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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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surface.h
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Author
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2022-04-14
video_core: implement formats for N64 emulation
Fernando Sahmkow
1
-0
/
+8
2022-03-25
hle: nvflinger: Migrate android namespace -> Service::android.
bunnei
1
-1
/
+1
2022-03-25
hle: nvflinger: Move PixelFormat to its own header.
bunnei
1
-1
/
+1
2021-11-17
video_core: Add S8_UINT stencil format
Morph
1
-3
/
+11
2021-11-16
Vulkan Rasterizer: Fix clears on integer textures.
FernandoS27
1
-0
/
+4
2021-11-16
vk_texture_cache: Use nearest neighbor scaling when available
ameerj
1
-0
/
+2
2021-06-16
Reaper: Address Feedback.
Fernando Sahmkow
1
-0
/
+2
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-137
/
+15
2020-07-13
video_core: Rearrange pixel format names
ReinUsesLisp
1
-400
/
+400
2020-07-13
video_core: Fix DXT4 and RGB565
ReinUsesLisp
1
-8
/
+15
2020-07-13
video_core: Fix B5G6R5_UNORM render target format
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RGBA32_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RGBA16_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RGBA8_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RG32_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement RG8_SINT render target and fix RG8_UINT
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement R8_SINT render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core: Implement R8_SNORM render target
ReinUsesLisp
1
-0
/
+5
2020-07-13
video_core/surface: Remove explicit values on PixelFormat's definition
ReinUsesLisp
1
-80
/
+80
2020-04-30
texture: Implement R8G8UI
Morph
1
-37
/
+42
2020-04-01
video_core: Use native ASTC when available
ReinUsesLisp
1
-97
/
+0
2020-03-13
video_core: Implement RGBA16_SNORM
ReinUsesLisp
1
-68
/
+74
2020-02-15
texture: Implement R32I
ReinUsesLisp
1
-33
/
+39
2019-11-15
texture_cache: Use a table instead of switch for texture formats
ReinUsesLisp
1
-5
/
+0
2019-11-14
texture_cache: Drop abstracted ComponentType
ReinUsesLisp
1
-15
/
+0
2019-10-27
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
Fernando Sahmkow
1
-5
/
+11
2019-10-09
Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
1
-23
/
+29
2019-10-09
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
1
-70
/
+130
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-22
/
+28
2019-09-13
video_core/surface: Add function to detect sRGB surfaces
ReinUsesLisp
1
-0
/
+2
2019-06-30
texture_cache: Style changes
ReinUsesLisp
1
-9
/
+9
2019-06-24
video_core/surface: Address feedback
ReinUsesLisp
1
-2
/
+2
2019-06-21
texture_cache: Style and Corrections
Fernando Sahmkow
1
-64
/
+64
2019-06-21
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
1
-0
/
+1
2019-06-21
texture_cache: General Fixes
Fernando Sahmkow
1
-1
/
+83
2019-06-21
surface_params: Optimize CreateForTexture
ReinUsesLisp
1
-70
/
+72
2019-02-01
video_core: Remove unused Fill surface type
ReinUsesLisp
1
-2
/
+1
2019-01-30
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
ReinUsesLisp
1
-0
/
+2
2018-12-28
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
bunnei
1
-51
/
+41
2018-12-05
Improve msvc codegen for hot-path array LUTs
heapo
1
-275
/
+277
2018-11-13
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)
greggameplayer
1
-69
/
+79
2018-11-02
Fix ASTC Decompressor to support depth parameter
FernandoS27
1
-13
/
+94
2018-11-01
Implement Cube Arrays
FernandoS27
1
-0
/
+1
2018-10-30
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
1
-0
/
+385