From 4369af6b7e266112cf4dd234f2008ac41df5c00e Mon Sep 17 00:00:00 2001 From: bunnei Date: Sat, 24 Mar 2018 21:09:30 -0400 Subject: maxwell_to_gl: Add module and function for decoding VertexType. --- src/video_core/renderer_opengl/maxwell_to_gl.h | 40 ++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/video_core/renderer_opengl/maxwell_to_gl.h (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h new file mode 100644 index 000000000..54859b5a0 --- /dev/null +++ b/src/video_core/renderer_opengl/maxwell_to_gl.h @@ -0,0 +1,40 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include +#include "common/common_types.h" +#include "common/logging/log.h" +#include "video_core/engines/maxwell_3d.h" + +namespace MaxwellToGL { + +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + +inline GLenum VertexType(Maxwell::VertexAttribute attrib) { + switch (attrib.type) { + case Maxwell::VertexAttribute::Type::UnsignedNorm: { + + switch (attrib.size) { + case Maxwell::VertexAttribute::Size::Size_8_8_8_8: + return GL_UNSIGNED_BYTE; + } + + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString()); + UNREACHABLE(); + return {}; + } + + case Maxwell::VertexAttribute::Type::Float: + return GL_FLOAT; + } + + LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString()); + UNREACHABLE(); + return {}; +} + +} // namespace MaxwellToGL -- cgit v1.2.3