From d00e2340c63c61ccb987c4ab0d76957f6cc84144 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Thu, 28 Apr 2016 19:40:11 +0200 Subject: Move "&" to their proper place, add missing includes and make some properly relative. --- src/video_core/vertex_loader.cpp | 12 ++++++------ src/video_core/vertex_loader.h | 7 +++++-- 2 files changed, 11 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp index 258002b07..958201e5e 100644 --- a/src/video_core/vertex_loader.cpp +++ b/src/video_core/vertex_loader.cpp @@ -14,14 +14,14 @@ #include "debug_utils/debug_utils.h" -#include "pica.h" -#include "pica_state.h" -#include "pica_types.h" -#include "vertex_loader.h" +#include "video_core/pica.h" +#include "video_core/pica_state.h" +#include "video_core/pica_types.h" +#include "video_core/vertex_loader.h" namespace Pica { -void VertexLoader::Setup(const Pica::Regs ®s) { +void VertexLoader::Setup(const Pica::Regs& regs) { const auto& attribute_config = regs.vertex_attributes; base_address = attribute_config.GetPhysicalBaseAddress(); num_total_attributes = attribute_config.GetNumTotalAttributes(); @@ -66,7 +66,7 @@ void VertexLoader::Setup(const Pica::Regs ®s) { } } -void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses) { +void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) { for (int i = 0; i < num_total_attributes; ++i) { if (vertex_attribute_elements[i] != 0) { // Default attribute values set if array elements have < 4 components. This diff --git a/src/video_core/vertex_loader.h b/src/video_core/vertex_loader.h index 4ff62d97b..560d36edc 100644 --- a/src/video_core/vertex_loader.h +++ b/src/video_core/vertex_loader.h @@ -1,5 +1,8 @@ #pragma once +#include +#include + #include "video_core/pica.h" #include "video_core/shader/shader.h" @@ -34,8 +37,8 @@ public: class VertexLoader { public: - void Setup(const Pica::Regs ®s); - void LoadVertex(int index, int vertex, Shader::InputVertex &input, MemoryAccesses &memory_accesses); + void Setup(const Pica::Regs& regs); + void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses); u32 GetPhysicalBaseAddress() const { return base_address; } int GetNumTotalAttributes() const { return num_total_attributes; } -- cgit v1.2.3