From 6dfcabc80028fd35a6d0e20d20eb8db8053eddf1 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp Date: Tue, 14 Apr 2020 17:58:53 -0300 Subject: gl_rasterizer: Implement constant vertex attributes Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games. --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index f31d960c7..f4598fbf7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -140,8 +140,8 @@ void RasterizerOpenGL::SetupVertexFormat() { const auto attrib = gpu.regs.vertex_attrib_format[index]; const auto gl_index = static_cast(index); - // Ignore invalid attributes. - if (!attrib.IsValid()) { + // Disable constant attributes. + if (attrib.IsConstant()) { glDisableVertexAttribArray(gl_index); continue; } -- cgit v1.2.3