From 3838d46b9022964617b93a45f3feab5052c3538b Mon Sep 17 00:00:00 2001 From: bunnei Date: Tue, 13 May 2014 22:00:11 -0400 Subject: added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point --- src/core/hle/kernel/thread.cpp | 588 ++++++++++++++++++++++++++++++++++++----- src/core/hle/kernel/thread.h | 25 +- 2 files changed, 543 insertions(+), 70 deletions(-) (limited to 'src/core') diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 0ed35de83..584276eec 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -11,10 +11,212 @@ #include "common/common.h" +#include "core/core.h" +#include "core/mem_map.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/thread.h" -// Real CTR struct, don't change the fields. +struct ThreadQueueList { + // Number of queues (number of priority levels starting at 0.) + static const int NUM_QUEUES = 128; + // Initial number of threads a single queue can handle. + static const int INITIAL_CAPACITY = 32; + + struct Queue { + // Next ever-been-used queue (worse priority.) + Queue *next; + // First valid item in data. + int first; + // One after last valid item in data. + int end; + // A too-large array with room on the front and end. + UID *data; + // Size of data array. + int capacity; + }; + + ThreadQueueList() { + memset(queues, 0, sizeof(queues)); + first = invalid(); + } + + ~ThreadQueueList() { + for (int i = 0; i < NUM_QUEUES; ++i) { + if (queues[i].data != NULL) { + free(queues[i].data); + } + } + } + + // Only for debugging, returns priority level. + int contains(const UID uid) { + for (int i = 0; i < NUM_QUEUES; ++i) { + if (queues[i].data == NULL) { + continue; + } + Queue *cur = &queues[i]; + for (int j = cur->first; j < cur->end; ++j) { + if (cur->data[j] == uid) { + return i; + } + } + } + return -1; + } + + inline UID pop_first() { + Queue *cur = first; + while (cur != invalid()) { + if (cur->end - cur->first > 0) { + return cur->data[cur->first++]; + } + cur = cur->next; + } + + _dbg_assert_msg_(KERNEL, false, "ThreadQueueList should not be empty."); + return 0; + } + + inline UID pop_first_better(u32 priority) { + Queue *cur = first; + Queue *stop = &queues[priority]; + while (cur < stop) { + if (cur->end - cur->first > 0) { + return cur->data[cur->first++]; + } + cur = cur->next; + } + return 0; + } + + inline void push_front(u32 priority, const UID thread_id) { + Queue *cur = &queues[priority]; + cur->data[--cur->first] = thread_id; + if (cur->first == 0) { + rebalance(priority); + } + } + + inline void push_back(u32 priority, const UID thread_id) + { + Queue *cur = &queues[priority]; + cur->data[cur->end++] = thread_id; + if (cur->end == cur->capacity) { + rebalance(priority); + } + } + + inline void remove(u32 priority, const UID thread_id) { + Queue *cur = &queues[priority]; + _dbg_assert_msg_(KERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up."); + + for (int i = cur->first; i < cur->end; ++i) { + if (cur->data[i] == thread_id) { + int remaining = --cur->end - i; + if (remaining > 0) { + memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(UID)); + } + return; + } + } + + // Wasn't there. + } + + inline void rotate(u32 priority) { + Queue *cur = &queues[priority]; + _dbg_assert_msg_(KERNEL, cur->next != NULL, "ThreadQueueList::Queue should already be linked up."); + + if (cur->end - cur->first > 1) { + cur->data[cur->end++] = cur->data[cur->first++]; + if (cur->end == cur->capacity) { + rebalance(priority); + } + } + } + + inline void clear() { + for (int i = 0; i < NUM_QUEUES; ++i) { + if (queues[i].data != NULL) { + free(queues[i].data); + } + } + memset(queues, 0, sizeof(queues)); + first = invalid(); + } + + inline bool empty(u32 priority) const { + const Queue *cur = &queues[priority]; + return cur->first == cur->end; + } + + inline void prepare(u32 priority) { + Queue *cur = &queues[priority]; + if (cur->next == NULL) { + link(priority, INITIAL_CAPACITY); + } + } + +private: + Queue *invalid() const { + return (Queue *)-1; + } + + void link(u32 priority, int size) { + _dbg_assert_msg_(KERNEL, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once."); + + if (size <= INITIAL_CAPACITY) { + size = INITIAL_CAPACITY; + } else { + int goal = size; + size = INITIAL_CAPACITY; + while (size < goal) + size *= 2; + } + Queue *cur = &queues[priority]; + cur->data = (UID*)malloc(sizeof(UID)* size); + cur->capacity = size; + cur->first = size / 2; + cur->end = size / 2; + + for (int i = (int)priority - 1; i >= 0; --i) { + if (queues[i].next != NULL) { + cur->next = queues[i].next; + queues[i].next = cur; + return; + } + } + + cur->next = first; + first = cur; + } + + void rebalance(u32 priority) { + Queue *cur = &queues[priority]; + int size = cur->end - cur->first; + if (size >= cur->capacity - 2) { + UID* new_data = (UID*)realloc(cur->data, cur->capacity * 2 * sizeof(UID)); + if (new_data != NULL) { + cur->capacity *= 2; + cur->data = new_data; + } + } + + int newFirst = (cur->capacity - size) / 2; + if (newFirst != cur->first) { + memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(UID)); + cur->first = newFirst; + cur->end = newFirst + size; + } + } + + // The first queue that's ever been used. + Queue* first; + // The priority level queues of thread ids. + Queue queues[NUM_QUEUES]; +}; + +// Supposed to represent a real CTR struct... but not sure of the correct fields yet. struct NativeThread { //u32 Pointer to vtable //u32 Reference count @@ -25,6 +227,22 @@ struct NativeThread { // if the beginning of this mapped page is 0xFF401000, this ptr would be 0xFF402000. //KThread* Previous ? (virtual address) //KThread* Next ? (virtual address) + + u32_le native_size; + char name[KERNELOBJECT_MAX_NAME_LENGTH + 1]; + + // Threading stuff + u32_le status; + u32_le entry_point; + u32_le initial_stack; + u32_le stack_top; + u32_le stack_size; + + u32_le arg; + u32_le processor_id; + + s32_le initial_priority; + s32_le current_priority; }; struct ThreadWaitInfo { @@ -52,42 +270,23 @@ public: //} //static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; } - //static int GetStaticIDType() { return SCE_KERNEL_TMID_Thread; } - //int GetIDType() const { return SCE_KERNEL_TMID_Thread; } - - //bool AllocateStack(u32 &stack_size) { - // FreeStack(); - - // bool fromTop = (nt.attr & PSP_THREAD_ATTR_LOW_STACK) == 0; - // if (nt.attr & PSP_THREAD_ATTR_KERNEL) - // { - // // Allocate stacks for kernel threads (idle) in kernel RAM - // currentStack.start = kernelMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str()); - // } - // else - // { - // currentStack.start = userMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str()); - // } - // if (currentStack.start == (u32)-1) - // { - // currentStack.start = 0; - // nt.initialStack = 0; - // ERROR_LOG(KERNEL, "Failed to allocate stack for thread"); - // return false; - // } - - // nt.initialStack = currentStack.start; - // nt.stack_size = stack_size; - // return true; - //} + static KernelIDType GetStaticIDType() { return KERNEL_ID_TYPE_THREAD; } + KernelIDType GetIDType() const { return KERNEL_ID_TYPE_THREAD; } + + bool SetupStack(u32 stack_top, int stack_size) { + current_stack.start = stack_top; + nt.initial_stack = current_stack.start; + nt.stack_size = stack_size; + return true; + } //bool FillStack() { // // Fill the stack. // if ((nt.attr & PSP_THREAD_ATTR_NO_FILLSTACK) == 0) { - // Memory::Memset(currentStack.start, 0xFF, nt.stack_size); + // Memory::Memset(current_stack.start, 0xFF, nt.stack_size); // } - // context.r[MIPS_REG_SP] = currentStack.start + nt.stack_size; - // currentStack.end = context.r[MIPS_REG_SP]; + // context.r[MIPS_REG_SP] = current_stack.start + nt.stack_size; + // current_stack.end = context.r[MIPS_REG_SP]; // // The k0 section is 256 bytes at the top of the stack. // context.r[MIPS_REG_SP] -= 256; // context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP]; @@ -104,7 +303,7 @@ public: //} //void FreeStack() { - // if (currentStack.start != 0) { + // if (current_stack.start != 0) { // DEBUG_LOG(KERNEL, "Freeing thread stack %s", nt.name); // if ((nt.attr & PSP_THREAD_ATTR_CLEAR_STACK) != 0 && nt.initialStack != 0) { @@ -112,12 +311,12 @@ public: // } // if (nt.attr & PSP_THREAD_ATTR_KERNEL) { - // kernelMemory.Free(currentStack.start); + // kernelMemory.Free(current_stack.start); // } // else { - // userMemory.Free(currentStack.start); + // userMemory.Free(current_stack.start); // } - // currentStack.start = 0; + // current_stack.start = 0; // } //} @@ -126,14 +325,14 @@ public: // if (stack == (u32)-1) // return false; - // pushed_stacks.push_back(currentStack); - // currentStack.start = stack; - // currentStack.end = stack + size; - // nt.initialStack = currentStack.start; - // nt.stack_size = currentStack.end - currentStack.start; + // pushed_stacks.push_back(current_stack); + // current_stack.start = stack; + // current_stack.end = stack + size; + // nt.initialStack = current_stack.start; + // nt.stack_size = current_stack.end - current_stack.start; - // // We still drop the threadID at the bottom and fill it, but there's no k0. - // Memory::Memset(currentStack.start, 0xFF, nt.stack_size); + // // We still drop the thread_id at the bottom and fill it, but there's no k0. + // Memory::Memset(current_stack.start, 0xFF, nt.stack_size); // Memory::Write_U32(GetUID(), nt.initialStack); // return true; //} @@ -142,16 +341,16 @@ public: // if (pushed_stacks.size() == 0) { // return false; // } - // userMemory.Free(currentStack.start); - // currentStack = pushed_stacks.back(); + // userMemory.Free(current_stack.start); + // current_stack = pushed_stacks.back(); // pushed_stacks.pop_back(); - // nt.initialStack = currentStack.start; - // nt.stack_size = currentStack.end - currentStack.start; + // nt.initialStack = current_stack.start; + // nt.stack_size = current_stack.end - current_stack.start; // return true; //} Thread() { - currentStack.start = 0; + current_stack.start = 0; } // Can't use a destructor since savestates will call that too. @@ -177,20 +376,20 @@ public: ThreadWaitInfo getWaitInfo(); // Utils - //inline bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; } - //inline bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; } - //inline bool isReady() const { return (nt.status & THREADSTATUS_READY) != 0; } - //inline bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; } - //inline bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; } + inline bool IsRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; } + inline bool IsStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; } + inline bool IsReady() const { return (nt.status & THREADSTATUS_READY) != 0; } + inline bool IsWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; } + inline bool IsSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; } NativeThread nt; ThreadWaitInfo waitInfo; UID moduleId; - bool isProcessingCallbacks; - u32 currentMipscallId; - UID currentCallbackId; + //bool isProcessingCallbacks; + //u32 currentMipscallId; + //UID currentCallbackId; ThreadContext context; @@ -206,7 +405,7 @@ public: // These are stacks that aren't "active" right now, but will pop off once the func returns. std::vector pushed_stacks; - StackInfo currentStack; + StackInfo current_stack; // For thread end. std::vector waiting_threads; @@ -214,15 +413,276 @@ public: std::map paused_waits; }; -void __KernelThreadingInit() { +void ThreadContext::reset() { + for (int i = 0; i < 16; i++) { + reg[i] = 0; + } + reg[13] = Memory::SCRATCHPAD_VADDR_END; + cpsr = 0; } -void __KernelThreadingShutdown() { +// Lists all thread ids that aren't deleted/etc. +std::vector g_thread_queue; + +// Lists only ready thread ids +ThreadQueueList g_thread_ready_queue; + +UID g_current_thread; +Thread* g_current_thread_ptr; +const char *g_hle_current_thread_name = NULL; + +Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, + u32 entrypoint, u32 arg, u32 stack_top, u32 processor_id, int stack_size) { + + Thread *t = new Thread; + id = g_kernel_objects.Create(t); + + g_thread_queue.push_back(id); + g_thread_ready_queue.prepare(priority); + + memset(&t->nt, 0xCD, sizeof(t->nt)); + + t->nt.entry_point = entrypoint; + t->nt.native_size = sizeof(t->nt); + t->nt.initial_priority = t->nt.current_priority = priority; + t->nt.status = THREADSTATUS_DORMANT; + t->nt.initial_stack = t->nt.stack_top = stack_top; + t->nt.stack_size = stack_size; + t->nt.processor_id = processor_id; + + strncpy(t->nt.name, name, KERNELOBJECT_MAX_NAME_LENGTH); + t->nt.name[KERNELOBJECT_MAX_NAME_LENGTH] = '\0'; + + t->nt.stack_size = stack_size; + t->SetupStack(stack_top, stack_size); + + return t; +} + +void __KernelResetThread(Thread *t, int lowest_priority) { + t->context.reset(); + t->context.pc = t->nt.entry_point; + + // If the thread would be better than lowestPriority, reset to its initial. Yes, kinda odd... + if (t->nt.current_priority < lowest_priority) + t->nt.current_priority = t->nt.initial_priority; + + //t->nt.wait_type = WAITTYPE_NONE; + //t->nt.wait_id = 0; + memset(&t->waitInfo, 0, sizeof(t->waitInfo)); + + //t->nt.exitStatus = SCE_KERNEL_ERROR_NOT_DORMANT; + //t->isProcessingCallbacks = false; + //t->currentCallbackId = 0; + //t->currentMipscallId = 0; + //t->pendingMipsCalls.clear(); + + //t->context.r[MIPS_REG_RA] = threadReturnHackAddr; //hack! TODO fix + // TODO: Not sure if it's reset here, but this makes sense. + //t->context.r[MIPS_REG_GP] = t->nt.gpreg; + //t->FillStack(); + + //if (!t->waitingThreads.empty()) + // ERROR_LOG(KERNEL, "Resetting thread with threads waiting on end?"); +} + + +inline Thread *__GetCurrentThread() { + return g_current_thread_ptr; +} + +inline void __SetCurrentThread(Thread *thread, UID thread_id, const char *name) { + g_current_thread = thread_id; + g_current_thread_ptr = thread; + g_hle_current_thread_name = name; +} + +// TODO: Use __KernelChangeThreadState instead? It has other affects... +void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready) { + // Passing the id as a parameter is just an optimization, if it's wrong it will cause havoc. + _dbg_assert_msg_(KERNEL, thread->GetUID() == thread_id, "Incorrect thread_id"); + int prio = thread->nt.current_priority; + + if (thread->IsReady()) { + if (!ready) + g_thread_ready_queue.remove(prio, thread_id); + } else if (ready) { + if (thread->IsRunning()) { + g_thread_ready_queue.push_front(prio, thread_id); + } else { + g_thread_ready_queue.push_back(prio, thread_id); + } + thread->nt.status = THREADSTATUS_READY; + } +} + +void __KernelChangeReadyState(UID thread_id, bool ready) { + u32 error; + Thread *thread = g_kernel_objects.Get(thread_id, error); + if (thread) { + __KernelChangeReadyState(thread, thread_id, ready); + } else { + WARN_LOG(KERNEL, "Trying to change the ready state of an unknown thread?"); + } +} + +// Returns NULL if the current thread is fine. +Thread* __KernelNextThread() { + UID bestThread; + + // If the current thread is running, it's a valid candidate. + Thread *cur = __GetCurrentThread(); + if (cur && cur->IsRunning()) { + bestThread = g_thread_ready_queue.pop_first_better(cur->nt.current_priority); + if (bestThread != 0) { + __KernelChangeReadyState(cur, g_current_thread, true); + } + } else { + bestThread = g_thread_ready_queue.pop_first(); + } + + // Assume g_thread_ready_queue has not become corrupt. + if (bestThread != 0) { + return g_kernel_objects.GetFast(bestThread); + } else { + return NULL; + } +} + +// Saves the current CPU context +void __KernelSaveContext(ThreadContext *ctx) { + ctx->reg[0] = Core::g_app_core->GetReg(0); + ctx->reg[1] = Core::g_app_core->GetReg(1); + ctx->reg[2] = Core::g_app_core->GetReg(2); + ctx->reg[3] = Core::g_app_core->GetReg(3); + ctx->reg[4] = Core::g_app_core->GetReg(4); + ctx->reg[5] = Core::g_app_core->GetReg(5); + ctx->reg[6] = Core::g_app_core->GetReg(6); + ctx->reg[7] = Core::g_app_core->GetReg(7); + ctx->reg[8] = Core::g_app_core->GetReg(8); + ctx->reg[9] = Core::g_app_core->GetReg(9); + ctx->reg[10] = Core::g_app_core->GetReg(10); + ctx->reg[11] = Core::g_app_core->GetReg(11); + ctx->reg[12] = Core::g_app_core->GetReg(12); + ctx->reg[13] = Core::g_app_core->GetReg(13); + ctx->reg[14] = Core::g_app_core->GetReg(14); + ctx->reg[15] = Core::g_app_core->GetReg(15); + ctx->pc = Core::g_app_core->GetPC(); + ctx->cpsr = Core::g_app_core->GetCPSR(); +} + +// Loads a CPU context +void __KernelLoadContext(ThreadContext *ctx) { + Core::g_app_core->SetReg(0, ctx->reg[0]); + Core::g_app_core->SetReg(1, ctx->reg[1]); + Core::g_app_core->SetReg(2, ctx->reg[2]); + Core::g_app_core->SetReg(3, ctx->reg[3]); + Core::g_app_core->SetReg(4, ctx->reg[4]); + Core::g_app_core->SetReg(5, ctx->reg[5]); + Core::g_app_core->SetReg(6, ctx->reg[6]); + Core::g_app_core->SetReg(7, ctx->reg[7]); + Core::g_app_core->SetReg(8, ctx->reg[8]); + Core::g_app_core->SetReg(9, ctx->reg[9]); + Core::g_app_core->SetReg(10, ctx->reg[10]); + Core::g_app_core->SetReg(11, ctx->reg[11]); + Core::g_app_core->SetReg(12, ctx->reg[12]); + Core::g_app_core->SetReg(13, ctx->reg[13]); + Core::g_app_core->SetReg(14, ctx->reg[14]); + Core::g_app_core->SetReg(15, ctx->reg[15]); + Core::g_app_core->SetPC(ctx->pc); + Core::g_app_core->SetCPSR(ctx->cpsr); +} + +void __KernelSwitchContext(Thread *target, const char *reason) { + u32 oldPC = 0; + UID oldUID = 0; + const char *oldName = g_hle_current_thread_name != NULL ? g_hle_current_thread_name : "(none)"; + + Thread *cur = __GetCurrentThread(); + if (cur) { // It might just have been deleted. + __KernelSaveContext(&cur->context); + oldPC = Core::g_app_core->GetPC(); + oldUID = cur->GetUID(); + + // Normally this is taken care of in __KernelNextThread(). + if (cur->IsRunning()) + __KernelChangeReadyState(cur, oldUID, true); + } + + if (target) { + __SetCurrentThread(target, target->GetUID(), target->nt.name); + __KernelChangeReadyState(target, g_current_thread, false); + target->nt.status = (target->nt.status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY; + + __KernelLoadContext(&target->context); + } else { + __SetCurrentThread(NULL, 0, NULL); + } + +#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG + //bool fromIdle = oldUID == threadIdleID[0] || oldUID == threadIdleID[1]; + //bool toIdle = currentThread == threadIdleID[0] || currentThread == threadIdleID[1]; + //if (!(fromIdle && toIdle)) + //{ + // u64 nowCycles = CoreTiming::GetTicks(); + // s64 consumedCycles = nowCycles - lastSwitchCycles; + // lastSwitchCycles = nowCycles; + + // DEBUG_LOG(SCEKERNEL, "Context switch: %s -> %s (%i->%i, pc: %08x->%08x, %s) +%lldus", + // oldName, hleCurrentThreadName, + // oldUID, currentThread, + // oldPC, currentMIPS->pc, + // reason, + // cyclesToUs(consumedCycles)); + //} +#endif + + if (target) { + //// No longer waiting. + //target->nt.waitType = WAITTYPE_NONE; + //target->nt.waitID = 0; + + //__KernelExecutePendingARMCalls(target, true); + } +} + +UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size) { + UID id; + + Thread *thread = __KernelCreateThread(id, module_id, "root", prio, Core::g_app_core->GetPC(), + arg, Memory::SCRATCHPAD_VADDR_END, 0xFFFFFFFE, stack_size=stack_size); + + if (thread->current_stack.start == 0) { + ERROR_LOG(KERNEL, "Unable to allocate stack for root thread."); + } + __KernelResetThread(thread, 0); + + Thread *prev_thread = __GetCurrentThread(); + if (prev_thread && prev_thread->IsRunning()) + __KernelChangeReadyState(g_current_thread, true); + __SetCurrentThread(thread, id, "root"); + thread->nt.status = THREADSTATUS_RUNNING; // do not schedule + + strcpy(thread->nt.name, "root"); + + __KernelLoadContext(&thread->context); + + // NOTE(bunnei): Not sure this is really correct, ignore args for now... + //Core::g_app_core->SetReg(0, args); + //Core::g_app_core->SetReg(13, (args + 0xf) & ~0xf); // Setup SP - probably not correct + //u32 location = Core::g_app_core->GetReg(13); // SP + //Core::g_app_core->SetReg(1, location); + + //if (argp) + // Memory::Memcpy(location, argp, args); + //// Let's assume same as starting a new thread, 64 bytes for safety/kernel. + //Core::g_app_core->SetReg(13, Core::g_app_core->GetReg(13) - 64); + + return id; } -//const char *__KernelGetThreadName(UID threadID); -// -//void __KernelSaveContext(ThreadContext *ctx); -//void __KernelLoadContext(ThreadContext *ctx); +void __KernelThreadingInit() { +} -//void __KernelSwitchContext(Thread *target, const char *reason); \ No newline at end of file +void __KernelThreadingShutdown() { +} diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index c3cdca31f..38180cb9b 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -7,12 +7,12 @@ #include "common/common_types.h" enum ThreadStatus { - THREADSTATUS_RUNNING = 1, - THREADSTATUS_READY = 2, - THREADSTATUS_WAIT = 4, - THREADSTATUS_SUSPEND = 8, - THREADSTATUS_DORMANT = 16, - THREADSTATUS_DEAD = 32, + THREADSTATUS_RUNNING = 1, + THREADSTATUS_READY = 2, + THREADSTATUS_WAIT = 4, + THREADSTATUS_SUSPEND = 8, + THREADSTATUS_DORMANT = 16, + THREADSTATUS_DEAD = 32, THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND }; @@ -25,6 +25,19 @@ struct ThreadContext { u32 pc; }; +class Thread; + +Thread* __KernelCreateThread(UID& id, UID module_id, const char* name, u32 priority, u32 entrypoint, + u32 arg, u32 stack_top, u32 processor_id, int stack_size=0x4000); +void __KernelResetThread(Thread *t, int lowest_priority); +void __KernelChangeReadyState(Thread *thread, UID thread_id, bool ready); +void __KernelChangeReadyState(UID thread_id, bool ready); +Thread* __KernelNextThread(); +void __KernelSaveContext(ThreadContext *ctx); +void __KernelLoadContext(ThreadContext *ctx); +void __KernelSwitchContext(Thread *target, const char *reason); +UID __KernelSetupRootThread(UID module_id, int arg, int prio, int stack_size=0x4000); + void __KernelThreadingInit(); void __KernelThreadingShutdown(); -- cgit v1.2.3