| Commit message (Expand) | Author | Age | Files | Lines |
* | shader: Implement SULD and SUST | ReinUsesLisp | 2021-07-23 | 10 | -59/+338 |
* | shader: Fix Windows build issues | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Address feedback + clang format | lat9nq | 2021-07-23 | 5 | -14/+14 |
* | shader_recompiler,video_core: Cleanup some GCC and Clang errors | lat9nq | 2021-07-23 | 34 | -180/+160 |
* | shader: Fix FCMP immediate variant | ReinUsesLisp | 2021-07-23 | 1 | -1/+9 |
* | shader: Fix dangling labels | ReinUsesLisp | 2021-07-23 | 1 | -0/+5 |
* | shader: Fix F2I | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 1 | -16/+21 |
* | shader: Implement indexed attributes | FernandoS27 | 2021-07-23 | 2 | -14/+26 |
* | shader: Implement AL2P | FernandoS27 | 2021-07-23 | 2 | -4/+35 |
* | shader: Fix BRX tracking | FernandoS27 | 2021-07-23 | 2 | -3/+4 |
* | shader: Fix splits on blocks using indirect branches | ReinUsesLisp | 2021-07-23 | 3 | -17/+38 |
* | shader: Eliminate orphan blocks more efficiently | ReinUsesLisp | 2021-07-23 | 1 | -7/+8 |
* | shader: Add subgroup masks | ReinUsesLisp | 2021-07-23 | 1 | -35/+75 |
* | shader: Implement BAR and fix memory barriers | ReinUsesLisp | 2021-07-23 | 1 | -2/+56 |
* | shader: Reimplement GetCbufU64 as GetCbufU32x2 | ReinUsesLisp | 2021-07-23 | 1 | -6/+6 |
* | shader: Remove unused header in VOTE | ReinUsesLisp | 2021-07-23 | 1 | -2/+0 |
* | shader: Fix fp16 merge when using native fp16 | ReinUsesLisp | 2021-07-23 | 1 | -3/+3 |
* | shader: Fix FADD32I | ReinUsesLisp | 2021-07-23 | 1 | -6/+4 |
* | shader: "Implement" NOP | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
* | shader: Address Feedback | FernandoS27 | 2021-07-23 | 3 | -12/+7 |
* | shader: Implement SR_LaneId | FernandoS27 | 2021-07-23 | 1 | -0/+2 |
* | shader: Implement MEMBAR | FernandoS27 | 2021-07-23 | 2 | -11/+56 |
* | shader: Improve VOTE.VTG stub | FernandoS27 | 2021-07-23 | 1 | -1/+4 |
* | shader: Stub VOTE.VTG | FernandoS27 | 2021-07-23 | 3 | -4/+8 |
* | shader: Fix branches to visited virtual blocks | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
* | shader: Implement LDG .U.128 as .128 | ReinUsesLisp | 2021-07-23 | 1 | -3/+2 |
* | shader: Address feedback | FernandoS27 | 2021-07-23 | 3 | -37/+33 |
* | shader: Always pass a lod for TexelFetch | ReinUsesLisp | 2021-07-23 | 2 | -22/+14 |
* | shader: Implement TXD | FernandoS27 | 2021-07-23 | 3 | -10/+182 |
* | shader: Implement TMML partially | FernandoS27 | 2021-07-23 | 2 | -8/+130 |
* | shader: Implement TLDS | FernandoS27 | 2021-07-23 | 2 | -4/+252 |
* | shader: Implement TLD | FernandoS27 | 2021-07-23 | 3 | -10/+167 |
* | shader: Fix indirect branches to scheduler instructions | ReinUsesLisp | 2021-07-23 | 3 | -7/+17 |
* | shader: Implement FSWZADD | ameerj | 2021-07-23 | 4 | -4/+49 |
* | shader: Implement BRX | FernandoS27 | 2021-07-23 | 10 | -44/+327 |
* | shader: Implement I2I CC | ameerj | 2021-07-23 | 1 | -3/+4 |
* | shader: Implement I2I SAT | ameerj | 2021-07-23 | 1 | -10/+30 |
* | shader: Fix ISCADD logic for PO/CC | ameerj | 2021-07-23 | 1 | -7/+8 |
* | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | ReinUsesLisp | 2021-07-23 | 3 | -16/+199 |
* | shader: Implement ISCADD CC | ameerj | 2021-07-23 | 1 | -1/+4 |
* | shader: Implement VMAD, VMNMX, VSETP | ameerj | 2021-07-23 | 6 | -13/+301 |
* | shader: Add missing I2I exception when CC is used | ReinUsesLisp | 2021-07-23 | 1 | -0/+4 |
* | shader: Better interpolation and disabled attributes support | ReinUsesLisp | 2021-07-23 | 2 | -9/+36 |
* | spirv: Remove dependencies on Environment when generating SPIR-V | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
* | shader: Fix structured control flow on KIL instructions | ReinUsesLisp | 2021-07-23 | 1 | -3/+6 |
* | shader: Fix TXQ | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
* | shader: Implement TXQ and fix FragDepth | ReinUsesLisp | 2021-07-23 | 2 | -8/+76 |
* | shader: Refactor PTP and other minor changes | ReinUsesLisp | 2021-07-23 | 1 | -15/+13 |
* | shader: Implement TLD4.PTP | FernandoS27 | 2021-07-23 | 2 | -14/+16 |
* | shader: Fix Array Indices in TEX/TLD4 | FernandoS27 | 2021-07-23 | 2 | -6/+6 |
* | shader: Implement FragDepth | FernandoS27 | 2021-07-23 | 1 | -1/+1 |
* | shader: Implement TLD4S. | FernandoS27 | 2021-07-23 | 2 | -4/+133 |
* | shader: Implement TLD4 and TLD4_B | FernandoS27 | 2021-07-23 | 3 | -10/+211 |
* | shader: Implement SHFL | ameerj | 2021-07-23 | 3 | -6/+71 |
* | shader: Properly insert Prologue instruction | ReinUsesLisp | 2021-07-23 | 1 | -1/+2 |
* | shader: Minor style nits | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
* | shader: Fix F2I | FernandoS27 | 2021-07-23 | 3 | -5/+102 |
* | shader: Implement NDC [-1, 1], attribute types and default varying initialization | ReinUsesLisp | 2021-07-23 | 1 | -1/+6 |
* | shader: Implement VOTE | ameerj | 2021-07-23 | 2 | -4/+52 |
* | shader: Fix TEX mask | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
* | shader: Better but still partial interpolation support | ReinUsesLisp | 2021-07-23 | 1 | -5/+7 |
* | shader: Implement DMNMX, DSET, DSETP | ameerj | 2021-07-23 | 6 | -39/+166 |
* | shader: Implement FADD32I | FernandoS27 | 2021-07-23 | 1 | -2/+15 |
* | shader: Implement F2F | FernandoS27 | 2021-07-23 | 2 | -12/+180 |
* | shader: Implement DMUL and DFMA | ameerj | 2021-07-23 | 7 | -30/+109 |
* | shader: Add FP64 register load/store helpers | ameerj | 2021-07-23 | 3 | -21/+24 |
* | shader: Add support for fp16 comparisons and misc fixes | ReinUsesLisp | 2021-07-23 | 4 | -7/+4 |
* | shader: Fix floating point comparison for FP16 | FernandoS27 | 2021-07-23 | 4 | -32/+32 |
* | shader: Implement HSETP2 | FernandoS27 | 2021-07-23 | 2 | -12/+116 |
* | shader: Implement HSET2 | FernandoS27 | 2021-07-23 | 4 | -14/+118 |
* | shader: Implement HMUL2 | FernandoS27 | 2021-07-23 | 2 | -16/+143 |
* | shader: Implement HFMA2 | FernandoS27 | 2021-07-23 | 4 | -20/+191 |
* | shader: Refactor half floating instructions | FernandoS27 | 2021-07-23 | 3 | -58/+82 |
* | shader: Implement I2F | ReinUsesLisp | 2021-07-23 | 6 | -14/+198 |
* | shader: Implement ISCADD (imm) | ReinUsesLisp | 2021-07-23 | 1 | -2/+2 |
* | shader: Implement LOP32I | ReinUsesLisp | 2021-07-23 | 2 | -18/+45 |
* | shader: Add partial rasterizer integration | ReinUsesLisp | 2021-07-23 | 11 | -43/+178 |
* | shader: Implement DADD | ameerj | 2021-07-23 | 4 | -14/+120 |
* | shader: Implement CSET and CSETP | ameerj | 2021-07-23 | 2 | -8/+54 |
* | shader: Implement FSET and FSETP | ameerj | 2021-07-23 | 7 | -92/+198 |
* | shader: Implement TEXS | ReinUsesLisp | 2021-07-23 | 3 | -4/+262 |
* | shader: Implement CAL inlining function calls | ReinUsesLisp | 2021-07-23 | 7 | -99/+869 |
* | shader: Implement FMNMX | ameerj | 2021-07-23 | 3 | -13/+58 |
* | shader: Implement FCMP | ameerj | 2021-07-23 | 2 | -16/+116 |
* | shader: Partial implementation of LDC | ReinUsesLisp | 2021-07-23 | 3 | -8/+97 |
* | shader: Initial support for textures and TEX | ReinUsesLisp | 2021-07-23 | 4 | -10/+235 |
* | shader: Implement R2P | ameerj | 2021-07-23 | 2 | -12/+71 |
* | shader: Implement SHF | ameerj | 2021-07-23 | 2 | -16/+77 |
* | shader: Implement LEA | ameerj | 2021-07-23 | 2 | -20/+100 |
* | shader: Deduplicate HADD2 code | ReinUsesLisp | 2021-07-23 | 1 | -19/+16 |
* | shader: Implement I2I | ameerj | 2021-07-23 | 2 | -12/+99 |
* | shader: Implement HADD2 | ReinUsesLisp | 2021-07-23 | 3 | -17/+185 |
* | shader: Implement LOP and LOP3 | ameerj | 2021-07-23 | 7 | -31/+225 |
* | shader: Implement IADD3 | ameerj | 2021-07-23 | 2 | -12/+103 |
* | shader: Implement PSETP | ameerj | 2021-07-23 | 3 | -4/+38 |
* | Implement PSET, refactor common comparison funcs | ameerj | 2021-07-23 | 8 | -101/+87 |
* | shader: Implement FLO | ameerj | 2021-07-23 | 2 | -12/+46 |
* | shader: Implement ISET, add common_funcs | ameerj | 2021-07-23 | 7 | -50/+147 |
* | shader: Make IMNMX, SHR, SEL stylistically more consistent | ameerj | 2021-07-23 | 3 | -5/+5 |
* | shader: Implement ICMP | ameerj | 2021-07-23 | 2 | -16/+83 |
* | shader: Implement IMNMX | ameerj | 2021-07-23 | 2 | -12/+59 |
* | shader: Implement BFI | ameerj | 2021-07-23 | 2 | -16/+56 |
* | shader: Implement BFE | ameerj | 2021-07-23 | 2 | -12/+66 |
* | shader: Implement POPC | ameerj | 2021-07-23 | 2 | -12/+36 |
* | shader: Implement SHR | ameerj | 2021-07-23 | 2 | -12/+62 |
* | shader: Implement SEL | ameerj | 2021-07-23 | 2 | -12/+44 |
* | shader: Fix conditional execution of exit instructions | ReinUsesLisp | 2021-07-23 | 2 | -5/+6 |
* | shader: Fix control flow | ReinUsesLisp | 2021-07-23 | 3 | -4/+4 |
* | shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC | ReinUsesLisp | 2021-07-23 | 3 | -22/+70 |
* | shader: FMUL, select, RRO, and MUFU fixes | ReinUsesLisp | 2021-07-23 | 10 | -38/+93 |
* | shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions | ReinUsesLisp | 2021-07-23 | 2 | -5/+5 |
* | spirv: Fixes and Intel specific workarounds | ReinUsesLisp | 2021-07-23 | 2 | -9/+9 |
* | shader: Rename, implement FADD.SAT and P2R (imm) | ReinUsesLisp | 2021-07-23 | 10 | -35/+101 |
* | shader: Add denorm flush support | ReinUsesLisp | 2021-07-23 | 1 | -4/+15 |
* | spirv: Add lower fp16 to fp32 pass | ReinUsesLisp | 2021-07-23 | 3 | -16/+50 |
* | shader: Primitive Vulkan integration | ReinUsesLisp | 2021-07-23 | 5 | -23/+27 |
* | shader: Simplify ISCADD | ReinUsesLisp | 2021-07-23 | 1 | -6/+1 |
* | spirv: Initial bindings support | ReinUsesLisp | 2021-07-23 | 1 | -3/+4 |
* | shader: Support SSA loops on IR | ReinUsesLisp | 2021-07-23 | 1 | -4/+8 |
* | shader: Misc fixes | ReinUsesLisp | 2021-07-23 | 2 | -4/+4 |
* | shader: Initial implementation of an AST | ReinUsesLisp | 2021-07-23 | 10 | -477/+238 |
* | spirv: Initial SPIR-V support | ReinUsesLisp | 2021-07-23 | 1 | -5/+5 |
* | shader: Add pools and rename files | ReinUsesLisp | 2021-07-23 | 15 | -63/+40 |
* | shader: Make typed IR | ReinUsesLisp | 2021-07-23 | 9 | -46/+74 |
* | shader: Constant propagation and global memory to storage buffer | ReinUsesLisp | 2021-07-23 | 1 | -2/+4 |
* | shader: Initial instruction support | ReinUsesLisp | 2021-07-23 | 16 | -178/+1039 |
* | shader: SSA and dominance | ReinUsesLisp | 2021-07-23 | 8 | -55/+223 |
* | shader: Initial recompiler work | ReinUsesLisp | 2021-07-23 | 24 | -0/+3555 |