From 1574c44586e46607bb951f898956c6240bc92596 Mon Sep 17 00:00:00 2001 From: bunnei Date: Sun, 24 May 2015 10:27:31 -0400 Subject: vertex_shader: Use address offset on src2 in inverted mode. --- src/video_core/vertex_shader.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index ac4483659..87006a832 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -119,13 +119,13 @@ static void ProcessShaderCode(VertexShaderState& state) { switch (instr.opcode.Value().GetInfo().type) { case OpCode::Type::Arithmetic: { - bool is_inverted = 0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed); + const bool is_inverted = (0 != (instr.opcode.Value().GetInfo().subtype & OpCode::Info::SrcInversed)); const int address_offset = (instr.common.address_register_index == 0) ? 0 : state.address_registers[instr.common.address_register_index - 1]; - const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset); - const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted)); + const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + (!is_inverted * address_offset)); + const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted) + ( is_inverted * address_offset)); const bool negate_src1 = ((bool)swizzle.negate_src1 != false); const bool negate_src2 = ((bool)swizzle.negate_src2 != false); -- cgit v1.2.3