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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-05-18 16:03:05 +0200 |
commit | 4d7b1da29e0957ac798ee8e6da8288cbd4ae5c79 (patch) | |
tree | 548911d4e341fd5717acff3b5bc752c7b5650bf4 /depedencies/include/glm | |
parent | 2017-05-13 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | depedencies/include/glm/gtx/closest_point.inl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/depedencies/include/glm/gtx/closest_point.inl b/depedencies/include/glm/gtx/closest_point.inl index 5c6a879..ccda9ab 100644 --- a/depedencies/include/glm/gtx/closest_point.inl +++ b/depedencies/include/glm/gtx/closest_point.inl @@ -15,7 +15,7 @@ namespace glm tvec3<T, P> Vector = point - a; tvec3<T, P> LineDirection = (b - a) / LineLength; - // Project Vector to LineDirection to get the distance of point from a + // Project Vector3 to LineDirection to get the distance of point from a T Distance = dot(Vector, LineDirection); if(Distance <= T(0)) return a; @@ -35,8 +35,8 @@ namespace glm tvec2<T, P> Vector = point - a; tvec2<T, P> LineDirection = (b - a) / LineLength; - // Project Vector to LineDirection to get the distance of point from a - T Distance = dot(Vector, LineDirection); + // Project Vector3 to LineDirection to get the distance of point from a + T Distance = dot(Vector3, LineDirection); if(Distance <= T(0)) return a; if(Distance >= LineLength) return b; |