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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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surface.cpp
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Author
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2022-10-06
Texture Cache: Add ASTC 10x5 Format.
Fernando Sahmkow
1
-0
/
+3
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
1
-3
/
+2
2022-07-06
renderer_(gl/vk): Implement ASTC_10x6_UNORM
Morph
1
-0
/
+1
2022-06-14
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
1
-3
/
+3
2022-03-25
hle: nvflinger: Migrate android namespace -> Service::android.
bunnei
1
-4
/
+4
2022-03-25
hle: nvflinger: Move PixelFormat to its own header.
bunnei
1
-4
/
+4
2021-11-17
video_core: Add S8_UINT stencil format
Morph
1
-0
/
+7
2021-11-16
Vulkan Rasterizer: Fix clears on integer textures.
FernandoS27
1
-0
/
+47
2021-11-16
vk_texture_cache: Use nearest neighbor scaling when available
ameerj
1
-0
/
+27
2021-06-16
Reaper: Address Feedback.
Fernando Sahmkow
1
-0
/
+7
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-1
/
+1
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-6
/
+6
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-114
/
+114
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
1
-21
/
+0
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
1
-1
/
+1
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
1
-0
/
+2
2020-07-13
video_core/surface: Reorder render target to pixel format switch
ReinUsesLisp
1
-53
/
+51
2020-04-30
texture: Implement R8G8UI
Morph
1
-0
/
+2
2020-03-13
video_core: Implement RGBA16_SNORM
ReinUsesLisp
1
-0
/
+2
2020-02-25
video_core/surface: Add R32_SINT render target format
ReinUsesLisp
1
-0
/
+2
2019-11-15
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
1
-236
/
+0
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-85
/
+0
2019-11-14
correct the implementation of RGBA16UI
greggameplayer
1
-0
/
+2
2019-10-27
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
1
-0
/
+8
2019-10-16
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Lioncash
1
-0
/
+1
2019-10-09
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
1
-0
/
+8
2019-10-09
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
1
-0
/
+25
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+3
2019-09-13
video_core/surface: Add function to detect sRGB surfaces
ReinUsesLisp
1
-0
/
+20
2019-08-21
renderer_opengl: Implement RGB565 framebuffer format
ReinUsesLisp
1
-2
/
+3
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-2
/
+2
2019-06-21
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
1
-1
/
+3
2019-06-21
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
1
-0
/
+2
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-35
/
+51
2019-04-09
Implement Texture Format ZF32_X24S8.
Fernando Sahmkow
1
-0
/
+2
2019-03-05
video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
Lioncash
1
-2
/
+0
2019-02-09
Implement BGRA8 framebuffer format
greggameplayer
1
-0
/
+2
2019-01-30
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
ReinUsesLisp
1
-0
/
+18
2018-12-28
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
bunnei
1
-2
/
+5
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
1
-0
/
+7
2018-11-13
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
1
-0
/
+4
2018-11-02
Fix ASTC Decompressor to support depth parameter
FernandoS27
1
-21
/
+5
2018-11-01
Implement Cube Arrays
FernandoS27
1
-0
/
+3
2018-10-30
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
1
-0
/
+499