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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
/
ir_opt
/
rescaling_pass.cpp
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Age
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*
ShaderCache: Better fix for Shuffling gl_FragCoord
Fernando Sahmkow
2021-11-16
1
-2
/
+13
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*
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
FernandoS27
2021-11-16
1
-0
/
+21
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*
rescaling_pass: Fix IR errors when unscalable texture types are encountered
ameerj
2021-11-16
1
-0
/
+28
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*
rescaling_pass: Logic simplification and minor style cleanup
ameerj
2021-11-16
1
-32
/
+17
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*
rescaling_pass: Scale ImageFetch offset if it exists
ameerj
2021-11-16
1
-59
/
+37
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Plus some code deduplication
*
rescaling_pass: Enable PatchImageQueryDimensions on fragment stages
ameerj
2021-11-16
1
-5
/
+4
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*
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
1
-12
/
+8
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*
rescaling_pass: Fix and simplify shuffle/fragcoord pass
ameerj
2021-11-16
1
-26
/
+20
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*
Shader: Don't rescale FragCoord if used by Shuffle
Fernando Sahmkow
2021-11-16
1
-1
/
+52
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*
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
Fernando Sahmkow
2021-11-16
1
-3
/
+97
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*
shader: Fix TextureSize check on rescaling.
Fernando Sahmkow
2021-11-16
1
-27
/
+21
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*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-2
/
+1
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Thanks for everything!
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-3
/
+19
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*
shader/rescaling_pass: Patch more instructions
ReinUsesLisp
2021-11-16
1
-4
/
+101
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*
shader: Fix rescaling pass
ReinUsesLisp
2021-11-16
1
-1
/
+1
|
*
shader: Fix resolution scaling pass
ReinUsesLisp
2021-11-16
1
-34
/
+26
|
*
ShaderDecompiler: Add initial support for rescaling.
Fernando Sahmkow
2021-11-16
1
-0
/
+72