diff options
Diffstat (limited to 'external/include/glm/gtx/rotate_vector.hpp')
-rw-r--r-- | external/include/glm/gtx/rotate_vector.hpp | 128 |
1 files changed, 66 insertions, 62 deletions
diff --git a/external/include/glm/gtx/rotate_vector.hpp b/external/include/glm/gtx/rotate_vector.hpp index 91d1784..2ad909d 100644 --- a/external/include/glm/gtx/rotate_vector.hpp +++ b/external/include/glm/gtx/rotate_vector.hpp @@ -7,9 +7,9 @@ /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector /// @ingroup gtx /// -/// @brief Function to directly rotate a vector +/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. /// -/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities. +/// Function to directly rotate a vector #pragma once @@ -17,6 +17,10 @@ #include "../glm.hpp" #include "../gtx/transform.hpp" +#ifndef GLM_ENABLE_EXPERIMENTAL +# error "GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." +#endif + #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) # pragma message("GLM: GLM_GTX_rotate_vector extension included") #endif @@ -27,89 +31,89 @@ namespace glm /// @{ /// Returns Spherical interpolation between two vectors - /// + /// /// @param x A first vector /// @param y A second vector /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. - /// + /// /// @see gtx_rotate_vector - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> slerp( - tvec3<T, P> const & x, - tvec3<T, P> const & y, - T const & a); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> slerp( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a); //! Rotate a two dimensional vector. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec2<T, P> rotate( - tvec2<T, P> const & v, - T const & angle); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<2, T, Q> rotate( + vec<2, T, Q> const& v, + T const& angle); + //! Rotate a three dimensional vector around an axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> rotate( - tvec3<T, P> const & v, - T const & angle, - tvec3<T, P> const & normal); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotate( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + //! Rotate a four dimensional vector around an axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> rotate( - tvec4<T, P> const & v, - T const & angle, - tvec3<T, P> const & normal); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotate( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + //! Rotate a three dimensional vector around the X axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> rotateX( - tvec3<T, P> const & v, - T const & angle); + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateX( + vec<3, T, Q> const& v, + T const& angle); //! Rotate a three dimensional vector around the Y axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> rotateY( - tvec3<T, P> const & v, - T const & angle); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateY( + vec<3, T, Q> const& v, + T const& angle); + //! Rotate a three dimensional vector around the Z axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec3<T, P> rotateZ( - tvec3<T, P> const & v, - T const & angle); - - //! Rotate a four dimentionnals vector around the X axis. - //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> rotateX( - tvec4<T, P> const & v, - T const & angle); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateZ( + vec<3, T, Q> const& v, + T const& angle); + //! Rotate a four dimensional vector around the X axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> rotateY( - tvec4<T, P> const & v, - T const & angle); - - //! Rotate a four dimensional vector around the X axis. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateX( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Y axis. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tvec4<T, P> rotateZ( - tvec4<T, P> const & v, - T const & angle); - + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateY( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateZ( + vec<4, T, Q> const& v, + T const& angle); + //! Build a rotation matrix from a normal and a up vector. //! From GLM_GTX_rotate_vector extension. - template <typename T, precision P> - GLM_FUNC_DECL tmat4x4<T, P> orientation( - tvec3<T, P> const & Normal, - tvec3<T, P> const & Up); + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> orientation( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up); /// @} }//namespace glm |