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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-20 17:21:29 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-08-20 17:21:29 +0200 |
commit | c62e2cd49649109f0135e56ee8add0dab2254d01 (patch) | |
tree | 7e6240186a3801daf0189d1883081b93b5f1eb5c /cwd/shaders/face.fs | |
parent | 2017-08-19 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | cwd/shaders/face.fs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/cwd/shaders/face.fs b/cwd/shaders/face.fs index 4710f90..6e9d8f0 100644 --- a/cwd/shaders/face.fs +++ b/cwd/shaders/face.fs @@ -4,6 +4,7 @@ in VS_OUT { vec2 UvPosition; vec4 Texture; vec3 Color; + vec2 Light; } fs_in; uniform sampler2D textureAtlas; @@ -44,4 +45,7 @@ void main() { vec3 hsvColor = rgb2hsv(gl_FragColor.xyz); hsvColor+=fs_in.Color; gl_FragColor = vec4(hsv2rgb(hsvColor),1); +// gl_FragColor = vec4(fs_in.Light.x / 16.0,0,fs_in.Light.y / 16.0,1); + float faceLight = clamp((fs_in.Light.x + fs_in.Light.y) / 16.0,0,16); + gl_FragColor = vec4(gl_FragColor.rgb * faceLight,gl_FragColor.a); }
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