From de238471848c05ec693bf027ea8ff22434f584b8 Mon Sep 17 00:00:00 2001 From: Lioncash Date: Tue, 21 May 2019 09:45:39 -0400 Subject: renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string This accidentally slipped through a rebase. --- src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/video_core/renderer_opengl') diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 4c380677d..6d4658c8b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -371,7 +371,7 @@ private: location += GENERIC_VARYING_START_LOCATION; } - code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name); + code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name); } void DeclareOutputAttributes() { -- cgit v1.2.3