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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-27 06:10:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2019-01-27 06:10:33 +0100 |
commit | e2479261c56c8d1a64b51ad4f084ad3c18505359 (patch) | |
tree | 5256688eaec174cebdcf873f5247ece28ec45b9c /src/RendererEntity.cpp | |
parent | Added slow GameState sync (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/RendererEntity.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/RendererEntity.cpp b/src/RendererEntity.cpp index fef7dbd..698c934 100644 --- a/src/RendererEntity.cpp +++ b/src/RendererEntity.cpp @@ -123,9 +123,9 @@ RendererEntity::RendererEntity(unsigned int id) RendererEntity::~RendererEntity() { } -void RendererEntity::Render(RenderState & renderState) { +void RendererEntity::Render(RenderState& renderState, World *world) { glm::mat4 model = glm::mat4(1.0); - Entity entity = GlobalState::GetGameState()->GetWorld().GetEntity(entityId); + Entity &entity = world->GetEntity(entityId); model = glm::translate(model, entity.pos.glm()); model = glm::translate(model, glm::vec3(0, entity.height / 2.0, 0)); model = glm::scale(model, glm::vec3(entity.width, entity.height, entity.width)); |