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-rw-r--r--CMakeLists.txt19
-rw-r--r--cmake/FindSDL2.cmake173
-rw-r--r--cmake/FindSDL2_image.cmake100
-rw-r--r--cmake/FindSDL2_ttf.cmake98
-rw-r--r--src/core/Core.hpp2
-rw-r--r--src/graphics/Texture.hpp2
-rw-r--r--src/main.cpp2
7 files changed, 382 insertions, 14 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 5c5afaa..f165a67 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.8)
project(AltCraft)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
+include(externalProject)
##########
# SOURCES
@@ -27,7 +28,7 @@ add_definitions(${LOGGER_DEFINITIONS})
#Set compiler's flags and setup platfrom-dependent libraries
if (CMAKE_COMPILER_IS_GNUCXX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra -Werror")
+ #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -pedantic -Wextra -Werror")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
@@ -47,7 +48,7 @@ target_include_directories(AltCraft PUBLIC ./depedencies/include)
target_link_libraries(AltCraft deps)
#Setup SFML
-set(SFML_ROOT "${CMAKE_SOURCE_DIR}/SFML-2.4.2")
+set (SFML_ROOT "${CMAKE_SOURCE_DIR}/external/SFML")
find_package(SFML 2.3 COMPONENTS system window graphics network REQUIRED)
if (SFML_FOUND)
target_link_libraries(AltCraft ${SFML_LIBRARIES})
@@ -56,6 +57,11 @@ else ()
message(FATAL_ERROR "SFML not found!")
endif ()
+#Setup SFML
+#add_subdirectory(external/SFML)
+#target_include_directories(AltCraft PUBLIC external/SFML/include)
+#target_link_libraries(AltCraft sfml-main sfml-system sfml-network sfml-window sfml-graphics)
+
#Setup OpenGL
find_package(OpenGL REQUIRED)
if (OPENGL_FOUND)
@@ -65,15 +71,6 @@ else ()
message(FATAL_ERROR "OpenGL not found!")
endif ()
-#Setup Zlib
-#find_package(ZLIB REQUIRED)
-#if (ZLIB_FOUND)
-# target_link_libraries(AltCraft ${ZLIB_LIBRARIES})
-# target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR})
-#else ()
-# message(FATAL_ERROR "Zlib not found!")
-#endif ()
-
#################
# COPY RESOURCES
#################
diff --git a/cmake/FindSDL2.cmake b/cmake/FindSDL2.cmake
new file mode 100644
index 0000000..464ca2d
--- /dev/null
+++ b/cmake/FindSDL2.cmake
@@ -0,0 +1,173 @@
+
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+# message("<FindSDL2.cmake>")
+
+SET(SDL2_SEARCH_PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local
+ /usr
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+ ${SDL2_PATH}
+)
+
+FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES include/SDL2 include
+ PATHS ${SDL2_SEARCH_PATHS}
+)
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(PATH_SUFFIXES lib64 lib/x64 lib)
+else()
+ set(PATH_SUFFIXES lib/x86 lib)
+endif()
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+ NAMES SDL2
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES ${PATH_SUFFIXES}
+ PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES ${PATH_SUFFIXES}
+ PATHS ${SDL2_SEARCH_PATHS}
+ )
+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+# SDL2 may require threads on your system.
+# The Apple build may not need an explicit flag because one of the
+# frameworks may already provide it.
+# But for non-OSX systems, I will use the CMake Threads package.
+IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ENDIF(NOT APPLE)
+
+# MinGW needs an additional link flag, -mwindows
+# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
+IF(MINGW)
+ SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
+ENDIF(MINGW)
+
+IF(SDL2_LIBRARY_TEMP)
+ # For SDL2main
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(SDL2MAIN_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(SDL2MAIN_LIBRARY)
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ IF(APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+ ENDIF(APPLE)
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For MinGW library
+ IF(MINGW)
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(MINGW)
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+ # Set the temp variable to INTERNAL so it is not seen in the CMake GUI
+ SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
+ENDIF(SDL2_LIBRARY_TEMP)
+
+# message("</FindSDL2.cmake>")
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/cmake/FindSDL2_image.cmake b/cmake/FindSDL2_image.cmake
new file mode 100644
index 0000000..3f73762
--- /dev/null
+++ b/cmake/FindSDL2_image.cmake
@@ -0,0 +1,100 @@
+# Locate SDL_image library
+#
+# This module defines:
+#
+# ::
+#
+# SDL2_IMAGE_LIBRARIES, the name of the library to link against
+# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers
+# SDL2_IMAGE_FOUND, if false, do not try to link against
+# SDL2_IMAGE_VERSION_STRING - human-readable string containing the version of SDL_image
+#
+#
+#
+# For backward compatibility the following variables are also set:
+#
+# ::
+#
+# SDLIMAGE_LIBRARY (same value as SDL2_IMAGE_LIBRARIES)
+# SDLIMAGE_INCLUDE_DIR (same value as SDL2_IMAGE_INCLUDE_DIRS)
+# SDLIMAGE_FOUND (same value as SDL2_IMAGE_FOUND)
+#
+#
+#
+# $SDLDIR is an environment variable that would correspond to the
+# ./configure --prefix=$SDLDIR used in building SDL.
+#
+# Created by Eric Wing. This was influenced by the FindSDL.cmake
+# module, but with modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+
+#=============================================================================
+# Copyright 2005-2009 Kitware, Inc.
+# Copyright 2012 Benjamin Eikel
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
+ HINTS
+ ENV SDL2IMAGEDIR
+ ENV SDL2DIR
+ PATH_SUFFIXES SDL2
+ # path suffixes to search inside ENV{SDLDIR}
+ include/SDL2 include
+ PATHS ${SDL2_IMAGE_PATH}
+ )
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(VC_LIB_PATH_SUFFIX lib/x64)
+else()
+ set(VC_LIB_PATH_SUFFIX lib/x86)
+endif()
+
+find_library(SDL2_IMAGE_LIBRARY
+ NAMES SDL2_image
+ HINTS
+ ENV SDL2IMAGEDIR
+ ENV SDL2DIR
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+ PATHS ${SDL2_IMAGE_PATH}
+ )
+
+if(SDL2_IMAGE_INCLUDE_DIR AND EXISTS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h")
+ file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_IMAGE_INCLUDE_DIR}/SDL_image.h" SDL2_IMAGE_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MAJOR "${SDL2_IMAGE_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_MINOR "${SDL2_IMAGE_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_IMAGE_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_IMAGE_VERSION_PATCH "${SDL2_IMAGE_VERSION_PATCH_LINE}")
+ set(SDL2_IMAGE_VERSION_STRING ${SDL2_IMAGE_VERSION_MAJOR}.${SDL2_IMAGE_VERSION_MINOR}.${SDL2_IMAGE_VERSION_PATCH})
+ unset(SDL2_IMAGE_VERSION_MAJOR_LINE)
+ unset(SDL2_IMAGE_VERSION_MINOR_LINE)
+ unset(SDL2_IMAGE_VERSION_PATCH_LINE)
+ unset(SDL2_IMAGE_VERSION_MAJOR)
+ unset(SDL2_IMAGE_VERSION_MINOR)
+ unset(SDL2_IMAGE_VERSION_PATCH)
+endif()
+
+set(SDL2_IMAGE_LIBRARIES ${SDL2_IMAGE_LIBRARY})
+set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR})
+
+include(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_image
+ REQUIRED_VARS SDL2_IMAGE_LIBRARIES SDL2_IMAGE_INCLUDE_DIRS
+ VERSION_VAR SDL2_IMAGE_VERSION_STRING)
+
+# for backward compatibility
+set(SDLIMAGE_LIBRARY ${SDL2_IMAGE_LIBRARIES})
+set(SDLIMAGE_INCLUDE_DIR ${SDL2_IMAGE_INCLUDE_DIRS})
+set(SDLIMAGE_FOUND ${SDL2_IMAGE_FOUND})
+
+mark_as_advanced(SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
diff --git a/cmake/FindSDL2_ttf.cmake b/cmake/FindSDL2_ttf.cmake
new file mode 100644
index 0000000..8b2edcb
--- /dev/null
+++ b/cmake/FindSDL2_ttf.cmake
@@ -0,0 +1,98 @@
+# Locate SDL_ttf library
+#
+# This module defines:
+#
+# ::
+#
+# SDL2_TTF_LIBRARIES, the name of the library to link against
+# SDL2_TTF_INCLUDE_DIRS, where to find the headers
+# SDL2_TTF_FOUND, if false, do not try to link against
+# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL_ttf
+#
+#
+#
+# For backward compatibility the following variables are also set:
+#
+# ::
+#
+# SDLTTF_LIBRARY (same value as SDL2_TTF_LIBRARIES)
+# SDLTTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS)
+# SDLTTF_FOUND (same value as SDL2_TTF_FOUND)
+#
+#
+#
+# $SDLDIR is an environment variable that would correspond to the
+# ./configure --prefix=$SDLDIR used in building SDL.
+#
+# Created by Eric Wing. This was influenced by the FindSDL.cmake
+# module, but with modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+
+#=============================================================================
+# Copyright 2005-2009 Kitware, Inc.
+# Copyright 2012 Benjamin Eikel
+#
+# Distributed under the OSI-approved BSD License (the "License");
+# see accompanying file Copyright.txt for details.
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# (To distribute this file outside of CMake, substitute the full
+# License text for the above reference.)
+
+find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
+ HINTS
+ ENV SDL2TTFDIR
+ ENV SDL2DIR
+ PATH_SUFFIXES SDL2
+ # path suffixes to search inside ENV{SDLDIR}
+ include/SDL2 include
+ PATHS ${SDL2_TTF_PATH}
+ )
+
+if (CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(VC_LIB_PATH_SUFFIX lib/x64)
+else ()
+ set(VC_LIB_PATH_SUFFIX lib/x86)
+endif ()
+
+find_library(SDL2_TTF_LIBRARY
+ NAMES SDL2_ttf
+ HINTS
+ ENV SDL2TTFDIR
+ ENV SDL2DIR
+ PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
+ PATHS ${SDL2_TTF_PATH}
+ )
+
+if (SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h")
+ file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$")
+ file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$")
+ string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}")
+ string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}")
+ set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH})
+ unset(SDL2_TTF_VERSION_MAJOR_LINE)
+ unset(SDL2_TTF_VERSION_MINOR_LINE)
+ unset(SDL2_TTF_VERSION_PATCH_LINE)
+ unset(SDL2_TTF_VERSION_MAJOR)
+ unset(SDL2_TTF_VERSION_MINOR)
+ unset(SDL2_TTF_VERSION_PATCH)
+endif ()
+
+set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY})
+set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR})
+
+include(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf
+ REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS
+ VERSION_VAR SDL2_TTF_VERSION_STRING)
+
+# for backward compatibility
+set(SDLTTF_LIBRARY ${SDL2_TTF_LIBRARIES})
+set(SDLTTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS})
+set(SDLTTF_FOUND ${SDL2_TTF_FOUND})
diff --git a/src/core/Core.hpp b/src/core/Core.hpp
index fdbb377..039b3a3 100644
--- a/src/core/Core.hpp
+++ b/src/core/Core.hpp
@@ -4,9 +4,9 @@
#include <tuple>
#include <easylogging++.h>
-#include <SFML/Window.hpp>
#include <GL/glew.h>
#include <glm/gtc/type_ptr.hpp>
+#include <SFML/Window.hpp>
#include <world/GameState.hpp>
#include <core/AssetManager.hpp>
diff --git a/src/graphics/Texture.hpp b/src/graphics/Texture.hpp
index 277806a..5b2afcf 100644
--- a/src/graphics/Texture.hpp
+++ b/src/graphics/Texture.hpp
@@ -1,8 +1,8 @@
#pragma once
-#include <SFML/Graphics.hpp>
#include <easylogging++.h>
#include <GL/glew.h>
+#include <SFML/Graphics.hpp>
class Texture {
Texture(Texture&);
diff --git a/src/main.cpp b/src/main.cpp
index bcf573b..85fe70d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -26,7 +26,7 @@ int main() {
el::Loggers::addFlag(el::LoggingFlag::ColoredTerminalOutput);
LOG(INFO) << "Logger is configured";
- LOG(FATAL)<<"Sizeof data is "<<sizeof(EventData);
+ LOG(WARNING)<<"Sizeof EventData is "<<sizeof(EventData);
Core core;
core.Exec();