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-rw-r--r--cwd/shaders/face.fs4
1 files changed, 4 insertions, 0 deletions
diff --git a/cwd/shaders/face.fs b/cwd/shaders/face.fs
index ae2eb56..f4fd1ff 100644
--- a/cwd/shaders/face.fs
+++ b/cwd/shaders/face.fs
@@ -40,6 +40,10 @@ vec3 hsv2rgb(vec3 c)
}
void main() {
+// gl_FragColor = vec4(fs_in.Face / 1000.0f, fs_in.Face / 1000.0f, fs_in.Face / 1000.0f, 1.0f);
+ gl_FragColor = vec4(fs_in.UvPosition.xy,0.0f,1.0f);
+ return;
+
gl_FragColor = texture(textureAtlas,TransformTextureCoord(fs_in.Texture,fs_in.UvPosition));
if (gl_FragColor.a < 0.3)
discard;