From 5145133a604f626c05f832465ac22019b003c32a Mon Sep 17 00:00:00 2001 From: Markus Wick Date: Wed, 7 Apr 2021 08:42:54 +0200 Subject: video_core/gpu_thread: Implement a ShutDown method. This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone. This should fix a race condition while removing the other subsystems while the GPU is still active. --- src/video_core/gpu.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/gpu.h') diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h index b2ee45496..ecab35d3b 100644 --- a/src/video_core/gpu.h +++ b/src/video_core/gpu.h @@ -219,8 +219,8 @@ public: return *shader_notify; } - // Waits for the GPU to finish working - void WaitIdle() const; + // Stops the GPU execution and waits for the GPU to finish working + void ShutDown(); /// Allows the CPU/NvFlinger to wait on the GPU before presenting a frame. void WaitFence(u32 syncpoint_id, u32 value); -- cgit v1.2.3