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author | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-06-07 04:56:57 +0200 |
commit | 83889ba33dad2743eeb2a79102a1117ec9220025 (patch) | |
tree | 7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/include/glm/gtx/matrix_decompose.hpp | |
parent | Replaced find_package with CPMAddPackage for more libraries (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | external/include/glm/gtx/matrix_decompose.hpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/external/include/glm/gtx/matrix_decompose.hpp b/external/include/glm/gtx/matrix_decompose.hpp deleted file mode 100644 index 85bb289..0000000 --- a/external/include/glm/gtx/matrix_decompose.hpp +++ /dev/null @@ -1,46 +0,0 @@ -/// @ref gtx_matrix_decompose -/// @file glm/gtx/matrix_decompose.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose -/// @ingroup gtx -/// -/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. -/// -/// Decomposes a model matrix to translations, rotation and scale components - -#pragma once - -// Dependencies -#include "../mat4x4.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../geometric.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtc/matrix_transform.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_decompose extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_decompose - /// @{ - - /// Decomposes a model matrix to translations, rotation and scale components - /// @see gtx_matrix_decompose - template<typename T, qualifier Q> - GLM_FUNC_DECL bool decompose( - mat<4, 4, T, Q> const& modelMatrix, - vec<3, T, Q> & scale, tquat<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); - - /// @} -}//namespace glm - -#include "matrix_decompose.inl" |