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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Files
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2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
6
-14
/
+43
2016-04-29
Common: Remove section measurement from profiler (#1731)
Yuri Kunde Schlesner
1
-3
/
+0
2016-04-28
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
1
-1
/
+1
2016-04-24
shader: Shader size is long uint, not uint.
Sam Spilsbury
1
-1
/
+1
2016-04-24
shader: Handle non-CALL opcodes with a break
Sam Spilsbury
1
-0
/
+2
2016-04-24
shader: Format string must be provided inline and not as a variable
Sam Spilsbury
1
-1
/
+1
2016-04-14
shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
bunnei
2
-5
/
+5
2016-04-14
shader_jit_x64.cpp: Rename JitCompiler to JitShader.
bunnei
3
-92
/
+92
2016-04-14
shader_jit_x64: Free memory that's no longer needed after compilation.
bunnei
1
-0
/
+6
2016-04-14
shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
bunnei
2
-5
/
+8
2016-04-14
shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
bunnei
1
-17
/
+7
2016-04-14
shader_jit_x64: Separate initialization and code generation for readability.
bunnei
1
-9
/
+8
2016-04-14
shader_jit_x64: Get rid of unnecessary last_program_counter variable.
bunnei
2
-6
/
+2
2016-04-14
shader_jit_x64: Execute certain asserts at runtime.
bunnei
2
-5
/
+19
2016-04-14
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
2
-3
/
+2
2016-04-14
shader_jit_x64: Specify shader main offset at runtime.
bunnei
3
-10
/
+6
2016-04-14
shader_jit_x64: Allocate each program independently and persist for emu session.
bunnei
3
-38
/
+28
2016-04-14
shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
bunnei
2
-35
/
+119
2016-04-14
shader_jit_x64: Fix strict memory aliasing issues.
bunnei
1
-1
/
+3
2016-04-05
Common: Remove Common::make_unique, use std::make_unique
MerryMage
1
-1
/
+0
2016-03-17
video_core: Don't cast away const
Lioncash
1
-1
/
+1
2016-03-17
shader_interpreter: use std::inner_product for the dot product
Lioncash
1
-5
/
+3
2016-03-15
PICA: Fix MAD/MADI encoding
Jannik Vogel
2
-29
/
+33
2016-03-14
Respect vs output map
Jannik Vogel
1
-4
/
+14
2016-03-12
shader_jit_x64: Clear cache after code space fills up.
bunnei
3
-2
/
+19
2016-03-12
shader_jit_x64: Make assert outputs more useful & cleanup formatting.
bunnei
1
-4
/
+7
2016-03-12
shader: Update log message to use proper log class.
bunnei
1
-1
/
+1
2016-03-09
Common: Get rid of alignment macros
Lioncash
1
-4
/
+4
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
4
-2
/
+22
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
2
-5
/
+9
2016-01-25
Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2
-2
/
+5
2016-01-24
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2
-6
/
+6
2015-09-11
video_core: Reorganize headers
Lioncash
3
-6
/
+4
2015-09-11
video_core: Remove unnecessary includes from headers
Lioncash
1
-2
/
+0
2015-09-10
video_core: Remove unused variables
Lioncash
2
-2
/
+0
2015-09-07
Shader JIT: Use SCALE constant from emitter
aroulin
1
-4
/
+4
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
2
-15
/
+21
2015-09-02
video_core: Fix format specifiers warnings
aroulin
1
-1
/
+2
2015-09-01
x64: Proper stack alignment in shader JIT function calls
aroulin
2
-28
/
+18
2015-08-31
Shader JIT: Fix SGE/SGEI NaN behavior
aroulin
1
-3
/
+3
2015-08-27
Shader JIT: Fix float to integer rounding in MOVA
aroulin
1
-2
/
+2
2015-08-27
Shader JIT: ifdef out reference to ifdef'd out shader_map
archshift
1
-0
/
+2
2015-08-25
Integrate the MicroProfile profiling library
Yuri Kunde Schlesner
1
-0
/
+3
2015-08-24
Shader JIT: Tiny micro-optimization in DPH
Yuri Kunde Schlesner
1
-4
/
+4
2015-08-24
Shaders: Fix multiplications between 0.0 and inf
Yuri Kunde Schlesner
2
-39
/
+45
2015-08-24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
Yuri Kunde Schlesner
2
-2
/
+10
2015-08-24
Shader JIT: Add name to second scratch register (XMM4)
Yuri Kunde Schlesner
1
-3
/
+5
2015-08-24
shader_jit: Replace two MDisp usages with MatR
Lioncash
1
-2
/
+2
2015-08-24
Shader JIT: Fix CMP NaN behavior to match hardware
Yuri Kunde Schlesner
1
-8
/
+23
2015-08-23
Shader: Use std::sqrt for float instead of sqrt
aroulin
1
-1
/
+1
2015-08-23
Shader: RCP and RSQ computes only the 1st component
aroulin
2
-10
/
+10
2015-08-22
Shader: implement DPH/DPHI in JIT
aroulin
2
-2
/
+36
2015-08-22
Shader: implement DPH/DPHI in interpreter
aroulin
1
-1
/
+8
2015-08-19
Shader: implement SGE, SGEI and SLT in JIT
aroulin
2
-15
/
+36
2015-08-19
Shader: implement SGE, SGEI in interpreter
aroulin
1
-0
/
+14
2015-08-19
Shader: Save caller-saved registers in JIT before a CALL
aroulin
2
-0
/
+33
2015-08-17
Shader: implement EX2 and LG2 in JIT
aroulin
2
-2
/
+22
2015-08-16
Shader: implement EX2 and LG2 in interpreter
aroulin
1
-0
/
+36
2015-08-16
Build fix for Debug configurations.
Tony Wasserka
1
-1
/
+1
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
5
-37
/
+322
2015-08-16
citra-qt: Improve shader debugger.
Tony Wasserka
1
-6
/
+0
2015-08-16
Shader: Use a POD struct for registers.
bunnei
5
-40
/
+43
2015-08-16
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
bunnei
1
-6
/
+5
2015-08-16
Common: Cleanup CPU capability detection code.
bunnei
1
-5
/
+5
2015-08-16
Common: Move cpu_detect to x64 directory.
bunnei
1
-2
/
+1
2015-08-16
x64: Refactor to remove fake interfaces and general cleanups.
bunnei
5
-144
/
+22
2015-08-16
JIT: Support negative address offsets.
bunnei
1
-26
/
+25
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
6
-2
/
+924
2015-08-15
Common: Added MurmurHash3 hash function for general-purpose use.
bunnei
1
-1
/
+1
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
4
-184
/
+278
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
2
-0
/
+701