Settings::NativeAnalog::RStick].right) { + emit TriggerKeyboardEvent(Qt::Key_Down); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].down) { + emit TriggerKeyboardEvent(Qt::Key_Left); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].up) { + emit TriggerKeyboardEvent(Qt::Key_Right); + return; + } + if (stick_values[Settings::NativeAnalog::RStick].left) { + emit TriggerKeyboardEvent(Qt::Key_Up); + return; + } + break; + default: + break; + } +} diff --git a/src/yuzu/util/controller_navigation.h b/src/yuzu/util/controller_navigation.h new file mode 100644 index 000000000..7c616a088 --- /dev/null +++ b/src/yuzu/util/controller_navigation.h @@ -0,0 +1,51 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included + +#pragma once + +#include <QKeyEvent> +#include <QObject> + +#include "common/input.h" +#include "common/settings_input.h" + +namespace Core::HID { +using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>; +using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>; +enum class ControllerTriggerType; +class EmulatedController; +class HIDCore; +} // namespace Core::HID + +class ControllerNavigation : public QObject { + Q_OBJECT + +public: + explicit ControllerNavigation(Core::HID::HIDCore& hid_core, QWidget* parent = nullptr); + ~ControllerNavigation(); + + /// Disables events from the emulated controller + void UnloadController(); + +signals: + void TriggerKeyboardEvent(Qt::Key key); + +private: + void TriggerButton(Settings::NativeButton::Values native_button, Qt::Key key); + void ControllerUpdateEvent(Core::HID::ControllerTriggerType type); + + void ControllerUpdateButton(); + + void ControllerUpdateStick(); + + Core::HID::ButtonValues button_values{}; + Core::HID::SticksValues stick_values{}; + + int player1_callback_key{}; + int handheld_callback_key{}; + bool is_controller_set{}; + mutable std::mutex mutex; + Core::HID::EmulatedController* player1_controller; + Core::HID::EmulatedController* handheld_controller; +}; diff --git a/src/yuzu/util/overlay_dialog.cpp b/src/yuzu/util/overlay_dialog.cpp index 95b148545..c66dfbdff 100644 --- a/src/yuzu/util/overlay_dialog.cpp +++ b/src/yuzu/util/overlay_dialog.cpp @@ -6,7 +6,8 @@ #include <QScreen> #include "core/core.h" -#include "core/frontend/input_interpreter.h" +#include "core/hid/hid_types.h" +#include "core/hid/input_interpreter.h" #include "ui_overlay_dialog.h" #include "yuzu/util/overlay_dialog.h" @@ -179,9 +180,9 @@ void OverlayDialog::MoveAndResizeWindow() { QDialog::resize(width, height); } -template <HIDButton... T> +template <Core::HID::NpadButton... T> void OverlayDialog::HandleButtonPressedOnce() { - const auto f = [this](HIDButton button) { + const auto f = [this](Core::HID::NpadButton button) { if (input_interpreter->IsButtonPressedOnce(button)) { TranslateButtonPress(button); } @@ -190,7 +191,7 @@ void OverlayDialog::HandleButtonPressedOnce() { (f(T), ...); } -void OverlayDialog::TranslateButtonPress(HIDButton button) { +void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) { QPushButton* left_button = use_rich_text ? ui->button_cancel_rich : ui->button_cancel; QPushButton* right_button = use_rich_text ? ui->button_ok_rich : ui->button_ok_label; @@ -198,20 +199,20 @@ void OverlayDialog::TranslateButtonPress(HIDButton button) { // TODO (Morph): focusPrevious/NextChild() doesn't work well with the rich text dialog, fix it switch (button) { - case HIDButton::A: - case HIDButton::B: + case Core::HID::NpadButton::A: + case Core::HID::NpadButton::B: if (left_button->hasFocus()) { left_button->click(); } else if (right_button->hasFocus()) { right_button->click(); } break; - case HIDButton::DLeft: - case HIDButton::LStickLeft: + case Core::HID::NpadButton::Left: + case Core::HID::NpadButton::StickLLeft: focusPreviousChild(); break; - case HIDButton::DRight: - case HIDButton::LStickRight: + case Core::HID::NpadButton::Right: + case Core::HID::NpadButton::StickLRight: focusNextChild(); break; default: @@ -241,8 +242,10 @@ void OverlayDialog::InputThread() { while (input_thread_running) { input_interpreter->PollInput(); - HandleButtonPressedOnce<HIDButton::A, HIDButton::B, HIDButton::DLeft, HIDButton::DRight, - HIDButton::LStickLeft, HIDButton::LStickRight>(); + HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B, + Core::HID::NpadButton::Left, Core::HID::NpadButton::Right, + Core::HID::NpadButton::StickLLeft, + Core::HID::NpadButton::StickLRight>(); std::this_thread::sleep_for(std::chrono::milliseconds(50)); } diff --git a/src/yuzu/util/overlay_dialog.h b/src/yuzu/util/overlay_dialog.h index e8c388bd0..d8a140ff3 100644 --- a/src/yuzu/util/overlay_dialog.h +++ b/src/yuzu/util/overlay_dialog.h @@ -13,14 +13,16 @@ #include "common/common_types.h" -enum class HIDButton : u8; - class InputInterpreter; namespace Core { class System; } +namespace Core::HID { +enum class NpadButton : u64; +} + namespace Ui { class OverlayDialog; } @@ -79,7 +81,7 @@ private: * * @tparam HIDButton The list of buttons that can be converted into keyboard input. */ - template <HIDButton... T> + template <Core::HID::NpadButton... T> void HandleButtonPressedOnce(); /** @@ -87,7 +89,7 @@ private: * * @param button The button press to process. */ - void TranslateButtonPress(HIDButton button); + void TranslateButtonPress(Core::HID::NpadButton button); void StartInputThread(); void StopInputThread(); diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 33241ea98..8e9c7d211 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -24,7 +24,6 @@ #include "common/settings.h" #include "core/hle/service/acc/profile_manager.h" #include "input_common/main.h" -#include "input_common/udp/client.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/default_ini.h" @@ -84,163 +83,6 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> }, }}; -static const std::array<int, Settings::NativeMouseButton::NumMouseButtons> default_mouse_buttons = { - SDL_SCANCODE_LEFTBRACKET, SDL_SCANCODE_RIGHTBRACKET, SDL_SCANCODE_APOSTROPHE, - SDL_SCANCODE_MINUS, SDL_SCANCODE_EQUALS, -}; - -static const std::array<int, 0x8A> keyboard_keys = { - 0, - 0, - 0, - 0, - SDL_SCANCODE_A, - SDL_SCANCODE_B, - SDL_SCANCODE_C, - SDL_SCANCODE_D, - SDL_SCANCODE_E, - SDL_SCANCODE_F, - SDL_SCANCODE_G, - SDL_SCANCODE_H, - SDL_SCANCODE_I, - SDL_SCANCODE_J, - SDL_SCANCODE_K, - SDL_SCANCODE_L, - SDL_SCANCODE_M, - SDL_SCANCODE_N, - SDL_SCANCODE_O, - SDL_SCANCODE_P, - SDL_SCANCODE_Q, - SDL_SCANCODE_R, - SDL_SCANCODE_S, - SDL_SCANCODE_T, - SDL_SCANCODE_U, - SDL_SCANCODE_V, - SDL_SCANCODE_W, - SDL_SCANCODE_X, - SDL_SCANCODE_Y, - SDL_SCANCODE_Z, - SDL_SCANCODE_1, - SDL_SCANCODE_2, - SDL_SCANCODE_3, - SDL_SCANCODE_4, - SDL_SCANCODE_5, - SDL_SCANCODE_6, - SDL_SCANCODE_7, - SDL_SCANCODE_8, - SDL_SCANCODE_9, - SDL_SCANCODE_0, - SDL_SCANCODE_RETURN, - SDL_SCANCODE_ESCAPE, - SDL_SCANCODE_BACKSPACE, - SDL_SCANCODE_TAB, - SDL_SCANCODE_SPACE, - SDL_SCANCODE_MINUS, - SDL_SCANCODE_EQUALS, - SDL_SCANCODE_LEFTBRACKET, - SDL_SCANCODE_RIGHTBRACKET, - SDL_SCANCODE_BACKSLASH, - 0, - SDL_SCANCODE_SEMICOLON, - SDL_SCANCODE_APOSTROPHE, - SDL_SCANCODE_GRAVE, - SDL_SCANCODE_COMMA, - SDL_SCANCODE_PERIOD, - SDL_SCANCODE_SLASH, - SDL_SCANCODE_CAPSLOCK, - - SDL_SCANCODE_F1, - SDL_SCANCODE_F2, - SDL_SCANCODE_F3, - SDL_SCANCODE_F4, - SDL_SCANCODE_F5, - SDL_SCANCODE_F6, - SDL_SCANCODE_F7, - SDL_SCANCODE_F8, - SDL_SCANCODE_F9, - SDL_SCANCODE_F10, - SDL_SCANCODE_F11, - SDL_SCANCODE_F12, - - 0, - SDL_SCANCODE_SCROLLLOCK, - SDL_SCANCODE_PAUSE, - SDL_SCANCODE_INSERT, - SDL_SCANCODE_HOME, - SDL_SCANCODE_PAGEUP, - SDL_SCANCODE_DELETE, - SDL_SCANCODE_END, - SDL_SCANCODE_PAGEDOWN, - SDL_SCANCODE_RIGHT, - SDL_SCANCODE_LEFT, - SDL_SCANCODE_DOWN, - SDL_SCANCODE_UP, - - SDL_SCANCODE_NUMLOCKCLEAR, - SDL_SCANCODE_KP_DIVIDE, - SDL_SCANCODE_KP_MULTIPLY, - SDL_SCANCODE_KP_MINUS, - SDL_SCANCODE_KP_PLUS, - SDL_SCANCODE_KP_ENTER, - SDL_SCANCODE_KP_1, - SDL_SCANCODE_KP_2, - SDL_SCANCODE_KP_3, - SDL_SCANCODE_KP_4, - SDL_SCANCODE_KP_5, - SDL_SCANCODE_KP_6, - SDL_SCANCODE_KP_7, - SDL_SCANCODE_KP_8, - SDL_SCANCODE_KP_9, - SDL_SCANCODE_KP_0, - SDL_SCANCODE_KP_PERIOD, - - 0, - 0, - SDL_SCANCODE_POWER, - SDL_SCANCODE_KP_EQUALS, - - SDL_SCANCODE_F13, - SDL_SCANCODE_F14, - SDL_SCANCODE_F15, - SDL_SCANCODE_F16, - SDL_SCANCODE_F17, - SDL_SCANCODE_F18, - SDL_SCANCODE_F19, - SDL_SCANCODE_F20, - SDL_SCANCODE_F21, - SDL_SCANCODE_F22, - SDL_SCANCODE_F23, - SDL_SCANCODE_F24, - - 0, - SDL_SCANCODE_HELP, - SDL_SCANCODE_MENU, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - 0, - SDL_SCANCODE_KP_COMMA, - SDL_SCANCODE_KP_LEFTPAREN, - SDL_SCANCODE_KP_RIGHTPAREN, - 0, - 0, - 0, - 0, -}; - -static const std::array<int, 8> keyboard_mods{ - SDL_SCANCODE_LCTRL, SDL_SCANCODE_LSHIFT, SDL_SCANCODE_LALT, SDL_SCANCODE_LGUI, - SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI, -}; - template <> void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) { setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault()); @@ -284,16 +126,6 @@ void Config::ReadValues() { } ReadSetting("ControlsGeneral", Settings::values.mouse_enabled); - for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) { - std::string default_param = InputCommon::GenerateKeyboardParam(default_mouse_buttons[i]); - Settings::values.mouse_buttons[i] = sdl2_config->Get( - "ControlsGeneral", std::string("mouse_") + Settings::NativeMouseButton::mapping[i], - default_param); - if (Settings::values.mouse_buttons[i].empty()) - Settings::values.mouse_buttons[i] = default_param; - } - - ReadSetting("ControlsGeneral", Settings::values.motion_device); ReadSetting("ControlsGeneral", Settings::values.touch_device); @@ -363,21 +195,11 @@ void Config::ReadValues() { Settings::TouchFromButtonMap{"default", {}}); num_touch_from_button_maps = 1; } - ReadSetting("ControlsGeneral", Settings::values.use_touch_from_button); Settings::values.touch_from_button_map_index = std::clamp( Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1); ReadSetting("ControlsGeneral", Settings::values.udp_input_servers); - std::transform(keyboard_keys.begin(), keyboard_keys.end(), - Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); - std::transform(keyboard_mods.begin(), keyboard_mods.end(), - Settings::values.keyboard_keys.begin() + - Settings::NativeKeyboard::LeftControlKey, - InputCommon::GenerateKeyboardParam); - std::transform(keyboard_mods.begin(), keyboard_mods.end(), - Settings::values.keyboard_mods.begin(), InputCommon::GenerateKeyboardParam); - // Data Storage ReadSetting("Data Storage", Settings::values.use_virtual_sd); FS::SetYuzuPath(FS::YuzuPath::NANDDir, diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index ecdc271a8..6d613bf7a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -84,23 +84,10 @@ enable_accurate_vibrations= # 0: Disabled, 1 (default): Enabled motion_enabled = -# for motion input, the following devices are available: -# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: -# - "update_period": update period in milliseconds (default to 100) -# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) -# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol -motion_device= - -# for touch input, the following devices are available: -# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required -# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol -# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system +# Defines the udp device's touch screen coordinate system for cemuhookudp devices +# - "min_x", "min_y", "max_x", "max_y" touch_device= -# Whether to enable or disable touch input from button -# 0 (default): Disabled, 1: Enabled -use_touch_from_button= - # for mapping buttons to touch inputs. #touch_from_button_map=1 #touch_from_button_maps_0_name=default diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 87fce0c23..57f807826 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -9,10 +9,10 @@ #include "common/settings.h" #include "core/core.h" #include "core/perf_stats.h" -#include "input_common/keyboard.h" +#include "input_common/drivers/keyboard.h" +#include "input_common/drivers/mouse.h" +#include "input_common/drivers/touch_screen.h" #include "input_common/main.h" -#include "input_common/mouse/mouse_input.h" -#include "input_common/sdl/sdl.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/yuzu_icon.h" @@ -32,42 +32,32 @@ EmuWindow_SDL2::~EmuWindow_SDL2() { } void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { - TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); - - input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); + input_subsystem->GetMouse()->MouseMove(x, y, 0, 0, 0, 0); } -MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { +InputCommon::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { switch (button) { case SDL_BUTTON_LEFT: - return MouseInput::MouseButton::Left; + return InputCommon::MouseButton::Left; case SDL_BUTTON_RIGHT: - return MouseInput::MouseButton::Right; + return InputCommon::MouseButton::Right; case SDL_BUTTON_MIDDLE: - return MouseInput::MouseButton::Wheel; + return InputCommon::MouseButton::Wheel; case SDL_BUTTON_X1: - return MouseInput::MouseButton::Backward; + return InputCommon::MouseButton::Backward; case SDL_BUTTON_X2: - return MouseInput::MouseButton::Forward; + return InputCommon::MouseButton::Forward; default: - return MouseInput::MouseButton::Undefined; + return InputCommon::MouseButton::Undefined; } } void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { const auto mouse_button = SDLButtonToMouseButton(button); - if (button == SDL_BUTTON_LEFT) { - if (state == SDL_PRESSED) { - TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); - } else { - TouchReleased(0); - } + if (state == SDL_PRESSED) { + input_subsystem->GetMouse()->PressButton(x, y, 0, 0, mouse_button); } else { - if (state == SDL_PRESSED) { - input_subsystem->GetMouse()->PressButton(x, y, mouse_button); - } else { - input_subsystem->GetMouse()->ReleaseButton(mouse_button); - } + input_subsystem->GetMouse()->ReleaseButton(mouse_button); } } @@ -82,29 +72,35 @@ std::pair<unsigned, unsigned> EmuWindow_SDL2::TouchToPixelPos(float touch_x, flo static_cast<unsigned>(std::max(std::round(touch_y), 0.0f))}; } -void EmuWindow_SDL2::OnFingerDown(float x, float y) { - // TODO(NeatNit): keep track of multitouch using the fingerID and a dictionary of some kind - // This isn't critical because the best we can do when we have that is to average them, like the - // 3DS does - +void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { + int width, height; + SDL_GetWindowSize(render_window, &width, &height); const auto [px, py] = TouchToPixelPos(x, y); - TouchPressed(px, py, 0); + const float fx = px * 1.0f / width; + const float fy = py * 1.0f / height; + + input_subsystem->GetTouchScreen()->TouchPressed(fx, fy, id); } -void EmuWindow_SDL2::OnFingerMotion(float x, float y) { +void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) { + int width, height; + SDL_GetWindowSize(render_window, &width, &height); const auto [px, py] = TouchToPixelPos(x, y); - TouchMoved(px, py, 0); + const float fx = px * 1.0f / width; + const float fy = py * 1.0f / height; + + input_subsystem->GetTouchScreen()->TouchMoved(fx, fy, id); } void EmuWindow_SDL2::OnFingerUp() { - TouchReleased(0); + input_subsystem->GetTouchScreen()->TouchReleased(0); } void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) { if (state == SDL_PRESSED) { - input_subsystem->GetKeyboard()->PressKey(key); + input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key)); } else if (state == SDL_RELEASED) { - input_subsystem->GetKeyboard()->ReleaseKey(key); + input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key)); } } @@ -205,10 +201,12 @@ void EmuWindow_SDL2::WaitEvent() { } break; case SDL_FINGERDOWN: - OnFingerDown(event.tfinger.x, event.tfinger.y); + OnFingerDown(event.tfinger.x, event.tfinger.y, + static_cast<std::size_t>(event.tfinger.touchId)); break; case SDL_FINGERMOTION: - OnFingerMotion(event.tfinger.x, event.tfinger.y); + OnFingerMotion(event.tfinger.x, event.tfinger.y, + static_cast<std::size_t>(event.tfinger.touchId)); break; case SDL_FINGERUP: OnFingerUp(); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 4810f8775..0af002693 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -16,11 +16,8 @@ class System; namespace InputCommon { class InputSubsystem; -} - -namespace MouseInput { enum class MouseButton; -} +} // namespace InputCommon class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: @@ -47,7 +44,7 @@ protected: void OnMouseMotion(s32 x, s32 y); /// Converts a SDL mouse button into MouseInput mouse button - MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const; + InputCommon::MouseButton SDLButtonToMouseButton(u32 button) const; /// Called by WaitEvent when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); @@ -56,10 +53,10 @@ protected: std::pair<unsigned, unsigned> TouchToPixelPos(float touch_x, float touch_y) const; /// Called by WaitEvent when a finger starts touching the touchscreen - void OnFingerDown(float x, float y); + void OnFingerDown(float x, float y, std::size_t id); /// Called by WaitEvent when a finger moves while touching the touchscreen - void OnFingerMotion(float x, float y); + void OnFingerMotion(float x, float y, std::size_t id); /// Called by WaitEvent when a finger stops touching the touchscreen void OnFingerUp(); diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index a075ad08a..70db865ec 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -17,7 +17,6 @@ #include "common/settings.h" #include "common/string_util.h" #include "core/core.h" -#include "input_common/keyboard.h" #include "input_common/main.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h" |