From bdf17fe0ccacf8c59fdcd49528b649ad606b4462 Mon Sep 17 00:00:00 2001 From: bunnei Date: Mon, 13 Aug 2018 00:04:52 -0400 Subject: renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. - Used by Breath of the Wild. --- src/video_core/gpu.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index 0b6521985..73abb7a18 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -20,6 +20,7 @@ enum class RenderTargetFormat : u32 { NONE = 0x0, RGBA32_FLOAT = 0xC0, RGBA32_UINT = 0xC2, + RGBA16_UINT = 0xC9, RGBA16_FLOAT = 0xCA, RG32_FLOAT = 0xCB, BGRA8_UNORM = 0xCF, -- cgit v1.2.3