From 99f12b05fa19e46d2dd482c6bde954046f5fd5bd Mon Sep 17 00:00:00 2001 From: Subv Date: Wed, 30 May 2018 10:58:03 -0500 Subject: Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 75822e750..9bbdea419 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -299,7 +299,7 @@ public: * are stored as floats, so this may require conversion. * @param reg The destination register to use. * @param elem The element to use for the operation. - * @param attribute The input attibute to use as the source value. + * @param attribute The input attribute to use as the source value. */ void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) { std::string dest = GetRegisterAsFloat(reg); @@ -451,6 +451,12 @@ private: switch (attribute) { case Attribute::Index::Position: return "position"; + case Attribute::Index::TessCoordInstanceIDVertexID: + // TODO(Subv): Find out what the values are for the first two elements when inside a + // vertex shader, and what's the value of the fourth element when inside a Tess Eval + // shader. + ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); + return "vec4(0, 0, gl_InstanceID, gl_VertexID)"; default: const u32 index{static_cast(attribute) - static_cast(Attribute::Index::Attribute_0)}; -- cgit v1.2.3