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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-24 16:52:24 +0200 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2017-07-24 16:52:24 +0200 |
commit | 6a00886804c53883d919f008f6ec47a574d86607 (patch) | |
tree | 2dbe9fdb0a0d5f068770d49a3c960d36958f27d5 /include/graphics/Shader.hpp | |
parent | 2017-07-21 (diff) | |
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Diffstat (limited to 'include/graphics/Shader.hpp')
-rw-r--r-- | include/graphics/Shader.hpp | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/include/graphics/Shader.hpp b/include/graphics/Shader.hpp deleted file mode 100644 index 17a434e..0000000 --- a/include/graphics/Shader.hpp +++ /dev/null @@ -1,24 +0,0 @@ -#pragma once - -#include <string> -#include <fstream> -#include <sstream> - -#include <easylogging++.h> -#include <GL/glew.h> - -class Shader -{ -private: - const GLchar *vertex; - const GLchar *fragment; -public: - // Идентификатор программы - GLuint Program; - // Конструктор считывает и собирает шейдер - Shader(const GLchar* vertexPath, const GLchar* fragmentPath, const GLchar* geometryPath = nullptr); - // Использование программы - void Use(); - - void Reload(); -};
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