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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-09-19 17:52:09 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:39:31 +0100
commitd56fa5d68fcdfa2fdfc601d10e9292d6a5883dcd (patch)
tree86133ce5c166d20cc25706b09a81225105a580e2 /src/Shader.cpp
parent2017-09-17 (diff)
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Diffstat (limited to 'src/Shader.cpp')
-rw-r--r--src/Shader.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/Shader.cpp b/src/Shader.cpp
index 2b69c02..164da69 100644
--- a/src/Shader.cpp
+++ b/src/Shader.cpp
@@ -1,7 +1,5 @@
#include "Shader.hpp"
-#include "Event.hpp"
-
Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLchar *geometryPath) {
vertex = vertexPath;
fragment = fragmentPath;
@@ -90,7 +88,7 @@ Shader::Shader(const GLchar *vertexPath, const GLchar *fragmentPath, const GLcha
glGetProgramiv(this->Program, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(this->Program, 512, NULL, infoLog);
- EventAgregator::PushEvent(EventType::Disconnect, DisconnectData{ "Shader linking failed" });
+ LOG(FATAL) << "Shader program not linked: " << infoLog;
}
glDeleteShader(vertex);