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Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
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Also updates sirit to include atomic instructions.
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Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
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Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
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sirit is a runtime assembler for SPIR-V
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