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Diffstat (limited to 'depedencies/include/glm/gtx/euler_angles.hpp')
-rw-r--r-- | depedencies/include/glm/gtx/euler_angles.hpp | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/depedencies/include/glm/gtx/euler_angles.hpp b/depedencies/include/glm/gtx/euler_angles.hpp deleted file mode 100644 index fdc4f26..0000000 --- a/depedencies/include/glm/gtx/euler_angles.hpp +++ /dev/null @@ -1,143 +0,0 @@ -/// @ref gtx_euler_angles -/// @file glm/gtx/euler_angles.hpp -/// -/// @see core (dependence) -/// @see gtc_half_float (dependence) -/// -/// @defgroup gtx_euler_angles GLM_GTX_euler_angles -/// @ingroup gtx -/// -/// @brief Build matrices from Euler angles. -/// -/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_euler_angles extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_euler_angles - /// @{ - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX( - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY( - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ( - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY( - T const & angleX, - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX( - T const & angleY, - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ( - T const & angleX, - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX( - T const & angle, - T const & angleX); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ( - T const & angleY, - T const & angleZ); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY( - T const & angleZ, - T const & angleY); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ( - T const & t1, - T const & t2, - T const & t3); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ( - T const & yaw, - T const & pitch, - T const & roll); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll( - T const & yaw, - T const & pitch, - T const & roll); - - /// Creates a 2D 2 * 2 rotation matrix from an euler angle. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle); - - /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle); - - /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template <typename T, precision P> - GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles); - - /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). - /// @see gtx_euler_angles - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles); - - /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M - /// @see gtx_euler_angles - template <typename T> - GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M, - T & t1, - T & t2, - T & t3); - - /// @} -}//namespace glm - -#include "euler_angles.inl" |