From b11c81cc1337b55f42a1653771517add1fb47d0c Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Fri, 23 Jul 2021 10:11:42 -0400 Subject: general: Implement FullscreenMode enumeration Prevents us from using an unclear 0 or 1 to describe the fullscreen mode. --- src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/yuzu_cmd') diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 353e51ea7..ea3e0ada4 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() { void EmuWindow_SDL2::Fullscreen() { switch (Settings::values.fullscreen_mode.GetValue()) { - case 1: // Exclusive fullscreen + case Settings::FullscreenMode::Exclusive: // Set window size to render size before entering fullscreen -- SDL does not resize to // display dimensions in this mode. // TODO: Multiply the window size by resolution_factor (for both docked modes) @@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() { LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError()); LOG_INFO(Frontend, "Attempting to use borderless fullscreen..."); [[fallthrough]]; - case 0: // Borderless window + case Settings::FullscreenMode::Borderless: if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) { return; } -- cgit v1.2.3