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-rw-r--r--code/Block.cpp10
-rw-r--r--code/Block.hpp15
-rw-r--r--code/CMakeLists.txt95
-rw-r--r--code/FieldParser.cpp106
-rw-r--r--code/FieldParser.hpp30
-rw-r--r--code/Game.cpp159
-rw-r--r--code/Nbt.hpp516
-rw-r--r--code/NetworkClient.hpp42
-rw-r--r--code/Packet.cpp100
-rw-r--r--code/Packet.hpp130
-rw-r--r--code/PacketBuilder.cpp65
-rw-r--r--code/PacketBuilder.hpp17
-rw-r--r--code/PacketParser.cpp147
-rw-r--r--code/PacketParser.hpp38
-rw-r--r--code/PositionF.cpp50
-rw-r--r--code/PositionF.hpp29
-rw-r--r--code/PositionI.cpp120
-rw-r--r--code/PositionI.hpp50
-rw-r--r--code/graphics/AssetManager.hpp52
-rw-r--r--code/graphics/Display.cpp268
-rw-r--r--code/main.cpp10
-rw-r--r--code/shaders/simple.fs22
-rw-r--r--code/shaders/simple.vs15
-rw-r--r--src/gamestate/Game.hpp (renamed from code/Game.hpp)10
-rw-r--r--src/graphics/AssetManager.cpp (renamed from code/graphics/AssetManager.cpp)2
-rw-r--r--src/graphics/Camera3D.cpp (renamed from code/graphics/Camera3D.cpp)0
-rw-r--r--src/graphics/Camera3D.hpp (renamed from code/graphics/Camera3D.hpp)0
-rw-r--r--src/graphics/Display.hpp (renamed from code/graphics/Display.hpp)4
-rw-r--r--src/graphics/Shader.cpp (renamed from code/graphics/Shader.cpp)0
-rw-r--r--src/graphics/Shader.hpp (renamed from code/graphics/Shader.hpp)0
-rw-r--r--src/graphics/Texture.cpp (renamed from code/graphics/Texture.cpp)0
-rw-r--r--src/graphics/Texture.hpp (renamed from code/graphics/Texture.hpp)0
-rw-r--r--src/network/Network.cpp (renamed from code/Network.cpp)2
-rw-r--r--src/network/Network.hpp (renamed from code/Network.hpp)2
-rw-r--r--src/network/NetworkClient.cpp (renamed from code/NetworkClient.cpp)6
-rw-r--r--src/packet/Field.cpp (renamed from code/Field.cpp)9
-rw-r--r--src/packet/Field.hpp (renamed from code/Field.hpp)8
-rw-r--r--src/utility/utility.cpp (renamed from code/utility.cpp)0
-rw-r--r--src/utility/utility.h (renamed from code/utility.h)0
-rw-r--r--src/world/Section.cpp (renamed from code/Section.cpp)5
-rw-r--r--src/world/Section.hpp (renamed from code/Section.hpp)9
-rw-r--r--src/world/World.cpp (renamed from code/World.cpp)16
-rw-r--r--src/world/World.hpp (renamed from code/World.hpp)6
43 files changed, 42 insertions, 2123 deletions
diff --git a/code/Block.cpp b/code/Block.cpp
deleted file mode 100644
index 64e5330..0000000
--- a/code/Block.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include "Block.hpp"
-
-Block::~Block() {}
-
-Block::Block(unsigned short idAndState, unsigned char light) : id(idAndState >> 4), state(idAndState & 0x0F),
- light(light) {}
-
-Block::Block(unsigned short id, unsigned char state, unsigned char light) : id(id), state(state), light(light) {}
-
-Block::Block() : id(0), state(0), light(0) {}
diff --git a/code/Block.hpp b/code/Block.hpp
deleted file mode 100644
index 7c780c1..0000000
--- a/code/Block.hpp
+++ /dev/null
@@ -1,15 +0,0 @@
-#pragma once
-
-struct Block {
- Block(unsigned short idAndState, unsigned char light);
-
- Block(unsigned short id, unsigned char state, unsigned char light);
-
- Block();
-
- ~Block();
-
- unsigned short id:13;
- unsigned char state:4;
- unsigned char light:4;
-}; \ No newline at end of file
diff --git a/code/CMakeLists.txt b/code/CMakeLists.txt
deleted file mode 100644
index c084e3e..0000000
--- a/code/CMakeLists.txt
+++ /dev/null
@@ -1,95 +0,0 @@
-cmake_minimum_required(VERSION 3.0)
-project(AltCraft)
-set(CMAKE_CXX_STANDARD 14)
-set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake_modules)
-
-if (CMAKE_COMPILER_IS_GNUCXX)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pedantic -w -Werror")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
- #set(CMAKE_CXX_FLASG "${CMAKE_CXX_FLAGS} -g -O0")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
- #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -pg")
- set(PLATFORM_LIBRARIES "pthread")
-endif ()
-
-set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp
- NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
- PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
- Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
- graphics/AssetManager.hpp graphics/Display.cpp graphics/Display.hpp graphics/Camera3D.hpp graphics/Camera3D.cpp
- graphics/Shader.hpp graphics/Shader.cpp graphics/Texture.hpp graphics/Texture.cpp)
-
-add_executable(AltCraft ${SOURCE_FILES})
-target_link_libraries(AltCraft ${PLATFORM_LIBRARIES})
-
-add_subdirectory(depedencies)
-target_include_directories(AltCraft PUBLIC ./depedencies/include)
-target_link_libraries(AltCraft deps)
-
-#Setup SFML
-find_package(SFML 2 COMPONENTS system window graphics network REQUIRED)
-if (SFML_FOUND)
- target_link_libraries(AltCraft ${SFML_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${SFML_INCLUDE_DIR})
-else ()
- message(FATAL_ERROR "SFML not found!")
-endif ()
-
-#Setup OpenGL
-find_package(OpenGL REQUIRED)
-if (OPENGL_FOUND)
- target_link_libraries(AltCraft ${OPENGL_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${OPENGL_INCLUDE_DIRS})
-else ()
- message(FATAL_ERROR "OpenGL not found!")
-endif ()
-
-#Setup Zlib
-find_package(ZLIB REQUIRED)
-if (ZLIB_FOUND)
- target_link_libraries(AltCraft ${ZLIB_LIBRARIES})
- target_include_directories(AltCraft PUBLIC ${ZLIB_INCLUDE_DIR})
-else ()
- message(FATAL_ERROR "Zlib not found!")
-endif ()
-
-
-#[[
-#Setup SFML
-find_package(SFML 2 COMPONENTS system network graphics window REQUIRED)
-include_directories(${SFML_INCLUDE_DIR})
-if (NOT SFML_FOUND)
- message(FATAL_ERROR "SFML not found!")
-endif ()
-
-#Setup Zlib
-find_package(ZLIB REQUIRED)
-include_directories(${ZLIB_INCLUDE_DIR})
-if (NOT ZLIB_FOUND)
- message(FATAL_ERROR "Zlib not found!")
-endif ()
-
-#Setup GLEW
-find_package(GLEW REQUIRED)
-include_directories(${GLEW_INCLUDE_DIRS})
-if (NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW not found!")
-endif ()
-
-#Setup OpenGL
-find_package(OpenGL REQUIRED)
-include_directories(${OPENGL_INCLUDE_DIRS})
-if (NOT OPENGL_FOUND)
- message(FATAL_ERROR "OpenGL not found!")
-endif ()
-
-set(SOURCE_FILES main.cpp Field.hpp utility.cpp Packet.hpp FieldParser.hpp Network.hpp Network.cpp NetworkClient.cpp
- NetworkClient.hpp json.hpp PacketBuilder.cpp PacketBuilder.hpp Packet.cpp FieldParser.cpp Field.cpp
- PacketParser.cpp PacketParser.hpp PositionF.cpp PositionF.hpp PositionI.cpp PositionI.hpp Game.cpp
- Game.hpp World.cpp World.hpp Block.cpp Block.hpp Section.cpp Section.hpp Nbt.hpp graphics/AssetManager.cpp
- graphics/AssetManager.hpp)
-
-add_executable(AltCraft ${SOURCE_FILES})
-target_link_libraries(AltCraft ${PLATFORM_LIBRARIES} ${SFML_LIBRARIES} ${ZLIB_LIBRARIES} ${SOIL_LIBRARY}
- ${GLFW_LIBRARIES} ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
-]] \ No newline at end of file
diff --git a/code/FieldParser.cpp b/code/FieldParser.cpp
deleted file mode 100644
index 500a973..0000000
--- a/code/FieldParser.cpp
+++ /dev/null
@@ -1,106 +0,0 @@
-#include "FieldParser.hpp"
-
-Field FieldParser::Parse(FieldType type, byte *data, size_t len) {
- switch (type) {
- case VarInt:
- return ParseVarInt(data, len);
- case Boolean:
- return ParseBool(data, len);
- case String:
- return ParseString(data, len);
- case Long:
- return ParseLong(data, len);
- case Int:
- return ParseInt(data, len);
- case UnsignedByte:
- return ParseUByte(data, len);
- case Byte8_t:
- return ParseByte(data, len);
- case Float:
- return ParseFloat(data, len);
- case Position:
- return ParsePosition(data, len);
- case Double:
- return ParseDouble(data, len);
- case ByteArray:
- return ParseByteArray(data, len);
- default:
- throw 105;
- }
-}
-
-Field FieldParser::ParseString(byte *data, size_t len) {
- Field fLen = ParseVarInt(data, 0);
- Field f;
- f.SetRaw(data, fLen.GetLength() + fLen.GetVarInt(), String);
- return f;
-}
-
-Field FieldParser::ParseBool(byte *data, size_t len) {
- Field f;
- f.SetRaw(data,1,Boolean);
- return f;
-}
-
-Field FieldParser::ParseVarInt(byte *data, size_t len) {
- if (len != 0) {
- Field f;
- f.SetRaw(data, len, VarInt);
- return f;
- }
- int val = VarIntRead(data, len);
- Field f;
- f.SetVarInt(val);
- return f;
-}
-
-Field FieldParser::ParseLong(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Long);
- return f;
-}
-
-Field FieldParser::ParseInt(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 4, Int);
- return f;
-}
-
-Field FieldParser::ParseUByte(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 1, UnsignedByte);
- return f;
-}
-
-Field FieldParser::ParseByte(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 1, Byte8_t);
- return f;
-}
-
-Field FieldParser::ParseFloat(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 4, Float);
- return f;
-}
-
-Field FieldParser::ParsePosition(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Position);
- return f;
-}
-
-Field FieldParser::ParseDouble(byte *data, size_t len) {
- Field f;
- f.SetRaw(data, 8, Double);
- return f;
-}
-
-Field FieldParser::ParseByteArray(byte *data, size_t len) {
- if (len == 0)
- throw 119;
- Field f;
- f.SetRaw(data, len, Byte8_t);
- //f.SetRaw(data, len, ByteArray);
- return f;
-}
diff --git a/code/FieldParser.hpp b/code/FieldParser.hpp
deleted file mode 100644
index 274ab9e..0000000
--- a/code/FieldParser.hpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-
-#include "Field.hpp"
-
-class FieldParser {
-public:
- static Field ParseVarInt(byte *data, size_t len);
-
- static Field ParseBool(byte *data, size_t len);
-
- static Field ParseString(byte *data, size_t len);
-
- static Field Parse(FieldType type, byte* data, size_t len=0);
-
- static Field ParseLong(byte *data, size_t len);
-
- static Field ParseInt(byte *data, size_t len);
-
- static Field ParseUByte(byte *data, size_t len);
-
- static Field ParseByte(byte *data, size_t len);
-
- static Field ParseFloat(byte *data, size_t len);
-
- static Field ParsePosition(byte *data, size_t len);
-
- static Field ParseDouble(byte *data, size_t len);
-
- static Field ParseByteArray(byte *data, size_t len);
-}; \ No newline at end of file
diff --git a/code/Game.cpp b/code/Game.cpp
deleted file mode 100644
index db38977..0000000
--- a/code/Game.cpp
+++ /dev/null
@@ -1,159 +0,0 @@
-#include "Game.hpp"
-#include "PacketParser.hpp"
-#include "PacketBuilder.hpp"
-#include "json.hpp"
-
-Game::Game() {
- m_display = new Display(1280, 720, "AltCraft", &m_world);
- m_nc = new NetworkClient("127.0.0.1", 25565, "HelloOne");
- Packet &response = *m_nc->GetPacket();
- if (response.GetId() != 0x02) {
- std::cout << response.GetId() << std::endl;
- throw 127;
- }
- PacketParser::Parse(response, Login);
- g_PlayerUuid = response.GetField(0).GetString();
- g_PlayerName = response.GetField(1).GetString();
- delete &response;
- m_networkState = ConnectionState::Play;
- std::cout << g_PlayerName << "'s UUID is " << g_PlayerUuid << std::endl;
-}
-
-Game::~Game() {
- std::cout << "Stopping game thread..." << std::endl;
- m_exit=true;
- m_gameThread.join();
- std::cout << "Stopping graphics..." << std::endl;
- delete m_display;
- std::cout << "Stopping network..." << std::endl;
- delete m_nc;
-}
-
-void Game::MainLoop() {
- while (!m_exit) {
- ParsePackets();
- if (m_display->IsClosed())
- m_exit = true;
- }
-}
-
-void Game::ParsePackets() {
- Packet *packetPtr = m_nc->GetPacket();
- if (!packetPtr) {
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(16ms);
- return;
- }
- Packet packet = *packetPtr;
- delete packetPtr;
- PacketParser::Parse(packet);
- nlohmann::json json;
-
- switch (packet.GetId()) {
- case 0x23:
- g_PlayerEid = packet.GetField(0).GetInt();
- g_Gamemode = (packet.GetField(1).GetUByte() & 0b11111011);
- g_Dimension = packet.GetField(2).GetInt();
- g_Difficulty = packet.GetField(3).GetUByte();
- g_MaxPlayers = packet.GetField(4).GetUByte();
- g_LevelType = packet.GetField(5).GetString();
- g_ReducedDebugInfo = packet.GetField(6).GetBool();
- std::cout << "Gamemode is " << (int) g_Gamemode << ", Difficulty is " << (int) g_Difficulty
- << ", Level Type is " << g_LevelType << std::endl;
- break;
- case 0x0D:
- g_Difficulty = packet.GetField(0).GetUByte();
- std::cout << "Difficulty now is " << (int) g_Difficulty << std::endl;
- break;
- case 0x43:
- g_SpawnPosition = packet.GetField(0).GetPosition();
- std::cout << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
- << g_SpawnPosition.GetZ() << std::endl;
- break;
- case 0x2B:
- g_PlayerInvulnerable = (packet.GetField(0).GetByte() & 0x01) != 0;
- g_PlayerFlying = (packet.GetField(0).GetByte() & 0x02) != 0;
- g_PlayerAllowFlying = (packet.GetField(0).GetByte() & 0x04) != 0;
- g_PlayerCreativeMode = (packet.GetField(0).GetByte() & 0x08) != 0;
- g_PlayerFlyingSpeed = packet.GetField(1).GetFloat();
- g_PlayerFovModifier = packet.GetField(2).GetFloat();
- std::cout << "Fov modifier is " << g_PlayerFovModifier << std::endl;
- break;
- case 0x2E:
- if ((packet.GetField(5).GetByte() & 0x10) != 0) {
- g_PlayerPitch += packet.GetField(4).GetFloat();
- } else {
- g_PlayerPitch = packet.GetField(4).GetFloat();
- };
-
- if ((packet.GetField(5).GetByte() & 0x08) != 0) {
- g_PlayerYaw += packet.GetField(3).GetFloat();
- } else {
- g_PlayerYaw = packet.GetField(3).GetFloat();
- }
-
- if ((packet.GetField(5).GetByte() & 0x01) != 0) {
- g_PlayerX += packet.GetField(0).GetDouble();
- } else {
- g_PlayerX = packet.GetField(0).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x02) != 0) {
- g_PlayerY += packet.GetField(1).GetDouble();
- } else {
- g_PlayerY = packet.GetField(1).GetDouble();
- }
-
- if ((packet.GetField(5).GetByte() & 0x04) != 0) {
- g_PlayerZ += packet.GetField(2).GetDouble();
- } else {
- g_PlayerZ = packet.GetField(2).GetDouble();
- }
-
- g_IsGameStarted = true;
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x03(0));
- m_nc->AddPacketToQueue(PacketBuilder::CPlay0x00(packet.GetField(6).GetVarInt()));
- std::cout << "Game is started! " << std::endl;
- std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << "\tAngle: " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;
- m_display->SetPlayerPos(g_PlayerX, g_PlayerY,g_PlayerZ);
- gameStartWaiter.notify_all();
- break;
- case 0x1A:
- json = nlohmann::json::parse(packet.GetField(0).GetString());
- std::cout << "Disconnect reason: " << json["text"].get<std::string>() << std::endl;
- throw 119;
- break;
- case 0x20:
- m_world.ParseChunkData(packet);
- break;
- case 0x07:
- std::cout << "Statistics:" << std::endl;
- //int items = packet.GetField(0).GetVarInt();
- for (int i = 0; i < packet.GetField(0).GetVarInt(); i++) {
- std::cout << "\t" << packet.GetField(1).GetArray()[0].GetString() << ": "
- << packet.GetField(1).GetArray()[1].GetVarInt() << std::endl;
- }
- break;
- default:
- //std::cout << std::hex << packet.GetId() << std::dec << std::endl;
- break;
- }
- if (g_IsGameStarted) {
- std::chrono::steady_clock clock;
- static auto timeOfPreviousSendedPpalPacket(clock.now());
- std::chrono::duration<double, std::milli> delta = clock.now() - timeOfPreviousSendedPpalPacket;
- if (delta.count() >= 50) {
- m_nc->AddPacketToQueue(
- PacketBuilder::CPlay0x0D(g_PlayerX, g_PlayerY, g_PlayerZ, g_PlayerYaw, g_PlayerPitch, true));
- timeOfPreviousSendedPpalPacket = clock.now();
- /*std::cout << "PlayerPos is " << g_PlayerX << "," << g_PlayerY << "," << g_PlayerZ << " " << g_PlayerYaw
- << "," << g_PlayerPitch << std::endl;*/
- }
- }
-}
-
-void Game::Exec() {
- m_gameThread = std::thread(&Game::MainLoop, this);
- m_display->MainLoop();
-}
diff --git a/code/Nbt.hpp b/code/Nbt.hpp
deleted file mode 100644
index 3e43db7..0000000
--- a/code/Nbt.hpp
+++ /dev/null
@@ -1,516 +0,0 @@
-#pragma once
-
-#include <cstddef>
-#include <vector>
-#include <iostream>
-#include <zlib.h>
-#include <fstream>
-#include "utility.h"
-
-namespace nbt {
- enum TagType {
- End, //nullptr
- Byte, //int8_t
- Short, //int16_t
- Int, //int32_t
- Long, //int64_t
- Float, //float
- Double, //double
- ByteArray, //std::vector<signed char>
- String, //std::string
- List, //std::vector<NbtTag>
- Compound, //std::vector<NbtTag>
- IntArray, //std::vector<int32_t>
- Unknown, //dummy value
- };
-
- class NbtTag;
-
- typedef std::vector<NbtTag> compound_t;
-
- typedef std::string string_t;
-
- typedef std::vector<signed char> byteArray_t;
-
- typedef std::vector<int> intArray_t;
-
- class NbtTag {
- TagType type = Unknown;
- string_t name = "";
- unsigned char *data = nullptr;
- public:
- NbtTag(TagType type, string_t name) : type(type), name(name) {
- switch (type) {
- case End:
- data = nullptr;
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- break;
- case String:
- data = (unsigned char *) new string_t;
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- break;
- case Byte:
- data = (unsigned char *) new int8_t;
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- break;
- case Float:
- data = (unsigned char *) new float;
- break;
- case Double:
- data = (unsigned char *) new double;
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- break;
- case List:
- data = (unsigned char *) new compound_t;
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- }
- }
-
- NbtTag(const NbtTag &other) : type(other.type), name(other.name) {
- switch (type) {
- case Byte:
- data = (unsigned char *) new int8_t;
- *((int8_t *) data) = *((int8_t *) other.data);
- break;
- case Short:
- data = (unsigned char *) new int16_t;
- *((int16_t *) data) = *((int16_t *) other.data);
- break;
- case Int:
- data = (unsigned char *) new int32_t;
- *((int32_t *) data) = *((int32_t *) other.data);
- break;
- case Long:
- data = (unsigned char *) new int64_t;
- *((int64_t *) data) = *((int64_t *) other.data);
- break;
- case Float:
- data = (unsigned char *) new float;
- *((float *) data) = *((float *) other.data);
- break;
- case Double:
- data = (unsigned char *) new double;
- *((double *) data) = *((double *) other.data);
- break;
- case ByteArray:
- data = (unsigned char *) new byteArray_t;
- *((std::vector<signed char> *) data) = *((std::vector<signed char> *) other.data);
- break;
- case String:
- data = (unsigned char *) new string_t;
- *((std::string *) data) = *((std::string *) other.data);
- break;
- case List:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case Compound:
- data = (unsigned char *) new compound_t;
- *((std::vector<NbtTag> *) data) = *((std::vector<NbtTag> *) other.data);
- break;
- case IntArray:
- data = (unsigned char *) new intArray_t;
- *((std::vector<int> *) data) = *((std::vector<int> *) other.data);
- break;
- }
- }
-
- ~NbtTag() {
- switch (type) {
- case Byte:
- delete ((int8_t *) data);
- break;
- case Short:
- delete ((int16_t *) data);
- break;
- case Int:
- delete ((int32_t *) data);
- break;
- case Long:
- delete ((int64_t *) data);
- break;
- case Float:
- delete ((float *) data);
- break;
- case Double:
- delete ((double *) data);
- break;
- case ByteArray:
- delete ((std::vector<signed char> *) data);
- break;
- case String:
- delete ((std::string *) data);
- break;
- case List:
- delete ((std::vector<NbtTag> *) data);
- break;
- case Compound:
- delete ((std::vector<NbtTag> *) data);
- break;
- case IntArray:
- delete ((std::vector<int> *) data);
- break;
- }
- };
-
- void swap(NbtTag &other) {
- std::swap(other.data, data);
- std::swap(other.name, name);
- std::swap(other.type, type);
- }
-
- NbtTag &operator=(NbtTag other) {
- other.swap(*this);
- return *this;
- }
-
- TagType GetType() const{
- return type;
- }
-
- string_t GetName() const{
- return name;
- }
-
-
- string_t &GetString() {
- string_t &val = *reinterpret_cast<std::string *>(data);
- return val;
- }
-
- compound_t &GetCompound() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- compound_t &GetList() {
- std::vector<NbtTag> &val = *reinterpret_cast<std::vector<NbtTag> *>(data);
- return val;
- }
-
- int64_t &GetLong() {
- int64_t &val = *reinterpret_cast<int64_t *>(data);
- return val;
- }
-
- float &GetFloat() {
- float &val = *reinterpret_cast<float *>(data);
- return val;
- }
-
- double &GetDouble() {
- double &val = *reinterpret_cast<double *>(data);
- return val;
- }
-
- byteArray_t &GetByteArray() {
- auto &val = *reinterpret_cast<byteArray_t *>(data);
- return val;
- }
-
- intArray_t &GetIntArray() {
- auto &val = *reinterpret_cast<intArray_t *>(data);
- return val;
- }
-
- int16_t &GetShort() {
- auto &val = *reinterpret_cast<int16_t *>(data);
- return val;
- }
-
- int32_t &GetInt() {
- auto &val = *reinterpret_cast<int32_t *>(data);
- return val;
- }
-
- int8_t &GetByte() {
- auto &val = *reinterpret_cast<int8_t *>(data);
- return val;
- }
- };
-
- NbtTag ParseTag(unsigned char *data, size_t &size, TagType listItemType = Unknown) {
- size = 0;
- TagType type;
- if (listItemType == Unknown) {
- type = (TagType) *data;
- data += 1;
- size += 1;
- } else
- type = listItemType;
- string_t name;
- if (listItemType == Unknown && type != End) {
- short nameLen = *((short *) data);
- data += 2;
- size += 2;
- endswap(&nameLen);
- name = std::string((char *) data, nameLen);
- data += nameLen;
- size += nameLen;
- }
- NbtTag tag(type, name);
- switch (type) {
- case Compound: {
- do {
- size_t s;
- tag.GetCompound().push_back(ParseTag(data, s));
- data += s;
- size += s;
- } while (tag.GetCompound().back().GetType() != End);
- tag.GetCompound().pop_back();
- return tag;
- }
- case String: {
- short len = *((short *) data);
- data += 2;
- size += 2;
- endswap(&len);
- string_t str((char *) data, len);
- data += len;
- size += len;
- tag.GetString() = str;
- return tag;
- }
- case End:
- return tag;
- case Long:
- tag.GetLong() = *((int64_t *) data);
- endswap(&tag.GetLong());
- data += 8;
- size += 8;
- return tag;
- case Short:
- tag.GetShort() = *((int16_t *) data);
- endswap(&tag.GetShort());
- data += 2;
- size += 2;
- return tag;
- case Float:
- tag.GetFloat() = *((float *) data);
- endswap(&tag.GetFloat());
- data += 4;
- size += 4;
- return tag;
- case Double:
- tag.GetDouble() = *((double *) data);
- endswap(&tag.GetDouble());
- data += 8;
- size += 8;
- return tag;
- case Byte:
- tag.GetByte() = *((int8_t *) data);
- endswap(&tag.GetByte());
- data += 1;
- size += 1;
- return tag;
- case Int:
- tag.GetInt() = *((int32_t *) data);
- endswap(&tag.GetInt());
- data += 4;
- size += 4;
- return tag;
- case List: {
- TagType listType = *((TagType *) data);
- data += 1;
- size += 1;
- int32_t listLength = *((int32_t *) data);
- endswap(&listLength);
- data += 4;
- size += 4;
- for (int i = 0; i < listLength; i++) {
- size_t s = 0;
- std::vector<NbtTag> &vec = tag.GetCompound();
- vec.push_back(ParseTag(data, s, listType));
- data += s;
- size += s;
- }
- return tag;
- }
- case ByteArray: {
- int32_t arrLength = *((int32_t *) data);
- endswap(&arrLength);
- data += 4;
- size += 4;
- for (int i = 0; i < arrLength; i++) {
- signed char val = (signed char) data[i];
- std::vector<signed char> &vec = tag.GetByteArray();
- vec.push_back(val);
- }
- data += arrLength;
- size += arrLength;
- return tag;
- }
- default:
- throw 13;
- }
- }
-
- NbtTag ParseTag(unsigned char *data, size_t *optionalSize = nullptr) {
- size_t s = 0;
- size_t &size = (optionalSize ? *optionalSize : s);
- return ParseTag(data, size);
- }
-
- std::vector<unsigned char> Decompress(unsigned char *data, size_t dataLen) {
- const size_t decompBuffSize = 1024 * 16;
- unsigned char *decompBuff = new unsigned char[decompBuffSize];
- std::vector<unsigned char> uncompressed;
- for (int i = 0; i < decompBuffSize; i++)
- decompBuff[i] = 0;
-
-
- z_stream stream;
- stream.zalloc = Z_NULL;
- stream.zfree = Z_NULL;
- stream.opaque = Z_NULL;
- stream.next_in = data;
- stream.avail_in = dataLen;
- stream.next_out = decompBuff;
- stream.avail_out = decompBuffSize;
-
- if (inflateInit2(&stream, 15 + 32) != Z_OK) {
- delete[] decompBuff;
- throw 171;
- }
-
- int res;
- do {
- stream.avail_out = decompBuffSize;
-
- switch ((res = inflate(&stream, Z_NO_FLUSH))) {
- case Z_MEM_ERROR:
- throw 172;
- case Z_DATA_ERROR:
- throw 173;
- case Z_NEED_DICT:
- throw 174;
- }
-
- uncompressed.resize(uncompressed.size() + decompBuffSize);
- std::copy(decompBuff, decompBuff + decompBuffSize, uncompressed.end() - decompBuffSize);
- } while (stream.avail_out == 0);
- if (res != Z_STREAM_END)
- throw 175;
- if (inflateEnd(&stream) != Z_OK)
- throw 176;
- delete[] decompBuff;
- return uncompressed;
- }
-
- NbtTag ParseCompressed(unsigned char *data, size_t dataLen) {
- auto uncompressed = Decompress(data, dataLen);
- NbtTag root = ParseTag(uncompressed.data());
- return root;
- }
-
- NbtTag Parse(unsigned char *data, size_t dataLen) {
- bool isCompressed = *data!=10;
- if (isCompressed)
- return ParseCompressed(data,dataLen);
- else
- return ParseTag(data);
- }
-
- void PrintTree(NbtTag &tree, int deepness = 0, std::ostream &ostream = std::cout) {
- ostream << std::string(deepness, '\t') << "Tag ";
- switch (tree.GetType()) {
- case Byte:
- ostream << "byte";
- break;
- case Short:
- ostream << "short";
- break;
- case Int:
- ostream << "int";
- break;
- case Long:
- ostream << "long";
- break;
- case Float:
- ostream << "float";
- break;
- case Double:
- ostream << "double";
- break;
- case ByteArray:
- ostream << "byte array";
- break;
- case String:
- ostream << "string";
- break;
- case List:
- ostream << "list";
- break;
- case Compound:
- ostream << "compound";
- break;
- case IntArray:
- ostream << "int array";
- break;
- case End:
- ostream << "end";
- break;
- }
- if (tree.GetName().length() > 0)
- ostream << " (" << tree.GetName() << ")";
- ostream << ": ";
-
- if (tree.GetType() == Compound || tree.GetType() == List) {
- std::vector<NbtTag> &vec = (tree.GetType() == Compound ? tree.GetCompound() : tree.GetList());
- ostream << vec.size() << " entries {" << std::endl;
- for (auto it = vec.begin(); it != vec.end(); ++it) {
- PrintTree(*it, deepness + 1, std::cout);
- }
- ostream << std::string(deepness, '\t') << "}" << std::endl;
- return;
- } else {
- switch (tree.GetType()) {
- case Int:
- ostream << tree.GetInt();
- break;
- case String:
- ostream << "\"" << tree.GetString() << "\"";
- break;
- case Double:
- ostream << tree.GetDouble();
- break;
- case Float:
- ostream << tree.GetFloat();
- break;
- case Short:
- ostream << tree.GetShort();
- break;
- case Byte:
- ostream << (int) tree.GetByte();
- break;
- case Long:
- ostream << tree.GetLong();
- break;
- case ByteArray:
- ostream << "[" << tree.GetByteArray().size() << " bytes]: ";
- for (int i = 0; i < (tree.GetByteArray().size() > 10 ? 10 : tree.GetByteArray().size()); i++) {
- ostream << std::hex << "0x" << (tree.GetByteArray()[i] > 15 ? "" : "0")
- << (int) tree.GetByteArray()[i]
- << std::dec << " ";
- }
- break;
- case IntArray:
- break;
- }
- ostream << std::endl;
- }
- }
-} \ No newline at end of file
diff --git a/code/NetworkClient.hpp b/code/NetworkClient.hpp
deleted file mode 100644
index a41b5f4..0000000
--- a/code/NetworkClient.hpp
+++ /dev/null
@@ -1,42 +0,0 @@
-#pragma once
-
-#include <queue>
-#include <thread>
-#include <mutex>
-#include "Network.hpp"
-
-struct ServerInfo{
- std::string version;
- int protocol = 0;
- int players_max = 0;
- int players_online = 0;
- std::vector<std::pair<std::string, std::string>> players;
- std::string description;
- double ping = 0;
- std::string favicon;
- std::string json;
-};
-class NetworkClient {
-public:
- NetworkClient(std::string address, unsigned short port, std::string username);
- ~NetworkClient();
-
- void Update();
-
- void MainLoop();
-
- Packet * GetPacket();
- void AddPacketToQueue(Packet packet);
-
- static ServerInfo ServerPing(std::string address,unsigned short port);
-private:
- std::mutex m_updateMutex;
- std::thread m_networkThread;
- bool isContinue=true;
- NetworkClient (const NetworkClient&);
- NetworkClient&operator=(const NetworkClient&);
- Network m_network;
- std::queue <Packet> m_received;
- std::queue <Packet> m_toSend;
-};
-
diff --git a/code/Packet.cpp b/code/Packet.cpp
deleted file mode 100644
index 695e371..0000000
--- a/code/Packet.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "Packet.hpp"
-
-Packet::Packet(int id) {
- Field fLen;
- fLen.SetVarInt(0);
- m_fields.push_back(fLen);
- Field fId;
- fId.SetVarInt(id);
- m_fields.push_back(fId);
-}
-
-Packet Packet::operator=(Packet other) {
- other.swap(*this);
- return *this;
-}
-
-void Packet::swap(Packet &other) {
- std::swap(m_fields, other.m_fields);
- std::swap(m_data, other.m_data);
- std::swap(m_parsePtr, other.m_parsePtr);
- std::swap(m_dataLength, other.m_dataLength);
-}
-
-void Packet::CopyToBuff(byte *ptr) {
- m_fields[0].SetVarInt(GetLength() - m_fields[0].GetLength());
- for (int i = 0; i < m_fields.size(); i++) {
- m_fields[i].CopyToBuff(ptr);
- ptr += m_fields[i].GetLength();
- }
-}
-
-void Packet::ParseField(FieldType type, size_t len) {
- if (type == ByteArray && len == 0)
- throw 118;
- Field f = FieldParser::Parse(type, m_parsePtr, len);
- m_fields.push_back(f);
- m_parsePtr += f.GetLength();
- if (m_parsePtr == m_data + m_dataLength) {
- delete[] m_data;
- m_data = nullptr;
- m_dataLength = 0;
- m_parsePtr = nullptr;
- }
-}
-
-Packet::Packet(byte *data) {
- Field fLen = FieldParser::Parse(VarInt, data);
- data += fLen.GetLength();
- Field fId = FieldParser::Parse(VarInt, data);
- data += fId.GetLength();
- m_dataLength = fLen.GetVarInt() - fId.GetLength();
- m_data = new byte[m_dataLength];
- std::copy(data,data+m_dataLength,m_data);
- m_parsePtr = m_data;
- m_fields.push_back(fLen);
- m_fields.push_back(fId);
-}
-
-Field &Packet::GetField(int id) {
- if (id < -2 || id >= m_fields.size() - 2)
- throw 111;
- return m_fields[id + 2];
-}
-
-size_t Packet::GetLength() {
- size_t len = 0;
- for (int i = 0; i < m_fields.size(); i++)
- len += m_fields[i].GetLength();
- return len + m_dataLength;
-}
-
-void Packet::AddField(Field field) {
- m_fields.push_back(field);
-}
-
-int Packet::GetId() {
- return m_fields[1].GetVarInt();
-}
-
-Packet::Packet(const Packet &other) {
- if (other.m_dataLength > 0) {
- m_dataLength = other.m_dataLength;
- m_data = new byte[m_dataLength];
- m_parsePtr = m_data + (other.m_data - other.m_parsePtr);
- std::copy(other.m_data, other.m_data + m_dataLength, m_data);
- }
- m_fields = other.m_fields;
-}
-
-void Packet::ParseFieldArray(Field &field, FieldType type, size_t len) {
- Field f = FieldParser::Parse(type, m_parsePtr, len);
- field.Attach(f);
- m_parsePtr += f.GetLength();
- if (m_parsePtr == m_data + m_dataLength) {
- delete[] m_data;
- m_data = nullptr;
- m_dataLength = 0;
- m_parsePtr = nullptr;
- }
-}
diff --git a/code/Packet.hpp b/code/Packet.hpp
deleted file mode 100644
index 67e95e5..0000000
--- a/code/Packet.hpp
+++ /dev/null
@@ -1,130 +0,0 @@
-#pragma once
-
-#include <vector>
-#include "Field.hpp"
-#include "FieldParser.hpp"
-
-enum ConnectionState {
- Login,
- Handshaking,
- Play,
- Status,
-};
-
-enum PacketsClientBound{
- SpawnObject=0x00,
- SpawnExperienceOrb,
- SpawnGlobalEntity,
- SpawnMob,
- SpawnPainting,
- SpawnPlayer,
- Animation,
- Statistics,
- BlockBreakAnimation,
- UpdateBlockEntity,
- BlockAction,
- BlockChange,
- BossBar,
- ServerDifficulty,
- Tab,
- ChatMessage,
- MultiBlockChange,
- ConfirmTransaction,
- CloseWindow,
- OpenWindow,
- WindowItems,
- WindowProperty,
- SetSlot,
- SetCooldown,
- PluginMessage,
- NamedSoundEffect,
- Disconnect,
- EntityStatus,
- Explosion,
- UnloadChunk,
- ChangeGameState,
- KeepAlive,
- ChunkData,
- Effect,
- Particle,
- JoinGame,
- Map,
- EntityRelativeMove,
- EntityLookAndRelativeMove,
- EntityLook,
- Entity,
- VehicleMove,
- OpenSignEditor,
- PlayerAbilities,
- CombatEvent,
- PlayerListItem,
- PlayerPositionAndLook,
- UseBed,
- DestroyEntities,
- RemoveEntityEffect,
- ResourcePackSend,
- Respawn,
- EntityHeadLook,
- WorldBorder,
- Camera,
- HeldItemChange,
- DisplayScoreboard,
- EntityMetadata_,
- AttachEntity,
- EntityVelocity,
- EntityEquipment,
- SetExperience,
- UpdateHealth,
- ScoreboardObjective,
- SetPassengers,
- Teams,
- UpdateScore,
- SpawnPosition,
- TimeUpdate,
- Title,
- SoundEffect,
- PlayerListHeaderAndFooter,
- CollectItem,
- EntityTeleport,
- EntityProperties,
- EntityEffect,
-};
-
-class Packet {
-public:
- Packet(int id);
-
- Packet(byte *data);
-
- Packet(const Packet &other);
-
- ~Packet() {
- delete[] m_data;
- }
-
- int GetId();
-
- void AddField(Field field);
-
- void ParseField(FieldType type, size_t len = 0);
-
- void ParseFieldArray(Field &field, FieldType type, size_t len);
-
- Field & GetField(int id);
-
- size_t GetLength();
-
- void CopyToBuff(byte *ptr);
-
- void swap(Packet &other);
-
- Packet operator=(Packet other);
-
-private:
- Packet();
-
- std::vector<Field> m_fields;
- byte *m_data = nullptr;
- byte *m_parsePtr = nullptr;
- size_t m_dataLength = 0;
-}; \ No newline at end of file
diff --git a/code/PacketBuilder.cpp b/code/PacketBuilder.cpp
deleted file mode 100644
index 4083ea3..0000000
--- a/code/PacketBuilder.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "PacketBuilder.hpp"
-
-Packet PacketBuilder::CHandshaking0x00(int protocolVerison, std::string address, unsigned short port, int nextState) {
- Packet handshakePacket(0);
- Field fProtocol;
- fProtocol.SetVarInt(protocolVerison);
- Field fAddress;
- fAddress.SetString(address);
- Field fPort;
- fPort.SetUShort(port);
- Field fNextState;
- fNextState.SetVarInt(nextState);
- handshakePacket.AddField(fProtocol);
- handshakePacket.AddField(fAddress);
- handshakePacket.AddField(fPort);
- handshakePacket.AddField(fNextState);
- return handshakePacket;
-}
-
-Packet PacketBuilder::CPlay0x0B(int keepAliveId) {
- Packet keepAlivePacket(0x0B);
- Field fKeepAlive;
- fKeepAlive.SetVarInt(keepAliveId);
- keepAlivePacket.AddField(fKeepAlive);
- return keepAlivePacket;
-}
-
-Packet PacketBuilder::CPlay0x03(int actionId) {
- Packet clientStatusPacket(0x03);
- Field fActionId;
- fActionId.SetVarInt(actionId);
- clientStatusPacket.AddField(fActionId);
- return clientStatusPacket;
-}
-
-Packet PacketBuilder::CPlay0x00(int teleportId) {
- Packet teleportConfirmPacket(0x00);
- Field fTeleportId;
- fTeleportId.SetVarInt(teleportId);
- teleportConfirmPacket.AddField(fTeleportId);
- return teleportConfirmPacket;
-}
-
-Packet PacketBuilder::CPlay0x0D(double x, double y, double z, float yaw, float pitch, bool onGround) {
- Packet playerPositionAndLookPacket(0x0D);
- Field fX;
- Field fY;
- Field fZ;
- Field fYaw;
- Field fPitch;
- Field fOnGround;
- fX.SetDouble(x);
- fY.SetDouble(y);
- fZ.SetDouble(z);
- fYaw.SetFloat(yaw);
- fPitch.SetFloat(pitch);
- fOnGround.SetBool(onGround);
- playerPositionAndLookPacket.AddField(fX);
- playerPositionAndLookPacket.AddField(fY);
- playerPositionAndLookPacket.AddField(fZ);
- playerPositionAndLookPacket.AddField(fYaw);
- playerPositionAndLookPacket.AddField(fPitch);
- playerPositionAndLookPacket.AddField(fOnGround);
- return playerPositionAndLookPacket;
-}
diff --git a/code/PacketBuilder.hpp b/code/PacketBuilder.hpp
deleted file mode 100644
index 2fcb737..0000000
--- a/code/PacketBuilder.hpp
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-
-#include "Packet.hpp"
-
-class PacketBuilder {
-public:
- static Packet CHandshaking0x00(int protocolVerison, std::string address, unsigned short port, int nextState);
- static Packet CPlay0x0B(int keepAliveId);
-
- static Packet CPlay0x03(int actionId);
-
- static Packet CPlay0x00(int teleportId);
-
- static Packet CPlay0x0D(double x, double y, double z, float yaw, float pitch, bool onGround);
-};
-
diff --git a/code/PacketParser.cpp b/code/PacketParser.cpp
deleted file mode 100644
index 488c812..0000000
--- a/code/PacketParser.cpp
+++ /dev/null
@@ -1,147 +0,0 @@
-#include "PacketParser.hpp"
-
-void PacketParser::Parse(Packet &packet, ConnectionState state, bool ClientBound) {
- if (ClientBound) {
- switch (state) {
- case Login:
- ParseLogin(packet);
- break;
- case Handshaking:
- break;
- case Play:
- ParsePlay(packet);
- break;
- case Status:
-
- break;
- }
- } else {
- ParseServerBound(packet, state);
- }
-}
-
-void PacketParser::ParseServerBound(Packet &packet, ConnectionState state) {
- throw 107;
-}
-
-void PacketParser::ParseLogin(Packet &packet) {
- switch (packet.GetId()) {
- case 0x00:
- ParseLogin0x00(packet);
- break;
- case 0x02:
- ParseLogin0x02(packet);
- break;
- default:
- {
- int i = packet.GetId();
- //throw 112;
- }
- }
-}
-
-void PacketParser::ParsePlay(Packet &packet) {
- switch (packet.GetId()) {
- case 0x23:
- ParsePlay0x23(packet);
- break;
- case 0x1F:
- ParsePlay0x1F(packet);
- break;
- case 0x0D:
- ParsePlay0x0D(packet);
- break;
- case 0x2B:
- ParsePlay0x2B(packet);
- break;
- case 0x43:
- ParsePlay0x43(packet);
- break;
- case 0x2E:
- ParsePlay0x2E(packet);
- break;
- case 0x1A:
- ParsePlay0x1A(packet);
- break;
- case 0x20:
- ParsePlay0x20(packet);
- break;
- case 0x07:
- ParsePlay0x07(packet);
- default:
- //throw 113;
- break;
- }
-}
-
-void PacketParser::ParseLogin0x00(Packet &packet) {
- packet.ParseField(String);
-}
-
-void PacketParser::ParseLogin0x02(Packet &packet) {
- packet.ParseField(String);
- packet.ParseField(String);
-}
-
-void PacketParser::ParsePlay0x23(Packet &packet) {
- packet.ParseField(Int);
- packet.ParseField(UnsignedByte);
- packet.ParseField(Int);
- packet.ParseField(UnsignedByte);
- packet.ParseField(UnsignedByte);
- packet.ParseField(String);
- packet.ParseField(Boolean);
-}
-
-void PacketParser::ParsePlay0x1F(Packet &packet) {
- packet.ParseField(VarInt);
-}
-
-void PacketParser::ParsePlay0x0D(Packet &packet) {
- packet.ParseField(UnsignedByte);
-}
-
-void PacketParser::ParsePlay0x2B(Packet &packet) {
- packet.ParseField(Byte8_t);
- packet.ParseField(Float);
- packet.ParseField(Float);
-}
-
-void PacketParser::ParsePlay0x43(Packet &packet) {
- packet.ParseField(Position);
-}
-
-void PacketParser::ParsePlay0x2E(Packet &packet) {
- packet.ParseField(Double);
- packet.ParseField(Double);
- packet.ParseField(Double);
- packet.ParseField(Float);
- packet.ParseField(Float);
- packet.ParseField(Byte8_t);
- packet.ParseField(VarInt);
-}
-
-void PacketParser::ParsePlay0x1A(Packet &packet) {
- packet.ParseField(String);
-}
-
-void PacketParser::ParsePlay0x20(Packet &packet) {
- packet.ParseField(Int);
- packet.ParseField(Int);
- packet.ParseField(Boolean);
- packet.ParseField(VarInt);
- packet.ParseField(VarInt);
- packet.ParseField(ByteArray, packet.GetField(4).GetVarInt());
- packet.ParseField(VarInt);
- //packet.ParseField(NbtTag);
- //packet.GetField(7).SetArray(packet.GetField(6).GetVarInt());
-}
-
-void PacketParser::ParsePlay0x07(Packet &packet) {
- packet.ParseField(VarInt);
- packet.AddField(Field());
- for (int i=0;i<packet.GetField(0).GetVarInt();i++){
- packet.ParseFieldArray(packet.GetField(1), String, 0);
- packet.ParseFieldArray(packet.GetField(1), VarInt, 0);
- }
-}
diff --git a/code/PacketParser.hpp b/code/PacketParser.hpp
deleted file mode 100644
index 8ca6195..0000000
--- a/code/PacketParser.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-
-#include "Packet.hpp"
-
-class PacketParser {
-public:
- static void Parse(Packet &packet, ConnectionState state = Play, bool ClientBound = true);
-
- static void ParseServerBound(Packet &packet, ConnectionState state);
-
- static void ParseLogin(Packet &packet);
-
- static void ParsePlay(Packet &packet);
-
- static void ParseLogin0x00(Packet &packet);
-
- static void ParseLogin0x02(Packet &packet);
-
- static void ParsePlay0x23(Packet &packet);
-
- static void ParsePlay0x1F(Packet &packet);
-
- static void ParsePlay0x0D(Packet &packet);
-
- static void ParsePlay0x2B(Packet &packet);
-
- static void ParsePlay0x43(Packet &packet);
-
- static void ParsePlay0x2E(Packet &packet);
-
- static void ParsePlay0x1A(Packet &packet);
-
- static void ParsePlay0x20(Packet &packet);
-
- static void ParsePlay0x07(Packet &packet);
-};
-
diff --git a/code/PositionF.cpp b/code/PositionF.cpp
deleted file mode 100644
index 8502b91..0000000
--- a/code/PositionF.cpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#include "PositionF.hpp"
-
-PositionF::PositionF(double x, double z, double y) : m_x(x), m_y(y), m_z(z) {
-
-}
-
-PositionF::~PositionF() {
-
-}
-
-double PositionF::GetX() const {
- return m_x;
-}
-
-double PositionF::GetY() const {
- return m_y;
-}
-
-double PositionF::GetZ() const {
- return m_z;
-}
-
-void PositionF::SetX(double x) {
- m_x = x;
-}
-
-void PositionF::SetY(double y) {
- m_y = y;
-}
-
-void PositionF::setZ(double z) {
- m_z = z;
-}
-
-bool PositionF::operator==(const PositionF &other) const {
- return other.m_x == m_x && other.m_z == m_z && other.m_y == other.m_y;
-}
-
-PositionF &PositionF::operator=(const PositionF &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
- return *this;
-}
-
-PositionF::PositionF(const PositionF &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
-}
diff --git a/code/PositionF.hpp b/code/PositionF.hpp
deleted file mode 100644
index b90a2a1..0000000
--- a/code/PositionF.hpp
+++ /dev/null
@@ -1,29 +0,0 @@
-#pragma once
-
-class PositionF {
-public:
- PositionF(double x, double z, double y);
-
- ~PositionF();
-
- double GetX() const;
-
- double GetY() const;
-
- double GetZ() const;
-
- void SetX(double x);
-
- void SetY(double y);
-
- void setZ(double z);
-
- bool operator==(const PositionF &other) const;
-
- PositionF &operator=(const PositionF &other);
-
- PositionF(const PositionF &other);
-
-private:
- double m_x, m_y, m_z;
-}; \ No newline at end of file
diff --git a/code/PositionI.cpp b/code/PositionI.cpp
deleted file mode 100644
index 7de5dc0..0000000
--- a/code/PositionI.cpp
+++ /dev/null
@@ -1,120 +0,0 @@
-#include <cmath>
-#include "PositionI.hpp"
-
-PositionI::PositionI(int x, int z, int y) : m_x(x), m_y(y), m_z(z) {
-
-}
-
-PositionI::~PositionI() {
-
-}
-
-int PositionI::GetX() const {
- return m_x;
-}
-
-int PositionI::GetY() const {
- return m_y;
-}
-
-int PositionI::GetZ() const {
- return m_z;
-}
-
-void PositionI::SetX(int x) {
- m_x = x;
-}
-
-void PositionI::SetY(int y) {
- m_y = y;
-}
-
-void PositionI::setZ(int z) {
- m_z = z;
-}
-
-bool PositionI::operator==(const PositionI &other) const {
- return other.m_x == m_x && other.m_z == m_z && other.m_y == other.m_y;
-}
-
-PositionI &PositionI::operator=(const PositionI &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
- return *this;
-}
-
-PositionI::PositionI(const PositionI &other) {
- m_y = other.m_y;
- m_z = other.m_z;
- m_x = other.m_x;
-}
-
-PositionI::PositionI() : m_x(0), m_y(0), m_z(0) {
-
-}
-
-bool PositionI::operator<(const PositionI &rhs) const {
- if (m_x < rhs.m_x)
- return true;
- if (rhs.m_x < m_x)
- return false;
- if (m_y < rhs.m_y)
- return true;
- if (rhs.m_y < m_y)
- return false;
- return m_z < rhs.m_z;
-}
-
-bool PositionI::operator>(const PositionI &rhs) const {
- return rhs < *this;
-}
-
-bool PositionI::operator<=(const PositionI &rhs) const {
- return !(rhs < *this);
-}
-
-bool PositionI::operator>=(const PositionI &rhs) const {
- return !(*this < rhs);
-}
-
-PositionI PositionI::operator-(const PositionI &other) const {
- return PositionI(
- m_x - other.m_x,
- m_z - other.m_z,
- m_y - other.m_y
- );
-}
-
-double PositionI::GetDistance() {
- return (std::sqrt(std::pow(m_x, 2) + std::pow(m_y, 2) + std::pow(m_z, 2)));
-}
-
-PositionI PositionI::operator*(int other) const {
- return PositionI(
- m_x * other,
- m_z * other,
- m_y * other
- );
-}
-
-PositionI PositionI::operator*(const PositionI &other) const {
- return PositionI(
- m_x * other.m_x,
- m_z * other.m_z,
- m_y * other.m_y
- );
-}
-
-PositionI PositionI::operator/(int other) const {
- return PositionI(
- m_x / other,
- m_z / other,
- m_y / other
- );
-}
-
-std::ostream &operator<<(std::ostream &os, const PositionI &i) {
- os << "(" << i.m_x << ", " << i.m_y << ", " << i.m_z << ")";
- return os;
-}
diff --git a/code/PositionI.hpp b/code/PositionI.hpp
deleted file mode 100644
index 25455ef..0000000
--- a/code/PositionI.hpp
+++ /dev/null
@@ -1,50 +0,0 @@
-#pragma once
-
-#include <ostream>
-
-class PositionI {
-public:
- PositionI(int x, int z, int y);
-
- PositionI();
-
- ~PositionI();
-
- int GetX() const;
-
- int GetY() const;
-
- int GetZ() const;
-
- void SetX(int x);
-
- void SetY(int y);
-
- void setZ(int z);
-
- double GetDistance();
-
- bool operator==(const PositionI &other) const;
-
- PositionI &operator=(const PositionI &other);
-
- PositionI(const PositionI &other);
-
- bool operator<(const PositionI &rhs) const;
-
- bool operator>(const PositionI &rhs) const;
-
- bool operator<=(const PositionI &rhs) const;
-
- bool operator>=(const PositionI &rhs) const;
-
- PositionI operator-(const PositionI &other)const;
- PositionI operator*(int other)const;
- PositionI operator*(const PositionI &other)const;
- PositionI operator/(int other)const;
-
- friend std::ostream &operator<<(std::ostream &os, const PositionI &i);
-
-private:
- int m_x, m_y, m_z;
-}; \ No newline at end of file
diff --git a/code/graphics/AssetManager.hpp b/code/graphics/AssetManager.hpp
deleted file mode 100644
index c7ef81a..0000000
--- a/code/graphics/AssetManager.hpp
+++ /dev/null
@@ -1,52 +0,0 @@
-#pragma once
-
-#include <fstream>
-#include <string>
-#include <map>
-#include "../json.hpp"
-#include "Texture.hpp"
-
-struct Asset {
- std::string name = "";
- std::string hash = "";
- union AssetData{
- Texture *texture;
- } data;
- size_t size = 0;
- enum AssetType {
- Unknown,
- Texture,
- Sound,
- Model,
- Lang,
- } type = Unknown;
- bool isParsed();
- ~Asset();
-};
-
-class AssetManager {
- AssetManager();
-
- ~AssetManager();
-
- AssetManager(const AssetManager &);
-
- AssetManager &operator=(const AssetManager &);
-
- std::map<std::string, Asset> assets;
-
- static AssetManager &instance() {
- static AssetManager assetManager;
- return assetManager;
- }
-
- static std::string GetPathToAsset(std::string AssetName);
-public:
-
- static Asset &GetAsset(std::string AssetName);
-
- static void LoadAsset(std::string AssetName);
-
- static std::string GetAssetNameByBlockId(unsigned short id);
-};
-
diff --git a/code/graphics/Display.cpp b/code/graphics/Display.cpp
deleted file mode 100644
index a68c35b..0000000
--- a/code/graphics/Display.cpp
+++ /dev/null
@@ -1,268 +0,0 @@
-#include <iomanip>
-#include "Display.hpp"
-#include "AssetManager.hpp"
-
-Display::Display(unsigned int winWidth, unsigned int winHeight, const char *winTitle, World *worldPtr) : world(
- worldPtr) {
- sf::ContextSettings contextSetting;
- contextSetting.majorVersion = 3;
- contextSetting.minorVersion = 3;
- contextSetting.attributeFlags = contextSetting.Core;
- contextSetting.depthBits = 24;
- window = new sf::Window(sf::VideoMode(winWidth, winHeight), winTitle, sf::Style::Default, contextSetting);
- window->setVerticalSyncEnabled(true);
- window->setMouseCursorVisible(false);
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2), *window);
-
- //Glew
- glewExperimental = GL_TRUE;
- if (glewInit() != GLEW_OK) {
- std::cout << "Failed to initialize GLEW" << std::endl;
- throw 3;
- }
- glViewport(0, 0, width(), height());
- glEnable(GL_DEPTH_TEST);
-}
-
-bool Display::IsClosed() {
- return !window->isOpen();
-}
-
-void Display::SetPlayerPos(double playerX, double playerY, double playerZ) {
- camera.Position = glm::vec3(playerX, playerY, playerZ);
- const int ChunkDistance = 1;
- PositionI playerChunk = PositionI((int) playerX / 16, (int) playerZ / 16, (int) playerY / 16);
- /*std::cout << "Player chunk position: " << playerChunk.GetX() << " "
- << playerChunk.GetZ() << " " << playerChunk.GetY() << std::endl;*/
- for (auto &it:world->m_sections) {
- PositionI chunkPosition = it.first;
- PositionI delta = chunkPosition - playerChunk;
- if (delta.GetDistance() > ChunkDistance)
- continue;
- /*std::cout << "Rendering " << delta.GetDistance() << " Detailed: " << delta.GetX() << " " << delta.GetZ() << " "
- << delta.GetY() << std::endl <<
- "\t" << chunkPosition.GetX() << " " << chunkPosition.GetZ() << " "
- << chunkPosition.GetY() << std::endl;*/
- toRender.push_back(it.first);
- }
- std::cout << "Chunks to render: " << toRender.size() << std::endl;
-}
-
-void Display::MainLoop() {
- Shader shader("./shaders/simple.vs", "./shaders/simple.fs");
-
- GLfloat vertices[] = {
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 0.0f,
-
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 1.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
-
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
-
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, -0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, -0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, -0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, -0.5f, -0.5f, 0.0f, 1.0f,
-
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f,
- 0.5f, 0.5f, -0.5f, 1.0f, 1.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f, 0.0f,
- -0.5f, 0.5f, 0.5f, 0.0f, 0.0f,
- -0.5f, 0.5f, -0.5f, 0.0f, 1.0f
- };
- GLuint indices[] = {
- 0, 1, 2,
- 0, 2, 3
- };
- GLuint VBO, VAO, EBO;
- glGenBuffers(1, &VBO);
- glGenBuffers(1, &EBO);
- glGenVertexArrays(1, &VAO);
-
- glBindVertexArray(VAO);
- {
- glBindBuffer(GL_ARRAY_BUFFER, VBO);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
-
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0);
- glEnableVertexAttribArray(0);
- glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid *) (3 * sizeof(GLfloat)));
- glEnableVertexAttribArray(2);
- }
- glBindVertexArray(0);
-
- shader.Use();
-
- bool captureMouse = true;
-
- bool isRunning = true;
- while (isRunning) {
- static sf::Clock clock, clock1;
- float deltaTime = clock.getElapsedTime().asSeconds();
- float absTime = clock1.getElapsedTime().asSeconds();
- clock.restart();
- sf::Event event;
- while (window->pollEvent(event)) {
- switch (event.type) {
- case sf::Event::Closed:
- window->close();
- isRunning = false;
- break;
- case sf::Event::Resized:
- glViewport(0, 0, width(), height());
- break;
- case sf::Event::KeyPressed:
- switch (event.key.code) {
- case sf::Keyboard::Escape:
- isRunning = false;
- break;
- case sf::Keyboard::T:
- captureMouse = !captureMouse;
- window->setMouseCursorVisible(!captureMouse);
- sf::Mouse::setPosition(sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2),
- *window);
- break;
- case sf::Keyboard::R:
- shader.Reload();
- break;
- default:
- break;
- }
- case sf::Event::MouseWheelScrolled:
- camera.ProcessMouseScroll(event.mouseWheelScroll.delta);
- break;
- default:
- break;
- }
- }
- std::ostringstream toWindow;
- glm::highp_vec3 cameraPosition(camera.Position);
- toWindow << std::setprecision(2) << std::fixed << "Pos: " << cameraPosition.x << ", " << cameraPosition.y
- << ", " << cameraPosition.z << "; ";
- toWindow << "FPS: " << (1.0f / deltaTime) << " ";
- window->setTitle(toWindow.str());
- if (captureMouse) {
- sf::Vector2i mousePos = sf::Mouse::getPosition(*window);
- sf::Vector2i center = sf::Vector2i(window->getSize().x / 2, window->getSize().y / 2);
- sf::Mouse::setPosition(center, *window);
- int deltaX = (mousePos - center).x, deltaY = (center - mousePos).y;
- camera.ProcessMouseMovement(deltaX, deltaY);
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
- camera.ProcessKeyboard(Camera_Movement::FORWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
- camera.ProcessKeyboard(Camera_Movement::BACKWARD, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::A))
- camera.ProcessKeyboard(Camera_Movement::LEFT, deltaTime);
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
- camera.ProcessKeyboard(Camera_Movement::RIGHT, deltaTime);
-
-
- //Render code
- glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- shader.Use();
-
- GLint modelLoc = glGetUniformLocation(shader.Program, "model");
- GLint projectionLoc = glGetUniformLocation(shader.Program, "projection");
- GLint viewLoc = glGetUniformLocation(shader.Program, "view");
- GLint blockLoc = glGetUniformLocation(shader.Program, "block");
- GLint timeLoc = glGetUniformLocation(shader.Program, "time");
- glm::mat4 projection = glm::perspective(camera.Zoom, (float) width() / (float) height(), 0.1f, 1000.0f);
- glm::mat4 view = camera.GetViewMatrix();
- glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
- glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
- glUniform1f(timeLoc, absTime);
-
- glBindVertexArray(VAO);
- /*for (GLuint i = 0; i < 10; i++) {
- glm::mat4 model;
- glm::vec3 cubePositions[] = {
- glm::vec3(0, 0, 0),
- glm::vec3(0, 0, 1),
- glm::vec3(0, 0, 2),
- glm::vec3(1, 0, 0),
- glm::vec3(1, 0, 1),
- glm::vec3(1, 0, 2),
- glm::vec3(2, 0, 0),
- glm::vec3(2, 0, 1),
- glm::vec3(2, 0, 2),
- glm::vec3(3, 0, 3),
- };
- if (toRender.size()<1)
- continue;
- model = glm::translate(model,
- glm::vec3(toRender[0].GetX() * 16, toRender[0].GetZ() * 16,
- toRender[0].GetY() * 16));
- model = glm::translate(model, cubePositions[i]);
-
- GLfloat angle = 20.0f * (i);
- //model = glm::rotate(model, glm::radians(angle * absTime), glm::vec3(1.0f, 0.3f, 0.5f));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }*/
-
- for (auto &sectionPos:toRender) {
- Section &section = world->m_sections[sectionPos];
- for (int y = 0; y < 16; y++) {
- for (int z = 0; z < 16; z++) {
- for (int x = 0; x < 16; x++) {
- glm::mat4 model;
- model = glm::translate(model,
- glm::vec3(sectionPos.GetX() * 16, sectionPos.GetY() * 16,
- sectionPos.GetZ() * 16));
- model = glm::translate(model, glm::vec3(x, y, z));
-
- Block block = section.GetBlock(PositionI(x, z, y));
- glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(model));
- glUniform1i(blockLoc, block.id);
-
- std::string textureName = AssetManager::GetAssetNameByBlockId(block.id);
- if (textureName.find("air") != std::string::npos)
- continue;
- Texture &texture1 = *(AssetManager::GetAsset(textureName).data.texture);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texture1.texture);
- glUniform1i(glGetUniformLocation(shader.Program, "blockTexture"), 0);
-
- glDrawArrays(GL_TRIANGLES, 0, 36);
- }
- }
- }
- }
- glBindVertexArray(0);
-
- //End of render code
-
- window->display();
- }
-
-}
diff --git a/code/main.cpp b/code/main.cpp
deleted file mode 100644
index a88baf9..0000000
--- a/code/main.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include <iostream>
-#include "Game.hpp"
-#include "graphics/AssetManager.hpp"
-
-int main() {
-
- Game game;
- game.Exec();
- return 0;
-} \ No newline at end of file
diff --git a/code/shaders/simple.fs b/code/shaders/simple.fs
deleted file mode 100644
index 2d2a582..0000000
--- a/code/shaders/simple.fs
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 330 core
-in vec2 TexCoord;
-
-out vec4 color;
-
-uniform sampler2D blockTexture;
-uniform int block;
-uniform float time;
-
-void main()
-{
- //color = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.0);
- /*if (block==1)
- color = vec4(0.2,0.2,0.2,1);
- else if (block==0)
- color = vec4(0,0,0,1);
- else
- color = vec4(1,1,1,1);*/
- color = texture(blockTexture,TexCoord);
- //color = vec4(TexCoord.x,TexCoord.y,0,1);
-}
-
diff --git a/code/shaders/simple.vs b/code/shaders/simple.vs
deleted file mode 100644
index 7233efc..0000000
--- a/code/shaders/simple.vs
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 position;
-layout (location = 2) in vec2 texCoord;
-
-out vec2 TexCoord;
-
-uniform mat4 model;
-uniform mat4 view;
-uniform mat4 projection;
-
-void main()
-{
- gl_Position = projection * view * model * vec4(position, 1.0f);
- TexCoord = vec2(texCoord.x, texCoord.y);
-} \ No newline at end of file
diff --git a/code/Game.hpp b/src/gamestate/Game.hpp
index b9096a5..adf9059 100644
--- a/code/Game.hpp
+++ b/src/gamestate/Game.hpp
@@ -1,9 +1,9 @@
#pragma once
-#include "PositionI.hpp"
-#include "NetworkClient.hpp"
-#include "World.hpp"
-#include "graphics/Display.hpp"
+#include "../utility/Vector.hpp"
+#include "../network/NetworkClient.hpp"
+#include "../world/World.hpp"
+#include "../graphics/Display.hpp"
class Game {
public:
@@ -41,7 +41,7 @@ private:
byte g_MaxPlayers;
std::string g_LevelType;
bool g_ReducedDebugInfo;
- PositionI g_SpawnPosition;
+ Vector g_SpawnPosition;
bool g_PlayerInvulnerable;
bool g_PlayerFlying;
bool g_PlayerAllowFlying;
diff --git a/code/graphics/AssetManager.cpp b/src/graphics/AssetManager.cpp
index 1840c63..f2f756d 100644
--- a/code/graphics/AssetManager.cpp
+++ b/src/graphics/AssetManager.cpp
@@ -4,7 +4,6 @@ const std::string pathToAssets = "./assets/";
const std::string pathToObjects = pathToAssets + "objects/";
const std::string pathToIndexFile = pathToAssets + "indexes/1.11.json";
const std::string pathToAssetsMc = "./assetsMc/";
-
const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
std::make_pair(Asset::AssetType::Texture, ".png"),
std::make_pair(Asset::AssetType::Lang, ".lang"),
@@ -12,6 +11,7 @@ const std::map<Asset::AssetType, std::string> assetTypeFileExtensions{
};
AssetManager::AssetManager() {
+ return;
std::ifstream indexFile(pathToIndexFile);
if (!indexFile) {
std::cerr << "Can't open file " << pathToIndexFile << std::endl;
diff --git a/code/graphics/Camera3D.cpp b/src/graphics/Camera3D.cpp
index eb740e4..eb740e4 100644
--- a/code/graphics/Camera3D.cpp
+++ b/src/graphics/Camera3D.cpp
diff --git a/code/graphics/Camera3D.hpp b/src/graphics/Camera3D.hpp
index eac1f47..eac1f47 100644
--- a/code/graphics/Camera3D.hpp
+++ b/src/graphics/Camera3D.hpp
diff --git a/code/graphics/Display.hpp b/src/graphics/Display.hpp
index 314ef5d..7458bcd 100644
--- a/code/graphics/Display.hpp
+++ b/src/graphics/Display.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <SFML/Window.hpp>
-#include "../World.hpp"
+#include "../world/World.hpp"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
@@ -12,7 +12,7 @@
class Display {
sf::Window *window;
World* world;
- std::vector<PositionI> toRender;
+ std::vector<Vector> toRender;
Camera3D camera;
public:
Display(unsigned int winWidth, unsigned int winHeight, const char winTitle[9], World *worldPtr);
diff --git a/code/graphics/Shader.cpp b/src/graphics/Shader.cpp
index c84e169..c84e169 100644
--- a/code/graphics/Shader.cpp
+++ b/src/graphics/Shader.cpp
diff --git a/code/graphics/Shader.hpp b/src/graphics/Shader.hpp
index 8178d2a..8178d2a 100644
--- a/code/graphics/Shader.hpp
+++ b/src/graphics/Shader.hpp
diff --git a/code/graphics/Texture.cpp b/src/graphics/Texture.cpp
index 0104530..0104530 100644
--- a/code/graphics/Texture.cpp
+++ b/src/graphics/Texture.cpp
diff --git a/code/graphics/Texture.hpp b/src/graphics/Texture.hpp
index 8e3f1af..8e3f1af 100644
--- a/code/graphics/Texture.hpp
+++ b/src/graphics/Texture.hpp
diff --git a/code/Network.cpp b/src/network/Network.cpp
index d979037..a3023ff 100644
--- a/code/Network.cpp
+++ b/src/network/Network.cpp
@@ -1,6 +1,6 @@
#include <iostream>
#include "Network.hpp"
-#include "PacketBuilder.hpp"
+#include "../packet/PacketBuilder.hpp"
Network::Network(std::string address, unsigned short port) : m_address(address), m_port(port) {
std::cout << "Connecting to server " << m_address << ":" << m_port << std::endl;
diff --git a/code/Network.hpp b/src/network/Network.hpp
index 74df92c..ea9042c 100644
--- a/code/Network.hpp
+++ b/src/network/Network.hpp
@@ -2,7 +2,7 @@
#include <string>
#include <SFML/Network.hpp>
-#include "Packet.hpp"
+#include "../packet/Packet.hpp"
class Network {
diff --git a/code/NetworkClient.cpp b/src/network/NetworkClient.cpp
index d6835e0..cbe705b 100644
--- a/code/NetworkClient.cpp
+++ b/src/network/NetworkClient.cpp
@@ -1,7 +1,7 @@
#include "NetworkClient.hpp"
-#include "PacketParser.hpp"
-#include "PacketBuilder.hpp"
-#include "json.hpp"
+#include "../packet/PacketParser.hpp"
+#include "../packet/PacketBuilder.hpp"
+#include <nlohmann/json.hpp>
ServerInfo NetworkClient::ServerPing(std::string address, unsigned short port) {
ServerInfo info;
diff --git a/code/Field.cpp b/src/packet/Field.cpp
index c95c32d..69402f1 100644
--- a/code/Field.cpp
+++ b/src/packet/Field.cpp
@@ -200,7 +200,7 @@ void Field::SetFloat(float value) {
*p = value;
}
-PositionI Field::GetPosition() {
+Vector Field::GetPosition() {
unsigned long long t = *reinterpret_cast<unsigned long long *>(m_data);
endswap(&t);
int x = t >> 38;
@@ -215,14 +215,11 @@ PositionI Field::GetPosition() {
if (z >= pow(2, 25)) {
z -= pow(2, 26);
}
- PositionI val;
- val.SetX(x);
- val.setZ(z);
- val.SetY(y);
+ Vector val(x,y,z);
return val;
}
-void Field::SetPosition(PositionI value) {
+void Field::SetPosition(Vector value) {
Clear();
m_type = Position;
m_dataLength = 8;
diff --git a/code/Field.hpp b/src/packet/Field.hpp
index 43769dc..8be9c9b 100644
--- a/code/Field.hpp
+++ b/src/packet/Field.hpp
@@ -4,8 +4,8 @@
#include <cstdint>
#include <string>
#include <vector>
-#include "utility.h"
-#include "PositionI.hpp"
+#include "../utility/utility.h"
+#include "../utility/Vector.hpp"
typedef unsigned char byte;
typedef signed char sbyte;
@@ -101,9 +101,9 @@ public:
void SetFloat(float value);
- PositionI GetPosition();
+ Vector GetPosition();
- void SetPosition(PositionI value);
+ void SetPosition(Vector value);
double GetDouble();
diff --git a/code/utility.cpp b/src/utility/utility.cpp
index aa50e9f..aa50e9f 100644
--- a/code/utility.cpp
+++ b/src/utility/utility.cpp
diff --git a/code/utility.h b/src/utility/utility.h
index 32120cb..32120cb 100644
--- a/code/utility.h
+++ b/src/utility/utility.h
diff --git a/code/Section.cpp b/src/world/Section.cpp
index 8df5953..f53c987 100644
--- a/code/Section.cpp
+++ b/src/world/Section.cpp
@@ -19,9 +19,6 @@ Section::Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byt
m_bitsPerBlock = bitsPerBlock;
}
-Section::Section() {
-}
-
Section::~Section() {
delete[] m_dataBlocks;
m_dataBlocksLen = 0;
@@ -32,7 +29,7 @@ Section::~Section() {
m_dataSkyLight = nullptr;
}
-Block &Section::GetBlock(PositionI pos) {
+Block &Section::GetBlock(Vector pos) {
if (m_dataBlocks != nullptr) {
std::mutex parseMutex;
std::unique_lock<std::mutex> parseLocker(parseMutex);
diff --git a/code/Section.hpp b/src/world/Section.hpp
index 8e1a0d1..3065cbd 100644
--- a/code/Section.hpp
+++ b/src/world/Section.hpp
@@ -4,7 +4,7 @@
#include <map>
#include <condition_variable>
#include "Block.hpp"
-#include "Field.hpp"
+#include "../packet/Field.hpp"
const int SECTION_WIDTH = 16;
const int SECTION_LENGTH = 16;
@@ -19,17 +19,18 @@ class Section {
byte m_bitsPerBlock = 0;
std::vector<Block> m_blocks;
std::condition_variable parseWaiter;
+
+ Section();
+
public:
void Parse();
Section(byte *dataBlocks, size_t dataBlocksLength, byte *dataLight, byte *dataSky, byte bitsPerBlock,
std::vector<unsigned short> palette);
- Section();
-
~Section();
- Block &GetBlock(PositionI pos);
+ Block &GetBlock(Vector pos);
Section &operator=(Section other);
diff --git a/code/World.cpp b/src/world/World.cpp
index c19f88c..adbb3e1 100644
--- a/code/World.cpp
+++ b/src/world/World.cpp
@@ -21,13 +21,23 @@ void World::ParseChunkData(Packet packet) {
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
size_t len = 0;
- m_sections[PositionI(chunkX, chunkZ, i)] = ParseSection(content, len);
- m_sectionToParse.push(m_sections.find(PositionI(chunkX, chunkZ, i)));
- m_parseSectionWaiter.notify_one();
+ Vector chunkPosition = Vector(chunkX, i, chunkZ);
+ if (!m_sections.insert(std::make_pair(chunkPosition,ParseSection(content,len))).second)
+ std::cout<<"Chunk not created: "<<chunkPosition<<std::endl;
+ auto sectionIter = m_sections.find(chunkPosition);
+ if (sectionIter==m_sections.end())
+ std::cout<<"Created chunk not found: "<<chunkPosition<<std::endl;
+ else
+ sectionIter->second.Parse();
+ /*m_sections[chunkPosition] = ParseSection(content, len);
+ m_sections[chunkPosition].Parse();*/
+ /*m_sectionToParse.push(m_sections.find(Vector(chunkX, i, chunkZ)));
+ m_parseSectionWaiter.notify_one();*/
content += len;
}
}
delete[] contentOrigPtr;
+ //std::cout<<m_sections.size()<<std::endl;
}
Section World::ParseSection(byte *data, size_t &dataLen) {
diff --git a/code/World.hpp b/src/world/World.hpp
index 1f35585..7b7ea60 100644
--- a/code/World.hpp
+++ b/src/world/World.hpp
@@ -6,7 +6,7 @@
#include <condition_variable>
#include <queue>
#include "Block.hpp"
-#include "Packet.hpp"
+#include "../packet/Packet.hpp"
#include "Section.hpp"
class World {
@@ -17,7 +17,7 @@ class World {
std::mutex m_parseSectionMutex;
std::condition_variable m_parseSectionWaiter;
std::thread m_sectionParseThread;
- std::queue<std::map<PositionI,Section>::iterator> m_sectionToParse;
+ std::queue<std::map<Vector,Section>::iterator> m_sectionToParse;
//utility methods
void SectionParsingThread();
//game vars
@@ -28,5 +28,5 @@ public:
World();
~World();
void ParseChunkData(Packet packet);
- std::map<PositionI, Section> m_sections;
+ std::map<Vector, Section> m_sections;
}; \ No newline at end of file