From 068bd6f7286e551ac13853dea5a28377b3d286d9 Mon Sep 17 00:00:00 2001 From: Jannik Vogel Date: Mon, 23 May 2016 22:53:53 +0200 Subject: OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 72 ++++++++++++++++++++++++ src/video_core/renderer_opengl/gl_rasterizer.h | 14 +++-- src/video_core/renderer_opengl/gl_shader_gen.cpp | 6 +- 3 files changed, 84 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index bcd1ae78d..a2a314c6b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -518,6 +518,58 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) { SyncLightPosition(7); break; + // Fragment lighting distance attenuation bias + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10): + SyncLightDistanceAttenuationBias(0); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10): + SyncLightDistanceAttenuationBias(1); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10): + SyncLightDistanceAttenuationBias(2); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10): + SyncLightDistanceAttenuationBias(3); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10): + SyncLightDistanceAttenuationBias(4); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10): + SyncLightDistanceAttenuationBias(5); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10): + SyncLightDistanceAttenuationBias(6); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10): + SyncLightDistanceAttenuationBias(7); + break; + + // Fragment lighting distance attenuation scale + case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10): + SyncLightDistanceAttenuationScale(0); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10): + SyncLightDistanceAttenuationScale(1); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10): + SyncLightDistanceAttenuationScale(2); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10): + SyncLightDistanceAttenuationScale(3); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10): + SyncLightDistanceAttenuationScale(4); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10): + SyncLightDistanceAttenuationScale(5); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10): + SyncLightDistanceAttenuationScale(6); + break; + case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10): + SyncLightDistanceAttenuationScale(7); + break; + // Fragment lighting global ambient color (emission + ambient * ambient) case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0): SyncGlobalAmbient(); @@ -896,6 +948,8 @@ void RasterizerOpenGL::SetShader() { SyncLightDiffuse(light_index); SyncLightAmbient(light_index); SyncLightPosition(light_index); + SyncLightDistanceAttenuationBias(light_index); + SyncLightDistanceAttenuationScale(light_index); } } } @@ -1105,3 +1159,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) { uniform_block_data.dirty = true; } } + +void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { + GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32(); + + if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) { + uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias; + uniform_block_data.dirty = true; + } +} + +void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) { + GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32(); + + if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) { + uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale; + uniform_block_data.dirty = true; + } +} diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d70369400..052aad139 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -92,8 +92,6 @@ union PicaShaderConfig { state.lighting.light[light_index].directional = light.directional != 0; state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0; state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num); - state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32(); - state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32(); } state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0; @@ -184,8 +182,6 @@ union PicaShaderConfig { bool directional; bool two_sided_diffuse; bool dist_atten_enable; - GLfloat dist_atten_scale; - GLfloat dist_atten_bias; } light[8]; bool enable; @@ -316,6 +312,8 @@ private: alignas(16) GLvec3 diffuse; alignas(16) GLvec3 ambient; alignas(16) GLvec3 position; + GLfloat dist_atten_bias; + GLfloat dist_atten_scale; }; /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned @@ -330,7 +328,7 @@ private: LightSrc light_src[8]; }; - static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader"); + static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader"); static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec"); /// Sets the OpenGL shader in accordance with the current PICA register state @@ -402,6 +400,12 @@ private: /// Syncs the specified light's position to match the PICA register void SyncLightPosition(int light_index); + /// Syncs the specified light's distance attenuation bias to match the PICA register + void SyncLightDistanceAttenuationBias(int light_index); + + /// Syncs the specified light's distance attenuation scale to match the PICA register + void SyncLightDistanceAttenuationScale(int light_index); + OpenGLState state; RasterizerCacheOpenGL res_cache; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 71d60e69c..8332e722d 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // If enabled, compute distance attenuation value std::string dist_atten = "1.0"; if (light_config.dist_atten_enable) { - std::string scale = std::to_string(light_config.dist_atten_scale); - std::string bias = std::to_string(light_config.dist_atten_bias); - std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; + std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)"; index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); @@ -549,6 +547,8 @@ struct LightSrc { vec3 diffuse; vec3 ambient; vec3 position; + float dist_atten_bias; + float dist_atten_scale; }; layout (std140) uniform shader_data { -- cgit v1.2.3