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-rw-r--r--cwd/shaders/block.fs16
-rw-r--r--cwd/shaders/block.vs15
-rw-r--r--cwd/shaders/simple.fs (renamed from shaders/simple.fs)0
-rw-r--r--cwd/shaders/simple.vs (renamed from shaders/simple.vs)0
4 files changed, 31 insertions, 0 deletions
diff --git a/cwd/shaders/block.fs b/cwd/shaders/block.fs
new file mode 100644
index 0000000..e239f7b
--- /dev/null
+++ b/cwd/shaders/block.fs
@@ -0,0 +1,16 @@
+#version 330 core
+in vec2 TexCoord;
+
+uniform sampler2D textureAtlas;
+uniform int block;
+
+vec4 GetTextureByBlockId(int BlockId) {
+ return vec4(0,0,0,0);
+}
+
+void main()
+{
+ vec4 TextureCoords = GetTextureByBlockId(block);
+ gl_FragmentColor = texture(blockTexture,TexCoord);
+}
+
diff --git a/cwd/shaders/block.vs b/cwd/shaders/block.vs
new file mode 100644
index 0000000..7a36a5d
--- /dev/null
+++ b/cwd/shaders/block.vs
@@ -0,0 +1,15 @@
+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 UvCoordinates;
+
+out vec2 UvPosition;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+
+void main()
+{
+ gl_Position = projection * view * model * vec4(position, 1.0f);
+ UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
+} \ No newline at end of file
diff --git a/shaders/simple.fs b/cwd/shaders/simple.fs
index cc7f812..cc7f812 100644
--- a/shaders/simple.fs
+++ b/cwd/shaders/simple.fs
diff --git a/shaders/simple.vs b/cwd/shaders/simple.vs
index ca99e85..ca99e85 100644
--- a/shaders/simple.vs
+++ b/cwd/shaders/simple.vs