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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
/
decoders.h
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*
Merge pull request #4324 from ReinUsesLisp/formats
bunnei
2020-07-21
1
-4
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+0
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video_core: Rearrange pixel format names
ReinUsesLisp
2020-07-13
1
-4
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+0
*
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
2020-07-10
1
-10
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+28
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/
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Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
1
-0
/
+1
*
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
2020-04-28
1
-0
/
+3
*
General: Resolve warnings related to missing declarations
Lioncash
2020-04-17
1
-3
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+2
*
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
Fernando Sahmkow
2019-12-22
1
-0
/
+4
*
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
2019-07-26
1
-1
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+2
*
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
2019-06-21
1
-2
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+2
*
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
Fernando Sahmkow
2019-04-16
1
-2
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+3
*
Implement Block Linear copies in Kepler Memory.
Fernando Sahmkow
2019-04-16
1
-0
/
+3
*
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
2019-03-16
1
-7
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+6
*
decoders: Minor style changes
ReinUsesLisp
2019-02-27
1
-12
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+6
*
Implemented Tile Width Spacing
FernandoS27
2018-11-26
1
-3
/
+4
*
Eliminated unnessessary memory allocation and copy (#1702)
Frederic L
2018-11-19
1
-0
/
+7
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Fix ASTC formats
FernandoS27
2018-11-01
1
-2
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+2
*
Fixed mipmap block autosizing algorithm
FernandoS27
2018-10-29
1
-0
/
+6
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decoders: Introduce functions for un/swizzling subrects.
bunnei
2018-10-19
1
-0
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+9
*
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
1
-9
/
+6
*
Implemented helper function to correctly calculate a texture's size
FernandoS27
2018-10-12
1
-0
/
+6
*
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
1
-2
/
+2
*
video_core: Use nested namespaces where applicable
Lioncash
2018-07-21
1
-4
/
+2
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-0
/
+6
*
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2018-04-25
1
-0
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+4
*
GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
1
-1
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+2
*
GPU: Added a method to unswizzle a texture without decoding it.
Subv
2018-03-24
1
-2
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+8
*
GPU: Preliminary work for texture decoding.
Subv
2018-03-24
1
-0
/
+20