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-rw-r--r--src/GameState.hpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/GameState.hpp b/src/GameState.hpp
index 659f829..31ec928 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -25,7 +25,8 @@ public:
void HandleMovement(GameState::Direction direction, float deltaTime);
void HandleRotation(double yaw, double pitch);
glm::mat4 GetViewMatrix();
- void updateCameraVectors();
+ Entity* player;
+ /*void updateCameraVectors();
float Yaw();
float Pitch();
@@ -37,7 +38,7 @@ public:
glm::vec3 Front;
glm::vec3 Up;
glm::vec3 Right;
- glm::vec3 WorldUp;
+ glm::vec3 WorldUp;*/
World world;
@@ -58,17 +59,17 @@ public:
bool g_PlayerCreativeMode = false;
float g_PlayerFlyingSpeed = 0;
float g_PlayerFovModifier = 0;
- float g_PlayerPitch = 0;
+ /*float g_PlayerPitch = 0;
float g_PlayerYaw = 0;
double g_PlayerX = 0;
double g_PlayerY = 0;
- double g_PlayerZ = 0;
+ double g_PlayerZ = 0;*/
float g_PlayerHealth = 0;
- bool g_OnGround = true;
+ /*bool g_OnGround = true;
double g_PlayerVelocityX = 0;
double g_PlayerVelocityY = 0;
- double g_PlayerVelocityZ = 0;
+ double g_PlayerVelocityZ = 0;*/
long long WorldAge = 0;
long long TimeOfDay = 0;