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-rw-r--r--src/GameState.cpp16
-rw-r--r--src/GameState.hpp4
-rw-r--r--src/GlobalState.cpp8
-rw-r--r--src/Render.cpp28
4 files changed, 46 insertions, 10 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index de9f1d7..20926e0 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -27,6 +27,7 @@ void GameState::Update(float deltaTime) {
PUSH_EVENT("SendPacket",packet);
}
+ selectedBlock = Vector(Vector(player->pos.x,player->pos.y,player->pos.z) - Vector(-1,0,0));
}
}
@@ -470,4 +471,17 @@ glm::mat4 GameState::GetViewMatrix() {
glm::vec3 eyePos = player->pos.glm();
eyePos += player->EyeOffset.glm();
return glm::lookAt(eyePos, eyePos + front, up);
-} \ No newline at end of file
+}
+
+void GameState::StartDigging() {
+ auto packetStart = std::make_shared<PacketPlayerDigging>(0,selectedBlock,1);
+ auto packetStop = std::make_shared<PacketPlayerDigging>(2,selectedBlock,1);
+ auto packet = std::static_pointer_cast<Packet>(packetStart);
+ PUSH_EVENT("SendPacket",packet);
+ packet = std::static_pointer_cast<Packet>(packetStop);
+ PUSH_EVENT("SendPacket",packet);
+}
+
+void GameState::StopDigging() {
+
+}
diff --git a/src/GameState.hpp b/src/GameState.hpp
index 7145df5..0bc8cfd 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -27,6 +27,8 @@ public:
enum Direction {
FORWARD, BACKWARD, LEFT, RIGHT, JUMP
};
+ void StartDigging();
+ void StopDigging();
void HandleMovement(GameState::Direction direction, float deltaTime);
void HandleRotation(double yaw, double pitch);
glm::mat4 GetViewMatrix();
@@ -58,4 +60,6 @@ public:
Window playerInventory;
std::vector<Window> openedWindows;
+
+ Vector selectedBlock;
};
diff --git a/src/GlobalState.cpp b/src/GlobalState.cpp
index 80a3342..ce8cb05 100644
--- a/src/GlobalState.cpp
+++ b/src/GlobalState.cpp
@@ -154,6 +154,14 @@ void PhysExec() {
gs->UpdatePacket(packet);
});
+ listener.RegisterHandler("LmbPressed",[](const Event& eventData) {
+ gs->StartDigging();
+ });
+
+ listener.RegisterHandler("LmbReleased",[](const Event& eventData) {
+ gs->StopDigging();
+ });
+
LoopExecutionTimeController timer(std::chrono::milliseconds(8));
while (isPhysRunning) {
diff --git a/src/Render.cpp b/src/Render.cpp
index 9c5cd49..f53cc91 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -35,7 +35,7 @@ Render::~Render() {
void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle) {
LOG(INFO) << "Creating window: " << WinWidth << "x" << WinHeight << " \"" << WinTitle << "\"";
-
+
if (SDL_Init(SDL_INIT_VIDEO) < 0)
throw std::runtime_error("SDL initalization failed: " + std::string(SDL_GetError()));
@@ -52,7 +52,7 @@ void Render::InitSdl(unsigned int WinWidth, unsigned int WinHeight, std::string
if (!glContext)
throw std::runtime_error("OpenGl context creation failed: " + std::string(SDL_GetError()));
- SetMouseCapture(false);
+ SetMouseCapture(false);
renderState.WindowWidth = WinWidth;
renderState.WindowHeight = WinHeight;
@@ -115,7 +115,7 @@ void Render::UpdateKeyboard() {
}
}
-void Render::RenderFrame() {
+void Render::RenderFrame() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (isWireframe)
@@ -159,7 +159,7 @@ void Render::HandleEvents() {
HasFocus = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- HasFocus = false;
+ HasFocus = false;
if (GlobalState::GetState() == State::Inventory || GlobalState::GetState() == State::Playing || GlobalState::GetState() == State::Chat)
GlobalState::SetState(State::Paused);
break;
@@ -209,22 +209,31 @@ void Render::HandleEvents() {
}
break;
}
- break;
+ break;
case SDL_MOUSEMOTION:
if (isMouseCaptured) {
double deltaX = event.motion.xrel;
- double deltaY = event.motion.yrel;
+ double deltaY = event.motion.yrel;
deltaX *= sensetivity;
deltaY *= sensetivity * -1;
PUSH_EVENT("MouseMove", std::make_tuple(deltaX, deltaY));
}
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ if (event.button.button == SDL_BUTTON_LEFT && !ImGui::GetIO().WantCaptureMouse)
+ PUSH_EVENT("LmbPressed",0);
+ break;
+ case SDL_MOUSEBUTTONUP:
+ if (event.button.button == SDL_BUTTON_LEFT && !ImGui::GetIO().WantCaptureMouse)
+ PUSH_EVENT("LmbReleased",0);
+ break;
default:
break;
}
}
}
-void Render::HandleMouseCapture() {
+void Render::HandleMouseCapture() {
}
void Render::SetMouseCapture(bool IsCaptured) {
@@ -235,7 +244,7 @@ void Render::SetMouseCapture(bool IsCaptured) {
if (isMouseCaptured) {
SDL_GetGlobalMouseState(&prevMouseX, &prevMouseY);
}
-
+
SDL_CaptureMouse(IsCaptured ? SDL_TRUE : SDL_FALSE);
SDL_SetRelativeMouseMode(IsCaptured ? SDL_TRUE : SDL_FALSE);
@@ -282,6 +291,7 @@ void Render::RenderGui() {
ImGui::Text("Player pos: %.1f %.1f %.1f OnGround=%d", world->GameStatePtr()->player->pos.x, world->GameStatePtr()->player->pos.y, world->GameStatePtr()->player->pos.z, world->GameStatePtr()->player->onGround);
ImGui::Text("Player vel: %.1f %.1f %.1f", world->GameStatePtr()->player->vel.x, world->GameStatePtr()->player->vel.y, world->GameStatePtr()->player->vel.z);
ImGui::Text("Player health: %.1f/%.1f", world->GameStatePtr()->g_PlayerHealth, 20.0f);
+ ImGui::Text("Selected block: %d %d %d",world->GameStatePtr()->selectedBlock.x,world->GameStatePtr()->selectedBlock.y,world->GameStatePtr()->selectedBlock.z);
}
ImGui::End();
@@ -368,7 +378,7 @@ void Render::RenderGui() {
inventory.MakeClick(4, true);
}
ImGui::Separator();
- //Armor and offhand
+ //Armor and offhand
for (int i = 5; i < 8 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
inventory.MakeClick(i, true);