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* thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei2014-05-232-35/+40
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* thread: fixed bug where result of __NextThread was not being properly checked when NULLbunnei2014-05-221-1/+1
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* mutex: refactored the interface to code to return a Mutex* handlebunnei2014-05-212-3/+13
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* mutex: initial commit of HLE modulebunnei2014-05-212-0/+148
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* kernel: fixed include, in general include "common.h" not "common_types.h"bunnei2014-05-211-1/+1
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* thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei2014-05-212-6/+10
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* thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei2014-05-212-8/+11
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* thread: moved threading calls to the Kernel namespacebunnei2014-05-213-101/+115
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* ARM_Interface: added SaveContext and LoadContext functions for HLE thread switchingbunnei2014-05-211-36/+2
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* renamed "syscall" module to "svc" (more accurate naming)bunnei2014-05-211-1/+1
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* thread: whitespace change - fixed * and & placementbunnei2014-05-212-27/+27
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* - created a Kernel namespacebunnei2014-05-214-67/+79
| | | | | - cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues) - added handle types for all different CTROS handles
* thread: added declaration for __KernelReschedule to be used by syscall modulebunnei2014-05-201-0/+3
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* - updated service(s) to be KernelObject'sbunnei2014-05-191-4/+5
| | | | - various cleanups
* - moved Handle/Result definitions to kernel.hbunnei2014-05-192-3/+2
| | | | - added ResetType enum
* changed a commentbunnei2014-05-172-2/+2
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* - added enum ThreadProcessorIdbunnei2014-05-172-53/+107
| | | | | - reorganized some kernel thread functions - added placeholder __KernelWaitThread_Synchronization function
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-173-8/+12
| | | | - added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
* completely gutted/refactored threading code to be simplerbunnei2014-05-162-658/+230
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* changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2014-05-162-18/+21
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* - added helper function for __KernelCreateThreadbunnei2014-05-152-4/+76
| | | | | - added __KernelSwitchToThread for enabling a thread - added __KernelRotateThreadReadyQueue
* changed primary thread priority to 0x30 - this is typical, not 0x31bunnei2014-05-151-1/+2
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* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
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* various cleanups / remove unused codebunnei2014-05-142-65/+29
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* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-142-70/+543
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* - added __KernelLoadExec functionbunnei2014-05-142-13/+35
| | | | - fixed some logging
* added initial kernel/thread modulesbunnei2014-05-104-0/+527