From 4738e14cb052a44c53e47379e595f00cef034dca Mon Sep 17 00:00:00 2001 From: german77 Date: Tue, 23 Feb 2021 20:39:02 -0600 Subject: inputCommon: Mouse fixes --- src/input_common/mouse/mouse_input.cpp | 11 +++++++--- src/input_common/mouse/mouse_input.h | 12 ++++++----- src/yuzu/bootmanager.cpp | 25 +++++++++++++++++++++-- src/yuzu/bootmanager.h | 7 +++++++ src/yuzu/configuration/config.cpp | 5 ++--- src/yuzu/configuration/configure_input_player.cpp | 4 +++- src/yuzu/main.cpp | 19 +++++++++-------- src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 24 +++++++++++++++++++--- src/yuzu_cmd/emu_window/emu_window_sdl2.h | 7 +++++++ 9 files changed, 89 insertions(+), 25 deletions(-) (limited to 'src') diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp index b864d26f2..d81e790ee 100644 --- a/src/input_common/mouse/mouse_input.cpp +++ b/src/input_common/mouse/mouse_input.cpp @@ -59,7 +59,7 @@ void Mouse::UpdateYuzuSettings() { }); } -void Mouse::PressButton(int x, int y, int button_) { +void Mouse::PressButton(int x, int y, MouseButton button_) { const auto button_index = static_cast(button_); if (button_index >= mouse_info.size()) { return; @@ -67,7 +67,7 @@ void Mouse::PressButton(int x, int y, int button_) { const auto button = 1U << button_index; buttons |= static_cast(button); - last_button = static_cast(button_index); + last_button = button_; mouse_info[button_index].mouse_origin = Common::MakeVec(x, y); mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y); @@ -129,7 +129,7 @@ void Mouse::MouseMove(int x, int y, int center_x, int center_y) { } } -void Mouse::ReleaseButton(int button_) { +void Mouse::ReleaseButton(MouseButton button_) { const auto button_index = static_cast(button_); if (button_index >= mouse_info.size()) { return; @@ -152,6 +152,11 @@ void Mouse::BeginConfiguration() { void Mouse::EndConfiguration() { buttons = 0; + for (MouseInfo& info : mouse_info) { + info.tilt_speed = 0; + info.data.pressed = false; + info.data.axis = {0, 0}; + } last_button = MouseButton::Undefined; mouse_queue.Clear(); configuring = false; diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h index 46aa676c1..3622fe080 100644 --- a/src/input_common/mouse/mouse_input.h +++ b/src/input_common/mouse/mouse_input.h @@ -18,10 +18,12 @@ namespace MouseInput { enum class MouseButton { Left, - Wheel, Right, - Forward, + Wheel, Backward, + Forward, + Task, + Extra, Undefined, }; @@ -51,7 +53,7 @@ public: * @param y the y-coordinate of the cursor * @param button_ the button pressed */ - void PressButton(int x, int y, int button_); + void PressButton(int x, int y, MouseButton button_); /** * Signals that mouse has moved. @@ -65,7 +67,7 @@ public: /** * Signals that a motion sensor tilt has ended. */ - void ReleaseButton(int button_); + void ReleaseButton(MouseButton button_); [[nodiscard]] Common::SPSCQueue& GetMouseQueue(); [[nodiscard]] const Common::SPSCQueue& GetMouseQueue() const; @@ -94,7 +96,7 @@ private: u16 buttons{}; std::thread update_thread; MouseButton last_button{MouseButton::Undefined}; - std::array mouse_info; + std::array mouse_info; Common::SPSCQueue mouse_queue; bool configuring{false}; bool update_thread_running{true}; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 1c61d419d..ae49cbb45 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -383,6 +383,25 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) { input_subsystem->GetKeyboard()->ReleaseKey(event->key()); } +MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) { + switch (button) { + case Qt::LeftButton: + return MouseInput::MouseButton::Left; + case Qt::RightButton: + return MouseInput::MouseButton::Right; + case Qt::MiddleButton: + return MouseInput::MouseButton::Wheel; + case Qt::BackButton: + return MouseInput::MouseButton::Backward; + case Qt::ForwardButton: + return MouseInput::MouseButton::Forward; + case Qt::TaskButton: + return MouseInput::MouseButton::Task; + default: + return MouseInput::MouseButton::Extra; + } +} + void GRenderWindow::mousePressEvent(QMouseEvent* event) { // Touch input is handled in TouchBeginEvent if (event->source() == Qt::MouseEventSynthesizedBySystem) { @@ -391,7 +410,8 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) { auto pos = event->pos(); const auto [x, y] = ScaleTouch(pos); - input_subsystem->GetMouse()->PressButton(x, y, event->button()); + const auto button = QtButtonToMouseButton(event->button()); + input_subsystem->GetMouse()->PressButton(x, y, button); if (event->button() == Qt::LeftButton) { this->TouchPressed(x, y, 0); @@ -425,7 +445,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) { return; } - input_subsystem->GetMouse()->ReleaseButton(event->button()); + const auto button = QtButtonToMouseButton(event->button()); + input_subsystem->GetMouse()->ReleaseButton(button); if (event->button() == Qt::LeftButton) { this->TouchReleased(0); diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h index b5ec7de07..acfe2bc8c 100644 --- a/src/yuzu/bootmanager.h +++ b/src/yuzu/bootmanager.h @@ -28,6 +28,10 @@ namespace InputCommon { class InputSubsystem; } +namespace MouseInput { +enum class MouseButton; +} + namespace VideoCore { enum class LoadCallbackStage; } @@ -149,6 +153,9 @@ public: void keyPressEvent(QKeyEvent* event) override; void keyReleaseEvent(QKeyEvent* event) override; + /// Converts a Qt mouse button into MouseInput mouse button + static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button); + void mousePressEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 3d6f64300..e6537d295 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -235,7 +235,7 @@ const std::array Config::default_hotkeys{{ {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, - {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("F9"), Qt::ApplicationShortcut}}, + {QStringLiteral("Toggle Mouse Panning"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, }}; @@ -508,7 +508,7 @@ void Config::ReadControlValues() { Settings::values.emulate_analog_keyboard = ReadSetting(QStringLiteral("emulate_analog_keyboard"), false).toBool(); - Settings::values.mouse_panning = ReadSetting(QStringLiteral("mouse_panning"), false).toBool(); + Settings::values.mouse_panning = false; Settings::values.mouse_panning_sensitivity = ReadSetting(QStringLiteral("mouse_panning_sensitivity"), 1).toFloat(); @@ -1182,7 +1182,6 @@ void Config::SaveControlValues() { WriteSetting(QStringLiteral("keyboard_enabled"), Settings::values.keyboard_enabled, false); WriteSetting(QStringLiteral("emulate_analog_keyboard"), Settings::values.emulate_analog_keyboard, false); - WriteSetting(QStringLiteral("mouse_panning"), Settings::values.mouse_panning, false); WriteSetting(QStringLiteral("mouse_panning_sensitivity"), Settings::values.mouse_panning_sensitivity, 1.0f); qt_config->endGroup(); diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp index 21d0d3449..bc572d319 100644 --- a/src/yuzu/configuration/configure_input_player.cpp +++ b/src/yuzu/configuration/configure_input_player.cpp @@ -21,6 +21,7 @@ #include "input_common/mouse/mouse_poller.h" #include "input_common/udp/udp.h" #include "ui_configure_input_player.h" +#include "yuzu/bootmanager.h" #include "yuzu/configuration/config.h" #include "yuzu/configuration/configure_input_player.h" #include "yuzu/configuration/configure_input_player_widget.h" @@ -1345,7 +1346,8 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) { return; } - input_subsystem->GetMouse()->PressButton(0, 0, event->button()); + const auto button = GRenderWindow::QtButtonToMouseButton(event->button()); + input_subsystem->GetMouse()->PressButton(0, 0, button); } void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 0ba7c07cc..56d892a31 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -854,8 +854,7 @@ void GMainWindow::InitializeHotkeys() { connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Mouse Panning"), this), &QShortcut::activated, this, [&] { Settings::values.mouse_panning = !Settings::values.mouse_panning; - if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { - mouse_hide_timer.start(); + if (Settings::values.mouse_panning) { render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); } @@ -1208,11 +1207,14 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) { renderer_status_button->setDisabled(true); if (UISettings::values.hide_mouse || Settings::values.mouse_panning) { - mouse_hide_timer.start(); render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); } + if (UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } + std::string title_name; std::string title_version; const auto res = system.GetGameName(title_name); @@ -2372,12 +2374,15 @@ void GMainWindow::OnConfigure() { if ((UISettings::values.hide_mouse || Settings::values.mouse_panning) && emulation_running) { render_window->installEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, true); - mouse_hide_timer.start(); } else { render_window->removeEventFilter(render_window); render_window->setAttribute(Qt::WA_Hover, false); } + if (UISettings::values.hide_mouse) { + mouse_hide_timer.start(); + } + UpdateStatusButtons(); } @@ -2615,8 +2620,7 @@ void GMainWindow::UpdateUISettings() { } void GMainWindow::HideMouseCursor() { - if (emu_thread == nullptr || - (!UISettings::values.hide_mouse && !Settings::values.mouse_panning)) { + if (emu_thread == nullptr && UISettings::values.hide_mouse) { mouse_hide_timer.stop(); ShowMouseCursor(); return; @@ -2626,8 +2630,7 @@ void GMainWindow::HideMouseCursor() { void GMainWindow::ShowMouseCursor() { render_window->unsetCursor(); - if (emu_thread != nullptr && - (UISettings::values.hide_mouse || Settings::values.mouse_panning)) { + if (emu_thread != nullptr && UISettings::values.hide_mouse) { mouse_hide_timer.start(); } } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index 7e391ab89..ce8b7c218 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -35,18 +35,36 @@ void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { input_subsystem->GetMouse()->MouseMove(x, y, 0, 0); } +MouseInput::MouseButton EmuWindow_SDL2::SDLButtonToMouseButton(u32 button) const { + switch (button) { + case SDL_BUTTON_LEFT: + return MouseInput::MouseButton::Left; + case SDL_BUTTON_RIGHT: + return MouseInput::MouseButton::Right; + case SDL_BUTTON_MIDDLE: + return MouseInput::MouseButton::Wheel; + case SDL_BUTTON_X1: + return MouseInput::MouseButton::Backward; + case SDL_BUTTON_X2: + return MouseInput::MouseButton::Forward; + default: + return MouseInput::MouseButton::Undefined; + } +} + void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { + const auto mouse_button = SDLButtonToMouseButton(button); if (button == SDL_BUTTON_LEFT) { if (state == SDL_PRESSED) { TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); } else { TouchReleased(0); } - } else if (button == SDL_BUTTON_RIGHT) { + } else { if (state == SDL_PRESSED) { - input_subsystem->GetMouse()->PressButton(x, y, button); + input_subsystem->GetMouse()->PressButton(x, y, mouse_button); } else { - input_subsystem->GetMouse()->ReleaseButton(button); + input_subsystem->GetMouse()->ReleaseButton(mouse_button); } } } diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h index 51a12a6a9..0e17bbca7 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h @@ -18,6 +18,10 @@ namespace InputCommon { class InputSubsystem; } +namespace MouseInput { +enum class MouseButton; +} + class EmuWindow_SDL2 : public Core::Frontend::EmuWindow { public: explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem); @@ -42,6 +46,9 @@ protected: /// Called by WaitEvent when the mouse moves. void OnMouseMotion(s32 x, s32 y); + /// Converts a SDL mouse button into MouseInput mouse button + MouseInput::MouseButton SDLButtonToMouseButton(u32 button) const; + /// Called by WaitEvent when a mouse button is pressed or released void OnMouseButton(u32 button, u8 state, s32 x, s32 y); -- cgit v1.2.3