From ed7e9657120faea849af2933e539c72bc961c2a9 Mon Sep 17 00:00:00 2001 From: Fernando Sahmkow Date: Sun, 16 Feb 2020 17:13:19 -0400 Subject: TextureCache: Flush linear textures after finishing rendering. --- src/video_core/texture_cache/texture_cache.h | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index c23b9f9b9..d8c8390bb 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -233,8 +233,14 @@ public: auto surface_view = GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index), true); - if (render_targets[index].target) - render_targets[index].target->MarkAsRenderTarget(false, NO_RT); + if (render_targets[index].target) { + auto& surface = render_targets[index].target; + surface->MarkAsRenderTarget(false, NO_RT); + const auto& cr_params = surface->GetSurfaceParams(); + if (!cr_params.is_tiled) { + FlushSurface(surface); + } + } render_targets[index].target = surface_view.first; render_targets[index].view = surface_view.second; if (render_targets[index].target) -- cgit v1.2.3