From 04d53629db766afc470380db98a66cc0a1502869 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Sat, 23 Aug 2014 11:48:58 -0300 Subject: Remove documentation for external modules. We don't need these and they clutter up the repository. --- externals/glew-1.10.0/doc/advanced.html | 272 -------------------------------- 1 file changed, 272 deletions(-) delete mode 100644 externals/glew-1.10.0/doc/advanced.html (limited to 'externals/glew-1.10.0/doc/advanced.html') diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html deleted file mode 100644 index a3cb7db90..000000000 --- a/externals/glew-1.10.0/doc/advanced.html +++ /dev/null @@ -1,272 +0,0 @@ - - - - - - -GLEW: The OpenGL Extension Wrangler Library - - - - - - - - -
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Latest Release: 1.10.0

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Last Update: 07-22-13
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The OpenGL Extension Wrangler Library

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Automatic Code Generation

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-Starting from release 1.1.0, the source code and parts of the -documentation are automatically generated from the extension -specifications in a two-step process. In the first step, -specification files from the OpenGL registry are downloaded and -parsed. Skeleton descriptors are created for each extension. These -descriptors contain all necessary information for creating the source -code and documentation in a simple and compact format, including the -name of the extension, url link to the specification, tokens, function -declarations, typedefs and struct definitions. In the second step, -the header files as well as the library and glewinfo source are -generated from the descriptor files. The code generation scripts are -located in the auto subdirectory. -

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-The code generation scripts require GNU make, wget, and perl. On -Windows, the simplest way to get access to these tools is to install -Cygwin, but make sure that the -root directory is mounted in binary mode. The makefile in the -auto directory provides the following build targets: -

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makeCreate the source files from the descriptors.
If the -descriptors do not exist, create them from the spec files.
If the spec -files do not exist, download them from the OpenGL repository.
make cleanDelete the source files.
make clobberDelete the source files and the descriptors.
make destroyDelete the source files, the descriptors, and the spec files.
make customCreate the source files for the extensions -listed in auto/custom.txt.
See "Custom Code -Generation" below for more details.
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Adding a New Extension

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-To add a new extension, create a descriptor file for the extension in -auto/core and rerun the code generation scripts by typing -make clean; make in the auto directory. -

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-The format of the descriptor file is given below. Items in -brackets are optional. -

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-<Extension Name>
-[<URL of Specification File>]
-    [<Token Name> <Token Value>]
-    [<Token Name> <Token Value>]
-    ...
-    [<Typedef>]
-    [<Typedef>]
-    ...
-    [<Function Signature>]
-    [<Function Signature>]
-    ...
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-Take a look at one of the files in auto/core for an -example. Note that typedefs and function signatures should not be -terminated with a semicolon. -

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Custom Code Generation

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-Starting from GLEW 1.3.0, it is possible to control which extensions -to include in the libarary by specifying a list in -auto/custom.txt. This is useful when you do not need all the -extensions and would like to reduce the size of the source files. -Type make clean; make custom in the auto directory -to rerun the scripts with the custom list of extensions. -

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-For example, the following is the list of extensions needed to get GLEW and the -utilities to compile. -

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-WGL_ARB_extensions_string
-WGL_ARB_multisample
-WGL_ARB_pixel_format
-WGL_ARB_pbuffer
-WGL_EXT_extensions_string
-WGL_ATI_pixel_format_float
-WGL_NV_float_buffer
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Multiple Rendering Contexts (GLEW MX)

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Starting with release 1.2.0, thread-safe support for multiple -rendering contexts, possibly with different capabilities, is -available. Since this is not required by most users, it is not added -to the binary releases to maintain compatibility between different -versions. To include multi-context support, you have to do the -following:

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  1. Compile and use GLEW with the GLEW_MX preprocessor token -defined.
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  3. For each rendering context, create a GLEWContext object -that will be available as long as the rendering context exists.
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  5. Define a macro or function called glewGetContext() that -returns a pointer to the GLEWContext object associated with -the rendering context from which OpenGL/WGL/GLX calls are issued. This -dispatch mechanism is primitive, but generic. -
  6. Make sure that you call glewInit() after creating the -GLEWContext object in each rendering context. Note, that the -GLEWContext pointer returned by glewGetContext() has -to reside in global or thread-local memory. -
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Note that according to the MSDN -WGL documentation, you have to initialize the entry points for -every rendering context that use pixel formats with different -capabilities For example, the pixel formats provided by the generic -software OpenGL implementation by Microsoft vs. the hardware -accelerated pixel formats have different capabilities. GLEW by -default ignores this requirement, and does not define per-context -entry points (you can however do this using the steps described -above). Assuming a global namespace for the entry points works in -most situations, because typically all hardware accelerated pixel -formats provide the same entry points and capabilities. This means -that unless you use the multi-context version of GLEW, you need to -call glewInit() only once in your program, or more precisely, -once per process.

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Separate Namespace

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-To avoid name clashes when linking with libraries that include the -same symbols, extension entry points are declared in a separate -namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL -function names to their GLEW equivalents. For instance, -glFancyFunction is simply an alias to -glewFancyFunction. The separate namespace does not effect -token and function pointer definitions. -

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Known Issues

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-GLEW requires GLX 1.2 for compatibility with GLUT. -

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