From 705f7db84dd85555a6aef1e136cf251725cef293 Mon Sep 17 00:00:00 2001 From: FearlessTobi Date: Sat, 25 Dec 2021 20:27:52 +0100 Subject: yuzu: Add ui files for multiplayer rooms --- src/yuzu_cmd/yuzu.cpp | 158 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index cb301e78b..0194940be 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -5,6 +5,7 @@ #include #include #include +#include #include #include @@ -29,6 +30,7 @@ #include "core/loader/loader.h" #include "core/telemetry_session.h" #include "input_common/main.h" +#include "network/network.h" #include "video_core/renderer_base.h" #include "yuzu_cmd/config.h" #include "yuzu_cmd/emu_window/emu_window_sdl2.h" @@ -60,6 +62,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; static void PrintHelp(const char* argv0) { std::cout << "Usage: " << argv0 << " [options] \n" + "-m, --multiplayer=nick:password@address:port" + " Nickname, password, address and port for multiplayer\n" "-f, --fullscreen Start in fullscreen mode\n" "-h, --help Display this help and exit\n" "-v, --version Output version information and exit\n" @@ -71,6 +75,107 @@ static void PrintVersion() { std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl; } +static void OnStateChanged(const Network::RoomMember::State& state) { + switch (state) { + case Network::RoomMember::State::Idle: + LOG_DEBUG(Network, "Network is idle"); + break; + case Network::RoomMember::State::Joining: + LOG_DEBUG(Network, "Connection sequence to room started"); + break; + case Network::RoomMember::State::Joined: + LOG_DEBUG(Network, "Successfully joined to the room"); + break; + case Network::RoomMember::State::Moderator: + LOG_DEBUG(Network, "Successfully joined the room as a moderator"); + break; + default: + break; + } +} + +static void OnNetworkError(const Network::RoomMember::Error& error) { + switch (error) { + case Network::RoomMember::Error::LostConnection: + LOG_DEBUG(Network, "Lost connection to the room"); + break; + case Network::RoomMember::Error::CouldNotConnect: + LOG_ERROR(Network, "Error: Could not connect"); + exit(1); + break; + case Network::RoomMember::Error::NameCollision: + LOG_ERROR( + Network, + "You tried to use the same nickname as another user that is connected to the Room"); + exit(1); + break; + case Network::RoomMember::Error::MacCollision: + LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is " + "connected to the Room"); + exit(1); + break; + case Network::RoomMember::Error::ConsoleIdCollision: + LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room"); + exit(1); + break; + case Network::RoomMember::Error::WrongPassword: + LOG_ERROR(Network, "Room replied with: Wrong password"); + exit(1); + break; + case Network::RoomMember::Error::WrongVersion: + LOG_ERROR(Network, + "You are using a different version than the room you are trying to connect to"); + exit(1); + break; + case Network::RoomMember::Error::RoomIsFull: + LOG_ERROR(Network, "The room is full"); + exit(1); + break; + case Network::RoomMember::Error::HostKicked: + LOG_ERROR(Network, "You have been kicked by the host"); + break; + case Network::RoomMember::Error::HostBanned: + LOG_ERROR(Network, "You have been banned by the host"); + break; + case Network::RoomMember::Error::UnknownError: + LOG_ERROR(Network, "UnknownError"); + break; + case Network::RoomMember::Error::PermissionDenied: + LOG_ERROR(Network, "PermissionDenied"); + break; + case Network::RoomMember::Error::NoSuchUser: + LOG_ERROR(Network, "NoSuchUser"); + break; + } +} + +static void OnMessageReceived(const Network::ChatEntry& msg) { + std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl; +} + +static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) { + std::string message; + switch (msg.type) { + case Network::IdMemberJoin: + message = fmt::format("{} has joined", msg.nickname); + break; + case Network::IdMemberLeave: + message = fmt::format("{} has left", msg.nickname); + break; + case Network::IdMemberKicked: + message = fmt::format("{} has been kicked", msg.nickname); + break; + case Network::IdMemberBanned: + message = fmt::format("{} has been banned", msg.nickname); + break; + case Network::IdAddressUnbanned: + message = fmt::format("{} has been unbanned", msg.nickname); + break; + } + if (!message.empty()) + std::cout << std::endl << "* " << message << std::endl << std::endl; +} + /// Application entry point int main(int argc, char** argv) { Common::Log::Initialize(); @@ -92,10 +197,16 @@ int main(int argc, char** argv) { std::optional config_path; std::string program_args; + bool use_multiplayer = false; bool fullscreen = false; + std::string nickname{}; + std::string password{}; + std::string address{}; + u16 port = Network::DefaultRoomPort; static struct option long_options[] = { // clang-format off + {"multiplayer", required_argument, 0, 'm'}, {"fullscreen", no_argument, 0, 'f'}, {"help", no_argument, 0, 'h'}, {"version", no_argument, 0, 'v'}, @@ -109,6 +220,38 @@ int main(int argc, char** argv) { int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index); if (arg != -1) { switch (static_cast(arg)) { + case 'm': { + use_multiplayer = true; + const std::string str_arg(optarg); + // regex to check if the format is nickname:password@ip:port + // with optional :password + const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$"); + if (!std::regex_match(str_arg, re)) { + std::cout << "Wrong format for option --multiplayer\n"; + PrintHelp(argv[0]); + return 0; + } + + std::smatch match; + std::regex_search(str_arg, match, re); + ASSERT(match.size() == 5); + nickname = match[1]; + password = match[2]; + address = match[3]; + if (!match[4].str().empty()) + port = std::stoi(match[4]); + std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$"); + if (!std::regex_match(nickname, nickname_re)) { + std::cout + << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n"; + return 0; + } + if (address.empty()) { + std::cout << "Address to room must not be empty.\n"; + return 0; + } + break; + } case 'f': fullscreen = true; LOG_INFO(Frontend, "Starting in fullscreen mode..."); @@ -215,6 +358,21 @@ int main(int argc, char** argv) { system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL"); + if (use_multiplayer) { + if (auto member = Network::GetRoomMember().lock()) { + member->BindOnChatMessageRecieved(OnMessageReceived); + member->BindOnStatusMessageReceived(OnStatusMessageReceived); + member->BindOnStateChanged(OnStateChanged); + member->BindOnError(OnNetworkError); + LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, + nickname); + member->Join(nickname, "", address.c_str(), port, 0, Network::NoPreferredMac, password); + } else { + LOG_ERROR(Network, "Could not access RoomMember"); + return 0; + } + } + // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); system.GetCpuManager().OnGpuReady(); -- cgit v1.2.3