| Commit message (Collapse) | Author | Age | Files | Lines |
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I've seen some comments stating that sharing pre-compiled packages
of yuzu is problematic for linux distributions due to some contents
having license of CC BY-ND 3.0
Better licensed sources of icons have been found for most cases,
see the changes to the .reuse/dep5 file for details.
Placeholders for connected/disconnected icons
At the time of writing I consider these icons to be placeholders,
hence three copies. colorful is grey, default is black, qdarkstyle is white
connected is gnome/16x16/network-idle.png with no changes
connected_notification is gnome/16x16/network-error.png with changes
disconnected is gnome/16x16/network-offline.png with changes
Looking at licenses: GNOME icon theme is distributed under the terms of either
GNU LGPL v.3 or Creative Commons BY-SA 3.0 license.
Debian appears to explicitly state they're licensing under
Creative Commons Attribution-Share Alike 3.0
From a tarball at the following link suggests we can just attribute GNOME Project
https://download.gnome.org/sources/gnome-icon-theme/
When attributing the artwork, using "GNOME Project" is enough.
Please link to http://www.gnome.org where available.
CC-BY-SA-3.0.txt from https://creativecommons.org/licenses/by-sa/3.0/legalcode.txt
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Linux: handle dark system themes nicely
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separate commit might be useful later on
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yuzu's default theme doesn't specify everything, which is fine for
windows, but in linux anything unspecified is set to the users theme.
Symptoms of this are that a linux user with a dark theme won't think
to change the theme to a dark theme when first using yuzu
Idea here is to try and support arbitrary themes on linux.
preliminary work on a "default_dark" theme, used only as overlay
for any themes that are measured to be dark mode.
Other work done:
FreeDesktop standard icon names:
plus -> list-add
delete refresh, we use view-refresh
remove duplicated icons for qdarkstyle_midnight_blue
referencing icon aliases in the qrc files is the way to go
Note:
Dynamic style changing doesn't appear to work with AppImage
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Translate english plurals
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Turns out that for Qt to properly handle plurals in English a
translation needs to be provided, otherwise the user is left with
messages such as "Building: 2 shader(s)"
Plurals for other all other languages are handled on transifex.
I wrote the README.md to just refer to it as a translation
collaboration site just in case we ever switch.
These translations being out of date won't pose any technical problems
so I believe it is fine to handle them manually on a "best effort"
basis.
The files are generated into the source directory so that the
relative filenames are correct. The generated file is added to
.gitignore
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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ui: Status bars dock button becomes DOCKED/HANDHELD button
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For people not used to the Yuzu UI it's not always clear if the emulated
console is docked or not. The other items update their text when clicked,
this PR brings the DOCK button in line with this.
DOCK -> DOCKED or HANDHELD
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Add control to metainfo
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The Icon was renamed in #8283 for Linux builds, and the fix proposed in #8312 would in turn break
the icon for Windows users.
I've decided to fix the aboutdialog.ui file via qtcreator.
I'm not sure its important to have the yuzu icon inside the About dialog grabbed from the local Qt theme,
but I've reword how the code works for that, and we can just delete those lines.
I've also thrown the yuzu.png through pngcrush to remove this warning
libpng warning: iCCP: known incorrect sRGB profile
Credit to abouvier for bringing bug up.
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The AppStream file is mostly copied from the one already used by the
Flatpak yuzu build:
https://github.com/flathub/org.yuzu_emu.yuzu/blob/62fc225acfa0178ddf61be68ad9be60841077263/org.yuzu_emu.yuzu.metainfo.xml
As it already defines the application id as org.yuzu_emu.yuzu I renamed
the yuzu.desktop and yuzu.xml files so that they match.
I've also made some minor tweaks to it, like fixing the capitalization
of "yuzu", adding a few keys and sorting them as presented in the
documentation.
Lastly, I added PrefersNonDefaultGPU=true to the .desktop file so that
yuzu is launched with the dedicated graphics card on Linux.
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Follow-up to 284934ebfdf5e530c960cf69969172ff76f40bea
Fixes #8218
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applets/swkbd: Fix software keyboard button hint scaling
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Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
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game_list: Mark games as favorite to make them appear at the top.
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Icons are from Icons8.
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
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Co-authored-by: Its-Rei <kupfel@gmail.com>
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Co-authored-by: Its-Rei <kupfel@gmail.com>
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Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
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Fixes the override highlights in per-game settings from looking weird when viewed on the Dark or Midnight Blue themes by setting QLabels to have transparent backgrounds by default.
Also apparently adds a newline to the end of the Dark theme's qss file.
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frontend: Match indeterminate checkbox state with light theme
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Keeps consistency between the two themes
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
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Co-Authored-By: dragios <dragios@users.noreply.github.com>
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Qdarkstyle's qss file uses an overflow property.
According to `https://doc.qt.io/qt-5/stylesheet-reference.html`,
the property `overflow` doesn't exist, which leads to a warning message
in the console.
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GUI: rename and reorder themes
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configure_general.ui: Add UI Option for Themes
config.cpp: Save Theme Settings
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* WebService: Verify username and token; Log errors in PostJson
* Fixup: added docstrings to the functions
* Webservice: Added Icons to the verification, imrpved error detection in cpr, fixup nits
* fixup: fmt warning
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Includes both SDL and QT frontends
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Previously the Mac app didn't have any icon.
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