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-rw-r--r--src/AssetManager.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index 1a7e523..0976e30 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -392,34 +392,7 @@ void ParseAssetBlockState(AssetTreeNode &node) {
}
void ParseAssetShader(AssetTreeNode &node) {
- try {
- nlohmann::json j = nlohmann::json::parse(node.data);
- std::string vertPath = j["vert"].get<std::string>();
- std::string fragPath = j["frag"].get<std::string>();
-
- AssetTreeNode* vertAsset = AssetManager::GetAssetByAssetName(vertPath);
- AssetTreeNode* fragAsset = AssetManager::GetAssetByAssetName(fragPath);
- std::string vertSource((char*)vertAsset->data.data(), (char*)vertAsset->data.data() + vertAsset->data.size());
- std::string fragSource((char*)fragAsset->data.data(), (char*)fragAsset->data.data() + fragAsset->data.size());
-
- std::vector<std::string> uniforms;
-
- for (auto& it : j["uniforms"]) {
- uniforms.push_back(it.get<std::string>());
- }
-
- node.asset = std::make_unique<AssetShader>();
- AssetShader* asset = dynamic_cast<AssetShader*>(node.asset.get());
- asset->shader = std::make_unique<Shader>(vertSource, fragSource, uniforms);
- } catch (std::exception &e) {
- glCheckError();
- LOG(ERROR) << "Shader asset parsing failed: " << e.what();
- } catch (...) {
- glCheckError();
- LOG(ERROR) << "Shader asset parsing failed with unknown reason";
- return;
- }
}
void ParseAssetScript(AssetTreeNode &node) {