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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-19 17:20:51 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-19 17:20:51 +0200
commitf24107368fa47f911f4491f644ff3755525c91e1 (patch)
tree02dc3583ed82d81139b17191af9a9bfae40c45a9 /src/RendererWorld.hpp
parent2017-08-18 (diff)
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Diffstat (limited to '')
-rw-r--r--src/RendererWorld.hpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/src/RendererWorld.hpp b/src/RendererWorld.hpp
index 54c1826..e7bcdf0 100644
--- a/src/RendererWorld.hpp
+++ b/src/RendererWorld.hpp
@@ -9,27 +9,26 @@
class RendererWorld: public Renderer {
//General
- GameState *gs;
+ std::shared_ptr<GameState> gs;
EventListener listener;
- /*static const size_t numOfWorkers = 4;
+ size_t numOfWorkers;
size_t currentWorker = 0;
- std::thread workers[numOfWorkers];
- void WorkerFunction(size_t WorkerId);*/
- std::thread resourceLoader;
- void LoadedSectionController();
+ std::vector<std::thread> workers;
+ void WorkerFunction(size_t WorkerId);
bool isRunning = true;
+ std::mutex isParsingMutex;
+ std::map<Vector, bool> isParsing;
//Blocks
std::vector<Vector> renderList;
std::mutex sectionsMutex;
std::map<Vector, RendererSection> sections;
Shader *blockShader;
- void RenderBlocks(RenderState& renderState);
+ void UpdateAllSections(VectorF playerPos);
//Entities
Shader *entityShader;
std::vector<RendererEntity> entities;
- void RenderEntities(RenderState& renderState);
public:
- RendererWorld(GameState* ptr);
+ RendererWorld(std::shared_ptr<GameState> ptr);
~RendererWorld();
void Render(RenderState& renderState) override;
@@ -39,7 +38,7 @@ public:
double MaxRenderingDistance;
- void Update();
+ void Update(double timeToUpdate);
std::mutex renderDataMutex;
std::queue<RendererSectionData> renderData;