From 0fcabd2b11a5b1d4d16f6f6bdf1efd54d2c45237 Mon Sep 17 00:00:00 2001 From: Yuri Kunde Schlesner Date: Mon, 17 Aug 2015 18:25:21 -0300 Subject: Integrate the MicroProfile profiling library This brings goodies such as a configurable user interface and multi-threaded timeline view. --- src/video_core/shader/shader.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/video_core/shader') diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 4e9836c80..be5588c00 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp @@ -9,6 +9,7 @@ #include "common/hash.h" #include "common/make_unique.h" +#include "common/microprofile.h" #include "common/profiler.h" #include "video_core/debug_utils/debug_utils.h" @@ -55,11 +56,13 @@ void Shutdown() { } static Common::Profiling::TimingCategory shader_category("Vertex Shader"); +MICROPROFILE_DEFINE(GPU_VertexShader, "GPU", "Vertex Shader", MP_RGB(50, 50, 240)); OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes) { auto& config = g_state.regs.vs; Common::Profiling::ScopeTimer timer(shader_category); + MICROPROFILE_SCOPE(GPU_VertexShader); state.program_counter = config.main_offset; state.debug.max_offset = 0; -- cgit v1.2.3